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- /*
- ** $Id: ltable.c,v 1.38 2000/03/29 20:19:20 roberto Exp roberto $
- ** Lua tables (hash)
- ** See Copyright Notice in lua.h
- */
- /*
- ** Implementation of tables (aka arrays, objects, or hash tables);
- ** uses a mix of chained scatter table with Brent's variation.
- ** A main invariant of these tables is that, if an element is not
- ** in its main position (i.e. the `original' position that its hash gives
- ** to it), then the colliding element is in its own main position.
- ** In other words, there are collisions only when two elements have the
- ** same main position (i.e. the same hash values for that table size).
- ** Because of that, the load factor of these tables can be 100% without
- ** performance penalties.
- */
- #define LUA_REENTRANT
- #include "lauxlib.h"
- #include "lmem.h"
- #include "lobject.h"
- #include "lstate.h"
- #include "ltable.h"
- #include "lua.h"
- #define gcsize(L, n) numblocks(L, n*2, sizeof(Hash))
- #define TagDefault TAG_TABLE
- /*
- ** returns the `main' position of an element in a table (that is, the index
- ** of its hash value)
- */
- Node *luaH_mainposition (const Hash *t, const TObject *key) {
- unsigned long h;
- switch (ttype(key)) {
- case TAG_NUMBER:
- h = (unsigned long)(long)nvalue(key);
- break;
- case TAG_STRING: case TAG_USERDATA:
- h = tsvalue(key)->hash;
- break;
- case TAG_TABLE:
- h = IntPoint(L, avalue(key));
- break;
- case TAG_LCLOSURE: case TAG_CCLOSURE:
- h = IntPoint(L, clvalue(key));
- break;
- default:
- return NULL; /* invalid key */
- }
- LUA_ASSERT(L, h%(unsigned int)t->size == (h&((unsigned int)t->size-1)),
- "a&(x-1) == a%x, for x power of 2");
- return &t->node[h&((unsigned int)t->size-1)];
- }
- const TObject *luaH_get (lua_State *L, const Hash *t, const TObject *key) {
- Node *n = luaH_mainposition(t, key);
- if (!n)
- lua_error(L, "unexpected type to index table");
- else do {
- if (luaO_equalObj(key, &n->key))
- return &n->val;
- n = n->next;
- } while (n);
- return &luaO_nilobject; /* key not found */
- }
- int luaH_pos (lua_State *L, const Hash *t, const TObject *key) {
- const TObject *v = luaH_get(L, t, key);
- return (v == &luaO_nilobject) ? -1 : /* key not found */
- (int)(((const char *)v - (const char *)(&t->node[0].val))/sizeof(Node));
- }
- static Node *hashnodecreate (lua_State *L, int nhash) {
- Node *v = luaM_newvector(L, nhash, Node);
- int i;
- for (i=0; i<nhash; i++) {
- ttype(&v[i].key) = ttype(&v[i].val) = TAG_NIL;
- v[i].next = NULL;
- }
- return v;
- }
- static void setnodevector (lua_State *L, Hash *t, int size) {
- t->node = hashnodecreate(L, size);
- t->size = size;
- t->firstfree = &t->node[size-1]; /* first free position to be used */
- L->nblocks += gcsize(L, size);
- }
- Hash *luaH_new (lua_State *L, int size) {
- Hash *t = luaM_new(L, Hash);
- setnodevector(L, t, luaO_power2(size));
- t->htag = TagDefault;
- t->next = L->roottable;
- L->roottable = t;
- t->marked = 0;
- return t;
- }
- void luaH_free (lua_State *L, Hash *t) {
- L->nblocks -= gcsize(L, t->size);
- luaM_free(L, t->node);
- luaM_free(L, t);
- }
- static int newsize (const Hash *t) {
- Node *v = t->node;
- int size = t->size;
- int realuse = 0;
- int i;
- for (i=0; i<size; i++) {
- if (ttype(&v[i].val) != TAG_NIL)
- realuse++;
- }
- return luaO_power2(realuse+realuse/4+1);
- }
- static void rehash (lua_State *L, Hash *t) {
- int oldsize = t->size;
- Node *nold = t->node;
- int i;
- L->nblocks -= gcsize(L, oldsize);
- setnodevector(L, t, newsize(t)); /* create new array of nodes */
- for (i=0; i<oldsize; i++) {
- Node *old = nold+i;
- if (ttype(&old->val) != TAG_NIL)
- luaH_set(L, t, &old->key, &old->val);
- }
- luaM_free(L, nold); /* free old array */
- }
- /*
- ** sets a pair key-value in a hash table; first, check whether key is
- ** already present; if not, check whether key's main position is free;
- ** if not, check whether colliding node is in its main position or not;
- ** if it is not, move colliding node to an empty place and put new pair
- ** in its main position; otherwise (colliding node is in its main position),
- ** new pair goes to an empty position.
- ** Tricky point: the only place where an old element is moved is when
- ** we move the colliding node to an empty place; nevertheless, its old
- ** value is still in that position until we set the value for the new
- ** pair; therefore, even when `val' points to an element of this table
- ** (this happens when we use `luaH_move'), there is no problem.
- */
- void luaH_set (lua_State *L, Hash *t, const TObject *key, const TObject *val) {
- Node *mp = luaH_mainposition(t, key);
- Node *n = mp;
- if (!mp)
- lua_error(L, "unexpected type to index table");
- do { /* check whether `key' is somewhere in the chain */
- if (luaO_equalObj(key, &n->key)) {
- n->val = *val; /* update value */
- return; /* that's all */
- }
- else n = n->next;
- } while (n);
- /* `key' not found; must insert it */
- if (ttype(&mp->key) != TAG_NIL) { /* main position is not free? */
- Node *othern; /* main position of colliding node */
- n = t->firstfree; /* get a free place */
- /* is colliding node out of its main position? (can only happens if
- its position if after "firstfree") */
- if (mp > n && (othern=luaH_mainposition(t, &mp->key)) != mp) {
- /* yes; move colliding node into free position */
- while (othern->next != mp) othern = othern->next; /* find previous */
- othern->next = n; /* redo the chain with `n' in place of `mp' */
- *n = *mp; /* copy colliding node into free pos. (mp->next also goes) */
- mp->next = NULL; /* now `mp' is free */
- }
- else { /* colliding node is in its own main position */
- /* new node will go into free position */
- n->next = mp->next; /* chain new position */
- mp->next = n;
- mp = n;
- }
- }
- mp->key = *key;
- mp->val = *val;
- for (;;) { /* check free places */
- if (ttype(&t->firstfree->key) == TAG_NIL)
- return; /* OK; table still has a free place */
- else if (t->firstfree == t->node) break; /* cannot decrement from here */
- else (t->firstfree)--;
- }
- rehash(L, t); /* no more free places */
- }
- void luaH_setint (lua_State *L, Hash *t, int key, const TObject *val) {
- TObject index;
- ttype(&index) = TAG_NUMBER;
- nvalue(&index) = key;
- luaH_set(L, t, &index, val);
- }
- const TObject *luaH_getint (lua_State *L, const Hash *t, int key) {
- TObject index;
- ttype(&index) = TAG_NUMBER;
- nvalue(&index) = key;
- return luaH_get(L, t, &index);
- }
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