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- /*
- ** $Id: llimits.h,v 1.103 2013/02/20 14:08:56 roberto Exp $
- ** Limits, basic types, and some other `installation-dependent' definitions
- ** See Copyright Notice in lua.h
- */
- #ifndef llimits_h
- #define llimits_h
- #include <limits.h>
- #include <stddef.h>
- #include "lua.h"
- typedef unsigned LUA_INT32 lu_int32;
- typedef LUAI_UMEM lu_mem;
- typedef LUAI_MEM l_mem;
- /* chars used as small naturals (so that `char' is reserved for characters) */
- typedef unsigned char lu_byte;
- #define MAX_SIZET ((size_t)(~(size_t)0)-2)
- #define MAX_LUMEM ((lu_mem)(~(lu_mem)0)-2)
- #define MAX_LMEM ((l_mem) ((MAX_LUMEM >> 1) - 2))
- #define MAX_INT (INT_MAX-2) /* maximum value of an int (-2 for safety) */
- /*
- ** conversion of pointer to integer
- ** this is for hashing only; there is no problem if the integer
- ** cannot hold the whole pointer value
- */
- #define IntPoint(p) ((unsigned int)(lu_mem)(p))
- /* type to ensure maximum alignment */
- #if !defined(LUAI_USER_ALIGNMENT_T)
- #define LUAI_USER_ALIGNMENT_T union { double u; void *s; long l; }
- #endif
- typedef LUAI_USER_ALIGNMENT_T L_Umaxalign;
- /* result of a `usual argument conversion' over lua_Number */
- typedef LUAI_UACNUMBER l_uacNumber;
- /* internal assertions for in-house debugging */
- #if defined(lua_assert)
- #define check_exp(c,e) (lua_assert(c), (e))
- /* to avoid problems with conditions too long */
- #define lua_longassert(c) { if (!(c)) lua_assert(0); }
- #else
- #define lua_assert(c) ((void)0)
- #define check_exp(c,e) (e)
- #define lua_longassert(c) ((void)0)
- #endif
- /*
- ** assertion for checking API calls
- */
- #if !defined(luai_apicheck)
- #if defined(LUA_USE_APICHECK)
- #include <assert.h>
- #define luai_apicheck(L,e) assert(e)
- #else
- #define luai_apicheck(L,e) lua_assert(e)
- #endif
- #endif
- #define api_check(l,e,msg) luai_apicheck(l,(e) && msg)
- #if !defined(UNUSED)
- #define UNUSED(x) ((void)(x)) /* to avoid warnings */
- #endif
- #define cast(t, exp) ((t)(exp))
- #define cast_byte(i) cast(lu_byte, (i))
- #define cast_num(i) cast(lua_Number, (i))
- #define cast_int(i) cast(int, (i))
- #define cast_uchar(i) cast(unsigned char, (i))
- /*
- ** non-return type
- */
- #if defined(__GNUC__)
- #define l_noret void __attribute__((noreturn))
- #elif defined(_MSC_VER)
- #define l_noret void __declspec(noreturn)
- #else
- #define l_noret void
- #endif
- /*
- ** maximum depth for nested C calls and syntactical nested non-terminals
- ** in a program. (Value must fit in an unsigned short int.)
- */
- #if !defined(LUAI_MAXCCALLS)
- #define LUAI_MAXCCALLS 200
- #endif
- /*
- ** maximum number of upvalues in a closure (both C and Lua). (Value
- ** must fit in an unsigned char.)
- */
- #define MAXUPVAL UCHAR_MAX
- /*
- ** type for virtual-machine instructions
- ** must be an unsigned with (at least) 4 bytes (see details in lopcodes.h)
- */
- typedef lu_int32 Instruction;
- /* maximum stack for a Lua function */
- #define MAXSTACK 250
- /* minimum size for the string table (must be power of 2) */
- #if !defined(MINSTRTABSIZE)
- #define MINSTRTABSIZE 32
- #endif
- /* minimum size for string buffer */
- #if !defined(LUA_MINBUFFER)
- #define LUA_MINBUFFER 32
- #endif
- #if !defined(lua_lock)
- #define lua_lock(L) ((void) 0)
- #define lua_unlock(L) ((void) 0)
- #endif
- #if !defined(luai_threadyield)
- #define luai_threadyield(L) {lua_unlock(L); lua_lock(L);}
- #endif
- /*
- ** these macros allow user-specific actions on threads when you defined
- ** LUAI_EXTRASPACE and need to do something extra when a thread is
- ** created/deleted/resumed/yielded.
- */
- #if !defined(luai_userstateopen)
- #define luai_userstateopen(L) ((void)L)
- #endif
- #if !defined(luai_userstateclose)
- #define luai_userstateclose(L) ((void)L)
- #endif
- #if !defined(luai_userstatethread)
- #define luai_userstatethread(L,L1) ((void)L)
- #endif
- #if !defined(luai_userstatefree)
- #define luai_userstatefree(L,L1) ((void)L)
- #endif
- #if !defined(luai_userstateresume)
- #define luai_userstateresume(L,n) ((void)L)
- #endif
- #if !defined(luai_userstateyield)
- #define luai_userstateyield(L,n) ((void)L)
- #endif
- /*
- ** lua_number2int is a macro to convert lua_Number to int.
