ltable.c 13 KB

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  1. /*
  2. ** $Id: ltable.c,v 1.1 2001/11/29 22:14:34 rieru Exp rieru $
  3. ** Lua tables (hash)
  4. ** See Copyright Notice in lua.h
  5. */
  6. /*
  7. ** Implementation of tables (aka arrays, objects, or hash tables).
  8. ** Tables keep its elements in two parts: an array part and a hash part.
  9. ** Non-negative integer keys are all candidates to be kept in the array
  10. ** part. The actual size of the array is the largest `n' such that at
  11. ** least half the slots between 0 and n are in use.
  12. ** Hash uses a mix of chained scatter table with Brent's variation.
  13. ** A main invariant of these tables is that, if an element is not
  14. ** in its main position (i.e. the `original' position that its hash gives
  15. ** to it), then the colliding element is in its own main position.
  16. ** In other words, there are collisions only when two elements have the
  17. ** same main position (i.e. the same hash values for that table size).
  18. ** Because of that, the load factor of these tables can be 100% without
  19. ** performance penalties.
  20. */
  21. #include "lua.h"
  22. #include "ldo.h"
  23. #include "lmem.h"
  24. #include "lobject.h"
  25. #include "lstate.h"
  26. #include "ltable.h"
  27. /*
  28. ** max size of array part is 2^MAXBITS
  29. */
  30. #if BITS_INT > 24
  31. #define MAXBITS 24
  32. #else
  33. #define MAXBITS (BITS_INT-1)
  34. #endif
  35. /* check whether `x' < 2^MAXBITS */
  36. #define toobig(x) ((((x)-1) >> MAXBITS) != 0)
  37. #define TagDefault LUA_TTABLE
  38. #define hashnum(t,n) \
  39. (node(t, lmod(cast(lu_hash, cast(ls_hash, n)), sizenode(t))))
  40. #define hashstr(t,str) (node(t, lmod((str)->tsv.hash, sizenode(t))))
  41. #define hashboolean(t,p) (node(t, lmod(p, sizenode(t))))
  42. #define hashpointer(t,p) (node(t, lmod(IntPoint(p), sizenode(t))))
  43. /*
  44. ** returns the `main' position of an element in a table (that is, the index
  45. ** of its hash value)
  46. */
  47. Node *luaH_mainposition (const Table *t, const TObject *key) {
  48. switch (ttype(key)) {
  49. case LUA_TNUMBER:
  50. return hashnum(t, nvalue(key));
  51. case LUA_TSTRING:
  52. return hashstr(t, tsvalue(key));
  53. case LUA_TBOOLEAN:
  54. return hashboolean(t, bvalue(key));
  55. default: /* all other types are hashed as (void *) */
  56. return hashpointer(t, tsvalue(key));
  57. }
  58. }
  59. /*
  60. ** returns the index for `key' if `key' is an appropriate key to live in
  61. ** the array part of the table, -1 otherwise.
  62. */
  63. static int arrayindex (const TObject *key) {
  64. if (ttype(key) == LUA_TNUMBER) {
  65. int k = cast(int, nvalue(key));
  66. if (cast(lua_Number, k) == nvalue(key) && k >= 1 && !toobig(k))
  67. return k;
  68. }
  69. return -1; /* `key' did not match some condition */
  70. }
  71. /*
  72. ** returns the index of a `key' for table traversals. First goes all
  73. ** elements in the array part, then elements in the hash part. The
  74. ** beginning and end of a traversal are signalled by -1.
