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- /*
- ** $Id: ltable.h,v 1.43 2002/11/07 16:03:33 roberto Exp roberto $
- ** Lua tables (hash)
- ** See Copyright Notice in lua.h
- */
- #ifndef ltable_h
- #define ltable_h
- #include "lobject.h"
- #define gnode(t,i) (&(t)->node[i])
- #define gkey(n) (&(n)->i_key)
- #define gval(n) (&(n)->i_val)
- const TObject *luaH_getnum (Table *t, int key);
- TObject *luaH_setnum (lua_State *L, Table *t, int key);
- const TObject *luaH_getstr (Table *t, TString *key);
- const TObject *luaH_get (Table *t, const TObject *key);
- TObject *luaH_set (lua_State *L, Table *t, const TObject *key);
- Table *luaH_new (lua_State *L, int narray, int lnhash);
- void luaH_free (lua_State *L, Table *t);
- int luaH_next (lua_State *L, Table *t, StkId key);
- /* exported only for debugging */
- Node *luaH_mainposition (const Table *t, const TObject *key);
- #endif
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