table.c 6.4 KB

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  1. /*
  2. ** table.c
  3. ** Module to control static tables
  4. */
  5. char *rcs_table="$Id: table.c,v 2.27 1995/01/13 22:11:12 roberto Exp celes $";
  6. #include <string.h>
  7. #include "mem.h"
  8. #include "opcode.h"
  9. #include "tree.h"
  10. #include "hash.h"
  11. #include "inout.h"
  12. #include "table.h"
  13. #include "lua.h"
  14. #include "fallback.h"
  15. #define BUFFER_BLOCK 256
  16. Symbol *lua_table;
  17. static Word lua_ntable = 0;
  18. static Long lua_maxsymbol = 0;
  19. TaggedString **lua_constant;
  20. static Word lua_nconstant = 0;
  21. static Long lua_maxconstant = 0;
  22. #define MAXFILE 20
  23. char *lua_file[MAXFILE];
  24. int lua_nfile;
  25. #define GARBAGE_BLOCK 256
  26. #define MIN_GARBAGE_BLOCK 10
  27. static void lua_nextvar (void);
  28. static void setglobal (void);
  29. static void getglobal (void);
  30. /*
  31. ** Initialise symbol table with internal functions
  32. */
  33. static void lua_initsymbol (void)
  34. {
  35. Word n;
  36. lua_maxsymbol = BUFFER_BLOCK;
  37. lua_table = newvector(lua_maxsymbol, Symbol);
  38. n = luaI_findsymbolbyname("next");
  39. s_tag(n) = LUA_T_CFUNCTION; s_fvalue(n) = lua_next;
  40. n = luaI_findsymbolbyname("dofile");
  41. s_tag(n) = LUA_T_CFUNCTION; s_fvalue(n) = lua_internaldofile;
  42. n = luaI_findsymbolbyname("setglobal");
  43. s_tag(n) = LUA_T_CFUNCTION; s_fvalue(n) = setglobal;
  44. n = luaI_findsymbolbyname("getglobal");
  45. s_tag(n) = LUA_T_CFUNCTION; s_fvalue(n) = getglobal;
  46. n = luaI_findsymbolbyname("nextvar");
  47. s_tag(n) = LUA_T_CFUNCTION; s_fvalue(n) = lua_nextvar;
  48. n = luaI_findsymbolbyname("type");
  49. s_tag(n) = LUA_T_CFUNCTION; s_fvalue(n) = luaI_type;
  50. n = luaI_findsymbolbyname("tonumber");
  51. s_tag(n) = LUA_T_CFUNCTION; s_fvalue(n) = lua_obj2number;
  52. n = luaI_findsymbolbyname("print");
  53. s_tag(n) = LUA_T_CFUNCTION; s_fvalue(n) = lua_print;
  54. n = luaI_findsymbolbyname("dostring");
  55. s_tag(n) = LUA_T_CFUNCTION; s_fvalue(n) = lua_internaldostring;
  56. n = luaI_findsymbolbyname("setfallback");
  57. s_tag(n) = LUA_T_CFUNCTION; s_fvalue(n) = luaI_setfallback;
  58. n = luaI_findsymbolbyname("error");
  59. s_tag(n) = LUA_T_CFUNCTION; s_fvalue(n) = luaI_error;
  60. }
  61. /*
  62. ** Initialise constant table with pre-defined constants
  63. */
  64. void lua_initconstant (void)
  65. {
  66. lua_maxconstant = BUFFER_BLOCK;
  67. lua_constant = newvector(lua_maxconstant, TaggedString *);
  68. }
  69. /*
  70. ** Given a name, search it at symbol table and return its index. If not
  71. ** found, allocate it.
  72. */
  73. Word luaI_findsymbol (TreeNode *t)
  74. {
  75. if (lua_table == NULL)
  76. lua_initsymbol();
  77. if (t->varindex == NOT_USED)
  78. {
  79. if (lua_ntable == lua_maxsymbol)
  80. {
  81. if (lua_maxsymbol >= MAX_WORD)
  82. lua_error("symbol table overflow");
  83. lua_maxsymbol *= 2;
  84. if (lua_maxsymbol >= MAX_WORD)
  85. lua_maxsymbol = MAX_WORD;
  86. lua_table = growvector(lua_table, lua_maxsymbol, Symbol);
  87. }
  88. t->varindex = lua_ntable;
  89. s_tag(lua_ntable) = LUA_T_NIL;
  90. lua_ntable++;
  91. }
  92. return t->varindex;
  93. }
  94. Word luaI_findsymbolbyname (char *name)
  95. {
  96. return luaI_findsymbol(lua_constcreate(name));
  97. }
  98. /*
  99. ** Given a name, search it at constant table and return its index. If not
  100. ** found, allocate it.
  101. ** On error, return -1.
