luaconf.h 20 KB

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  1. /*
  2. ** $Id: luaconf.h,v 1.230 2014/11/25 18:21:57 roberto Exp roberto $
  3. ** Configuration file for Lua
  4. ** See Copyright Notice in lua.h
  5. */
  6. #ifndef lconfig_h
  7. #define lconfig_h
  8. #include <limits.h>
  9. #include <stddef.h>
  10. /*
  11. ** ===================================================================
  12. ** Search for "@@" to find all configurable definitions.
  13. ** ===================================================================
  14. */
  15. /*
  16. ** {==================================================================
  17. ** System Configuration: macros to adapt (if needed) Lua to some
  18. ** particular platform, for instance compiling it as Small Lua (32
  19. ** bits) or restricting it to C89.
  20. ** ===================================================================
  21. */
  22. /*
  23. @@ LUA_32BITS enables Small Lua (that is, Lua with 32-bit integers
  24. ** and 32-bit floats). You can also define LUA_32BITS in the make file,
  25. ** but changing here you ensure that all software connected to Lua will
  26. ** be compiled with the same configuration.
  27. */
  28. /* #define LUA_32BITS */
  29. /*
  30. @@ LUA_USE_C89 controls the use of non-ISO-C89 features.
  31. ** Define it if you want Lua to avoid the use of a few C99 features
  32. ** or Windows-specific features on Windows.
  33. */
  34. /* #define LUA_USE_C89 */
  35. /*
  36. ** By default, Lua on Windows use (some) specific Windows features
  37. */
  38. #if !defined(LUA_USE_C89) && defined(_WIN32) && !defined(_WIN32_WCE)
  39. #define LUA_USE_WINDOWS /* enable goodies for regular Windows */
  40. #endif
  41. #if defined(LUA_USE_WINDOWS)
  42. #define LUA_DL_DLL /* enable support for DLL */
  43. #define LUA_USE_C89 /* broadly, Windows is C89 */
  44. #endif
  45. #if defined(LUA_USE_LINUX)
  46. #define LUA_USE_POSIX
  47. #define LUA_USE_DLOPEN /* needs an extra library: -ldl */
  48. #define LUA_USE_READLINE /* needs some extra libraries */
  49. #endif
  50. #if defined(LUA_USE_MACOSX)
  51. #define LUA_USE_POSIX
  52. #define LUA_USE_DLOPEN /* MacOS does not need -ldl */
  53. #define LUA_USE_READLINE /* needs an extra library: -lreadline */
  54. #endif
  55. /*
  56. @@ LUA_C89_NUMBERS ensures that Lua uses the largest types available for
  57. ** C89 ('long' and 'double'); Windows has '__int64', so it does not need
  58. ** to use this case.
  59. */
  60. #if defined(LUA_USE_C89) && !defined(LUA_USE_WINDOWS)
  61. #define LUA_C89_NUMBERS
  62. #endif
  63. /*
  64. @@ LUAI_BITSINT defines the (minimum) number of bits in an 'int'.
  65. */
  66. /* avoid undefined shifts */
  67. #if ((INT_MAX >> 15) >> 15) >= 1
  68. #define LUAI_BITSINT 32
  69. #else
  70. /* 'int' always must have at least 16 bits */
  71. #define LUAI_BITSINT 16
  72. #endif
  73. /*
  74. @@ LUA_INT_INT / LUA_INT_LONG / LUA_INT_LONGLONG defines the type for
  75. ** Lua integers.
  76. @@ LUA_REAL_FLOAT / LUA_REAL_DOUBLE / LUA_REAL_LONGDOUBLE defines
  77. ** the type for Lua floats.
  78. ** Lua should work fine with any mix of these options (if supported
  79. ** by your C compiler). The usual configurations are 64-bit integers
  80. ** and 'double' (the default), 32-bit integers and 'float' (Small Lua,
  81. ** for restricted platforms), and 'long'/'double' (for C compilers not
  82. ** compliant with C99, which may not have support for 'long long').
