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- /*
- ** $Id: luaconf.h,v 1.219 2014/10/20 16:32:05 roberto Exp roberto $
- ** Configuration file for Lua
- ** See Copyright Notice in lua.h
- */
- #ifndef lconfig_h
- #define lconfig_h
- /*
- ** ==================================================================
- ** Search for "@@" to find all configurable definitions.
- ** ===================================================================
- */
- /*
- ** {==================================================================
- @@ LUA_INT_INT / LUA_INT_LONG / LUA_INT_LONGLONG defines type for
- @@ Lua integers; you must define one of them.
- @@ LUA_REAL_FLOAT / LUA_REAL_DOUBLE / LUA_REAL_LONGDOUBLE defines
- @@ type for Lua floats. You must define one of them.
- **
- ** These definitions set the numeric types for Lua. Lua should work fine
- ** with any mix of these previous options. The usual configurations
- ** are 64-bit integers and floats (the default) and 32-bit integers and
- ** floats (Small Lua, for restricted platforms).
- **
- ** Note that C compilers not compliant with C99 may not have
- ** support for 'long long'. In that case, you should not use option
- ** 'LUA_INT_LONGLONG'; use instead option 'LUA_32BITS' for Small Lua
- ** (see below), or LUA_INT_LONG plus LUA_REAL_DOUBLE for an interpreter
- ** with 32-bit integers and double floating-point numbers.
- ** =====================================================================
- */
- /*
- ** Just uncomment the next line for Small Lua; you can also define
- ** LUA_32BITS in the make file, but changing here you ensure that
- ** all software connected to Lua will be compiled with the same
- ** configuration.
- */
- /* #define LUA_32BITS */
- #if !defined(LUA_32BITS) && !defined(LUA_ANSI)
- #define LUA_INT_LONGLONG
- #define LUA_REAL_DOUBLE
- #else /* Lua 32 bits */
- #define LUA_INT_LONG
- #define LUA_REAL_FLOAT
- #endif
- /* }================================================================== */
- /*
- @@ LUA_ANSI controls the use of non-ansi features.
- ** CHANGE it (define it) if you want Lua to avoid the use of any
- ** non-ansi feature or library.
- */
- #if !defined(LUA_ANSI) && defined(__STRICT_ANSI__)
- #define LUA_ANSI
- #endif
- #if !defined(LUA_ANSI) && defined(_WIN32) && !defined(_WIN32_WCE)
- #define LUA_WIN /* enable goodies for regular Windows platforms */
- #endif
- #if defined(LUA_WIN)
- #define _CRT_SECURE_NO_WARNINGS /* avoid warnings about ANSI C functions */
- #define LUA_DL_DLL
- #define LUA_USE_AFORMAT /* assume 'printf' handles 'aA' specifiers */
- #endif
- #if defined(LUA_USE_LINUX)
- #define LUA_USE_C99
- #define LUA_USE_POSIX
- #define LUA_USE_DLOPEN /* needs an extra library: -ldl */
- #define LUA_USE_READLINE /* needs some extra libraries */
- #endif
- #if defined(LUA_USE_MACOSX)
- #define LUA_USE_C99
- #define LUA_USE_POSIX
- #define LUA_USE_DLOPEN /* does not need -ldl */
- #define LUA_USE_READLINE /* needs an extra library: -lreadline */
- #endif
- /*
- @@ LUA_USE_C99 includes all functionality that depends on C 99.
- ** CHANGE it (define it) if your system is compatible.
- */
- #if defined(LUA_USE_C99)
- #define LUA_USE_AFORMAT /* assume 'printf' handles 'aA' specifiers */
- #endif
- /*
- @@ LUA_USE_POSIX includes all functionality listed as X/Open System
- @@ Interfaces Extension (XSI).
- ** CHANGE it (define it) if your system is XSI compatible.
- */
- #if defined(LUA_USE_POSIX)
- #endif
- #include <limits.h>
- #include <stddef.h>
- /*
- @@ LUA_PATH_DEFAULT is the default path that Lua uses to look for
- @@ Lua libraries.
- @@ LUA_CPATH_DEFAULT is the default path that Lua uses to look for
- @@ C libraries.
