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- % $Id: manual.tex,v 1.63 2002/11/18 14:39:34 roberto Exp roberto $
- %{[(
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- \newcommand{\NOTE}{\par\medskip\noindent\emph{NOTE}: }
- \makeindex
- \begin{document}
- %{===============================================================
- \thispagestyle{empty}
- \pagestyle{empty}
- {
- \parindent=0pt
- \vglue1.5in
- {\LARGE\bf
- The Lua Programming Language}
- \hfill
- \vskip4pt \hrule height 4pt width \hsize \vskip4pt
- \hfill
- Reference Manual for Lua version \Version
- \\
- \null
- \hfill
- Last revised on \today
- \\
- \vfill
- \centering
- \includegraphics[width=0.7\textwidth]{nolabel.ps}
- \vfill
- \vskip4pt \hrule height 2pt width \hsize
- }
- \newpage
- \begin{quotation}
- \parskip=10pt
- \parindent=0pt
- \footnotesize
- \null\vfill
- \noindent
- Copyright \copyright\ 2002 Tecgraf, PUC-Rio. All rights reserved.
- Permission is hereby granted, free of charge,
- to any person obtaining a copy of this software
- and associated documentation files (the "Software"),
- to deal in the Software without restriction,
- including without limitation the rights to use, copy, modify,
- merge, publish, distribute, sublicense,
- and/or sell copies of the Software,
- and to permit persons to whom the Software is furnished to do so,
- subject to the following conditions:
- The above copyright notice and this permission notice shall be
- included in all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- EXPRESS OR IMPLIED,
- INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
- IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
- FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
- WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
- ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE
- OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- Copies of this manual can be obtained at
- Lua's official web site,
- \verb|www.lua.org|.
- \bigskip
- The Lua logo was designed by A. Nakonechny.
- Copyright \copyright\ 1998. All rights reserved.
- \end{quotation}
- %}===============================================================
- \newpage
- \title{\Large\bf Reference Manual of the Programming Language Lua \Version}
- \author{%
- Roberto Ierusalimschy\qquad
- Luiz Henrique de Figueiredo\qquad
- Waldemar Celes
- \vspace{1.0ex}\\
- \smallskip
- \small\tt [email protected]
- \vspace{2.0ex}\\
- %MCC 08/95 ---
- \tecgraf\ --- Computer Science Department --- PUC-Rio
- }
- %\date{{\small \tt\$Date: 2002/11/18 14:39:34 $ $}}
- \maketitle
- \pagestyle{plain}
- \pagenumbering{roman}
- \begin{abstract}
- \noindent
- Lua is a powerful, light-weight programming language
- designed for extending applications.
- Lua is also frequently used as a general-purpose, stand-alone language.
- Lua combines simple procedural syntax
- (similar to Pascal)
- with
- powerful data description constructs
- based on associative arrays and extensible semantics.
- Lua is
- dynamically typed,
- interpreted from opcodes,
- and has automatic memory management with garbage collection,
- making it ideal for
- configuration,
- scripting,
- and
- rapid prototyping.
- This document describes version \Version\ of the Lua programming language
- and the Application Program Interface (API)
- that allows interaction between Lua programs and their host C~programs.
- \end{abstract}
- \def\abstractname{Resumo}
- \begin{abstract}
- \noindent
- Lua \'e uma linguagem de programa\c{c}\~ao
- poderosa e leve,
- projetada para estender aplica\c{c}\~oes.
- Lua tamb\'em \'e frequentemente usada como uma linguagem de prop\'osito geral.
- Lua combina programa\c{c}\~ao procedural
- (com sintaxe semelhante \`a de Pascal)
- com
- poderosas constru\c{c}\~oes para descri\c{c}\~ao de dados,
- baseadas em tabelas associativas e sem\^antica extens\'\i vel.
- Lua \'e
- tipada dinamicamente,
- interpretada a partir de \emph{opcodes},
- e tem gerenciamento autom\'atico de mem\'oria com coleta de lixo.
- Essas caracter\'{\i}sticas fazem de Lua uma linguagem ideal para
- configura\c{c}\~ao,
- automa\c{c}\~ao (\emph{scripting})
- e prototipagem r\'apida.
- Este documento descreve a vers\~ao \Version\ da linguagem de
- programa\c{c}\~ao Lua e a Interface de Programa\c{c}\~ao (API) que permite
- a intera\c{c}\~ao entre programas Lua e programas C~hospedeiros.
- \end{abstract}
- \newpage
- \null
- \newpage
- \tableofcontents
- \newpage
- \setcounter{page}{1}
- \pagestyle{plain}
- \pagenumbering{arabic}
- %------------------------------------------------------------------------------
- \section{Introduction}
- Lua is an extension programming language designed to support
- general procedural programming with data description
- facilities.
- Lua is intended to be used as a powerful, light-weight
- configuration language for any program that needs one.
- Lua is implemented as a library, written in C.
- Being an extension language, Lua has no notion of a ``main'' program:
- it only works \emph{embedded} in a host client,
- called the \emph{embedding program} or simply the \emph{host}.
- This host program can invoke functions to execute a piece of Lua code,
- can write and read Lua variables,
- and can register C~functions to be called by Lua code.
- Through the use of C~functions, Lua can be augmented to cope with
- a wide range of different domains,
- thus creating customized programming languages sharing a syntactical framework.
- Lua is free software,
- and is provided as usual with no guarantees,
- as stated in its copyright notice.
- The implementation described in this manual is available
- at Lua's official web site, \verb|www.lua.org|.
- Like any other reference manual,
- this document is dry in places.
- For a discussion of the decisions behind the design of Lua,
- see the papers below,
- which are available at Lua's web site.
- \begin{itemize}
- \item
- R.~Ierusalimschy, L.~H.~de Figueiredo, and W.~Celes.
- Lua---an extensible extension language.
- \emph{Software: Practice \& Experience} {\bf 26} \#6 (1996) 635--652.
- \item
- L.~H.~de Figueiredo, R.~Ierusalimschy, and W.~Celes.
- The design and implementation of a language for extending applications.
- \emph{Proceedings of XXI Brazilian Seminar on Software and Hardware} (1994) 273--283.
- \item
- L.~H.~de Figueiredo, R.~Ierusalimschy, and W.~Celes.
- Lua: an extensible embedded language.
- \emph{Dr. Dobb's Journal} {\bf 21} \#12 (Dec 1996) 26--33.
- \item
- R.~Ierusalimschy, L.~H.~de Figueiredo, and W.~Celes.
- The evolution of an extension language: a history of Lua,
- \emph{Proceedings of V Brazilian Symposium on Programming Languages} (2001) B-14--B-28.
- \end{itemize}
- Lua means ``moon'' in Portuguese.
- %------------------------------------------------------------------------------
- \section{Lua Concepts}\label{concepts}
- This section describes the main concepts of Lua as a language.
- The syntax and semantics of Lua are described in \See{language}.
- The discussion below is not purely conceptual;
- it includes references to the C~API \see{API},
- because Lua is designed to be embedded in host programs.
- It also includes references to the standard libraries \see{libraries}.
- \subsection{Environment and Chunks}
- All statements in Lua are executed in a \Def{global environment}.
- This environment is initialized with a call from the embedding program to
- \verb|lua_open| and
- persists until a call to \verb|lua_close|
- or the end of the embedding program.
- The host program can create multiple independent global
- environments, and freely switch between them \see{mangstate}.
- The unit of execution of Lua is called a \Def{chunk}.
- A chunk is simply a sequence of statements.
- Statements are described in \See{stats}.
- A chunk may be stored in a file or in a string inside the host program.
- When a chunk is executed, first it is pre-compiled into opcodes for
- a virtual machine,
- and then the compiled statements are executed
- by an interpreter for the virtual machine.
- All modifications a chunk makes to the global environment persist
- after the chunk ends.
- Chunks may also be pre-compiled into binary form and stored in files;
- see program \IndexVerb{luac} for details.
- Programs in source and compiled forms are interchangeable;
- Lua automatically detects the file type and acts accordingly.
- \index{pre-compilation}
- \subsection{Table of Globals} \label{global-table}
- ????
- \subsection{\Index{Values and Types}} \label{TypesSec}
- Lua is a \emph{dynamically typed language}.
- That means that
- variables do not have types; only values do.
- There are no type definitions in the language.
- All values carry their own type.
- There are eight \Index{basic types} in Lua:
- \Def{nil}, \Def{boolean}, \Def{number},
- \Def{string}, \Def{function}, \Def{userdata}, \Def{thread}, and \Def{table}.
- \emph{Nil} is the type of the value \nil,
- whose main property is to be different from any other value;
- usually it represents the absence of a useful value.
- \emph{Boolean} is the type of the values \False{} and \True.
- In Lua, both \nil{} and \False{} make a condition false,
- and any other value makes it true.
- \emph{Number} represents real (double-precision floating-point) numbers.
- \emph{String} represents arrays of characters.
- \index{eight-bit clean}
- Lua is 8-bit clean,
- and so strings may contain any 8-bit character,
- including embedded zeros (\verb|'\0'|) \see{lexical}.
- Functions are \emph{first-class values} in Lua.
- That means that functions can be stored in variables,
- passed as arguments to other functions, and returned as results.
- Lua can call (and manipulate) functions written in Lua and
- functions written in C
- \see{functioncall}.
- The type \emph{userdata} is provided to allow arbitrary C data to
- be stored in Lua variables.
- This type corresponds to a block of raw memory
- and has no pre-defined operations in Lua,
- except assignment and identity test.
- However, by using \emph{metatables},
- the programmer can define operations for userdata values
- \see{metatable}.
- Userdata values cannot be created or modified in Lua,
- only through the C~API.
- This guarantees the integrity of data owned by the host program.
- The type \Def{thread} represents independent threads of execution,
- and it is used to implement coroutines.
- (This is an experimental area; it needs more documentation,
- and is subject to changes in the future.)
- The type \emph{table} implements \Index{associative arrays},
- that is, \Index{arrays} that can be indexed not only with numbers,
- but with any value (except \nil).
- Moreover,
- tables can be \emph{heterogeneous},
- that is, they can contain values of all types.
- Tables are the sole data structuring mechanism in Lua;
- they may be used not only to represent ordinary arrays,
- but also symbol tables, sets, records, graphs, trees, etc.
- To represent \Index{records}, Lua uses the field name as an index.
- The language supports this representation by
- providing \verb|a.name| as syntactic sugar for \verb|a["name"]|.
- There are several convenient ways to create tables in Lua
- \see{tableconstructor}.
- Like indices, the value of a table field can be of any type.
- In particular,
- because functions are first class values,
- table fields may contain functions.
- So, tables may also carry \emph{methods} \see{func-def}.
- Tables, functions, and userdata values are \emph{objects}:
- variables do not actually \emph{contain} these values,
- only \emph{references} to them.
- Assignment, parameter passing, and function returns
- always manipulate references to these values,
- and do not imply any kind of copy.
- The library function \verb|type| returns a string describing the type
- of a given value \see{pdf-type}.
- \subsubsection{Metatables}
- Each table and userdata object in Lua may have a \Index{metatable}.
- You can change several aspects of the behavior
- of an object by setting specific fields in its metatable.
- For instance, when an object is the operand of an addition,
- Lua checks for a function in the field \verb|"__add"| in its metatable.
- If it finds one,
- Lua calls that function to perform the addition.
- We call the keys in a metatable \Index{events},
- and the values \Index{metamethods}.
- In the previous example, \verb|"add"| is the event,
- and the function is the metamethod that performs the addition.
- A metatable controls how an object behaves in arithmetic operations,
- order comparisons, concatenation, and indexing.
- A metatable can also define a function to be called when a userdata
- is garbage collected.
- \See{metatable} gives a detailed description of which events you
- can control with metatables.
- You can query and change the metatable of an object
- through the \verb|setmetatable| and \verb|getmetatable|
- functions \see{pdf-getmetatable}.
- \subsection{Coercion} \label{coercion}
- Lua provides automatic conversion between
- string and number values at run time.
- Any arithmetic operation applied to a string tries to convert
- that string to a number, following the usual rules.
- Conversely, whenever a number is used when a string is expected,
- the number is converted to a string, in a reasonable format.
- The format is chosen so that
- a conversion from number to string then back to number
- reproduces the original number \emph{exactly}.
- For complete control of how numbers are converted to strings,
- use the \verb|format| function \see{format}.
- \subsection{Variables}
- There are two kinds of variables in Lua:
- global variables
- and local variables.
- Variables are assumed to be global unless explicitly declared local
- \see{localvar}.
- Before the first assignment, the value of a variable is \nil.
- All global variables live as fields in ordinary Lua tables.
- Usually, globals live in a table called \Index{table of globals}.
- However, a function can individually change its global table,
- so that all global variables in that function will refer to that table.
- This mechanism allows the creation of \Index{namespaces} and other
- modularization facilities.
- \Index{Local variables} are lexically scoped.
- Therefore, local variables can be freely accessed by functions
- defined inside their scope \see{visibility}.
- \subsection{Garbage Collection}\label{GC}
- Lua does automatic memory management.
- That means that
- you do not have to worry about allocating memory for new objects
- and freeing it when the objects are no longer needed.
- Lua manages memory automatically by running
- a \Index{garbage collector} from time to time
- and
- collecting all dead objects
- (all objects that are no longer accessible from Lua).
- All objects in Lua are subject to automatic management:
- tables, userdata, functions, and strings.
- Using the C~API,
- you can set garbage-collector metamethods for userdata \see{metatable}.
- When it is about to free a userdata,
- Lua calls the metamethod associated with event \verb|gc| in the
- userdata's metatable.
- Using such facility, you can coordinate Lua's garbage collection
- with external resource management
- (such as closing files, network or database connections,
- or freeing your own memory).
- Lua uses two numbers to control its garbage-collection cycles.
- One number counts how many bytes of dynamic memory Lua is using,
- and the other is a threshold.
- When the number of bytes crosses the threshold,
- Lua runs the garbage collector,
- which reclaims the memory of all dead objects.
- The byte counter is corrected,
- and then the threshold is reset to twice the value of the byte counter.
- Through the C~API, you can query those numbers,
- and change the threshold \see{GC-API}.
- Setting the threshold to zero actually forces an immediate
- garbage-collection cycle,
- while setting it to a huge number effectively stops the garbage collector.
- Using Lua code you have a more limited control over garbage-collection cycles,
- through the functions \verb|gcinfo| and \verb|collectgarbage|
- \see{predefined}.
- \subsubsection{Weak Tables}\label{weak-table}
- A \IndexEmph{weak table} is a table whose elements are
- \IndexEmph{weak references}.
- A weak reference is ignored by the garbage collector.
- In other words,
- if the only references to an object are weak references,
- then the garbage collector will collect that object.
- A weak table can have weak keys, weak values, or both.
- A table with weak keys allows the collection of its keys,
- but prevents the collection of its values.
- A table with both weak keys and weak values allows the collection of
- both keys and values.
- In any case, if either the key or the value is collected,
- the whole pair is removed from the table.
- The weakness of a table is controled by the value of the
- \verb|__mode| field of its metatable.
- If the \verb|__mode| field is a string containing the \verb|k| character,
- the keys in the table are weak.
- If \verb|__mode| contains \verb|v|,
- the values in the table are weak.
- %------------------------------------------------------------------------------
- \section{The Language}\label{language}
- This section describes the lexis, the syntax, and the semantics of Lua.
- In other words,
- this section describes
- which tokens are valid,
- how they can be combined,
- and what their combinations mean.
- \subsection{Lexical Conventions} \label{lexical}
- \IndexEmph{Identifiers} in Lua can be any string of letters,
- digits, and underscores,
- not beginning with a digit.
- This coincides with the definition of identifiers in most languages.
- (The definition of letter depends on the current locale:
- any character considered alphabetic by the current locale
- can be used in an identifier.)
- The following \IndexEmph{keywords} are reserved,
- and cannot be used as identifiers:
- \index{reserved words}
- \begin{verbatim}
- and break do else elseif
- end false for function if
- in local nil not or
- repeat return then true until
- while
- \end{verbatim}
- Lua is a case-sensitive language:
- \T{and} is a reserved word, but \T{And} and \T{\'and}
- (if the locale permits) are two different, valid identifiers.
- As a convention, identifiers starting with an underscore followed by
- uppercase letters (such as \verb|_VERSION|)
- are reserved for internal variables.
- The following strings denote other \Index{tokens}:
- \begin{verbatim}
- + - * / ^ =
- ~= <= >= < > ==
- ( ) { } [ ]
- ; : , . .. ...
- \end{verbatim}
- \IndexEmph{Literal strings}
- can be delimited by matching single or double quotes,
- and can contain the C-like escape sequences
- `\verb|\a|' (bell),
- `\verb|\b|' (backspace),
- `\verb|\f|' (form feed),
- `\verb|\n|' (newline),
- `\verb|\r|' (carriage return),
- `\verb|\t|' (horizontal tab),
- `\verb|\v|' (vertical tab),
- `\verb|\\|' (backslash),
- `\verb|\"|' (double quote),
- `\verb|\'|' (single quote),
- and `\verb|\|\emph{newline}' (that is, a backslash followed by a real newline,
- which results in a newline in the string).
- A character in a string may also be specified by its numerical value,
- through the escape sequence `\verb|\|\emph{ddd}',
- where \emph{ddd} is a sequence of up to three \emph{decimal} digits.
- Strings in Lua may contain any 8-bit value, including embedded zeros,
- which can be specified as `\verb|\0|'.
- Literal strings can also be delimited by matching \verb|[[| $\ldots$ \verb|]]|.
- Literals in this bracketed form may run for several lines,
- may contain nested \verb|[[| $\ldots$ \verb|]]| pairs,
- and do not interpret escape sequences.
- For convenience,
- when the opening \verb|[[| is immediately followed by a newline,
- the newline is not included in the string. % ]]
- That form is specially convenient for
- writing strings that contain program pieces or
- other quoted strings.
- As an example, in a system using ASCII
- (in which `\verb|a|' is coded as~97,
- newline is coded as~10, and `\verb|1|' is coded as~49),
- the four literals below denote the same string:
- \begin{verbatim}
- (1) "alo\n123\""
- (2) '\97lo\10\04923"'
- (3) [[alo
- 123"]]
- (4) [[
- alo
- 123"]]
- \end{verbatim}
- \IndexEmph{Numerical constants} may be written with an optional decimal part
- and an optional decimal exponent.
- Examples of valid numerical constants are
- \begin{verbatim}
- 3 3.0 3.1416 314.16e-2 0.31416E1
- \end{verbatim}
- \IndexEmph{Comments} start anywhere outside a string with a
- double hyphen (\verb|--|);
- If the text after \verb|--| is different from \verb|[[|,
- the comment is a short comment,
- that runs until the end of the line.
- Otherwise, it is a long comment,
- that runs until the corresponding \verb|]]|.
- Long comments may run for several lines,
- and may contain nested \verb|[[| $\ldots$ \verb|]]| pairs.
- For convenience,
- the first line of a chunk is skipped if it starts with \verb|#|.
- This facility allows the use of Lua as a script interpreter
- in Unix systems \see{lua-sa}.
- \subsection{Variables}\label{variables}
- Variables are places that store values.
- %In Lua, variables are given by simple identifiers or by table fields.
- A single name can denote a global variable, a local variable,
- or a formal parameter in a function
- (formal parameters are just local variables):
- \begin{Produc}
- \produc{var}{\Nter{Name}}
- \end{Produc}%
- Square brackets are used to index a table:
- \begin{Produc}
- \produc{var}{prefixexp \ter{[} exp \ter{]}}
- \end{Produc}%
- The first expression should result in a table value,
- and the second expression identifies a specific entry inside that table.
- The syntax \verb|var.NAME| is just syntactic sugar for
- \verb|var["NAME"]|:
- \begin{Produc}
- \produc{var}{prefixexp \ter{.} \Nter{Name}}
- \end{Produc}%
- The expression denoting the table to be indexed has a restricted syntax;
- \See{expressions} for details.
