luaconf.h 19 KB

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  1. /*
  2. ** $Id: luaconf.h,v 1.44 2005/04/25 19:24:10 roberto Exp roberto $
  3. ** Configuration file for Lua
  4. ** See Copyright Notice in lua.h
  5. */
  6. #ifndef lconfig_h
  7. #define lconfig_h
  8. #include <limits.h>
  9. #include <stddef.h>
  10. /*
  11. ** {==================================================================
  12. ** Index (search for keyword to find corresponding entry)
  13. ** ===================================================================
  14. */
  15. /* }================================================================== */
  16. /*
  17. @@ LUA_PATH_DEFAULT is the default path that Lua uses to look for
  18. @* Lua libraries.
  19. @@ LUA_CPATH_DEFAULT is the default path that Lua uses to look for
  20. @* C libraries.
  21. ** CHANGE them if your machine has a non-conventional directory
  22. ** hierarchy or if you want to install your libraries in
  23. ** non-conventional directories.
  24. */
  25. #if defined(_WIN32)
  26. #define LUA_ROOT "C:\\Program Files\\Lua51"
  27. #define LUA_LDIR LUA_ROOT "\\lua"
  28. #define LUA_CDIR LUA_ROOT "\\dll"
  29. #define LUA_PATH_DEFAULT \
  30. "?.lua;" LUA_LDIR"\\?.lua;" LUA_LDIR"\\?\\init.lua"
  31. #define LUA_CPATH_DEFAULT \
  32. "?.dll;" "l?.dll;" LUA_CDIR"\\?.dll;" LUA_CDIR"\\l?.dll"
  33. #else
  34. #define LUA_ROOT "/usr/local"
  35. #define LUA_LDIR LUA_ROOT "/share/lua/5.1"
  36. #define LUA_CDIR LUA_ROOT "/lib/lua/5.1"
  37. #define LUA_PATH_DEFAULT \
  38. "./?.lua;" LUA_LDIR"/?.lua;" LUA_LDIR"/?/init.lua"
  39. #define LUA_CPATH_DEFAULT \
  40. "./?.so;" "./l?.so;" LUA_CDIR"/?.so;" LUA_CDIR"/l?.so"
  41. #endif
  42. /*
  43. @@ LUA_DIRSEP is the directory separator (for submodules).
  44. ** CHANGE it if your machine does not use "/" as the directory separator
  45. ** and is not Windows. (On Windows Lua automatically uses "\".)
  46. */
  47. #if defined(_WIN32)
  48. #define LUA_DIRSEP "\\"
  49. #else
  50. #define LUA_DIRSEP "/"
  51. #endif
  52. /*
  53. @@ LUA_PATHSEP is the character that separates templates in a path.
  54. ** CHANGE it if for some reason your system cannot use a
  55. ** semicolon. (E.g., a semicolon may be a too common character in
  56. ** file/directory names.) Probably you do not need to change this.
  57. */
  58. #define LUA_PATHSEP ';'
  59. /*
  60. @@ LUA_PATH_MARK is ths string that marks the substitution points in a
  61. @* template.
  62. ** CHANGE it if for some reason your system cannot use an interogation
  63. ** mark. (E.g., an interogation mark may be a too common character in
  64. ** file/directory names.) Probably you do not need to change this.
  65. */
  66. #define LUA_PATH_MARK "?"
  67. /*
  68. @@ LUA_INTEGER is the integral type used by lua_pushinteger/lua_tointeger.
  69. ** CHANGE that if ptrdiff_t is not adequate on your machine. (On most
  70. ** machines, ptrdiff_t gives a good choice between int or long.)
  71. */
  72. #define LUA_INTEGER ptrdiff_t
  73. /*
  74. @@ LUA_API is a mark for all core API functions.
  75. @@ LUALIB_API is a mark for all standard library functions.
  76. ** CHANGE them if you need to define those functions in some special way.
  77. ** For instance, if you want to create one Windows DLL with the core and
  78. ** the libraries, you may want to use the following definition (define
  79. ** LUA_BUILD_AS_DLL to get it).
  80. */
  81. #if defined(LUA_BUILD_AS_DLL)
  82. #if defined(LUA_CORE) || defined(LUA_LIB)
  83. #define LUA_API __declspec(__dllexport)
  84. #else
  85. #define LUA_API __declspec(__dllimport)
  86. #endif
  87. #else
  88. #define LUA_API extern
  89. #endif
  90. /* more often then not the libs go together with the core */
  91. #define LUALIB_API LUA_API
  92. /*
  93. @@ LUAI_FUNC is a mark for all extern functions that are not to be
  94. @* exported to outside modules.
