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- /*
- ** table.c
- ** Module to control static tables
- ** TeCGraf - PUC-Rio
- ** 11 May 93
- */
- #include <stdlib.h>
- #include <string.h>
- #include "opcode.h"
- #include "hash.h"
- #include "inout.h"
- #include "table.h"
- #include "lua.h"
- #define streq(s1,s2) (strcmp(s1,s2)==0)
- #ifndef MAXSYMBOL
- #define MAXSYMBOL 512
- #endif
- static Symbol tablebuffer[MAXSYMBOL] = {
- {"type",{T_CFUNCTION,{lua_type}}},
- {"tonumber",{T_CFUNCTION,{lua_obj2number}}},
- {"next",{T_CFUNCTION,{lua_next}}},
- {"nextvar",{T_CFUNCTION,{lua_nextvar}}},
- {"print",{T_CFUNCTION,{lua_print}}}
- };
- Symbol *lua_table=tablebuffer;
- Word lua_ntable=5;
- #ifndef MAXCONSTANT
- #define MAXCONSTANT 256
- #endif
- static char *constantbuffer[MAXCONSTANT] = {"mark","nil","number",
- "string","table",
- "function","cfunction"
- };
- char **lua_constant = constantbuffer;
- Word lua_nconstant=T_CFUNCTION+1;
- #ifndef MAXSTRING
- #define MAXSTRING 512
- #endif
- static char *stringbuffer[MAXSTRING];
- char **lua_string = stringbuffer;
- Word lua_nstring=0;
- #ifndef MAXARRAY
- #define MAXARRAY 512
- #endif
- static Hash *arraybuffer[MAXARRAY];
- Hash **lua_array = arraybuffer;
- Word lua_narray=0;
- #define MAXFILE 20
- char *lua_file[MAXFILE];
- int lua_nfile;
- /*
- ** Given a name, search it at symbol table and return its index. If not
- ** found, allocate at end of table, checking oveflow and return its index.
- ** On error, return -1.
- */
- int lua_findsymbol (char *s)
- {
- int i;
- for (i=0; i<lua_ntable; i++)
- if (streq(s,s_name(i)))
- return i;
- if (lua_ntable >= MAXSYMBOL-1)
- {
- lua_error ("symbol table overflow");
- return -1;
- }
- s_name(lua_ntable) = strdup(s);
- if (s_name(lua_ntable) == NULL)
- {
- lua_error ("not enough memory");
- return -1;
- }
- s_tag(lua_ntable++) = T_NIL;
-
- return (lua_ntable-1);
- }
- /*
- ** Given a constant string, eliminate its delimeters (" or '), search it at
- ** constant table and return its index. If not found, allocate at end of
- ** the table, checking oveflow and return its index.
- **
- ** For each allocation, the function allocate a extra char to be used to
- ** mark used string (it's necessary to deal with constant and string
- ** uniformily). The function store at the table the second position allocated,
- ** that represents the beginning of the real string. On error, return -1.
- **
- */
- int lua_findenclosedconstant (char *s)
- {
- int i, j, l=strlen(s);
- char *c = calloc (l, sizeof(char)); /* make a copy */
-
- c++; /* create mark space */
- /* introduce scape characters */
- for (i=1,j=0; i<l-1; i++)
- {
- if (s[i] == '\\')
- {
- switch (s[++i])
- {
- case 'n': c[j++] = '\n'; break;
- case 't': c[j++] = '\t'; break;
- case 'r': c[j++] = '\r'; break;
- default : c[j++] = '\\'; c[j++] = c[i]; break;
- }
- }
- else
- c[j++] = s[i];
- }
- c[j++] = 0;
-
- for (i=0; i<lua_nconstant; i++)
- if (streq(c,lua_constant[i]))
- {
- free (c-1);
- return i;
- }
- if (lua_nconstant >= MAXCONSTANT-1)
- {
- lua_error ("lua: constant string table overflow");
- return -1;
- }
- lua_constant[lua_nconstant++] = c;
- return (lua_nconstant-1);
- }
- /*
- ** Given a constant string, search it at constant table and return its index.
- ** If not found, allocate at end of the table, checking oveflow and return
- ** its index.
- **
- ** For each allocation, the function allocate a extra char to be used to
- ** mark used string (it's necessary to deal with constant and string
- ** uniformily). The function store at the table the second position allocated,
- ** that represents the beginning of the real string. On error, return -1.
- **
- */
- int lua_findconstant (char *s)
- {
- int i;
- for (i=0; i<lua_nconstant; i++)
- if (streq(s,lua_constant[i]))
- return i;
- if (lua_nconstant >= MAXCONSTANT-1)
- {
- lua_error ("lua: constant string table overflow");
- return -1;
- }
- {
- char *c = calloc(strlen(s)+2,sizeof(char));
- c++; /* create mark space */
- lua_constant[lua_nconstant++] = strcpy(c,s);
- }
- return (lua_nconstant-1);
- }
- /*
- ** Mark an object if it is a string or a unmarked array.
