lua.c 19 KB

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  1. /*
  2. ** $Id: lua.c $
  3. ** Lua stand-alone interpreter
  4. ** See Copyright Notice in lua.h
  5. */
  6. #define lua_c
  7. #include "lprefix.h"
  8. #include <stdio.h>
  9. #include <stdlib.h>
  10. #include <string.h>
  11. #include <signal.h>
  12. #include "lua.h"
  13. #include "lauxlib.h"
  14. #include "lualib.h"
  15. #if !defined(LUA_PROGNAME)
  16. #define LUA_PROGNAME "lua"
  17. #endif
  18. #if !defined(LUA_INIT_VAR)
  19. #define LUA_INIT_VAR "LUA_INIT"
  20. #endif
  21. #define LUA_INITVARVERSION LUA_INIT_VAR LUA_VERSUFFIX
  22. static lua_State *globalL = NULL;
  23. static const char *progname = LUA_PROGNAME;
  24. #if defined(LUA_USE_POSIX) /* { */
  25. /*
  26. ** Use 'sigaction' when available.
  27. */
  28. static void setsignal (int sig, void (*handler)(int)) {
  29. struct sigaction sa;
  30. sa.sa_handler = handler;
  31. sa.sa_flags = 0;
  32. sigemptyset(&sa.sa_mask); /* do not mask any signal */
  33. sigaction(sig, &sa, NULL);
  34. }
  35. #else /* }{ */
  36. #define setsignal signal
  37. #endif /* } */
  38. /*
  39. ** Hook set by signal function to stop the interpreter.
  40. */
  41. static void lstop (lua_State *L, lua_Debug *ar) {
  42. (void)ar; /* unused arg. */
  43. lua_sethook(L, NULL, 0, 0); /* reset hook */
  44. luaL_error(L, "interrupted!");
  45. }
  46. /*
  47. ** Function to be called at a C signal. Because a C signal cannot
  48. ** just change a Lua state (as there is no proper synchronization),
  49. ** this function only sets a hook that, when called, will stop the
  50. ** interpreter.
  51. */
  52. static void laction (int i) {
  53. int flag = LUA_MASKCALL | LUA_MASKRET | LUA_MASKLINE | LUA_MASKCOUNT;
  54. setsignal(i, SIG_DFL); /* if another SIGINT happens, terminate process */
  55. lua_sethook(globalL, lstop, flag, 1);
  56. }
  57. static void print_usage (const char *badoption) {
  58. lua_writestringerror("%s: ", progname);
  59. if (badoption[1] == 'e' || badoption[1] == 'l')
  60. lua_writestringerror("'%s' needs argument\n", badoption);
  61. else
  62. lua_writestringerror("unrecognized option '%s'\n", badoption);
  63. lua_writestringerror(
  64. "usage: %s [options] [script [args]]\n"
  65. "Available options are:\n"
  66. " -e stat execute string 'stat'\n"
  67. " -i enter interactive mode after executing 'script'\n"
  68. " -l name require library 'name' into global 'name'\n"
  69. " -v show version information\n"
  70. " -E ignore environment variables\n"
  71. " -W turn warnings on\n"
  72. " -- stop handling options\n"
  73. " - stop handling options and execute stdin\n"
  74. ,
  75. progname);
  76. }
  77. /*
  78. ** Prints an error message, adding the program name in front of it
  79. ** (if present)
  80. */
  81. static void l_message (const char *pname, const char *msg) {
  82. if (pname) lua_writestringerror("%s: ", pname);
  83. lua_writestringerror("%s\n", msg);
  84. }
  85. /*
  86. ** Check whether 'status' is not OK and, if so, prints the error
  87. ** message on the top of the stack. It assumes that the error object
  88. ** is a string, as it was either generated by Lua or by 'msghandler'.
