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- /*
- ** $Id: ltable.c,v 1.1 2001/11/29 22:14:34 rieru Exp rieru $
- ** Lua tables (hash)
- ** See Copyright Notice in lua.h
- */
- /*
- ** Implementation of tables (aka arrays, objects, or hash tables).
- ** Tables keep its elements in two parts: an array part and a hash part.
- ** Non-negative integer keys are all candidates to be kept in the array
- ** part. The actual size of the array is the largest `n' such that at
- ** least half the slots between 0 and n are in use.
- ** Hash uses a mix of chained scatter table with Brent's variation.
- ** A main invariant of these tables is that, if an element is not
- ** in its main position (i.e. the `original' position that its hash gives
- ** to it), then the colliding element is in its own main position.
- ** In other words, there are collisions only when two elements have the
- ** same main position (i.e. the same hash values for that table size).
- ** Because of that, the load factor of these tables can be 100% without
- ** performance penalties.
- */
- #include "lua.h"
- #include "ldo.h"
- #include "lmem.h"
- #include "lobject.h"
- #include "lstate.h"
- #include "ltable.h"
- /*
- ** max size of array part is 2^MAXBITS
- */
- #if BITS_INT > 24
- #define MAXBITS 24
- #else
- #define MAXBITS (BITS_INT-1)
- #endif
- /* check whether `x' < 2^MAXBITS */
- #define toobig(x) ((((x)-1) >> MAXBITS) != 0)
- #define TagDefault LUA_TTABLE
- #define hashnum(t,n) \
- (node(t, lmod(cast(lu_hash, cast(ls_hash, n)), sizenode(t))))
- #define hashstr(t,str) (node(t, lmod((str)->tsv.hash, sizenode(t))))
- #define hashboolean(t,p) (node(t, lmod(p, sizenode(t))))
- #define hashpointer(t,p) (node(t, lmod(IntPoint(p), sizenode(t))))
- /*
- ** returns the `main' position of an element in a table (that is, the index
- ** of its hash value)
- */
- Node *luaH_mainposition (const Table *t, const TObject *key) {
- switch (ttype(key)) {
- case LUA_TNUMBER:
- return hashnum(t, nvalue(key));
- case LUA_TSTRING:
- return hashstr(t, tsvalue(key));
- case LUA_TBOOLEAN:
- return hashboolean(t, bvalue(key));
- default: /* all other types are hashed as (void *) */
- return hashpointer(t, tsvalue(key));
- }
- }
- /*
- ** returns the index for `key' if `key' is an appropriate key to live in
- ** the array part of the table, -1 otherwise.
- */
- static int arrayindex (const TObject *key) {
- if (ttype(key) == LUA_TNUMBER) {
- int k = cast(int, nvalue(key));
- if (cast(lua_Number, k) == nvalue(key) && k >= 1 && !toobig(k))
- return k;
- }
- return -1; /* `key' did not match some condition */
- }
- /*
- ** returns the index of a `key' for table traversals. First goes all
- ** elements in the array part, then elements in the hash part. The
- ** beginning and end of a traversal are signalled by -1.
- */
- int luaH_index (lua_State *L, Table *t, const TObject *key) {
- int i;
- if (ttype(key) == LUA_TNIL) return -1; /* first iteration */
- i = arrayindex(key);
- if (0 <= i && i <= t->sizearray) { /* is `key' inside array part? */
- return i-1; /* yes; that's the index (corrected to C) */
- }
- else {
- const TObject *v = luaH_get(t, key);
- if (v == &luaO_nilobject)
- luaD_error(L, "invalid key for `next'");
- i = cast(int, (cast(const lu_byte *, v) -
- cast(const lu_byte *, val(node(t, 0)))) / sizeof(Node));
- return i + t->sizearray; /* hash elements are numbered after array ones */
- }
- }
- int luaH_nexti (Table *t, int i, TObject *where) {
- for (i++; i < t->sizearray; i++) { /* try first array part */
- if (ttype(&t->array[i]) != LUA_TNIL) { /* a non-nil value? */
- setnvalue(where, i+1);
- setobj(where+1, &t->array[i]);
- return i;
- }
- }
- for (i -= t->sizearray; i < sizenode(t); i++) { /* then hash part */
- if (ttype(val(node(t, i))) != LUA_TNIL) { /* a non-nil value? */
- setobj(where, key(node(t, i)));
- setobj(where+1, val(node(t, i)));
- return i + t->sizearray;
- }
- }
- return -1; /* no more elements */
- }
- /*
- ** {=============================================================
- ** Rehash
- ** ==============================================================
- */
- static void computesizes (int nums[], int ntotal, int *narray, int *nhash) {
- int n = 0; /* optimal (log of) size for array part */
- int na = 0; /* number of elements to go to array part */
- int a = nums[0]; /* accumulator */
- int i;
- for (i=1; i<=MAXBITS; i++) {
- if (nums[i] == 0) continue; /* ignore empty slices */