- ** CHANGE them if your machine has a non-conventional directory
- ** hierarchy or if you want to install your libraries in
- ** non-conventional directories.
- */
- #define LUA_VDIR LUA_VERSION_MAJOR "." LUA_VERSION_MINOR
- #if defined(_WIN32) /* { */
- /*
- ** In Windows, any exclamation mark ('!') in the path is replaced by the
- ** path of the directory of the executable file of the current process.
- */
- #define LUA_LDIR "!\\lua\\"
- #define LUA_CDIR "!\\"
- #define LUA_SHRDIR "!\\..\\share\\lua\\" LUA_VDIR "\\"
- #define LUA_PATH_DEFAULT \
- LUA_LDIR"?.lua;" LUA_LDIR"?\\init.lua;" \
- LUA_CDIR"?.lua;" LUA_CDIR"?\\init.lua;" \
- LUA_SHRDIR"?.lua;" LUA_SHRDIR"?\\init.lua;" \
- ".\\?.lua;" ".\\?\\init.lua"
- #define LUA_CPATH_DEFAULT \
- LUA_CDIR"?.dll;" \
- LUA_CDIR"..\\lib\\lua\\" LUA_VDIR "\\?.dll;" \
- LUA_CDIR"loadall.dll;" ".\\?.dll"
- #else /* }{ */
- #define LUA_ROOT "/usr/local/"
- #define LUA_LDIR LUA_ROOT "share/lua/" LUA_VDIR "/"
- #define LUA_CDIR LUA_ROOT "lib/lua/" LUA_VDIR "/"
- #define LUA_PATH_DEFAULT \
- LUA_LDIR"?.lua;" LUA_LDIR"?/init.lua;" \
- LUA_CDIR"?.lua;" LUA_CDIR"?/init.lua;" \
- "./?.lua;" "./?/init.lua"
- #define LUA_CPATH_DEFAULT \
- LUA_CDIR"?.so;" LUA_CDIR"loadall.so;" "./?.so"
- #endif /* } */
- /*
- @@ LUA_DIRSEP is the directory separator (for submodules).
- ** CHANGE it if your machine does not use "/" as the directory separator
- ** and is not Windows. (On Windows Lua automatically uses "\".)
- */
- #if defined(_WIN32)
- #define LUA_DIRSEP "\\"
- #else
- #define LUA_DIRSEP "/"
- #endif
- /*
- @@ LUA_ENV is the name of the variable that holds the current
- @@ environment, used to access global names.
- ** CHANGE it if you do not like this name.
- */
- #define LUA_ENV "_ENV"
- /*
- @@ LUA_API is a mark for all core API functions.
- @@ LUALIB_API is a mark for all auxiliary library functions.
- @@ LUAMOD_API is a mark for all standard library opening functions.
- ** CHANGE them if you need to define those functions in some special way.
- ** For instance, if you want to create one Windows DLL with the core and
- ** the libraries, you may want to use the following definition (define
- ** LUA_BUILD_AS_DLL to get it).
- */
- #if defined(LUA_BUILD_AS_DLL) /* { */
- #if defined(LUA_CORE) || defined(LUA_LIB) /* { */
- #define LUA_API __declspec(dllexport)
- #else /* }{ */
- #define LUA_API __declspec(dllimport)
- #endif /* } */
- #else /* }{ */
- #define LUA_API extern
- #endif /* } */
- /* more often than not the libs go together with the core */
- #define LUALIB_API LUA_API
- #define LUAMOD_API LUALIB_API
- /*
- @@ LUAI_FUNC is a mark for all extern functions that are not to be
- @@ exported to outside modules.
- @@ LUAI_DDEF and LUAI_DDEC are marks for all extern (const) variables
- @@ that are not to be exported to outside modules (LUAI_DDEF for
- @@ definitions and LUAI_DDEC for declarations).
- ** CHANGE them if you need to mark them in some special way. Elf/gcc
- ** (versions 3.2 and later) mark them as "hidden" to optimize access
- ** when Lua is compiled as a shared library. Not all elf targets support
- ** this attribute. Unfortunately, gcc does not offer a way to check
- ** whether the target offers that support, and those without support
- ** give a warning about it. To avoid these warnings, change to the
- ** default definition.