  89. */
  90. static int report (lua_State *L, int status) {
  91. if (status != LUA_OK) {
  92. const char *msg = lua_tostring(L, -1);
  93. l_message(progname, msg);
  94. lua_pop(L, 1); /* remove message */
  95. }
  96. return status;
  97. }
  98. /*
  99. ** Message handler used to run all chunks
  100. */
  101. static int msghandler (lua_State *L) {
  102. const char *msg = lua_tostring(L, 1);
  103. if (msg == NULL) { /* is error object not a string? */
  104. if (luaL_callmeta(L, 1, "__tostring") && /* does it have a metamethod */
  105. lua_type(L, -1) == LUA_TSTRING) /* that produces a string? */
  106. return 1; /* that is the message */
  107. else
  108. msg = lua_pushfstring(L, "(error object is a %s value)",
  109. luaL_typename(L, 1));
  110. }
  111. luaL_traceback(L, L, msg, 1); /* append a standard traceback */
  112. return 1; /* return the traceback */
  113. }
  114. /*
  115. ** Interface to 'lua_pcall', which sets appropriate message function
  116. ** and C-signal handler. Used to run all chunks.
  117. */
  118. static int docall (lua_State *L, int narg, int nres) {
  119. int status;
  120. int base = lua_gettop(L) - narg; /* function index */
  121. lua_pushcfunction(L, msghandler); /* push message handler */
  122. lua_insert(L, base); /* put it under function and args */
  123. globalL = L; /* to be available to 'laction' */
  124. setsignal(SIGINT, laction); /* set C-signal handler */
  125. status = lua_pcall(L, narg, nres, base);
  126. setsignal(SIGINT, SIG_DFL); /* reset C-signal handler */
  127. lua_remove(L, base); /* remove message handler from the stack */
  128. return status;
  129. }
  130. static void print_version (void) {
  131. lua_writestring(LUA_COPYRIGHT, strlen(LUA_COPYRIGHT));
  132. lua_writeline();
  133. }
  134. /*
  135. ** Create the 'arg' table, which stores all arguments from the
  136. ** command line ('argv'). It should be aligned so that, at index 0,
  137. ** it has 'argv[script]', which is the script name. The arguments
  138. ** to the script (everything after 'script') go to positive indices;
  139. ** other arguments (before the script name) go to negative indices.
  140. ** If there is no script name, assume interpreter's name as base.
  141. */
  142. static void createargtable (lua_State *L, char **argv, int argc, int script) {
  143. int i, narg;
  144. if (script == argc) script = 0; /* no script name? */
  145. narg = argc - (script + 1); /* number of positive indices */
  146. lua_createtable(L, narg, script + 1);
  147. for (i = 0; i < argc; i++) {
  148. lua_pushstring(L, argv[i]);
  149. lua_rawseti(L, -2, i - script);
  150. }
  151. lua_setglobal(L, "arg");
  152. }
  153. static int dochunk (lua_State *L, int status) {
  154. if (status == LUA_OK) status = docall(L, 0, 0);
  155. return report(L, status);
  156. }
  157. static int dofile (lua_State *L, const char *name) {
  158. return dochunk(L, luaL_loadfile(L, name));
  159. }
  160. static int dostring (lua_State *L, const char *s, const char *name) {
  161. return dochunk(L, luaL_loadbuffer(L, s, strlen(s), name));
  162. }
  163. /*
  164. ** Calls 'require(name)' and stores the result in a global variable
  165. ** with the given name.