  95. ** CHANGE it if you need to mark them in some special way. Gcc mark
  96. ** them as "hidden" to optimize their call when Lua is compiled as a
  97. ** shared library.
  98. */
  99. #if defined(__GNUC__) && ((__GNUC__*100 + __GNUC_MINOR__) >= 302)
  100. #define LUAI_FUNC __attribute__((visibility("hidden")))
  101. #else
  102. #define LUAI_FUNC extern
  103. #endif
  104. /*
  105. @@ lua_assert describes the internal assertions in Lua.
  106. ** CHANGE that only if you need to debug Lua.
  107. */
  108. #define lua_assert(c) ((void)0)
  109. /*
  110. ** {==================================================================
  111. ** Stand-alone configuration
  112. ** ===================================================================
  113. */
  114. #if defined(lua_c) || defined(luaall_c)
  115. /*
  116. @@ lua_stdin_is_tty is a function to detect whether the standard input is
  117. @* a `tty' (that is, is interactive).
  118. ** CHANGE it if you have a better definition for non-POSIX/non-Windows
  119. ** systems.
  120. */
  121. #if !defined(__STRICT_ANSI__) && defined(_POSIX_C_SOURCE)
  122. #include <unistd.h>
  123. #define lua_stdin_is_tty() isatty(0)
  124. #elif !defined(__STRICT_ANSI__) && defined(_WIN32)
  125. #include <io.h>
  126. #include <stdio.h>
  127. #define lua_stdin_is_tty() _isatty(_fileno(stdin))
  128. #else
  129. #define lua_stdin_is_tty() 1 /* assume stdin is a tty */
  130. #endif
  131. /*
  132. @@ LUA_PROMPT is the default prompt used by stand-alone Lua.
  133. @@ LUA_PROMPT2 is the default continuation prompt used by stand-alone Lua.
  134. ** CHANGE them if you want different prompts. (You can also change the
  135. ** prompts dynamically, assigning to globals _PROMPT/_PROMPT2.)
  136. */
  137. #define LUA_PROMPT "> "
  138. #define LUA_PROMPT2 ">> "
  139. /*
  140. @@ LUA_PROGNAME is the default name for the stand-alone Lua program.
  141. ** CHANGE it if your stand-alone interpreter has a different name and
  142. ** your system is not able to detect that name automatically.
  143. */
  144. #define LUA_PROGNAME "lua"
  145. /*
  146. @@ LUA_MAXINPUT is the maximum length for an input line
  147. ** CHANGE it if you need longer lines.
  148. */
  149. #define LUA_MAXINPUT 512
  150. /*
  151. @@ lua_readline defines how to show a prompt and then read a line from
  152. @* the standard input.
  153. @@ lua_saveline defines how to "save" a read line.
  154. @@ lua_freeline defines how to free a line read by lua_readline.
  155. ** CHANGE them if you want to improve this functionality (e.g., using GNU
  156. ** readline and history facilities).
  157. */
  158. #if !defined(__STRICT_ANSI__) && defined(LUA_USE_READLINE)
  159. #include <stdio.h>
  160. #include <readline/readline.h>
  161. #include <readline/history.h>
  162. #define lua_readline(L,b,p) (((b)=readline(p)) != NULL)
  163. #define lua_saveline(L,idx) \
  164. if (lua_strlen(L,idx) > 0) /* non-empty line? */ \
  165. add_history(lua_tostring(L, idx)); /* add it to history */
  166. #define lua_freeline(L,b) free(b)
  167. #else
  168. #define lua_readline(L,b,p) \
  169. (fputs(p, stdout), fflush(stdout), /* show prompt */ \
  170. fgets(b, LUA_MAXINPUT, stdin) != NULL) /* get line */
  171. #define lua_saveline(L,idx) ((void)0)
  172. #define lua_freeline(L,b) ((void)0)
  173. #endif
  174. #endif
  175. /* }================================================================== */
  176. /*
  177. @@ LUAI_GCPAUSE defines the default pause between garbage-collector cycles
  178. @* as a percentage.
  179. ** CHANGE it if you want the GC to run faster or slower (higher
  180. ** values mean larger pauses which mean slower collection.)