  102. */
  103. Word luaI_findconstant (TreeNode *t)
  104. {
  105. if (lua_constant == NULL)
  106. lua_initconstant();
  107. if (t->constindex == NOT_USED)
  108. {
  109. if (lua_nconstant == lua_maxconstant)
  110. {
  111. if (lua_maxconstant >= MAX_WORD)
  112. lua_error("constant table overflow");
  113. lua_maxconstant *= 2;
  114. if (lua_maxconstant >= MAX_WORD)
  115. lua_maxconstant = MAX_WORD;
  116. lua_constant = growvector(lua_constant, lua_maxconstant, TaggedString *);
  117. }
  118. t->constindex = lua_nconstant;
  119. lua_constant[lua_nconstant] = &(t->ts);
  120. lua_nconstant++;
  121. }
  122. return t->constindex;
  123. }
  124. /*
  125. ** Traverse symbol table objects
  126. */
  127. void lua_travsymbol (void (*fn)(Object *))
  128. {
  129. Word i;
  130. for (i=0; i<lua_ntable; i++)
  131. fn(&s_object(i));
  132. }
  133. /*
  134. ** Mark an object if it is a string or a unmarked array.
  135. */
  136. void lua_markobject (Object *o)
  137. {
  138. if (tag(o) == LUA_T_STRING && !tsvalue(o)->marked)
  139. tsvalue(o)->marked = 1;
  140. else if (tag(o) == LUA_T_ARRAY)
  141. lua_hashmark (avalue(o));
  142. }
  143. /*
  144. ** Garbage collection.
  145. ** Delete all unused strings and arrays.
  146. */
  147. void lua_pack (void)
  148. {
  149. static Long block = GARBAGE_BLOCK; /* when garbage collector will be called */
  150. static Long nentity = 0; /* counter of new entities (strings and arrays) */
  151. Long recovered = 0;
  152. if (nentity++ < block) return;
  153. lua_travstack(lua_markobject); /* mark stack objects */
  154. lua_travsymbol(lua_markobject); /* mark symbol table objects */
  155. luaI_travlock(lua_markobject); /* mark locked objects */
  156. recovered += lua_strcollector();
  157. recovered += lua_hashcollector();
  158. nentity = 0; /* reset counter */
  159. block=(16*block-7*recovered)/12; /* adapt block size */
  160. if (block < MIN_GARBAGE_BLOCK) block = MIN_GARBAGE_BLOCK;
  161. }
  162. /*
  163. ** Add a file name at file table, checking overflow. This function also set
  164. ** the external variable "lua_filename" with the function filename set.
  165. ** Return 0 on success or error message on error.
  166. */
  167. char *lua_addfile (char *fn)
  168. {
  169. if (lua_nfile >= MAXFILE)
  170. return "too many files";
  171. if ((lua_file[lua_nfile++] = luaI_strdup (fn)) == NULL)
  172. return "not enough memory";
  173. return NULL;
  174. }
  175. /*
  176. ** Delete a file from file stack
  177. */
  178. int lua_delfile (void)
  179. {
  180. luaI_free(lua_file[--lua_nfile]);
  181. return 1;
  182. }
  183. /*
  184. ** Return the last file name set.
  185. */
  186. char *lua_filename (void)
  187. {
  188. return lua_file[lua_nfile-1];
  189. }
  190. /*
  191. ** Internal function: return next global variable
  192. */
  193. static void lua_nextvar (void)
  194. {
  195. char *varname;
  196. TreeNode *next;
  197. lua_Object o = lua_getparam(1);
  198. if (o == LUA_NOOBJECT)
  199. lua_reportbug("too few arguments to function `nextvar'");
  200. if (lua_getparam(2) != LUA_NOOBJECT)
  201. lua_reportbug("too many arguments to function `nextvar'");
  202. if (lua_isnil(o))
  203. varname = NULL;
  204. else if (!lua_isstring(o))
  205. {
  206. lua_reportbug("incorrect argument to function `nextvar'");
  207. return; /* to avoid warnings */
  208. }
  209. else
  210. varname = lua_getstring(o);
  211. next = lua_varnext(varname);
  212. if (next == NULL)
  213. {
  214. lua_pushnil();
  215. lua_pushnil();
  216. }
  217. else
  218. {
  219. Object name;
  220. tag(&name) = LUA_T_STRING;
  221. tsvalue(&name) = &(next->ts);
  222. luaI_pushobject(&name);
  223. luaI_pushobject(&s_object(next->varindex));
  224. }
  225. }
  226. static void setglobal (void)
  227. {
  228. lua_Object name = lua_getparam(1);
  229. lua_Object value = lua_getparam(2);
  230. if (!lua_isstring(name))
  231. lua_reportbug("incorrect argument to function `setglobal'");
  232. lua_pushobject(value);
  233. lua_storeglobal(lua_getstring(name));
  234. }
  235. static void getglobal (void)
  236. {
  237. lua_Object name = lua_getparam(1);
  238. if (!lua_isstring(name))
  239. lua_reportbug("incorrect argument to function `getglobal'");
  240. lua_pushobject(lua_getglobal(lua_getstring(name)));
  241. }