luaconf.h 20 KB

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  1. /*
  2. ** $Id: luaconf.h,v 1.270 2018/06/18 12:51:05 roberto Exp roberto $
  3. ** Configuration file for Lua
  4. ** See Copyright Notice in lua.h
  5. */
  6. #ifndef luaconf_h
  7. #define luaconf_h
  8. #include <limits.h>
  9. #include <stddef.h>
  10. /*
  11. ** ===================================================================
  12. ** Search for "@@" to find all configurable definitions.
  13. ** ===================================================================
  14. */
  15. /*
  16. ** {====================================================================
  17. ** System Configuration: macros to adapt (if needed) Lua to some
  18. ** particular platform, for instance compiling it with 32-bit numbers or
  19. ** restricting it to C89.
  20. ** =====================================================================
  21. */
  22. /*
  23. @@ LUA_32BITS enables Lua with 32-bit integers and 32-bit floats. You
  24. ** can also define LUA_32BITS in the make file, but changing here you
  25. ** ensure that all software connected to Lua will be compiled with the
  26. ** same configuration.
  27. */
  28. /* #define LUA_32BITS */
  29. /*
  30. @@ LUA_USE_C89 controls the use of non-ISO-C89 features.
  31. ** Define it if you want Lua to avoid the use of a few C99 features
  32. ** or Windows-specific features on Windows.
  33. */
  34. /* #define LUA_USE_C89 */
  35. /*
  36. ** By default, Lua on Windows use (some) specific Windows features
  37. */
  38. #if !defined(LUA_USE_C89) && defined(_WIN32) && !defined(_WIN32_WCE)
  39. #define LUA_USE_WINDOWS /* enable goodies for regular Windows */
  40. #endif
  41. #if defined(LUA_USE_WINDOWS)
  42. #define LUA_DL_DLL /* enable support for DLL */
  43. #define LUA_USE_C89 /* broadly, Windows is C89 */
  44. #endif
  45. #if defined(LUA_USE_LINUX)
  46. #define LUA_USE_POSIX
  47. #define LUA_USE_DLOPEN /* needs an extra library: -ldl */
  48. #endif
  49. #if defined(LUA_USE_MACOSX)
  50. #define LUA_USE_POSIX
  51. #define LUA_USE_DLOPEN /* MacOS does not need -ldl */
  52. #endif
  53. /*
  54. @@ LUA_C89_NUMBERS ensures that Lua uses the largest types available for
  55. ** C89 ('long' and 'double'); Windows always has '__int64', so it does
  56. ** not need to use this case.
  57. */
  58. #if defined(LUA_USE_C89) && !defined(LUA_USE_WINDOWS)
  59. #define LUA_C89_NUMBERS
  60. #endif
  61. /*
  62. @@ LUAI_BITSINT defines the (minimum) number of bits in an 'int'.
  63. */
  64. /* avoid undefined shifts */
  65. #if ((INT_MAX >> 15) >> 15) >= 1
  66. #define LUAI_BITSINT 32
  67. #else
  68. /* 'int' always must have at least 16 bits */
  69. #define LUAI_BITSINT 16
  70. #endif
  71. /*
  72. @@ LUA_INT_TYPE defines the type for Lua integers.
  73. @@ LUA_FLOAT_TYPE defines the type for Lua floats.
  74. ** Lua should work fine with any mix of these options (if supported
  75. ** by your C compiler). The usual configurations are 64-bit integers
  76. ** and 'double' (the default), 32-bit integers and 'float' (for
  77. ** restricted platforms), and 'long'/'double' (for C compilers not
  78. ** compliant with C99, which may not have support for 'long long').
