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- @Ci{$Id: manual.of $}
- @C{[(-------------------------------------------------------------------------}
- @manual{
- @sect1{@title{Introduction}
- Lua is a powerful, efficient, lightweight, embeddable scripting language.
- It supports procedural programming,
- object-oriented programming, functional programming,
- data-driven programming, and data description.
- Lua combines simple procedural syntax with powerful data description
- constructs based on associative arrays and extensible semantics.
- Lua is dynamically typed,
- runs by interpreting bytecode with a register-based
- virtual machine,
- and has automatic memory management with
- a generational garbage collection,
- making it ideal for configuration, scripting,
- and rapid prototyping.
- Lua is implemented as a library, written in @emphx{clean C},
- the common subset of @N{standard C} and C++.
- The Lua distribution includes a host program called @id{lua},
- which uses the Lua library to offer a complete,
- standalone Lua interpreter,
- for interactive or batch use.
- Lua is intended to be used both as a powerful, lightweight,
- embeddable scripting language for any program that needs one,
- and as a powerful but lightweight and efficient stand-alone language.
- As an extension language, Lua has no notion of a @Q{main} program:
- it works @emph{embedded} in a host client,
- called the @emph{embedding program} or simply the @emphx{host}.
- (Frequently, this host is the stand-alone @id{lua} program.)
- The host program can invoke functions to execute a piece of Lua code,
- can write and read Lua variables,
- and can register @N{C functions} to be called by Lua code.
- Through the use of @N{C functions}, Lua can be augmented to cope with
- a wide range of different domains,
- thus creating customized programming languages sharing a syntactical framework.
- Lua is free software,
- and is provided as usual with no guarantees,
- as stated in its license.
- The implementation described in this manual is available
- at Lua's official web site, @id{www.lua.org}.
- Like any other reference manual,
- this document is dry in places.
- For a discussion of the decisions behind the design of Lua,
- see the technical papers available at Lua's web site.
- For a detailed introduction to programming in Lua,
- see Roberto's book, @emphx{Programming in Lua}.
- }
- @C{-------------------------------------------------------------------------}
- @sect1{basic| @title{Basic Concepts}
- @simplesect{
- This section describes the basic concepts of the language.
- }
- @sect2{TypesSec| @title{Values and Types}
- Lua is a dynamically typed language.
- This means that
- variables do not have types; only values do.
- There are no type definitions in the language.
- All values carry their own type.
- All values in Lua are first-class values.
- This means that all values can be stored in variables,
- passed as arguments to other functions, and returned as results.
- There are eight @x{basic types} in Lua:
- @def{nil}, @def{boolean}, @def{number},
- @def{string}, @def{function}, @def{userdata},
- @def{thread}, and @def{table}.
- The type @emph{nil} has one single value, @nil,
- whose main property is to be different from any other value;
- it often represents the absence of a useful value.
- The type @emph{boolean} has two values, @false and @true.
- Both @nil and @false make a condition false;
- they are collectively called @def{false values}.
- Any other value makes a condition true.
- Despite its name,
- @false is frequently used as an alternative to @nil,
- with the key difference that @false behaves
- like a regular value in a table,
- while a @nil in a table represents an absent key.
- The type @emph{number} represents both
- integer numbers and real (floating-point) numbers,
- using two @x{subtypes}: @def{integer} and @def{float}.
- Standard Lua uses 64-bit integers and double-precision (64-bit) floats,
- but you can also compile Lua so that it
- uses 32-bit integers and/or single-precision (32-bit) floats.
- The option with 32 bits for both integers and floats
- is particularly attractive
- for small machines and embedded systems.
- (See macro @id{LUA_32BITS} in file @id{luaconf.h}.)
- Unless stated otherwise,
- any overflow when manipulating integer values @def{wrap around},
- according to the usual rules of two-complement arithmetic.
- (In other words,
- the actual result is the unique representable integer
- that is equal modulo @M{2@sp{n}} to the mathematical result,
- where @M{n} is the number of bits of the integer type.)
- Lua has explicit rules about when each subtype is used,
- but it also converts between them automatically as needed @see{coercion}.
- Therefore,
- the programmer may choose to mostly ignore the difference
- between integers and floats
- or to assume complete control over the representation of each number.
- The type @emph{string} represents immutable sequences of bytes.
- @index{eight-bit clean}
- Lua is 8-bit clean:
- strings can contain any 8-bit value,
- including @x{embedded zeros} (@Char{\0}).
- Lua is also encoding-agnostic;
- it makes no assumptions about the contents of a string.
- The length of any string in Lua must fit in a Lua integer.
- Lua can call (and manipulate) functions written in Lua and
- functions written in C @see{functioncall}.
- Both are represented by the type @emph{function}.
- The type @emph{userdata} is provided to allow arbitrary @N{C data} to
- be stored in Lua variables.
- A userdata value represents a block of raw memory.
- There are two kinds of userdata:
- @emphx{full userdata},
- which is an object with a block of memory managed by Lua,
- and @emphx{light userdata},
- which is simply a @N{C pointer} value.
