llimits.h 7.1 KB

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  1. /*
  2. ** $Id: llimits.h,v 1.94 2011/11/29 15:39:48 roberto Exp roberto $
  3. ** Limits, basic types, and some other `installation-dependent' definitions
  4. ** See Copyright Notice in lua.h
  5. */
  6. #ifndef llimits_h
  7. #define llimits_h
  8. #include <limits.h>
  9. #include <stddef.h>
  10. #include "lua.h"
  11. typedef unsigned LUA_INT32 lu_int32;
  12. typedef LUAI_UMEM lu_mem;
  13. typedef LUAI_MEM l_mem;
  14. /* chars used as small naturals (so that `char' is reserved for characters) */
  15. typedef unsigned char lu_byte;
  16. #define MAX_SIZET ((size_t)(~(size_t)0)-2)
  17. #define MAX_LUMEM ((lu_mem)(~(lu_mem)0)-2)
  18. #define MAX_INT (INT_MAX-2) /* maximum value of an int (-2 for safety) */
  19. /*
  20. ** conversion of pointer to integer
  21. ** this is for hashing only; there is no problem if the integer
  22. ** cannot hold the whole pointer value
  23. */
  24. #define IntPoint(p) ((unsigned int)(lu_mem)(p))
  25. /* type to ensure maximum alignment */
  26. #if !defined(LUAI_USER_ALIGNMENT_T)
  27. #define LUAI_USER_ALIGNMENT_T union { double u; void *s; long l; }
  28. #endif
  29. typedef LUAI_USER_ALIGNMENT_T L_Umaxalign;
  30. /* result of a `usual argument conversion' over lua_Number */
  31. typedef LUAI_UACNUMBER l_uacNumber;
  32. /* internal assertions for in-house debugging */
  33. #if defined(lua_assert)
  34. #define check_exp(c,e) (lua_assert(c), (e))
  35. /* to avoid problems with conditions too long */
  36. #define lua_longassert(c) { if (!(c)) lua_assert(0); }
  37. #else
  38. #define lua_assert(c) ((void)0)
  39. #define check_exp(c,e) (e)
  40. #define lua_longassert(c) ((void)0)
  41. #endif
  42. /*
  43. ** assertion for checking API calls
  44. */
  45. #if !defined(luai_apicheck)
  46. #if defined(LUA_USE_APICHECK)
  47. #include <assert.h>
  48. #define luai_apicheck(L,e) assert(e)
  49. #else
  50. #define luai_apicheck(L,e) lua_assert(e)
  51. #endif
  52. #endif
  53. #define api_check(l,e,msg) luai_apicheck(l,(e) && msg)
  54. #if !defined(UNUSED)
  55. #define UNUSED(x) ((void)(x)) /* to avoid warnings */
  56. #endif
  57. #define cast(t, exp) ((t)(exp))
  58. #define cast_byte(i) cast(lu_byte, (i))
  59. #define cast_num(i) cast(lua_Number, (i))
  60. #define cast_int(i) cast(int, (i))
  61. #define cast_uchar(i) cast(unsigned char, (i))
  62. /*
  63. ** non-return type
  64. */
  65. #if defined(__GNUC__)
  66. #define l_noret void __attribute__((noreturn))
  67. #elif defined(_MSC_VER)
  68. #define l_noret void __declspec(noreturn)
  69. #else
  70. #define l_noret void
  71. #endif
  72. /*
  73. ** maximum depth for nested C calls and syntactical nested non-terminals
  74. ** in a program. (Value must fit in an unsigned short int.)
  75. */
  76. #if !defined(LUAI_MAXCCALLS)
  77. #define LUAI_MAXCCALLS 200
  78. #endif
  79. /*
  80. ** maximum number of upvalues in a closure (both C and Lua). (Value
  81. ** must fit in an unsigned char.)
  82. */
  83. #define MAXUPVAL UCHAR_MAX
  84. /*
  85. ** type for virtual-machine instructions
  86. ** must be an unsigned with (at least) 4 bytes (see details in lopcodes.h)
  87. */
  88. typedef lu_int32 Instruction;
  89. /* maximum stack for a Lua function */
  90. #define MAXSTACK 250
  91. /* minimum size for the string table (must be power of 2) */
  92. #if !defined(MINSTRTABSIZE)
  93. #define MINSTRTABSIZE 32
  94. #endif
  95. /* minimum size for string buffer */
  96. #if !defined(LUA_MINBUFFER)
  97. #define LUA_MINBUFFER 32
  98. #endif
  99. #if !defined(lua_lock)
  100. #define lua_lock(L) ((void) 0)
  101. #define lua_unlock(L) ((void) 0)
  102. #endif
  103. #if !defined(luai_threadyield)
  104. #define luai_threadyield(L) {lua_unlock(L); lua_lock(L);}
  105. #endif
  106. /*
  107. ** these macros allow user-specific actions on threads when you defined
  108. ** LUAI_EXTRASPACE and need to do something extra when a thread is
  109. ** created/deleted/resumed/yielded.