  83. */
  84. #if defined(LUA_32BITS) /* { */
  85. /*
  86. ** Small Lua (32-bit integers and 'float')
  87. */
  88. #if LUAI_BITSINT >= 32 /* use 'int' if big enough */
  89. #define LUA_INT_INT
  90. #else /* otherwise use 'long' */
  91. #define LUA_INT_LONG
  92. #endif
  93. #define LUA_REAL_FLOAT
  94. #elif defined(LUA_C89_NUMBERS) /* }{ */
  95. /*
  96. ** largest types available for C89 ('long' and 'double')
  97. */
  98. #define LUA_INT_LONG
  99. #define LUA_REAL_DOUBLE
  100. #else /* }{ */
  101. /*
  102. ** default configuration for 64-bit Lua ('long long' and 'double');
  103. ** Windows will use '__int64'
  104. */
  105. #define LUA_INT_LONGLONG
  106. #define LUA_REAL_DOUBLE
  107. #endif /* } */
  108. /* }================================================================== */
  109. /*
  110. ** {==================================================================
  111. ** Configuration for Paths.
  112. ** ===================================================================
  113. */
  114. /*
  115. @@ LUA_PATH_DEFAULT is the default path that Lua uses to look for
  116. ** Lua libraries.
  117. @@ LUA_CPATH_DEFAULT is the default path that Lua uses to look for
  118. ** C libraries.
  119. ** CHANGE them if your machine has a non-conventional directory
  120. ** hierarchy or if you want to install your libraries in
  121. ** non-conventional directories.
  122. */
  123. #define LUA_VDIR LUA_VERSION_MAJOR "." LUA_VERSION_MINOR
  124. #if defined(_WIN32) /* { */
  125. /*
  126. ** In Windows, any exclamation mark ('!') in the path is replaced by the
  127. ** path of the directory of the executable file of the current process.
  128. */
  129. #define LUA_LDIR "!\\lua\\"
  130. #define LUA_CDIR "!\\"
  131. #define LUA_SHRDIR "!\\..\\share\\lua\\" LUA_VDIR "\\"
  132. #define LUA_PATH_DEFAULT \
  133. LUA_LDIR"?.lua;" LUA_LDIR"?\\init.lua;" \
  134. LUA_CDIR"?.lua;" LUA_CDIR"?\\init.lua;" \
  135. LUA_SHRDIR"?.lua;" LUA_SHRDIR"?\\init.lua;" \
  136. ".\\?.lua;" ".\\?\\init.lua"
  137. #define LUA_CPATH_DEFAULT \
  138. LUA_CDIR"?.dll;" \
  139. LUA_CDIR"..\\lib\\lua\\" LUA_VDIR "\\?.dll;" \
  140. LUA_CDIR"loadall.dll;" ".\\?.dll"
  141. #else /* }{ */
  142. #define LUA_ROOT "/usr/local/"
  143. #define LUA_LDIR LUA_ROOT "share/lua/" LUA_VDIR "/"
  144. #define LUA_CDIR LUA_ROOT "lib/lua/" LUA_VDIR "/"
  145. #define LUA_PATH_DEFAULT \
  146. LUA_LDIR"?.lua;" LUA_LDIR"?/init.lua;" \
  147. LUA_CDIR"?.lua;" LUA_CDIR"?/init.lua;" \
  148. "./?.lua;" "./?/init.lua"
  149. #define LUA_CPATH_DEFAULT \
  150. LUA_CDIR"?.so;" LUA_CDIR"loadall.so;" "./?.so"
  151. #endif /* } */
  152. /*
  153. @@ LUA_DIRSEP is the directory separator (for submodules).
  154. ** CHANGE it if your machine does not use "/" as the directory separator
  155. ** and is not Windows. (On Windows Lua automatically uses "\".)
  156. */
  157. #if defined(_WIN32)
  158. #define LUA_DIRSEP "\\"
  159. #else
  160. #define LUA_DIRSEP "/"
  161. #endif
  162. /* }================================================================== */
  163. /*
  164. ** {==================================================================
  165. ** Marks for exported symbols in the C code
  166. ** ===================================================================
  167. */
  168. /*
  169. @@ LUA_API is a mark for all core API functions.
