luaconf.h 20 KB

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  1. /*
  2. ** $Id: luaconf.h,v 1.237 2014/12/26 14:44:44 roberto Exp roberto $
  3. ** Configuration file for Lua
  4. ** See Copyright Notice in lua.h
  5. */
  6. #ifndef luaconf_h
  7. #define luaconf_h
  8. #include <limits.h>
  9. #include <stddef.h>
  10. /*
  11. ** ===================================================================
  12. ** Search for "@@" to find all configurable definitions.
  13. ** ===================================================================
  14. */
  15. /*
  16. ** {====================================================================
  17. ** System Configuration: macros to adapt (if needed) Lua to some
  18. ** particular platform, for instance compiling it with 32-bit numbers or
  19. ** restricting it to C89.
  20. ** =====================================================================
  21. */
  22. /*
  23. @@ LUA_32BITS enables Lua with 32-bit integers and 32-bit floats. You
  24. ** can also define LUA_32BITS in the make file, but changing here you
  25. ** ensure that all software connected to Lua will be compiled with the
  26. ** same configuration.
  27. */
  28. /* #define LUA_32BITS */
  29. /*
  30. @@ LUA_USE_C89 controls the use of non-ISO-C89 features.
  31. ** Define it if you want Lua to avoid the use of a few C99 features
  32. ** or Windows-specific features on Windows.
  33. */
  34. /* #define LUA_USE_C89 */
  35. /*
  36. ** By default, Lua on Windows use (some) specific Windows features
  37. */
  38. #if !defined(LUA_USE_C89) && defined(_WIN32) && !defined(_WIN32_WCE)
  39. #define LUA_USE_WINDOWS /* enable goodies for regular Windows */
  40. #endif
  41. #if defined(LUA_USE_WINDOWS)
  42. #define LUA_DL_DLL /* enable support for DLL */
  43. #define LUA_USE_C89 /* broadly, Windows is C89 */
  44. #endif
  45. #if defined(LUA_USE_LINUX)
  46. #define LUA_USE_POSIX
  47. #define LUA_USE_DLOPEN /* needs an extra library: -ldl */
  48. #define LUA_USE_READLINE /* needs some extra libraries */
  49. #endif
  50. #if defined(LUA_USE_MACOSX)
  51. #define LUA_USE_POSIX
  52. #define LUA_USE_DLOPEN /* MacOS does not need -ldl */
  53. #define LUA_USE_READLINE /* needs an extra library: -lreadline */
  54. #endif
  55. /*
  56. @@ LUA_C89_NUMBERS ensures that Lua uses the largest types available for
  57. ** C89 ('long' and 'double'); Windows always has '__int64', so it does
  58. ** not need to use this case.
  59. */
  60. #if defined(LUA_USE_C89) && !defined(LUA_USE_WINDOWS)
  61. #define LUA_C89_NUMBERS
  62. #endif
  63. /*
  64. @@ LUAI_BITSINT defines the (minimum) number of bits in an 'int'.
  65. */
  66. /* avoid undefined shifts */
  67. #if ((INT_MAX >> 15) >> 15) >= 1
  68. #define LUAI_BITSINT 32
  69. #else
  70. /* 'int' always must have at least 16 bits */
  71. #define LUAI_BITSINT 16
  72. #endif
  73. /*
  74. @@ LUA_INT_INT / LUA_INT_LONG / LUA_INT_LONGLONG defines the type for
  75. ** Lua integers.
  76. @@ LUA_REAL_FLOAT / LUA_REAL_DOUBLE / LUA_REAL_LONGDOUBLE defines
  77. ** the type for Lua floats.
  78. ** Lua should work fine with any mix of these options (if supported
  79. ** by your C compiler). The usual configurations are 64-bit integers
  80. ** and 'double' (the default), 32-bit integers and 'float' (for
  81. ** restricted platforms), and 'long'/'double' (for C compilers not
  82. ** compliant with C99, which may not have support for 'long long').