- Userdata has no predefined operations in Lua,
- except assignment and identity test.
- By using @emph{metatables},
- the programmer can define operations for full userdata values
- @see{metatable}.
- Userdata values cannot be created or modified in Lua,
- only through the @N{C API}.
- This guarantees the integrity of data owned by
- the host program and @N{C libraries}.
- The type @def{thread} represents independent threads of execution
- and it is used to implement coroutines @see{coroutine}.
- Lua threads are not related to operating-system threads.
- Lua supports coroutines on all systems,
- even those that do not support threads natively.
- The type @emph{table} implements @x{associative arrays},
- that is, @x{arrays} that can have as indices not only numbers,
- but any Lua value except @nil and @x{NaN}.
- (@emphx{Not a Number} is a special floating-point value
- used by the @x{IEEE 754} standard to represent
- undefined numerical results, such as @T{0/0}.)
- Tables can be @emph{heterogeneous};
- that is, they can contain values of all types (except @nil).
- Any key associated to the value @nil is not considered part of the table.
- Conversely, any key that is not part of a table has
- an associated value @nil.
- Tables are the sole data-structuring mechanism in Lua;
- they can be used to represent ordinary arrays, lists,
- symbol tables, sets, records, graphs, trees, etc.
- To represent @x{records}, Lua uses the field name as an index.
- The language supports this representation by
- providing @id{a.name} as syntactic sugar for @T{a["name"]}.
- There are several convenient ways to create tables in Lua
- @see{tableconstructor}.
- Like indices,
- the values of table fields can be of any type.
- In particular,
- because functions are first-class values,
- table fields can contain functions.
- Thus tables can also carry @emph{methods} @see{func-def}.
- The indexing of tables follows
- the definition of raw equality in the language.
- The expressions @T{a[i]} and @T{a[j]}
- denote the same table element
- if and only if @id{i} and @id{j} are raw equal
- (that is, equal without metamethods).
- In particular, floats with integral values
- are equal to their respective integers
- (e.g., @T{1.0 == 1}).
- To avoid ambiguities,
- any float used as a key that is equal to an integer
- is converted to that integer.
- For instance, if you write @T{a[2.0] = true},
- the actual key inserted into the table will be the integer @T{2}.
- Tables, functions, threads, and (full) userdata values are @emph{objects}:
- variables do not actually @emph{contain} these values,
- only @emph{references} to them.
- Assignment, parameter passing, and function returns
- always manipulate references to such values;
- these operations do not imply any kind of copy.
- The library function @Lid{type} returns a string describing the type
- of a given value @seeF{type}.
- }
- @sect2{globalenv| @title{Environments and the Global Environment}
- As we will discuss further in @refsec{variables} and @refsec{assignment},
- any reference to a free name
- (that is, a name not bound to any declaration) @id{var}
- is syntactically translated to @T{_ENV.var}.
- Moreover, every chunk is compiled in the scope of
- an external local variable named @id{_ENV} @see{chunks},
- so @id{_ENV} itself is never a free name in a chunk.
- Despite the existence of this external @id{_ENV} variable and
- the translation of free names,
- @id{_ENV} is a completely regular name.
- In particular,
- you can define new variables and parameters with that name.
- Each reference to a free name uses the @id{_ENV} that is
- visible at that point in the program,
- following the usual visibility rules of Lua @see{visibility}.
- Any table used as the value of @id{_ENV} is called an @def{environment}.
- Lua keeps a distinguished environment called the @def{global environment}.
- This value is kept at a special index in the C registry @see{registry}.
- In Lua, the global variable @Lid{_G} is initialized with this same value.
- (@Lid{_G} is never used internally,
- so changing its value will affect only your own code.)
- When Lua loads a chunk,
- the default value for its @id{_ENV} variable
- is the global environment @seeF{load}.
- Therefore, by default,
- free names in Lua code refer to entries in the global environment
- and, therefore, they are also called @def{global variables}.
- Moreover, all standard libraries are loaded in the global environment
- and some functions there operate on that environment.
- You can use @Lid{load} (or @Lid{loadfile})
- to load a chunk with a different environment.
- (In C, you have to load the chunk and then change the value
- of its first upvalue; see @See{lua_setupvalue}.)
- }
- @sect2{error| @title{Error Handling}
- Several operations in Lua can @emph{raise} an error.
- An error interrupts the normal flow of the program,
- which can continue by @emph{catching} the error.
- Lua code can explicitly raise an error by calling the
- @Lid{error} function.
- (This function never returns.)
- To catch errors in Lua,
- you can do a @def{protected call},
- using @Lid{pcall} (or @Lid{xpcall}).
- The function @Lid{pcall} calls a given function in @def{protected mode}.
- Any error while running the function stops its execution,
- and control returns immediately to @id{pcall},
- which returns a status code.
- Because Lua is an embedded extension language,
- Lua code starts running by a call
- from @N{C code} in the host program.
- (When you use Lua standalone,
- the @id{lua} application is the host program.)
- Usually, this call is protected;
- so, when an otherwise unprotected error occurs during
- the compilation or execution of a Lua chunk,
- control returns to the host,
- which can take appropriate measures,
- such as printing an error message.
