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- /*
- ** $Id: ldo.h,v 1.1 2001/11/29 22:14:34 rieru Exp rieru $
- ** Stack and Call structure of Lua
- ** See Copyright Notice in lua.h
- */
- #ifndef ldo_h
- #define ldo_h
- #include "lobject.h"
- #include "lstate.h"
- /*
- ** macro to increment stack top.
- ** There must be always an empty slot at the L->stack.top
- */
- #define incr_top {if (L->top == L->stack_last) luaD_checkstack(L, 1); L->top++;}
- #define luaD_checkstack(L,n) if (L->stack_last-(n)<=L->top) luaD_stackerror(L)
- void luaD_init (lua_State *L, int stacksize);
- void luaD_lineHook (lua_State *L, int line, lua_Hook linehook);
- void luaD_callHook (lua_State *L, lua_Hook callhook, const char *event);
- StkId luaD_precall (lua_State *L, StkId func);
- void luaD_call (lua_State *L, StkId func, int nResults);
- void luaD_poscall (lua_State *L, int wanted, StkId firstResult);
- void luaD_stackerror (lua_State *L);
- void luaD_error (lua_State *L, const char *s);
- void luaD_breakrun (lua_State *L, int errcode);
- int luaD_runprotected (lua_State *L, void (*f)(lua_State *, void *), void *ud);
- #endif
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