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- /*
- ** $Id: lmathlib.c,v 1.23 1999/12/27 17:33:22 roberto Exp roberto $
- ** Standard mathematical library
- ** See Copyright Notice in lua.h
- */
- #include <stdlib.h>
- #include <math.h>
- #define LUA_REENTRANT
- #include "lauxlib.h"
- #include "lua.h"
- #include "lualib.h"
- #undef PI
- #define PI (3.14159265358979323846)
- #define RADIANS_PER_DEGREE (PI/180.0)
- /*
- ** If you want Lua to operate in radians (instead of degrees),
- ** define RADIANS
- */
- #ifdef RADIANS
- #define FROMRAD(a) (a)
- #define TORAD(a) (a)
- #else
- #define FROMRAD(a) ((a)/RADIANS_PER_DEGREE)
- #define TORAD(a) ((a)*RADIANS_PER_DEGREE)
- #endif
- static void math_abs (lua_State *L) {
- lua_pushnumber(L, fabs(luaL_check_number(L, 1)));
- }
- static void math_sin (lua_State *L) {
- lua_pushnumber(L, sin(TORAD(luaL_check_number(L, 1))));
- }
- static void math_cos (lua_State *L) {
- lua_pushnumber(L, cos(TORAD(luaL_check_number(L, 1))));
- }
- static void math_tan (lua_State *L) {
- lua_pushnumber(L, tan(TORAD(luaL_check_number(L, 1))));
- }
- static void math_asin (lua_State *L) {
- lua_pushnumber(L, FROMRAD(asin(luaL_check_number(L, 1))));
- }
- static void math_acos (lua_State *L) {
- lua_pushnumber(L, FROMRAD(acos(luaL_check_number(L, 1))));
- }
- static void math_atan (lua_State *L) {
- lua_pushnumber(L, FROMRAD(atan(luaL_check_number(L, 1))));
- }
- static void math_atan2 (lua_State *L) {
- lua_pushnumber(L, FROMRAD(atan2(luaL_check_number(L, 1), luaL_check_number(L, 2))));
- }
- static void math_ceil (lua_State *L) {
- lua_pushnumber(L, ceil(luaL_check_number(L, 1)));
- }
- static void math_floor (lua_State *L) {
- lua_pushnumber(L, floor(luaL_check_number(L, 1)));
- }
- static void math_mod (lua_State *L) {
- lua_pushnumber(L, fmod(luaL_check_number(L, 1), luaL_check_number(L, 2)));
- }
- static void math_sqrt (lua_State *L) {
- lua_pushnumber(L, sqrt(luaL_check_number(L, 1)));
- }
- static void math_pow (lua_State *L) {
- lua_pushnumber(L, pow(luaL_check_number(L, 1), luaL_check_number(L, 2)));
- }
- static void math_log (lua_State *L) {
- lua_pushnumber(L, log(luaL_check_number(L, 1)));
- }
- static void math_log10 (lua_State *L) {
- lua_pushnumber(L, log10(luaL_check_number(L, 1)));
- }
- static void math_exp (lua_State *L) {
- lua_pushnumber(L, exp(luaL_check_number(L, 1)));
- }
- static void math_deg (lua_State *L) {
- lua_pushnumber(L, luaL_check_number(L, 1)/RADIANS_PER_DEGREE);
- }
- static void math_rad (lua_State *L) {
- lua_pushnumber(L, luaL_check_number(L, 1)*RADIANS_PER_DEGREE);
- }
- static void math_frexp (lua_State *L) {
- int e;
- lua_pushnumber(L, frexp(luaL_check_number(L, 1), &e));
- lua_pushnumber(L, e);
- }
- static void math_ldexp (lua_State *L) {
- lua_pushnumber(L, ldexp(luaL_check_number(L, 1), luaL_check_int(L, 2)));
- }
- static void math_min (lua_State *L) {
- int i = 1;
- double dmin = luaL_check_number(L, i);
- while (lua_getparam(L, ++i) != LUA_NOOBJECT) {
- double d = luaL_check_number(L, i);
- if (d < dmin)
- dmin = d;
- }
- lua_pushnumber(L, dmin);
- }
- static void math_max (lua_State *L) {
- int i = 1;
- double dmax = luaL_check_number(L, i);
- while (lua_getparam(L, ++i) != LUA_NOOBJECT) {
- double d = luaL_check_number(L, i);
- if (d > dmax)
- dmax = d;
- }
- lua_pushnumber(L, dmax);
- }
- static void math_random (lua_State *L) {
- /* the '%' avoids the (rare) case of r==1, and is needed also because on
- some systems (SunOS!) "rand()" may return a value larger than RAND_MAX */
- double r = (double)(rand()%RAND_MAX) / (double)RAND_MAX;
- if (lua_getparam(L, 1) == LUA_NOOBJECT) /* no arguments? */
- lua_pushnumber(L, r); /* Number between 0 and 1 */
- else {
- int l, u; /* lower & upper limits */
- if (lua_getparam(L, 2) == LUA_NOOBJECT) { /* only one argument? */
- l = 1;
- u = luaL_check_int(L, 1);
- }
- else { /* two arguments */
- l = luaL_check_int(L, 1);
- u = luaL_check_int(L, 2);
- }
- luaL_arg_check(L, l<=u, 1, "interval is empty");
- lua_pushnumber(L, (int)(r*(u-l+1))+l); /* integer between `l' and `u' */
- }
- }
- static void math_randomseed (lua_State *L) {
- srand(luaL_check_int(L, 1));
- }
- static const struct luaL_reg mathlib[] = {
- {"abs", math_abs},
- {"sin", math_sin},
- {"cos", math_cos},
- {"tan", math_tan},
- {"asin", math_asin},
- {"acos", math_acos},
- {"atan", math_atan},
- {"atan2", math_atan2},
- {"ceil", math_ceil},
- {"floor", math_floor},
- {"mod", math_mod},
- {"frexp", math_frexp},
- {"ldexp", math_ldexp},
- {"sqrt", math_sqrt},
- {"min", math_min},
- {"max", math_max},
- {"log", math_log},
- {"log10", math_log10},
- {"exp", math_exp},
- {"deg", math_deg},
- {"rad", math_rad},
- {"random", math_random},
- {"randomseed", math_randomseed}
- };
- /*
- ** Open math library
- */
- void lua_mathlibopen (lua_State *L) {
- luaL_openl(L, mathlib);
- lua_pushcfunction(L, math_pow);
- lua_pushnumber(L, 0); /* to get its tag */
- lua_settagmethod(L, lua_tag(L, lua_pop(L)), "pow");
- lua_pushnumber(L, PI); lua_setglobal(L, "PI");
- }
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