  110. */
  111. #if !defined(luai_userstateopen)
  112. #define luai_userstateopen(L) ((void)L)
  113. #endif
  114. #if !defined(luai_userstateclose)
  115. #define luai_userstateclose(L) ((void)L)
  116. #endif
  117. #if !defined(luai_userstatethread)
  118. #define luai_userstatethread(L,L1) ((void)L)
  119. #endif
  120. #if !defined(luai_userstatefree)
  121. #define luai_userstatefree(L,L1) ((void)L)
  122. #endif
  123. #if !defined(luai_userstateresume)
  124. #define luai_userstateresume(L,n) ((void)L)
  125. #endif
  126. #if !defined(luai_userstateyield)
  127. #define luai_userstateyield(L,n) ((void)L)
  128. #endif
  129. /*
  130. ** lua_number2int is a macro to convert lua_Number to int.
  131. ** lua_number2integer is a macro to convert lua_Number to lua_Integer.
  132. ** lua_number2unsigned is a macro to convert a lua_Number to a lua_Unsigned.
  133. ** lua_unsigned2number is a macro to convert a lua_Unsigned to a lua_Number.
  134. ** luai_hashnum is a macro to hash a lua_Number value into an integer.
  135. ** The hash must be deterministic and give reasonable values for
  136. ** both small and large values (outside the range of integers).
  137. */
  138. #if defined(MS_ASMTRICK) /* { */
  139. /* trick with Microsoft assembler for X86 */
  140. #define lua_number2int(i,n) __asm {__asm fld n __asm fistp i}
  141. #define lua_number2integer(i,n) lua_number2int(i, n)
  142. #define lua_number2unsigned(i,n) \
  143. {__int64 l; __asm {__asm fld n __asm fistp l} i = (unsigned int)l;}
  144. #elif defined(LUA_IEEE754TRICK) /* }{ */
  145. /* the next trick should work on any machine using IEEE754 with
  146. a 32-bit integer type */
  147. union luai_Cast { double l_d; LUA_INT32 l_p[2]; };
  148. #if !defined(LUA_IEEEENDIAN) /* { */
  149. #define LUAI_EXTRAIEEE \
  150. static const union luai_Cast ieeeendian = {-(33.0 + 6755399441055744.0)};
  151. #define LUA_IEEEENDIAN (ieeeendian.l_p[1] == 33)
  152. #else
  153. #define LUAI_EXTRAIEEE /* empty */
  154. #endif /* } */
  155. #define lua_number2int32(i,n,t) \
  156. { LUAI_EXTRAIEEE \
  157. volatile union luai_Cast u; u.l_d = (n) + 6755399441055744.0; \
  158. (i) = (t)u.l_p[LUA_IEEEENDIAN]; }
  159. #define luai_hashnum(i,n) \
  160. { volatile union luai_Cast u; u.l_d = (n) + 1.0; /* avoid -0 */ \
  161. (i) = u.l_p[0]; (i) += u.l_p[1]; } /* add double bits for his hash */
  162. #define lua_number2int(i,n) lua_number2int32(i, n, int)
  163. #define lua_number2integer(i,n) lua_number2int32(i, n, lua_Integer)
  164. #define lua_number2unsigned(i,n) lua_number2int32(i, n, lua_Unsigned)
  165. #endif /* } */
  166. /* the following definitions always work, but may be slow */
  167. #if !defined(lua_number2int)
  168. #define lua_number2int(i,n) ((i)=(int)(n))
  169. #endif
  170. #if !defined(lua_number2integer)
  171. #define lua_number2integer(i,n) ((i)=(lua_Integer)(n))
  172. #endif
  173. #if !defined(lua_number2unsigned) /* { */
  174. /* the following definition assures proper modulo behavior */
  175. #if defined(LUA_NUMBER_DOUBLE)
  176. #include <math.h>
  177. #define SUPUNSIGNED ((lua_Number)(~(lua_Unsigned)0) + 1)
  178. #define lua_number2unsigned(i,n) \
  179. ((i)=(lua_Unsigned)((n) - floor((n)/SUPUNSIGNED)*SUPUNSIGNED))
  180. #else
  181. #define lua_number2unsigned(i,n) ((i)=(lua_Unsigned)(n))
  182. #endif
  183. #endif /* } */
  184. #if !defined(lua_unsigned2number)
  185. /* on several machines, coercion from unsigned to double is slow,
  186. so it may be worth to avoid */
  187. #define lua_unsigned2number(u) \
  188. (((u) <= (lua_Unsigned)INT_MAX) ? (lua_Number)(int)(u) : (lua_Number)(u))
  189. #endif
  190. #if defined(ltable_c) && !defined(luai_hashnum)
  191. #include <float.h>
  192. #include <math.h>
  193. #define luai_hashnum(i,n) { int e; \
  194. n = frexp(n, &e) * (lua_Number)(INT_MAX - DBL_MAX_EXP); \
  195. lua_number2int(i, n); i += e; }
  196. #endif
  197. /*
  198. ** macro to control inclusion of some hard tests on stack reallocation
  199. */
  200. #if !defined(HARDSTACKTESTS)
  201. #define condmovestack(L) ((void)0)
  202. #else
  203. /* realloc stack keeping its size */
  204. #define condmovestack(L) luaD_reallocstack((L), (L)->stacksize)
  205. #endif
  206. #if !defined(HARDMEMTESTS)
  207. #define condchangemem(L) condmovestack(L)
  208. #else
  209. #define condchangemem(L) \
  210. ((void)(!(G(L)->gcrunning) || (luaC_fullgc(L, 0), 1)))
  211. #endif
  212. #endif