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- /*
- ** $Id: ldo.h,v 1.10 1999/11/22 13:12:07 roberto Exp roberto $
- ** Stack and Call structure of Lua
- ** See Copyright Notice in lua.h
- */
- #ifndef ldo_h
- #define ldo_h
- #include "lobject.h"
- #include "lstate.h"
- #define MULT_RET 255
- /*
- ** macro to increment stack top.
- ** There must be always an empty slot at the L->stack.top
- */
- #define incr_top { if (L->stack.top >= L->stack.last) luaD_checkstack(L, 1); \
- L->stack.top++; }
- /* macros to convert from lua_Object to (TObject *) and back */
- #define Address(L, lo) ((lo)+L->stack.stack-1)
- #define Ref(L, st) ((st)-L->stack.stack+1)
- void luaD_init (lua_State *L);
- void luaD_adjusttop (lua_State *L, StkId newtop);
- void luaD_openstack (lua_State *L, int nelems);
- void luaD_lineHook (lua_State *L, int line);
- void luaD_callHook (lua_State *L, StkId base, const TProtoFunc *tf, int isreturn);
- void luaD_call (lua_State *L, TObject *func, int nResults);
- void luaD_callTM (lua_State *L, const TObject *f, int nParams, int nResults);
- int luaD_protectedrun (lua_State *L);
- void luaD_gcIM (lua_State *L, const TObject *o);
- void luaD_checkstack (lua_State *L, int n);
- #endif
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