  181. */
  182. #define LUAI_GCPAUSE 200 /* 200% (wait memory to double before next GC) */
  183. /*
  184. @@ LUAI_GCMUL defines the speed of garbage collection relative to
  185. @* memory allocation as a percentage.
  186. ** CHANGE it if you want to change the granularity of the garbage
  187. ** collection. (Higher values mean coarser collections. 0 represents
  188. ** infinity, where each step performs a full collection.)
  189. */
  190. #define LUAI_GCMUL 200 /* GC runs `twice the speed' of memory allocation */
  191. /*
  192. @@ LUA_COMPAT_GETN controls compatibility with old getn behavior.
  193. ** CHANGE it to 1 if you want exact compatibility with the behavior of
  194. ** setn/getn in Lua 5.0.
  195. */
  196. #define LUA_COMPAT_GETN 0
  197. /*
  198. @@ LUA_COMPAT_PATH controls compatibility about LUA_PATH.
  199. ** CHANGE it to 1 if you want `require' to look for global LUA_PATH
  200. ** before checking package.path.
  201. */
  202. #define LUA_COMPAT_PATH 0
  203. /*
  204. @@ LUA_COMPAT_LOADLIB controls compatibility about global loadlib.
  205. ** CHANGE it to 1 if you want a global `loadlib' function (otherwise
  206. ** the function is only available as `package.loadlib').
  207. */
  208. #define LUA_COMPAT_LOADLIB 1
  209. /*
  210. @@ LUA_COMPAT_VARARG controls compatibility with old vararg feature.
  211. ** CHANGE it to 1 if you want vararg functions that do not use `...'
  212. ** to get an `arg' table with their extra arguments.
  213. */
  214. #define LUA_COMPAT_VARARG 1
  215. /*
  216. @@ LUA_COMPAT_LSTR controls compatibility with old long string nesting
  217. @* facility.
  218. ** CHANGE it to 2 if you want the old behaviour, or undefine it to turn
  219. ** off the advisory error when nesting [[...]].
  220. */
  221. #define LUA_COMPAT_LSTR 1
  222. /*
  223. @@ luai_apicheck is the assert macro used by the Lua-C API.
  224. ** CHANGE luai_apicheck if you want Lua to perform some checks in the
  225. ** parameters it gets from API calls. This may slow down the interpreter
  226. ** a bit, but may be quite useful when debugging C code that interfaces
  227. ** with Lua. A useful redefinition is to use assert.h.
  228. */
  229. #if defined(LUA_USE_APICHECK)
  230. #include <assert.h>
  231. #define luai_apicheck(L,o) assert(o)
  232. #else
  233. /* (By default lua_assert is empty, so luai_apicheck is also empty.) */
  234. #define luai_apicheck(L,o) lua_assert(o)
  235. #endif
  236. /*
  237. @@ LUAI_BITSINT defines the number of bits in an int.
  238. ** CHANGE here if Lua cannot automatically detect the number of bits of
  239. ** your machine. Probably you do not need to change this.
  240. */
  241. /* avoid overflows in comparison */
  242. #if INT_MAX-20 < 32760
  243. #define LUAI_BITSINT 16
  244. #elif INT_MAX > 2147483640L
  245. /* int has at least 32 bits */
  246. #define LUAI_BITSINT 32
  247. #else
  248. #error "you must define LUA_BITSINT with number of bits in an integer"
  249. #endif
  250. /*
  251. @@ LUAI_UINT32 is an unsigned integer with at least 32 bits.
  252. @@ LUAI_INT32 is an signed integer with at least 32 bits.
  253. @@ LUAI_UMEM is an an unsigned integer big enough to count the total
  254. @* memory used by Lua.
  255. @@ LUAI_MEM is an a signed integer big enough to count the total memory
  256. @* used by Lua.
  257. ** CHANGE here if for some weird reason the default definitions are not
  258. ** good enough for your machine. (The `else' definition always works,
  259. ** but may waste space on machines with 64-bit longs.) Probably you do
  260. ** not need to change this.