- The meaning of assignments and evaluations of global and
- indexed variables can be changed via metatables.
- An assignment to a global variable \verb|x = val|
- is equivalent to the assignment
- \verb|_glob.x = val|,
- where \verb|_glob| is the table of globals of the running function
- (\see{global-table} for a discussion about the table of globals).
- An assignment to an indexed variable \verb|t[i] = val| is equivalent to
- \verb|settable_event(t,i,val)|.
- An access to a global variable \verb|x|
- is equivalent to \verb|_glob.x|
- (again, \see{global-table} for a discussion about \verb|_glob|).
- An access to an indexed variable \verb|t[i]| is equivalent to
- a call \verb|gettable_event(t,i)|.
- See \See{metatable} for a complete description of the
- \verb|settable_event| and \verb|gettable_event| functions.
- (These functions are not defined in Lua.
- We use them here only for explanatory purposes.)
- \subsection{Statements}\label{stats}
- Lua supports an almost conventional set of \Index{statements},
- similar to those in Pascal or C.
- The conventional commands include
- assignment, control structures, and procedure calls.
- Non-conventional commands include table constructors
- and variable declarations.
- \subsubsection{Chunks}\label{chunks}
- The unit of execution of Lua is called a \Def{chunk}.
- A chunk is simply a sequence of statements,
- which are executed sequentially.
- Each statement can be optionally followed by a semicolon:
- \begin{Produc}
- \produc{chunk}{\rep{stat \opt{\ter{;}}}}
- \end{Produc}%
- \subsubsection{Blocks}
- A \Index{block} is a list of statements;
- syntactically, a block is equal to a chunk:
- \begin{Produc}
- \produc{block}{chunk}
- \end{Produc}%
- A block may be explicitly delimited to produce a single statement:
- \begin{Produc}
- \produc{stat}{\rwd{do} block \rwd{end}}
- \end{Produc}%
- \IndexKW{do}
- Explicit blocks are useful
- to control the scope of variable declarations.
- Explicit blocks are also sometimes used to
- add a \rwd{return} or \rwd{break} statement in the middle
- of another block \see{control}.
- \subsubsection{\Index{Assignment}} \label{assignment}
- Lua allows \Index{multiple assignment}.
- Therefore, the syntax for assignment
- defines a list of variables on the left side
- and a list of expressions on the right side.
- The elements in both lists are separated by commas:
- \begin{Produc}
- \produc{stat}{varlist1 \ter{=} explist1}
- \produc{varlist1}{var \rep{\ter{,} var}}
- \produc{explist1}{exp \rep{\ter{,} exp}}
- \end{Produc}%
- Expressions are discussed in \See{expressions}.
- Before the assignment,
- the list of values is \emph{adjusted} to the length of
- the list of variables.\index{adjustment}
- If there are more values than needed,
- the excess values are thrown away.
- If there are less values than needed,
- the list is extended with as many \nil's as needed.
- If the list of expressions ends with a function call,
- then all values returned by that function call enter in the list of values,
- before the adjust
- (except when the call is enclosed in parentheses; see \See{expressions}).
- The assignment statement first evaluates all its expressions,
- and only then makes the assignments.
- So, the code
- \begin{verbatim}
- i = 3
- i, a[i] = i+1, 20
- \end{verbatim}
- sets \verb|a[3]| to 20, without affecting \verb|a[4]|
- because the \verb|i| in \verb|a[i]| is evaluated
- before it is assigned 4.
- Similarly, the line
- \begin{verbatim}
- x, y = y, x
- \end{verbatim}
- exchanges the values of \verb|x| and \verb|y|.
- \subsubsection{Control Structures}\label{control}
- The control structures
- \rwd{if}, \rwd{while}, and \rwd{repeat} have the usual meaning and
- familiar syntax:
- \index{while-do statement}\IndexKW{while}
- \index{repeat-until statement}\IndexKW{repeat}\IndexKW{until}
- \index{if-then-else statement}\IndexKW{if}\IndexKW{else}\IndexKW{elseif}
- \begin{Produc}
- \produc{stat}{\rwd{while} exp \rwd{do} block \rwd{end}}
- \produc{stat}{\rwd{repeat} block \rwd{until} exp}
- \produc{stat}{\rwd{if} exp \rwd{then} block
- \rep{\rwd{elseif} exp \rwd{then} block}
- \opt{\rwd{else} block} \rwd{end}}
- \end{Produc}%
- Lua also has a \rwd{for} statement, in two flavors \see{for}.
- The \Index{condition expression} \M{exp} of a
- control structure may return any value.
- All values different from \nil{} and \False{} are considered true
- (in particular, the number 0 and the empty string are also true);
- both \False{} and \nil{} are considered false.
- The \rwd{return} statement is used to return values
- from a function or from a chunk.\IndexKW{return}
- \label{return}%
- \index{return statement}%
- Functions and chunks may return more than one value,
- and so the syntax for the \rwd{return} statement is
- \begin{Produc}
- \produc{stat}{\rwd{return} \opt{explist1}}
- \end{Produc}%
- The \rwd{break} statement can be used to terminate the execution of a
- \rwd{while}, \rwd{repeat}, or \rwd{for} loop,
- skipping to the next statement after the loop:\IndexKW{break}
- \index{break statement}
- \begin{Produc}
- \produc{stat}{\rwd{break}}
- \end{Produc}%
- A \rwd{break} ends the innermost enclosing loop.
- \NOTE
- For syntactic reasons, \rwd{return} and \rwd{break}
- statements can only be written as the \emph{last} statement of a block.
- If it is really necessary to \rwd{return} or \rwd{break} in the
- middle of a block,
- then an explicit inner block can used,
- as in the idioms
- `\verb|do return end|' and
- `\verb|do break end|',
- because now \rwd{return} and \rwd{break} are the last statements in
- their (inner) blocks.
- In practice,
- those idioms are only used during debugging.
- (For instance, a line `\verb|do return end|' can be added at the
- beginning of a chunk for syntax checking only.)
- \subsubsection{For Statement} \label{for}\index{for statement}
- The \rwd{for} statement has two forms,
- one for numbers and one generic.
- \IndexKW{for}\IndexKW{in}
- The numerical \rwd{for} loop repeats a block of code while a
- control variable runs through an arithmetic progression.
- It has the following syntax:
- \begin{Produc}
- \produc{stat}{\rwd{for} \Nter{Name} \ter{=} exp \ter{,} exp \opt{\ter{,} exp}
- \rwd{do} block \rwd{end}}
- \end{Produc}%
- The \emph{block} is repeated for \emph{name} starting at the value of
- the first \emph{exp}, until it reaches the second \emph{exp} by steps of the
- third \emph{exp}.
- More precisely, a \rwd{for} statement like
- \begin{verbatim}
- for var = e1, e2, e3 do block end
- \end{verbatim}
- is equivalent to the code:
- \begin{verbatim}
- do
- local var, _limit, _step = tonumber(e1), tonumber(e2), tonumber(e3)
- if not (var and _limit and _step) then error() end
- while (_step>0 and var<=_limit) or (_step<=0 and var>=_limit) do
- block
- var = var+_step
- end
- end
- \end{verbatim}
- Note the following:
- \begin{itemize}\itemsep=0pt
- \item Both the limit and the step are evaluated only once,
- before the loop starts.
- \item \verb|_limit| and \verb|_step| are invisible variables.
- The names are here for explanatory purposes only.
- \item The behavior is \emph{undefined} if you assign to \verb|var| inside
- the block.
- \item If the third expression (the step) is absent, then a step of~1 is used.
- \item You can use \rwd{break} to exit a \rwd{for} loop.
- \item The loop variable \verb|var| is local to the statement;
- you cannot use its value after the \rwd{for} ends or is broken.
- If you need the value of the loop variable \verb|var|,
- then assign it to another variable before breaking or exiting the loop.
- \end{itemize}
- The generic \rwd{for} statement works over functions,
- called \Index{generators}.
- It calls its generator to produce a new value for each iteration,
- stopping when the new value is \nil.
- It has the following syntax:
- \begin{Produc}
- \produc{stat}{\rwd{for} \Nter{Name} \rep{\ter{,} \Nter{Name}} \rwd{in} explist1
- \rwd{do} block \rwd{end}}
- \end{Produc}%
- A \rwd{for} statement like
- \begin{verbatim}
- for var_1, ..., var_n in explist do block end
- \end{verbatim}
- is equivalent to the code:
- \begin{verbatim}
- do
- local _f, _s, var_1, ..., var_n = explist
- while 1 do
- var_1, ..., var_n = _f(_s, var_1)
- if var_1 == nil then break end
- block
- end
- end
- \end{verbatim}
- Note the following:
- \begin{itemize}\itemsep=0pt
- \item \verb|explist| is evaluated only once.
- Its results are a ``generator'' function,
- a ``state'', and an initial value for the ``iterator variable''.
- \item \verb|_f| and \verb|_s| are invisible variables.
- The names are here for explanatory purposes only.
- \item The behavior is \emph{undefined} if you assign to any
- \verb|var_i| inside the block.
- \item You can use \rwd{break} to exit a \rwd{for} loop.
- \item The loop variables \verb|var_i| are local to the statement;
- you cannot use their values after the \rwd{for} ends.
- If you need these values,
- then assign them to other variables before breaking or exiting the loop.
- \end{itemize}
- \subsubsection{Function Calls as Statements} \label{funcstat}
- Because of possible side-effects,
- function calls can be executed as statements:
- \begin{Produc}
- \produc{stat}{functioncall}
- \end{Produc}%
- In this case, all returned values are thrown away.
- Function calls are explained in \See{functioncall}.
- \subsubsection{Local Declarations} \label{localvar}
- \Index{Local variables} may be declared anywhere inside a block.
- The declaration may include an initial assignment:\IndexKW{local}
- \begin{Produc}
- \produc{stat}{\rwd{local} namelist \opt{\ter{=} explist1}}
- \produc{namelist}{\Nter{Name} \rep{\ter{,} \Nter{Name}}}
- \end{Produc}%
- If present, an initial assignment has the same semantics
- of a multiple assignment \see{assignment}.
- Otherwise, all variables are initialized with \nil.
- A chunk is also a block \see{chunks},
- and so local variables can be declared outside any explicit block.
- Such local variables die when the chunk ends.
- Visibility rules for local variables are explained in \See{visibility}.
- \subsection{\Index{Expressions}}\label{expressions}
- %\subsubsection{\Index{Basic Expressions}}
- The basic expressions in Lua are the following:
- \begin{Produc}
- \produc{exp}{prefixexp}
- \produc{exp}{\rwd{nil} \Or \rwd{false} \Or \rwd{true}}
- \produc{exp}{Number}
- \produc{exp}{Literal}
- \produc{exp}{function}
- \produc{exp}{tableconstructor}
- \produc{prefixexp}{var \Or functioncall \Or \ter{(} exp \ter{)}}
- \end{Produc}%
- \IndexKW{nil}\IndexKW{false}\IndexKW{true}
- An expression enclosed in parentheses always results in only one value.
- Thus,
- \verb|(f(x,y,z))| is always a single value,
- even if \verb|f| returns several values.
- (The value of \verb|(f(x,y,z))| is the first value returned by \verb|f|
- or \nil{} if \verb|f| does not return any values.)
- \emph{Numbers} and \emph{literal strings} are explained in \See{lexical};
- variables are explained in \See{variables};
- function definitions are explained in \See{func-def};
- function calls are explained in \See{functioncall};
- table constructors are explained in \See{tableconstructor}.
- Expressions can also be built with arithmetic operators, relational operators,
- and logical operadors, all of which are explained below.
- \subsubsection{Arithmetic Operators}
- Lua supports the usual \Index{arithmetic operators}:
- the binary \verb|+| (addition),
- \verb|-| (subtraction), \verb|*| (multiplication),
- \verb|/| (division), and \verb|^| (exponentiation);
- and unary \verb|-| (negation).
- If the operands are numbers, or strings that can be converted to
- numbers \see{coercion},
- then all operations except exponentiation have the usual meaning,
- while exponentiation calls a global function \verb|pow|; ??
- otherwise, an appropriate metamethod is called \see{metatable}.
- The standard mathematical library defines function \verb|pow|,
- giving the expected meaning to \Index{exponentiation}
- \see{mathlib}.
- \subsubsection{Relational Operators}\label{rel-ops}
- The \Index{relational operators} in Lua are
- \begin{verbatim}
- == ~= < > <= >=
- \end{verbatim}
- These operators always result in \False{} or \True.
- Equality (\verb|==|) first compares the type of its operands.
- If the types are different, then the result is \False.
- Otherwise, the values of the operands are compared.
- Numbers and strings are compared in the usual way.
- Tables, userdata, and functions are compared \emph{by reference},
- that is,
- two tables are considered equal only if they are the \emph{same} table.
- %% TODO eq metamethod
- Every time you create a new table (or userdata, or function),
- this new value is different from any previously existing value.
- \NOTE
- The conversion rules of \See{coercion}
- \emph{do not} apply to equality comparisons.
- Thus, \verb|"0"==0| evaluates to \emph{false},
- and \verb|t[0]| and \verb|t["0"]| denote different
- entries in a table.
- \medskip
- The operator \verb|~=| is exactly the negation of equality (\verb|==|).
- The order operators work as follows.
- If both arguments are numbers, then they are compared as such.
- Otherwise, if both arguments are strings,
- then their values are compared according to the current locale.
- Otherwise, the ``lt'' or the ``le'' metamethod is called \see{metatable}.
- \subsubsection{Logical Operators}
- The \Index{logical operators} in Lua are
- \index{and}\index{or}\index{not}
- \begin{verbatim}
- and or not
- \end{verbatim}
- Like the control structures \see{control},
- all logical operators consider both \False{} and \nil{} as false
- and anything else as true.
- \IndexKW{and}\IndexKW{or}\IndexKW{not}
- The operator \rwd{not} always return \False{} or \True.
- The conjunction operator \rwd{and} returns its first argument
- if its value is \False{} or \nil;
- otherwise, \rwd{and} returns its second argument.
- The disjunction operator \rwd{or} returns its first argument
- if it is different from \nil and \False;
- otherwise, \rwd{or} returns its second argument.
- Both \rwd{and} and \rwd{or} use \Index{short-cut evaluation},
- that is,
- the second operand is evaluated only if necessary.
- For example,
- \begin{verbatim}
- 10 or error() -> 10
- nil or "a" -> "a"
- nil and 10 -> nil
- false and error() -> false
- false and nil -> false
- false or nil -> nil
- 10 and 20 -> 20
- \end{verbatim}
- \subsubsection{Concatenation} \label{concat}
- The string \Index{concatenation} operator in Lua is
- denoted by two dots (`\verb|..|').
- If both operands are strings or numbers, then they are converted to
- strings according to the rules mentioned in \See{coercion}.
- Otherwise, the ``concat'' metamethod is called \see{metatable}.
- \subsubsection{Precedence}
- \Index{Operator precedence} in Lua follows the table below,
- from lower to higher priority:
- \begin{verbatim}
- or
- and
- < > <= >= ~= ==
- ..
- + -
- * /
- not - (unary)
- ^
- \end{verbatim}
- The \verb|..| (concatenation) and \verb|^| (exponentiation)
- operators are right associative.
- All other binary operators are left associative.
- \subsubsection{Table Constructors} \label{tableconstructor}
- Table \Index{constructors} are expressions that create tables;
- every time a constructor is evaluated, a new table is created.
- Constructors can be used to create empty tables,
- or to create a table and initialize some of its fields.
- The general syntax for constructors is
- \begin{Produc}
- \produc{tableconstructor}{\ter{\{} \opt{fieldlist} \ter{\}}}
- \produc{fieldlist}{field \rep{fieldsep field} \opt{fieldsep}}
- \produc{field}{\ter{[} exp \ter{]} \ter{=} exp \Or
- \Nter{Name} \ter{=} exp \Or exp}
- \produc{fieldsep}{\ter{,} \Or \ter{;}}
- \end{Produc}%
- Each field of the form \verb|[exp1] = exp2| adds to the new table an entry
- with key \verb|exp1| and value \verb|exp2|.
- A field of the form \verb|name = exp| is equivalent to
- \verb|["name"] = exp|.
- Finally, fields of the form \verb|exp| are equivalent to
- \verb|[i] = exp|, where \verb|i| are consecutive numerical integers,
- starting with 1.
- Fields in the other formats do not affect this counting.
- For example,
- \begin{verbatim}
- a = {[f(1)] = g; "x", "y"; x = 1, f(x), [30] = 23; 45}
- \end{verbatim}
- is equivalent to
- \begin{verbatim}
- do
- local temp = {}
- temp[f(1)] = g
- temp[1] = "x" -- 1st exp
- temp[2] = "y" -- 2nd exp
- temp.x = 1 -- temp["x"] = 1
- temp[3] = f(x) -- 3rd exp
- temp[30] = 23
- temp[4] = 45 -- 4th exp
- a = temp
- end
- \end{verbatim}
- If the last expression in the list is a function call,
- then all values returned by the call enter the list consecutively
- \see{functioncall}.
- If you want to avoid this,
- enclose the function call in parentheses.
- The field list may have an optional trailing separator,
- as a convenience for machine-generated code.
- \subsubsection{Function Calls} \label{functioncall}
- A \Index{function call} in Lua has the following syntax:
- \begin{Produc}
- \produc{functioncall}{prefixexp args}
- \end{Produc}%
- In a function call,
- first \M{prefixexp} and \M{args} are evaluated.
- If the value of \M{prefixexp} has type \emph{function},
- then that function is called,
- with the given arguments.
- Otherwise, its ``call'' metamethod is called,
- having as first parameter the value of \M{prefixexp},
- followed by the original call arguments
- \see{metatable}.
- The form
- \begin{Produc}
- \produc{functioncall}{prefixexp \ter{:} \Nter{name} args}
- \end{Produc}%
- can be used to call ``methods''.
- A call \verb|v:name(...)|
- is syntactic sugar for \verb|v.name(v, ...)|,
- except that \verb|v| is evaluated only once.
- Arguments have the following syntax:
- \begin{Produc}
- \produc{args}{\ter{(} \opt{explist1} \ter{)}}
- \produc{args}{tableconstructor}
- \produc{args}{Literal}
- \end{Produc}%
- All argument expressions are evaluated before the call.
- A call of the form \verb|f{...}| is syntactic sugar for
- \verb|f({...})|, that is,
- the argument list is a single new table.
- A call of the form \verb|f'...'|
- (or \verb|f"..."| or \verb|f[[...]]|) is syntactic sugar for
- \verb|f('...')|, that is,
- the argument list is a single literal string.
- Because a function can return any number of results
- \see{return},
- the number of results must be adjusted before they are used.
- If the function is called as a statement \see{funcstat},
- then its return list is adjusted to~0 elements,
- thus discarding all returned values.
- If the function is called inside another expression,
- or in the middle of a list of expressions,
- then its return list is adjusted to~1 element,
- thus discarding all returned values but the first one.
- If the function is called as the last element of a list of expressions,
- then no adjustment is made
- (unless the call is enclosed in parentheses).
- Here are some examples:
- \begin{verbatim}
- f() -- adjusted to 0 results
- g(f(), x) -- f() is adjusted to 1 result
- g(x, f()) -- g gets x plus all values returned by f()
- a,b,c = f(), x -- f() is adjusted to 1 result (and c gets nil)
- a,b,c = x, f() -- f() is adjusted to 2
- a,b,c = f() -- f() is adjusted to 3
- return f() -- returns all values returned by f()
- return x,y,f() -- returns x, y, and all values returned by f()
- {f()} -- creates a list with all values returned by f()
- {f(), nil} -- f() is adjusted to 1 result
- \end{verbatim}
- If you enclose a function call in parentheses,
- then it is adjusted to return exactly one value:
- \begin{verbatim}
- return x,y,(f()) -- returns x, y, and the first value from f()
- {(f())} -- creates a table with exactly one element
- \end{verbatim}
- As an exception to the format-free syntax of Lua,
- you cannot put a line break before the \verb|(| in a function call.