  166. */
  167. static int dolibrary (lua_State *L, const char *name) {
  168. int status;
  169. lua_getglobal(L, "require");
  170. lua_pushstring(L, name);
  171. status = docall(L, 1, 1); /* call 'require(name)' */
  172. if (status == LUA_OK)
  173. lua_setglobal(L, name); /* global[name] = require return */
  174. return report(L, status);
  175. }
  176. /*
  177. ** Push on the stack the contents of table 'arg' from 1 to #arg
  178. */
  179. static int pushargs (lua_State *L) {
  180. int i, n;
  181. if (lua_getglobal(L, "arg") != LUA_TTABLE)
  182. luaL_error(L, "'arg' is not a table");
  183. n = (int)luaL_len(L, -1);
  184. luaL_checkstack(L, n + 3, "too many arguments to script");
  185. for (i = 1; i <= n; i++)
  186. lua_rawgeti(L, -i, i);
  187. lua_remove(L, -i); /* remove table from the stack */
  188. return n;
  189. }
  190. static int handle_script (lua_State *L, char **argv) {
  191. int status;
  192. const char *fname = argv[0];
  193. if (strcmp(fname, "-") == 0 && strcmp(argv[-1], "--") != 0)
  194. fname = NULL; /* stdin */
  195. status = luaL_loadfile(L, fname);
  196. if (status == LUA_OK) {
  197. int n = pushargs(L); /* push arguments to script */
  198. status = docall(L, n, LUA_MULTRET);
  199. }
  200. return report(L, status);
  201. }
  202. /* bits of various argument indicators in 'args' */
  203. #define has_error 1 /* bad option */
  204. #define has_i 2 /* -i */
  205. #define has_v 4 /* -v */
  206. #define has_e 8 /* -e */
  207. #define has_E 16 /* -E */
  208. /*
  209. ** Traverses all arguments from 'argv', returning a mask with those
  210. ** needed before running any Lua code (or an error code if it finds
  211. ** any invalid argument). 'first' returns the first not-handled argument
  212. ** (either the script name or a bad argument in case of error).
  213. */
  214. static int collectargs (char **argv, int *first) {
  215. int args = 0;
  216. int i;
  217. for (i = 1; argv[i] != NULL; i++) {
  218. *first = i;
  219. if (argv[i][0] != '-') /* not an option? */
  220. return args; /* stop handling options */
  221. switch (argv[i][1]) { /* else check option */
  222. case '-': /* '--' */
  223. if (argv[i][2] != '\0') /* extra characters after '--'? */
  224. return has_error; /* invalid option */
  225. *first = i + 1;
  226. return args;
  227. case '\0': /* '-' */
  228. return args; /* script "name" is '-' */
  229. case 'E':
  230. if (argv[i][2] != '\0') /* extra characters? */
  231. return has_error; /* invalid option */
  232. args |= has_E;
  233. break;
  234. case 'W':
  235. if (argv[i][2] != '\0') /* extra characters? */
  236. return has_error; /* invalid option */
  237. break;
  238. case 'i':
  239. args |= has_i; /* (-i implies -v) *//* FALLTHROUGH */
  240. case 'v':
  241. if (argv[i][2] != '\0') /* extra characters? */
  242. return has_error; /* invalid option */
  243. args |= has_v;
  244. break;
  245. case 'e':
  246. args |= has_e; /* FALLTHROUGH */
  247. case 'l': /* both options need an argument */
  248. if (argv[i][2] == '\0') { /* no concatenated argument? */
  249. i++; /* try next 'argv' */
  250. if (argv[i] == NULL || argv[i][0] == '-')
  251. return has_error; /* no next argument or it is another option */
  252. }
  253. break;
  254. default: /* invalid option */
  255. return has_error;
  256. }
  257. }
  258. *first = i; /* no script name */
  259. return args;
  260. }
  261. /*
  262. ** Processes options 'e' and 'l', which involve running Lua code, and
  263. ** 'W', which also affects the state.
  264. ** Returns 0 if some code raises an error.
