luaconf.h 20 KB

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  1. /*
  2. ** $Id: luaconf.h,v 1.64 2005/09/06 17:21:03 roberto Exp roberto $
  3. ** Configuration file for Lua
  4. ** See Copyright Notice in lua.h
  5. */
  6. #ifndef lconfig_h
  7. #define lconfig_h
  8. #include <limits.h>
  9. #include <stddef.h>
  10. /*
  11. ** ==================================================================
  12. ** Search for "@@" to find all configurable definitions.
  13. ** ===================================================================
  14. */
  15. /*
  16. @@ LUA_ANSI controls the use of non-ansi features.
  17. ** CHANGE it (define it) if you want Lua to avoid the use of any
  18. ** non-ansi feature or library.
  19. */
  20. #if defined(__STRICT_ANSI__)
  21. #define LUA_ANSI
  22. #endif
  23. /*
  24. @@ LUA_PATH_DEFAULT is the default path that Lua uses to look for
  25. @* Lua libraries.
  26. @@ LUA_CPATH_DEFAULT is the default path that Lua uses to look for
  27. @* C libraries.
  28. ** CHANGE them if your machine has a non-conventional directory
  29. ** hierarchy or if you want to install your libraries in
  30. ** non-conventional directories.
  31. */
  32. #if defined(_WIN32)
  33. /*
  34. ** In Windows, any exclamation mark ('!') in the path is replaced by the
  35. ** path of the directory of the executable file of the current process.
  36. */
  37. #define LUA_LDIR "!\\lua\\"
  38. #define LUA_CDIR "!\\"
  39. #define LUA_PATH_DEFAULT \
  40. ".\\?.lua;" LUA_LDIR"?.lua;" LUA_LDIR"?\\init.lua;" \
  41. LUA_CDIR"?.lua;" LUA_CDIR"?\\init.lua"
  42. #define LUA_CPATH_DEFAULT \
  43. ".\\?.dll;" LUA_CDIR"?.dll;" LUA_CDIR"loadall.dll"
  44. #else
  45. #define LUA_ROOT "/usr/local/"
  46. #define LUA_LDIR LUA_ROOT "share/lua/5.1/"
  47. #define LUA_CDIR LUA_ROOT "lib/lua/5.1/"
  48. #define LUA_PATH_DEFAULT \
  49. "./?.lua;" LUA_LDIR"?.lua;" LUA_LDIR"?/init.lua;" \
  50. LUA_CDIR"?.lua;" LUA_CDIR"?/init.lua"
  51. #define LUA_CPATH_DEFAULT \
  52. "./?.so;" LUA_CDIR"?.so;" LUA_CDIR"loadall.so"
  53. #endif
  54. /*
  55. @@ LUA_DIRSEP is the directory separator (for submodules).
  56. ** CHANGE it if your machine does not use "/" as the directory separator
  57. ** and is not Windows. (On Windows Lua automatically uses "\".)
  58. */
  59. #if defined(_WIN32)
  60. #define LUA_DIRSEP "\\"
  61. #else
  62. #define LUA_DIRSEP "/"
  63. #endif
  64. /*
  65. @@ LUA_PATHSEP is the character that separates templates in a path.
  66. @@ LUA_PATH_MARK is the string that marks the substitution points in a
  67. @* template.
  68. @@ LUA_EXECDIR in a Windows path is replaced by the executable's
  69. @* directory.
  70. @@ LUA_IGMARK is a mark to ignore all before it when bulding the
  71. @* luaopen_ function name.
  72. ** CHANGE them if for some reason your system cannot use those
  73. ** characters. (E.g., if one of those characters is a common character
  74. ** in file/directory names.) Probably you do not need to change them.
  75. */
  76. #define LUA_PATHSEP ";"
  77. #define LUA_PATH_MARK "?"
  78. #define LUA_EXECDIR "!"
  79. #define LUA_IGMARK ":"
  80. /*
  81. @@ LUA_INTEGER is the integral type used by lua_pushinteger/lua_tointeger.