  261. */
  262. #if LUAI_BITSINT >= 32
  263. #define LUAI_UINT32 unsigned int
  264. #define LUAI_INT32 int
  265. #define LUAI_MAXINT32 INT_MAX
  266. #define LUAI_UMEM size_t
  267. #define LUAI_MEM ptrdiff_t
  268. #else
  269. /* 16-bit ints */
  270. #define LUAI_UINT32 unsigned long
  271. #define LUAI_INT32 long
  272. #define LUAI_MAXINT32 LONG_MAX
  273. #define LUAI_UMEM unsigned long
  274. #define LUAI_MEM long
  275. #endif
  276. /*
  277. @@ LUAI_MAXCALLS limits the number of nested calls.
  278. ** CHANGE it if you need really deep recursive calls. This limit is
  279. ** arbitrary; its only purpose is to stop infinite recursion before
  280. ** exhausting memory.
  281. */
  282. #define LUAI_MAXCALLS 20000
  283. /*
  284. @@ LUAI_MAXCSTACK limits the number of slots that a C function can use.
  285. ** CHANGE it if you need lots of (Lua) stack space for your C
  286. ** functions. This limit is arbitrary; its only purpose is to stop C
  287. ** functions to consume unlimited stack space.
  288. */
  289. #define LUAI_MAXCSTACK 2048
  290. /*
  291. ** {==================================================================
  292. ** CHANGE (to smaller values) the following definitions if your system
  293. ** has a small C stack. (Or you may want to change them to larger
  294. ** values if your system has a large C stack and these limits are
  295. ** too rigid for you.) Some of these constants control the size of
  296. ** stack-allocated arrays used by the compiler or the interpreter, while
  297. ** others limit the maximum number of recursive calls that the compiler
  298. ** or the interpreter can perform. Values too large may cause a C stack
  299. ** overflow for some forms of deep constructs.
  300. ** ===================================================================
  301. */
  302. /*
  303. @@ LUAI_MAXCCALLS is the maximum depth for nested C calls (short) and
  304. @* syntactical nested non-terminals in a program.
  305. */
  306. #define LUAI_MAXCCALLS 200
  307. /*
  308. @@ LUAI_MAXVARS is the maximum number of local variables per function
  309. @* (must be smaller than 250).
  310. */
  311. #define LUAI_MAXVARS 200
  312. /*
  313. @@ LUAI_MAXUPVALUES is the maximum number of upvalues per function
  314. @* (must be smaller than 250).
  315. */
  316. #define LUAI_MAXUPVALUES 60
  317. /*
  318. @@ LUAI_MAXEXPWHILE is the maximum size of code for expressions
  319. @* controling a `while' loop.
  320. */
  321. #define LUAI_MAXEXPWHILE 100
  322. /*
  323. @@ LUAL_BUFFERSIZE is the buffer size used by the lauxlib buffer system.
  324. */
  325. #define LUAL_BUFFERSIZE BUFSIZ
  326. /* }================================================================== */
  327. /*
  328. @@ lua_number2int is a macro to convert lua_Number to int.
  329. ** CHANGE that if you know a faster way to convert a lua_Number to
  330. ** int (with any rounding method and without throwing errors) in your
  331. ** system. In Pentium machines, a naive typecast from double to int
  332. ** in C is extremely slow, so any alternative is worth trying.
  333. */
  334. /* On a GNU/Pentium, resort to assembler */
  335. #if !defined(__STRICT_ANSI__) && defined(__GNUC__) && defined(__i386)
  336. #define lua_number2int(i,d) __asm__ ("fistpl %0":"=m"(i):"t"(d):"st")
  337. /* On Windows/Pentium, resort to assembler */
  338. #elif !defined(__STRICT_ANSI__) && defined(_MSC_VER) && defined(_M_IX86)
  339. #define lua_number2int(i,d) __asm { \
  340. fld d \
  341. fistp i \
  342. }
  343. /* on Pentium machines compliant with C99, you can try lrint */
  344. #elif defined (__i386) && defined(__STDC_VERSION__) && \
  345. (__STDC_VERSION__ >= 199900L)
  346. #define lua_number2int(i,d) ((i)=lrint(d))
  347. /* this option always work, but may be slow */
  348. #else
  349. #define lua_number2int(i,d) ((i)=(int)(d))
  350. #endif
  351. /*
  352. @@ lua_number2integer is a macro to convert lua_Number to lua_Integer.
  353. ** CHANGE (see lua_number2int).