  170. @@ LUALIB_API is a mark for all auxiliary library functions.
  171. @@ LUAMOD_API is a mark for all standard library opening functions.
  172. ** CHANGE them if you need to define those functions in some special way.
  173. ** For instance, if you want to create one Windows DLL with the core and
  174. ** the libraries, you may want to use the following definition (define
  175. ** LUA_BUILD_AS_DLL to get it).
  176. */
  177. #if defined(LUA_BUILD_AS_DLL) /* { */
  178. #if defined(LUA_CORE) || defined(LUA_LIB) /* { */
  179. #define LUA_API __declspec(dllexport)
  180. #else /* }{ */
  181. #define LUA_API __declspec(dllimport)
  182. #endif /* } */
  183. #else /* }{ */
  184. #define LUA_API extern
  185. #endif /* } */
  186. /* more often than not the libs go together with the core */
  187. #define LUALIB_API LUA_API
  188. #define LUAMOD_API LUALIB_API
  189. /*
  190. @@ LUAI_FUNC is a mark for all extern functions that are not to be
  191. ** exported to outside modules.
  192. @@ LUAI_DDEF and LUAI_DDEC are marks for all extern (const) variables
  193. ** that are not to be exported to outside modules (LUAI_DDEF for
  194. ** definitions and LUAI_DDEC for declarations).
  195. ** CHANGE them if you need to mark them in some special way. Elf/gcc
  196. ** (versions 3.2 and later) mark them as "hidden" to optimize access
  197. ** when Lua is compiled as a shared library. Not all elf targets support
  198. ** this attribute. Unfortunately, gcc does not offer a way to check
  199. ** whether the target offers that support, and those without support
  200. ** give a warning about it. To avoid these warnings, change to the
  201. ** default definition.
  202. */
  203. #if defined(__GNUC__) && ((__GNUC__*100 + __GNUC_MINOR__) >= 302) && \
  204. defined(__ELF__) /* { */
  205. #define LUAI_FUNC __attribute__((visibility("hidden"))) extern
  206. #else /* }{ */
  207. #define LUAI_FUNC extern
  208. #endif /* } */
  209. #define LUAI_DDEC LUAI_FUNC
  210. #define LUAI_DDEF /* empty */
  211. /* }================================================================== */
  212. /*
  213. ** {==================================================================
  214. ** Compatibility with previous versions
  215. ** ===================================================================
  216. */
  217. /*
  218. @@ LUA_COMPAT_5_2 controls other macros for compatibility with Lua 5.2.
  219. @@ LUA_COMPAT_5_1 controls other macros for compatibility with Lua 5.1.
  220. ** You can define it to get all options, or change specific options
  221. ** to fit your specific needs.
  222. */
  223. #if defined(LUA_COMPAT_5_2) /* { */
  224. /*
  225. @@ LUA_COMPAT_MATHLIB controls the presence of several deprecated
  226. ** functions in the mathematical library.
  227. */
  228. #define LUA_COMPAT_MATHLIB
  229. /*
  230. @@ LUA_COMPAT_BITLIB controls the presence of library 'bit32'.
  231. */
  232. #define LUA_COMPAT_BITLIB
  233. /*
  234. @@ LUA_COMPAT_IPAIRS controls the effectiveness of the __ipairs metamethod.
  235. */
  236. #define LUA_COMPAT_IPAIRS
  237. /*
  238. @@ LUA_COMPAT_APIINTCASTS controls the presence of macros for
  239. ** manipulating other integer types (lua_pushunsigned, lua_tounsigned,
  240. ** luaL_checkint, luaL_checklong, etc.)
  241. */
  242. #define LUA_COMPAT_APIINTCASTS
  243. /*
  244. @@ LUA_COMPAT_FLOATSTRING makes Lua format integral floats without a
  245. @@ a float mark ('.0').
