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- /*
- ** $Id: luaconf.h,v 1.36 2005/03/18 18:02:04 roberto Exp roberto $
- ** Configuration file for Lua
- ** See Copyright Notice in lua.h
- */
- #ifndef lconfig_h
- #define lconfig_h
- #include <limits.h>
- #include <stddef.h>
- /*
- ** {==================================================================
- ** Index (search for keyword to find corresponding entry)
- ** ===================================================================
- */
- /* }================================================================== */
- /*
- *@ LUA_PATH_DEFAULT is the default path that Lua uses to look for
- ** Lua libraries.
- *@ LUA_CPATH_DEFAULT is the default path that Lua uses to look for
- ** C libraries.
- ** CHANGE them if your machine has a non-conventional directory
- ** hierarchy or if you want to install your libraries in
- ** non-conventional directories.
- */
- #if defined(_WIN32)
- #define LUA_ROOT "C:\\Program Files\\Lua51"
- #define LUA_LDIR LUA_ROOT "\\lua"
- #define LUA_CDIR LUA_ROOT "\\dll"
- #define LUA_PATH_DEFAULT \
- "?.lua;" LUA_LDIR"\\?.lua;" LUA_LDIR"\\?\\init.lua"
- #define LUA_CPATH_DEFAULT \
- "?.dll;" "l?.dll;" LUA_CDIR"\\?.dll;" LUA_CDIR"\\l?.dll"
- #else
- #define LUA_ROOT "/usr/local"
- #define LUA_LDIR LUA_ROOT "/share/lua/5.1"
- #define LUA_CDIR LUA_ROOT "/lib/lua/5.1"
- #define LUA_PATH_DEFAULT \
- "./?.lua;" LUA_LDIR"/?.lua;" LUA_LDIR"/?/init.lua"
- #define LUA_CPATH_DEFAULT \
- "./?.so;" "./l?.so;" LUA_CDIR"/?.so;" LUA_CDIR"/l?.so"
- #endif
- /*
- *@ LUA_DIRSEP is the directory separator (for submodules).
- ** CHANGE it if your machine does not use "/" as the directory separator
- ** and is not Windows. (On Windows Lua automatically uses "\".)
- */
- #if defined(_WIN32)
- #define LUA_DIRSEP "\\"
- #else
- #define LUA_DIRSEP "/"
- #endif
- /*
- *@ LUA_PATHSEP is the character that separates templates in a path.
- ** CHANGE it if for some reason your system cannot use a
- ** semicolon. (E.g., a semicolon may be a too common character in
- ** file/directory names.) Probably you do not need to change this.
- */
- #define LUA_PATHSEP ';'
- /*
- *@ LUA_PATH_MARK is ths string that marks the substitution points in a
- ** template.
- ** CHANGE it if for some reason your system cannot use an interogation
- ** mark. (E.g., an interogation mark may be a too common character in
- ** file/directory names.) Probably you do not need to change this.
- */
- #define LUA_PATH_MARK "?"
- /*
- *@ LUA_INTEGER is the integral type used by lua_pushinteger/lua_tointeger.
- ** CHANGE that if ptrdiff_t is not adequate on your machine. (On most
- ** machines, ptrdiff_t gives a good choice between int or long.)
- */
- #define LUA_INTEGER ptrdiff_t
- /*
- *@ LUA_API is a mark for all core API functions.
- *@ LUALIB_API is a mark for all standard library functions.
- ** CHANGE them if you need to define those functions in some special way.
- ** For instance, if you want to create two Windows DLLs, one with the
- ** core, the other with the libraries, you may want to use the following
- ** definition:
- **
- ** #ifdef LUA_CORE
- ** #define LUA_API __declspec(__dllexport)
- ** #else
- ** #define LUA_API __declspec(__dllimport)
- ** #endif
- ** #ifdef LUA_LIB
- ** #define LUALIB_API __declspec(__dllexport)
- ** #else
- ** #define LUALIB_API __declspec(__dllimport)
- ** #endif
- */
- #define LUA_API extern
- #define LUALIB_API extern
- /*
- *@ lua_assert describes the internal assertions in Lua.
- ** CHANGE that only if you need to debug Lua.