  354. */
  355. /* On a GNU or Windows/Pentium, resort to assembler */
  356. #if (defined(__GNUC__) && defined(__i386)) || \
  357. (defined(_MSC_VER) && defined(_M_IX86))
  358. #define lua_number2integer(i,n) lua_number2int((i), (n))
  359. /* this option always work, but may be slow */
  360. #else
  361. #define lua_number2integer(i,d) ((i)=(lua_Integer)(d))
  362. #endif
  363. /*
  364. ** {==================================================================
  365. ** CHANGE the following definitions only if you want to build Lua
  366. ** with a number type different from double. You may also need to
  367. ** change lua_number2int & lua_number2integer.
  368. ** ===================================================================
  369. */
  370. /*
  371. @@ LUA_NUMBER is the type of numbers in Lua.
  372. @@ LUAI_UACNUMBER is the result of an `usual argument conversion'
  373. @* over a number.
  374. */
  375. #define LUA_NUMBER double
  376. #define LUAI_UACNUMBER LUA_NUMBER
  377. /*
  378. @@ LUA_NUMBER_SCAN is the format for reading numbers.
  379. @@ LUA_NUMBER_FMT is the format for writing numbers.
  380. @@ lua_number2str converts a number to a string.
  381. @@ LUAI_MAXNUMBER2STR is maximum size of previous conversion.
  382. @@ lua_str2number converts a string to a number.
  383. */
  384. #define LUA_NUMBER_SCAN "%lf"
  385. #define LUA_NUMBER_FMT "%.14g"
  386. #define lua_number2str(s,n) sprintf((s), LUA_NUMBER_FMT, (n))
  387. #define LUAI_MAXNUMBER2STR 32 /* 16 digits, sign, point, and \0 */
  388. #define lua_str2number(s,p) strtod((s), (p))
  389. /*
  390. @@ The luai_num* macros define the primitive operations over numbers.
  391. */
  392. #define luai_numadd(a,b) ((a)+(b))
  393. #define luai_numsub(a,b) ((a)-(b))
  394. #define luai_nummul(a,b) ((a)*(b))
  395. #define luai_numdiv(a,b) ((a)/(b))
  396. #define luai_nummod(a,b) ((a) - floor((a)/(b))*(b))
  397. #define luai_numpow(a,b) pow(a,b)
  398. #define luai_numunm(a) (-(a))
  399. #define luai_numeq(a,b) ((a)==(b))
  400. #define luai_numlt(a,b) ((a)<(b))
  401. #define luai_numle(a,b) ((a)<=(b))
  402. /* }================================================================== */
  403. /*
  404. @@ LUAI_USER_ALIGNMENT_T is a type that requires maximum alignment.
  405. ** CHANGE it if your system requires alignments larger than double. (For
  406. ** instance, if your system supports long double and those long doubles
  407. ** must be aligned in 16-byte boundaries, then you should add long
  408. ** double in the union.) Probably you do not need to change this.
  409. */
  410. #define LUAI_USER_ALIGNMENT_T union { double u; void *s; long l; }
  411. /*
  412. @@ LUAI_THROW/LUAI_TRY define how Lua does exception handling.
  413. ** CHANGE them if you prefer to use longjmp/setjmp even with C++ or
  414. ** if want/don't want to use _longjmp/_setjmp instead of regular
  415. ** longjmp/setjmp. By default, Lua handles errors with exceptions when
  416. ** compiling as C++ code, with _longjmp/_setjmp when compiling as C code
  417. ** in a Unix system, and with longjmp/setjmp otherwise.
  418. */
  419. #if defined(__cplusplus)
  420. /* C++ exceptions */
  421. #define LUAI_THROW(L,c) throw(c)
  422. #define LUAI_TRY(L,c,a) try { a } catch(...) \
  423. { if ((c)->status == 0) (c)->status = -1; }
  424. #define luai_jmpbuf int /* dummy variable */
  425. #elif !defined(__STRICT_ANSI__) && (defined(unix) || defined(__unix) || \
  426. defined(__unix__))
  427. /* in Unix, try _longjmp/_setjmp (more efficient) */
  428. #define LUAI_THROW(L,c) _longjmp((c)->b, 1)
  429. #define LUAI_TRY(L,c,a) if (_setjmp((c)->b) == 0) { a }
  430. #define luai_jmpbuf jmp_buf
  431. #else
  432. /* default handling with long jumps */
  433. #define LUAI_THROW(L,c) longjmp((c)->b, 1)
  434. #define LUAI_TRY(L,c,a) if (setjmp((c)->b) == 0) { a }
  435. #define luai_jmpbuf jmp_buf
  436. #endif
  437. /*
  438. @@ LUA_MAXCAPTURES is the maximum number of captures that a pattern
  439. @* can do during pattern-matching.
