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- /*
- ** $Id: lmathlib.c,v 1.17 1999/07/07 17:54:08 roberto Exp roberto $
- ** Lua standard mathematical library
- ** See Copyright Notice in lua.h
- */
- #include <stdlib.h>
- #include <math.h>
- #include "lauxlib.h"
- #include "lua.h"
- #include "lualib.h"
- #undef PI
- #define PI (3.14159265358979323846)
- #define RADIANS_PER_DEGREE (PI/180.0)
- /*
- ** If you want Lua to operate in radians (instead of degrees),
- ** define RADIANS
- */
- #ifdef RADIANS
- #define FROMRAD(a) (a)
- #define TORAD(a) (a)
- #else
- #define FROMRAD(a) ((a)/RADIANS_PER_DEGREE)
- #define TORAD(a) ((a)*RADIANS_PER_DEGREE)
- #endif
- static void math_abs (void) {
- lua_pushnumber(fabs(luaL_check_number(1)));
- }
- static void math_sin (void) {
- lua_pushnumber(sin(TORAD(luaL_check_number(1))));
- }
- static void math_cos (void) {
- lua_pushnumber(cos(TORAD(luaL_check_number(1))));
- }
- static void math_tan (void) {
- lua_pushnumber(tan(TORAD(luaL_check_number(1))));
- }
- static void math_asin (void) {
- lua_pushnumber(FROMRAD(asin(luaL_check_number(1))));
- }
- static void math_acos (void) {
- lua_pushnumber(FROMRAD(acos(luaL_check_number(1))));
- }
- static void math_atan (void) {
- lua_pushnumber(FROMRAD(atan(luaL_check_number(1))));
- }
- static void math_atan2 (void) {
- lua_pushnumber(FROMRAD(atan2(luaL_check_number(1), luaL_check_number(2))));
- }
- static void math_ceil (void) {
- lua_pushnumber(ceil(luaL_check_number(1)));
- }
- static void math_floor (void) {
- lua_pushnumber(floor(luaL_check_number(1)));
- }
- static void math_mod (void) {
- lua_pushnumber(fmod(luaL_check_number(1), luaL_check_number(2)));
- }
- static void math_sqrt (void) {
- lua_pushnumber(sqrt(luaL_check_number(1)));
- }
- static void math_pow (void) {
- lua_pushnumber(pow(luaL_check_number(1), luaL_check_number(2)));
- }
- static void math_log (void) {
- lua_pushnumber(log(luaL_check_number(1)));
- }
- static void math_log10 (void) {
- lua_pushnumber(log10(luaL_check_number(1)));
- }
- static void math_exp (void) {
- lua_pushnumber(exp(luaL_check_number(1)));
- }
- static void math_deg (void) {
- lua_pushnumber(luaL_check_number(1)/RADIANS_PER_DEGREE);
- }
- static void math_rad (void) {
- lua_pushnumber(luaL_check_number(1)*RADIANS_PER_DEGREE);
- }
- static void math_frexp (void) {
- int e;
- lua_pushnumber(frexp(luaL_check_number(1), &e));
- lua_pushnumber(e);
- }
- static void math_ldexp (void) {
- lua_pushnumber(ldexp(luaL_check_number(1), luaL_check_int(2)));
- }
- static void math_min (void) {
- int i = 1;
- double dmin = luaL_check_number(i);
- while (lua_getparam(++i) != LUA_NOOBJECT) {
- double d = luaL_check_number(i);
- if (d < dmin)
- dmin = d;
- }
- lua_pushnumber(dmin);
- }
- static void math_max (void) {
- int i = 1;
- double dmax = luaL_check_number(i);
- while (lua_getparam(++i) != LUA_NOOBJECT) {
- double d = luaL_check_number(i);
- if (d > dmax)
- dmax = d;
- }
- lua_pushnumber(dmax);
- }
- static void math_random (void) {
- /* the '%' avoids the (rare) case of r==1, and is needed also because on
- some systems (SunOS!) "rand()" may return a value bigger than RAND_MAX */
- double r = (double)(rand()%RAND_MAX) / (double)RAND_MAX;
- int l = luaL_opt_int(1, 0);
- if (l == 0)
- lua_pushnumber(r);
- else {
- int u = luaL_opt_int(2, 0);
- if (u == 0) {
- u = l;
- l = 1;
- }
- luaL_arg_check(l<=u, 1, "interval is empty");
- lua_pushnumber((int)(r*(u-l+1))+l);
- }
- }
- static void math_randomseed (void) {
- srand(luaL_check_int(1));
- }
- static const struct luaL_reg mathlib[] = {
- {"abs", math_abs},
- {"sin", math_sin},
- {"cos", math_cos},
- {"tan", math_tan},
- {"asin", math_asin},
- {"acos", math_acos},
- {"atan", math_atan},
- {"atan2", math_atan2},
- {"ceil", math_ceil},
- {"floor", math_floor},
- {"mod", math_mod},
- {"frexp", math_frexp},
- {"ldexp", math_ldexp},
- {"sqrt", math_sqrt},
- {"min", math_min},
- {"max", math_max},
- {"log", math_log},
- {"log10", math_log10},
- {"exp", math_exp},
- {"deg", math_deg},
- {"rad", math_rad},
- {"random", math_random},
- {"randomseed", math_randomseed}
- };
- /*
- ** Open math library
- */
- void lua_mathlibopen (void) {
- luaL_openlib(mathlib, (sizeof(mathlib)/sizeof(mathlib[0])));
- lua_pushcfunction(math_pow);
- lua_pushnumber(0); /* to get its tag */
- lua_settagmethod(lua_tag(lua_pop()), "pow");
- lua_pushnumber(PI); lua_setglobal("PI");
- }
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