- That restriction avoids some ambiguities in the language.
- If you write
- \begin{verbatim}
- a = f
- (g).x(a)
- \end{verbatim}
- Lua would read that as \verb|a = f(g).x(a)|.
- So, if you want two statements, you must add a semi-colon between them.
- If you actually want to call \verb|f|,
- you must remove the line break before \verb|(g)|.
- \subsubsection{\Index{Function Definitions}} \label{func-def}
- The syntax for function definition is\IndexKW{function}
- \begin{Produc}
- \produc{function}{\rwd{function} funcbody}
- \produc{funcbody}{\ter{(} \opt{parlist1} \ter{)} block \rwd{end}}
- \end{Produc}%
- The following syntactic sugar simplifies function definitions:
- \begin{Produc}
- \produc{stat}{\rwd{function} funcname funcbody}
- \produc{stat}{\rwd{local} \rwd{function} \Nter{name} funcbody}
- \produc{funcname}{\Nter{name} \rep{\ter{.} \Nter{name}} \opt{\ter{:} \Nter{name}}}
- \end{Produc}%
- The statement
- \begin{verbatim}
- function f () ... end
- \end{verbatim}
- translates to
- \begin{verbatim}
- f = function () ... end
- \end{verbatim}
- The statement
- \begin{verbatim}
- function t.a.b.c.f () ... end
- \end{verbatim}
- translates to
- \begin{verbatim}
- t.a.b.c.f = function () ... end
- \end{verbatim}
- The statement
- \begin{verbatim}
- local function f () ... end
- \end{verbatim}
- translates to
- \begin{verbatim}
- local f; f = function () ... end
- \end{verbatim}
- A function definition is an executable expression,
- whose value has type \emph{function}.
- When Lua pre-compiles a chunk,
- all its function bodies are pre-compiled too.
- Then, whenever Lua executes the function definition,
- the function is \emph{instantiated} (or \emph{closed}).
- This function instance (or \emph{closure})
- is the final value of the expression.
- Different instances of the same function
- may refer to different non-local variables \see{visibility}
- and may have different tables of globals \see{global-table}.
- Parameters act as local variables,
- initialized with the argument values:
- \begin{Produc}
- \produc{parlist1}{namelist \opt{\ter{,} \ter{\ldots}}}
- \produc{parlist1}{\ter{\ldots}}
- \end{Produc}%
- \label{vararg}%
- When a function is called,
- the list of \Index{arguments} is adjusted to
- the length of the list of parameters,
- unless the function is a \Def{vararg function},
- which is
- indicated by three dots (`\verb|...|') at the end of its parameter list.
- A vararg function does not adjust its argument list;
- instead, it collects all extra arguments into an implicit parameter,
- called \IndexLIB{arg}.
- The value of \verb|arg| is a table,
- with a field~\verb|n| whose value is the number of extra arguments,
- and the extra arguments at positions 1,~2,~\ldots,~\verb|n|.
- As an example, consider the following definitions:
- \begin{verbatim}
- function f(a, b) end
- function g(a, b, ...) end
- function r() return 1,2,3 end
- \end{verbatim}
- Then, we have the following mapping from arguments to parameters:
- \begin{verbatim}
- CALL PARAMETERS
- f(3) a=3, b=nil
- f(3, 4) a=3, b=4
- f(3, 4, 5) a=3, b=4
- f(r(), 10) a=1, b=10
- f(r()) a=1, b=2
- g(3) a=3, b=nil, arg={n=0}
- g(3, 4) a=3, b=4, arg={n=0}
- g(3, 4, 5, 8) a=3, b=4, arg={5, 8; n=2}
- g(5, r()) a=5, b=1, arg={2, 3; n=2}
- \end{verbatim}
- Results are returned using the \rwd{return} statement \see{return}.
- If control reaches the end of a function
- without encountering a \rwd{return} statement,
- then the function returns with no results.
- The \emph{colon} syntax
- is used for defining \IndexEmph{methods},
- that is, functions that have an implicit extra parameter \IndexVerb{self}.
- Thus, the statement
- \begin{verbatim}
- function t.a.b.c:f (...) ... end
- \end{verbatim}
- is syntactic sugar for
- \begin{verbatim}
- t.a.b.c.f = function (self, ...) ... end
- \end{verbatim}
- \subsection{Visibility Rules} \label{visibility}
- \index{visibility}
- Lua is a lexically scoped language.
- The scope of variables begins at the first statement \emph{after}
- their declaration and lasts until the end of the innermost block that
- includes the declaration.
- For instance:
- \begin{verbatim}
- x = 10 -- global variable
- do -- new block
- local x = x -- new `x', with value 10
- print(x) --> 10
- x = x+1
- do -- another block
- local x = x+1 -- another `x'
- print(x) --> 12
- end
- print(x) --> 11
- end
- print(x) --> 10 (the global one)
- \end{verbatim}
- Notice that, in a declaration like \verb|local x = x|,
- the new \verb|x| being declared is not in scope yet,
- so the second \verb|x| refers to the ``outside'' variable.
- Because of those \Index{lexical scoping} rules,
- local variables can be freely accessed by functions
- defined inside their scope.
- For instance:
- \begin{verbatim}
- local counter = 0
- function inc (x)
- counter = counter + x
- return counter
- end
- \end{verbatim}
- Notice that each execution of a \rwd{local} statement
- ``creates'' new local variables.
- Consider the following example:
- \begin{verbatim}
- a = {}
- local x = 20
- for i=1,10 do
- local y = 0
- a[i] = function () y=y+1; return x+y end
- end
- \end{verbatim}
- In that code,
- each function uses a different \verb|y| variable,
- while all of them share the same \verb|x|.
- \subsection{Error Handling} \label{error}
- Because Lua is an extension language,
- all Lua actions start from C~code in the host program
- calling a function from the Lua library \see{pcall}.
- Whenever an error occurs during Lua compilation or execution,
- control returns to C,
- which can take appropriate measures
- (such as to print an error message).
- Lua code can explicitly generate an error by calling the
- function \verb|error| \see{pdf-error}.
- If you need to catch errors in Lua,
- you can use the \verb|pcall| function \see{pdf-pcall}.
- \subsection{Metatables} \label{metatable}
- Every table and userdata value in Lua may have a \emph{metatable}.
- This \IndexEmph{metatable} is a table that defines the behavior of
- the original table and userdata under some operations.
- You can query and change the metatable of an object with
- functions \verb|setmetatable| and \verb|getmetatable| \see{pdf-getmetatable}.
- For each of those operations Lua associates a specific key,
- called an \emph{event}.
- When Lua performs one of those operations over a table or a userdata,
- if checks whether that object has a metatable with the corresponding event.
- If so, the value associated with that key (the \IndexEmph{metamethod})
- controls how Lua will perform the operation.
- Metatables control the operations listed next.
- Each operation is identified by its corresponding name.
- The key for each operation is a string with its name prefixed by
- two underscores;
- for instance, the key for operation ``add'' is the
- string \verb|"__add"|.
- The semantics of these operations is better explained by a Lua function
- describing how the interpreter executes that operation.
- %Each function shows how a handler is called,
- %its arguments (that is, its signature),
- %its results,
- %and the default behavior in the absence of a handler.
- The code shown here in Lua is only illustrative;
- the real behavior is hard coded in the interpreter,
- and it is much more efficient than this simulation.
- All functions used in these descriptions
- (\verb|rawget|, \verb|tonumber|, etc.)
- are described in \See{predefined}.
- \begin{description}
- \item[``add'':]\IndexTM{add}
- the \verb|+| operation.
- The function \verb|getbinhandler| below defines how Lua chooses a handler
- for a binary operation.
- First, Lua tries the first operand.
- If its type does not define a handler for the operation,
- then Lua tries the second operand.
- \begin{verbatim}
- function getbinhandler (op1, op2, event)
- return metatable(op1)[event] or metatable(op2)[event]
- end
- \end{verbatim}
- Using that function,
- the behavior of the ``add'' operation is
- \begin{verbatim}
- function add_event (op1, op2)
- local o1, o2 = tonumber(op1), tonumber(op2)
- if o1 and o2 then -- both operands are numeric
- return o1+o2 -- '+' here is the primitive 'add'
- else -- at least one of the operands is not numeric
- local h = getbinhandler(op1, op2, "__add")
- if h then
- -- call the handler with both operands
- return h(op1, op2)
- else -- no handler available: default behavior
- error("unexpected type at arithmetic operation")
- end
- end
- end
- \end{verbatim}
- \item[``sub'':]\IndexTM{sub}
- the \verb|-| operation.
- Behavior similar to the ``add'' operation.
- \item[``mul'':]\IndexTM{mul}
- the \verb|*| operation.
- Behavior similar to the ``add'' operation.
- \item[``div'':]\IndexTM{div}
- the \verb|/| operation.
- Behavior similar to the ``add'' operation.
- \item[``pow'':]\IndexTM{pow}
- the \verb|^| operation (exponentiation) operation.
- \begin{verbatim} ??
- function pow_event (op1, op2)
- local h = getbinhandler(op1, op2, "__pow") ???
- if h then
- -- call the handler with both operands
- return h(op1, op2)
- else -- no handler available: default behavior
- error("unexpected type at arithmetic operation")
- end
- end
- \end{verbatim}
- \item[``unm'':]\IndexTM{unm}
- the unary \verb|-| operation.
- \begin{verbatim}
- function unm_event (op)
- local o = tonumber(op)
- if o then -- operand is numeric
- return -o -- '-' here is the primitive 'unm'
- else -- the operand is not numeric.
- -- Try to get a handler from the operand;
- local h = metatable(op).__unm
- if h then
- -- call the handler with the operand and nil
- return h(op, nil)
- else -- no handler available: default behavior
- error("unexpected type at arithmetic operation")
- end
- end
- end
- \end{verbatim}
- \item[``lt'':]\IndexTM{lt}
- the \verb|<| operation.
- \begin{verbatim}
- function lt_event (op1, op2)
- if type(op1) == "number" and type(op2) == "number" then
- return op1 < op2 -- numeric comparison
- elseif type(op1) == "string" and type(op2) == "string" then
- return op1 < op2 -- lexicographic comparison
- else
- local h = getbinhandler(op1, op2, "__lt")
- if h then
- return h(op1, op2)
- else
- error("unexpected type at comparison");
- end
- end
- end
- \end{verbatim}
- \verb|a>b| is equivalent to \verb|b<a|.
- \item[``le'':]\IndexTM{lt}
- the \verb|<=| operation.
- \begin{verbatim}
- function lt_event (op1, op2)
- if type(op1) == "number" and type(op2) == "number" then
- return op1 < op2 -- numeric comparison
- elseif type(op1) == "string" and type(op2) == "string" then
- return op1 < op2 -- lexicographic comparison
- else
- local h = getbinhandler(op1, op2, "__le")
- if h then
- return h(op1, op2)
- else
- h = getbinhandler(op1, op2, "__lt")
- if h then
- return not h(op2, op1)
- else
- error("unexpected type at comparison");
- end
- end
- end
- end
- \end{verbatim}
- \verb|a>=b| is equivalent to \verb|b<=a|.
- Notice that, in the absence of a ``le'' metamethod,
- Lua tries the ``lt'', assuming that \verb|a<=b| is
- equivalent to \verb|not (b<a)|.
- \item[``concat'':]\IndexTM{concatenation}
- the \verb|..| (concatenation) operation.
- \begin{verbatim}
- function concat_event (op1, op2)
- if (type(op1) == "string" or type(op1) == "number") and
- (type(op2) == "string" or type(op2) == "number") then
- return op1..op2 -- primitive string concatenation
- else
- local h = getbinhandler(op1, op2, "__concat")
- if h then
- return h(op1, op2)
- else
- error("unexpected type for concatenation")
- end
- end
- end
- \end{verbatim}
- \item[``index'':]\IndexTM{index}
- The ``gettable'' operation \verb|table[key]|.
- \begin{verbatim}
- function gettable_event (table, key)
- local h
- if type(table) == "table" then
- local v = rawget(table, key)
- if v ~= nil then return v end
- h = metatable(table).__index
- if h == nil then return nil end
- else
- h = metatable(table).__index
- if h == nil then
- error("indexed expression not a table");
- end
- end
- if type(h) == "function" then
- return h(table, key) -- call the handler
- else return h[key] -- or repeat operation with it
- end
- \end{verbatim}
- \item[``newindex'':]\IndexTM{index}
- The ``settable'' operation \verb|table[key] = value|.
- \begin{verbatim}
- function settable_event (table, key, value)
- local h
- if type(table) == "table" then
- local v = rawget(table, key)
- if v ~= nil then rawset(table, key, value); return end
- h = metatable(table).__newindex
- if h == nil then rawset(table, key, value); return end
- else
- h = metatable(table).__newindex
- if h == nil then
- error("indexed expression not a table");
- end
- end
- if type(h) == "function" then
- return h(table, key,value) -- call the handler
- else h[key] = value -- or repeat operation with it
- end
- \end{verbatim}
- \item[``call'':]\IndexTM{call}
- called when Lua calls a value.
- \begin{verbatim}
- function function_event (func, ...)
- if type(func) == "function" then
- return func(unpack(arg)) -- regular call
- else
- local h = metatable(func).__call
- if h then
- tinsert(arg, 1, func)
- return h(unpack(arg))
- else
- error("call expression not a function")
- end
- end
- end
- \end{verbatim}
- \end{description}
- \subsubsection{Metatables and Garbage collection}
- Metatables may also define \IndexEmph{finalizer} methods
- for userdata values.
- For each userdata to be collected,
- Lua does the equivalent of the following function:
- \begin{verbatim}
- function gc_event (obj)
- local h = metatable(obj).__gc
- if h then
- h(obj)
- end
- end
- \end{verbatim}
- In a garbage-collection cycle,
- the finalizers for userdata are called in \emph{reverse}
- order of their creation,
- that is, the first finalizer to be called is the one associated
- with the last userdata created in the program
- (among those to be collected in the same cycle).
- \subsection{Coroutines}
- Lua supports coroutines,
- also called \emph{semi-coroutines}, \emph{generators},
- or \emph{colaborative multithreading}.
- A coroutine in Lua represents an independent thread of execution.
- Unlike ``real'' threads, however,
- a coroutine only suspends its execution by explicitly calling
- an yield function.
- You create a coroutine with a call to \IndexVerb{coroutine.create}.
- Its sole argument is a function,
- which is the main function of the coroutine.
- The \verb|coroutine.create| only creates a new coroutine and
- returns a handle to it (an object of type \emph{thread}).
- It does not start the coroutine execution.
- When you first call \IndexVerb{coroutine.resume},
- passing as argument the thread returned by \verb|coroutine.create|,
- the coroutine starts its execution,
- at the first line of its main function.
- Extra arguments passed to \verb|coroutine.resume| are given as
- parameters for the coroutine main function.
- After the coroutine starts running,
- it runs until it terminates or it \emph{yields}.
- A coroutine can terminate its execution in two ways:
- Normally, when its main function returns
- (explicitly or implicitly, after the last instruction);
- and abnormally, if there is an unprotected error.
- In the first case, \verb|coroutine.resume| returns \True,
- plus any values returned by the coroutine main function.
- In case of errors, \verb|coroutine.resume| returns \False
- plus an error message.
- A coroutine yields calling \IndexVerb{coroutine.yield}.
- When a coroutine yields,
- the corresponding \verb|coroutine.resume| returns immediately,
- even if the yield happens inside nested function calls
- (that is, not in the main function,
- but in a function directly or indirectly called by the main function).
- In the case of a yield, \verb|coroutine.resume| also returns \True,
- plus any values passed to \verb|coroutine.yield|.
- The next time you resume the same coroutine,
- it continues its execution from the point where it yielded,
- with the call to \verb|coroutine.yield| returning any extra
- arguments passed to \verb|coroutine.resume|.
- The \IndexVerb{coroutine.wrap} function creates a coroutine
- like \verb|coroutine.create|,
- but instead of returning the coroutine itself,
- it returns a function that, when called, resumes the coroutine.
- Any arguments passed to that function
- go as extra arguments to resume.
- The function returns all the values returned by resume,
- but the first one (the boolean error code).
- Unlike \verb|coroutine.resume|,
- this function does not catch errors;
- any error is propagated to the caller.
- As a complete example,
- consider the next code:
- \begin{verbatim}
- function foo1 (a)
- print("foo", a)
- return coroutine.yield(2*a)
- end
- co = coroutine.create(function (a,b)
- print("co-body", a, b)
- local r = foo1(a+1)
- print("co-body", r)
- local r, s = coroutine.yield(a+b, a-b)
- print("co-body", r, s)
- return b, "end"
- end)
-
- a, b = coroutine.resume(co, 1, 10)
- print("main", a, b)
- a, b, c = coroutine.resume(co, "r")
- print("main", a, b, c)
- a, b, c = coroutine.resume(co, "x", "y")
- print("main", a, b, c)
- a, b = coroutine.resume(co, "x", "y")
- print("main", a, b)
- \end{verbatim}
- When you run it, it produces the following output:
- \begin{verbatim}
- co-body 1 10
- foo 2
- main true 4
- co-body r
- main true 11 -9
- co-body x y
- main true 10 end
- main false cannot resume dead coroutine
- \end{verbatim}
- %------------------------------------------------------------------------------
- \section{The Application Program Interface}\label{API}
- \index{C API}
- This section describes the API for Lua, that is,
- the set of C~functions available to the host program to communicate
- with Lua.
- All API functions and related types and constants
- are declared in the header file \verb|lua.h|.
- \NOTE
- Even when we use the term ``function'',
- any facility in the API may be provided as a \emph{macro} instead.
- All such macros use each of its arguments exactly once
- (except for the first argument, which is always a Lua state),
- and so do not generate hidden side-effects.
- \subsection{States} \label{mangstate}
- The Lua library is fully reentrant:
- it has no global variables.
- \index{state}
- The whole state of the Lua interpreter
- (global variables, stack, etc.)
- is stored in a dynamically allocated structure of type \verb|lua_State|;
- \DefAPI{lua_State}
- this state must be passed as the first argument to
- every function in the library (except \verb|lua_open| below).
- Before calling any API function,
- you must create a state by calling
- \begin{verbatim}
- lua_State *lua_open (void);
- \end{verbatim}
- \DefAPI{lua_open}
- To release a state created with \verb|lua_open|, call
- \begin{verbatim}
- void lua_close (lua_State *L);
- \end{verbatim}
- \DefAPI{lua_close}
- This function destroys all objects in the given Lua environment
- (calling the corresponding garbage-collection metamethods, if any)
- and frees all dynamic memory used by that state.
- On several platforms, you may not need to call this function,
- because all resources are naturally released when the host program ends.
- On the other hand,
- long-running programs ---
- like a daemon or a web server ---
- might need to release states as soon as they are not needed,
- to avoid growing too large.
- With the exception of \verb|lua_open|,
- all functions in the Lua API need a state as their first argument.
- \subsection{Threads}
- Lua offers a partial support for multiple threads of execution.
- If you have a C~library that offers multi-threading,
- then Lua can cooperate with it to implement the equivalent facility in Lua.
- Also, Lua implements its own coroutine system on top of threads.
- The following function creates a new ``thread'' in Lua:
- \begin{verbatim}
- lua_State *lua_newthread (lua_State *L);
- \end{verbatim}
- \DefAPI{lua_newthread}
- The new state returned by this function shares with the original state
- all global environment (such as tables),
- but has an independent run-time stack.
- (The use of these multiple stacks must be ``syncronized'' with C.
- How to explain that? TO BE WRITTEN.)
- Each thread has an independent table for global variables.
- When you create a thread, this table is the same as that of the given state,
- but you can change each one independently.
- You destroy threads with \DefAPI{lua_closethread}
- \begin{verbatim}
- void lua_closethread (lua_State *L, lua_State *thread);
- \end{verbatim}
- You cannot close the sole (or last) thread of a state.