- ** lua_number2integer is a macro to convert lua_Number to lua_Integer.
- ** lua_number2unsigned is a macro to convert a lua_Number to a lua_Unsigned.
- ** lua_unsigned2number is a macro to convert a lua_Unsigned to a lua_Number.
- ** luai_hashnum is a macro to hash a lua_Number value into an integer.
- ** The hash must be deterministic and give reasonable values for
- ** both small and large values (outside the range of integers).
- */
- #if defined(MS_ASMTRICK) || defined(LUA_MSASMTRICK) /* { */
- /* trick with Microsoft assembler for X86 */
- #define lua_number2int(i,n) __asm {__asm fld n __asm fistp i}
- #define lua_number2integer(i,n) lua_number2int(i, n)
- #define lua_number2unsigned(i,n) \
- {__int64 l; __asm {__asm fld n __asm fistp l} i = (unsigned int)l;}
- #elif defined(LUA_IEEE754TRICK) /* }{ */
- /* the next trick should work on any machine using IEEE754 with
- a 32-bit int type */
- union luai_Cast { double l_d; LUA_INT32 l_p[2]; };
- #if !defined(LUA_IEEEENDIAN) /* { */
- #define LUAI_EXTRAIEEE \
- static const union luai_Cast ieeeendian = {-(33.0 + 6755399441055744.0)};
- #define LUA_IEEEENDIANLOC (ieeeendian.l_p[1] == 33)
- #else
- #define LUA_IEEEENDIANLOC LUA_IEEEENDIAN
- #define LUAI_EXTRAIEEE /* empty */
- #endif /* } */
- #define lua_number2int32(i,n,t) \
- { LUAI_EXTRAIEEE \
- volatile union luai_Cast u; u.l_d = (n) + 6755399441055744.0; \
- (i) = (t)u.l_p[LUA_IEEEENDIANLOC]; }
- #define luai_hashnum(i,n) \
- { volatile union luai_Cast u; u.l_d = (n) + 1.0; /* avoid -0 */ \
- (i) = u.l_p[0]; (i) += u.l_p[1]; } /* add double bits for his hash */
- #define lua_number2int(i,n) lua_number2int32(i, n, int)
- #define lua_number2unsigned(i,n) lua_number2int32(i, n, lua_Unsigned)
- /* the trick can be expanded to lua_Integer when it is a 32-bit value */
- #if defined(LUA_IEEELL)
- #define lua_number2integer(i,n) lua_number2int32(i, n, lua_Integer)
- #endif
- #endif /* } */
- /* the following definitions always work, but may be slow */
- #if !defined(lua_number2int)
- #define lua_number2int(i,n) ((i)=(int)(n))
- #endif
- #if !defined(lua_number2integer)
- #define lua_number2integer(i,n) ((i)=(lua_Integer)(n))
- #endif
- #if !defined(lua_number2unsigned) /* { */
- /* the following definition assures proper modulo behavior */
- #if defined(LUA_NUMBER_DOUBLE) || defined(LUA_NUMBER_FLOAT)
- #include <math.h>
- #define SUPUNSIGNED ((lua_Number)(~(lua_Unsigned)0) + 1)
- #define lua_number2unsigned(i,n) \
- ((i)=(lua_Unsigned)((n) - floor((n)/SUPUNSIGNED)*SUPUNSIGNED))
- #else
- #define lua_number2unsigned(i,n) ((i)=(lua_Unsigned)(n))
- #endif
- #endif /* } */
- #if !defined(lua_unsigned2number)
- /* on several machines, coercion from unsigned to double is slow,
- so it may be worth to avoid */
- #define lua_unsigned2number(u) \
- (((u) <= (lua_Unsigned)INT_MAX) ? (lua_Number)(int)(u) : (lua_Number)(u))
- #endif
- #if defined(ltable_c) && !defined(luai_hashnum)
- #include <float.h>
- #include <math.h>
- #define luai_hashnum(i,n) { int e; \
- n = l_mathop(frexp)(n, &e) * (lua_Number)(INT_MAX - DBL_MAX_EXP); \
- lua_number2int(i, n); i += e; }
- #endif
- /*
- ** macro to control inclusion of some hard tests on stack reallocation
- */
- #if !defined(HARDSTACKTESTS)
- #define condmovestack(L) ((void)0)
- #else
- /* realloc stack keeping its size */
- #define condmovestack(L) luaD_reallocstack((L), (L)->stacksize)
- #endif
- #if !defined(HARDMEMTESTS)
- #define condchangemem(L) condmovestack(L)
- #else
- #define condchangemem(L) \
- ((void)(!(G(L)->gcrunning) || (luaC_fullgc(L, 0), 1)))
- #endif
- #endif
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