- */
- #if defined(__GNUC__) && ((__GNUC__*100 + __GNUC_MINOR__) >= 302) && \
- defined(__ELF__) /* { */
- #define LUAI_FUNC __attribute__((visibility("hidden"))) extern
- #define LUAI_DDEC LUAI_FUNC
- #define LUAI_DDEF /* empty */
- #else /* }{ */
- #define LUAI_FUNC extern
- #define LUAI_DDEC extern
- #define LUAI_DDEF /* empty */
- #endif /* } */
- /*
- @@ LUA_EXTRASPACE defines the size of a raw memory area associated with
- ** a Lua state with very fast access.
- ** CHANGE it if you need a different size.
- */
- #define LUA_EXTRASPACE (sizeof(void *))
- /*
- @@ LUA_QL describes how error messages quote program elements.
- ** Lua does not use these macros anymore; they are here for
- ** compatibility only.
- */
- #define LUA_QL(x) "'" x "'"
- #define LUA_QS LUA_QL("%s")
- /*
- @@ LUA_IDSIZE gives the maximum size for the description of the source
- @@ of a function in debug information.
- ** CHANGE it if you want a different size.
- */
- #define LUA_IDSIZE 60
- /*
- @@ luai_writestring/luai_writeline define how 'print' prints its results.
- ** They are only used in libraries and the stand-alone program.
- */
- #define luai_writestring(s,l) fwrite((s), sizeof(char), (l), stdout)
- #define luai_writeline() (luai_writestring("\n", 1), fflush(stdout))
- /*
- @@ luai_writestringerror defines how to print error messages.
- ** (A format string with one argument is enough for Lua...)
- */
- #define luai_writestringerror(s,p) \
- (fprintf(stderr, (s), (p)), fflush(stderr))
- /*
- @@ LUAI_MAXSHORTLEN is the maximum length for short strings, that is,
- ** strings that are internalized. (Cannot be smaller than reserved words
- ** or tags for metamethods, as these strings must be internalized;
- ** #("function") = 8, #("__newindex") = 10.)
- */
- #define LUAI_MAXSHORTLEN 40
- /*
- @@ LUA_KCONTEXT is the type of the context ('ctx') for continuation
- @@ functions. It must be a numerical type; Lua will use 'intptr_t' if
- @@ available.
- */
- #if defined (LUA_USE_C99)
- #include <stdint.h>
- #if defined (INTPTR_MAX) /* even in C99 this type is optional */
- #define LUA_KCONTEXT intptr_t
- #endif
- #endif
- #if !defined(LUA_KCONTEXT)
- /* default definition (the nearest thing to 'intptr_t' in C89) */
- #define LUA_KCONTEXT ptrdiff_t
- #endif
- /*
- ** {==================================================================
- ** Compatibility with previous versions
- ** ===================================================================
- */
- /*
- @@ LUA_COMPAT_5_2 controls other macros for compatibility with Lua 5.2.
- @@ LUA_COMPAT_5_1 controls other macros for compatibility with Lua 5.1.
- ** You can define it to get all options, or change specific options
- ** to fit your specific needs.
- */
- #if defined(LUA_COMPAT_5_2) /* { */
- /*
- @@ LUA_COMPAT_MATHLIB controls the presence of several deprecated
- ** functions in the mathematical library.
- */
- #define LUA_COMPAT_MATHLIB
- /*
- @@ LUA_COMPAT_BITLIB controls the presence of library 'bit32'.
- */
- #define LUA_COMPAT_BITLIB
- /*
- @@ LUA_COMPAT_IPAIRS controls the effectiveness of the __ipairs metamethod.
- */
- #define LUA_COMPAT_IPAIRS
- /*
- @@ LUA_COMPAT_APIINTCASTS controls the presence of macros for
- ** manipulating other integer types (lua_pushunsigned, lua_tounsigned,
- ** luaL_checkint, luaL_checklong, etc.)
- */
- #define LUA_COMPAT_APIINTCASTS
- /*
- @@ LUA_COMPAT_FLOATSTRING makes Lua format integral floats without a
- @@ a float mark ('.0').