- Instead, you must close the state itself.
- \subsection{The Stack and Indices}
- Lua uses a virtual \emph{stack} to pass values to and from C.
- Each element in this stack represents a Lua value
- (\nil, number, string, etc.).
- Each C invocation has its own stack.
- Whenever Lua calls C, the called function gets a new stack,
- which is independent of previous stacks or of stacks of still
- active C functions.
- That stack contains initially any arguments to the C function,
- and it is where the C function pushes its results \see{LuacallC}.
- For convenience,
- most query operations in the API do not follow a strict stack discipline.
- Instead, they can refer to any element in the stack by using an \emph{index}:
- A positive index represents an \emph{absolute} stack position
- (starting at~1);
- a negative index represents an \emph{offset} from the top of the stack.
- More specifically, if the stack has \M{n} elements,
- then index~1 represents the first element
- (that is, the element that was pushed onto the stack first),
- and
- index~\M{n} represents the last element;
- index~\Math{-1} also represents the last element
- (that is, the element at the top),
- and index \Math{-n} represents the first element.
- We say that an index is \emph{valid}
- if it lies between~1 and the stack top
- (that is, if \verb|1 <= abs(index) <= top|).
- \index{stack index} \index{valid index}
- At any time, you can get the index of the top element by calling
- \begin{verbatim}
- int lua_gettop (lua_State *L);
- \end{verbatim}
- \DefAPI{lua_gettop}
- Because indices start at~1,
- the result of \verb|lua_gettop| is equal to the number of elements in the stack
- (and so 0~means an empty stack).
- When you interact with Lua API,
- \emph{you are responsible for controlling stack overflow}.
- The function
- \begin{verbatim}
- int lua_checkstack (lua_State *L, int extra);
- \end{verbatim}
- \DefAPI{lua_checkstack}
- grows the stack size to \verb|top + extra| elements;
- it returns false if it cannot grow the stack to that size.
- This function never shrinks the stack;
- if the stack is already bigger than the new size,
- it is left unchanged.
- Whenever Lua calls C, \DefAPI{LUA_MINSTACK}
- it ensures that \verb|lua_checkstack(L, LUA_MINSTACK)| is true,
- that is,
- at least \verb|LUA_MINSTACK| positions are still available.
- \verb|LUA_MINSTACK| is defined in \verb|lua.h| as 20,
- so that usually you do not have to worry about stack space
- unless your code has loops pushing elements onto the stack.
- Most query functions accept as indices any value inside the
- available stack space, that is, indices up to the maximum stack size
- you (or Lua) have set through \verb|lua_checkstack|.
- Such indices are called \emph{acceptable indices}.
- More formally, we define an \IndexEmph{acceptable index}
- as follows:
- \begin{verbatim}
- (index < 0 && abs(index) <= top) || (index > 0 && index <= top + stackspace)
- \end{verbatim}
- Note that 0 is never an acceptable index.
- Unless otherwise noticed,
- any function that accepts valid indices can also be called with
- \Index{pseudo-indices},
- which represent some Lua values that are accessible to the C~code
- but are not in the stack.
- Pseudo-indices are used to access the table of globals \see{globals},
- the registry, and the upvalues of a C function \see{c-closure}.
- \subsection{Stack Manipulation}
- The API offers the following functions for basic stack manipulation:
- \begin{verbatim}
- void lua_settop (lua_State *L, int index);
- void lua_pushvalue (lua_State *L, int index);
- void lua_remove (lua_State *L, int index);
- void lua_insert (lua_State *L, int index);
- void lua_replace (lua_State *L, int index);
- \end{verbatim}
- \DefAPI{lua_settop}\DefAPI{lua_pushvalue}
- \DefAPI{lua_remove}\DefAPI{lua_insert}\DefAPI{lua_replace}
- \verb|lua_settop| accepts any acceptable index,
- or 0,
- and sets the stack top to that index.
- If the new top is larger than the old one,
- then the new elements are filled with \nil.
- If \verb|index| is 0, then all stack elements are removed.
- A useful macro defined in the \verb|lua.h| is
- \begin{verbatim}
- #define lua_pop(L,n) lua_settop(L, -(n)-1)
- \end{verbatim}
- \DefAPI{lua_pop}
- which pops \verb|n| elements from the stack.
- \verb|lua_pushvalue| pushes onto the stack a copy of the element
- at the given index.
- \verb|lua_remove| removes the element at the given position,
- shifting down the elements above that position to fill the gap.
- \verb|lua_insert| moves the top element into the given position,
- shifting up the elements above that position to open space.
- \verb|lua_replace| moves the top element into the given position,
- without shifting any element (therefore replacing the value at
- the given position).
- These functions accept only valid indices.
- (Obviously, you cannot call \verb|lua_remove| or \verb|lua_insert| with
- pseudo-indices, as they do not represent a stack position.)
- As an example, if the stack starts as \verb|10 20 30 40 50*|
- (from bottom to top; the \verb|*| marks the top),
- then
- \begin{verbatim}
- lua_pushvalue(L, 3) --> 10 20 30 40 50 30*
- lua_pushvalue(L, -1) --> 10 20 30 40 50 30 30*
- lua_remove(L, -3) --> 10 20 30 40 30 30*
- lua_remove(L, 6) --> 10 20 30 40 30*
- lua_insert(L, 1) --> 30 10 20 30 40*
- lua_insert(L, -1) --> 30 10 20 30 40* (no effect)
- lua_replace(L, 2) --> 30 40 20 30*
- lua_settop(L, -3) --> 30 40*
- lua_settop(L, 6) --> 30 40 nil nil nil nil*
- \end{verbatim}
- \subsection{Querying the Stack}
- To check the type of a stack element,
- the following functions are available:
- \begin{verbatim}
- int lua_type (lua_State *L, int index);
- int lua_isnil (lua_State *L, int index);
- int lua_isboolean (lua_State *L, int index);
- int lua_isnumber (lua_State *L, int index);
- int lua_isstring (lua_State *L, int index);
- int lua_istable (lua_State *L, int index);
- int lua_isfunction (lua_State *L, int index);
- int lua_iscfunction (lua_State *L, int index);
- int lua_isuserdata (lua_State *L, int index);
- int lua_islightuserdata (lua_State *L, int index);
- \end{verbatim}
- \DefAPI{lua_type}
- \DefAPI{lua_isnil}\DefAPI{lua_isnumber}\DefAPI{lua_isstring}
- \DefAPI{lua_istable}\DefAPI{lua_isboolean}
- \DefAPI{lua_isfunction}\DefAPI{lua_iscfunction}
- \DefAPI{lua_isuserdata}\DefAPI{lua_islightuserdata}
- These functions can be called with any acceptable index.
- \verb|lua_type| returns the type of a value in the stack,
- or \verb|LUA_TNONE| for a non-valid index
- (that is, if that stack position is ``empty'').
- The types are coded by the following constants
- defined in \verb|lua.h|:
- \verb|LUA_TNIL|,
- \verb|LUA_TNUMBER|,
- \verb|LUA_TBOOLEAN|,
- \verb|LUA_TSTRING|,
- \verb|LUA_TTABLE|,
- \verb|LUA_TFUNCTION|,
- \verb|LUA_TUSERDATA|,
- \verb|LUA_TLIGHTUSERDATA|.
- The following function translates such constants to a type name:
- \begin{verbatim}
- const char *lua_typename (lua_State *L, int type);
- \end{verbatim}
- \DefAPI{lua_typename}
- The \verb|lua_is*| functions return~1 if the object is compatible
- with the given type, and 0 otherwise.
- \verb|lua_isboolean| is an exception to this rule,
- and it succeeds only for boolean values
- (otherwise it would be useless,
- as any value has a boolean value).
- They always return 0 for a non-valid index.
- \verb|lua_isnumber| accepts numbers and numerical strings,
- \verb|lua_isstring| accepts strings and numbers \see{coercion},
- \verb|lua_isfunction| accepts both Lua functions and C~functions,
- and \verb|lua_isuserdata| accepts both full and ligth userdata.
- To distinguish between Lua functions and C~functions,
- you should use \verb|lua_iscfunction|.
- To distinguish between full and ligth userdata,
- you can use \verb|lua_islightuserdata|.
- To distinguish between numbers and numerical strings,
- you can use \verb|lua_type|.
- The API also has functions to compare two values in the stack:
- \begin{verbatim}
- int lua_equal (lua_State *L, int index1, int index2);
- int lua_lessthan (lua_State *L, int index1, int index2);
- \end{verbatim}
- \DefAPI{lua_equal} \DefAPI{lua_lessthan}
- These functions are equivalent to their counterparts in Lua \see{rel-ops}.
- Both functions return 0 if any of the indices are non-valid.
- \subsection{Getting Values from the Stack}\label{lua-to}
- To translate a value in the stack to a specific C~type,
- you can use the following conversion functions:
- \begin{verbatim}
- int lua_toboolean (lua_State *L, int index);
- lua_Number lua_tonumber (lua_State *L, int index);
- const char *lua_tostring (lua_State *L, int index);
- size_t lua_strlen (lua_State *L, int index);
- lua_CFunction lua_tocfunction (lua_State *L, int index);
- void *lua_touserdata (lua_State *L, int index);
- \end{verbatim}
- \DefAPI{lua_tonumber}\DefAPI{lua_tostring}\DefAPI{lua_strlen}
- \DefAPI{lua_tocfunction}\DefAPI{lua_touserdata}\DefAPI{lua_toboolean}
- These functions can be called with any acceptable index.
- When called with a non-valid index,
- they act as if the given value had an incorrect type.
- \verb|lua_toboolean| converts the Lua value at the given index
- to a C ``boolean'' value (that is, 0 or 1).
- Like all tests in Lua, it returns 1 for any Lua value different from
- \False{} and \nil;
- otherwise it returns 0.
- It also returns 0 when called with a non-valid index.
- (If you want to accept only real boolean values,
- use \verb|lua_isboolean| to test the type of the value.)
- \verb|lua_tonumber| converts the Lua value at the given index
- to a number (by default, \verb|lua_Number| is \verb|double|).
- \DefAPI{lua_Number}
- The Lua value must be a number or a string convertible to number
- \see{coercion}; otherwise, \verb|lua_tonumber| returns~0.
- \verb|lua_tostring| converts the Lua value at the given index to a string
- (\verb|const char*|).
- The Lua value must be a string or a number;
- otherwise, the function returns \verb|NULL|.
- If the value is a number,
- then \verb|lua_tostring| also
- \emph{changes the actual value in the stack to a string}.
- (This change confuses \verb|lua_next|
- when \verb|lua_tostring| is applied to keys.)
- \verb|lua_tostring| returns a fully aligned pointer
- to a string inside the Lua environment.
- This string always has a zero (\verb|'\0'|)
- after its last character (as in~C),
- but may contain other zeros in its body.
- If you do not know whether a string may contain zeros,
- you can use \verb|lua_strlen| to get its actual length.
- Because Lua has garbage collection,
- there is no guarantee that the pointer returned by \verb|lua_tostring|
- will be valid after the corresponding value is removed from the stack.
- So, if you need the string after the current function returns,
- then you should duplicate it (or put it into the registry \see{registry}).
- \verb|lua_tocfunction| converts a value in the stack to a C~function.
- This value must be a C~function;
- otherwise, \verb|lua_tocfunction| returns \verb|NULL|.
- The type \verb|lua_CFunction| is explained in \See{LuacallC}.
- \verb|lua_touserdata| is explained in \See{userdata}.
- \subsection{Pushing Values onto the Stack}
- The API has the following functions to
- push C~values onto the stack:
- \begin{verbatim}
- void lua_pushboolean (lua_State *L, int b);
- void lua_pushnumber (lua_State *L, lua_Number n);
- void lua_pushlstring (lua_State *L, const char *s, size_t len);
- void lua_pushstring (lua_State *L, const char *s);
- void lua_pushnil (lua_State *L);
- void lua_pushcfunction (lua_State *L, lua_CFunction f);
- void lua_pushlightuserdata (lua_State *L, void *p);
- \end{verbatim}
- \DefAPI{lua_pushnumber}\DefAPI{lua_pushlstring}\DefAPI{lua_pushstring}
- \DefAPI{lua_pushcfunction}\DefAPI{lua_pushlightuserdata}\DefAPI{lua_pushboolean}
- \DefAPI{lua_pushnil}\label{pushing}
- These functions receive a C~value,
- convert it to a corresponding Lua value,
- and push the result onto the stack.
- In particular, \verb|lua_pushlstring| and \verb|lua_pushstring|
- make an internal copy of the given string.
- \verb|lua_pushstring| can only be used to push proper C~strings
- (that is, strings that end with a zero and do not contain embedded zeros);
- otherwise, you should use the more general \verb|lua_pushlstring|,
- which accepts an explicit size.
- You can also push ``formatted'' strings:
- \begin{verbatim}
- const char *lua_pushfstring (lua_State *L, const char *fmt, ...);
- const char *lua_pushvfstring (lua_State *L, const char *fmt,
- va_list argp);
- \end{verbatim}
- \DefAPI{lua_pushfstring}\DefAPI{lua_pushvfstring}
- Both functions push onto the stack a formatted string,
- and return a pointer to that string.
- These functions are similar to \verb|sprintf| and \verb|vsprintf|,
- but with some important differences:
- \begin{itemize}
- \item You do not have to allocate the space for the result;
- the result is a Lua string, and Lua takes care of memory allocation
- (and deallocation, later).
- \item The conversion specifiers are quite restricted.
- There are no flags, widths, or precisions.
- The conversion specifiers can be simply
- \verb|%%| (inserts a \verb|%| in the string),
- \verb|%s| (inserts a zero-terminated string, with no size restrictions),
- \verb|%f| (inserts a \verb|lua_Number|),
- \verb|%d| (inserts an \verb|int|),
- \verb|%c| (inserts an \verb|int| as a character).
- \end{itemize}
- \subsection{Controlling Garbage Collection}\label{GC-API}
- Lua uses two numbers to control its garbage collection:
- the \emph{count} and the \emph{threshold} \see{GC}.
- The first counts the ammount of memory in use by Lua;
- when the count reaches the threshold,
- Lua runs its garbage collector.
- After the collection, the count is updated,
- and the threshold is set to twice the count value.
- You can access the current values of these two numbers through the
- following functions:
- \begin{verbatim}
- int lua_getgccount (lua_State *L);
- int lua_getgcthreshold (lua_State *L);
- \end{verbatim}
- \DefAPI{lua_getgcthreshold} \DefAPI{lua_getgccount}
- Both return their respective values in Kbytes.
- You can change the threshold value with
- \begin{verbatim}
- void lua_setgcthreshold (lua_State *L, int newthreshold);
- \end{verbatim}
- \DefAPI{lua_setgcthreshold}
- Again, the \verb|newthreshold| value is given in Kbytes.
- When you call this function,
- Lua sets the new threshold and checks it against the byte counter.
- If the new threshold is smaller than the byte counter,
- then Lua immediately runs the garbage collector.
- In particular
- \verb|lua_setgcthreshold(L,0)| forces a garbage collectiion.
- After the collection,
- a new threshold is set according to the previous rule.
- %% TODO do we need a new way to do that??
- % If you want to change the adaptive behavior of the garbage collector,
- % you can use the garbage-collection tag method for \nil{} %
- % to set your own threshold
- % (the tag method is called after Lua resets the threshold).
- \subsection{Userdata}\label{userdata}
- Userdata represents C values in Lua.
- Lua supports two types of userdata:
- \Def{full userdata} and \Def{light userdata}.
- A full userdata represents a block of memory.
- It is an object (like a table):
- You must create it, it can have its own metatable,
- you can detect when it is being collected.
- A full userdata is only equal to itself.
- A light userdata represents a pointer.
- It is a value (like a number):
- You do not create it, it has no metatables,
- it is not collected (as it was never created).
- A light userdata is equal to ``any''
- light userdata with the same address.
- In Lua code, there is no way to test whether a userdata is full or light;
- both have type \verb|userdata|.
- In C code, \verb|lua_type| returns \verb|LUA_TUSERDATA| for full userdata,
- and \verb|LUA_LIGHTUSERDATA| for light userdata.
- You can create new full userdata with the following function:
- \begin{verbatim}
- void *lua_newuserdata (lua_State *L, size_t size);
- \end{verbatim}
- \DefAPI{lua_newuserdata}
- It allocates a new block of memory with the given size,
- pushes on the stack a new userdata with the block address,
- and returns this address.
- To push a light userdata into the stack you use
- \verb|lua_pushlightuserdata| \see{pushing}.
- \verb|lua_touserdata| \see{lua-to} retrieves the value of a userdata.
- When applied on a full userdata, it returns the address of its block;
- when applied on a light userdata, it returns its pointer;
- when applied on a non-userdata value, it returns \verb|NULL|.
- When Lua collects a full userdata,
- it calls its \verb|gc| metamethod, if any,
- and then it frees its corresponding memory.
- \subsection{Metatables}
- The following functions allow you do manipulate the metatables
- of an object:
- \begin{verbatim}
- int lua_getmetatable (lua_State *L, int objindex);
- int lua_setmetatable (lua_State *L, int objindex);
- \end{verbatim}
- \DefAPI{lua_getmetatable}\DefAPI{lua_setmetatable}
- Both get at \verb|objindex| a valid index for an object.
- \verb|lua_getmetatable| pushes on the stack the metatable of that object;
- \verb|lua_setmetatable| sets the table on the top of the stack as the
- new metatable for that object (and pops the table).
- If the object does not have a metatable,
- \verb|lua_getmetatable| returns 0, and pushes nothing on the stack.
- \verb|lua_setmetatable| returns 0 when it cannot
- set the metatable of the given object
- (that is, when the object is not a userdata nor a table);
- even then it pops the table from the stack.
- \subsection{Loading Lua Chunks}
- You can load a Lua chunk with
- \begin{verbatim}
- typedef const char * (*lua_Chunkreader)
- (lua_State *L, void *data, size_t *size);
- int lua_load (lua_State *L, lua_Chunkreader reader, void *data,
- const char *chunkname);
- \end{verbatim}
- \DefAPI{Chunkreader}\DefAPI{lua_load}
- The return values of \verb|lua_load| are:
- \begin{itemize}
- \item 0 --- no errors;
- \item \IndexAPI{LUA_ERRSYNTAX} ---
- syntax error during pre-compilation.
- \item \IndexAPI{LUA_ERRMEM} ---
- memory allocation error.
- \end{itemize}
- If there are no errors,
- \verb|lua_load| pushes the compiled chunk as a Lua
- function on top of the stack.
- Otherwise, it pushes an error message.
- \verb|lua_load| automatically detects whether the chunk is text or binary,
- and loads it accordingly (see program \IndexVerb{luac}).
- \verb|lua_load| uses the \emph{reader} to read the chunk.
- Everytime it needs another piece of the chunk,
- it calls the reader,
- passing along its \verb|data| parameter.
- The reader must return a pointer to a block of memory
- with a new part of the chunk,
- and set \verb|size| to the block size.
- To signal the end of the chunk, the reader must return \verb|NULL|.
- The reader function may return pieces of any size greater than zero.
- In the current implementation,
- the reader function cannot call any Lua function;
- to ensure that, it always receives \verb|NULL| as the Lua state.
- The \emph{chunkname} is used for error messages
- and debug information \see{debugI}.
- See the auxiliar library (\verb|lauxlib|)
- for examples of how to use \verb|lua_load|,
- and for some ready-to-use functions to load chunks
- from files and from strings.
- \subsection{Manipulating Tables}
- Tables are created by calling
- the function
- \begin{verbatim}
- void lua_newtable (lua_State *L);
- \end{verbatim}
- \DefAPI{lua_newtable}
- This function creates a new, empty table and pushes it onto the stack.
- To read a value from a table that resides somewhere in the stack,
- call
- \begin{verbatim}
- void lua_gettable (lua_State *L, int index);
- \end{verbatim}
- \DefAPI{lua_gettable}
- where \verb|index| points to the table.