  82. ** CHANGE that if ptrdiff_t is not adequate on your machine. (On most
  83. ** machines, ptrdiff_t gives a good choice between int or long.)
  84. */
  85. #define LUA_INTEGER ptrdiff_t
  86. /*
  87. @@ LUA_API is a mark for all core API functions.
  88. @@ LUALIB_API is a mark for all standard library functions.
  89. ** CHANGE them if you need to define those functions in some special way.
  90. ** For instance, if you want to create one Windows DLL with the core and
  91. ** the libraries, you may want to use the following definition (define
  92. ** LUA_BUILD_AS_DLL to get it).
  93. */
  94. #if defined(LUA_BUILD_AS_DLL)
  95. #if defined(LUA_CORE) || defined(LUA_LIB)
  96. #define LUA_API __declspec(dllexport)
  97. #else
  98. #define LUA_API __declspec(dllimport)
  99. #endif
  100. #else
  101. #define LUA_API extern
  102. #endif
  103. /* more often than not the libs go together with the core */
  104. #define LUALIB_API LUA_API
  105. /*
  106. @@ LUAI_FUNC is a mark for all extern functions that are not to be
  107. @* exported to outside modules.
  108. @@ LUAI_DATA is a mark for all extern (const) variables that are not to
  109. @* be exported to outside modules.
  110. ** CHANGE them if you need to mark them in some special way. Elf/gcc
  111. ** (versions 3.2 and later) mark them as "hidden" to optimize access
  112. ** when Lua is compiled as a shared library.
  113. */
  114. #if defined(luaall_c)
  115. #define LUAI_FUNC static
  116. #define LUAI_DATA /* empty */
  117. #elif defined(__GNUC__) && ((__GNUC__*100 + __GNUC_MINOR__) >= 302) && \
  118. defined(__ELF__)
  119. #define LUAI_FUNC __attribute__((visibility("hidden"))) extern
  120. #define LUAI_DATA LUAI_FUNC
  121. #else
  122. #define LUAI_FUNC extern
  123. #define LUAI_DATA extern
  124. #endif
  125. /*
  126. @@ lua_assert describes the internal assertions in Lua.
  127. ** CHANGE that only if you need to debug Lua.
  128. */
  129. #define lua_assert(c) ((void)0)
  130. /*
  131. @@ LUA_QL describes how error messages quote program elements.
  132. ** CHANGE it if you want a different appearance.
  133. */
  134. #define LUA_QL(x) "'" x "'"
  135. #define LUA_QS LUA_QL("%s")
  136. /*
  137. @@ LUA_IDSIZE gives the maximum size for the description of the source
  138. @* of a function in debug information.
  139. ** CHANGE it if you want a different size.
  140. */
  141. #define LUA_IDSIZE 60
  142. /*
  143. ** {==================================================================
  144. ** Stand-alone configuration
  145. ** ===================================================================
  146. */
  147. #if defined(lua_c) || defined(luaall_c)
  148. /*
  149. @@ lua_stdin_is_tty detects whether the standard input is a 'tty' (that
  150. @* is, whether we're running lua interactively).
  151. ** CHANGE it if you have a better definition for non-POSIX/non-Windows
  152. ** systems.
  153. */
  154. #if !defined(LUA_ANSI) && defined(_POSIX_C_SOURCE)
  155. #include <unistd.h>
  156. #define lua_stdin_is_tty() isatty(0)
  157. #elif !defined(LUA_ANSI) && defined(_WIN32)
  158. #include <io.h>
  159. #include <stdio.h>
  160. #define lua_stdin_is_tty() _isatty(_fileno(stdin))
  161. #else
  162. #define lua_stdin_is_tty() 1 /* assume stdin is a tty */
  163. #endif
  164. /*
  165. @@ LUA_PROMPT is the default prompt used by stand-alone Lua.
  166. @@ LUA_PROMPT2 is the default continuation prompt used by stand-alone Lua.
  167. ** CHANGE them if you want different prompts. (You can also change the
  168. ** prompts dynamically, assigning to globals _PROMPT/_PROMPT2.)