  83. */
  84. #if defined(LUA_32BITS) /* { */
  85. /*
  86. ** 32-bit integers and 'float'
  87. */
  88. #if LUAI_BITSINT >= 32 /* use 'int' if big enough */
  89. #define LUA_INT_INT
  90. #else /* otherwise use 'long' */
  91. #define LUA_INT_LONG
  92. #endif
  93. #define LUA_REAL_FLOAT
  94. #elif defined(LUA_C89_NUMBERS) /* }{ */
  95. /*
  96. ** largest types available for C89 ('long' and 'double')
  97. */
  98. #define LUA_INT_LONG
  99. #define LUA_REAL_DOUBLE
  100. #else /* }{ */
  101. /*
  102. ** default configuration for 64-bit Lua ('long long' and 'double')
  103. */
  104. #define LUA_INT_LONGLONG
  105. #define LUA_REAL_DOUBLE
  106. #endif /* } */
  107. /* }================================================================== */
  108. /*
  109. ** {==================================================================
  110. ** Configuration for Paths.
  111. ** ===================================================================
  112. */
  113. /*
  114. @@ LUA_PATH_DEFAULT is the default path that Lua uses to look for
  115. ** Lua libraries.
  116. @@ LUA_CPATH_DEFAULT is the default path that Lua uses to look for
  117. ** C libraries.
  118. ** CHANGE them if your machine has a non-conventional directory
  119. ** hierarchy or if you want to install your libraries in
  120. ** non-conventional directories.
  121. */
  122. #define LUA_VDIR LUA_VERSION_MAJOR "." LUA_VERSION_MINOR
  123. #if defined(_WIN32) /* { */
  124. /*
  125. ** In Windows, any exclamation mark ('!') in the path is replaced by the
  126. ** path of the directory of the executable file of the current process.
  127. */
  128. #define LUA_LDIR "!\\lua\\"
  129. #define LUA_CDIR "!\\"
  130. #define LUA_SHRDIR "!\\..\\share\\lua\\" LUA_VDIR "\\"
  131. #define LUA_PATH_DEFAULT \
  132. LUA_LDIR"?.lua;" LUA_LDIR"?\\init.lua;" \
  133. LUA_CDIR"?.lua;" LUA_CDIR"?\\init.lua;" \
  134. LUA_SHRDIR"?.lua;" LUA_SHRDIR"?\\init.lua;" \
  135. ".\\?.lua;" ".\\?\\init.lua"
  136. #define LUA_CPATH_DEFAULT \
  137. LUA_CDIR"?.dll;" \
  138. LUA_CDIR"..\\lib\\lua\\" LUA_VDIR "\\?.dll;" \
  139. LUA_CDIR"loadall.dll;" ".\\?.dll"
  140. #else /* }{ */
  141. #define LUA_ROOT "/usr/local/"
  142. #define LUA_LDIR LUA_ROOT "share/lua/" LUA_VDIR "/"
  143. #define LUA_CDIR LUA_ROOT "lib/lua/" LUA_VDIR "/"
  144. #define LUA_PATH_DEFAULT \
  145. LUA_LDIR"?.lua;" LUA_LDIR"?/init.lua;" \
  146. LUA_CDIR"?.lua;" LUA_CDIR"?/init.lua;" \
  147. "./?.lua;" "./?/init.lua"
  148. #define LUA_CPATH_DEFAULT \
  149. LUA_CDIR"?.so;" LUA_CDIR"loadall.so;" "./?.so"
  150. #endif /* } */
  151. /*
  152. @@ LUA_DIRSEP is the directory separator (for submodules).
  153. ** CHANGE it if your machine does not use "/" as the directory separator
  154. ** and is not Windows. (On Windows Lua automatically uses "\".)
  155. */
  156. #if defined(_WIN32)
  157. #define LUA_DIRSEP "\\"
  158. #else
  159. #define LUA_DIRSEP "/"
  160. #endif
  161. /* }================================================================== */
  162. /*
  163. ** {==================================================================
  164. ** Marks for exported symbols in the C code
  165. ** ===================================================================
  166. */
  167. /*
  168. @@ LUA_API is a mark for all core API functions.