  75. */
  76. int luaH_index (lua_State *L, Table *t, const TObject *key) {
  77. int i;
  78. if (ttype(key) == LUA_TNIL) return -1; /* first iteration */
  79. i = arrayindex(key);
  80. if (0 <= i && i <= t->sizearray) { /* is `key' inside array part? */
  81. return i-1; /* yes; that's the index (corrected to C) */
  82. }
  83. else {
  84. const TObject *v = luaH_get(t, key);
  85. if (v == &luaO_nilobject)
  86. luaD_error(L, "invalid key for `next'");
  87. i = cast(int, (cast(const lu_byte *, v) -
  88. cast(const lu_byte *, val(node(t, 0)))) / sizeof(Node));
  89. return i + t->sizearray; /* hash elements are numbered after array ones */
  90. }
  91. }
  92. int luaH_nexti (Table *t, int i, TObject *where) {
  93. for (i++; i < t->sizearray; i++) { /* try first array part */
  94. if (ttype(&t->array[i]) != LUA_TNIL) { /* a non-nil value? */
  95. setnvalue(where, i+1);
  96. setobj(where+1, &t->array[i]);
  97. return i;
  98. }
  99. }
  100. for (i -= t->sizearray; i < sizenode(t); i++) { /* then hash part */
  101. if (ttype(val(node(t, i))) != LUA_TNIL) { /* a non-nil value? */
  102. setobj(where, key(node(t, i)));
  103. setobj(where+1, val(node(t, i)));
  104. return i + t->sizearray;
  105. }
  106. }
  107. return -1; /* no more elements */
  108. }
  109. /*
  110. ** {=============================================================
  111. ** Rehash
  112. ** ==============================================================
  113. */
  114. static void computesizes (int nums[], int ntotal, int *narray, int *nhash) {
  115. int n = 0; /* optimal (log of) size for array part */
  116. int na = 0; /* number of elements to go to array part */
  117. int a = nums[0]; /* accumulator */
  118. int i;
  119. for (i=1; i<=MAXBITS; i++) {
  120. if (nums[i] == 0) continue; /* ignore empty slices */
  121. a += nums[i]; /* number of elements smaller than 2^i */
  122. if (a >= (1<<(i-1))) { /* more than half elements in use? */
  123. n = i;
  124. na = a;
  125. }
  126. }
  127. *nhash = ntotal - na;
  128. *narray = (n == 0) ? 0 : (1<<n);
  129. }
  130. static void numuse (const Table *t, int *narray, int *nhash) {
  131. int nums[MAXBITS+1];
  132. int i;
  133. int totaluse = 0;
  134. for (i=0; i<=MAXBITS; i++) nums[i] = 0; /* init `nums' */
  135. /* count elements in array part */
  136. i = luaO_log2(t->sizearray) + 1; /* number of `slices' */
  137. while (i--) { /* for each slice [2^(i-1) to 2^i) */
  138. int to = twoto(i);
  139. int from = to/2;
  140. if (to > t->sizearray) to = t->sizearray;
  141. for (; from < to; from++)
  142. if (ttype(&t->array[from]) != LUA_TNIL) {
  143. nums[i]++;
  144. totaluse++;
  145. }
  146. }
  147. /* count elements in hash part */
  148. i = sizenode(t);
  149. while (i--) {
  150. if (ttype(val(&t->node[i])) != LUA_TNIL) {
  151. int k = arrayindex(key(&t->node[i]));
  152. if (k >= 0) /* is `key' an appropriate array index? */
  153. nums[luaO_log2(k-1)+1]++; /* count as such */
  154. totaluse++;
  155. }
  156. }
  157. computesizes(nums, totaluse, narray, nhash);
  158. }
  159. /*
  160. ** (log of) minimum size for hash part of a table
  161. */
  162. #define MINHASHSIZE 1
  163. static void setarrayvector (lua_State *L, Table *t, int size) {
  164. int i;
  165. if (size > twoto(MAXBITS))
  166. luaD_error(L, "table overflow");
  167. luaM_reallocvector(L, t->array, t->sizearray, size, TObject);
  168. for (i=t->sizearray; i<size; i++)
  169. setnilvalue(&t->array[i]);
  170. t->sizearray = size;
  171. }
  172. static void setnodevector (lua_State *L, Table *t, int lsize) {
  173. int i;
  174. int size;
  175. if (lsize < MINHASHSIZE) lsize = MINHASHSIZE;
  176. else if (lsize > MAXBITS)
  177. luaD_error(L, "table overflow");
  178. size = twoto(lsize);