  79. */
  80. /* predefined options for LUA_INT_TYPE */
  81. #define LUA_INT_INT 1
  82. #define LUA_INT_LONG 2
  83. #define LUA_INT_LONGLONG 3
  84. /* predefined options for LUA_FLOAT_TYPE */
  85. #define LUA_FLOAT_FLOAT 1
  86. #define LUA_FLOAT_DOUBLE 2
  87. #define LUA_FLOAT_LONGDOUBLE 3
  88. #if defined(LUA_32BITS) /* { */
  89. /*
  90. ** 32-bit integers and 'float'
  91. */
  92. #if LUAI_BITSINT >= 32 /* use 'int' if big enough */
  93. #define LUA_INT_TYPE LUA_INT_INT
  94. #else /* otherwise use 'long' */
  95. #define LUA_INT_TYPE LUA_INT_LONG
  96. #endif
  97. #define LUA_FLOAT_TYPE LUA_FLOAT_FLOAT
  98. #elif defined(LUA_C89_NUMBERS) /* }{ */
  99. /*
  100. ** largest types available for C89 ('long' and 'double')
  101. */
  102. #define LUA_INT_TYPE LUA_INT_LONG
  103. #define LUA_FLOAT_TYPE LUA_FLOAT_DOUBLE
  104. #endif /* } */
  105. /*
  106. ** default configuration for 64-bit Lua ('long long' and 'double')
  107. */
  108. #if !defined(LUA_INT_TYPE)
  109. #define LUA_INT_TYPE LUA_INT_LONGLONG
  110. #endif
  111. #if !defined(LUA_FLOAT_TYPE)
  112. #define LUA_FLOAT_TYPE LUA_FLOAT_DOUBLE
  113. #endif
  114. /* }================================================================== */
  115. /*
  116. ** {==================================================================
  117. ** Configuration for Paths.
  118. ** ===================================================================
  119. */
  120. /*
  121. ** LUA_PATH_SEP is the character that separates templates in a path.
  122. ** LUA_PATH_MARK is the string that marks the substitution points in a
  123. ** template.
  124. ** LUA_EXEC_DIR in a Windows path is replaced by the executable's
  125. ** directory.
  126. */
  127. #define LUA_PATH_SEP ";"
  128. #define LUA_PATH_MARK "?"
  129. #define LUA_EXEC_DIR "!"
  130. /*
  131. @@ LUA_PATH_DEFAULT is the default path that Lua uses to look for
  132. ** Lua libraries.
  133. @@ LUA_CPATH_DEFAULT is the default path that Lua uses to look for
  134. ** C libraries.
  135. ** CHANGE them if your machine has a non-conventional directory
  136. ** hierarchy or if you want to install your libraries in
  137. ** non-conventional directories.
  138. */
  139. #define LUA_VDIR LUA_VERSION_MAJOR "." LUA_VERSION_MINOR
  140. #if defined(_WIN32) /* { */
  141. /*
  142. ** In Windows, any exclamation mark ('!') in the path is replaced by the
  143. ** path of the directory of the executable file of the current process.
  144. */
  145. #define LUA_LDIR "!\\lua\\"
  146. #define LUA_CDIR "!\\"
  147. #define LUA_SHRDIR "!\\..\\share\\lua\\" LUA_VDIR "\\"
  148. #define LUA_PATH_DEFAULT \
  149. LUA_LDIR"?.lua;" LUA_LDIR"?\\init.lua;" \
  150. LUA_CDIR"?.lua;" LUA_CDIR"?\\init.lua;" \
  151. LUA_SHRDIR"?.lua;" LUA_SHRDIR"?\\init.lua;" \
  152. ".\\?.lua;" ".\\?\\init.lua"
  153. #define LUA_CPATH_DEFAULT \
  154. LUA_CDIR"?.dll;" \
  155. LUA_CDIR"..\\lib\\lua\\" LUA_VDIR "\\?.dll;" \
  156. LUA_CDIR"loadall.dll;" ".\\?.dll"
  157. #else /* }{ */
  158. #define LUA_ROOT "/usr/local/"
  159. #define LUA_LDIR LUA_ROOT "share/lua/" LUA_VDIR "/"
  160. #define LUA_CDIR LUA_ROOT "lib/lua/" LUA_VDIR "/"
  161. #define LUA_PATH_DEFAULT \
  162. LUA_LDIR"?.lua;" LUA_LDIR"?/init.lua;" \
  163. LUA_CDIR"?.lua;" LUA_CDIR"?/init.lua;" \
  164. "./?.lua;" "./?/init.lua"
  165. #define LUA_CPATH_DEFAULT \
  166. LUA_CDIR"?.so;" LUA_CDIR"loadall.so;" "./?.so"
  167. #endif /* } */
  168. /*
  169. @@ LUA_DIRSEP is the directory separator (for submodules).