  265. */
  266. static int runargs (lua_State *L, char **argv, int n) {
  267. int i;
  268. for (i = 1; i < n; i++) {
  269. int option = argv[i][1];
  270. lua_assert(argv[i][0] == '-'); /* already checked */
  271. switch (option) {
  272. case 'e': case 'l': {
  273. int status;
  274. const char *extra = argv[i] + 2; /* both options need an argument */
  275. if (*extra == '\0') extra = argv[++i];
  276. lua_assert(extra != NULL);
  277. status = (option == 'e')
  278. ? dostring(L, extra, "=(command line)")
  279. : dolibrary(L, extra);
  280. if (status != LUA_OK) return 0;
  281. break;
  282. }
  283. case 'W':
  284. lua_warning(L, "@on", 0); /* warnings on */
  285. break;
  286. }
  287. }
  288. return 1;
  289. }
  290. static int handle_luainit (lua_State *L) {
  291. const char *name = "=" LUA_INITVARVERSION;
  292. const char *init = getenv(name + 1);
  293. if (init == NULL) {
  294. name = "=" LUA_INIT_VAR;
  295. init = getenv(name + 1); /* try alternative name */
  296. }
  297. if (init == NULL) return LUA_OK;
  298. else if (init[0] == '@')
  299. return dofile(L, init+1);
  300. else
  301. return dostring(L, init, name);
  302. }
  303. /*
  304. ** {==================================================================
  305. ** Read-Eval-Print Loop (REPL)
  306. ** ===================================================================
  307. */
  308. #if !defined(LUA_PROMPT)
  309. #define LUA_PROMPT "> "
  310. #define LUA_PROMPT2 ">> "
  311. #endif
  312. #if !defined(LUA_MAXINPUT)
  313. #define LUA_MAXINPUT 512
  314. #endif
  315. /*
  316. ** lua_stdin_is_tty detects whether the standard input is a 'tty' (that
  317. ** is, whether we're running lua interactively).
  318. */
  319. #if !defined(lua_stdin_is_tty) /* { */
  320. #if defined(LUA_USE_POSIX) /* { */
  321. #include <unistd.h>
  322. #define lua_stdin_is_tty() isatty(0)
  323. #elif defined(LUA_USE_WINDOWS) /* }{ */
  324. #include <io.h>
  325. #include <windows.h>
  326. #define lua_stdin_is_tty() _isatty(_fileno(stdin))
  327. #else /* }{ */
  328. /* ISO C definition */
  329. #define lua_stdin_is_tty() 1 /* assume stdin is a tty */
  330. #endif /* } */
  331. #endif /* } */
  332. /*
  333. ** lua_readline defines how to show a prompt and then read a line from
  334. ** the standard input.
  335. ** lua_saveline defines how to "save" a read line in a "history".
  336. ** lua_freeline defines how to free a line read by lua_readline.
  337. */
  338. #if !defined(lua_readline) /* { */
  339. #if defined(LUA_USE_READLINE) /* { */
  340. #include <readline/readline.h>
  341. #include <readline/history.h>
  342. #define lua_initreadline(L) ((void)L, rl_readline_name="lua")
  343. #define lua_readline(L,b,p) ((void)L, ((b)=readline(p)) != NULL)
  344. #define lua_saveline(L,line) ((void)L, add_history(line))
  345. #define lua_freeline(L,b) ((void)L, free(b))
  346. #else /* }{ */
  347. #define lua_initreadline(L) ((void)L)
  348. #define lua_readline(L,b,p) \
  349. ((void)L, fputs(p, stdout), fflush(stdout), /* show prompt */ \
  350. fgets(b, LUA_MAXINPUT, stdin) != NULL) /* get line */
  351. #define lua_saveline(L,line) { (void)L; (void)line; }
  352. #define lua_freeline(L,b) { (void)L; (void)b; }
  353. #endif /* } */
  354. #endif /* } */
  355. /*
  356. ** Return the string to be used as a prompt by the interpreter. Leave
  357. ** the string (or nil, if using the default value) on the stack, to keep
  358. ** it anchored.
  359. */
  360. static const char *get_prompt (lua_State *L, int firstline) {
  361. if (lua_getglobal(L, firstline ? "_PROMPT" : "_PROMPT2") == LUA_TNIL)
  362. return (firstline ? LUA_PROMPT : LUA_PROMPT2); /* use the default */
  363. else { /* apply 'tostring' over the value */
  364. const char *p = luaL_tolstring(L, -1, NULL);
  365. lua_remove(L, -2); /* remove original value */
  366. return p;
  367. }
  368. }
  369. /* mark in error messages for incomplete statements */
  370. #define EOFMARK "<eof>"
  371. #define marklen (sizeof(EOFMARK)/sizeof(char) - 1)
  372. /*
  373. ** Check whether 'status' signals a syntax error and the error
  374. ** message at the top of the stack ends with the above mark for
  375. ** incomplete statements.