  246. ** This macro is not on by default even in compatibility mode,
  247. ** because this is not really an incompatibility.
  248. */
  249. /* #define LUA_COMPAT_FLOATSTRING */
  250. #endif /* } */
  251. #if defined(LUA_COMPAT_5_1) /* { */
  252. /*
  253. @@ LUA_COMPAT_UNPACK controls the presence of global 'unpack'.
  254. ** You can replace it with 'table.unpack'.
  255. */
  256. #define LUA_COMPAT_UNPACK
  257. /*
  258. @@ LUA_COMPAT_LOADERS controls the presence of table 'package.loaders'.
  259. ** You can replace it with 'package.searchers'.
  260. */
  261. #define LUA_COMPAT_LOADERS
  262. /*
  263. @@ macro 'lua_cpcall' emulates deprecated function lua_cpcall.
  264. ** You can call your C function directly (with light C functions).
  265. */
  266. #define lua_cpcall(L,f,u) \
  267. (lua_pushcfunction(L, (f)), \
  268. lua_pushlightuserdata(L,(u)), \
  269. lua_pcall(L,1,0,0))
  270. /*
  271. @@ LUA_COMPAT_LOG10 defines the function 'log10' in the math library.
  272. ** You can rewrite 'log10(x)' as 'log(x, 10)'.
  273. */
  274. #define LUA_COMPAT_LOG10
  275. /*
  276. @@ LUA_COMPAT_LOADSTRING defines the function 'loadstring' in the base
  277. ** library. You can rewrite 'loadstring(s)' as 'load(s)'.
  278. */
  279. #define LUA_COMPAT_LOADSTRING
  280. /*
  281. @@ LUA_COMPAT_MAXN defines the function 'maxn' in the table library.
  282. */
  283. #define LUA_COMPAT_MAXN
  284. /*
  285. @@ The following macros supply trivial compatibility for some
  286. ** changes in the API. The macros themselves document how to
  287. ** change your code to avoid using them.
  288. */
  289. #define lua_strlen(L,i) lua_rawlen(L, (i))
  290. #define lua_objlen(L,i) lua_rawlen(L, (i))
  291. #define lua_equal(L,idx1,idx2) lua_compare(L,(idx1),(idx2),LUA_OPEQ)
  292. #define lua_lessthan(L,idx1,idx2) lua_compare(L,(idx1),(idx2),LUA_OPLT)
  293. /*
  294. @@ LUA_COMPAT_MODULE controls compatibility with previous
  295. ** module functions 'module' (Lua) and 'luaL_register' (C).
  296. */
  297. #define LUA_COMPAT_MODULE
  298. #endif /* } */
  299. /* }================================================================== */
  300. /*
  301. ** {==================================================================
  302. ** Configuration for Numbers.
  303. ** Change these definitions if no predefined LUA_REAL_* / LUA_INT_*
  304. ** satisfy your needs.
  305. ** ===================================================================
  306. */
  307. /*
  308. @@ LUA_NUMBER is the floating-point type used by Lua.
  309. **
  310. @@ LUAI_UACNUMBER is the result of an 'usual argument conversion'
  311. @@ over a floating number.
  312. **
  313. @@ LUA_NUMBER_FRMLEN is the length modifier for writing floats.
  314. @@ LUA_NUMBER_FMT is the format for writing floats.
  315. @@ lua_number2str converts a float to a string.
  316. **
  317. @@ l_mathop allows the addition of an 'l' or 'f' to all math operations.
  318. **
  319. @@ lua_str2number converts a decimal numeric string to a number.