- Whenever there is an error,
- an @def{error object}
- is propagated with information about the error.
- Lua itself only generates errors whose error object is a string,
- but programs may generate errors with
- any value as the error object.
- It is up to the Lua program or its host to handle such error objects.
- For historical reasons,
- an error object is often called an @def{error message},
- even though it does not have to be a string.
- When you use @Lid{xpcall} (or @Lid{lua_pcall}, in C)
- you may give a @def{message handler}
- to be called in case of errors.
- This function is called with the original error object
- and returns a new error object.
- It is called before the error unwinds the stack,
- so that it can gather more information about the error,
- for instance by inspecting the stack and creating a stack traceback.
- This message handler is still protected by the protected call;
- so, an error inside the message handler
- will call the message handler again.
- If this loop goes on for too long,
- Lua breaks it and returns an appropriate message.
- The message handler is called only for regular runtime errors.
- It is not called for memory-allocation errors
- nor for errors while running finalizers or other message handlers.
- Lua also offers a system of @emph{warnings} @seeF{warn}.
- Unlike errors, warnings do not interfere
- in any way with program execution.
- They typically only generate a message to the user,
- although this behavior can be adapted from C @seeC{lua_setwarnf}.
- }
- @sect2{metatable| @title{Metatables and Metamethods}
- Every value in Lua can have a @emph{metatable}.
- This @def{metatable} is an ordinary Lua table
- that defines the behavior of the original value
- under certain events.
- You can change several aspects of the behavior
- of a value by setting specific fields in its metatable.
- For instance, when a non-numeric value is the operand of an addition,
- Lua checks for a function in the field @idx{__add} of the value's metatable.
- If it finds one,
- Lua calls this function to perform the addition.
- The key for each event in a metatable is a string
- with the event name prefixed by two underscores;
- the corresponding value is called a @def{metavalue}.
- For most events, the metavalue must be a function,
- which is then called a @def{metamethod}.
- In the previous example, the key is the string @St{__add}
- and the metamethod is the function that performs the addition.
- Unless stated otherwise,
- a metamethod may in fact be any @x{callable value},
- which is either a function or a value with a @idx{__call} metamethod.
- You can query the metatable of any value
- using the @Lid{getmetatable} function.
- Lua queries metamethods in metatables using a raw access @seeF{rawget}.
- You can replace the metatable of tables
- using the @Lid{setmetatable} function.
- You cannot change the metatable of other types from Lua code,
- except by using the @link{debuglib|debug library}.
- Tables and full userdata have individual metatables,
- although multiple tables and userdata can share their metatables.
- Values of all other types share one single metatable per type;
- that is, there is one single metatable for all numbers,
- one for all strings, etc.
- By default, a value has no metatable,
- but the string library sets a metatable for the string type @see{strlib}.
- A detailed list of operations controlled by metatables is given next.
- Each event is identified by its corresponding key.
- By convention, all metatable keys used by Lua are composed by
- two underscores followed by lowercase Latin letters.
- @description{
- @item{@idx{__add}|
- the addition (@T{+}) operation.
- If any operand for an addition is not a number,
- Lua will try to call a metamethod.
- It starts by checking the first operand (even if it is a number);
- if that operand does not define a metamethod for @idx{__add},
- then Lua will check the second operand.
- If Lua can find a metamethod,
- it calls the metamethod with the two operands as arguments,
- and the result of the call
- (adjusted to one value)
- is the result of the operation.
- Otherwise, if no metamethod is found,
- Lua raises an error.
- }
- @item{@idx{__sub}|
- the subtraction (@T{-}) operation.
- Behavior similar to the addition operation.
- }
- @item{@idx{__mul}|
- the multiplication (@T{*}) operation.
- Behavior similar to the addition operation.
- }
- @item{@idx{__div}|
- the division (@T{/}) operation.
- Behavior similar to the addition operation.
- }
- @item{@idx{__mod}|
- the modulo (@T{%}) operation.
- Behavior similar to the addition operation.
- }
- @item{@idx{__pow}|
- the exponentiation (@T{^}) operation.
- Behavior similar to the addition operation.
- }
- @item{@idx{__unm}|
- the negation (unary @T{-}) operation.
- Behavior similar to the addition operation.
- }
- @item{@idx{__idiv}|
- the floor division (@T{//}) operation.
- Behavior similar to the addition operation.
- }
- @item{@idx{__band}|
- the bitwise AND (@T{&}) operation.
- Behavior similar to the addition operation,
- except that Lua will try a metamethod
- if any operand is neither an integer
- nor a float coercible to an integer @see{coercion}.
- }
- @item{@idx{__bor}|
- the bitwise OR (@T{|}) operation.
- Behavior similar to the bitwise AND operation.
- }
- @item{@idx{__bxor}|
- the bitwise exclusive OR (binary @T{~}) operation.
- Behavior similar to the bitwise AND operation.
- }
- @item{@idx{__bnot}|
- the bitwise NOT (unary @T{~}) operation.
- Behavior similar to the bitwise AND operation.