  376. */
  377. static int incomplete (lua_State *L, int status) {
  378. if (status == LUA_ERRSYNTAX) {
  379. size_t lmsg;
  380. const char *msg = lua_tolstring(L, -1, &lmsg);
  381. if (lmsg >= marklen && strcmp(msg + lmsg - marklen, EOFMARK) == 0) {
  382. lua_pop(L, 1);
  383. return 1;
  384. }
  385. }
  386. return 0; /* else... */
  387. }
  388. /*
  389. ** Prompt the user, read a line, and push it into the Lua stack.
  390. */
  391. static int pushline (lua_State *L, int firstline) {
  392. char buffer[LUA_MAXINPUT];
  393. char *b = buffer;
  394. size_t l;
  395. const char *prmt = get_prompt(L, firstline);
  396. int readstatus = lua_readline(L, b, prmt);
  397. if (readstatus == 0)
  398. return 0; /* no input (prompt will be popped by caller) */
  399. lua_pop(L, 1); /* remove prompt */
  400. l = strlen(b);
  401. if (l > 0 && b[l-1] == '\n') /* line ends with newline? */
  402. b[--l] = '\0'; /* remove it */
  403. if (firstline && b[0] == '=') /* for compatibility with 5.2, ... */
  404. lua_pushfstring(L, "return %s", b + 1); /* change '=' to 'return' */
  405. else
  406. lua_pushlstring(L, b, l);
  407. lua_freeline(L, b);
  408. return 1;
  409. }
  410. /*
  411. ** Try to compile line on the stack as 'return <line>;'; on return, stack
  412. ** has either compiled chunk or original line (if compilation failed).
  413. */
  414. static int addreturn (lua_State *L) {
  415. const char *line = lua_tostring(L, -1); /* original line */
  416. const char *retline = lua_pushfstring(L, "return %s;", line);
  417. int status = luaL_loadbuffer(L, retline, strlen(retline), "=stdin");
  418. if (status == LUA_OK) {
  419. lua_remove(L, -2); /* remove modified line */
  420. if (line[0] != '\0') /* non empty? */
  421. lua_saveline(L, line); /* keep history */
  422. }
  423. else
  424. lua_pop(L, 2); /* pop result from 'luaL_loadbuffer' and modified line */
  425. return status;
  426. }
  427. /*
  428. ** Read multiple lines until a complete Lua statement
  429. */
  430. static int multiline (lua_State *L) {
  431. for (;;) { /* repeat until gets a complete statement */
  432. size_t len;
  433. const char *line = lua_tolstring(L, 1, &len); /* get what it has */
  434. int status = luaL_loadbuffer(L, line, len, "=stdin"); /* try it */
  435. if (!incomplete(L, status) || !pushline(L, 0)) {
  436. lua_saveline(L, line); /* keep history */
  437. return status; /* cannot or should not try to add continuation line */
  438. }
  439. lua_pushliteral(L, "\n"); /* add newline... */
  440. lua_insert(L, -2); /* ...between the two lines */
  441. lua_concat(L, 3); /* join them */
  442. }
  443. }
  444. /*
  445. ** Read a line and try to load (compile) it first as an expression (by
  446. ** adding "return " in front of it) and second as a statement. Return
  447. ** the final status of load/call with the resulting function (if any)
  448. ** in the top of the stack.
  449. */
  450. static int loadline (lua_State *L) {
  451. int status;
  452. lua_settop(L, 0);
  453. if (!pushline(L, 1))
  454. return -1; /* no input */
  455. if ((status = addreturn(L)) != LUA_OK) /* 'return ...' did not work? */
  456. status = multiline(L); /* try as command, maybe with continuation lines */
  457. lua_remove(L, 1); /* remove line from the stack */
  458. lua_assert(lua_gettop(L) == 1);
  459. return status;
  460. }
  461. /*
  462. ** Prints (calling the Lua 'print' function) any values on the stack
  463. */
  464. static void l_print (lua_State *L) {
  465. int n = lua_gettop(L);
  466. if (n > 0) { /* any result to be printed? */
  467. luaL_checkstack(L, LUA_MINSTACK, "too many results to print");
  468. lua_getglobal(L, "print");
  469. lua_insert(L, 1);
  470. if (lua_pcall(L, n, 0, 0) != LUA_OK)
  471. l_message(progname, lua_pushfstring(L, "error calling 'print' (%s)",
  472. lua_tostring(L, -1)));
  473. }
  474. }
  475. /*
  476. ** Do the REPL: repeatedly read (load) a line, evaluate (call) it, and
  477. ** print any results.