  320. */
  321. #if defined(LUA_REAL_FLOAT) /* { single float */
  322. #define LUA_NUMBER float
  323. #define LUAI_UACNUMBER double
  324. #define LUA_NUMBER_FRMLEN ""
  325. #define LUA_NUMBER_FMT "%.7g"
  326. #define l_mathop(op) op##f
  327. #define lua_str2number(s,p) strtof((s), (p))
  328. #elif defined(LUA_REAL_LONGDOUBLE) /* }{ long double */
  329. #define LUA_NUMBER long double
  330. #define LUAI_UACNUMBER long double
  331. #define LUA_NUMBER_FRMLEN "L"
  332. #define LUA_NUMBER_FMT "%.19Lg"
  333. #define l_mathop(op) op##l
  334. #define lua_str2number(s,p) strtold((s), (p))
  335. #elif defined(LUA_REAL_DOUBLE) /* }{ double */
  336. #define LUA_NUMBER double
  337. #define LUAI_UACNUMBER double
  338. #define LUA_NUMBER_FRMLEN ""
  339. #define LUA_NUMBER_FMT "%.14g"
  340. #define l_mathop(op) op
  341. #define lua_str2number(s,p) strtod((s), (p))
  342. #else /* }{ */
  343. #error "numeric real type not defined"
  344. #endif /* } */
  345. #define l_floor(x) (l_mathop(floor)(x))
  346. #define lua_number2str(s,n) sprintf((s), LUA_NUMBER_FMT, (n))
  347. /*
  348. @@ lua_numbertointeger converts a float number to an integer, or
  349. ** returns 0 if float is not within the range of a lua_Integer.
  350. ** (The range comparisons are tricky because of rounding. The tests
  351. ** here assume a two-complement representation, where MININTEGER always
  352. ** has an exact representation as a float; MAXINTEGER may not have one,
  353. ** and therefore its conversion to float may have an ill-defined value.)
  354. */
  355. #define lua_numbertointeger(n,p) \
  356. ((n) >= (LUA_NUMBER)(LUA_MININTEGER) && \
  357. (n) < -(LUA_NUMBER)(LUA_MININTEGER) && \
  358. (*(p) = (LUA_INTEGER)(n), 1))
  359. /*
  360. @@ The luai_num* macros define the primitive operations over numbers.
  361. ** They should work for any size of floating numbers.
  362. */
  363. /* the following operations need the math library */
  364. #if defined(lobject_c) || defined(lvm_c)
  365. #include <math.h>
  366. /* floor division (defined as 'floor(a/b)') */
  367. #define luai_numidiv(L,a,b) ((void)L, l_mathop(floor)((a)/(b)))
  368. /*
  369. ** module: defined as 'a - floor(a/b)*b'; the previous definition gives
  370. ** NaN when 'b' is huge, but the result should be 'a'. 'fmod' gives the
  371. ** result of 'a - trunc(a/b)*b', and therefore must be corrected when
  372. ** 'trunc(a/b) ~= floor(a/b)'. That happens when the division has a
  373. ** non-integer negative result, which is equivalent to the test below
  374. */
  375. #define luai_nummod(L,a,b,m) \
  376. { (m) = l_mathop(fmod)(a,b); if ((m)*(b) < 0) (m) += (b); }
  377. /* exponentiation */
  378. #define luai_numpow(L,a,b) ((void)L, l_mathop(pow)(a,b))
  379. #endif
  380. /* these are quite standard operations */
  381. #if defined(LUA_CORE)
  382. #define luai_numadd(L,a,b) ((a)+(b))
  383. #define luai_numsub(L,a,b) ((a)-(b))
  384. #define luai_nummul(L,a,b) ((a)*(b))
  385. #define luai_numdiv(L,a,b) ((a)/(b))
  386. #define luai_numunm(L,a) (-(a))
  387. #define luai_numeq(a,b) ((a)==(b))
  388. #define luai_numlt(a,b) ((a)<(b))
  389. #define luai_numle(a,b) ((a)<=(b))
  390. #define luai_numisnan(a) (!luai_numeq((a), (a)))
  391. #endif
  392. /*
  393. ** The following macro checks whether an operation is not safe to be
  394. ** performed by the constant folder. It should result in zero only if
  395. ** the operation is safe.
  396. */
  397. #define luai_numinvalidop(op,a,b) 0
  398. /*
  399. @@ LUA_INTEGER is the integer type used by Lua.