  179. t->node = luaM_newvector(L, size, Node);
  180. for (i=0; i<size; i++) {
  181. t->node[i].next = NULL;
  182. setnilvalue(key(node(t, i)));
  183. setnilvalue(val(node(t, i)));
  184. }
  185. t->lsizenode = cast(lu_byte, lsize);
  186. t->firstfree = node(t, size-1); /* first free position to be used */
  187. }
  188. static void resize (lua_State *L, Table *t, int nasize, int nhsize) {
  189. int i;
  190. int oldasize, oldhsize;
  191. Node *nold;
  192. oldasize = t->sizearray;
  193. if (nasize > oldasize) /* should grow array part? */
  194. setarrayvector(L, t, nasize);
  195. /* create new hash part with appropriate size */
  196. nold = t->node; /* save old hash ... */
  197. oldhsize = t->lsizenode; /* ... and (log of) old size */
  198. setnodevector(L, t, nhsize);
  199. /* re-insert elements */
  200. if (nasize < oldasize) { /* array part must shrink? */
  201. t->sizearray = nasize;
  202. /* re-insert elements from vanishing slice */
  203. for (i=nasize; i<oldasize; i++) {
  204. if (ttype(&t->array[i]) != LUA_TNIL)
  205. luaH_setnum(L, t, i+1, &t->array[i]);
  206. }
  207. /* shink array */
  208. luaM_reallocvector(L, t->array, oldasize, nasize, TObject);
  209. }
  210. /* re-insert elements in hash part */
  211. i = twoto(oldhsize);
  212. while (i--) {
  213. Node *old = nold+i;
  214. if (ttype(val(old)) != LUA_TNIL)
  215. luaH_set(L, t, key(old), val(old));
  216. }
  217. luaM_freearray(L, nold, twoto(oldhsize), Node); /* free old array */
  218. }
  219. static void rehash (lua_State *L, Table *t) {
  220. int nasize, nhsize;
  221. numuse(t, &nasize, &nhsize); /* compute new sizes for array and hash parts */
  222. nhsize += nhsize/4; /* allow some extra for growing nhsize */
  223. resize(L, t, nasize, luaO_log2(nhsize)+1);
  224. }
  225. /*
  226. ** }=============================================================
  227. */
  228. Table *luaH_new (lua_State *L, int narray, int lnhash) {
  229. Table *t = luaM_new(L, Table);
  230. t->eventtable = hvalue(defaultet(L));
  231. t->next = G(L)->roottable;
  232. G(L)->roottable = t;
  233. t->mark = t;
  234. t->flags = cast(unsigned short, ~0);
  235. /* temporary values (kept only if some malloc fails) */
  236. t->array = NULL;
  237. t->sizearray = 0;
  238. t->lsizenode = 0;
  239. t->node = NULL;
  240. setarrayvector(L, t, narray);
  241. setnodevector(L, t, lnhash);
  242. return t;
  243. }
  244. void luaH_free (lua_State *L, Table *t) {
  245. lua_assert(t->lsizenode > 0 || t->node == NULL);
  246. if (t->lsizenode > 0)
  247. luaM_freearray(L, t->node, sizenode(t), Node);
  248. luaM_freearray(L, t->array, t->sizearray, TObject);
  249. luaM_freelem(L, t);
  250. }
  251. #if 0
  252. /*
  253. ** try to remove an element from a hash table; cannot move any element
  254. ** (because gc can call `remove' during a table traversal)
  255. */
  256. void luaH_remove (Table *t, Node *e) {
  257. Node *mp = luaH_mainposition(t, key(e));
  258. if (e != mp) { /* element not in its main position? */
  259. while (mp->next != e) mp = mp->next; /* find previous */
  260. mp->next = e->next; /* remove `e' from its list */
  261. }
  262. else {
  263. if (e->next != NULL) ??
  264. }
  265. lua_assert(ttype(val(node)) == LUA_TNIL);
  266. setnilvalue(key(e)); /* clear node `e' */
  267. e->next = NULL;
  268. }
  269. #endif
  270. /*
  271. ** inserts a new key into a hash table; first, check whether key's main
  272. ** position is free. If not, check whether colliding node is in its main
  273. ** position or not: if it is not, move colliding node to an empty place and
  274. ** put new key in its main position; otherwise (colliding node is in its main
  275. ** position), new key goes to an empty position.