- */
- #define lua_assert(c) ((void)0)
- /*
- ** {==================================================================
- ** Stand-alone configuration
- ** ===================================================================
- */
- #ifdef lua_c
- /* CONFIG: definition of isatty */
- #ifdef _POSIX_C_SOURCE
- #include <unistd.h>
- #define stdin_is_tty() isatty(0)
- #elif defined(_WIN32)
- #include <io.h>
- #include <stdio.h>
- #define stdin_is_tty() _isatty(_fileno(stdin))
- #else
- #define stdin_is_tty() 1 /* assume stdin is a tty */
- #endif
- #define PROMPT "> "
- #define PROMPT2 ">> "
- #define PROGNAME "lua"
- /*
- ** CONFIG: this macro can be used by some history system to save lines
- ** read in manual input
- */
- #define lua_saveline(L,line) /* empty */
- #endif
- /* }================================================================== */
- /*
- ** CHANGE here (undefining both luaL_getn and luaL_setn) if you want
- ** exact compatibility with the behavior of setn/getn in Lua 5.0.
- */
- #define luaL_getn(L,i) lua_objsize(L, i)
- #define luaL_setn(L,i,j) ((void)0) /* no op! */
- /*
- ** CHANGE luai_apicheck if you want Lua to perform some checks in the
- ** parameters it gets from API calls. This may slow down the interpreter
- ** a bit, but may be quite useful when debugging C code that interfaces
- ** with Lua. A useful redefinition may be like this:
- **
- ** #include <assert.h>
- ** #define luai_apicheck(L,o) assert(o)
- **
- ** (By default lua_assert is empty, so luai_apicheck is also empty.)
- */
- #define luai_apicheck(L,o) lua_assert(o)
- /*
- ** CHANGE here if Lua cannot automatically detect the number of bits of
- ** your machine. (In that case, simply define LUA_BITSINT.) Probably you
- ** do not need to change this.
- */
- /* avoid overflows in comparison */
- #if INT_MAX-20 < 32760
- #define LUAI_BITSINT 16
- #elif INT_MAX > 2147483640L
- /* int has at least 32 bits */
- #define LUAI_BITSINT 32
- #else
- #error "you must define LUA_BITSINT with number of bits in an integer"
- #endif
- /*
- *@ LUAI_UINT32 is an unsigned integer with at least 32 bits.
- *@ LUAI_INT32 is an signed integer with at least 32 bits.
- *@ LUAI_UMEM is an an unsigned integer big enough to count the total
- ** memory used by Lua.
- *@ LUAI_MEM is an a signed integer big enough to count the total memory
- ** used by Lua.
- ** CHANGE here if for some weird reason the default definitions are not
- ** good enough for your machine. The `else' definition always works, but
- ** may waste space on machines with 64-bit longs. Probably you do not
- ** need to change this.
- */
- #if LUAI_BITSINT >= 32
- #define LUAI_UINT32 unsigned int
- #define LUAI_INT32 int
- #define LUAI_MAXINT32 INT_MAX
- #define LUAI_UMEM size_t
- #define LUAI_MEM ptrdiff_t
- #else
- /* 16-bit ints */
- #define LUAI_UINT32 unsigned long
- #define LUAI_INT32 long
- #define LUAI_MAXINT32 LONG_MAX
- #define LUAI_UMEM unsigned long
- #define LUAI_MEM long
- #endif
- /*
- *@ LUAI_MAXCALLS limits the number of nested calls.
- ** CHANGE it if you need really deep recursive calls. This limit is
- ** arbitrary; its only purpose is to stop infinite recursion before
- ** exhausting memory.
- */
- #define LUAI_MAXCALLS 20000
- /*
- *@ LUAI_MAXCSTACK limits the number of slots that a C function can use.
- ** CHANGE it if you need lots of (Lua) stack space for your C
- ** functions. This limit is arbitrary; its only purpose is to stop C
- ** functions to consume unlimited stack space.
- */
- #define LUAI_MAXCSTACK 2048
- /*
- ** {==================================================================
- ** CHANGE (to smaller values) the following definitions if your system
- ** has a small C stack. (Or you may want to change them to larger
- ** values if your system has a large C stack and these limits are
- ** too rigid for you.) Some of these constants control the size of
- ** stack-allocated arrays used by the compiler or the interpreter, while
- ** others limit the maximum number of recursive calls that the compiler
- ** or the interpreter can perform. Values too large may cause a C stack
- ** overflow for some forms of deep constructs.
- ** ===================================================================
- */
- /*
- *@ LUAI_MAXCCALLS is the maximum depth for nested C calls (unsigned short).
- */
- #define LUAI_MAXCCALLS 200
- /*
- *@ LUAI_MAXPARSERLEVEL is the maximum number of syntactical nested
- ** non-terminals in a program.
- */
- #define LUAI_MAXPARSERLEVEL 200
- /*
- *@ LUAI_MAXVARS is the maximum number of local variables per function
- ** (must be smaller than 250).