  400. **
  401. @@ LUA_UNSIGNED is the unsigned version of LUA_INTEGER.
  402. **
  403. @@ LUAI_UACINT is the result of an 'usual argument conversion'
  404. @@ over a lUA_INTEGER.
  405. @@ LUA_INTEGER_FRMLEN is the length modifier for reading/writing integers.
  406. @@ LUA_INTEGER_FMT is the format for writing integers.
  407. @@ LUA_MAXINTEGER is the maximum value for a LUA_INTEGER.
  408. @@ LUA_MININTEGER is the minimum value for a LUA_INTEGER.
  409. @@ lua_integer2str converts an integer to a string.
  410. */
  411. /* The following definitions are good for most cases here */
  412. #define LUA_INTEGER_FMT "%" LUA_INTEGER_FRMLEN "d"
  413. #define lua_integer2str(s,n) sprintf((s), LUA_INTEGER_FMT, (n))
  414. #define LUAI_UACINT LUA_INTEGER
  415. /*
  416. ** use LUAI_UACINT here to avoid problems with promotions (which
  417. ** can turn a comparison between unsigneds into a signed comparison)
  418. */
  419. #define LUA_UNSIGNED unsigned LUAI_UACINT
  420. /* now the variable definitions */
  421. #if defined(LUA_INT_INT) /* { int */
  422. #define LUA_INTEGER int
  423. #define LUA_INTEGER_FRMLEN ""
  424. #define LUA_MAXINTEGER INT_MAX
  425. #define LUA_MININTEGER INT_MIN
  426. #elif defined(LUA_INT_LONG) /* }{ long */
  427. #define LUA_INTEGER long
  428. #define LUA_INTEGER_FRMLEN "l"
  429. #define LUA_MAXINTEGER LONG_MAX
  430. #define LUA_MININTEGER LONG_MIN
  431. #elif defined(LUA_INT_LONGLONG) /* }{ long long */
  432. #if defined(LUA_USE_WINDOWS) /* { */
  433. #define LUA_INTEGER __int64
  434. #define LUA_INTEGER_FRMLEN "I64"
  435. #define LUA_MAXINTEGER _I64_MAX
  436. #define LUA_MININTEGER _I64_MIN
  437. #else /* }{ */
  438. #if !defined(LLONG_MAX)
  439. #error "Compiler does not support 'long long'. Use option '-DLUA_32BITS' \
  440. or '-DLUA_C89_NUMBERS' (see file 'luaconf.h' for details)"
  441. #endif
  442. #define LUA_INTEGER long long
  443. #define LUA_INTEGER_FRMLEN "ll"
  444. #define LUA_MAXINTEGER LLONG_MAX
  445. #define LUA_MININTEGER LLONG_MIN
  446. #endif /* } */
  447. #else /* }{ */
  448. #error "numeric integer type not defined"
  449. #endif /* } */
  450. /* }================================================================== */
  451. /*
  452. ** {==================================================================
  453. ** Dependencies with C99
  454. ** ===================================================================
  455. */
  456. /*
  457. @@ lua_strx2number converts an hexadecimal numeric string to a number.
  458. ** In C99, 'strtod' does both conversions. Otherwise, you can
  459. ** leave 'lua_strx2number' undefined and Lua will provide its own
  460. ** implementation.
  461. */
  462. #if !defined(LUA_USE_C89)
  463. #define lua_strx2number(s,p) lua_str2number(s,p)
  464. #endif
  465. /*
  466. @@ LUA_USE_AFORMAT allows '%a'/'%A' specifiers in 'string.format'
  467. ** Enable it if the C function 'printf' supports these specifiers.
  468. ** (C99 demands it and Windows also supports it.)
  469. */
  470. #if !defined(LUA_USE_C89) || defined(LUA_USE_WINDOWS)
  471. #define LUA_USE_AFORMAT
  472. #endif
  473. /*
  474. ** 'strtof' and 'opf' variants for math functions are not valid in
  475. ** C89. Otherwise, the macro 'HUGE_VALF' is a good proxy for testing the
  476. ** availability of these variants. ('math.h' is already included in
  477. ** all files that use these macros.)