  170. ** CHANGE it if your machine does not use "/" as the directory separator
  171. ** and is not Windows. (On Windows Lua automatically uses "\".)
  172. */
  173. #if defined(_WIN32)
  174. #define LUA_DIRSEP "\\"
  175. #else
  176. #define LUA_DIRSEP "/"
  177. #endif
  178. /* }================================================================== */
  179. /*
  180. ** {==================================================================
  181. ** Marks for exported symbols in the C code
  182. ** ===================================================================
  183. */
  184. /*
  185. @@ LUA_API is a mark for all core API functions.
  186. @@ LUALIB_API is a mark for all auxiliary library functions.
  187. @@ LUAMOD_API is a mark for all standard library opening functions.
  188. ** CHANGE them if you need to define those functions in some special way.
  189. ** For instance, if you want to create one Windows DLL with the core and
  190. ** the libraries, you may want to use the following definition (define
  191. ** LUA_BUILD_AS_DLL to get it).
  192. */
  193. #if defined(LUA_BUILD_AS_DLL) /* { */
  194. #if defined(LUA_CORE) || defined(LUA_LIB) /* { */
  195. #define LUA_API __declspec(dllexport)
  196. #else /* }{ */
  197. #define LUA_API __declspec(dllimport)
  198. #endif /* } */
  199. #else /* }{ */
  200. #define LUA_API extern
  201. #endif /* } */
  202. /*
  203. ** More often than not the libs go together with the core.
  204. */
  205. #define LUALIB_API LUA_API
  206. #define LUAMOD_API LUA_API
  207. /*
  208. @@ LUAI_FUNC is a mark for all extern functions that are not to be
  209. ** exported to outside modules.
  210. @@ LUAI_DDEF and LUAI_DDEC are marks for all extern (const) variables,
  211. ** none of which to be exported to outside modules (LUAI_DDEF for
  212. ** definitions and LUAI_DDEC for declarations).
  213. ** CHANGE them if you need to mark them in some special way. Elf/gcc
  214. ** (versions 3.2 and later) mark them as "hidden" to optimize access
  215. ** when Lua is compiled as a shared library. Not all elf targets support
  216. ** this attribute. Unfortunately, gcc does not offer a way to check
  217. ** whether the target offers that support, and those without support
  218. ** give a warning about it. To avoid these warnings, change to the
  219. ** default definition.
  220. */
  221. #if defined(__GNUC__) && ((__GNUC__*100 + __GNUC_MINOR__) >= 302) && \
  222. defined(__ELF__) /* { */
  223. #define LUAI_FUNC __attribute__((visibility("hidden"))) extern
  224. #else /* }{ */
  225. #define LUAI_FUNC extern
  226. #endif /* } */
  227. #define LUAI_DDEC(dec) LUAI_FUNC dec
  228. #define LUAI_DDEF /* empty */
  229. /* }================================================================== */
  230. /*
  231. ** {==================================================================
  232. ** Compatibility with previous versions
  233. ** ===================================================================
  234. */
  235. /*
  236. @@ LUA_COMPAT_5_3 controls other macros for compatibility with Lua 5.2.
  237. ** You can define it to get all options, or change specific options
  238. ** to fit your specific needs.
  239. */
  240. #if defined(LUA_COMPAT_5_3) /* { */
  241. /*
  242. @@ LUA_COMPAT_MATHLIB controls the presence of several deprecated
  243. ** functions in the mathematical library.