- */
- #define LUAI_MAXVARS 200
- /*
- *@ LUAI_MAXUPVALUES is the maximum number of upvalues per function
- ** (must be smaller than 250).
- */
- #define LUAI_MAXUPVALUES 60
- /*
- *@ LUAI_MAXEXPWHILE is the maximum size of code for expressions
- ** controling a `while' loop.
- */
- #define LUAI_MAXEXPWHILE 100
- /*
- *@ LUAL_BUFFERSIZE is the buffer size used by the lauxlib buffer system.
- */
- #define LUAL_BUFFERSIZE BUFSIZ
- /* }================================================================== */
- /*
- *@ lua_number2int is a macro to convert lua_Number to int.
- ** CHANGE that if you know a faster way to convert a lua_Number to
- ** int (with any rounding method and without throwing errors) in your
- ** system. In Pentium machines, a naive typecast from doulbe to int
- ** in C is extremely slow, so any alternative is worth trying.
- */
- /* On a GNU/Pentium, resort to assembler */
- #if defined(__GNUC__) && defined(__i386)
- #define lua_number2int(i,d) __asm__ ("fistpl %0":"=m"(i):"t"(d):"st")
- /* On Windows/Pentium, resort to assembler */
- #elif defined(_MSC_VER) && defined(_M_IX86)
- #pragma warning(disable: 4514)
- __inline int l_lrint (double flt)
- { int i;
- _asm {
- fld flt
- fistp i
- };
- return i;
- }
- #define lua_number2int(i,d) ((i)=l_lrint((d)))
- /* on Pentium machines compliant with C99, you can try lrint */
- #elif defined (__i386) && defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199900L)
- #define lua_number2int(i,d) ((i)=lrint(d))
- /* this option always work, but may be slow */
- #else
- #define lua_number2int(i,d) ((i)=(int)(d))
- #endif
- /*
- *@ lua_number2integer is a macro to convert lua_Number to lua_Integer.
- ** CHANGE (see lua_number2int).
- */
- /* On a GNU or Windows/Pentium, resort to assembler */
- #if (defined(__GNUC__) && defined(__i386)) || \
- (defined(_MSC_VER) && defined(_M_IX86))
- #define lua_number2integer(i,n) lua_number2int((i), (n))
- /* this option always work, but may be slow */
- #else
- #define lua_number2integer(i,d) ((i)=(lua_Integer)(d))
- #endif
- /*
- ** {==================================================================
- ** CHANGE the following definitions only if you want to build Lua
- ** with a number type different from double. You may also need to
- ** change lua_number2int & lua_number2integer.
- ** ===================================================================
- */
- /*
- *@ LUA_NUMBER is the type of numbers in Lua.
- *@ LUAI_UACNUMBER is the result of an `usual argument conversion'
- ** over a number.
- */
- #define LUA_NUMBER double
- #define LUAI_UACNUMBER LUA_NUMBER
- /*
- *@ LUA_NUMBER_SCAN is the format for reading numbers.
- *@ LUA_NUMBER_FMT is the format for writing numbers.
- *@ lua_number2str converts a number to a string.
- *@ LUAI_MAXNUMBER2STR is maximum size of previous conversion.
- *@ lua_str2number converts a string to a number.
- */
- #define LUA_NUMBER_SCAN "%lf"
- #define LUA_NUMBER_FMT "%.14g"
- #define lua_number2str(s,n) sprintf((s), LUA_NUMBER_FMT, (n))
- #define LUAI_MAXNUMBER2STR 32 /* 16 digits, sign, point, and \0 */
- #define lua_str2number(s,p) strtod((s), (p))
- /*
- *@ The luai_num* macros define the primitive operations over numbers.
- */
- #define luai_numadd(a,b) ((a)+(b))
- #define luai_numsub(a,b) ((a)-(b))
- #define luai_nummul(a,b) ((a)*(b))
- #define luai_numdiv(a,b) ((a)/(b))
- #define luai_nummod(a,b) ((a) - floor((a)/(b))*(b))
- #define luai_numpow(a,b) pow(a,b)
- #define luai_numunm(a) (-(a))
- #define luai_numeq(a,b) ((a)==(b))
- #define luai_numlt(a,b) ((a)<(b))
- #define luai_numle(a,b) ((a)<=(b))
- /* }================================================================== */
- /*
- *@ LUAI_USER_ALIGNMENT_T is a type that requires maximum alignment.
- ** CHANGE it if your system requires alignments larger than double. (For
- ** instance, if your system supports long double and those long doubles
- ** must be aligned in 16-byte boundaries, then you should add long
- ** double in the union.) Probably you do not need to change this.
