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- /*
- ** $Id: ltable.h,v 1.29 2001/01/26 14:16:35 roberto Exp roberto $
- ** Lua tables (hash)
- ** See Copyright Notice in lua.h
- */
- #ifndef ltable_h
- #define ltable_h
- #include "lobject.h"
- #define node(t,i) (&(t)->node[i])
- #define key(n) (&(n)->key)
- #define val(n) (&(n)->val)
- #define luaH_get(t,k) luaH_set(NULL,t,k)
- #define luaH_getnum(t,k) luaH_setnum(NULL,t,k)
- #define luaH_getstr(t,k) luaH_setstr(NULL,t,k)
- Hash *luaH_new (lua_State *L, int nhash);
- void luaH_free (lua_State *L, Hash *t);
- TObject *luaH_set (lua_State *L, Hash *t, const TObject *key);
- Node *luaH_next (lua_State *L, Hash *t, const TObject *r);
- int luaH_nexti (Hash *t, int i);
- TObject *luaH_setnum (lua_State *L, Hash *t, lua_Number key);
- TObject *luaH_setstr (lua_State *L, Hash *t, TString *key);
- /* exported only for debugging */
- Node *luaH_mainposition (const Hash *t, const TObject *key);
- #endif
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