  169. */
  170. #define LUA_PROMPT "> "
  171. #define LUA_PROMPT2 ">> "
  172. /*
  173. @@ LUA_PROGNAME is the default name for the stand-alone Lua program.
  174. ** CHANGE it if your stand-alone interpreter has a different name and
  175. ** your system is not able to detect that name automatically.
  176. */
  177. #define LUA_PROGNAME "lua"
  178. /*
  179. @@ LUA_MAXINPUT is the maximum length for an input line in the
  180. @* stand-alone interpreter.
  181. ** CHANGE it if you need longer lines.
  182. */
  183. #define LUA_MAXINPUT 512
  184. /*
  185. @@ lua_readline defines how to show a prompt and then read a line from
  186. @* the standard input.
  187. @@ lua_saveline defines how to "save" a read line in a "history".
  188. @@ lua_freeline defines how to free a line read by lua_readline.
  189. ** CHANGE them if you want to improve this functionality (e.g., by using
  190. ** GNU readline and history facilities).
  191. */
  192. #if defined(LUA_USE_READLINE)
  193. #include <stdio.h>
  194. #include <readline/readline.h>
  195. #include <readline/history.h>
  196. #define lua_readline(L,b,p) (((b)=readline(p)) != NULL)
  197. #define lua_saveline(L,idx) \
  198. if (lua_strlen(L,idx) > 0) /* non-empty line? */ \
  199. add_history(lua_tostring(L, idx)); /* add it to history */
  200. #define lua_freeline(L,b) free(b)
  201. #else
  202. #define lua_readline(L,b,p) \
  203. (fputs(p, stdout), fflush(stdout), /* show prompt */ \
  204. fgets(b, LUA_MAXINPUT, stdin) != NULL) /* get line */
  205. #define lua_saveline(L,idx) ((void)0)
  206. #define lua_freeline(L,b) ((void)0)
  207. #endif
  208. #endif
  209. /* }================================================================== */
  210. /*
  211. @@ LUAI_GCPAUSE defines the default pause between garbage-collector cycles
  212. @* as a percentage.
  213. ** CHANGE it if you want the GC to run faster or slower (higher values
  214. ** mean larger pauses which mean slower collection.) You can also change
  215. ** this value dynamically.
  216. */
  217. #define LUAI_GCPAUSE 200 /* 200% (wait memory to double before next GC) */
  218. /*
  219. @@ LUAI_GCMUL defines the default speed of garbage collection relative to
  220. @* memory allocation as a percentage.
  221. ** CHANGE it if you want to change the granularity of the garbage
  222. ** collection. (Higher values mean coarser collections. 0 represents
  223. ** infinity, where each step performs a full collection.) You can also
  224. ** change this value dynamically.
  225. */
  226. #define LUAI_GCMUL 200 /* GC runs 'twice the speed' of memory allocation */
  227. /*
  228. @@ LUA_COMPAT_GETN controls compatibility with old getn behavior.
  229. ** CHANGE it (define it) if you want exact compatibility with the
  230. ** behavior of setn/getn in Lua 5.0.
  231. */
  232. #undef LUA_COMPAT_GETN
  233. /*
  234. @@ LUA_COMPAT_LOADLIB controls compatibility about global loadlib.
  235. ** CHANGE it to undefined as soon as you do not need a global 'loadlib'
  236. ** function (the function is still available as 'package.loadlib').
  237. */
  238. #undef LUA_COMPAT_LOADLIB
  239. /*
  240. @@ LUA_COMPAT_VARARG controls compatibility with old vararg feature.
  241. ** CHANGE it to undefined as soon as your programs use only '...' to
  242. ** access vararg parameters (instead of the old 'arg' table).
  243. */
  244. #define LUA_COMPAT_VARARG
  245. /*
  246. @@ LUA_COMPAT_MOD controls compatibility with old math.mod function.
  247. ** CHANGE it to undefined as soon as your programs use 'math.fmod' or
  248. ** the new '%' operator instead of 'math.mod'.
