lmathlib.c 3.7 KB

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  1. /*
  2. ** $Id: lmathlib.c,v 1.7 1997/12/09 13:35:19 roberto Exp roberto $
  3. ** Lua standard mathematical library
  4. ** See Copyright Notice in lua.h
  5. */
  6. #include <stdlib.h>
  7. #include <math.h>
  8. #include "lauxlib.h"
  9. #include "lua.h"
  10. #include "lualib.h"
  11. #ifdef M_PI
  12. #define PI M_PI
  13. #else
  14. #define PI ((double)3.14159265358979323846)
  15. #endif
  16. #define FROMRAD(a) ((a)*(180.0/PI))
  17. #define TORAD(a) ((a)*(PI/180.0))
  18. static void math_abs (void)
  19. {
  20. double d = luaL_check_number(1);
  21. if (d < 0) d = -d;
  22. lua_pushnumber(d);
  23. }
  24. static void math_sin (void)
  25. {
  26. lua_pushnumber(sin(TORAD(luaL_check_number(1))));
  27. }
  28. static void math_cos (void)
  29. {
  30. lua_pushnumber(cos(TORAD(luaL_check_number(1))));
  31. }
  32. static void math_tan (void)
  33. {
  34. lua_pushnumber(tan(TORAD(luaL_check_number(1))));
  35. }
  36. static void math_asin (void)
  37. {
  38. lua_pushnumber(FROMRAD(asin(luaL_check_number(1))));
  39. }
  40. static void math_acos (void)
  41. {
  42. lua_pushnumber(FROMRAD(acos(luaL_check_number(1))));
  43. }
  44. static void math_atan (void)
  45. {
  46. lua_pushnumber(FROMRAD(atan(luaL_check_number(1))));
  47. }
  48. static void math_atan2 (void)
  49. {
  50. lua_pushnumber(FROMRAD(atan2(luaL_check_number(1), luaL_check_number(2))));
  51. }
  52. static void math_ceil (void)
  53. {
  54. lua_pushnumber(ceil(luaL_check_number(1)));
  55. }
  56. static void math_floor (void)
  57. {
  58. lua_pushnumber(floor(luaL_check_number(1)));
  59. }
  60. static void math_mod (void)
  61. {
  62. lua_pushnumber(fmod(luaL_check_number(1), luaL_check_number(2)));
  63. }
  64. static void math_sqrt (void)
  65. {
  66. lua_pushnumber(sqrt(luaL_check_number(1)));
  67. }
  68. static void math_pow (void)
  69. {
  70. lua_pushnumber(pow(luaL_check_number(1), luaL_check_number(2)));
  71. }
  72. static void math_log (void)
  73. {
  74. lua_pushnumber(log(luaL_check_number(1)));
  75. }
  76. static void math_log10 (void)
  77. {
  78. lua_pushnumber(log10(luaL_check_number(1)));
  79. }
  80. static void math_exp (void)
  81. {
  82. lua_pushnumber(exp(luaL_check_number(1)));
  83. }
  84. static void math_deg (void)
  85. {
  86. lua_pushnumber(luaL_check_number(1)*(180.0/PI));
  87. }
  88. static void math_rad (void)
  89. {
  90. lua_pushnumber(luaL_check_number(1)*(PI/180.0));
  91. }
  92. static void math_min (void)
  93. {
  94. int i = 1;
  95. double dmin = luaL_check_number(i);
  96. while (lua_getparam(++i) != LUA_NOOBJECT) {
  97. double d = luaL_check_number(i);
  98. if (d < dmin)
  99. dmin = d;
  100. }
  101. lua_pushnumber(dmin);
  102. }
  103. static void math_max (void)
  104. {
  105. int i = 1;
  106. double dmax = luaL_check_number(i);
  107. while (lua_getparam(++i) != LUA_NOOBJECT) {
  108. double d = luaL_check_number(i);
  109. if (d > dmax)
  110. dmax = d;
  111. }
  112. lua_pushnumber(dmax);
  113. }
  114. static void math_random (void)
  115. {
  116. /* the '%' is needed because on some sistems (SunOS!) "rand()" may */
  117. /* return a value bigger than RAND_MAX... */
  118. double r = (double)(rand()%RAND_MAX) / (double)RAND_MAX;
  119. double l = luaL_opt_number(1, 0);
  120. if (l == 0)
  121. lua_pushnumber(r);
  122. else
  123. lua_pushnumber((int)(r*l)+1);
  124. }
  125. static void math_randomseed (void)
  126. {
  127. srand(luaL_check_number(1));
  128. }
  129. static struct luaL_reg mathlib[] = {
  130. {"abs", math_abs},
  131. {"sin", math_sin},
  132. {"cos", math_cos},
  133. {"tan", math_tan},
  134. {"asin", math_asin},
  135. {"acos", math_acos},
  136. {"atan", math_atan},
  137. {"atan2", math_atan2},
  138. {"ceil", math_ceil},
  139. {"floor", math_floor},
  140. {"mod", math_mod},
  141. {"sqrt", math_sqrt},
  142. {"min", math_min},
  143. {"max", math_max},
  144. {"log", math_log},
  145. {"log10", math_log10},
  146. {"exp", math_exp},
  147. {"deg", math_deg},
  148. {"rad", math_rad},
  149. {"random", math_random},
  150. {"randomseed", math_randomseed}
  151. };
  152. /*
  153. ** Open math library
  154. */
  155. void lua_mathlibopen (void)
  156. {
  157. luaL_openlib(mathlib, (sizeof(mathlib)/sizeof(mathlib[0])));
  158. lua_pushstring("deg"); lua_setglobal("_TRIGMODE");
  159. lua_pushcfunction(math_pow);
  160. lua_pushnumber(0); /* to get its tag */
  161. lua_settagmethod(lua_tag(lua_pop()), "pow");
  162. lua_pushnumber(PI); lua_setglobal("PI");
  163. }