  244. ** (These functions were already officially removed in 5.3, but
  245. ** nevertheless they are available by default there.)
  246. */
  247. #define LUA_COMPAT_MATHLIB
  248. /*
  249. @@ LUA_COMPAT_APIINTCASTS controls the presence of macros for
  250. ** manipulating other integer types (lua_pushunsigned, lua_tounsigned,
  251. ** luaL_checkint, luaL_checklong, etc.)
  252. */
  253. #define LUA_COMPAT_APIINTCASTS
  254. #endif /* } */
  255. /*
  256. @@ The following macros supply trivial compatibility for some
  257. ** changes in the API. The macros themselves document how to
  258. ** change your code to avoid using them.
  259. */
  260. #define lua_strlen(L,i) lua_rawlen(L, (i))
  261. #define lua_objlen(L,i) lua_rawlen(L, (i))
  262. #define lua_equal(L,idx1,idx2) lua_compare(L,(idx1),(idx2),LUA_OPEQ)
  263. #define lua_lessthan(L,idx1,idx2) lua_compare(L,(idx1),(idx2),LUA_OPLT)
  264. /* }================================================================== */
  265. /*
  266. ** {==================================================================
  267. ** Configuration for Numbers.
  268. ** Change these definitions if no predefined LUA_FLOAT_* / LUA_INT_*
  269. ** satisfy your needs.
  270. ** ===================================================================
  271. */
  272. /*
  273. @@ LUA_NUMBER is the floating-point type used by Lua.
  274. @@ LUAI_UACNUMBER is the result of a 'default argument promotion'
  275. @@ over a floating number.
  276. @@ l_mathlim(x) corrects limit name 'x' to the proper float type
  277. ** by prefixing it with one of FLT/DBL/LDBL.
  278. @@ LUA_NUMBER_FRMLEN is the length modifier for writing floats.
  279. @@ LUA_NUMBER_FMT is the format for writing floats.
  280. @@ lua_number2str converts a float to a string.
  281. @@ l_mathop allows the addition of an 'l' or 'f' to all math operations.
  282. @@ l_floor takes the floor of a float.
  283. @@ lua_str2number converts a decimal numeric string to a number.
  284. */
  285. /* The following definitions are good for most cases here */
  286. #define l_floor(x) (l_mathop(floor)(x))
  287. #define lua_number2str(s,sz,n) \
  288. l_sprintf((s), sz, LUA_NUMBER_FMT, (LUAI_UACNUMBER)(n))
  289. /*
  290. @@ lua_numbertointeger converts a float number with an integral value
  291. ** to an integer, or returns 0 if float is not within the range of
  292. ** a lua_Integer. (The range comparisons are tricky because of
  293. ** rounding. The tests here assume a two-complement representation,
  294. ** where MININTEGER always has an exact representation as a float;
  295. ** MAXINTEGER may not have one, and therefore its conversion to float
  296. ** may have an ill-defined value.)