- }
- @item{@idx{__shl}|
- the bitwise left shift (@T{<<}) operation.
- Behavior similar to the bitwise AND operation.
- }
- @item{@idx{__shr}|
- the bitwise right shift (@T{>>}) operation.
- Behavior similar to the bitwise AND operation.
- }
- @item{@idx{__concat}|
- the concatenation (@T{..}) operation.
- Behavior similar to the addition operation,
- except that Lua will try a metamethod
- if any operand is neither a string nor a number
- (which is always coercible to a string).
- }
- @item{@idx{__len}|
- the length (@T{#}) operation.
- If the object is not a string,
- Lua will try its metamethod.
- If there is a metamethod,
- Lua calls it with the object as argument,
- and the result of the call
- (always adjusted to one value)
- is the result of the operation.
- If there is no metamethod but the object is a table,
- then Lua uses the table length operation @see{len-op}.
- Otherwise, Lua raises an error.
- }
- @item{@idx{__eq}|
- the equal (@T{==}) operation.
- Behavior similar to the addition operation,
- except that Lua will try a metamethod only when the values
- being compared are either both tables or both full userdata
- and they are not primitively equal.
- The result of the call is always converted to a boolean.
- }
- @item{@idx{__lt}|
- the less than (@T{<}) operation.
- Behavior similar to the addition operation,
- except that Lua will try a metamethod only when the values
- being compared are neither both numbers nor both strings.
- Moreover, the result of the call is always converted to a boolean.
- }
- @item{@idx{__le}|
- the less equal (@T{<=}) operation.
- Behavior similar to the less than operation.
- }
- @item{@idx{__index}|
- The indexing access operation @T{table[key]}.
- This event happens when @id{table} is not a table or
- when @id{key} is not present in @id{table}.
- The metavalue is looked up in the metatable of @id{table}.
- The metavalue for this event can be either a function, a table,
- or any value with an @idx{__index} metavalue.
- If it is a function,
- it is called with @id{table} and @id{key} as arguments,
- and the result of the call
- (adjusted to one value)
- is the result of the operation.
- Otherwise,
- the final result is the result of indexing this metavalue with @id{key}.
- This indexing is regular, not raw,
- and therefore can trigger another @idx{__index} metavalue.
- }
- @item{@idx{__newindex}|
- The indexing assignment @T{table[key] = value}.
- Like the index event,
- this event happens when @id{table} is not a table or
- when @id{key} is not present in @id{table}.
- The metavalue is looked up in the metatable of @id{table}.
- Like with indexing,
- the metavalue for this event can be either a function, a table,
- or any value with an @idx{__newindex} metavalue.
- If it is a function,
- it is called with @id{table}, @id{key}, and @id{value} as arguments.
- Otherwise,
- Lua repeats the indexing assignment over this metavalue
- with the same key and value.
- This assignment is regular, not raw,
- and therefore can trigger another @idx{__newindex} metavalue.
- Whenever a @idx{__newindex} metavalue is invoked,
- Lua does not perform the primitive assignment.
- If needed,
- the metamethod itself can call @Lid{rawset}
- to do the assignment.
- }
- @item{@idx{__call}|
- The call operation @T{func(args)}.
- This event happens when Lua tries to call a non-function value
- (that is, @id{func} is not a function).
- The metamethod is looked up in @id{func}.
- If present,
- the metamethod is called with @id{func} as its first argument,
- followed by the arguments of the original call (@id{args}).
- All results of the call
- are the results of the operation.
- This is the only metamethod that allows multiple results.
- }
- }
- In addition to the previous list,
- the interpreter also respects the following keys in metatables:
- @idx{__gc} @see{finalizers},
- @idx{__close} @see{to-be-closed},
- @idx{__mode} @see{weak-table},
- and @idx{__name}.
- (The entry @idx{__name},
- when it contains a string,
- may be used by @Lid{tostring} and in error messages.)
- For the unary operators (negation, length, and bitwise NOT),
- the metamethod is computed and called with a dummy second operand,
- equal to the first one.
- This extra operand is only to simplify Lua's internals
- (by making these operators behave like a binary operation)
- and may be removed in future versions.
- For most uses this extra operand is irrelevant.
- Because metatables are regular tables,
- they can contain arbitrary fields,
- not only the event names defined above.
- Some functions in the standard library
- (e.g., @Lid{tostring})
- use other fields in metatables for their own purposes.
- It is a good practice to add all needed metamethods to a table
- before setting it as a metatable of some object.
- In particular, the @idx{__gc} metamethod works only when this order
- is followed @see{finalizers}.
- It is also a good practice to set the metatable of an object
- right after its creation.
- }
- @sect2{GC| @title{Garbage Collection}
- @simplesect{
- Lua performs automatic memory management.
- This means that
- you do not have to worry about allocating memory for new objects
- or freeing it when the objects are no longer needed.
- Lua manages memory automatically by running
- a @def{garbage collector} to collect all @emph{dead} objects.
- All memory used by Lua is subject to automatic management:
- strings, tables, userdata, functions, threads, internal structures, etc.
