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- /*
- ** table.c
- ** Module to control static tables
- */
- char *rcs_table="$Id: table.c,v 2.1 1994/04/20 22:07:57 celes Exp celes $";
- #include <stdlib.h>
- #include <string.h>
- #include "mm.h"
- #include "opcode.h"
- #include "tree.h"
- #include "hash.h"
- #include "inout.h"
- #include "table.h"
- #include "lua.h"
- #define streq(s1,s2) (s1[0]==s2[0]&&strcmp(s1+1,s2+1)==0)
- #define BUFFER_BLOCK 256
- Symbol *lua_table;
- static Word lua_ntable = 0;
- static Word lua_maxsymbol = 0;
- char **lua_constant;
- static Word lua_nconstant = 0;
- static Word lua_maxconstant = 0;
- #define MAXFILE 20
- char *lua_file[MAXFILE];
- int lua_nfile;
- /* Variables to controll garbage collection */
- #define GARBAGE_BLOCK 256
- Word lua_block=GARBAGE_BLOCK; /* when garbage collector will be called */
- Word lua_nentity; /* counter of new entities (strings and arrays) */
- /*
- ** Initialise symbol table with internal functions
- */
- static void lua_initsymbol (void)
- {
- int n;
- lua_maxsymbol = BUFFER_BLOCK;
- lua_table = (Symbol *) calloc(lua_maxsymbol, sizeof(Symbol));
- if (lua_table == NULL)
- {
- lua_error ("symbol table: not enough memory");
- return;
- }
- n = lua_findsymbol("type");
- s_tag(n) = T_CFUNCTION; s_fvalue(n) = lua_type;
- n = lua_findsymbol("tonumber");
- s_tag(n) = T_CFUNCTION; s_fvalue(n) = lua_obj2number;
- n = lua_findsymbol("next");
- s_tag(n) = T_CFUNCTION; s_fvalue(n) = lua_next;
- n = lua_findsymbol("nextvar");
- s_tag(n) = T_CFUNCTION; s_fvalue(n) = lua_nextvar;
- n = lua_findsymbol("print");
- s_tag(n) = T_CFUNCTION; s_fvalue(n) = lua_print;
- n = lua_findsymbol("dofile");
- s_tag(n) = T_CFUNCTION; s_fvalue(n) = lua_internaldofile;
- n = lua_findsymbol("dostring");
- s_tag(n) = T_CFUNCTION; s_fvalue(n) = lua_internaldostring;
- }
- /*
- ** Initialise constant table with pre-defined constants
- */
- void lua_initconstant (void)
- {
- lua_maxconstant = BUFFER_BLOCK;
- lua_constant = (char **) calloc(lua_maxconstant, sizeof(char *));
- if (lua_constant == NULL)
- {
- lua_error ("constant table: not enough memory");
- return;
- }
- lua_findconstant("mark");
- lua_findconstant("nil");
- lua_findconstant("number");
- lua_findconstant("string");
- lua_findconstant("table");
- lua_findconstant("function");
- lua_findconstant("cfunction");
- lua_findconstant("userdata");
- }
- /*
- ** Given a name, search it at symbol table and return its index. If not
- ** found, allocate it.
- ** On error, return -1.
- */
- int lua_findsymbol (char *s)
- {
- char *n;
- if (lua_table == NULL)
- lua_initsymbol();
- n = lua_varcreate(s);
- if (n == NULL)
- {
- lua_error ("create symbol: not enough memory");
- return -1;
- }
- if (indexstring(n) == UNMARKED_STRING)
- {
- if (lua_ntable == lua_maxsymbol)
- {
- lua_maxsymbol *= 2;
- if (lua_maxsymbol > MAX_WORD)
- {
- lua_error("symbol table overflow");
- return -1;
- }
- lua_table = (Symbol *)realloc(lua_table, lua_maxsymbol*sizeof(Symbol));
- if (lua_table == NULL)
- {
- lua_error ("symbol table: not enough memory");
- return -1;
- }
- }
- indexstring(n) = lua_ntable;
- s_tag(lua_ntable) = T_NIL;
- lua_ntable++;
- }
- return indexstring(n);
- }
- /*
- ** Given a name, search it at constant table and return its index. If not
- ** found, allocate it.
