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- /*
- ** $Id: ltable.h,v 1.1 2001/11/29 22:14:34 rieru Exp rieru $
- ** Lua tables (hash)
- ** See Copyright Notice in lua.h
- */
- #ifndef ltable_h
- #define ltable_h
- #include "lobject.h"
- #define node(t,i) (&(t)->node[i])
- #define key(n) (&(n)->_key)
- #define val(n) (&(n)->_val)
- #define settableval(p,v) setobj(cast(TObject *, p), v)
- const TObject *luaH_getnum (Table *t, int key);
- void luaH_setnum (lua_State *L, Table *t, int key, const TObject *val);
- const TObject *luaH_getstr (Table *t, TString *key);
- const TObject *luaH_get (Table *t, const TObject *key);
- void luaH_set (lua_State *L, Table *t, const TObject *key, const TObject *val);
- Table *luaH_new (lua_State *L, int narray, int lnhash);
- void luaH_free (lua_State *L, Table *t);
- int luaH_index (lua_State *L, Table *t, const TObject *key);
- int luaH_nexti (Table *t, int i, TObject *where);
- /* exported only for debugging */
- Node *luaH_mainposition (const Table *t, const TObject *key);
- #endif
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