- An object is considered @def{dead}
- as soon as the collector can be sure the object
- will not be accessed again in the normal execution of the program.
- (@Q{Normal execution} here excludes finalizers,
- which can resurrect dead objects @see{finalizers},
- and excludes also operations using the debug library.)
- Note that the time when the collector can be sure that an object
- is dead may not coincide with the programmer's expectations.
- The only guarantees are that Lua will not collect an object
- that may still be accessed in the normal execution of the program,
- and it will eventually collect an object
- that is inaccessible from Lua.
- (Here,
- @emph{inaccessible from Lua} means that neither a variable nor
- another live object refer to the object.)
- Because Lua has no knowledge about @N{C code},
- it never collects objects accessible through the registry @see{registry},
- which includes the global environment @see{globalenv}.
- The garbage collector (GC) in Lua can work in two modes:
- incremental and generational.
- The default GC mode with the default parameters
- are adequate for most uses.
- However, programs that waste a large proportion of their time
- allocating and freeing memory can benefit from other settings.
- Keep in mind that the GC behavior is non-portable
- both across platforms and across different Lua releases;
- therefore, optimal settings are also non-portable.
- You can change the GC mode and parameters by calling
- @Lid{lua_gc} @N{in C}
- or @Lid{collectgarbage} in Lua.
- You can also use these functions to control
- the collector directly (e.g., to stop and restart it).
- }
- @sect3{incmode| @title{Incremental Garbage Collection}
- In incremental mode,
- each GC cycle performs a mark-and-sweep collection in small steps
- interleaved with the program's execution.
- In this mode,
- the collector uses three numbers to control its garbage-collection cycles:
- the @def{garbage-collector pause},
- the @def{garbage-collector step multiplier},
- and the @def{garbage-collector step size}.
- The garbage-collector pause
- controls how long the collector waits before starting a new cycle.
- The collector starts a new cycle when the use of memory
- hits @M{n%} of the use after the previous collection.
- Larger values make the collector less aggressive.
- Values equal to or less than 100 mean the collector will not wait to
- start a new cycle.
- A value of 200 means that the collector waits for the total memory in use
- to double before starting a new cycle.
- The default value is 200; the maximum value is 1000.
- The garbage-collector step multiplier
- controls the speed of the collector relative to
- memory allocation,
- that is,
- how many elements it marks or sweeps for each
- kilobyte of memory allocated.
- Larger values make the collector more aggressive but also increase
- the size of each incremental step.
- You should not use values less than 100,
- because they make the collector too slow and
- can result in the collector never finishing a cycle.
- The default value is 100; the maximum value is 1000.
- The garbage-collector step size controls the
- size of each incremental step,
- specifically how many bytes the interpreter allocates
- before performing a step.
- This parameter is logarithmic:
- A value of @M{n} means the interpreter will allocate @M{2@sp{n}}
- bytes between steps and perform equivalent work during the step.
- A large value (e.g., 60) makes the collector a stop-the-world
- (non-incremental) collector.
- The default value is 13,
- which means steps of approximately @N{8 Kbytes}.
- }
- @sect3{genmode| @title{Generational Garbage Collection}
- In generational mode,
- the collector does frequent @emph{minor} collections,
- which traverses only objects recently created.
- If after a minor collection the use of memory is still above a limit,
- the collector does a stop-the-world @emph{major} collection,
- which traverses all objects.
- The generational mode uses two parameters:
- the @def{minor multiplier} and the @def{the major multiplier}.
- The minor multiplier controls the frequency of minor collections.
- For a minor multiplier @M{x},
- a new minor collection will be done when memory
- grows @M{x%} larger than the memory in use after the previous major
- collection.
- For instance, for a multiplier of 20,
- the collector will do a minor collection when the use of memory
- gets 20% larger than the use after the previous major collection.
- The default value is 20; the maximum value is 200.
- The major multiplier controls the frequency of major collections.
- For a major multiplier @M{x},
- a new major collection will be done when memory
- grows @M{x%} larger than the memory in use after the previous major
- collection.
- For instance, for a multiplier of 100,
- the collector will do a major collection when the use of memory
- gets larger than twice the use after the previous collection.
- The default value is 100; the maximum value is 1000.
- }
- @sect3{finalizers| @title{Garbage-Collection Metamethods}
- You can set garbage-collector metamethods for tables
- and, using the @N{C API},
- for full userdata @see{metatable}.
- These metamethods, called @def{finalizers},
- are called when the garbage collector detects that the
- corresponding table or userdata is dead.
- Finalizers allow you to coordinate Lua's garbage collection
- with external resource management such as closing files,
- network or database connections,
- or freeing your own memory.
- For an object (table or userdata) to be finalized when collected,
- you must @emph{mark} it for finalization.
- @index{mark (for finalization)}
- You mark an object for finalization when you set its metatable
- and the metatable has a @idx{__gc} metamethod.
- Note that if you set a metatable without a @idx{__gc} field
- and later create that field in the metatable,
- the object will not be marked for finalization.
- When a marked object becomes dead,
- it is not collected immediately by the garbage collector.
- Instead, Lua puts it in a list.