  169. @@ LUALIB_API is a mark for all auxiliary library functions.
  170. @@ LUAMOD_API is a mark for all standard library opening functions.
  171. ** CHANGE them if you need to define those functions in some special way.
  172. ** For instance, if you want to create one Windows DLL with the core and
  173. ** the libraries, you may want to use the following definition (define
  174. ** LUA_BUILD_AS_DLL to get it).
  175. */
  176. #if defined(LUA_BUILD_AS_DLL) /* { */
  177. #if defined(LUA_CORE) || defined(LUA_LIB) /* { */
  178. #define LUA_API __declspec(dllexport)
  179. #else /* }{ */
  180. #define LUA_API __declspec(dllimport)
  181. #endif /* } */
  182. #else /* }{ */
  183. #define LUA_API extern
  184. #endif /* } */
  185. /* more often than not the libs go together with the core */
  186. #define LUALIB_API LUA_API
  187. #define LUAMOD_API LUALIB_API
  188. /*
  189. @@ LUAI_FUNC is a mark for all extern functions that are not to be
  190. ** exported to outside modules.
  191. @@ LUAI_DDEF and LUAI_DDEC are marks for all extern (const) variables
  192. ** that are not to be exported to outside modules (LUAI_DDEF for
  193. ** definitions and LUAI_DDEC for declarations).
  194. ** CHANGE them if you need to mark them in some special way. Elf/gcc
  195. ** (versions 3.2 and later) mark them as "hidden" to optimize access
  196. ** when Lua is compiled as a shared library. Not all elf targets support
  197. ** this attribute. Unfortunately, gcc does not offer a way to check
  198. ** whether the target offers that support, and those without support
  199. ** give a warning about it. To avoid these warnings, change to the
  200. ** default definition.
  201. */
  202. #if defined(__GNUC__) && ((__GNUC__*100 + __GNUC_MINOR__) >= 302) && \
  203. defined(__ELF__) /* { */
  204. #define LUAI_FUNC __attribute__((visibility("hidden"))) extern
  205. #else /* }{ */
  206. #define LUAI_FUNC extern
  207. #endif /* } */
  208. #define LUAI_DDEC LUAI_FUNC
  209. #define LUAI_DDEF /* empty */
  210. /* }================================================================== */
  211. /*
  212. ** {==================================================================
  213. ** Compatibility with previous versions
  214. ** ===================================================================
  215. */
  216. /*
  217. @@ LUA_COMPAT_5_2 controls other macros for compatibility with Lua 5.2.
  218. @@ LUA_COMPAT_5_1 controls other macros for compatibility with Lua 5.1.
  219. ** You can define it to get all options, or change specific options
  220. ** to fit your specific needs.
  221. */
  222. #if defined(LUA_COMPAT_5_2) /* { */
  223. /*
  224. @@ LUA_COMPAT_MATHLIB controls the presence of several deprecated
  225. ** functions in the mathematical library.
  226. */
  227. #define LUA_COMPAT_MATHLIB
  228. /*
  229. @@ LUA_COMPAT_BITLIB controls the presence of library 'bit32'.
  230. */
  231. #define LUA_COMPAT_BITLIB
  232. /*
  233. @@ LUA_COMPAT_IPAIRS controls the effectiveness of the __ipairs metamethod.
  234. */
  235. #define LUA_COMPAT_IPAIRS
  236. /*
  237. @@ LUA_COMPAT_APIINTCASTS controls the presence of macros for
  238. ** manipulating other integer types (lua_pushunsigned, lua_tounsigned,
  239. ** luaL_checkint, luaL_checklong, etc.)
  240. */
  241. #define LUA_COMPAT_APIINTCASTS
  242. /*
  243. @@ LUA_COMPAT_FLOATSTRING makes Lua format integral floats without a
  244. @@ a float mark ('.0').