- */
- void lua_markobject (Object *o)
- {
- if (tag(o) == T_STRING)
- lua_markstring (svalue(o)) = 1;
- else if (tag(o) == T_ARRAY && markarray(avalue(o)) == 0)
- lua_hashmark (avalue(o));
- }
- /*
- ** Mark all strings and arrays used by any object stored at symbol table.
- */
- static void lua_marktable (void)
- {
- int i;
- for (i=0; i<lua_ntable; i++)
- lua_markobject (&s_object(i));
- }
- /*
- ** Simulate a garbage colection. When string table or array table overflows,
- ** this function check if all allocated strings and arrays are in use. If
- ** there are unused ones, pack (compress) the tables.
- */
- static void lua_pack (void)
- {
- lua_markstack ();
- lua_marktable ();
-
- { /* pack string */
- int i, j;
- for (i=j=0; i<lua_nstring; i++)
- if (lua_markstring(lua_string[i]) == 1)
- {
- lua_string[j++] = lua_string[i];
- lua_markstring(lua_string[i]) = 0;
- }
- else
- {
- free (lua_string[i]-1);
- }
- lua_nstring = j;
- }
- { /* pack array */
- int i, j;
- for (i=j=0; i<lua_narray; i++)
- if (markarray(lua_array[i]) == 1)
- {
- lua_array[j++] = lua_array[i];
- markarray(lua_array[i]) = 0;
- }
- else
- {
- lua_hashdelete (lua_array[i]);
- }
- lua_narray = j;
- }
- }
- /*
- ** Allocate a new string at string table. The given string is already
- ** allocated with mark space and the function puts it at the end of the
- ** table, checking overflow, and returns its own pointer, or NULL on error.
- */
- char *lua_createstring (char *s)
- {
- if (s == NULL) return NULL;
-
- if (lua_nstring >= MAXSTRING-1)
- {
- lua_pack ();
- if (lua_nstring >= MAXSTRING-1)
- {
- lua_error ("string table overflow");
- return NULL;
- }
- }
- lua_string[lua_nstring++] = s;
- return s;
- }
- /*
- ** Allocate a new array, already created, at array table. The function puts
- ** it at the end of the table, checking overflow, and returns its own pointer,
- ** or NULL on error.
- */
- void *lua_createarray (void *a)
- {
- if (a == NULL) return NULL;
-
- if (lua_narray >= MAXARRAY-1)
- {
- lua_pack ();
- if (lua_narray >= MAXARRAY-1)
- {
- lua_error ("indexed table overflow");
- return NULL;
- }
- }
- lua_array[lua_narray++] = a;
- return a;
- }
- /*
- ** Add a file name at file table, checking overflow. This function also set
- ** the external variable "lua_filename" with the function filename set.
- ** Return 0 on success or 1 on error.
- */
- int lua_addfile (char *fn)
- {
- if (lua_nfile >= MAXFILE-1)
- {
- lua_error ("too many files");
- return 1;
- }
- if ((lua_file[lua_nfile++] = strdup (fn)) == NULL)
- {
- lua_error ("not enough memory");
- return 1;
- }
- return 0;
- }
- /*
- ** Return the last file name set.
- */
- char *lua_filename (void)
- {
- return lua_file[lua_nfile-1];
- }
- /*
- ** Internal function: return next global variable
- */
- void lua_nextvar (void)
- {
- int index;
- Object *o = lua_getparam (1);
- if (o == NULL)
- { lua_error ("too few arguments to function `nextvar'"); return; }
- if (lua_getparam (2) != NULL)
- { lua_error ("too many arguments to function `nextvar'"); return; }
- if (tag(o) == T_NIL)
- {
- index = 0;
- }
- else if (tag(o) != T_STRING)
- {
- lua_error ("incorrect argument to function `nextvar'");
- return;
- }
- else
- {
- for (index=0; index<lua_ntable; index++)
- if (streq(s_name(index),svalue(o))) break;
- if (index == lua_ntable)
- {
- lua_error ("name not found in function `nextvar'");
- return;
- }
- index++;
- while (index < lua_ntable-1 && tag(&s_object(index)) == T_NIL) index++;
-
- if (index == lua_ntable-1)
- {
- lua_pushnil();
- lua_pushnil();
- return;
- }
- }
- {
- Object name;
- tag(&name) = T_STRING;
- svalue(&name) = lua_createstring(lua_strdup(s_name(index)));
- if (lua_pushobject (&name)) return;
- if (lua_pushobject (&s_object(index))) return;
- }
- }
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