- \verb|lua_gettable| pops a key from the stack
- and returns (on the stack) the contents of the table at that key.
- The table is left where it was in the stack;
- this is convenient for getting multiple values from a table.
- As in Lua, this function may trigger a metamethod
- for the ``gettable'' or ``index'' events \see{metatable}.
- To get the real value of any table key,
- without invoking any metamethod,
- use the \emph{raw} version:
- \begin{verbatim}
- void lua_rawget (lua_State *L, int index);
- \end{verbatim}
- \DefAPI{lua_rawget}
- To store a value into a table that resides somewhere in the stack,
- you push the key and the value onto the stack
- (in this order),
- and then call
- \begin{verbatim}
- void lua_settable (lua_State *L, int index);
- \end{verbatim}
- \DefAPI{lua_settable}
- where \verb|index| points to the table.
- \verb|lua_settable| pops from the stack both the key and the value.
- The table is left where it was in the stack;
- this is convenient for setting multiple values in a table.
- As in Lua, this operation may trigger a metamethod
- for the ``settable'' or ``newindex'' events.
- To set the real value of any table index,
- without invoking any metamethod,
- use the \emph{raw} version:
- \begin{verbatim}
- void lua_rawset (lua_State *L, int index);
- \end{verbatim}
- \DefAPI{lua_rawset}
- You can traverse a table with the function
- \begin{verbatim}
- int lua_next (lua_State *L, int index);
- \end{verbatim}
- \DefAPI{lua_next}
- where \verb|index| points to the table to be traversed.
- The function pops a key from the stack,
- and pushes a key-value pair from the table
- (the ``next'' pair after the given key).
- If there are no more elements, then \verb|lua_next| returns 0
- (and pushes nothing).
- Use a \nil{} key to signal the start of a traversal.
- A typical traversal looks like this:
- \begin{verbatim}
- /* table is in the stack at index `t' */
- lua_pushnil(L); /* first key */
- while (lua_next(L, t) != 0) {
- /* `key' is at index -2 and `value' at index -1 */
- printf("%s - %s\n",
- lua_typename(L, lua_type(L, -2)), lua_typename(L, lua_type(L, -1)));
- lua_pop(L, 1); /* removes `value'; keeps `key' for next iteration */
- }
- \end{verbatim}
- NOTE:
- While traversing a table,
- do not call \verb|lua_tostring| on a key,
- unless you know the key is actually a string.
- Recall that \verb|lua_tostring| \emph{changes} the value at the given index;
- this confuses the next call to \verb|lua_next|.
- \subsection{Manipulating Global Variables} \label{globals}
- All global variables are kept in an ordinary Lua table.
- This table is always at pseudo-index \IndexAPI{LUA_GLOBALSINDEX}.
- To access and change the value of global variables,
- you can use regular table operations over the global table.
- For instance, to access the value of a global variable, do
- \begin{verbatim}
- lua_pushstring(L, varname);
- lua_gettable(L, LUA_GLOBALSINDEX);
- \end{verbatim}
- You can change the global table of a Lua thread using \verb|lua_replace|.
- \subsection{Using Tables as Arrays}
- The API has functions that help to use Lua tables as arrays,
- that is,
- tables indexed by numbers only:
- \begin{verbatim}
- void lua_rawgeti (lua_State *L, int index, int n);
- void lua_rawseti (lua_State *L, int index, int n);
- \end{verbatim}
- \DefAPI{lua_rawgeti}
- \DefAPI{lua_rawseti}
- \verb|lua_rawgeti| pushes the value of the \M{n}-th element of the table
- at stack position \verb|index|.
- \verb|lua_rawseti| sets the value of the \M{n}-th element of the table
- at stack position \verb|index| to the value at the top of the stack,
- removing this value from the stack.
- \subsection{Calling Functions}
- Functions defined in Lua
- and C~functions registered in Lua
- can be called from the host program.
- This is done using the following protocol:
- First, the function to be called is pushed onto the stack;
- then, the arguments to the function are pushed
- in \emph{direct order}, that is, the first argument is pushed first.
- Finally, the function is called using
- \begin{verbatim}
- void lua_call (lua_State *L, int nargs, int nresults);
- \end{verbatim}
- \DefAPI{lua_call}
- \verb|nargs| is the number of arguments that you pushed onto the stack.
- All arguments and the function value are popped from the stack,
- and the function results are pushed.
- The number of results are adjusted to \verb|nresults|,
- unless \verb|nresults| is \IndexAPI{LUA_MULTRET}.
- In that case, \emph{all} results from the function are pushed.
- Lua takes care that the returned values fit into the stack space.
- The function results are pushed onto the stack in direct order
- (the first result is pushed first),
- so that after the call the last result is on the top.
- The following example shows how the host program may do the
- equivalent to the Lua code:
- \begin{verbatim}
- a = f("how", t.x, 14)
- \end{verbatim}
- Here it is in~C:
- \begin{verbatim}
- lua_pushstring(L, "t");
- lua_gettable(L, LUA_GLOBALSINDEX); /* global `t' (for later use) */
- lua_pushstring(L, "a"); /* var name */
- lua_pushstring(L, "f"); /* function name */
- lua_gettable(L, LUA_GLOBALSINDEX); /* function to be called */
- lua_pushstring(L, "how"); /* 1st argument */
- lua_pushstring(L, "x"); /* push the string "x" */
- lua_gettable(L, -5); /* push result of t.x (2nd arg) */
- lua_pushnumber(L, 14); /* 3rd argument */
- lua_call(L, 3, 1); /* call function with 3 arguments and 1 result */
- lua_settable(L, LUA_GLOBALSINDEX); /* set global variable `a' */
- lua_pop(L, 1); /* remove `t' from the stack */
- \end{verbatim}
- Notice that the code above is ``balanced'':
- at its end, the stack is back to its original configuration.
- This is considered good programming practice.
- (We did this example using only the raw functions provided by Lua's API,
- to show all the details.
- Usually programmers use several macros and auxiliar functions that
- provide higher level access to Lua.)
- \subsection{Protected Calls}\label{pcall}
- When you call a function with \verb|lua_call|,
- any error inside the called function is propagated upwards
- (with a \verb|longjmp|).
- If you need to handle errors,
- then you should use \verb|lua_pcall|:
- \begin{verbatim}
- int lua_pcall (lua_State *L, int nargs, int nresults, int errfunc);
- \end{verbatim}
- Both \verb|nargs| and \verb|nresults| have the same meaning as
- in \verb|lua_call|.
- If there are no errors during the call,
- \verb|lua_pcall| behaves exactly like \verb|lua_call|.
- Like \verb|lua_call|,
- \verb|lua_pcall| always removes the function
- and its arguments from the stack.
- However, if there is any error,
- \verb|lua_pcall| catches it,
- pushes a single value at the stack (the error message),
- and returns an error code.
- If \verb|errfunc| is 0,
- then the error message returned is exactly the original error message.
- Otherwise, \verb|errfunc| gives the stack index for an
- \emph{error handler function}.
- (In the current implementation, that index cannot be a pseudo-index.)
- In case of runtime errors,
- that function will be called with the error message,
- and its return value will be the message returned by \verb|lua_pcall|.
- Typically, the error handler function is used to add more debug
- information to the error message, such as a stack traceback.
- Such information cannot be gathered after the return of \verb|lua_pcall|,
- since by then the stack has unwound.
- The \verb|lua_pcall| function returns 0 in case of success,
- or one of the following error codes
- (defined in \verb|lua.h|):
- \begin{itemize}
- \item \IndexAPI{LUA_ERRRUN} --- a runtime error.
- \item \IndexAPI{LUA_ERRMEM} --- memory allocation error.
- For such errors, Lua does not call the error handler function.
- \item \IndexAPI{LUA_ERRERR} ---
- error while running the error handler function.
- \end{itemize}
- \medskip
- >>>>
- %% TODO: mover essas 2 para algum lugar melhor.
- Some special Lua functions have their own C~interfaces.
- The host program can generate a Lua error calling the function
- \begin{verbatim}
- void lua_error (lua_State *L);
- \end{verbatim}
- \DefAPI{lua_error}
- The error message (which actually can be any type of object)
- is popped from the stack.
- This function never returns.
- If \verb|lua_error| is called from a C~function that
- has been called from Lua,
- then the corresponding Lua execution terminates,
- as if an error had occurred inside Lua code.
- Otherwise, the whole host program terminates with a call to
- \verb|exit(EXIT_FAILURE)|.
- %% TODO: at_panic
- The function
- \begin{verbatim}
- void lua_concat (lua_State *L, int n);
- \end{verbatim}
- \DefAPI{lua_concat}
- concatenates the \verb|n| values at the top of the stack,
- pops them, and leaves the result at the top.
- If \verb|n| is 1, the result is that single string
- (that is, the function does nothing);
- if \verb|n| is 0, the result is the empty string.
- Concatenation is done following the usual semantics of Lua
- \see{concat}.
- \subsection{Defining C Functions} \label{LuacallC}
- Lua can be extended with functions written in~C.
- These functions must be of type \verb|lua_CFunction|,
- which is defined as
- \begin{verbatim}
- typedef int (*lua_CFunction) (lua_State *L);
- \end{verbatim}
- \DefAPI{lua_CFunction}
- A C~function receives a Lua environment and returns an integer,
- the number of values it has returned to Lua.
- In order to communicate properly with Lua,
- a C~function must follow the following protocol,
- which defines the way parameters and results are passed:
- A C~function receives its arguments from Lua in its stack,
- in direct order (the first argument is pushed first).
- So, when the function starts,
- its first argument (if any) is at index 1.
- To return values to Lua, a C~function just pushes them onto the stack,
- in direct order (the first result is pushed first),
- and returns the number of results.
- Like a Lua function, a C~function called by Lua can also return
- many results.
- As an example, the following function receives a variable number
- of numerical arguments and returns their average and sum:
- \begin{verbatim}
- static int foo (lua_State *L) {
- int n = lua_gettop(L); /* number of arguments */
- lua_Number sum = 0;
- int i;
- for (i = 1; i <= n; i++) {
- if (!lua_isnumber(L, i)) {
- lua_pushstring(L, "incorrect argument to function `average'");
- lua_error(L);
- }
- sum += lua_tonumber(L, i);
- }
- lua_pushnumber(L, sum/n); /* first result */
- lua_pushnumber(L, sum); /* second result */
- return 2; /* number of results */
- }
- \end{verbatim}
- To register a C~function to Lua,
- there is the following convenience macro:
- \begin{verbatim}
- #define lua_register(L,n,f) \
- (lua_pushstring(L, n), \
- lua_pushcfunction(L, f), \
- lua_settable(L, LUA_GLOBALSINDEX))
- /* const char *n; */
- /* lua_CFunction f; */
- \end{verbatim}
- \DefAPI{lua_register}
- which receives the name the function will have in Lua,
- and a pointer to the function.
- Thus,
- the C~function `\verb|foo|' above may be registered in Lua as `\verb|average|'
- by calling
- \begin{verbatim}
- lua_register(L, "average", foo);
- \end{verbatim}
- \subsection{Defining C Closures} \label{c-closure}
- When a C~function is created,
- it is possible to associate some values to it,
- thus creating a \IndexEmph{C~closure};
- these values are then accessible to the function whenever it is called.
- To associate values to a C~function,
- first these values should be pushed onto the stack
- (when there are multiple values, the first value is pushed first).
- Then the function
- \begin{verbatim}
- void lua_pushcclosure (lua_State *L, lua_CFunction fn, int n);
- \end{verbatim}
- \DefAPI{lua_pushcclosure}
- is used to push the C~function onto the stack,
- with the argument \verb|n| telling how many values should be
- associated with the function
- (\verb|lua_pushcclosure| also pops these values from the stack);
- in fact, the macro \verb|lua_pushcfunction| is defined as
- \verb|lua_pushcclosure| with \verb|n| set to 0.
- Then, whenever the C~function is called,
- those values are located at specific pseudo-indices.
- Those pseudo-indices are produced by a macro \IndexAPI{lua_upvalueindex}.
- The first value associated with a function is at position
- \verb|lua_upvalueindex(1)|, and so on.
- For examples of C~functions and closures, see files
- \verb|lbaselib.c|, \verb|liolib.c|, \verb|lmathlib.c|, and \verb|lstrlib.c|
- in the official Lua distribution.
- \subsubsection*{Registry} \label{registry}
- Lua provides a pre-defined table that can be used by any C~code to
- store whatever Lua value it needs to store,
- especially if the C~code needs to keep that Lua value
- outside the life span of a C~function.
- This table is always located at pseudo-index
- \IndexAPI{LUA_REGISTRYINDEX}.
- Any C~library can store data into this table,
- as long as it chooses keys different from other libraries.
- Typically, you should use as key a string containing your library name,
- or a light userdata with the address of a C object in your code.
- The integer keys in the registry are used by the reference mechanism,
- implemented by the auxiliar library,
- and therefore should not be used by other purposes.
- %------------------------------------------------------------------------------
- \section{The Debug Interface} \label{debugI}
- Lua has no built-in debugging facilities.
- Instead, it offers a special interface,
- by means of functions and \emph{hooks},
- which allows the construction of different
- kinds of debuggers, profilers, and other tools
- that need ``inside information'' from the interpreter.
- \subsection{Stack and Function Information}
- The main function to get information about the interpreter stack is
- \begin{verbatim}
- int lua_getstack (lua_State *L, int level, lua_Debug *ar);
- \end{verbatim}
- \DefAPI{lua_getstack}
- This function fills parts of a \verb|lua_Debug| structure with
- an identification of the \emph{activation record}
- of the function executing at a given level.
- Level~0 is the current running function,
- whereas level \Math{n+1} is the function that has called level \Math{n}.
- Usually, \verb|lua_getstack| returns 1;
- when called with a level greater than the stack depth,
- it returns 0.
- The structure \verb|lua_Debug| is used to carry different pieces of
- information about an active function:
- \begin{verbatim}
- typedef struct lua_Debug {
- int event;
- const char *name; /* (n) */
- const char *namewhat; /* (n) `global', `local', `field', `method' */
- const char *what; /* (S) `Lua' function, `C' function, Lua `main' */
- const char *source; /* (S) */
- int currentline; /* (l) */
- int nups; /* (u) number of upvalues */
- int linedefined; /* (S) */
- char short_src[LUA_IDSIZE]; /* (S) */
- /* private part */
- ...
- } lua_Debug;
- \end{verbatim}
- \DefAPI{lua_Debug}
- \verb|lua_getstack| fills only the private part
- of this structure, for future use.
- To fill the other fields of \verb|lua_Debug| with useful information,
- call
- \begin{verbatim}
- int lua_getinfo (lua_State *L, const char *what, lua_Debug *ar);
- \end{verbatim}
- \DefAPI{lua_getinfo}
- This function returns 0 on error
- (for instance, an invalid option in \verb|what|).
- Each character in the string \verb|what|
- selects some fields of \verb|ar| to be filled,
- as indicated by the letter in parentheses in the definition of \verb|lua_Debug|
- above:
- `\verb|S|' fills in the fields \verb|source|, \verb|linedefined|,
- and \verb|what|;
- `\verb|l|' fills in the field \verb|currentline|, etc.
- Moreover, `\verb|f|' pushes onto the stack the function that is
- running at the given level.
- To get information about a function that is not active (that is,
- it is not in the stack),
- you push the function onto the stack,
- and start the \verb|what| string with the character `\verb|>|'.
- For instance, to know in which line a function \verb|f| was defined,
- you can write
- \begin{verbatim}
- lua_Debug ar;
- lua_pushstring(L, "f");
- lua_gettable(L, LUA_GLOBALSINDEX); /* get global `f' */
- lua_getinfo(L, ">S", &ar);
- printf("%d\n", ar.linedefined);
- \end{verbatim}
- The fields of \verb|lua_Debug| have the following meaning:
- \begin{description}\leftskip=20pt
- \item[source]
- If the function was defined in a string,
- then \verb|source| is that string;
- if the function was defined in a file,
- then \verb|source| starts with a \verb|@| followed by the file name.
- \item[short\_src]
- A ``printable'' version of \verb|source|, to be used in error messages.
- \item[linedefined]
- the line number where the definition of the function starts.
- \item[what] the string \verb|"Lua"| if this is a Lua function,
- \verb|"C"| if this is a C~function,
- or \verb|"main"| if this is the main part of a chunk.
- \item[currentline]
- the current line where the given function is executing.
- When no line information is available,
- \verb|currentline| is set to \Math{-1}.
- \item[name]
- a reasonable name for the given function.
- Because functions in Lua are first class values,
- they do not have a fixed name:
- Some functions may be the value of many global variables,
- while others may be stored only in a table field.
- The \verb|lua_getinfo| function checks how the function was
- called or whether it is the value of a global variable to
- find a suitable name.
- If it cannot find a name,
- then \verb|name| is set to \verb|NULL|.
- \item[namewhat]
- Explains the previous field.
- It can be \verb|"global"|, \verb|"local"|, \verb|"method"|,
- \verb|"field"|, or \verb|""| (the empty string),
- according to how the function was called.
- (Lua uses the empty string when no other option seems to apply.)
- \item[nups]
- Number of upvalues of the function.
- \end{description}
- \subsection{Manipulating Local Variables}
- For the manipulation of local variables,
- \verb|luadebug.h| uses indices:
- The first parameter or local variable has index~1, and so on,
- until the last active local variable.
- The following functions allow the manipulation of the
- local variables of a given activation record:
- \begin{verbatim}
- const char *lua_getlocal (lua_State *L, const lua_Debug *ar, int n);
- const char *lua_setlocal (lua_State *L, const lua_Debug *ar, int n);
- \end{verbatim}
- \DefAPI{lua_getlocal}\DefAPI{lua_setlocal}
- The parameter \verb|ar| must be a valid activation record,
- filled by a previous call to \verb|lua_getstack| or
- given as argument to a hook \see{sub-hooks}.
- \verb|lua_getlocal| gets the index \verb|n| of a local variable,
- pushes its value onto the stack,
- and returns its name.
- \verb|lua_setlocal| assigns the value at the top of the stack
- to the variable and returns its name.
- Both functions return \verb|NULL| on failure,
- that is
- when the index is greater than
- the number of active local variables.
- As an example, the following function lists the names of all
- local variables for a function at a given level of the stack:
- \begin{verbatim}
- int listvars (lua_State *L, int level) {
- lua_Debug ar;
- int i = 1;
- const char *name;
- if (lua_getstack(L, level, &ar) == 0)
- return 0; /* failure: no such level in the stack */
- while ((name = lua_getlocal(L, &ar, i++)) != NULL) {
- printf("%s\n", name);
- lua_pop(L, 1); /* remove variable value */
- }
- return 1;
- }
- \end{verbatim}
- \subsection{Hooks}\label{sub-hooks}
- The Lua interpreter offers a mechanism of hooks:
- user-defined C functions that are called during the program execution.
- A hook may be called in four different events:
- a \emph{call} event, when Lua calls a function;
- a \emph{return} event, when Lua returns from a function;
- a \emph{line} event, when Lua starts executing a new line of code;
- and a \emph{count} event, that happens every ``count'' instructions.
- Lua identifies them with the following constants:
- \DefAPI{LUA_HOOKCALL}, \DefAPI{LUA_HOOKRET},
- \DefAPI{LUA_HOOKLINE}, and \DefAPI{LUA_HOOKCOUNT}.
- A hook has type \verb|lua_Hook|, defined as follows:
- \begin{verbatim}
- typedef void (*lua_Hook) (lua_State *L, lua_Debug *ar);
- \end{verbatim}
- \DefAPI{lua_Hook}
- You can set the hook with the following function:
- \begin{verbatim}
- int lua_sethook (lua_State *L, lua_Hook func, unsigned long mask);
- \end{verbatim}
- \DefAPI{lua_sethook}
- \verb|func| is the hook,
- and \verb|mask| specifies at which events it will be called.