  245. ** This macro is not on by default even in compatibility mode,
  246. ** because this is not really an incompatibility.
  247. */
  248. /* #define LUA_COMPAT_FLOATSTRING */
  249. #endif /* } */
  250. #if defined(LUA_COMPAT_5_1) /* { */
  251. /*
  252. @@ LUA_COMPAT_UNPACK controls the presence of global 'unpack'.
  253. ** You can replace it with 'table.unpack'.
  254. */
  255. #define LUA_COMPAT_UNPACK
  256. /*
  257. @@ LUA_COMPAT_LOADERS controls the presence of table 'package.loaders'.
  258. ** You can replace it with 'package.searchers'.
  259. */
  260. #define LUA_COMPAT_LOADERS
  261. /*
  262. @@ macro 'lua_cpcall' emulates deprecated function lua_cpcall.
  263. ** You can call your C function directly (with light C functions).
  264. */
  265. #define lua_cpcall(L,f,u) \
  266. (lua_pushcfunction(L, (f)), \
  267. lua_pushlightuserdata(L,(u)), \
  268. lua_pcall(L,1,0,0))
  269. /*
  270. @@ LUA_COMPAT_LOG10 defines the function 'log10' in the math library.
  271. ** You can rewrite 'log10(x)' as 'log(x, 10)'.
  272. */
  273. #define LUA_COMPAT_LOG10
  274. /*
  275. @@ LUA_COMPAT_LOADSTRING defines the function 'loadstring' in the base
  276. ** library. You can rewrite 'loadstring(s)' as 'load(s)'.
  277. */
  278. #define LUA_COMPAT_LOADSTRING
  279. /*
  280. @@ LUA_COMPAT_MAXN defines the function 'maxn' in the table library.
  281. */
  282. #define LUA_COMPAT_MAXN
  283. /*
  284. @@ The following macros supply trivial compatibility for some
  285. ** changes in the API. The macros themselves document how to
  286. ** change your code to avoid using them.
  287. */
  288. #define lua_strlen(L,i) lua_rawlen(L, (i))
  289. #define lua_objlen(L,i) lua_rawlen(L, (i))
  290. #define lua_equal(L,idx1,idx2) lua_compare(L,(idx1),(idx2),LUA_OPEQ)
  291. #define lua_lessthan(L,idx1,idx2) lua_compare(L,(idx1),(idx2),LUA_OPLT)
  292. /*
  293. @@ LUA_COMPAT_MODULE controls compatibility with previous
  294. ** module functions 'module' (Lua) and 'luaL_register' (C).
  295. */
  296. #define LUA_COMPAT_MODULE
  297. #endif /* } */
  298. /* }================================================================== */
  299. /*
  300. ** {==================================================================
  301. ** Configuration for Numbers.
  302. ** Change these definitions if no predefined LUA_REAL_* / LUA_INT_*
  303. ** satisfy your needs.
  304. ** ===================================================================
  305. */
  306. /*
  307. @@ LUA_NUMBER is the floating-point type used by Lua.
  308. **
  309. @@ LUAI_UACNUMBER is the result of an 'usual argument conversion'
  310. @@ over a floating number.
  311. **
  312. @@ LUA_NUMBER_FRMLEN is the length modifier for writing floats.
  313. @@ LUA_NUMBER_FMT is the format for writing floats.
  314. @@ lua_number2str converts a float to a string.
  315. **
  316. @@ l_mathop allows the addition of an 'l' or 'f' to all math operations.
  317. **
  318. @@ lua_str2number converts a decimal numeric string to a number.
