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- /*
- ** $Id: ltable.h,v 1.33 2001/06/26 13:20:45 roberto Exp roberto $
- ** Lua tables (hash)
- ** See Copyright Notice in lua.h
- */
- #ifndef ltable_h
- #define ltable_h
- #include "lobject.h"
- #define node(_t,_i) (&(_t)->node[_i])
- #define key(_n) (&(_n)->key)
- #define val(_n) (&(_n)->val)
- const TObject *luaH_getnum (Hash *t, int key);
- TObject *luaH_setnum (lua_State *L, Hash *t, int key);
- const TObject *luaH_getstr (Hash *t, TString *key);
- TObject *luaH_setstr (lua_State *L, Hash *t, TString *key);
- const TObject *luaH_get (Hash *t, const TObject *key);
- TObject *luaH_set (lua_State *L, Hash *t, const TObject *key);
- Hash *luaH_new (lua_State *L, int nhash);
- void luaH_free (lua_State *L, Hash *t);
- Node *luaH_next (lua_State *L, Hash *t, const TObject *r);
- int luaH_nexti (Hash *t, int i);
- /* exported only for debugging */
- Node *luaH_mainposition (const Hash *t, const TObject *key);
- #endif
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