  249. */
  250. #define LUA_COMPAT_MOD
  251. /*
  252. @@ LUA_COMPAT_LSTR controls compatibility with old long string nesting
  253. @* facility.
  254. ** CHANGE it to 2 if you want the old behaviour, or undefine it to turn
  255. ** off the advisory error when nesting [[...]].
  256. */
  257. #define LUA_COMPAT_LSTR 1
  258. /*
  259. @@ LUA_COMPAT_FIND controls compatibility with old 'string.find' behavior.
  260. ** CHANGE it to undefined as soon as your programs use 'string.find' only
  261. ** to find patterns.
  262. */
  263. #define LUA_COMPAT_FIND
  264. /*
  265. @@ LUA_COMPAT_GFIND controls compatibility with old 'string.gfind' name.
  266. ** CHANGE it to undefined as soon as you rename 'string.gfind' to
  267. ** 'string.gmatch'.
  268. */
  269. #define LUA_COMPAT_GFIND
  270. /*
  271. @@ LUA_COMPAT_OPENLIB controls compatibility with old 'luaL_openlib'
  272. @* behavior.
  273. ** CHANGE it to undefined as soon as you replace to 'luaL_registry'
  274. ** your uses of 'luaL_openlib'
  275. */
  276. #define LUA_COMPAT_OPENLIB
  277. /*
  278. @@ luai_apicheck is the assert macro used by the Lua-C API.
  279. ** CHANGE luai_apicheck if you want Lua to perform some checks in the
  280. ** parameters it gets from API calls. This may slow down the interpreter
  281. ** a bit, but may be quite useful when debugging C code that interfaces
  282. ** with Lua. A useful redefinition is to use assert.h.
  283. */
  284. #if defined(LUA_USE_APICHECK)
  285. #include <assert.h>
  286. #define luai_apicheck(L,o) assert(o)
  287. #else
  288. /* (By default lua_assert is empty, so luai_apicheck is also empty.) */
  289. #define luai_apicheck(L,o) lua_assert(o)
  290. #endif
  291. /*
  292. @@ LUAI_BITSINT defines the number of bits in an int.
  293. ** CHANGE here if Lua cannot automatically detect the number of bits of
  294. ** your machine. Probably you do not need to change this.
  295. */
  296. /* avoid overflows in comparison */
  297. #if INT_MAX-20 < 32760
  298. #define LUAI_BITSINT 16
  299. #elif INT_MAX > 2147483640L
  300. /* int has at least 32 bits */
  301. #define LUAI_BITSINT 32
  302. #else
  303. #error "you must define LUA_BITSINT with number of bits in an integer"
  304. #endif
  305. /*
  306. @@ LUAI_UINT32 is an unsigned integer with at least 32 bits.
  307. @@ LUAI_INT32 is an signed integer with at least 32 bits.
  308. @@ LUAI_UMEM is an unsigned integer big enough to count the total
  309. @* memory used by Lua.
  310. @@ LUAI_MEM is a signed integer big enough to count the total memory
  311. @* used by Lua.
  312. ** CHANGE here if for some weird reason the default definitions are not
  313. ** good enough for your machine. (The definitions in the 'else'
  314. ** part always works, but may waste space on machines with 64-bit
  315. ** longs.) Probably you do not need to change this.
  316. */
  317. #if LUAI_BITSINT >= 32
  318. #define LUAI_UINT32 unsigned int
  319. #define LUAI_INT32 int
  320. #define LUAI_MAXINT32 INT_MAX
  321. #define LUAI_UMEM size_t
  322. #define LUAI_MEM ptrdiff_t
  323. #else
  324. /* 16-bit ints */
  325. #define LUAI_UINT32 unsigned long
  326. #define LUAI_INT32 long
  327. #define LUAI_MAXINT32 LONG_MAX
  328. #define LUAI_UMEM unsigned long
  329. #define LUAI_MEM long
  330. #endif
  331. /*
  332. @@ LUAI_MAXCALLS limits the number of nested calls.
