123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302 |
- /*
- ** $Id: ltable.c,v 1.82 2001/06/26 13:20:45 roberto Exp roberto $
- ** Lua tables (hash)
- ** See Copyright Notice in lua.h
- */
- /*
- ** Implementation of tables (aka arrays, objects, or hash tables);
- ** uses a mix of chained scatter table with Brent's variation.
- ** A main invariant of these tables is that, if an element is not
- ** in its main position (i.e. the `original' position that its hash gives
- ** to it), then the colliding element is in its own main position.
- ** In other words, there are collisions only when two elements have the
- ** same main position (i.e. the same hash values for that table size).
- ** Because of that, the load factor of these tables can be 100% without
- ** performance penalties.
- */
- #define LUA_PRIVATE
- #include "lua.h"
- #include "ldo.h"
- #include "lmem.h"
- #include "lobject.h"
- #include "lstate.h"
- #include "ltable.h"
- #define TagDefault LUA_TTABLE
- #define hashnum(t,n) (node(t, lmod((lu_hash)(ls_hash)(n), t->size)))
- #define hashstr(t,str) (node(t, lmod((str)->tsv.hash, t->size)))
- #define hashpointer(t,p) (node(t, lmod(IntPoint(p), t->size)))
- /*
- ** returns the `main' position of an element in a table (that is, the index
- ** of its hash value)
- */
- Node *luaH_mainposition (const Hash *t, const TObject *key) {
- switch (ttype(key)) {
- case LUA_TNUMBER:
- return hashnum(t, nvalue(key));
- case LUA_TSTRING:
- return hashstr(t, tsvalue(key));
- default: /* all other types are hashed as (void *) */
- return hashpointer(t, tsvalue(key));
- }
- }
- Node *luaH_next (lua_State *L, Hash *t, const TObject *key) {
- int i;
- if (ttype(key) == LUA_TNIL)
- i = 0; /* first iteration */
- else {
- const TObject *v = luaH_get(t, key);
- if (v == &luaO_nilobject)
- luaD_error(L, l_s("invalid key for `next'"));
- i = (int)(((const lu_byte *)v -
- (const lu_byte *)(val(node(t, 0)))) / sizeof(Node)) + 1;
- }
- for (; i<t->size; i++) {
- Node *n = node(t, i);
- if (ttype(val(n)) != LUA_TNIL)
- return n;
- }
- return NULL; /* no more elements */
- }
- int luaH_nexti (Hash *t, int i) {
- while ((++i)<t->size) {
- if (ttype(val(node(t, i))) != LUA_TNIL) /* a non-nil value? */
- return i;
- }
- return -1; /* no more elements */
- }
- #define check_grow(L, p, n) \
- if ((p) >= MAX_INT/(n)) luaD_error(L, l_s("table overflow"));
- /*
- ** returns smaller power of 2 larger than `n' (minimum is MINPOWER2)
- */
- static int power2 (lua_State *L, int n) {
- int p = MINPOWER2;
- while (p <= n) {
- check_grow(L, p, 2);
- p *= 2;
- }
- return p;
- }
- static void setnodevector (lua_State *L, Hash *t, int size) {
- int i;
- t->node = luaM_newvector(L, size, Node);
- for (i=0; i<size; i++) {
- t->node[i].next = NULL;
- setnilvalue(key(node(t, i)));
- setnilvalue(val(node(t, i)));
- }
- t->size = size;
- t->firstfree = node(t, size-1); /* first free position to be used */
- }
- Hash *luaH_new (lua_State *L, int size) {
- Hash *t = luaM_new(L, Hash);
- t->htag = TagDefault;
- t->next = G(L)->roottable;
- G(L)->roottable = t;
- t->mark = t;
- t->size = 0;
- t->weakmode = 0;
- t->node = NULL;
- setnodevector(L, t, power2(L, size));
- return t;
- }
- void luaH_free (lua_State *L, Hash *t) {
- luaM_freearray(L, t->node, t->size, Node);
- luaM_freelem(L, t, Hash);
- }
- static int numuse (const Hash *t) {
- Node *v = t->node;
- int size = t->size;
- int realuse = 0;
- int i;
- for (i=0; i<size; i++) {
- if (ttype(&v[i].val) != LUA_TNIL)
- realuse++;
- }
- return realuse;
- }
- static void rehash (lua_State *L, Hash *t) {
- int oldsize = t->size;
- Node *nold = t->node;
- int nelems = numuse(t);
- int i;
- lua_assert(nelems<=oldsize);
- if (nelems >= oldsize-oldsize/4) { /* using more than 3/4? */
- check_grow(L, oldsize, 2);
- setnodevector(L, t, oldsize*2); /* grow array */
- }
- else if (nelems <= oldsize/4 && /* less than 1/4? */
- oldsize > MINPOWER2)
- setnodevector(L, t, oldsize/2); /* shrink array */
- else
- setnodevector(L, t, oldsize); /* just rehash; keep the same size */
- for (i=0; i<oldsize; i++) {
- Node *old = nold+i;
- if (ttype(val(old)) != LUA_TNIL) {
- TObject *v = luaH_set(L, t, key(old));
- setobj(v, val(old));
- }
- }
- luaM_freearray(L, nold, oldsize, Node); /* free old array */
- }
- /*
- ** inserts a new key into a hash table; first, check whether key's main
- ** position is free. If not, check whether colliding node is in its main
- ** position or not: if it is not, move colliding node to an empty place and
- ** put new key in its main position; otherwise (colliding node is in its main
- ** position), new key goes to an empty position.