- ** This macro is not on by default even in compatibility mode,
- ** because this is not really an incompatibility.
- */
- /* #define LUA_COMPAT_FLOATSTRING */
- #endif /* } */
- #if defined(LUA_COMPAT_5_1) /* { */
- /*
- @@ LUA_COMPAT_UNPACK controls the presence of global 'unpack'.
- ** You can replace it with 'table.unpack'.
- */
- #define LUA_COMPAT_UNPACK
- /*
- @@ LUA_COMPAT_LOADERS controls the presence of table 'package.loaders'.
- ** You can replace it with 'package.searchers'.
- */
- #define LUA_COMPAT_LOADERS
- /*
- @@ macro 'lua_cpcall' emulates deprecated function lua_cpcall.
- ** You can call your C function directly (with light C functions).
- */
- #define lua_cpcall(L,f,u) \
- (lua_pushcfunction(L, (f)), \
- lua_pushlightuserdata(L,(u)), \
- lua_pcall(L,1,0,0))
- /*
- @@ LUA_COMPAT_LOG10 defines the function 'log10' in the math library.
- ** You can rewrite 'log10(x)' as 'log(x, 10)'.
- */
- #define LUA_COMPAT_LOG10
- /*
- @@ LUA_COMPAT_LOADSTRING defines the function 'loadstring' in the base
- ** library. You can rewrite 'loadstring(s)' as 'load(s)'.
- */
- #define LUA_COMPAT_LOADSTRING
- /*
- @@ LUA_COMPAT_MAXN defines the function 'maxn' in the table library.
- */
- #define LUA_COMPAT_MAXN
- /*
- @@ The following macros supply trivial compatibility for some
- ** changes in the API. The macros themselves document how to
- ** change your code to avoid using them.
- */
- #define lua_strlen(L,i) lua_rawlen(L, (i))
- #define lua_objlen(L,i) lua_rawlen(L, (i))
- #define lua_equal(L,idx1,idx2) lua_compare(L,(idx1),(idx2),LUA_OPEQ)
- #define lua_lessthan(L,idx1,idx2) lua_compare(L,(idx1),(idx2),LUA_OPLT)
- /*
- @@ LUA_COMPAT_MODULE controls compatibility with previous
- ** module functions 'module' (Lua) and 'luaL_register' (C).
- */
- #define LUA_COMPAT_MODULE
- #endif /* } */
- /* }================================================================== */
- /*
- @@ LUAI_BITSINT defines the number of bits in an int.
- ** CHANGE here if Lua cannot automatically detect the number of bits of
- ** your machine. Probably you do not need to change this.
- */
- /* avoid overflows in comparison */
- #if INT_MAX-20 < 32760 /* { */
- #define LUAI_BITSINT 16
- #elif INT_MAX > 2147483640L /* }{ */
- /* int has at least 32 bits */
- #define LUAI_BITSINT 32
- #else /* }{ */
- #error "you must define LUA_BITSINT with number of bits in an integer"
- #endif /* } */
- /*
- @@ LUA_INT32 is an signed integer with exactly 32 bits.
- @@ LUAI_UMEM is an unsigned integer big enough to count the total
- @@ memory used by Lua.
- @@ LUAI_MEM is a signed integer big enough to count the total memory
- @@ used by Lua.
- ** CHANGE here if for some weird reason the default definitions are not
- ** good enough for your machine. Probably you do not need to change
- ** this.
- */
- #if LUAI_BITSINT >= 32 /* { */
- #define LUA_INT32 int
- #define LUAI_UMEM size_t
- #define LUAI_MEM ptrdiff_t
- #else /* }{ */
- /* 16-bit ints */
- #define LUA_INT32 long
- #define LUAI_UMEM unsigned long
- #define LUAI_MEM long
- #endif /* } */
- /*
- @@ LUAI_MAXSTACK limits the size of the Lua stack.
- ** CHANGE it if you need a different limit. This limit is arbitrary;
- ** its only purpose is to stop Lua from consuming unlimited stack
- ** space (and to reserve some numbers for pseudo-indices).