  319. */
  320. #if defined(LUA_REAL_FLOAT) /* { single float */
  321. #define LUA_NUMBER float
  322. #define LUAI_UACNUMBER double
  323. #define LUA_NUMBER_FRMLEN ""
  324. #define LUA_NUMBER_FMT "%.7g"
  325. #define l_mathop(op) op##f
  326. #define lua_str2number(s,p) strtof((s), (p))
  327. #elif defined(LUA_REAL_LONGDOUBLE) /* }{ long double */
  328. #define LUA_NUMBER long double
  329. #define LUAI_UACNUMBER long double
  330. #define LUA_NUMBER_FRMLEN "L"
  331. #define LUA_NUMBER_FMT "%.19Lg"
  332. #define l_mathop(op) op##l
  333. #define lua_str2number(s,p) strtold((s), (p))
  334. #elif defined(LUA_REAL_DOUBLE) /* }{ double */
  335. #define LUA_NUMBER double
  336. #define LUAI_UACNUMBER double
  337. #define LUA_NUMBER_FRMLEN ""
  338. #define LUA_NUMBER_FMT "%.14g"
  339. #define l_mathop(op) op
  340. #define lua_str2number(s,p) strtod((s), (p))
  341. #else /* }{ */
  342. #error "numeric real type not defined"
  343. #endif /* } */
  344. #define l_floor(x) (l_mathop(floor)(x))
  345. #define lua_number2str(s,n) sprintf((s), LUA_NUMBER_FMT, (n))
  346. /*
  347. @@ lua_numbertointeger converts a float number to an integer, or
  348. ** returns 0 if float is not within the range of a lua_Integer.
  349. ** (The range comparisons are tricky because of rounding. The tests
  350. ** here assume a two-complement representation, where MININTEGER always
  351. ** has an exact representation as a float; MAXINTEGER may not have one,
  352. ** and therefore its conversion to float may have an ill-defined value.)
  353. */
  354. #define lua_numbertointeger(n,p) \
  355. ((n) >= (LUA_NUMBER)(LUA_MININTEGER) && \
  356. (n) < -(LUA_NUMBER)(LUA_MININTEGER) && \
  357. (*(p) = (LUA_INTEGER)(n), 1))
  358. /*
  359. @@ The luai_num* macros define the primitive operations over numbers.
  360. ** They should work for any size of floating numbers.
  361. */
  362. /* the following operations need the math library */
  363. #if defined(lobject_c) || defined(lvm_c)
  364. #include <math.h>
  365. /* floor division (defined as 'floor(a/b)') */
  366. #define luai_numidiv(L,a,b) ((void)L, l_mathop(floor)(luai_numdiv(L,a,b)))
  367. /*
  368. ** module: defined as 'a - floor(a/b)*b'; the previous definition gives
  369. ** NaN when 'b' is huge, but the result should be 'a'. 'fmod' gives the
  370. ** result of 'a - trunc(a/b)*b', and therefore must be corrected when
  371. ** 'trunc(a/b) ~= floor(a/b)'. That happens when the division has a
  372. ** non-integer negative result, which is equivalent to the test below
  373. */
  374. #define luai_nummod(L,a,b,m) \
  375. { (m) = l_mathop(fmod)(a,b); if ((m)*(b) < 0) (m) += (b); }
  376. /* exponentiation */
  377. #define luai_numpow(L,a,b) ((void)L, l_mathop(pow)(a,b))
  378. #endif
  379. /* these are quite standard operations */
  380. #if defined(LUA_CORE)
  381. #define luai_numadd(L,a,b) ((a)+(b))
  382. #define luai_numsub(L,a,b) ((a)-(b))
  383. #define luai_nummul(L,a,b) ((a)*(b))
  384. #define luai_numdiv(L,a,b) ((a)/(b))
  385. #define luai_numunm(L,a) (-(a))
  386. #define luai_numeq(a,b) ((a)==(b))
  387. #define luai_numlt(a,b) ((a)<(b))
  388. #define luai_numle(a,b) ((a)<=(b))
  389. #define luai_numisnan(a) (!luai_numeq((a), (a)))
  390. #endif
  391. /*
  392. @@ LUA_INTEGER is the integer type used by Lua.
  393. **
  394. @@ LUA_UNSIGNED is the unsigned version of LUA_INTEGER.