  297. */
  298. #define lua_numbertointeger(n,p) \
  299. ((n) >= (LUA_NUMBER)(LUA_MININTEGER) && \
  300. (n) < -(LUA_NUMBER)(LUA_MININTEGER) && \
  301. (*(p) = (LUA_INTEGER)(n), 1))
  302. /* now the variable definitions */
  303. #if LUA_FLOAT_TYPE == LUA_FLOAT_FLOAT /* { single float */
  304. #define LUA_NUMBER float
  305. #define l_mathlim(n) (FLT_##n)
  306. #define LUAI_UACNUMBER double
  307. #define LUA_NUMBER_FRMLEN ""
  308. #define LUA_NUMBER_FMT "%.7g"
  309. #define l_mathop(op) op##f
  310. #define lua_str2number(s,p) strtof((s), (p))
  311. #elif LUA_FLOAT_TYPE == LUA_FLOAT_LONGDOUBLE /* }{ long double */
  312. #define LUA_NUMBER long double
  313. #define l_mathlim(n) (LDBL_##n)
  314. #define LUAI_UACNUMBER long double
  315. #define LUA_NUMBER_FRMLEN "L"
  316. #define LUA_NUMBER_FMT "%.19Lg"
  317. #define l_mathop(op) op##l
  318. #define lua_str2number(s,p) strtold((s), (p))
  319. #elif LUA_FLOAT_TYPE == LUA_FLOAT_DOUBLE /* }{ double */
  320. #define LUA_NUMBER double
  321. #define l_mathlim(n) (DBL_##n)
  322. #define LUAI_UACNUMBER double
  323. #define LUA_NUMBER_FRMLEN ""
  324. #define LUA_NUMBER_FMT "%.14g"
  325. #define l_mathop(op) op
  326. #define lua_str2number(s,p) strtod((s), (p))
  327. #else /* }{ */
  328. #error "numeric float type not defined"
  329. #endif /* } */
  330. /*
  331. @@ LUA_INTEGER is the integer type used by Lua.
  332. **
  333. @@ LUA_UNSIGNED is the unsigned version of LUA_INTEGER.
  334. **
  335. @@ LUAI_UACINT is the result of a 'default argument promotion'
  336. @@ over a lUA_INTEGER.
  337. @@ LUA_INTEGER_FRMLEN is the length modifier for reading/writing integers.
  338. @@ LUA_INTEGER_FMT is the format for writing integers.
  339. @@ LUA_MAXINTEGER is the maximum value for a LUA_INTEGER.
  340. @@ LUA_MININTEGER is the minimum value for a LUA_INTEGER.
  341. @@ LUA_MAXUNSIGNED is the maximum value for a LUA_UNSIGNED.
  342. @@ LUA_UNSIGNEDBITS is the number of bits in a LUA_UNSIGNED.
  343. @@ lua_integer2str converts an integer to a string.
  344. */
  345. /* The following definitions are good for most cases here */
  346. #define LUA_INTEGER_FMT "%" LUA_INTEGER_FRMLEN "d"
  347. #define LUAI_UACINT LUA_INTEGER
  348. #define lua_integer2str(s,sz,n) \
  349. l_sprintf((s), sz, LUA_INTEGER_FMT, (LUAI_UACINT)(n))
  350. /*
  351. ** use LUAI_UACINT here to avoid problems with promotions (which
  352. ** can turn a comparison between unsigneds into a signed comparison)
  353. */
  354. #define LUA_UNSIGNED unsigned LUAI_UACINT
  355. #define LUA_MAXUNSIGNED (~(lua_Unsigned)0)
  356. #define LUA_UNSIGNEDBITS (sizeof(LUA_UNSIGNED) * CHAR_BIT)
  357. /* now the variable definitions */
  358. #if LUA_INT_TYPE == LUA_INT_INT /* { int */
  359. #define LUA_INTEGER int
  360. #define LUA_INTEGER_FRMLEN ""
  361. #define LUA_MAXINTEGER INT_MAX
  362. #define LUA_MININTEGER INT_MIN
  363. #elif LUA_INT_TYPE == LUA_INT_LONG /* }{ long */
  364. #define LUA_INTEGER long
  365. #define LUA_INTEGER_FRMLEN "l"
  366. #define LUA_MAXINTEGER LONG_MAX
  367. #define LUA_MININTEGER LONG_MIN
  368. #elif LUA_INT_TYPE == LUA_INT_LONGLONG /* }{ long long */
  369. /* use presence of macro LLONG_MAX as proxy for C99 compliance */
  370. #if defined(LLONG_MAX) /* { */
  371. /* use ISO C99 stuff */
  372. #define LUA_INTEGER long long
  373. #define LUA_INTEGER_FRMLEN "ll"
  374. #define LUA_MAXINTEGER LLONG_MAX
  375. #define LUA_MININTEGER LLONG_MIN
  376. #elif defined(LUA_USE_WINDOWS) /* }{ */
  377. /* in Windows, can use specific Windows types */
  378. #define LUA_INTEGER __int64
  379. #define LUA_INTEGER_FRMLEN "I64"
  380. #define LUA_MAXINTEGER _I64_MAX
  381. #define LUA_MININTEGER _I64_MIN
  382. #else /* }{ */
  383. #error "Compiler does not support 'long long'. Use option '-DLUA_32BITS' \
  384. or '-DLUA_C89_NUMBERS' (see file 'luaconf.h' for details)"
  385. #endif /* } */
  386. #else /* }{ */
  387. #error "numeric integer type not defined"
  388. #endif /* } */
  389. /* }================================================================== */
  390. /*
  391. ** {==================================================================
  392. ** Dependencies with C99 and other C details
  393. ** ===================================================================
  394. */
  395. /*
  396. @@ l_sprintf is equivalent to 'snprintf' or 'sprintf' in C89.