- After the collection,
- Lua goes through that list.
- For each object in the list,
- it checks the object's @idx{__gc} metamethod:
- If it is present,
- Lua calls it with the object as its single argument.
- At the end of each garbage-collection cycle,
- the finalizers are called in
- the reverse order that the objects were marked for finalization,
- among those collected in that cycle;
- that is, the first finalizer to be called is the one associated
- with the object marked last in the program.
- The execution of each finalizer may occur at any point during
- the execution of the regular code.
- Because the object being collected must still be used by the finalizer,
- that object (and other objects accessible only through it)
- must be @emph{resurrected} by Lua.@index{resurrection}
- Usually, this resurrection is transient,
- and the object memory is freed in the next garbage-collection cycle.
- However, if the finalizer stores the object in some global place
- (e.g., a global variable),
- then the resurrection is permanent.
- Moreover, if the finalizer marks a finalizing object for finalization again,
- its finalizer will be called again in the next cycle where the
- object is dead.
- In any case,
- the object memory is freed only in a GC cycle where
- the object is dead and not marked for finalization.
- When you close a state @seeF{lua_close},
- Lua calls the finalizers of all objects marked for finalization,
- following the reverse order that they were marked.
- If any finalizer marks objects for collection during that phase,
- these marks have no effect.
- Finalizers cannot yield nor run the garbage collector.
- Because they can run in unpredictable times,
- it is good practice to restrict each finalizer
- to the minimum necessary to properly release
- its associated resource.
- Any error while running a finalizer generates a warning;
- the error is not propagated.
- }
- @sect3{weak-table| @title{Weak Tables}
- A @def{weak table} is a table whose elements are
- @def{weak references}.
- A weak reference is ignored by the garbage collector.
- In other words,
- if the only references to an object are weak references,
- then the garbage collector will collect that object.
- A weak table can have weak keys, weak values, or both.
- A table with weak values allows the collection of its values,
- but prevents the collection of its keys.
- A table with both weak keys and weak values allows the collection of
- both keys and values.
- In any case, if either the key or the value is collected,
- the whole pair is removed from the table.
- The weakness of a table is controlled by the
- @idx{__mode} field of its metatable.
- This metavalue, if present, must be one of the following strings:
- @St{k}, for a table with weak keys;
- @St{v}, for a table with weak values;
- or @St{kv}, for a table with both weak keys and values.
- A table with weak keys and strong values
- is also called an @def{ephemeron table}.
- In an ephemeron table,
- a value is considered reachable only if its key is reachable.
- In particular,
- if the only reference to a key comes through its value,
- the pair is removed.
- Any change in the weakness of a table may take effect only
- at the next collect cycle.
- In particular, if you change the weakness to a stronger mode,
- Lua may still collect some items from that table
- before the change takes effect.
- Only objects that have an explicit construction
- are removed from weak tables.
- Values, such as numbers and @x{light @N{C functions}},
- are not subject to garbage collection,
- and therefore are not removed from weak tables
- (unless their associated values are collected).
- Although strings are subject to garbage collection,
- they do not have an explicit construction and
- their equality is by value;
- they behave more like values than like objects.
- Therefore, they are not removed from weak tables.
- Resurrected objects
- (that is, objects being finalized
- and objects accessible only through objects being finalized)
- have a special behavior in weak tables.
- They are removed from weak values before running their finalizers,
- but are removed from weak keys only in the next collection
- after running their finalizers, when such objects are actually freed.
- This behavior allows the finalizer to access properties
- associated with the object through weak tables.
- If a weak table is among the resurrected objects in a collection cycle,
- it may not be properly cleared until the next cycle.
- }
- }
- @sect2{coroutine| @title{Coroutines}
- Lua supports coroutines,
- also called @emphx{collaborative multithreading}.
- A coroutine in Lua represents an independent thread of execution.
- Unlike threads in multithread systems, however,
- a coroutine only suspends its execution by explicitly calling
- a yield function.
- You create a coroutine by calling @Lid{coroutine.create}.
- Its sole argument is a function
- that is the main function of the coroutine.
- The @id{create} function only creates a new coroutine and
- returns a handle to it (an object of type @emph{thread});
- it does not start the coroutine.
- You execute a coroutine by calling @Lid{coroutine.resume}.
- When you first call @Lid{coroutine.resume},
- passing as its first argument
- a thread returned by @Lid{coroutine.create},
- the coroutine starts its execution by
- calling its main function.
- Extra arguments passed to @Lid{coroutine.resume} are passed
- as arguments to that function.
- After the coroutine starts running,
- it runs until it terminates or @emph{yields}.
- A coroutine can terminate its execution in two ways:
- normally, when its main function returns
- (explicitly or implicitly, after the last instruction);
- and abnormally, if there is an unprotected error.
- In case of normal termination,
- @Lid{coroutine.resume} returns @true,
- plus any values returned by the coroutine main function.
- In case of errors, @Lid{coroutine.resume} returns @false
- plus the error object.
- In this case, the coroutine does not unwind its stack,
- so that it is possible to inspect it after the error
- with the debug API.