- a += nums[i]; /* number of elements smaller than 2^i */
- if (a >= (1<<(i-1))) { /* more than half elements in use? */
- n = i;
- na = a;
- }
- }
- *nhash = ntotal - na;
- *narray = (n == 0) ? 0 : (1<<n);
- }
- static void numuse (const Table *t, int *narray, int *nhash) {
- int nums[MAXBITS+1];
- int i;
- int totaluse = 0;
- for (i=0; i<=MAXBITS; i++) nums[i] = 0; /* init `nums' */
- /* count elements in array part */
- i = luaO_log2(t->sizearray) + 1; /* number of `slices' */
- while (i--) { /* for each slice [2^(i-1) to 2^i) */
- int to = twoto(i);
- int from = to/2;
- if (to > t->sizearray) to = t->sizearray;
- for (; from < to; from++)
- if (ttype(&t->array[from]) != LUA_TNIL) {
- nums[i]++;
- totaluse++;
- }
- }
- /* count elements in hash part */
- i = sizenode(t);
- while (i--) {
- if (ttype(val(&t->node[i])) != LUA_TNIL) {
- int k = arrayindex(key(&t->node[i]));
- if (k >= 0) /* is `key' an appropriate array index? */
- nums[luaO_log2(k-1)+1]++; /* count as such */
- totaluse++;
- }
- }
- computesizes(nums, totaluse, narray, nhash);
- }
- /*
- ** (log of) minimum size for hash part of a table
- */
- #define MINHASHSIZE 1
- static void setarrayvector (lua_State *L, Table *t, int size) {
- int i;
- if (size > twoto(MAXBITS))
- luaD_error(L, "table overflow");
- luaM_reallocvector(L, t->array, t->sizearray, size, TObject);
- for (i=t->sizearray; i<size; i++)
- setnilvalue(&t->array[i]);
- t->sizearray = size;
- }
- static void setnodevector (lua_State *L, Table *t, int lsize) {
- int i;
- int size;
- if (lsize < MINHASHSIZE) lsize = MINHASHSIZE;
- else if (lsize > MAXBITS)
- luaD_error(L, "table overflow");
- size = twoto(lsize);
- t->node = luaM_newvector(L, size, Node);
- for (i=0; i<size; i++) {
- t->node[i].next = NULL;
- setnilvalue(key(node(t, i)));
- setnilvalue(val(node(t, i)));
- }
- t->lsizenode = cast(lu_byte, lsize);
- t->firstfree = node(t, size-1); /* first free position to be used */
- }
- static void resize (lua_State *L, Table *t, int nasize, int nhsize) {
- int i;
- int oldasize, oldhsize;
- Node *nold;
- oldasize = t->sizearray;
- if (nasize > oldasize) /* should grow array part? */
- setarrayvector(L, t, nasize);
- /* create new hash part with appropriate size */
- nold = t->node; /* save old hash ... */
- oldhsize = t->lsizenode; /* ... and (log of) old size */
- setnodevector(L, t, nhsize);
- /* re-insert elements */
- if (nasize < oldasize) { /* array part must shrink? */
- t->sizearray = nasize;
- /* re-insert elements from vanishing slice */
- for (i=nasize; i<oldasize; i++) {
- if (ttype(&t->array[i]) != LUA_TNIL)
- luaH_setnum(L, t, i+1, &t->array[i]);
- }
- /* shink array */
- luaM_reallocvector(L, t->array, oldasize, nasize, TObject);
- }
- /* re-insert elements in hash part */
- i = twoto(oldhsize);
- while (i--) {
- Node *old = nold+i;
- if (ttype(val(old)) != LUA_TNIL)
- luaH_set(L, t, key(old), val(old));
- }
- luaM_freearray(L, nold, twoto(oldhsize), Node); /* free old array */
- }
- static void rehash (lua_State *L, Table *t) {
- int nasize, nhsize;
- numuse(t, &nasize, &nhsize); /* compute new sizes for array and hash parts */
- nhsize += nhsize/4; /* allow some extra for growing nhsize */
- resize(L, t, nasize, luaO_log2(nhsize)+1);
- }
- /*
- ** }=============================================================
- */
- Table *luaH_new (lua_State *L, int narray, int lnhash) {
- Table *t = luaM_new(L, Table);
- t->eventtable = hvalue(defaultet(L));
- t->next = G(L)->roottable;
- G(L)->roottable = t;
- t->mark = t;
- t->flags = cast(unsigned short, ~0);
- /* temporary values (kept only if some malloc fails) */
- t->array = NULL;
- t->sizearray = 0;
- t->lsizenode = 0;
- t->node = NULL;
- setarrayvector(L, t, narray);
- setnodevector(L, t, lnhash);
- return t;
- }
- void luaH_free (lua_State *L, Table *t) {
- lua_assert(t->lsizenode > 0 || t->node == NULL);
- if (t->lsizenode > 0)
- luaM_freearray(L, t->node, sizenode(t), Node);
- luaM_freearray(L, t->array, t->sizearray, TObject);
- luaM_freelem(L, t);
- }
- #if 0
- /*
- ** try to remove an element from a hash table; cannot move any element
- ** (because gc can call `remove' during a table traversal)
- */
- void luaH_remove (Table *t, Node *e) {
- Node *mp = luaH_mainposition(t, key(e));
- if (e != mp) { /* element not in its main position? */
- while (mp->next != e) mp = mp->next; /* find previous */
- mp->next = e->next; /* remove `e' from its list */
- }
- else {
- if (e->next != NULL) ??