  478. */
  479. static void doREPL (lua_State *L) {
  480. int status;
  481. const char *oldprogname = progname;
  482. progname = NULL; /* no 'progname' on errors in interactive mode */
  483. lua_initreadline(L);
  484. while ((status = loadline(L)) != -1) {
  485. if (status == LUA_OK)
  486. status = docall(L, 0, LUA_MULTRET);
  487. if (status == LUA_OK) l_print(L);
  488. else report(L, status);
  489. }
  490. lua_settop(L, 0); /* clear stack */
  491. lua_writeline();
  492. progname = oldprogname;
  493. }
  494. /* }================================================================== */
  495. /*
  496. ** Main body of stand-alone interpreter (to be called in protected mode).
  497. ** Reads the options and handles them all.
  498. */
  499. static int pmain (lua_State *L) {
  500. int argc = (int)lua_tointeger(L, 1);
  501. char **argv = (char **)lua_touserdata(L, 2);
  502. int script;
  503. int args = collectargs(argv, &script);
  504. luaL_checkversion(L); /* check that interpreter has correct version */
  505. if (argv[0] && argv[0][0]) progname = argv[0];
  506. if (args == has_error) { /* bad arg? */
  507. print_usage(argv[script]); /* 'script' has index of bad arg. */
  508. return 0;
  509. }
  510. if (args & has_v) /* option '-v'? */
  511. print_version();
  512. if (args & has_E) { /* option '-E'? */
  513. lua_pushboolean(L, 1); /* signal for libraries to ignore env. vars. */
  514. lua_setfield(L, LUA_REGISTRYINDEX, "LUA_NOENV");
  515. }
  516. luaL_openlibs(L); /* open standard libraries */
  517. createargtable(L, argv, argc, script); /* create table 'arg' */
  518. lua_gc(L, LUA_GCGEN, 0, 0); /* GC in generational mode */
  519. if (!(args & has_E)) { /* no option '-E'? */
  520. if (handle_luainit(L) != LUA_OK) /* run LUA_INIT */
  521. return 0; /* error running LUA_INIT */
  522. }
  523. if (!runargs(L, argv, script)) /* execute arguments -e and -l */
  524. return 0; /* something failed */
  525. if (script < argc && /* execute main script (if there is one) */
  526. handle_script(L, argv + script) != LUA_OK)
  527. return 0;
  528. if (args & has_i) /* -i option? */
  529. doREPL(L); /* do read-eval-print loop */
  530. else if (script == argc && !(args & (has_e | has_v))) { /* no arguments? */
  531. if (lua_stdin_is_tty()) { /* running in interactive mode? */
  532. print_version();
  533. doREPL(L); /* do read-eval-print loop */
  534. }
  535. else dofile(L, NULL); /* executes stdin as a file */
  536. }
  537. lua_pushboolean(L, 1); /* signal no errors */
  538. return 1;
  539. }
  540. int main (int argc, char **argv) {
  541. int status, result;
  542. lua_State *L = luaL_newstate(); /* create state */
  543. if (L == NULL) {
  544. l_message(argv[0], "cannot create state: not enough memory");
  545. return EXIT_FAILURE;
  546. }
  547. lua_pushcfunction(L, &pmain); /* to call 'pmain' in protected mode */
  548. lua_pushinteger(L, argc); /* 1st argument */
  549. lua_pushlightuserdata(L, argv); /* 2nd argument */
  550. status = lua_pcall(L, 2, 1, 0); /* do the call */
  551. result = lua_toboolean(L, -1); /* get result */
  552. report(L, status);
  553. lua_close(L);
  554. return (result && status == LUA_OK) ? EXIT_SUCCESS : EXIT_FAILURE;
  555. }