- */
- #if LUAI_BITSINT >= 32
- #define LUAI_MAXSTACK 1000000
- #else
- #define LUAI_MAXSTACK 15000
- #endif
- /* reserve some space for error handling */
- #define LUAI_FIRSTPSEUDOIDX (-LUAI_MAXSTACK - 1000)
- /*
- @@ LUAL_BUFFERSIZE is the buffer size used by the lauxlib buffer system.
- ** CHANGE it if it uses too much C-stack space.
- */
- #define LUAL_BUFFERSIZE BUFSIZ
- /*
- ** {==================================================================
- ** Configuration for Numbers.
- ** Change these definitions if no predefined LUA_REAL_* / LUA_INT_*
- ** satisfy your needs.
- ** ===================================================================
- */
- /*
- @@ LUA_NUMBER is the floating-point type used by Lua.
- **
- @@ LUAI_UACNUMBER is the result of an 'usual argument conversion'
- @@ over a floating number.
- **
- @@ LUA_NUMBER_FRMLEN is the length modifier for writing floats.
- @@ LUA_NUMBER_FMT is the format for writing floats.
- @@ lua_number2str converts a float to a string.
- **
- @@ l_mathop allows the addition of an 'l' or 'f' to all math operations
- **
- @@ lua_str2number converts a decimal numeric string to a number.
- */
- #if defined(LUA_REAL_FLOAT) /* { single float */
- #define LUA_NUMBER float
- #define LUAI_UACNUMBER double
- #define LUA_NUMBER_FRMLEN ""
- #define LUA_NUMBER_FMT "%.7g"
- #define l_mathop(op) op##f
- #define lua_str2number(s,p) strtof((s), (p))
- #elif defined(LUA_REAL_LONGDOUBLE) /* }{ long double */
- #define LUA_NUMBER long double
- #define LUAI_UACNUMBER long double
- #define LUA_NUMBER_FRMLEN "L"
- #define LUA_NUMBER_FMT "%.19Lg"
- #define l_mathop(op) op##l
- #define lua_str2number(s,p) strtold((s), (p))
- #elif defined(LUA_REAL_DOUBLE) /* }{ double */
- #define LUA_NUMBER double
- #define LUAI_UACNUMBER double
- #define LUA_NUMBER_FRMLEN ""
- #define LUA_NUMBER_FMT "%.14g"
- #define l_mathop(op) op
- #define lua_str2number(s,p) strtod((s), (p))
- #else /* }{ */
- #error "numeric real type not defined"
- #endif /* } */
- #if !defined(LUA_USE_C99)
- /* 'strtof' and 'opf' variants for math functions are C99 */
- #undef l_mathop
- #undef lua_str2number
- #define l_mathop(op) (lua_Number)op
- #define lua_str2number(s,p) ((lua_Number)strtod((s), (p)))
- #endif
- #define l_floor(x) (l_mathop(floor)(x))
- #define lua_number2str(s,n) sprintf((s), LUA_NUMBER_FMT, (n))
- /*
- @@ lua_numtointeger converts a float number to an integer, or
- ** returns 0 if float is not within the range of a lua_Integer.
- ** (The range comparisons are tricky because of rounding. The tests
- ** here assume a two-complement representation, where MININTEGER always
- ** has an exact representation as a float; MAXINTEGER may not have one,
- ** and therefore its conversion to float may have an ill-defined value.)
- */
- #define lua_numtointeger(n,p) \
- ((n) >= (LUA_NUMBER)(LUA_MININTEGER) && \
- (n) < -(LUA_NUMBER)(LUA_MININTEGER) && \
- (*(p) = (LUA_INTEGER)(n), 1))
- /*
- @@ The luai_num* macros define the primitive operations over numbers.
- ** They should work for any size of floating numbers.