  333. ** CHANGE it if you need really deep recursive calls. This limit is
  334. ** arbitrary; its only purpose is to stop infinite recursion before
  335. ** exhausting memory.
  336. */
  337. #define LUAI_MAXCALLS 20000
  338. /*
  339. @@ LUAI_MAXCSTACK limits the number of Lua stack slots that a C function
  340. @* can use.
  341. ** CHANGE it if you need lots of (Lua) stack space for your C
  342. ** functions. This limit is arbitrary; its only purpose is to stop C
  343. ** functions to consume unlimited stack space.
  344. */
  345. #define LUAI_MAXCSTACK 2048
  346. /*
  347. ** {==================================================================
  348. ** CHANGE (to smaller values) the following definitions if your system
  349. ** has a small C stack. (Or you may want to change them to larger
  350. ** values if your system has a large C stack and these limits are
  351. ** too rigid for you.) Some of these constants control the size of
  352. ** stack-allocated arrays used by the compiler or the interpreter, while
  353. ** others limit the maximum number of recursive calls that the compiler
  354. ** or the interpreter can perform. Values too large may cause a C stack
  355. ** overflow for some forms of deep constructs.
  356. ** ===================================================================
  357. */
  358. /*
  359. @@ LUAI_MAXCCALLS is the maximum depth for nested C calls (short) and
  360. @* syntactical nested non-terminals in a program.
  361. */
  362. #define LUAI_MAXCCALLS 200
  363. /*
  364. @@ LUAI_MAXVARS is the maximum number of local variables per function
  365. @* (must be smaller than 250).
  366. */
  367. #define LUAI_MAXVARS 200
  368. /*
  369. @@ LUAI_MAXUPVALUES is the maximum number of upvalues per function
  370. @* (must be smaller than 250).
  371. */
  372. #define LUAI_MAXUPVALUES 60
  373. /*
  374. @@ LUAL_BUFFERSIZE is the buffer size used by the lauxlib buffer system.
  375. */
  376. #define LUAL_BUFFERSIZE BUFSIZ
  377. /* }================================================================== */
  378. /*
  379. @@ lua_number2int is a macro to convert lua_Number to int.
  380. @@ lua_number2integer is a macro to convert lua_Number to lua_Integer.
  381. ** CHANGE them if you know a faster way to convert a lua_Number to
  382. ** int (with any rounding method and without throwing errors) in your
  383. ** system. In Pentium machines, a naive typecast from double to int
  384. ** in C is extremely slow, so any alternative is worth trying.
  385. */
  386. /* On a Pentium, resort to a trick */
  387. #if !defined(LUA_ANSI) && !defined(__SSE2__) && \
  388. (defined(__i386) || defined (_M_IX86))
  389. union luai_Cast { double l_d; long l_l; };
  390. #define lua_number2int(i,d) \
  391. { volatile union luai_Cast u; u.l_d = (d) + 6755399441055744.0; (i) = u.l_l; }
  392. #define lua_number2integer(i,n) lua_number2int(i, n)
  393. /* this option always works, but may be slow */
  394. #else
  395. #define lua_number2int(i,d) ((i)=(int)(d))
  396. #define lua_number2integer(i,d) ((i)=(lua_Integer)(d))
  397. #endif
  398. /*
  399. ** {==================================================================
  400. @@ LUA_NUMBER is the type of numbers in Lua.
  401. ** CHANGE the following definitions only if you want to build Lua
  402. ** with a number type different from double. You may also need to
  403. ** change lua_number2int & lua_number2integer.
  404. ** ===================================================================
  405. */
  406. #define LUA_NUMBER double
  407. /*
  408. @@ LUAI_UACNUMBER is the result of an 'usual argument conversion'
  409. @* over a number.
  410. */
  411. #define LUAI_UACNUMBER double
  412. /*
  413. @@ LUA_NUMBER_SCAN is the format for reading numbers.
  414. @@ LUA_NUMBER_FMT is the format for writing numbers.
