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lobject.h 3.8 KB

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  1. /*
  2. ** $Id: lobject.h,v 1.64 2000/05/10 16:33:20 roberto Exp roberto $
  3. ** Type definitions for Lua objects
  4. ** See Copyright Notice in lua.h
  5. */
  6. #ifndef lobject_h
  7. #define lobject_h
  8. #include "llimits.h"
  9. #include "lua.h"
  10. #ifdef DEBUG
  11. #undef NDEBUG
  12. #include <assert.h>
  13. #define LUA_INTERNALERROR(L,s) assert(((void)s,0))
  14. #define LUA_ASSERT(L,c,s) assert(((void)s,(c)))
  15. #else
  16. #define LUA_INTERNALERROR(L,s) /* empty */
  17. #define LUA_ASSERT(L,c,s) /* empty */
  18. #endif
  19. #ifdef DEBUG
  20. /* to avoid warnings, and make sure value is really unused */
  21. #define UNUSED(x) (x=0, (void)(x))
  22. #else
  23. #define UNUSED(x) ((void)(x)) /* to avoid warnings */
  24. #endif
  25. /*
  26. ** Lua TYPES
  27. ** WARNING: if you change the order of this enumeration,
  28. ** grep "ORDER LUA_T"
  29. */
  30. typedef enum {
  31. TAG_USERDATA = 0, /* default tag for userdata */
  32. TAG_NUMBER, /* fixed tag for numbers */
  33. TAG_STRING, /* fixed tag for strings */
  34. TAG_TABLE, /* default tag for tables */
  35. TAG_LCLOSURE, /* fixed tag for Lua closures */
  36. TAG_CCLOSURE, /* fixed tag for C closures */
  37. TAG_NIL, /* last "pre-defined" tag */
  38. TAG_LMARK, /* mark for Lua closures */
  39. TAG_CMARK, /* mark for C closures */
  40. TAG_LINE
  41. } lua_Type;
  42. /* tags for values visible from Lua == first user-created tag */
  43. #define NUM_TAGS 7
  44. /*
  45. ** check whether `t' is a mark
  46. */
  47. #define is_T_MARK(t) ((t) == TAG_LMARK || (t) == TAG_CMARK)
  48. typedef union {
  49. struct TString *ts; /* TAG_STRING, TAG_USERDATA */
  50. struct Closure *cl; /* TAG_[CL]CLOSURE, TAG_[CL]MARK */
  51. struct Hash *a; /* TAG_TABLE */
  52. Number n; /* TAG_NUMBER */
  53. int i; /* TAG_LINE */
  54. } Value;
  55. /* Macros to access values */
  56. #define ttype(o) ((o)->ttype)
  57. #define nvalue(o) ((o)->value.n)
  58. #define svalue(o) ((o)->value.ts->str)
  59. #define tsvalue(o) ((o)->value.ts)
  60. #define clvalue(o) ((o)->value.cl)
  61. #define avalue(o) ((o)->value.a)
  62. typedef struct lua_TObject {
  63. lua_Type ttype;
  64. Value value;
  65. } TObject;
  66. /*
  67. ** String headers for string table
  68. */
  69. typedef struct TString {
  70. union {
  71. struct { /* for strings */
  72. unsigned long hash;
  73. size_t len;
  74. int constindex; /* hint to reuse constants */
  75. } s;
  76. struct { /* for userdata */
  77. int tag;
  78. void *value;
  79. } d;
  80. } u;
  81. struct TString *nexthash; /* chain for hash table */
  82. unsigned char marked;
  83. char str[1]; /* variable length string!! must be the last field! */
  84. } TString;
  85. /*
  86. ** Function Prototypes
  87. */
  88. typedef struct Proto {
  89. struct Proto *next;
  90. int marked;
  91. struct TString **kstr; /* strings used by the function */
  92. int nkstr; /* size of `kstr' */
  93. Number *knum; /* Number numbers used by the function */
  94. int nknum; /* size of `knum' */
  95. struct Proto **kproto; /* functions defined inside the function */
  96. int nkproto; /* size of `kproto' */
  97. Instruction *code; /* ends with opcode ENDCODE */
  98. int lineDefined;
  99. TString *source;
  100. int numparams;
  101. int is_vararg;
  102. int maxstacksize;
  103. struct LocVar *locvars; /* ends with line = -1 */
  104. } Proto;
  105. typedef struct LocVar {
  106. TString *varname; /* NULL signals end of scope */
  107. int line;
  108. } LocVar;
  109. /*
  110. ** Closures
  111. */
  112. typedef struct Closure {
  113. struct Closure *next;
  114. int marked;
  115. union {
  116. lua_CFunction c; /* C functions */
  117. struct Proto *l; /* Lua functions */
  118. } f;
  119. int nelems;
  120. TObject consts[1];
  121. } Closure;
  122. typedef struct Node {
  123. TObject key;
  124. TObject val;
  125. struct Node *next; /* for chaining */
  126. } Node;
  127. typedef struct Hash {
  128. int htag;
  129. Node *node;
  130. int size;
  131. Node *firstfree; /* this position is free; all positions after it are full */
  132. struct Hash *next;
  133. int marked;
  134. } Hash;
  135. extern const char *const luaO_typenames[];
  136. extern const TObject luaO_nilobject;
  137. #define luaO_typename(o) luaO_typenames[ttype(o)]
  138. lint32 luaO_power2 (lint32 n);
  139. int luaO_equalObj (const TObject *t1, const TObject *t2);
  140. int luaO_str2d (const char *s, Number *result);
  141. #endif