  395. **
  396. @@ LUAI_UACINT is the result of an 'usual argument conversion'
  397. @@ over a lUA_INTEGER.
  398. @@ LUA_INTEGER_FRMLEN is the length modifier for reading/writing integers.
  399. @@ LUA_INTEGER_FMT is the format for writing integers.
  400. @@ LUA_MAXINTEGER is the maximum value for a LUA_INTEGER.
  401. @@ LUA_MININTEGER is the minimum value for a LUA_INTEGER.
  402. @@ lua_integer2str converts an integer to a string.
  403. */
  404. /* The following definitions are good for most cases here */
  405. #define LUA_INTEGER_FMT "%" LUA_INTEGER_FRMLEN "d"
  406. #define lua_integer2str(s,n) sprintf((s), LUA_INTEGER_FMT, (n))
  407. #define LUAI_UACINT LUA_INTEGER
  408. /*
  409. ** use LUAI_UACINT here to avoid problems with promotions (which
  410. ** can turn a comparison between unsigneds into a signed comparison)
  411. */
  412. #define LUA_UNSIGNED unsigned LUAI_UACINT
  413. /* now the variable definitions */
  414. #if defined(LUA_INT_INT) /* { int */
  415. #define LUA_INTEGER int
  416. #define LUA_INTEGER_FRMLEN ""
  417. #define LUA_MAXINTEGER INT_MAX
  418. #define LUA_MININTEGER INT_MIN
  419. #elif defined(LUA_INT_LONG) /* }{ long */
  420. #define LUA_INTEGER long
  421. #define LUA_INTEGER_FRMLEN "l"
  422. #define LUA_MAXINTEGER LONG_MAX
  423. #define LUA_MININTEGER LONG_MIN
  424. #elif defined(LUA_INT_LONGLONG) /* }{ long long */
  425. #if defined(LLONG_MAX) /* { */
  426. /* use ISO C99 stuff */
  427. #define LUA_INTEGER long long
  428. #define LUA_INTEGER_FRMLEN "ll"
  429. #define LUA_MAXINTEGER LLONG_MAX
  430. #define LUA_MININTEGER LLONG_MIN
  431. #elif defined(LUA_USE_WINDOWS) /* }{ */
  432. /* in Windows, can use specific Windows types */
  433. #define LUA_INTEGER __int64
  434. #define LUA_INTEGER_FRMLEN "I64"
  435. #define LUA_MAXINTEGER _I64_MAX
  436. #define LUA_MININTEGER _I64_MIN
  437. #else /* }{ */
  438. #error "Compiler does not support 'long long'. Use option '-DLUA_32BITS' \
  439. or '-DLUA_C89_NUMBERS' (see file 'luaconf.h' for details)"
  440. #endif /* } */
  441. #else /* }{ */
  442. #error "numeric integer type not defined"
  443. #endif /* } */
  444. /* }================================================================== */
  445. /*
  446. ** {==================================================================
  447. ** Dependencies with C99
  448. ** ===================================================================
  449. */
  450. /*
  451. @@ lua_strx2number converts an hexadecimal numeric string to a number.
  452. ** In C99, 'strtod' does both conversions. Otherwise, you can
  453. ** leave 'lua_strx2number' undefined and Lua will provide its own
  454. ** implementation.
  455. */
  456. #if !defined(LUA_USE_C89)
  457. #define lua_strx2number(s,p) lua_str2number(s,p)
  458. #endif
  459. /*
  460. @@ LUA_USE_AFORMAT allows '%a'/'%A' specifiers in 'string.format'
  461. ** Enable it if the C function 'printf' supports these specifiers.
  462. ** (C99 demands it and Windows also supports it.)
  463. */
  464. #if !defined(LUA_USE_C89) || defined(LUA_USE_WINDOWS)
  465. #define LUA_USE_AFORMAT
  466. #endif
  467. /*
  468. ** 'strtof' and 'opf' variants for math functions are not valid in
  469. ** C89. Otherwise, the macro 'HUGE_VALF' is a good proxy for testing the
  470. ** availability of these variants. ('math.h' is already included in
  471. ** all files that use these macros.)