  276. */
  277. static void newkey (lua_State *L, Table *t, const TObject *key,
  278. const TObject *val) {
  279. Node *mp = luaH_mainposition(t, key);
  280. if (ttype(val(mp)) != LUA_TNIL) { /* main position is not free? */
  281. Node *othern = luaH_mainposition(t, key(mp)); /* `mp' of colliding node */
  282. Node *n = t->firstfree; /* get a free place */
  283. if (othern != mp) { /* is colliding node out of its main position? */
  284. /* yes; move colliding node into free position */
  285. while (othern->next != mp) othern = othern->next; /* find previous */
  286. othern->next = n; /* redo the chain with `n' in place of `mp' */
  287. *n = *mp; /* copy colliding node into free pos. (mp->next also goes) */
  288. mp->next = NULL; /* now `mp' is free */
  289. setnilvalue(val(mp));
  290. }
  291. else { /* colliding node is in its own main position */
  292. /* new node will go into free position */
  293. n->next = mp->next; /* chain new position */
  294. mp->next = n;
  295. mp = n;
  296. }
  297. }
  298. setobj(key(mp), key);
  299. lua_assert(ttype(val(mp)) == LUA_TNIL);
  300. settableval(val(mp), val);
  301. for (;;) { /* correct `firstfree' */
  302. if (ttype(key(t->firstfree)) == LUA_TNIL)
  303. return; /* OK; table still has a free place */
  304. else if (t->firstfree == t->node) break; /* cannot decrement from here */
  305. else (t->firstfree)--;
  306. }
  307. rehash(L, t); /* no more free places; must create one */
  308. }
  309. /*
  310. ** generic search function
  311. */
  312. static const TObject *luaH_getany (Table *t, const TObject *key) {
  313. if (ttype(key) == LUA_TNIL) return &luaO_nilobject;
  314. else {
  315. Node *n = luaH_mainposition(t, key);
  316. do { /* check whether `key' is somewhere in the chain */
  317. if (luaO_equalObj(key(n), key)) return val(n); /* that's it */
  318. else n = n->next;
  319. } while (n);
  320. return &luaO_nilobject;
  321. }
  322. }
  323. /*
  324. ** search function for integers
  325. */
  326. const TObject *luaH_getnum (Table *t, int key) {
  327. if (1 <= key && key <= t->sizearray)
  328. return &t->array[key-1];
  329. else {
  330. Node *n = hashnum(t, key);
  331. do { /* check whether `key' is somewhere in the chain */
  332. if (ttype(key(n)) == LUA_TNUMBER && nvalue(key(n)) == (lua_Number)key)
  333. return val(n); /* that's it */
  334. else n = n->next;
  335. } while (n);
  336. return &luaO_nilobject;
  337. }
  338. }
  339. /*
  340. ** search function for strings
  341. */
  342. const TObject *luaH_getstr (Table *t, TString *key) {
  343. Node *n = hashstr(t, key);
  344. do { /* check whether `key' is somewhere in the chain */
  345. if (ttype(key(n)) == LUA_TSTRING && tsvalue(key(n)) == key)
  346. return val(n); /* that's it */
  347. else n = n->next;
  348. } while (n);
  349. return &luaO_nilobject;
  350. }
  351. /*
  352. ** main search function
  353. */
  354. const TObject *luaH_get (Table *t, const TObject *key) {
  355. switch (ttype(key)) {
  356. case LUA_TSTRING: return luaH_getstr(t, tsvalue(key));
  357. case LUA_TNUMBER: {
  358. int k = cast(int, nvalue(key));
  359. if (cast(lua_Number, k) == nvalue(key)) /* is an integer index? */
  360. return luaH_getnum(t, k); /* use specialized version */
  361. /* else go through */
  362. }
  363. default: return luaH_getany(t, key);
  364. }
  365. }
  366. void luaH_set (lua_State *L, Table *t, const TObject *key, const TObject *val) {
  367. const TObject *p = luaH_get(t, key);
  368. if (p != &luaO_nilobject) {
  369. settableval(p, val);
  370. }
  371. else {
  372. if (ttype(key) == LUA_TNIL) luaD_error(L, "table index is nil");
  373. newkey(L, t, key, val);
  374. }
  375. t->flags = 0;
  376. }
  377. void luaH_setnum (lua_State *L, Table *t, int key, const TObject *val) {
  378. const TObject *p = luaH_getnum(t, key);
  379. if (p != &luaO_nilobject) {
  380. settableval(p, val);
  381. }
  382. else {
  383. TObject k;
  384. setnvalue(&k, key);
  385. newkey(L, t, &k, val);
  386. }
  387. }