lvm.h 1000 B

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  1. /*
  2. ** $Id: lvm.h,v 1.48 2003/05/05 18:39:57 roberto Exp $
  3. ** Lua virtual machine
  4. ** See Copyright Notice in lua.h
  5. */
  6. #ifndef lvm_h
  7. #define lvm_h
  8. #include "ldo.h"
  9. #include "lobject.h"
  10. #include "ltm.h"
  11. #define tostring(L,o) ((ttype(o) == LUA_TSTRING) || (luaV_tostring(L, o)))
  12. #define tonumber(o,n) (ttype(o) == LUA_TNUMBER || \
  13. (((o) = luaV_tonumber(o,n)) != NULL))
  14. #define equalobj(L,o1,o2) \
  15. (ttype(o1) == ttype(o2) && luaV_equalval(L, o1, o2))
  16. int luaV_lessthan (lua_State *L, const TObject *l, const TObject *r);
  17. int luaV_equalval (lua_State *L, const TObject *t1, const TObject *t2);
  18. const TObject *luaV_tonumber (const TObject *obj, TObject *n);
  19. int luaV_tostring (lua_State *L, StkId obj);
  20. void luaV_gettable (lua_State *L, const TObject *t, TObject *key, StkId val);
  21. void luaV_settable (lua_State *L, const TObject *t, TObject *key, StkId val);
  22. StkId luaV_execute (lua_State *L, int nexeccalls);
  23. void luaV_concat (lua_State *L, int total, int last);
  24. #endif