- ** On error, return -1.
- */
- int lua_findconstant (char *s)
- {
- char *n;
- if (lua_constant == NULL)
- lua_initconstant();
- n = lua_constcreate(s);
- if (n == NULL)
- {
- lua_error ("create constant: not enough memory");
- return -1;
- }
- if (indexstring(n) == UNMARKED_STRING)
- {
- if (lua_nconstant == lua_maxconstant)
- {
- lua_maxconstant *= 2;
- if (lua_maxconstant > MAX_WORD)
- {
- lua_error("constant table overflow");
- return -1;
- }
- lua_constant = (char**)realloc(lua_constant,lua_maxconstant*sizeof(char*));
- if (lua_constant == NULL)
- {
- lua_error ("constant table: not enough memory");
- return -1;
- }
- }
- indexstring(n) = lua_nconstant;
- lua_constant[lua_nconstant] = n;
- lua_nconstant++;
- }
- return indexstring(n);
- }
- /*
- ** Traverse symbol table objects
- */
- void lua_travsymbol (void (*fn)(Object *))
- {
- int i;
- for (i=0; i<lua_ntable; i++)
- fn(&s_object(i));
- }
- /*
- ** Mark an object if it is a string or a unmarked array.
- */
- void lua_markobject (Object *o)
- {
- if (tag(o) == T_STRING && indexstring(svalue(o)) == UNMARKED_STRING)
- indexstring(svalue(o)) = MARKED_STRING;
- else if (tag(o) == T_ARRAY)
- lua_hashmark (avalue(o));
- }
- /*
- ** Garbage collection.
- ** Delete all unused strings and arrays.
- */
- void lua_pack (void)
- {
- /* mark stack strings */
- lua_travstack(lua_markobject);
-
- /* mark symbol table strings */
- lua_travsymbol(lua_markobject);
- lua_strcollector();
- lua_hashcollector();
- lua_nentity = 0; /* reset counter */
- }
- /*
- ** If the string isn't allocated, allocate a new string at string tree.
- */
- char *lua_createstring (char *s)
- {
- if (s == NULL) return NULL;
-
- if (lua_nentity == lua_block)
- lua_pack ();
- lua_nentity++;
- return lua_strcreate(s);
- }
- /*
- ** Add a file name at file table, checking overflow. This function also set
- ** the external variable "lua_filename" with the function filename set.
- ** Return 0 on success or 1 on error.
- */
- int lua_addfile (char *fn)
- {
- if (lua_nfile >= MAXFILE-1)
- {
- lua_error ("too many files");
- return 1;
- }
- if ((lua_file[lua_nfile++] = strdup (fn)) == NULL)
- {
- lua_error ("not enough memory");
- return 1;
- }
- return 0;
- }
- /*
- ** Delete a file from file stack
- */
- int lua_delfile (void)
- {
- lua_nfile--;
- return 1;
- }
- /*
- ** Return the last file name set.
- */
- char *lua_filename (void)
- {
- return lua_file[lua_nfile-1];
- }
- /*
- ** Internal function: return next global variable
- */
- void lua_nextvar (void)
- {
- char *varname, *next;
- Object *o = lua_getparam (1);
- if (o == NULL)
- { lua_error ("too few arguments to function `nextvar'"); return; }
- if (lua_getparam (2) != NULL)
- { lua_error ("too many arguments to function `nextvar'"); return; }
- if (tag(o) == T_NIL)
- {
- varname = 0;
- }
- else if (tag(o) != T_STRING)
- {
- lua_error ("incorrect argument to function `nextvar'");
- return;
- }
- else
- {
- varname = svalue(o);
- }
- next = lua_varnext(varname);
- if (next == NULL)
- {
- lua_pushnil();
- lua_pushnil();
- }
- else
- {
- Object name;
- tag(&name) = T_STRING;
- svalue(&name) = next;
- if (lua_pushobject (&name)) return;
- if (lua_pushobject (&s_object(indexstring(next)))) return;
- }
- }
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