- */
- static TObject *newkey (lua_State *L, Hash *t, const TObject *key) {
- Node *mp = luaH_mainposition(t, key);
- if (ttype(val(mp)) != LUA_TNIL) { /* main position is not free? */
- Node *othern = luaH_mainposition(t, key(mp)); /* `mp' of colliding node */
- Node *n = t->firstfree; /* get a free place */
- if (othern != mp) { /* is colliding node out of its main position? */
- /* yes; move colliding node into free position */
- while (othern->next != mp) othern = othern->next; /* find previous */
- othern->next = n; /* redo the chain with `n' in place of `mp' */
- *n = *mp; /* copy colliding node into free pos. (mp->next also goes) */
- mp->next = NULL; /* now `mp' is free */
- setnilvalue(val(mp));
- }
- else { /* colliding node is in its own main position */
- /* new node will go into free position */
- n->next = mp->next; /* chain new position */
- mp->next = n;
- mp = n;
- }
- }
- setobj(key(mp), key);
- lua_assert(ttype(val(mp)) == LUA_TNIL);
- for (;;) { /* correct `firstfree' */
- if (ttype(key(t->firstfree)) == LUA_TNIL)
- return val(mp); /* OK; table still has a free place */
- else if (t->firstfree == t->node) break; /* cannot decrement from here */
- else (t->firstfree)--;
- }
- rehash(L, t); /* no more free places */
- return luaH_set(L, t, key); /* `rehash' invalidates this insertion */
- }
- /*
- ** generic search function
- */
- static const TObject *luaH_getany (Hash *t, const TObject *key) {
- if (ttype(key) == LUA_TNIL) return &luaO_nilobject;
- else {
- Node *n = luaH_mainposition(t, key);
- do { /* check whether `key' is somewhere in the chain */
- if (luaO_equalObj(key(n), key)) return val(n); /* that's it */
- else n = n->next;
- } while (n);
- return &luaO_nilobject;
- }
- }
- /*
- ** search function for integers
- */
- const TObject *luaH_getnum (Hash *t, int key) {
- Node *n = hashnum(t, key);
- do { /* check whether `key' is somewhere in the chain */
- if (ttype(key(n)) == LUA_TNUMBER && nvalue(key(n)) == (lua_Number)key)
- return val(n); /* that's it */
- else n = n->next;
- } while (n);
- return &luaO_nilobject;
- }
- /*
- ** search function for strings
- */
- const TObject *luaH_getstr (Hash *t, TString *key) {
- Node *n = hashstr(t, key);
- do { /* check whether `key' is somewhere in the chain */
- if (ttype(key(n)) == LUA_TSTRING && tsvalue(key(n)) == key)
- return val(n); /* that's it */
- else n = n->next;
- } while (n);
- return &luaO_nilobject;
- }
- /*
- ** main search function
- */
- const TObject *luaH_get (Hash *t, const TObject *key) {
- switch (ttype(key)) {
- case LUA_TSTRING: return luaH_getstr(t, tsvalue(key));
- case LUA_TNUMBER: {
- int k = (int)nvalue(key);
- if ((lua_Number)k == nvalue(key)) /* is an integer index? */
- return luaH_getnum(t, k); /* use specialized version */
- /* else go through */
- }
- default: return luaH_getany(t, key);
- }
- }
- TObject *luaH_set (lua_State *L, Hash *t, const TObject *key) {
- const TObject *p = luaH_get(t, key);
- if (p != &luaO_nilobject) return (TObject *)p;
- else if (ttype(key) == LUA_TNIL) luaD_error(L, l_s("table index is nil"));
- return newkey(L, t, key);
- }
- TObject *luaH_setstr (lua_State *L, Hash *t, TString *key) {
- const TObject *p = luaH_getstr(t, key);
- if (p != &luaO_nilobject) return (TObject *)p;
- else {
- TObject k;
- setsvalue(&k, key);
- return newkey(L, t, &k);
- }
- }
- TObject *luaH_setnum (lua_State *L, Hash *t, int key) {
- const TObject *p = luaH_getnum(t, key);
- if (p != &luaO_nilobject) return (TObject *)p;
- else {
- TObject k;
- setnvalue(&k, key);
- return newkey(L, t, &k);
- }
- }
|