  440. ** CHANGE it if you need more captures. This limit is arbitrary.
  441. */
  442. #define LUA_MAXCAPTURES 32
  443. /*
  444. @@ lua_tmpnam is the function that the OS library uses to create a
  445. @* temporary name.
  446. @@ LUA_TMPNAMBUFSIZE is the maximum size of a name created by lua_tmpnam.
  447. ** CHANGE them if you have an alternative to tmpnam (which is considered
  448. ** insecure) or if you want the original tmpnam anyway. By default, Lua
  449. ** uses tmpnam except when POSIX is available, where it uses mkstemp.
  450. */
  451. #if defined(loslib_c) || defined(luaall_c)
  452. #if !defined(__STRICT_ANSI__) && defined(_POSIX_C_SOURCE)
  453. #include <unistd.h>
  454. #define LUA_TMPNAMBUFSIZE 32
  455. #define lua_tmpnam(b,e) { \
  456. strcpy(b, "/tmp/lua_XXXXXX"); \
  457. e = mkstemp(b); \
  458. if (e != -1) close(e); \
  459. e = (e == -1); }
  460. #else
  461. #define LUA_TMPNAMBUFSIZE L_tmpnam
  462. #define lua_tmpnam(b,e) { e = (tmpnam(b) == NULL); }
  463. #endif
  464. #endif
  465. /*
  466. @@ LUA_DL_* define which dynamic-library system Lua should use.
  467. ** CHANGE here if Lua has problems choosing the appropriate
  468. ** dynamic-library system for your platform (either Windows' DLL, Mac's
  469. ** dyld, or Unix's dlopen). If your system is some kind of Unix, there
  470. ** is a good chance that it has dlopen, so LUA_DL_DLOPEN will work for
  471. ** it. To use dlopen you also need to adapt the makefile (probably
  472. ** adding -ldl to the linker options), so Lua does not select it
  473. ** automatically. (When you change the makefile to add -ldl, you must
  474. ** also add -DLUA_USE_DLOPEN.)
  475. ** If you do not want any kind of dynamic library, undefine all these
  476. ** options (or just remove these definitions).
  477. */
  478. #if !defined(__STRICT_ANSI__)
  479. #if defined(_WIN32)
  480. #define LUA_DL_DLL
  481. #elif defined(__APPLE__) && defined(__MACH__)
  482. #define LUA_DL_DYLD
  483. #elif defined(LUA_USE_DLOPEN)
  484. #define LUA_DL_DLOPEN
  485. #endif
  486. #endif
  487. /*
  488. @@ lua_lock/lua_unlock are macros for thread synchronization inside the
  489. @* Lua core. This is an attempt to simplify the implementation of a
  490. @* multithreaded version of Lua.
  491. ** CHANGE them only if you know what you are doing. all accesses to
  492. ** the global state and to global objects are synchronized. Because
  493. ** threads can read the stack of other threads (when running garbage
  494. ** collection), a thread must also synchronize any write-access to its
  495. ** own stack. Unsynchronized accesses are allowed only when reading its
  496. ** own stack, or when reading immutable fields from global objects (such
  497. ** as string values and udata values).
  498. */
  499. #define lua_lock(L) ((void) 0)
  500. #define lua_unlock(L) ((void) 0)
  501. /*
  502. @@ lua_threadyield allows a thread switch in appropriate places in the core.
  503. ** CHANGE it only if you know what you are doing. (See lua_lock.)
  504. */
  505. #define luai_threadyield(L) {lua_unlock(L); lua_lock(L);}
  506. /*
  507. @@ LUAI_EXTRASPACE allows you to add user-specific data in a lua_State
  508. @* (the data goes just *before* the lua_State pointer).
  509. ** CHANGE (define) this if you really need that. This value must be
  510. ** a multiple of the maximum alignment required for your machine.
  511. */
  512. #define LUAI_EXTRASPACE 0
  513. /*
  514. @@ luai_userstateopen allows user-specific initialization on new threads.
  515. ** CHANGE it if you defined LUAI_EXTRASPACE and need to initialize that
  516. ** data whenever a new lua_State is created.
  517. */
  518. #define luai_userstateopen(L) ((void)0)
  519. /* =================================================================== */
  520. /* Local configuration */
  521. #endif