- }
- lua_assert(ttype(val(node)) == LUA_TNIL);
- setnilvalue(key(e)); /* clear node `e' */
- e->next = NULL;
- }
- #endif
- /*
- ** inserts a new key into a hash table; first, check whether key's main
- ** position is free. If not, check whether colliding node is in its main
- ** position or not: if it is not, move colliding node to an empty place and
- ** put new key in its main position; otherwise (colliding node is in its main
- ** position), new key goes to an empty position.
- */
- static void newkey (lua_State *L, Table *t, const TObject *key,
- const TObject *val) {
- Node *mp = luaH_mainposition(t, key);
- if (ttype(val(mp)) != LUA_TNIL) { /* main position is not free? */
- Node *othern = luaH_mainposition(t, key(mp)); /* `mp' of colliding node */
- Node *n = t->firstfree; /* get a free place */
- if (othern != mp) { /* is colliding node out of its main position? */
- /* yes; move colliding node into free position */
- while (othern->next != mp) othern = othern->next; /* find previous */
- othern->next = n; /* redo the chain with `n' in place of `mp' */
- *n = *mp; /* copy colliding node into free pos. (mp->next also goes) */
- mp->next = NULL; /* now `mp' is free */
- setnilvalue(val(mp));
- }
- else { /* colliding node is in its own main position */
- /* new node will go into free position */
- n->next = mp->next; /* chain new position */
- mp->next = n;
- mp = n;
- }
- }
- setobj(key(mp), key);
- lua_assert(ttype(val(mp)) == LUA_TNIL);
- settableval(val(mp), val);
- for (;;) { /* correct `firstfree' */
- if (ttype(key(t->firstfree)) == LUA_TNIL)
- return; /* OK; table still has a free place */
- else if (t->firstfree == t->node) break; /* cannot decrement from here */
- else (t->firstfree)--;
- }
- rehash(L, t); /* no more free places; must create one */
- }
- /*
- ** generic search function
- */
- static const TObject *luaH_getany (Table *t, const TObject *key) {
- if (ttype(key) == LUA_TNIL) return &luaO_nilobject;
- else {
- Node *n = luaH_mainposition(t, key);
- do { /* check whether `key' is somewhere in the chain */
- if (luaO_equalObj(key(n), key)) return val(n); /* that's it */
- else n = n->next;
- } while (n);
- return &luaO_nilobject;
- }
- }
- /*
- ** search function for integers
- */
- const TObject *luaH_getnum (Table *t, int key) {
- if (1 <= key && key <= t->sizearray)
- return &t->array[key-1];
- else {
- Node *n = hashnum(t, key);
- do { /* check whether `key' is somewhere in the chain */
- if (ttype(key(n)) == LUA_TNUMBER && nvalue(key(n)) == (lua_Number)key)
- return val(n); /* that's it */
- else n = n->next;
- } while (n);
- return &luaO_nilobject;
- }
- }
- /*
- ** search function for strings
- */
- const TObject *luaH_getstr (Table *t, TString *key) {
- Node *n = hashstr(t, key);
- do { /* check whether `key' is somewhere in the chain */
- if (ttype(key(n)) == LUA_TSTRING && tsvalue(key(n)) == key)
- return val(n); /* that's it */
- else n = n->next;
- } while (n);
- return &luaO_nilobject;
- }
- /*
- ** main search function
- */
- const TObject *luaH_get (Table *t, const TObject *key) {
- switch (ttype(key)) {
- case LUA_TSTRING: return luaH_getstr(t, tsvalue(key));
- case LUA_TNUMBER: {
- int k = cast(int, nvalue(key));
- if (cast(lua_Number, k) == nvalue(key)) /* is an integer index? */
- return luaH_getnum(t, k); /* use specialized version */
- /* else go through */
- }
- default: return luaH_getany(t, key);
- }
- }
- void luaH_set (lua_State *L, Table *t, const TObject *key, const TObject *val) {
- const TObject *p = luaH_get(t, key);
- if (p != &luaO_nilobject) {
- settableval(p, val);
- }
- else {
- if (ttype(key) == LUA_TNIL) luaD_error(L, "table index is nil");
- newkey(L, t, key, val);
- }
- t->flags = 0;
- }
- void luaH_setnum (lua_State *L, Table *t, int key, const TObject *val) {
- const TObject *p = luaH_getnum(t, key);
- if (p != &luaO_nilobject) {
- settableval(p, val);
- }
- else {
- TObject k;
- setnvalue(&k, key);
- newkey(L, t, &k, val);
- }
- }
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