- A coroutine yields by calling @Lid{coroutine.yield}.
- When a coroutine yields,
- the corresponding @Lid{coroutine.resume} returns immediately,
- even if the yield happens inside nested function calls
- (that is, not in the main function,
- but in a function directly or indirectly called by the main function).
- In the case of a yield, @Lid{coroutine.resume} also returns @true,
- plus any values passed to @Lid{coroutine.yield}.
- The next time you resume the same coroutine,
- it continues its execution from the point where it yielded,
- with the call to @Lid{coroutine.yield} returning any extra
- arguments passed to @Lid{coroutine.resume}.
- Like @Lid{coroutine.create},
- the @Lid{coroutine.wrap} function also creates a coroutine,
- but instead of returning the coroutine itself,
- it returns a function that, when called, resumes the coroutine.
- Any arguments passed to this function
- go as extra arguments to @Lid{coroutine.resume}.
- @Lid{coroutine.wrap} returns all the values returned by @Lid{coroutine.resume},
- except the first one (the boolean error code).
- Unlike @Lid{coroutine.resume},
- the function created by @Lid{coroutine.wrap}
- propagates any error to the caller.
- In this case,
- the function also closes the coroutine @seeF{coroutine.close}.
- As an example of how coroutines work,
- consider the following code:
- @verbatim{
- function foo (a)
- print("foo", a)
- return coroutine.yield(2*a)
- end
- co = coroutine.create(function (a,b)
- print("co-body", a, b)
- local r = foo(a+1)
- print("co-body", r)
- local r, s = coroutine.yield(a+b, a-b)
- print("co-body", r, s)
- return b, "end"
- end)
- print("main", coroutine.resume(co, 1, 10))
- print("main", coroutine.resume(co, "r"))
- print("main", coroutine.resume(co, "x", "y"))
- print("main", coroutine.resume(co, "x", "y"))
- }
- When you run it, it produces the following output:
- @verbatim{
- co-body 1 10
- foo 2
- main true 4
- co-body r
- main true 11 -9
- co-body x y
- main true 10 end
- main false cannot resume dead coroutine
- }
- You can also create and manipulate coroutines through the C API:
- see functions @Lid{lua_newthread}, @Lid{lua_resume},
- and @Lid{lua_yield}.
- }
- }
- @C{-------------------------------------------------------------------------}
- @sect1{language| @title{The Language}
- @simplesect{
- This section describes the lexis, the syntax, and the semantics of Lua.
- In other words,
- this section describes
- which tokens are valid,
- how they can be combined,
- and what their combinations mean.
- Language constructs will be explained using the usual extended BNF notation,
- in which
- @N{@bnfrep{@rep{a}} means 0} or more @rep{a}'s, and
- @N{@bnfopt{@rep{a}} means} an optional @rep{a}.
- Non-terminals are shown like @bnfNter{non-terminal},
- keywords are shown like @rw{kword},
- and other terminal symbols are shown like @bnfter{=}.
- The complete syntax of Lua can be found in @refsec{BNF}
- at the end of this manual.
- }
- @sect2{lexical| @title{Lexical Conventions}
- Lua is a @x{free-form} language.
- It ignores spaces and comments between lexical elements (@x{tokens}),
- except as delimiters between two tokens.
- In source code,
- Lua recognizes as spaces the standard ASCII whitespace
- characters space, form feed, newline,
- carriage return, horizontal tab, and vertical tab.
- @def{Names}
- (also called @def{identifiers})
- in Lua can be any string of Latin letters,
- Arabic-Indic digits, and underscores,
- not beginning with a digit and
- not being a reserved word.
- Identifiers are used to name variables, table fields, and labels.
- The following @def{keywords} are reserved
- and cannot be used as names:
- @index{reserved words}
- @verbatim{
- and break do else elseif end
- false for function goto if in
- local nil not or repeat return
- then true until while
- }
- Lua is a case-sensitive language:
- @id{and} is a reserved word, but @id{And} and @id{AND}
- are two different, valid names.
- As a convention,
- programs should avoid creating
- names that start with an underscore followed by
- one or more uppercase letters (such as @Lid{_VERSION}).
- The following strings denote other @x{tokens}:
- @verbatim{
- + - * / % ^ #
- & ~ | << >> //
- == ~= <= >= < > =
- ( ) { } [ ] ::
- ; : , . .. ...
- }
- A @def{short literal string}
- can be delimited by matching single or double quotes,
- and can contain the following C-like escape sequences:
- @Char{\a} (bell),
- @Char{\b} (backspace),
- @Char{\f} (form feed),
- @Char{\n} (newline),
- @Char{\r} (carriage return),
- @Char{\t} (horizontal tab),
- @Char{\v} (vertical tab),
- @Char{\\} (backslash),
- @Char{\"} (quotation mark [double quote]),
- and @Char{\'} (apostrophe [single quote]).
- A backslash followed by a line break
- results in a newline in the string.
- The escape sequence @Char{\z} skips the following span
- of whitespace characters,
- including line breaks;
- it is particularly useful to break and indent a long literal string
- into multiple lines without adding the newlines and spaces
- into the string contents.