  415. @@ lua_number2str converts a number to a string.
  416. @@ LUAI_MAXNUMBER2STR is maximum size of previous conversion.
  417. @@ lua_str2number converts a string to a number.
  418. */
  419. #define LUA_NUMBER_SCAN "%lf"
  420. #define LUA_NUMBER_FMT "%.14g"
  421. #define lua_number2str(s,n) sprintf((s), LUA_NUMBER_FMT, (n))
  422. #define LUAI_MAXNUMBER2STR 32 /* 16 digits, sign, point, and \0 */
  423. #define lua_str2number(s,p) strtod((s), (p))
  424. /*
  425. @@ The luai_num* macros define the primitive operations over numbers.
  426. */
  427. #define luai_numadd(L,a,b) ((a)+(b))
  428. #define luai_numsub(L,a,b) ((a)-(b))
  429. #define luai_nummul(L,a,b) ((a)*(b))
  430. #define luai_numdiv(L,a,b) ((a)/(b))
  431. #define luai_nummod(L,a,b) ((a) - floor((a)/(b))*(b))
  432. #define luai_numpow(L,a,b) pow(a,b)
  433. #define luai_numunm(L,a) (-(a))
  434. #define luai_numeq(L,a,b) ((a)==(b))
  435. #define luai_numlt(L,a,b) ((a)<(b))
  436. #define luai_numle(L,a,b) ((a)<=(b))
  437. /* }================================================================== */
  438. /*
  439. @@ LUAI_USER_ALIGNMENT_T is a type that requires maximum alignment.
  440. ** CHANGE it if your system requires alignments larger than double. (For
  441. ** instance, if your system supports long doubles and they must be
  442. ** aligned in 16-byte boundaries, then you should add long double in the
  443. ** union.) Probably you do not need to change this.
  444. */
  445. #define LUAI_USER_ALIGNMENT_T union { double u; void *s; long l; }
  446. /*
  447. @@ LUAI_THROW/LUAI_TRY define how Lua does exception handling.
  448. ** CHANGE them if you prefer to use longjmp/setjmp even with C++
  449. ** or if want/don't to use _longjmp/_setjmp instead of regular
  450. ** longjmp/setjmp. By default, Lua handles errors with exceptions when
  451. ** compiling as C++ code, with _longjmp/_setjmp when asked to use them,
  452. ** and with longjmp/setjmp otherwise.
  453. */
  454. #if defined(__cplusplus)
  455. /* C++ exceptions */
  456. #define LUAI_THROW(L,c) throw(c)
  457. #define LUAI_TRY(L,c,a) try { a } catch(...) \
  458. { if ((c)->status == 0) (c)->status = -1; }
  459. #define luai_jmpbuf int /* dummy variable */
  460. #elif defined(LUA_USE_ULONGJMP)
  461. /* in Unix, try _longjmp/_setjmp (more efficient) */
  462. #define LUAI_THROW(L,c) _longjmp((c)->b, 1)
  463. #define LUAI_TRY(L,c,a) if (_setjmp((c)->b) == 0) { a }
  464. #define luai_jmpbuf jmp_buf
  465. #else
  466. /* default handling with long jumps */
  467. #define LUAI_THROW(L,c) longjmp((c)->b, 1)
  468. #define LUAI_TRY(L,c,a) if (setjmp((c)->b) == 0) { a }
  469. #define luai_jmpbuf jmp_buf
  470. #endif
  471. /*
  472. @@ LUA_MAXCAPTURES is the maximum number of captures that a pattern
  473. @* can do during pattern-matching.
  474. ** CHANGE it if you need more captures. This limit is arbitrary.
  475. */
  476. #define LUA_MAXCAPTURES 32
  477. /*
  478. @@ lua_tmpnam is the function that the OS library uses to create a
  479. @* temporary name.
  480. @@ LUA_TMPNAMBUFSIZE is the maximum size of a name created by lua_tmpnam.
