ltable.h 876 B

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  1. /*
  2. ** $Id: ltable.h,v 1.29 2001/01/26 14:16:35 roberto Exp roberto $
  3. ** Lua tables (hash)
  4. ** See Copyright Notice in lua.h
  5. */
  6. #ifndef ltable_h
  7. #define ltable_h
  8. #include "lobject.h"
  9. #define node(t,i) (&(t)->node[i])
  10. #define key(n) (&(n)->key)
  11. #define val(n) (&(n)->val)
  12. #define luaH_get(t,k) luaH_set(NULL,t,k)
  13. #define luaH_getnum(t,k) luaH_setnum(NULL,t,k)
  14. #define luaH_getstr(t,k) luaH_setstr(NULL,t,k)
  15. Hash *luaH_new (lua_State *L, int nhash);
  16. void luaH_free (lua_State *L, Hash *t);
  17. TObject *luaH_set (lua_State *L, Hash *t, const TObject *key);
  18. Node *luaH_next (lua_State *L, Hash *t, const TObject *r);
  19. int luaH_nexti (Hash *t, int i);
  20. TObject *luaH_setnum (lua_State *L, Hash *t, lua_Number key);
  21. TObject *luaH_setstr (lua_State *L, Hash *t, TString *key);
  22. /* exported only for debugging */
  23. Node *luaH_mainposition (const Hash *t, const TObject *key);
  24. #endif