  397. ** (All uses in Lua have only one format item.)
  398. */
  399. #if !defined(LUA_USE_C89)
  400. #define l_sprintf(s,sz,f,i) snprintf(s,sz,f,i)
  401. #else
  402. #define l_sprintf(s,sz,f,i) ((void)(sz), sprintf(s,f,i))
  403. #endif
  404. /*
  405. @@ lua_strx2number converts a hexadecimal numeric string to a number.
  406. ** In C99, 'strtod' does that conversion. Otherwise, you can
  407. ** leave 'lua_strx2number' undefined and Lua will provide its own
  408. ** implementation.
  409. */
  410. #if !defined(LUA_USE_C89)
  411. #define lua_strx2number(s,p) lua_str2number(s,p)
  412. #endif
  413. /*
  414. @@ lua_pointer2str converts a pointer to a readable string in a
  415. ** non-specified way.
  416. */
  417. #define lua_pointer2str(buff,sz,p) l_sprintf(buff,sz,"%p",p)
  418. /*
  419. @@ lua_number2strx converts a float to a hexadecimal numeric string.
  420. ** In C99, 'sprintf' (with format specifiers '%a'/'%A') does that.
  421. ** Otherwise, you can leave 'lua_number2strx' undefined and Lua will
  422. ** provide its own implementation.
  423. */
  424. #if !defined(LUA_USE_C89)
  425. #define lua_number2strx(L,b,sz,f,n) \
  426. ((void)L, l_sprintf(b,sz,f,(LUAI_UACNUMBER)(n)))
  427. #endif
  428. /*
  429. ** 'strtof' and 'opf' variants for math functions are not valid in
  430. ** C89. Otherwise, the macro 'HUGE_VALF' is a good proxy for testing the
  431. ** availability of these variants. ('math.h' is already included in
  432. ** all files that use these macros.)
  433. */
  434. #if defined(LUA_USE_C89) || (defined(HUGE_VAL) && !defined(HUGE_VALF))
  435. #undef l_mathop /* variants not available */
  436. #undef lua_str2number
  437. #define l_mathop(op) (lua_Number)op /* no variant */
  438. #define lua_str2number(s,p) ((lua_Number)strtod((s), (p)))
  439. #endif
  440. /*
  441. @@ LUA_KCONTEXT is the type of the context ('ctx') for continuation
  442. ** functions. It must be a numerical type; Lua will use 'intptr_t' if
  443. ** available, otherwise it will use 'ptrdiff_t' (the nearest thing to
  444. ** 'intptr_t' in C89)
  445. */
  446. #define LUA_KCONTEXT ptrdiff_t
  447. #if !defined(LUA_USE_C89) && defined(__STDC_VERSION__) && \
  448. __STDC_VERSION__ >= 199901L
  449. #include <stdint.h>
  450. #if defined(INTPTR_MAX) /* even in C99 this type is optional */
  451. #undef LUA_KCONTEXT
  452. #define LUA_KCONTEXT intptr_t
  453. #endif
  454. #endif
  455. /*
  456. @@ lua_getlocaledecpoint gets the locale "radix character" (decimal point).
