lmathlib.c 4.1 KB

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  1. /*
  2. ** $Id: lmathlib.c,v 1.15 1999/01/04 12:41:12 roberto Exp roberto $
  3. ** Lua standard mathematical library
  4. ** See Copyright Notice in lua.h
  5. */
  6. #include <stdlib.h>
  7. #include <math.h>
  8. #include "lauxlib.h"
  9. #include "lua.h"
  10. #include "lualib.h"
  11. #define PI (3.14159265358979323846)
  12. #define RADIANS_PER_DEGREE (PI/180.0)
  13. /*
  14. ** If you want Lua to operate in radians (instead of degrees),
  15. ** define RADIANS
  16. */
  17. #ifdef RADIANS
  18. #define FROMRAD(a) (a)
  19. #define TORAD(a) (a)
  20. #else
  21. #define FROMRAD(a) ((a)/RADIANS_PER_DEGREE)
  22. #define TORAD(a) ((a)*RADIANS_PER_DEGREE)
  23. #endif
  24. static void math_abs (void) {
  25. lua_pushnumber(fabs(luaL_check_number(1)));
  26. }
  27. static void math_sin (void) {
  28. lua_pushnumber(sin(TORAD(luaL_check_number(1))));
  29. }
  30. static void math_cos (void) {
  31. lua_pushnumber(cos(TORAD(luaL_check_number(1))));
  32. }
  33. static void math_tan (void) {
  34. lua_pushnumber(tan(TORAD(luaL_check_number(1))));
  35. }
  36. static void math_asin (void) {
  37. lua_pushnumber(FROMRAD(asin(luaL_check_number(1))));
  38. }
  39. static void math_acos (void) {
  40. lua_pushnumber(FROMRAD(acos(luaL_check_number(1))));
  41. }
  42. static void math_atan (void) {
  43. lua_pushnumber(FROMRAD(atan(luaL_check_number(1))));
  44. }
  45. static void math_atan2 (void) {
  46. lua_pushnumber(FROMRAD(atan2(luaL_check_number(1), luaL_check_number(2))));
  47. }
  48. static void math_ceil (void) {
  49. lua_pushnumber(ceil(luaL_check_number(1)));
  50. }
  51. static void math_floor (void) {
  52. lua_pushnumber(floor(luaL_check_number(1)));
  53. }
  54. static void math_mod (void) {
  55. lua_pushnumber(fmod(luaL_check_number(1), luaL_check_number(2)));
  56. }
  57. static void math_sqrt (void) {
  58. lua_pushnumber(sqrt(luaL_check_number(1)));
  59. }
  60. static void math_pow (void) {
  61. lua_pushnumber(pow(luaL_check_number(1), luaL_check_number(2)));
  62. }
  63. static void math_log (void) {
  64. lua_pushnumber(log(luaL_check_number(1)));
  65. }
  66. static void math_log10 (void) {
  67. lua_pushnumber(log10(luaL_check_number(1)));
  68. }
  69. static void math_exp (void) {
  70. lua_pushnumber(exp(luaL_check_number(1)));
  71. }
  72. static void math_deg (void) {
  73. lua_pushnumber(luaL_check_number(1)/RADIANS_PER_DEGREE);
  74. }
  75. static void math_rad (void) {
  76. lua_pushnumber(luaL_check_number(1)*RADIANS_PER_DEGREE);
  77. }
  78. static void math_frexp (void) {
  79. int e;
  80. lua_pushnumber(frexp(luaL_check_number(1), &e));
  81. lua_pushnumber(e);
  82. }
  83. static void math_ldexp (void) {
  84. lua_pushnumber(ldexp(luaL_check_number(1), luaL_check_int(2)));
  85. }
  86. static void math_min (void) {
  87. int i = 1;
  88. double dmin = luaL_check_number(i);
  89. while (lua_getparam(++i) != LUA_NOOBJECT) {
  90. double d = luaL_check_number(i);
  91. if (d < dmin)
  92. dmin = d;
  93. }
  94. lua_pushnumber(dmin);
  95. }
  96. static void math_max (void) {
  97. int i = 1;
  98. double dmax = luaL_check_number(i);
  99. while (lua_getparam(++i) != LUA_NOOBJECT) {
  100. double d = luaL_check_number(i);
  101. if (d > dmax)
  102. dmax = d;
  103. }
  104. lua_pushnumber(dmax);
  105. }
  106. static void math_random (void) {
  107. /* the '%' avoids the (rare) case of r==1, and is needed also because on
  108. some systems (SunOS!) "rand()" may return a value bigger than RAND_MAX */
  109. double r = (double)(rand()%RAND_MAX) / (double)RAND_MAX;
  110. int l = luaL_opt_int(1, 0);
  111. if (l == 0)
  112. lua_pushnumber(r);
  113. else {
  114. int u = luaL_opt_int(2, 0);
  115. if (u == 0) {
  116. u = l;
  117. l = 1;
  118. }
  119. luaL_arg_check(l<=u, 1, "interval is empty");
  120. lua_pushnumber((int)(r*(u-l+1))+l);
  121. }
  122. }
  123. static void math_randomseed (void) {
  124. srand(luaL_check_int(1));
  125. }
  126. static struct luaL_reg mathlib[] = {
  127. {"abs", math_abs},
  128. {"sin", math_sin},
  129. {"cos", math_cos},
  130. {"tan", math_tan},
  131. {"asin", math_asin},
  132. {"acos", math_acos},
  133. {"atan", math_atan},
  134. {"atan2", math_atan2},
  135. {"ceil", math_ceil},
  136. {"floor", math_floor},
  137. {"mod", math_mod},
  138. {"frexp", math_frexp},
  139. {"ldexp", math_ldexp},
  140. {"sqrt", math_sqrt},
  141. {"min", math_min},
  142. {"max", math_max},
  143. {"log", math_log},
  144. {"log10", math_log10},
  145. {"exp", math_exp},
  146. {"deg", math_deg},
  147. {"rad", math_rad},
  148. {"random", math_random},
  149. {"randomseed", math_randomseed}
  150. };
  151. /*
  152. ** Open math library
  153. */
  154. void lua_mathlibopen (void) {
  155. luaL_openlib(mathlib, (sizeof(mathlib)/sizeof(mathlib[0])));
  156. lua_pushcfunction(math_pow);
  157. lua_pushnumber(0); /* to get its tag */
  158. lua_settagmethod(lua_tag(lua_pop()), "pow");
  159. lua_pushnumber(PI); lua_setglobal("PI");
  160. }