- It is formed by a disjunction of the constants
- \verb|LUA_MASKCALL|,
- \verb|LUA_MASKRET|,
- \verb|LUA_MASKLINE|,
- plus the macro \verb|LUA_MASKCOUNT(count)|.
- For each event, the hook is called as explained below:
- \begin{description}
- \item{call hook} called when the interpreter calls a function.
- The hook is called just after Lua ``enters'' the new function.
- \item{return hook} called when the interpreter returns from a function.
- The hook is called just before Lua ``leaves'' the function.
- \item{line hook} called when the interpreter is about to
- start the execution of a new line of code,
- or when it jumps back (even for the same line).
- (For obvious reasons, this event does not happens while Lua is executing
- a C function.)
- \item{count hook} called after the interpreter executes every
- \verb|count| instructions.
- (For obvious reasons, this event does not happens while Lua is executing
- a C function.)
- \end{description}
- A hook is disabled with the mask zero.
- You can get the current hook and the current mask with the next functions:
- \begin{verbatim}
- lua_Hook lua_gethook (lua_State *L);
- unsigned long lua_gethookmask (lua_State *L);
- \end{verbatim}
- \DefAPI{lua_gethook}\DefAPI{lua_gethookmask}
- You can get the count inside a mask with the macro \verb|lua_getmaskcount|.
- Whenever a hook is called, its \verb|ar| argument has its field
- \verb|event| set to the specific event that triggered the hook.
- Moreover, for line events, the field \verb|currentline| is also set.
- For the value of any other field, the hook must call \verb|lua_getinfo|.
- While Lua is running a hook, it disables other calls to hooks.
- Therefore, if a hook calls Lua to execute a function or a chunk,
- that execution ocurrs without any calls to hooks.
- %------------------------------------------------------------------------------
- \section{Standard Libraries}\label{libraries}
- The standard libraries provide useful functions
- that are implemented directly through the standard C~API.
- Some of these functions provide essential services to the language
- (e.g. \verb|type| and \verb|getmetatable|);
- others provide access to ``outside'' servides (e.g. I/O);
- and others could be implemented in Lua itself,
- but are quite useful or have critical performance to
- deserve an implementation in C (e.g. \verb|sort|).
- All libraries are implemented through the official C API,
- and are provided as separate C~modules.
- Currently, Lua has the following standard libraries:
- \begin{itemize}
- \item basic library;
- \item string manipulation;
- \item table manipulation;
- \item mathematical functions (sin, log, etc.);
- \item input and output;
- \item operating system facilities;
- \item debug facilities.
- \end{itemize}
- Except for the basic library,
- each library provides all its functions as fields of a global table
- or as methods of its objects.
- To have access to these libraries,
- the C~host program must call the functions
- \verb|lua_baselibopen| (for the basic library),
- \verb|lua_strlibopen| (for the string library),
- \verb|lua_tablibopen| (for the table library),
- \verb|lua_mathlibopen| (for the mathematical library),
- \verb|lua_iolibopen| (for the I/O and the Operating System libraries),
- and \verb|lua_dblibopen| (for the debug library),
- which are declared in \verb|lualib.h|.
- \DefAPI{lua_baselibopen}
- \DefAPI{lua_strlibopen}
- \DefAPI{lua_tablibopen}
- \DefAPI{lua_mathlibopen}
- \DefAPI{lua_iolibopen}
- \DefAPI{lua_dblibopen}
- \subsection{Basic Functions} \label{predefined}
- The basic library provides some core functions to Lua.
- If you do not include this library in your application,
- you should check carefully whether you need to provide some alternative
- implementation for some facilities.
- The basic library also defines a global variable \IndexLIB{_VERSION}
- with a string containing the current interpreter version.
- The current content of this string is {\tt "Lua \Version"}.
- \subsubsection*{\ff \T{assert (v [, message])}}\DefLIB{assert}
- Issues an \emph{``assertion failed!''} error
- when its argument \verb|v| is \nil;
- otherwise, returns this argument.
- This function is equivalent to the following Lua function:
- \begin{verbatim}
- function assert (v, m)
- if not v then
- error(m or "assertion failed!")
- end
- return v
- end
- \end{verbatim}
- \subsubsection*{\ff \T{collectgarbage ([limit])}}\DefLIB{collectgarbage}
- Sets the garbage-collection threshold for the given limit
- (in Kbytes), and checks it against the byte counter.
- If the new threshold is smaller than the byte counter,
- then Lua immediately runs the garbage collector \see{GC}.
- If \verb|limit| is absent, it defaults to zero
- (thus forcing a garbage-collection cycle).
- \subsubsection*{\ff \T{dofile (filename)}}\DefLIB{dofile}
- Receives a file name,
- opens the named file, and executes its contents as a Lua chunk.
- When called without arguments,
- \verb|dofile| executes the contents of the standard input (\verb|stdin|).
- Returns any value returned by the chunk.
- \subsubsection*{\ff \T{error (message [, level])}}
- DefLIB{error}\label{pdf-error}
- Terminates the last protected function called,
- and returns \verb|message| as the error message.
- Function \verb|error| never returns.
- The \verb|level| argument affects to where the error
- message points the error.
- With level 1 (the default), the error position is where the
- \verb|error| function was called.
- Level 2 points the error to where the function
- that called \verb|error| was called; and so on.
- \subsubsection*{\ff \T{getglobals (function)}}\DefLIB{getglobals}
- Returns the current table of globals in use by the function.
- \verb|function| can be a Lua function or a number,
- meaning the function at that stack level:
- Level 1 is the function calling \verb|getglobals|.
- If the given function is not a Lua function,
- returns the ``global'' table of globals.
- The default for \verb|function| is 1.
- \subsubsection*{\ff \T{getmetatable (object)}}
- \DefLIB{getmetatable}\label{pdf-getmetatable}
- Returns the metatable of the given object.
- If the object does not have a metatable, returns \nil.
- \subsubsection*{\ff \T{gcinfo ()}}\DefLIB{gcinfo}
- Returns the number of Kbytes of dynamic memory Lua is using,
- and (as a second result) the
- current garbage collector threshold (also in Kbytes).
- \subsubsection*{\ff \T{ipairs (t)}}\DefLIB{ipairs}
- Returns a generator function and the table \verb|t|,
- so that the construction
- \begin{verbatim}
- for i,v in ipairs(t) do ... end
- \end{verbatim}
- will iterate over the pairs \verb|1, t[1]|, \verb|2, t[2]|, \ldots,
- up to the first nil value of the table.
- \subsubsection*{\ff \T{loadfile (filename)}}\DefLIB{loadfile}
- Loads a file as a Lua chunk.
- If there is no errors,
- returns the compiled chunk as a function;
- otherwise, returns \nil{} plus an error message.
- \subsubsection*{\ff \T{loadstring (string [, chunkname])}}\DefLIB{loadstring}
- Loads a string as a Lua chunk.
- If there is no errors,
- returns the compiled chunk as a function;
- otherwise, returns \nil{} plus an error message.
- The optional parameter \verb|chunkname|
- is the ``name of the chunk'',
- used in error messages and debug information.
- To load and run a given string, use the idiom
- \begin{verbatim}
- assert(loadstring(s))()
- \end{verbatim}
- \subsubsection*{\ff \T{next (table, [index])}}\DefLIB{next}
- Allows a program to traverse all fields of a table.
- Its first argument is a table and its second argument
- is an index in this table.
- \verb|next| returns the next index of the table and the
- value associated with the index.
- When called with \nil{} as its second argument,
- \verb|next| returns the first index
- of the table and its associated value.
- When called with the last index,
- or with \nil{} in an empty table,
- \verb|next| returns \nil.
- If the second argument is absent, then it is interpreted as \nil.
- Lua has no declaration of fields;
- semantically, there is no difference between a
- field not present in a table or a field with value \nil.
- Therefore, \verb|next| only considers fields with non-\nil{} values.
- The order in which the indices are enumerated is not specified,
- \emph{even for numeric indices}
- (to traverse a table in numeric order,
- use a numerical \rwd{for} or the function \verb|ipairs|).
- The behavior of \verb|next| is \emph{undefined} if you change
- the table during the traversal.
- \subsubsection*{\ff \T{pairs (t)}}\DefLIB{pairs}
- Returns the function \verb|next| and the table \verb|t|,
- so that the construction
- \begin{verbatim}
- for k,v in pairs(t) do ... end
- \end{verbatim}
- will iterate over all pairs of key--value of table \verb|t|.
- \subsubsection*{\ff \T{pcall (func, arg1, arg2, ...)}}\DefLIB{pcall}
- \label{pdf-pcall}
- Calls function \verb|func| with
- the given arguments in protected mode.
- That means that any error inside \verb|func| is not propagated;
- instead, \verb|pcall| catches the error,
- returning a status code.
- Its first result is the status code (a boolean),
- true if the call succeeds without errors.
- In such case, \verb|pcall| also returns all results from the call,
- after this first result.
- In case of any error, \verb|pcall| returns false plus the error message.
- \subsubsection*{\ff \T{print (e1, e2, ...)}}\DefLIB{print}
- Receives any number of arguments,
- and prints their values in \verb|stdout|,
- using the strings returned by \verb|tostring|.
- This function is not intended for formatted output,
- but only as a quick way to show a value,
- typically for debugging.
- For formatted output, see \verb|format| \see{format}.
- \subsubsection*{\ff \T{rawget (table, index)}}\DefLIB{rawget}
- Gets the real value of \verb|table[index]|,
- without invoking any metamethod.
- \verb|table| must be a table;
- \verb|index| is any value different from \nil.
- \subsubsection*{\ff \T{rawset (table, index, value)}}\DefLIB{rawset}
- Sets the real value of \verb|table[index]| to \verb|value|,
- without invoking any metamethod.
- \verb|table| must be a table;
- \verb|index| is any value different from \nil;
- and \verb|value| is any Lua value.
- \subsubsection*{\ff \T{require (packagename)}}\DefLIB{require}
- Loads the given package.
- The function starts by looking into the table \IndexVerb{_LOADED}
- whether \verb|packagename| is already loaded.
- If it is, then \verb|require| is done.
- Otherwise, it searches a path looking for a file to load.
- If the global variable \IndexVerb{LUA_PATH} is a string,
- this string is the path.
- Otherwise, \verb|require| tries the environment variable \verb|LUA_PATH|.
- In the last resort, it uses a predefined path.
- The path is a sequence of \emph{templates} separated by semicolons.
- For each template, \verb|require| will change an eventual interrogation
- mark in the template to \verb|packagename|,
- and then will try to load the resulting file name.
- So, for instance, if the path is
- \begin{verbatim}
- "./?.lua;./?.lc;/usr/local/?/init.lua;/lasttry"
- \end{verbatim}
- a \verb|require "mod"| will try to load the files
- \verb|./mod.lua|,
- \verb|./mod.lc|,
- \verb|/usr/local/mod/init.lua|,
- and \verb|/lasttry|, in that order.
- The function stops the search as soon as it can load a file,
- and then it runs the file.
- If there is any error loading or running the file,
- or if it cannot find any file in the path,
- then \verb|require| signals an error.
- Otherwise, it marks in table \verb|_LOADED|
- that the package is loaded, and returns.
- While running a packaged file,
- \verb|require| defines the global variable \IndexVerb{_REQUIREDNAME}
- with the package name.
- \subsubsection*{\ff \T{setglobals (function, table)}}\DefLIB{setglobals}
- Sets the current table of globals to be used by the given function.
- \verb|function| can be a Lua function or a number,
- meaning the function at that stack level:
- Level 1 is the function calling \verb|setglobals|.
- \subsubsection*{\ff \T{setmetatable (table, metatable)}}\DefLIB{setmetatable}
- Sets the metatable for the given table.
- (You cannot change the metatable of a userdata from Lua.)
- If \verb|metatable| is \nil, removes the metatable of the given table.
- \subsubsection*{\ff \T{tonumber (e [, base])}}\DefLIB{tonumber}
- Tries to convert its argument to a number.
- If the argument is already a number or a string convertible
- to a number, then \verb|tonumber| returns that number;
- otherwise, it returns \nil.
- An optional argument specifies the base to interpret the numeral.
- The base may be any integer between 2 and 36, inclusive.
- In bases above~10, the letter `A' (in either upper or lower case)
- represents~10, `B' represents~11, and so forth, with `Z' representing 35.
- In base 10 (the default), the number may have a decimal part,
- as well as an optional exponent part \see{coercion}.
- In other bases, only unsigned integers are accepted.
- \subsubsection*{\ff \T{tostring (e)}}\DefLIB{tostring}
- Receives an argument of any type and
- converts it to a string in a reasonable format.
- For complete control of how numbers are converted,
- use \verb|format| \see{format}.
- \subsubsection*{\ff \T{type (v)}}\DefLIB{type}\label{pdf-type}
- Returns the type of its only argument, coded as a string.
- The possible results of this function are
- \verb|"nil"| (a string, not the value \nil),
- \verb|"number"|,
- \verb|"string"|,
- \verb|"table"|,
- \verb|"function"|,
- and \verb|"userdata"|.
- \subsubsection*{\ff \T{unpack (list)}}\DefLIB{unpack}
- Returns all elements from the given list.
- This function is equivalent to
- \begin{verbatim}
- return list[1], list[2], ..., list[n]
- \end{verbatim}
- except that the above code can be valid only for a fixed \M{n}.
- The number \M{n} of returned values
- is either the value of \verb|list.n|, if it is a number,
- or one less the index of the first absent (\nil) value.
- \subsection{String Manipulation}
- This library provides generic functions for string manipulation,
- such as finding and extracting substrings and pattern matching.
- When indexing a string in Lua, the first character is at position~1
- (not at~0, as in C).
- Indices are allowed to be negative and are interpreted as indexing backwards,
- from the end of the string.
- Thus, the last character is at position \Math{-1}, and so on.
- The string library provides all its functions inside the table
- \IndexLIB{string}.
- \subsubsection*{\ff \T{string.byte (s [, i])}}\DefLIB{string.byte}
- Returns the internal numerical code of the \M{i}-th character of \verb|s|.
- If \verb|i| is absent, then it is assumed to be~1.
- \verb|i| may be negative.
- \NOTE
- Numerical codes are not necessarily portable across platforms.
- \subsubsection*{\ff \T{string.char (i1, i2, \ldots)}}\DefLIB{string.char}
- Receives 0 or more integers.
- Returns a string with length equal to the number of arguments,
- in which each character has the internal numerical code equal
- to its correspondent argument.
- \NOTE
- Numerical codes are not necessarily portable across platforms.
- \subsubsection*{\ff \T{string.find (s, pattern [, init [, plain]])}}
- \DefLIB{string.find}
- Looks for the first \emph{match} of
- \verb|pattern| in the string \verb|s|.
- If it finds one, then \verb|find| returns the indices of \verb|s|
- where this occurrence starts and ends;
- otherwise, it returns \nil.
- If the pattern specifies captures (see \verb|string.gsub| below),
- the captured strings are returned as extra results.
- A third, optional numerical argument \verb|init| specifies
- where to start the search;
- its default value is~1, and may be negative.
- A value of \True{} as a fourth, optional argument \verb|plain|
- turns off the pattern matching facilities,
- so the function does a plain ``find substring'' operation,
- with no characters in \verb|pattern| being considered ``magic''.
- Note that if \verb|plain| is given, then \verb|init| must be given too.
- \subsubsection*{\ff \T{string.len (s)}}\DefLIB{string.len}
- Receives a string and returns its length.
- The empty string \verb|""| has length 0.
- Embedded zeros are counted,
- and so \verb|"a\000b\000c"| has length 5.
- \subsubsection*{\ff \T{string.lower (s)}}\DefLIB{string.lower}
- Receives a string and returns a copy of that string with all
- uppercase letters changed to lowercase.
- All other characters are left unchanged.
- The definition of what is an uppercase letter depends on the current locale.
- \subsubsection*{\ff \T{string.rep (s, n)}}\DefLIB{string.rep}
- Returns a string that is the concatenation of \verb|n| copies of
- the string \verb|s|.
- \subsubsection*{\ff \T{string.sub (s, i [, j])}}\DefLIB{string.sub}
- Returns another string, which is a substring of \verb|s|,
- starting at \verb|i| and running until \verb|j|;
- \verb|i| and \verb|j| may be negative.
- If \verb|j| is absent, then it is assumed to be equal to \Math{-1}
- (which is the same as the string length).
- In particular,
- the call \verb|string.sub(s,1,j)| returns a prefix of \verb|s|
- with length \verb|j|,
- and the call \verb|string.sub(s, -i)| returns a suffix of \verb|s|
- with length \verb|i|.
- \subsubsection*{\ff \T{string.upper (s)}}\DefLIB{string.upper}
- Receives a string and returns a copy of that string with all
- lowercase letters changed to uppercase.
- All other characters are left unchanged.
- The definition of what is a lowercase letter depends on the current locale.
- \subsubsection*{\ff \T{string.format (formatstring, e1, e2, \ldots)}}
- \DefLIB{string.format}\label{format}
- Returns a formatted version of its variable number of arguments
- following the description given in its first argument (which must be a string).
- The format string follows the same rules as the \verb|printf| family of
- standard C~functions.
- The only differences are that the options/modifiers
- \verb|*|, \verb|l|, \verb|L|, \verb|n|, \verb|p|,
- and \verb|h| are not supported,
- and there is an extra option, \verb|q|.
- The \verb|q| option formats a string in a form suitable to be safely read
- back by the Lua interpreter:
- The string is written between double quotes,
- and all double quotes, returns, and backslashes in the string
- are correctly escaped when written.
- For instance, the call
- \begin{verbatim}
- string.format('%q', 'a string with "quotes" and \n new line')
- \end{verbatim}
- will produce the string:
- \begin{verbatim}
- "a string with \"quotes\" and \
- new line"
- \end{verbatim}
- The options \verb|c|, \verb|d|, \verb|E|, \verb|e|, \verb|f|,
- \verb|g|, \verb|G|, \verb|i|, \verb|o|, \verb|u|, \verb|X|, and \verb|x| all
- expect a number as argument,
- whereas \verb|q| and \verb|s| expect a string.
- The \verb|*| modifier can be simulated by building
- the appropriate format string.
- For example, \verb|"%*g"| can be simulated with
- \verb|"%"..width.."g"|.
- \NOTE
- String values to be formatted with
- \verb|%s| cannot contain embedded zeros.
- \subsubsection*{\ff \T{string.gfind (s, pat)}}
- Returns a generator function that,
- each time it is called,
- returns the next captures from pattern \verb|pat| over string \verb|s|.
- If \verb|pat| specifies no captures,
- then the whole match is produced in each call.
- As an example, the following loop
- \begin{verbatim}
- s = "hello world from Lua"
- for w in string.gfind(s, "%a+") do
- print(w)
- end
- \end{verbatim}
- will iterate over all the words from string \verb|s|,
- printing each one in a line.
- The next example collects all pairs \verb|key=value| from the
- given string into a table:
- \begin{verbatim}
- t = {}
- s = "from=world, to=Lua"
- for k, v in string.gfind(s, "(%w+)=(%w+)") do
- t[k] = v
- end
- \end{verbatim}
- \subsubsection*{\ff \T{string.gsub (s, pat, repl [, n])}}
- \DefLIB{string.gsub}
- Returns a copy of \verb|s|
- in which all occurrences of the pattern \verb|pat| have been
- replaced by a replacement string specified by \verb|repl|.
- \verb|gsub| also returns, as a second value,
- the total number of substitutions made.
- If \verb|repl| is a string, then its value is used for replacement.
- Any sequence in \verb|repl| of the form \verb|%|\M{n},
- with \M{n} between 1 and 9,
- stands for the value of the \M{n}-th captured substring.
- If \verb|repl| is a function, then this function is called every time a
- match occurs, with all captured substrings passed as arguments,
- in order (see below);
- if the pattern specifies no captures,
- then the whole match is passed as a sole argument.
- If the value returned by this function is a string,
- then it is used as the replacement string;
- otherwise, the replacement string is the empty string.
- The last, optional parameter \verb|n| limits
- the maximum number of substitutions to occur.