  481. ** CHANGE them if you have an alternative to tmpnam (which is considered
  482. ** insecure) or if you want the original tmpnam anyway. By default, Lua
  483. ** uses tmpnam except when POSIX is available, where it uses mkstemp.
  484. */
  485. #if defined(loslib_c) || defined(luaall_c)
  486. #if !defined(LUA_ANSI) && defined(_POSIX_C_SOURCE)
  487. #include <unistd.h>
  488. #define LUA_TMPNAMBUFSIZE 32
  489. #define lua_tmpnam(b,e) { \
  490. strcpy(b, "/tmp/lua_XXXXXX"); \
  491. e = mkstemp(b); \
  492. if (e != -1) close(e); \
  493. e = (e == -1); }
  494. #else
  495. #define LUA_TMPNAMBUFSIZE L_tmpnam
  496. #define lua_tmpnam(b,e) { e = (tmpnam(b) == NULL); }
  497. #endif
  498. #endif
  499. /*
  500. @@ lua_popen spawns a new process connected to the current one through
  501. @* the file streams.
  502. ** CHANGE it if you have a way to implement it in your system.
  503. */
  504. #if !defined(LUA_ANSI) && defined(_POSIX_C_SOURCE) && _POSIX_C_SOURCE >= 2
  505. #define lua_popen(L,c,m) popen(c,m)
  506. #define lua_pclose(L,file) (pclose(file) != -1)
  507. #elif !defined(LUA_ANSI) && defined(_WIN32)
  508. #define lua_popen(L,c,m) _popen(c,m)
  509. #define lua_pclose(L,file) (_pclose(file) != -1)
  510. #else
  511. #define lua_popen(L,c,m) \
  512. ((void)c, (void)m, luaL_error(L, LUA_QL("popen") " not supported"), (FILE*)0)
  513. #define lua_pclose(L,file) ((void)file, 0)
  514. #endif
  515. /*
  516. @@ LUA_DL_* define which dynamic-library system Lua should use.
  517. ** CHANGE here if Lua has problems choosing the appropriate
  518. ** dynamic-library system for your platform (either Windows' DLL, Mac's
  519. ** dyld, or Unix's dlopen). If your system is some kind of Unix, there
  520. ** is a good chance that it has dlopen, so LUA_DL_DLOPEN will work for
  521. ** it. To use dlopen you also need to adapt the src/Makefile (probably
  522. ** adding -ldl to the linker options), so Lua does not select it
  523. ** automatically. (When you change the makefile to add -ldl, you must
  524. ** also add -DLUA_USE_DLOPEN.)
  525. ** If you do not want any kind of dynamic library, undefine all these
  526. ** options (or just remove these definitions).
  527. */
  528. #if !defined(LUA_ANSI)
  529. #if defined(_WIN32)
  530. #define LUA_DL_DLL
  531. #elif defined(__APPLE__) && defined(__MACH__)
  532. #define LUA_DL_DYLD
  533. #elif defined(LUA_USE_DLOPEN)
  534. #define LUA_DL_DLOPEN
  535. #endif
  536. #endif
  537. /*
  538. @@ LUAI_EXTRASPACE allows you to add user-specific data in a lua_State
  539. @* (the data goes just *before* the lua_State pointer).
  540. ** CHANGE (define) this if you really need that. This value must be
  541. ** a multiple of the maximum alignment required for your machine.
  542. */
  543. #define LUAI_EXTRASPACE 0
  544. /*
  545. @@ luai_userstate* allow user-specific actions on threads.
  546. ** CHANGE them if you defined LUAI_EXTRASPACE and need to do something
  547. ** extra when a thread is created/deleted/resumed/yielded.
  548. */
  549. #define luai_userstateopen(L) ((void)0)
  550. #define luai_userstatefree(L) ((void)0)
  551. #define luai_userstateresume(L,n) ((void)0)
  552. #define luai_userstateyield(L,n) ((void)0)
  553. /* =================================================================== */
  554. /*
  555. ** Local configuration. You can use this space to add your redefinitions
  556. ** without modifying the main part of the file.
  557. */
  558. #endif