  457. ** Change that if you do not want to use C locales. (Code using this
  458. ** macro must include header 'locale.h'.)
  459. */
  460. #if !defined(lua_getlocaledecpoint)
  461. #define lua_getlocaledecpoint() (localeconv()->decimal_point[0])
  462. #endif
  463. /* }================================================================== */
  464. /*
  465. ** {==================================================================
  466. ** Language Variations
  467. ** =====================================================================
  468. */
  469. /*
  470. @@ LUA_NOCVTN2S/LUA_NOCVTS2N control how Lua performs some
  471. ** coercions. Define LUA_NOCVTN2S to turn off automatic coercion from
  472. ** numbers to strings. Define LUA_NOCVTS2N to turn off automatic
  473. ** coercion from strings to numbers.
  474. */
  475. /* #define LUA_NOCVTN2S */
  476. /* #define LUA_NOCVTS2N */
  477. /*
  478. @@ LUA_USE_APICHECK turns on several consistency checks on the C API.
  479. ** Define it as a help when debugging C code.
  480. */
  481. #if defined(LUA_USE_APICHECK)
  482. #include <assert.h>
  483. #define luai_apicheck(l,e) assert(e)
  484. #endif
  485. /* }================================================================== */
  486. /*
  487. ** {==================================================================
  488. ** Macros that affect the API and must be stable (that is, must be the
  489. ** same when you compile Lua and when you compile code that links to
  490. ** Lua). You probably do not want/need to change them.
  491. ** =====================================================================
  492. */
  493. /*
  494. @@ LUAI_MAXSTACK limits the size of the Lua stack.
  495. ** CHANGE it if you need a different limit. This limit is arbitrary;
  496. ** its only purpose is to stop Lua from consuming unlimited stack
  497. ** space (and to reserve some numbers for pseudo-indices).
  498. ** (It must fit into max(size_t)/32.)
  499. */
  500. #if LUAI_BITSINT >= 32
  501. #define LUAI_MAXSTACK 1000000
  502. #else
  503. #define LUAI_MAXSTACK 15000
  504. #endif
  505. /*
  506. @@ LUA_EXTRASPACE defines the size of a raw memory area associated with
  507. ** a Lua state with very fast access.
  508. ** CHANGE it if you need a different size.
  509. */
  510. #define LUA_EXTRASPACE (sizeof(void *))
  511. /*
  512. @@ LUA_IDSIZE gives the maximum size for the description of the source
  513. @@ of a function in debug information.
  514. ** CHANGE it if you want a different size.
  515. */
  516. #define LUA_IDSIZE 60
  517. /*
  518. @@ LUAL_BUFFERSIZE is the buffer size used by the lauxlib buffer system.
  519. ** CHANGE it if it uses too much C-stack space. (For long double,
  520. ** 'string.format("%.99f", -1e4932)' needs 5034 bytes, so a
  521. ** smaller buffer would force a memory allocation for each call to
  522. ** 'string.format'.)
  523. */
  524. #if LUA_FLOAT_TYPE == LUA_FLOAT_LONGDOUBLE
  525. #define LUAL_BUFFERSIZE 8192
  526. #else
  527. #define LUAL_BUFFERSIZE ((int)(0x80 * sizeof(void*) * sizeof(lua_Integer)))
  528. #endif
  529. /*
  530. @@ LUAI_MAXALIGN defines fields that, when used in a union, ensure
  531. ** maximum alignment for the other items in that union.
  532. */
  533. #define LUAI_MAXALIGN lua_Number n; double u; void *s; lua_Integer i; long l
  534. /* }================================================================== */
  535. /* =================================================================== */
  536. /*
  537. ** Local configuration. You can use this space to add your redefinitions
  538. ** without modifying the main part of the file.
  539. */
  540. #endif