- For instance, when \verb|n| is 1 only the first occurrence of
- \verb|pat| is replaced.
- Here are some examples:
- \begin{verbatim}
- x = string.gsub("hello world", "(%w+)", "%1 %1")
- --> x="hello hello world world"
- x = string.gsub("hello world", "(%w+)", "%1 %1", 1)
- --> x="hello hello world"
- x = string.gsub("hello world from Lua", "(%w+)%s*(%w+)", "%2 %1")
- --> x="world hello Lua from"
- x = string.gsub("home = $HOME, user = $USER", "%$(%w+)", os.getenv)
- --> x="home = /home/roberto, user = roberto" (for instance)
- x = string.gsub("4+5 = $return 4+5$", "%$(.-)%$", function (s)
- return loadstring(s)()
- end)
- --> x="4+5 = 9"
- local t = {name="Lua", version="5.0"}
- x = string.gsub("$name - $version", "%$(%w+)", function (v)
- return t[v]
- end)
- --> x="Lua - 5.0"
- \end{verbatim}
- \subsubsection*{Patterns} \label{pm}
- \paragraph{Character Class:}
- a \Def{character class} is used to represent a set of characters.
- The following combinations are allowed in describing a character class:
- \begin{description}\leftskip=20pt
- \item[\emph{x}] (where \emph{x} is not one of the magic characters
- \verb|^$()%.[]*+-?|)
- --- represents the character \emph{x} itself.
- \item[\T{.}] --- (a dot) represents all characters.
- \item[\T{\%a}] --- represents all letters.
- \item[\T{\%c}] --- represents all control characters.
- \item[\T{\%d}] --- represents all digits.
- \item[\T{\%l}] --- represents all lowercase letters.
- \item[\T{\%p}] --- represents all punctuation characters.
- \item[\T{\%s}] --- represents all space characters.
- \item[\T{\%u}] --- represents all uppercase letters.
- \item[\T{\%w}] --- represents all alphanumeric characters.
- \item[\T{\%x}] --- represents all hexadecimal digits.
- \item[\T{\%z}] --- represents the character with representation 0.
- \item[\T{\%\M{x}}] (where \M{x} is any non-alphanumeric character) ---
- represents the character \M{x}.
- This is the standard way to escape the magic characters.
- We recommend that any punctuation character (even the non magic)
- should be preceded by a \verb|%|
- when used to represent itself in a pattern.
- \item[\T{[\M{set}]}] ---
- represents the class which is the union of all
- characters in \M{set}.
- A range of characters may be specified by
- separating the end characters of the range with a \verb|-|.
- All classes \verb|%|\emph{x} described above may also be used as
- components in \M{set}.
- All other characters in \M{set} represent themselves.
- For example, \verb|[%w_]| (or \verb|[_%w]|)
- represents all alphanumeric characters plus the underscore,
- \verb|[0-7]| represents the octal digits,
- and \verb|[0-7%l%-]| represents the octal digits plus
- the lowercase letters plus the \verb|-| character.
- The interaction between ranges and classes is not defined.
- Therefore, patterns like \verb|[%a-z]| or \verb|[a-%%]|
- have no meaning.
- \item[\T{[\^\null\M{set}]}] ---
- represents the complement of \M{set},
- where \M{set} is interpreted as above.
- \end{description}
- For all classes represented by single letters (\verb|%a|, \verb|%c|, \ldots),
- the corresponding uppercase letter represents the complement of the class.
- For instance, \verb|%S| represents all non-space characters.
- The definitions of letter, space, etc.\ depend on the current locale.
- In particular, the class \verb|[a-z]| may not be equivalent to \verb|%l|.
- The second form should be preferred for portability.
- \paragraph{Pattern Item:}
- a \Def{pattern item} may be
- \begin{itemize}
- \item
- a single character class,
- which matches any single character in the class;
- \item
- a single character class followed by \verb|*|,
- which matches 0 or more repetitions of characters in the class.
- These repetition items will always match the longest possible sequence;
- \item
- a single character class followed by \verb|+|,
- which matches 1 or more repetitions of characters in the class.
- These repetition items will always match the longest possible sequence;
- \item
- a single character class followed by \verb|-|,
- which also matches 0 or more repetitions of characters in the class.
- Unlike \verb|*|,
- these repetition items will always match the \emph{shortest} possible sequence;
- \item
- a single character class followed by \verb|?|,
- which matches 0 or 1 occurrence of a character in the class;
- \item
- \T{\%\M{n}}, for \M{n} between 1 and 9;
- such item matches a substring equal to the \M{n}-th captured string
- (see below);
- \item
- \T{\%b\M{xy}}, where \M{x} and \M{y} are two distinct characters;
- such item matches strings that start with~\M{x}, end with~\M{y},
- and where the \M{x} and \M{y} are \emph{balanced}.
- This means that, if one reads the string from left to right,
- counting \Math{+1} for an \M{x} and \Math{-1} for a \M{y},
- the ending \M{y} is the first \M{y} where the count reaches 0.
- For instance, the item \verb|%b()| matches expressions with
- balanced parentheses.
- \end{itemize}
- \paragraph{Pattern:}
- a \Def{pattern} is a sequence of pattern items.
- A \verb|^| at the beginning of a pattern anchors the match at the
- beginning of the subject string.
- A \verb|$| at the end of a pattern anchors the match at the
- end of the subject string.
- At other positions,
- \verb|^| and \verb|$| have no special meaning and represent themselves.
- \paragraph{Captures:}
- A pattern may contain sub-patterns enclosed in parentheses;
- they describe \Def{captures}.
- When a match succeeds, the substrings of the subject string
- that match captures are stored (\emph{captured}) for future use.
- Captures are numbered according to their left parentheses.
- For instance, in the pattern \verb|"(a*(.)%w(%s*))"|,
- the part of the string matching \verb|"a*(.)%w(%s*)"| is
- stored as the first capture (and therefore has number~1);
- the character matching \verb|.| is captured with number~2,
- and the part matching \verb|%s*| has number~3.
- As a special case, the empty capture \verb|()| captures
- the current string position (a number).
- For instance, if we apply the pattern \verb|"()aa()"| on the
- string \verb|"flaaap"|, there will be two captures: 3 and 5.
- \NOTE
- A pattern cannot contain embedded zeros. Use \verb|%z| instead.
- \subsection{Table Manipulation}
- This library provides generic functions for table manipulation,
- It provides all its functions inside the table \IndexLIB{table}.
- Most functions in the table library library assume that the table
- represents an array or a list.
- For those functions, an important concept is the \emph{size} of the array.
- There are three ways to specify that size:
- \begin{itemize}
- \item the field \verb|"n"| ---
- When the table has a field \verb|"n"| with a numerical value,
- that value is assumed as its size.
- \item \verb|setn| ---
- You can call the \verb|table.setn| function to explicitly set
- the size of a table.
- \item implicit size ---
- Otherwise, the size of the object is one less the first integer index
- with a \nil{} value.
- \end{itemize}
- For more details, see the descriptions of the \verb|table.getn| and
- \verb|table.setn| functions.
- \subsubsection*{\ff \T{table.concat (table [, sep [, i [, j]]])}}
- \DefLIB{table.concat}
- Returns \verb|table[i]..sep..table[i+1] ... sep..table[j]|.
- The default value for \verb|sep| is the empty string,
- the default for \verb|i| is 1,
- and the default for \verb|j| is the size of the table.
- If \verb|i| is greater than \verb|j|, returns the empty string.
- \subsubsection*{\ff \T{table.foreach (table, func)}}\DefLIB{table.foreach}
- Executes the given \verb|func| over all elements of \verb|table|.
- For each element, \verb|func| is called with the index and
- respective value as arguments.
- If \verb|func| returns a non-\nil{} value,
- then the loop is broken, and this value is returned
- as the final value of \verb|foreach|.
- The behavior of \verb|foreach| is \emph{undefined} if you change
- the table \verb|t| during the traversal.
- \subsubsection*{\ff \T{table.foreachi (table, func)}}\DefLIB{table.foreachi}
- Executes the given \verb|func| over the
- numerical indices of \verb|table|.
- For each index, \verb|func| is called with the index and
- respective value as arguments.
- Indices are visited in sequential order,
- from~1 to \verb|n|,
- where \verb|n| is the size of the table \see{getn}.
- If \verb|func| returns a non-\nil{} value,
- then the loop is broken, and this value is returned
- as the final value of \verb|foreachi|.
- \subsubsection*{\ff \T{table.getn (table)}}\DefLIB{table.getn}\label{getn}
- Returns the ``size'' of a table, when seen as a list.
- If the table has an \verb|n| field with a numeric value,
- this value is the ``size'' of the table.
- Otherwise, if there was a previous call to
- \verb|table.getn| or to \verb|table.setn| over this table,
- the respective value is returned.
- Otherwise, the ``size'' is one less the first integer index with
- a \nil{} value.
- Notice that the last option happens only once for a table.
- If you call \verb|table.getn| again over the same table,
- it will return the same previous result,
- even if the table has been modified.
- The only way to change the value of \verb|table.getn| is by calling
- \verb|table.setn| or assigning to field \verb|"n"| in the table.
- \subsubsection*{\ff \T{table.sort (table [, comp])}}\DefLIB{table.sort}
- Sorts table elements in a given order, \emph{in-place},
- from \verb|table[1]| to \verb|table[n]|,
- where \verb|n| is the size of the table \see{getn}.
- If \verb|comp| is given,
- then it must be a function that receives two table elements,
- and returns true
- when the first is less than the second
- (so that \verb|not comp(a[i+1],a[i])| will be true after the sort).
- If \verb|comp| is not given,
- then the standard Lua operator \verb|<| is used instead.
- The sort algorithm is \emph{not} stable
- (that is, elements considered equal by the given order
- may have their relative positions changed by the sort).
- \subsubsection*{\ff \T{table.insert (table, [pos,] value)}}\DefLIB{table.insert}
- Inserts element \verb|value| at position \verb|pos| in \verb|table|,
- shifting other elements up to open space, if necessary.
- The default value for \verb|pos| is \verb|n+1|,
- where \verb|n| is the size of the table \see{getn},
- so that a call \verb|table.insert(t,x)| inserts \verb|x| at the end
- of table \verb|t|.
- This function also updates the size of the table,
- calling \verb|table.setn(table, n+1)|.
- \subsubsection*{\ff \T{table.remove (table [, pos])}}\DefLIB{table.remove}
- Removes from \verb|table| the element at position \verb|pos|,
- shifting other elements down to close the space, if necessary.
- Returns the value of the removed element.
- The default value for \verb|pos| is \verb|n|,
- where \verb|n| is the size of the table \see{getn},
- so that a call \verb|tremove(t)| removes the last element
- of table \verb|t|.
- This function also updates the size of the table,
- calling \verb|table.setn(table, n-1)|.
- \subsubsection*{\ff \T{table.setn (table, n)}}\DefLIB{table.setn}
- Updates the ``size'' of a table.
- If the table has a field \verb|"n"| with a numerical value,
- that value is changed to the given \verb|n|.
- Otherwise, it updates an internal state of the \verb|table| library
- so that subsequent calls to \verb|table.getn(table)| return \verb|n|.
- \subsection{Mathematical Functions} \label{mathlib}
- This library is an interface to most functions of the standard C~math library.
- (Some have slightly different names.)
- It provides all its functions inside the table \DefLIB{math}.
- In addition,
- it registers a ??tag method for the binary exponentiation operator \verb|^|
- that returns \Math{x^y} when applied to numbers \verb|x^y|.
- The library provides the following functions:
- \DefLIB{math.abs}\DefLIB{math.acos}\DefLIB{math.asin}\DefLIB{math.atan}
- \DefLIB{math.atan2}\DefLIB{math.ceil}\DefLIB{math.cos}
- \DefLIB{math.def}\DefLIB{math.exp}
- \DefLIB{math.floor}\DefLIB{math.log}\DefLIB{math.log10}
- \DefLIB{math.max}\DefLIB{math.min}
- \DefLIB{math.mod}\DefLIB{math.rad}\DefLIB{math.sin}
- \DefLIB{math.sqrt}\DefLIB{math.tan}
- \DefLIB{math.frexp}\DefLIB{math.ldexp}\DefLIB{math.random}
- \DefLIB{math.randomseed}
- \begin{verbatim}
- math.abs math.acos math.asin math.atan math.atan2
- math.ceil math.cos math.deg math.exp math.floor
- math.log math.log10 math.max math.min math.mod
- math.rad math.sin math.sqrt math.tan math.frexp
- math.ldexp math.random math.randomseed
- \end{verbatim}
- plus a variable \IndexLIB{math.pi}.
- Most of them
- are only interfaces to the homonymous functions in the C~library.
- All trigonometric functions work in radians.
- The functions \verb|math.deg| and \verb|math.rad| convert
- between radians and degrees.
- The function \verb|math.max| returns the maximum
- value of its numeric arguments.
- Similarly, \verb|math.min| computes the minimum.
- Both can be used with 1, 2, or more arguments.
- The functions \verb|math.random| and \verb|math.randomseed|
- are interfaces to the simple random generator functions
- \verb|rand| and \verb|srand|, provided by ANSI~C.
- (No guarantees can be given for their statistical properties.)
- When called without arguments,
- \verb|math.random| returns a pseudo-random real number
- in the range \Math{[0,1)}. %]
- When called with a number \Math{n},
- \verb|math.random| returns a pseudo-random integer in the range \Math{[1,n]}.
- When called with two arguments, \Math{l} and \Math{u},
- \verb|math.random| returns a pseudo-random integer in the range \Math{[l,u]}.
- The \verb|math.randomseed| function sets a ``seed''
- for the pseudo-random generator:
- Equal seeds produce equal sequences of numbers.
- \subsection{Input and Output Facilities} \label{libio}
- The I/O library provides two different styles for file manipulation.
- The first one uses implicit file descriptors;
- that is, there are operations to set a default input file and a
- default output file,
- and all input/output operations are over those default files.
- The second style uses explicit file descriptors.
- When using implicit file descriptors,
- all operations are supplied by table \IndexLIB{io}.
- When using explicit file descriptors,
- the operation \IndexLIB{io.open} returns a file descriptor,
- and then all operations are supplied as methods by the file descriptor.
- Moreover, the table \verb|io| also provides
- three predefined file descriptors:
- \IndexLIB{io.stdin}, \IndexLIB{io.stdout}, and \IndexLIB{io.stderr},
- with their usual meaning from C.
- A file handle is a userdata containing the file stream (\verb|FILE*|),
- with a distinctive metatable created by the I/O library.
- Unless otherwise stated,
- all I/O functions return \nil{} on failure
- (plus an error message as a second result)
- and some value different from \nil{} on success.
- \subsubsection*{\ff \T{io.close ([handle])}}\DefLIB{io.close}
- Equivalent to \verb|file:close()|.
- Without a \verb|handle|, closes the default output file.
- \subsubsection*{\ff \T{io.flush ()}}\DefLIB{io.flush}
- Equivalent to \verb|file:flush| over the default output file.
- \subsubsection*{\ff \T{io.input ([file])}}\DefLIB{io.input}
- When called with a file name, it opens the named file (in text mode),
- and sets its handle as the default input file
- (and returns nothing).
- When called with a file handle,
- it simply sets that file handle as the default input file.
- When called without parameters,
- it returns the current default input file.
- In case of errors this function raises the error,
- instead of returning an error code.
- \subsubsection*{\ff \T{io.lines ([filename])}}\DefLIB{io.lines}
- Opens the given file name in read mode,
- and returns a generator function that,
- each time it is called,
- returns a new line from the file.
- Therefore, the construction
- \begin{verbatim}
- for lines in io.lines(filename) do ... end
- \end{verbatim}
- will iterate over all lines of the file.
- When the generator function detects the end of file,
- it returns nil (to finish the loop) and automatically closes the file.
- The call \verb|io.lines()| (without a file name) is equivalent
- to \verb|io.input():lines()|, that is, it iterates over the
- lines of the default input file.
- \subsubsection*{\ff \T{io.open (filename, mode)}}\DefLIB{io.open}
- This function opens a file,
- in the mode specified in the string \verb|mode|.
- It returns a new file handle,
- or, in case of errors, \nil{} plus an error message.
- The \verb|mode| string can be any of the following:
- \begin{description}\leftskip=20pt
- \item[``r''] read mode;
- \item[``w''] write mode;
- \item[``a''] append mode;
- \item[``r+''] update mode, all previous data is preserved;
- \item[``w+''] update mode, all previous data is erased;
- \item[``a+''] append update mode, previous data is preserved,
- writing is only allowed at the end of file.
- \end{description}
- The \verb|mode| string may also have a \verb|b| at the end,
- which is needed in some systems to open the file in binary mode.
- This string is exactly what is used in the standard~C function \verb|fopen|.
- \subsubsection*{\ff \T{io.output ([file])}}\DefLIB{io.output}
- Similar to \verb|io.input|, but operates over the default output file.
- \subsubsection*{\ff \T{io.read (format1, ...)}}\DefLIB{io.read}
- Equivalent to \verb|file:read| over the default input file.
- \subsubsection*{\ff \T{io.tmpfile ()}}\DefLIB{io.tmpfile}
- Returns a handle for a temporary file.
- This file is open in read/write mode,
- and it is automatically removed when the program ends.
- \subsubsection*{\ff \T{io.write (value1, ...)}}\DefLIB{io.write}
- Equivalent to \verb|file:write| over the default output file.
- \subsubsection*{\ff \T{file:close ()}}\DefLIB{file:close}
- Closes the file \verb|file|.
- \subsubsection*{\ff \T{file:flush ()}}\DefLIB{file:flush}
- Saves any written data to the file \verb|file|.
- \subsubsection*{\ff \T{file:lines ()}}\DefLIB{file:lines}
- Returns a generator function that,
- each time it is called,
- returns a new line from the file.
- Therefore, the construction
- \begin{verbatim}
- for lines in file:lines() do ... end
- \end{verbatim}
- will iterate over all lines of the file.
- (Unlike \verb|io.lines|, this function does not close the file
- when the loop ends.)
- \subsubsection*{\ff \T{file:read (format1, ...)}}\DefLIB{file:read}
- Reads the file \verb|file|,
- according to the given formats, which specify what to read.
- For each format,
- the function returns a string (or a number) with the characters read,
- or \nil{} if it cannot read data with the specified format.
- When called without formats,
- it uses a default format that reads the entire next line
- (see below).
- The available formats are
- \begin{description}\leftskip=20pt
- \item[``*n''] reads a number;
- this is the only format that returns a number instead of a string.
- \item[``*a''] reads the whole file, starting at the current position.
- On end of file, it returns the empty string.
- \item[``*l''] reads the next line (skipping the end of line),
- returning \nil{} on end of file.
- This is the default format.
- \item[\emph{number}] reads a string with up to that number of characters,
- or \nil{} on end of file.
- If number is zero,
- it reads nothing and returns an empty string,
- or \nil{} on end of file.
- \end{description}
- \subsubsection*{\ff \T{file:seek ([whence] [, offset])}}\DefLIB{file:seek}
- Sets and gets the file position,
- measured in bytes from the beginning of the file,
- to the position given by \verb|offset| plus a base
- specified by the string \verb|whence|, as follows:
- \begin{description}\leftskip=20pt
- \item[``set''] base is position 0 (beginning of the file);
- \item[``cur''] base is current position;
- \item[``end''] base is end of file;
- \end{description}
- In case of success, function \verb|seek| returns the final file position,
- measured in bytes from the beginning of the file.
- If this function fails, it returns \nil,
- plus a string describing the error.
- The default value for \verb|whence| is \verb|"cur"|,
- and for \verb|offset| is 0.
- Therefore, the call \verb|file:seek()| returns the current
- file position, without changing it;
- the call \verb|file:seek("set")| sets the position to the
- beginning of the file (and returns 0);
- and the call \verb|file:seek("end")| sets the position to the
- end of the file, and returns its size.