- */
- #define LUAI_USER_ALIGNMENT_T union { double u; void *s; long l; }
- /*
- *@ LUAI_THROW/LUAI_TRY define how Lua does exception handling.
- ** CHANGE them if you prefer to use longjmp/setjmp even with C++. By
- ** default, Lua handles errors with longjmp/setjmp when compiling as C
- ** code and with exceptions when compiling as C++ code.
- */
- #ifndef __cplusplus
- /* default handling with long jumps */
- #define LUAI_THROW(L,c) longjmp((c)->b, 1)
- #define LUAI_TRY(L,c,a) if (setjmp((c)->b) == 0) { a }
- #define luai_jmpbuf jmp_buf
- #else
- /* C++ exceptions */
- #define LUAI_THROW(L,c) throw(c)
- #define LUAI_TRY(L,c,a) try { a } catch(...) \
- { if ((c)->status == 0) (c)->status = -1; }
- #define luai_jmpbuf int /* dummy variable */
- #endif
- /*
- *@ LUA_MAXCAPTURES is the maximum number of captures that a pattern
- ** can do during pattern-matching.
- ** CHANGE it if you need more captures. This limit is arbitrary.
- */
- #define LUA_MAXCAPTURES 32
- /*
- *@ lua_tmpnam is the function that the OS library uses to create a
- ** temporary name.
- ** CHANGE it if you have an alternative to tmpnam (which is considered
- ** insecure) or if you want the original tmpnam anyway. By default,
- ** Lua uses tmpnam except when compiled when POSIX is available, where
- ** it uses mkstemp.
- */
- #ifdef _POSIX_C_SOURCE
- #include <unistd.h>
- #define LUA_TMPNAMBUFSIZE 32
- #define lua_tmpnam(b,e) { \
- strcpy(b, "/tmp/lua_XXXXXX"); \
- e = mkstemp(b); \
- if (e != -1) close(e); \
- e = (e == -1); }
- #else
- #define LUA_TMPNAMBUFSIZE L_tmpnam
- #define lua_tmpnam(b,e) { e = (tmpnam(b) == NULL); }
- #endif
- /*
- *@ LUA_USE_* define which dynamic-library system Lua should use.
- ** CHANGE here if Lua has problems choosing the appropriate
- ** dynamic-library system for your platform (either Windows' DLL, Mac's
- ** dyld, or Unix's dlopen). If your system is some kind of Unix, there
- ** is a good chance that LUA_USE_DLOPEN will work for it. (You may need
- ** to adapt also the makefile.) If you do not want any kind of dynamic
- ** library, undefine all these options (or just remove these definitions).
- */
- #if defined(_WIN32)
- #define LUA_USE_DLL
- #elif defined(__APPLE__) && defined(__MACH__)
- #define LUA_USE_DYLD
- #elif defined(__linux) || defined(sun) || defined(sgi) || defined(BSD)
- #define LUA_USE_DLOPEN
- #endif
- /*
- *@ lua_lock/lua_unlock are macros for thread synchronization inside the
- ** Lua core. This is an attempt to simplify the implementation of a
- ** multithreaded version of Lua.
- ** CHANGE them only if you know what you are doing. all accesses to
- ** the global state and to global objects are synchronized. Because
- ** threads can read the stack of other threads (when running garbage
- ** collection), a thread must also synchronize any write-access to its
- ** own stack. Unsynchronized accesses are allowed only when reading its
- ** own stack, or when reading immutable fields from global objects (such
- ** as string values and udata values).
- */
- #define lua_lock(L) ((void) 0)
- #define lua_unlock(L) ((void) 0)
- /*
- *@ lua_threadyield allows a thread switch in appropriate places in the core.
- ** CHANGE it only if you know what you are doing. (See lua_lock.)
- */
- #define luai_threadyield(L) {lua_unlock(L); lua_lock(L);}
- /*
- *@ LUAI_EXTRASPACE allows you to add user-specific data in a lua_State
- ** (the data goes just *before* the lua_State pointer).
- ** CHANGE (define) this if you really need that. This value must be
- ** a multiple of the maximum alignment required for your machine.
- */
- #define LUAI_EXTRASPACE 0
- /*
- *@ luai_userstateopen allows user-specific initialization on new threads.
- ** CHANGE it if you defined LUAI_EXTRASPACE and need to initialize that
- ** data whenever a new lua_State is created.
- */
- #define luai_userstateopen(L) ((void)0)
- /* =================================================================== */
- /* Local configuration */
- #endif
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