  478. */
  479. #if defined(LUA_USE_C89) || (defined(HUGE_VAL) && !defined(HUGE_VALF))
  480. #undef l_mathop /* variants not available */
  481. #undef lua_str2number
  482. #define l_mathop(op) (lua_Number)op /* no variant */
  483. #define lua_str2number(s,p) ((lua_Number)strtod((s), (p)))
  484. #endif
  485. /*
  486. @@ LUA_KCONTEXT is the type of the context ('ctx') for continuation
  487. ** functions. It must be a numerical type; Lua will use 'intptr_t' if
  488. ** available, otherwise it will use 'ptrdiff_t' (the nearest thing to
  489. ** 'intptr_t' in C89)
  490. */
  491. #define LUA_KCONTEXT ptrdiff_t
  492. #if !defined(LUA_USE_C89) && defined(__STDC_VERSION__) && \
  493. __STDC_VERSION__ >= 199901L
  494. #include <stdint.h>
  495. #if defined (INTPTR_MAX) /* even in C99 this type is optional */
  496. #undef LUA_KCONTEXT
  497. #define LUA_KCONTEXT intptr_t
  498. #endif
  499. #endif
  500. /* }================================================================== */
  501. /*
  502. ** {==================================================================
  503. ** Macros that affect the API and must be stable (that is, must be the
  504. ** same when you compile Lua and when you compile code that links to
  505. ** Lua). You probably do not want/need to change them.
  506. ** =====================================================================
  507. */
  508. /*
  509. @@ LUAI_MAXSTACK limits the size of the Lua stack.
  510. ** CHANGE it if you need a different limit. This limit is arbitrary;
  511. ** its only purpose is to stop Lua from consuming unlimited stack
  512. ** space (and to reserve some numbers for pseudo-indices).
  513. */
  514. #if LUAI_BITSINT >= 32
  515. #define LUAI_MAXSTACK 1000000
  516. #else
  517. #define LUAI_MAXSTACK 15000
  518. #endif
  519. /* reserve some space for error handling */
  520. #define LUAI_FIRSTPSEUDOIDX (-LUAI_MAXSTACK - 1000)
  521. /*
  522. @@ LUA_EXTRASPACE defines the size of a raw memory area associated with
  523. ** a Lua state with very fast access.
  524. ** CHANGE it if you need a different size.
  525. */
  526. #define LUA_EXTRASPACE (sizeof(void *))
  527. /*
  528. @@ LUA_IDSIZE gives the maximum size for the description of the source
  529. @@ of a function in debug information.
  530. ** CHANGE it if you want a different size.
  531. */
  532. #define LUA_IDSIZE 60
  533. /*
  534. @@ LUAI_MAXSHORTLEN is the maximum length for short strings, that is,
  535. ** strings that are internalized. (Cannot be smaller than reserved words
  536. ** or tags for metamethods, as these strings must be internalized;
  537. ** #("function") = 8, #("__newindex") = 10.)
  538. */
  539. #define LUAI_MAXSHORTLEN 40
  540. /*
  541. @@ LUAL_BUFFERSIZE is the buffer size used by the lauxlib buffer system.
  542. ** CHANGE it if it uses too much C-stack space.
  543. */
  544. #define LUAL_BUFFERSIZE ((int)(0x80 * sizeof(void*) * sizeof(lua_Integer)))
  545. /* }================================================================== */
  546. /*
  547. @@ LUA_QL describes how error messages quote program elements.
  548. ** Lua does not use these macros anymore; they are here for
  549. ** compatibility only.
  550. */
  551. #define LUA_QL(x) "'" x "'"
  552. #define LUA_QS LUA_QL("%s")
  553. /* =================================================================== */
  554. /*
  555. ** Local configuration. You can use this space to add your redefinitions
  556. ** without modifying the main part of the file.
  557. */
  558. #endif