  472. */
  473. #if defined(LUA_USE_C89) || (defined(HUGE_VAL) && !defined(HUGE_VALF))
  474. #undef l_mathop /* variants not available */
  475. #undef lua_str2number
  476. #define l_mathop(op) (lua_Number)op /* no variant */
  477. #define lua_str2number(s,p) ((lua_Number)strtod((s), (p)))
  478. #endif
  479. /*
  480. @@ LUA_KCONTEXT is the type of the context ('ctx') for continuation
  481. ** functions. It must be a numerical type; Lua will use 'intptr_t' if
  482. ** available, otherwise it will use 'ptrdiff_t' (the nearest thing to
  483. ** 'intptr_t' in C89)
  484. */
  485. #define LUA_KCONTEXT ptrdiff_t
  486. #if !defined(LUA_USE_C89) && defined(__STDC_VERSION__) && \
  487. __STDC_VERSION__ >= 199901L
  488. #include <stdint.h>
  489. #if defined (INTPTR_MAX) /* even in C99 this type is optional */
  490. #undef LUA_KCONTEXT
  491. #define LUA_KCONTEXT intptr_t
  492. #endif
  493. #endif
  494. /* }================================================================== */
  495. /*
  496. ** {==================================================================
  497. ** Macros that affect the API and must be stable (that is, must be the
  498. ** same when you compile Lua and when you compile code that links to
  499. ** Lua). You probably do not want/need to change them.
  500. ** =====================================================================
  501. */
  502. /*
  503. @@ LUAI_MAXSTACK limits the size of the Lua stack.
  504. ** CHANGE it if you need a different limit. This limit is arbitrary;
  505. ** its only purpose is to stop Lua from consuming unlimited stack
  506. ** space (and to reserve some numbers for pseudo-indices).
  507. */
  508. #if LUAI_BITSINT >= 32
  509. #define LUAI_MAXSTACK 1000000
  510. #else
  511. #define LUAI_MAXSTACK 15000
  512. #endif
  513. /* reserve some space for error handling */
  514. #define LUAI_FIRSTPSEUDOIDX (-LUAI_MAXSTACK - 1000)
  515. /*
  516. @@ LUA_EXTRASPACE defines the size of a raw memory area associated with
  517. ** a Lua state with very fast access.
  518. ** CHANGE it if you need a different size.
  519. */
  520. #define LUA_EXTRASPACE (sizeof(void *))
  521. /*
  522. @@ LUA_IDSIZE gives the maximum size for the description of the source
  523. @@ of a function in debug information.
  524. ** CHANGE it if you want a different size.
  525. */
  526. #define LUA_IDSIZE 60
  527. /*
  528. @@ LUAI_MAXSHORTLEN is the maximum length for short strings, that is,
  529. ** strings that are internalized. (Cannot be smaller than reserved words
  530. ** or tags for metamethods, as these strings must be internalized;
  531. ** #("function") = 8, #("__newindex") = 10.)
  532. */
  533. #define LUAI_MAXSHORTLEN 40
  534. /*
  535. @@ LUAL_BUFFERSIZE is the buffer size used by the lauxlib buffer system.
  536. ** CHANGE it if it uses too much C-stack space.
  537. */
  538. #define LUAL_BUFFERSIZE ((int)(0x80 * sizeof(void*) * sizeof(lua_Integer)))
  539. /* }================================================================== */
  540. /*
  541. @@ LUA_QL describes how error messages quote program elements.
  542. ** Lua does not use these macros anymore; they are here for
  543. ** compatibility only.
  544. */
  545. #define LUA_QL(x) "'" x "'"
  546. #define LUA_QS LUA_QL("%s")
  547. /* =================================================================== */
  548. /*
  549. ** Local configuration. You can use this space to add your redefinitions
  550. ** without modifying the main part of the file.
  551. */
  552. #endif