- */
- /* the following operations need the math library */
- #if defined(lobject_c) || defined(lvm_c)
- #include <math.h>
- #define luai_nummod(L,a,b,m) \
- { (m) = l_mathop(fmod)(a,b); if ((m) != 0 && (a)*(b) < 0) (m) += (b); }
- #define luai_numpow(L,a,b) ((void)L, l_mathop(pow)(a,b))
- #endif
- /* these are quite standard operations */
- #if defined(LUA_CORE)
- #define luai_numadd(L,a,b) ((a)+(b))
- #define luai_numsub(L,a,b) ((a)-(b))
- #define luai_nummul(L,a,b) ((a)*(b))
- #define luai_numdiv(L,a,b) ((a)/(b))
- #define luai_numunm(L,a) (-(a))
- #define luai_numeq(a,b) ((a)==(b))
- #define luai_numlt(a,b) ((a)<(b))
- #define luai_numle(a,b) ((a)<=(b))
- #define luai_numisnan(a) (!luai_numeq((a), (a)))
- #endif
- /*
- ** The following macro checks whether an operation is not safe to be
- ** performed by the constant folder. It should result in zero only if
- ** the operation is safe.
- */
- #define luai_numinvalidop(op,a,b) 0
- /*
- @@ LUA_INTEGER is the integer type used by Lua.
- **
- @@ LUA_UNSIGNED is the unsigned version of LUA_INTEGER.
- **
- @@ LUAI_UACINT is the result of an 'usual argument conversion'
- @@ over a lUA_INTEGER.
- @@ LUA_INTEGER_FRMLEN is the length modifier for reading/writing integers.
- @@ LUA_INTEGER_FMT is the format for writing integers.
- @@ LUA_MAXINTEGER is the maximum value for a LUA_INTEGER.
- @@ LUA_MININTEGER is the minimum value for a LUA_INTEGER.
- @@ lua_integer2str converts an integer to a string.
- */
- /* The following definitions are good for most cases here */
- #define LUA_INTEGER_FMT "%" LUA_INTEGER_FRMLEN "d"
- #define lua_integer2str(s,n) sprintf((s), LUA_INTEGER_FMT, (n))
- #define LUAI_UACINT LUA_INTEGER
- /*
- ** use LUAI_UACINT here to avoid problems with promotions (which
- ** can turn a comparison between unsigneds into a signed comparison)
- */
- #define LUA_UNSIGNED unsigned LUAI_UACINT
- /* now the variable definitions */
- #if defined(LUA_INT_INT) /* { int */
- #define LUA_INTEGER int
- #define LUA_INTEGER_FRMLEN ""
- #define LUA_MAXINTEGER INT_MAX
- #define LUA_MININTEGER INT_MIN
- #elif defined(LUA_INT_LONG) /* }{ long */
- #define LUA_INTEGER long
- #define LUA_INTEGER_FRMLEN "l"
- #define LUA_MAXINTEGER LONG_MAX
- #define LUA_MININTEGER LONG_MIN
- #elif defined(LUA_INT_LONGLONG) /* }{ long long */
- #if defined(_WIN32)
- #define LUA_INTEGER __int64
- #define LUA_INTEGER_FRMLEN "I64"
- #define LUA_MAXINTEGER _I64_MAX
- #define LUA_MININTEGER _I64_MIN
- #else
- #if !defined(LLONG_MAX)
- #error "Compiler does not support 'long long'. See file 'luaconf.h' line 24"
- #endif
- #define LUA_INTEGER long long
- #define LUA_INTEGER_FRMLEN "ll"
- #define LUA_MAXINTEGER LLONG_MAX
- #define LUA_MININTEGER LLONG_MIN
- #endif
- #elif defined(LUA_INT_SHORT) /* }{ short int */
- /*
- ** this option is for tests only; it is not particularly useful and
- ** it does not pass the test suit.
- */
- #define LUA_INTEGER short int
- #define LUA_INTEGER_FRMLEN ""
- #define LUA_MAXINTEGER SHRT_MAX
- #define LUA_MININTEGER SHRT_MIN
- #undef LUAI_UACINT
- #define LUAI_UACINT int
- #undef LUAI_MAXSTACK
- #define LUAI_MAXSTACK 15000
- #define l_castS2U(x) ((LUA_UNSIGNED)(unsigned short)(x))
- #else /* }{ */
- #error "numeric integer type not defined"
- #endif /* } */
- /* }================================================================== */
- /* =================================================================== */
- /*
- ** Local configuration. You can use this space to add your redefinitions
- ** without modifying the main part of the file.
- */
- #endif
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