- \subsubsection*{\ff \T{file:write (value1, ...)}}\DefLIB{file:write}
- Writes the value of each of its arguments to
- the filehandle \verb|file|.
- The arguments must be strings or numbers.
- To write other values,
- use \verb|tostring| or \verb|format| before \verb|write|.
- If this function fails, it returns \nil,
- plus a string describing the error.
- \subsection{Operating System Facilities} \label{libiosys}
- This library is implemented through table \IndexLIB{os}.
- \subsubsection*{\ff \T{os.clock ()}}\DefLIB{os.clock}
- Returns an approximation of the amount of CPU time
- used by the program, in seconds.
- \subsubsection*{\ff \T{os.date ([format [, time]])}}\DefLIB{os.date}
- Returns a string or a table containing date and time,
- formatted according to the given string \verb|format|.
- If the \verb|time| argument is present,
- this is the time to be formatted
- (see the \verb|time| function for a description of this value).
- Otherwise, \verb|date| formats the current time.
- If \verb|format| starts with \verb|!|,
- then the date is formatted in Coordinated Universal Time.
- After that optional character,
- if \verb|format| is \verb|*t|,
- then \verb|date| returns a table with the following fields:
- \verb|year| (four digits), \verb|month| (1--12), \verb|day| (1--31),
- \verb|hour| (0--23), \verb|min| (0--59), \verb|sec| (0--61),
- \verb|wday| (weekday, Sunday is 1),
- \verb|yday| (day of the year),
- and \verb|isdst| (daylight saving flag, a boolean).
- If format is not \verb|*t|,
- then \verb|date| returns the date as a string,
- formatted according with the same rules as the C~function \verb|strftime|.
- When called without arguments,
- \verb|date| returns a reasonable date and time representation that depends on
- the host system and on the current locale
- (that is, \verb|os.date()| is equivalent to \verb|os.date("%c")|).
- \subsubsection*{\ff \T{os.difftime (t1, t2)}}\DefLIB{os.difftime}
- Returns the number of seconds from time \verb|t1| to time \verb|t2|.
- In Posix, Windows, and some other systems,
- this value is exactly \verb|t1|\Math{-}\verb|t2|.
- \subsubsection*{\ff \T{os.execute (command)}}\DefLIB{os.execute}
- This function is equivalent to the C~function \verb|system|.
- It passes \verb|command| to be executed by an operating system shell.
- It returns a status code, which is system-dependent.
- \subsubsection*{\ff \T{os.exit ([code])}}\DefLIB{os.exit}
- Calls the C~function \verb|exit|,
- with an optional \verb|code|,
- to terminate the host program.
- The default value for \verb|code| is the success code.
- \subsubsection*{\ff \T{os.getenv (varname)}}\DefLIB{os.getenv}
- Returns the value of the process environment variable \verb|varname|,
- or \nil{} if the variable is not defined.
- \subsubsection*{\ff \T{os.remove (filename)}}\DefLIB{os.remove}
- Deletes the file with the given name.
- If this function fails, it returns \nil,
- plus a string describing the error.
- \subsubsection*{\ff \T{os.rename (name1, name2)}}\DefLIB{os.rename}
- Renames file named \verb|name1| to \verb|name2|.
- If this function fails, it returns \nil,
- plus a string describing the error.
- \subsubsection*{\ff \T{os.setlocale (locale [, category])}}\DefLIB{os.setlocale}
- This function is an interface to the C~function \verb|setlocale|.
- \verb|locale| is a string specifying a locale;
- \verb|category| is an optional string describing which category to change:
- \verb|"all"|, \verb|"collate"|, \verb|"ctype"|,
- \verb|"monetary"|, \verb|"numeric"|, or \verb|"time"|;
- the default category is \verb|"all"|.
- The function returns the name of the new locale,
- or \nil{} if the request cannot be honored.
- \subsubsection*{\ff \T{os.time ([table])}}\DefLIB{os.time}
- Returns the current time when called without arguments,
- or a time representing the date and time specified by the given table.
- This table must have fields \verb|year|, \verb|month|, and \verb|day|,
- and may have fields \verb|hour|, \verb|min|, \verb|sec|, and \verb|isdst|
- (for a description of these fields, see the \verb|os.date| function).
- The returned value is a number, whose meaning depends on your system.
- In Posix, Windows, and some other systems, this number counts the number
- of seconds since some given start time (the ``epoch'').
- In other systems, the meaning is not specified,
- and the number returned bt \verb|time| can be used only as an argument to
- \verb|date| and \verb|difftime|.
- \subsubsection*{\ff \T{os.tmpname ()}}\DefLIB{os.tmpname}
- Returns a string with a file name that can
- be used for a temporary file.
- The file must be explicitly opened before its use
- and removed when no longer needed.
- This function is equivalent to the \verb|tmpnam| C~function,
- and many people (and even some compilers!) advise against its use,
- because between the time you call the function
- and the time you open the file,
- it is possible for another process
- to create a file with the same name.
- \subsection{The Reflexive Debug Interface}
- The library \verb|ldblib| provides
- the functionality of the debug interface to Lua programs.
- You should exert great care when using this library.
- The functions provided here should be used exclusively for debugging
- and similar tasks, such as profiling.
- Please resist the temptation to use them as a
- usual programming tool:
- They can be very slow.
- Moreover, \verb|setlocal| and \verb|getlocal|
- violate the privacy of local variables,
- and therefore can compromise some (otherwise) secure code.
- All functions in this library are provided
- inside a \IndexVerb{debug} table.
- \subsubsection*{\ff \T{debug.getinfo (function, [what])}}\DefLIB{debug.getinfo}
- This function returns a table with information about a function.
- You can give the function directly,
- or you can give a number as the value of \verb|function|,
- which means the function running at level \verb|function| of the stack:
- Level 0 is the current function (\verb|getinfo| itself);
- level 1 is the function that called \verb|getinfo|;
- and so on.
- If \verb|function| is a number larger than the number of active functions,
- then \verb|getinfo| returns \nil.
- The returned table contains all the fields returned by \verb|lua_getinfo|,
- with the string \verb|what| describing what to get.
- The default for \verb|what| is to get all information available.
- If present,
- the option \verb|f|
- adds a field named \verb|func| with the function itself.
- For instance, the expression \verb|getinfo(1,"n").name| returns
- the name of the current function, if a reasonable name can be found,
- and \verb|getinfo(print)| returns a table with all available information
- about the \verb|print| function.
- \subsubsection*{\ff \T{debug.getlocal (level, local)}}\DefLIB{debug.getlocal}
- This function returns the name and the value of the local variable
- with index \verb|local| of the function at level \verb|level| of the stack.
- (The first parameter or local variable has index~1, and so on,
- until the last active local variable.)
- The function returns \nil{} if there is no local
- variable with the given index,
- and raises an error when called with a \verb|level| out of range.
- (You can call \verb|getinfo| to check whether the level is valid.)
- \subsubsection*{\ff \T{debug.setlocal (level, local, value)}}
- \DefLIB{debug.setlocal}
- This function assigns the value \verb|value| to the local variable
- with index \verb|local| of the function at level \verb|level| of the stack.
- The function returns \nil{} if there is no local
- variable with the given index,
- and raises an error when called with a \verb|level| out of range.
- (You can call \verb|getinfo| to check whether the level is valid.)
- \subsubsection*{\ff \T{debug.sethook (hook, mask [, count])}}
- \DefLIB{debug.sethook}
- Sets the given function as a hook.
- The string \verb|mask| and the number \verb|count| describe
- when the hook will be called.
- The string mask may have the following characters,
- with the given meaning:
- \begin{description}
- \item[{\tt "c"}] The hook is called every time Lua calls a function;
- \item[{\tt "r"}] The hook is called every time Lua returns from a function;
- \item[{\tt "l"}] The hook is called every time Lua enters a new line of code.
- \end{description}
- With a \verb|count| different from zero,
- the hook is called after every \verb|count| instructions.
- When called without arguments,
- the \verb|debug.sethook| function turns off the hook.
- When the hook is called, its first parameter is always a string
- describing the event that triggered its call:
- \verb|"call"|, \verb|"return"|, \verb|"line"|, and \verb|"count"|.
- Moreover, for line events,
- it also gets as its second parameter the new line number.
- Inside a hook,
- you can call \verb|getinfo| with level 2 to get more information about
- the running function
- (level~0 is the \verb|getinfo| function,
- and level~1 is the hook function).
- \subsubsection*{\ff \T{debug.gethook ()}}\DefLIB{debug.gethook}
- Returns the current hook settings, as three values:
- the current hook function, the current hook mask,
- and the current hook count (as set by the \verb|debug.sethook| function).
- %------------------------------------------------------------------------------
- \section{\Index{Lua Stand-alone}} \label{lua-sa}
- Although Lua has been designed as an extension language,
- to be embedded in a host C~program,
- it is also frequently used as a stand-alone language.
- An interpreter for Lua as a stand-alone language,
- called simply \verb|lua|,
- is provided with the standard distribution.
- The stand-alone interpreter includes
- all standard libraries plus the reflexive debug interface.
- Its usage is:
- \begin{verbatim}
- lua [options] [script [args]]
- \end{verbatim}
- The options are:
- \begin{description}\leftskip=20pt
- \item[\T{-} ] executes \verb|stdin| as a file;
- \item[\T{-e} \rm\emph{stat}] executes string \emph{stat};
- \item[\T{-l} \rm\emph{file}] ``requires'' \emph{file};
- \item[\T{-i}] enters interactive mode after running \emph{script};
- \item[\T{-v}] prints version information;
- \item[\T{--}] stop handling options.
- \end{description}
- After handling its options, \verb|lua| runs the given \emph{script},
- passing to it the given \emph{args}.
- When called without arguments,
- \verb|lua| behaves as \verb|lua -v -i| when \verb|stdin| is a terminal,
- and as \verb|lua -| otherwise.
- Before running any argument,
- the intepreter checks for an environment variable \IndexVerb{LUA_INIT}.
- If its format is \verb|@|\emph{filename},
- then lua executes the file.
- Otherwise, lua executes the string itself.
- All options are handled in order, except \verb|-i|.
- For instance, an invocation like
- \begin{verbatim}
- $ lua -e'a=1' -e 'print(a)' script.lua
- \end{verbatim}
- will first set \verb|a| to 1, then print \verb|a|,
- and finally run the file \verb|script.lua|.
- (Here, \verb|$| is the shell prompt. Your prompt may be different.)
- Before starting to run the script,
- \verb|lua| collects all arguments in the command line
- in a global table called \verb|arg|.
- The script name is stored in index 0,
- the first argument after the script name goes to index 1,
- and so on.
- The field \verb|n| gets the number of arguments after the script name.
- Any arguments before the script name
- (that is, the interpreter name plus the options)
- go to negative indices.
- For instance, in the call
- \begin{verbatim}
- $ lua -la.lua b.lua t1 t2
- \end{verbatim}
- the interpreter first runs the file \T{a.lua},
- then creates a table
- \begin{verbatim}
- arg = { [-2] = "lua", [-1] = "-la.lua", [0] = "b.lua",
- [1] = "t1", [2] = "t2"; n = 2 }
- \end{verbatim}
- and finally runs the file \T{b.lua}.
- In interactive mode,
- if you write an incomplete statement,
- the interpreter waits for its completion.
- If the global variable \IndexVerb{_PROMPT} is defined as a string,
- then its value is used as the prompt.
- Therefore, the prompt can be changed directly on the command line:
- \begin{verbatim}
- $ lua -e"_PROMPT='myprompt> '" -i
- \end{verbatim}
- (the first pair of quotes is for the shell,
- the second is for Lua),
- or in any Lua programs by assigning to \verb|_PROMPT|.
- Note the use of \verb|-i| to enter interactive mode; otherwise,
- the program would end just after the assignment to \verb|_PROMPT|.
- In Unix systems, Lua scripts can be made into executable programs
- by using \verb|chmod +x| and the~\verb|#!| form,
- as in
- \begin{verbatim}
- #!/usr/local/bin/lua
- \end{verbatim}
- (Of course,
- the location of the Lua interpreter may be different in your machine.
- If \verb|lua| is in your \verb|PATH|,
- then a more portable solution is
- \begin{verbatim}
- #!/usr/bin/env lua
- \end{verbatim}
- %------------------------------------------------------------------------------
- \section*{Acknowledgments}
- The Lua team is grateful to \tecgraf{} for its continued support to Lua.
- We thank everyone at \tecgraf{},
- specially the head of the group, Marcelo Gattass.
- At the risk of omitting several names,
- we also thank the following individuals for supporting,
- contributing to, and spreading the word about Lua:
- Alan Watson.
- Andr\'e Clinio,
- Andr\'e Costa,
- Antonio Scuri,
- Bret Mogilefsky,
- Cameron Laird,
- Carlos Cassino,
- Carlos Henrique Levy,
- Claudio Terra,
- David Jeske,
- Edgar Toernig,
- Erik Hougaard,
- Jim Mathies,
- John Belmonte,
- John Passaniti,
- John Roll,
- Jon Erickson,
- Jon Kleiser,
- Mark Ian Barlow,
- Nick Trout,
- Noemi Rodriguez,
- Norman Ramsey,
- Philippe Lhoste,
- Renata Ratton,
- Renato Borges,
- Renato Cerqueira,
- Reuben Thomas,
- Stephan Herrmann,
- Steve Dekorte,
- Thatcher Ulrich,
- Tom\'as Gorham,
- Vincent Penquerc'h,
- Thank you!
- \appendix
- \section*{Incompatibilities with Previous Versions}
- \addcontentsline{toc}{section}{Incompatibilities with Previous Versions}
- \subsection*{Incompatibilities with \Index{version 4.0}}
- \subsubsection*{Changes in the Language}
- \begin{itemize}
- \item
- Function calls written between parentheses result in exactly one value.
- \item
- A function call as the last expression in a list constructor
- (like \verb|{a,b,f()}|) has all its return values inserted in the list.
- \item
- The precedence of \rwd{or} is smaller than the precedence of \rwd{and}.
- \item
- \rwd{in} is a reserved word.
- \item
- The old construction \verb|for k,v in t|, where \verb|t| is a table,
- is deprecated (although it is still supported).
- Use \verb|for k,v in pairs(t)| instead.
- \item
- When a literal string of the form \verb|[[...]]| starts with a newline,
- this newline is ignored.
- \item Old pre-compiled code is obsolete, and must be re-compiled.
- \end{itemize}
- \subsubsection*{Changes in the Libraries}
- \begin{itemize}
- \item
- Most library functions now are defined inside tables.
- There is a compatibility script (\verb|compat.lua|) that
- redefine most of them as global names.
- \item
- In the math library, angles are expressed in radians.
- With the compatibility script (\verb|compat.lua|),
- functions still work in degrees.
- \item
- The \verb|call| function is deprecated.
- Use \verb|f(unpack(tab))| instead of \verb|call(f, tab)|
- for unprotected calls,
- or the new \verb|pcall| function for protected calls.
- \item
- \verb|dofile| do not handle errors, but simply propagate them.
- \item
- The \verb|read| option \verb|*w| is obsolete.
- \item
- The \verb|format| option \verb|%n$| is obsolete.
- \end{itemize}
- \subsubsection*{Changes in the API}
- \begin{itemize}
- \item
- Userdata!!
- \end{itemize}
- %{===============================================================
- \newpage
- \section*{The Complete Syntax of Lua} \label{BNF}
- \addcontentsline{toc}{section}{The Complete Syntax of Lua}
- The notation used here is the usual extended BNF,
- in which
- \rep{\emph{a}}~means 0 or more \emph{a}'s, and
- \opt{\emph{a}}~means an optional \emph{a}.
- Non-terminals are shown in \emph{italics},
- keywords are shown in {\bf bold},
- and other terminal symbols are shown in {\tt typewriter} font,
- enclosed in single quotes.
- \renewenvironment{Produc}{\vspace{0.8ex}\par\noindent\hspace{3ex}\it\begin{tabular}{rrl}}{\end{tabular}\vspace{0.8ex}\par\noindent}
- \renewcommand{\OrNL}{\\ & \Or & }
- %\newcommand{\Nter}[1]{{\rm{\tt#1}}}
- %\newcommand{\Nter}[1]{\ter{#1}}
- \index{grammar}
- \begin{Produc}
- \produc{chunk}{\rep{stat \opt{\ter{;}}}}
- \produc{block}{chunk}
- \produc{stat}{%
- varlist1 \ter{=} explist1
- \OrNL functioncall
- \OrNL \rwd{do} block \rwd{end}
- \OrNL \rwd{while} exp \rwd{do} block \rwd{end}
- \OrNL \rwd{repeat} block \rwd{until} exp
- \OrNL \rwd{if} exp \rwd{then} block
- \rep{\rwd{elseif} exp \rwd{then} block}
- \opt{\rwd{else} block} \rwd{end}
- \OrNL \rwd{return} \opt{explist1}
- \OrNL \rwd{break}
- \OrNL \rwd{for} \Nter{Name} \ter{=} exp \ter{,} exp \opt{\ter{,} exp}
- \rwd{do} block \rwd{end}
- \OrNL \rwd{for} \Nter{Name} \rep{\ter{,} \Nter{Name}} \rwd{in} explist1
- \rwd{do} block \rwd{end}
- \OrNL \rwd{function} funcname funcbody
- \OrNL \rwd{local} \rwd{function} \Nter{Name} funcbody
- \OrNL \rwd{local} namelist \opt{init}
- }
- \produc{funcname}{\Nter{Name} \rep{\ter{.} \Nter{Name}}
- \opt{\ter{:} \Nter{Name}}}
- \produc{varlist1}{var \rep{\ter{,} var}}
- \produc{var}{%
- \Nter{Name}
- \Or prefixexp \ter{[} exp \ter{]}
- \Or prefixexp \ter{.} \Nter{Name}
- }
- \produc{namelist}{\Nter{Name} \rep{\ter{,} \Nter{Name}}}
- \produc{init}{\ter{=} explist1}
- \produc{explist1}{\rep{exp \ter{,}} exp}
- \produc{exp}{%
- \rwd{nil}
- \rwd{false}
- \rwd{true}
- \Or \Nter{Number}
- \OrNL \Nter{Literal}
- \Or function
- \Or prefixexp
- \OrNL tableconstructor
- \Or exp binop exp
- \Or unop exp
- }
- \produc{prefixexp}{var \Or functioncall \Or \ter{(} exp \ter{)}}
- \produc{functioncall}{%
- prefixexp args
- \Or prefixexp \ter{:} \Nter{Name} args
- }
- \produc{args}{%
- \ter{(} \opt{explist1} \ter{)}
- \Or tableconstructor
- \Or \Nter{Literal}
- }
- \produc{function}{\rwd{function} funcbody}
- \produc{funcbody}{\ter{(} \opt{parlist1} \ter{)} block \rwd{end}}
- \produc{parlist1}{%
- \Nter{Name} \rep{\ter{,} \Nter{Name}} \opt{\ter{,} \ter{\ldots}}
- \Or \ter{\ldots}
- }
- \produc{tableconstructor}{\ter{\{} \opt{fieldlist} \ter{\}}}
- \produc{fieldlist}{field \rep{fieldsep field} \opt{fieldsep}}
- \produc{field}{\ter{[} exp \ter{]} \ter{=} exp \Or name \ter{=} exp \Or exp}
- \produc{fieldsep}{\ter{,} \Or \ter{;}}
- \produc{binop}{\ter{+} \Or \ter{-} \Or \ter{*} \Or \ter{/} \Or \ter{\^{ }} \Or
- \ter{..} \Or \ter{<} \Or \ter{<=} \Or \ter{>} \Or \ter{>=}
- \Or \ter{==} \Or \ter{\~{ }=} \OrNL \rwd{and} \Or \rwd{or}}
- \produc{unop}{\ter{-} \Or \rwd{not}}
- \end{Produc}
- %}===============================================================
- % Index
- \newpage
- \addcontentsline{toc}{section}{Index}
- \input{manual.id}
- \end{document}
- %)]}
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