- A short literal string cannot contain unescaped line breaks
- nor escapes not forming a valid escape sequence.
- We can specify any byte in a short literal string,
- including @x{embedded zeros},
- by its numeric value.
- This can be done
- with the escape sequence @T{\x@rep{XX}},
- where @rep{XX} is a sequence of exactly two hexadecimal digits,
- or with the escape sequence @T{\@rep{ddd}},
- where @rep{ddd} is a sequence of up to three decimal digits.
- (Note that if a decimal escape sequence is to be followed by a digit,
- it must be expressed using exactly three digits.)
- The @x{UTF-8} encoding of a @x{Unicode} character
- can be inserted in a literal string with
- the escape sequence @T{\u{@rep{XXX}}}
- (with mandatory enclosing braces),
- where @rep{XXX} is a sequence of one or more hexadecimal digits
- representing the character code point.
- This code point can be any value less than @M{2@sp{31}}.
- (Lua uses the original UTF-8 specification here,
- which is not restricted to valid Unicode code points.)
- Literal strings can also be defined using a long format
- enclosed by @def{long brackets}.
- We define an @def{opening long bracket of level @rep{n}} as an opening
- square bracket followed by @rep{n} equal signs followed by another
- opening square bracket.
- So, an opening long bracket of @N{level 0} is written as @T{[[}, @C{]]}
- an opening long bracket of @N{level 1} is written as @T{[=[}, @C{]]}
- and so on.
- A @emph{closing long bracket} is defined similarly;
- for instance,
- a closing long bracket of @N{level 4} is written as @C{[[} @T{]====]}.
- A @def{long literal} starts with an opening long bracket of any level and
- ends at the first closing long bracket of the same level.
- It can contain any text except a closing bracket of the same level.
- Literals in this bracketed form can run for several lines,
- do not interpret any escape sequences,
- and ignore long brackets of any other level.
- Any kind of end-of-line sequence
- (carriage return, newline, carriage return followed by newline,
- or newline followed by carriage return)
- is converted to a simple newline.
- When the opening long bracket is immediately followed by a newline,
- the newline is not included in the string.
- As an example, in a system using ASCII
- (in which @Char{a} is coded @N{as 97},
- newline is coded @N{as 10}, and @Char{1} is coded @N{as 49}),
- the five literal strings below denote the same string:
- @verbatim{
- a = 'alo\n123"'
- a = "alo\n123\""
- a = '\97lo\10\04923"'
- a = [[alo
- 123"]]
- a = [==[
- alo
- 123"]==]
- }
- Any byte in a literal string not
- explicitly affected by the previous rules represents itself.
- However, Lua opens files for parsing in text mode,
- and the system's file functions may have problems with
- some control characters.
- So, it is safer to represent
- binary data as a quoted literal with
- explicit escape sequences for the non-text characters.
- A @def{numeric constant} (or @def{numeral})
- can be written with an optional fractional part
- and an optional decimal exponent,
- marked by a letter @Char{e} or @Char{E}.
- Lua also accepts @x{hexadecimal constants},
- which start with @T{0x} or @T{0X}.
- Hexadecimal constants also accept an optional fractional part
- plus an optional binary exponent,
- marked by a letter @Char{p} or @Char{P} and written in decimal.
- (For instance, @T{0x1.fp10} denotes 1984,
- which is @M{0x1f / 16} multiplied by @M{2@sp{10}}.)
- A numeric constant with a radix point or an exponent
- denotes a float;
- otherwise,
- if its value fits in an integer or it is a hexadecimal constant,
- it denotes an integer;
- otherwise (that is, a decimal integer numeral that overflows),
- it denotes a float.
- Hexadecimal numerals with neither a radix point nor an exponent
- always denote an integer value;
- if the value overflows, it @emph{wraps around}
- to fit into a valid integer.
- Examples of valid integer constants are
- @verbatim{
- 3 345 0xff 0xBEBADA
- }
- Examples of valid float constants are
- @verbatim{
- 3.0 3.1416 314.16e-2 0.31416E1 34e1
- 0x0.1E 0xA23p-4 0X1.921FB54442D18P+1
- }
- A @def{comment} starts with a double hyphen (@T{--})
- anywhere outside a string.
- If the text immediately after @T{--} is not an opening long bracket,
- the comment is a @def{short comment},
- which runs until the end of the line.
- Otherwise, it is a @def{long comment},
- which runs until the corresponding closing long bracket.
- }
- @sect2{variables| @title{Variables}
- Variables are places that store values.
- There are three kinds of variables in Lua:
- global variables, local variables, and table fields.
- A single name can denote a global variable or a local variable
- (or a function's formal parameter,
- which is a particular kind of local variable):
- @Produc{
- @producname{var}@producbody{@bnfNter{Name}}
- }
- @bnfNter{Name} denotes identifiers @see{lexical}.
- Any variable name is assumed to be global unless explicitly declared
- as a local @see{localvar}.
- @x{Local variables} are @emph{lexically scoped}:
- local variables can be freely accessed by functions
- defined inside their scope @see{visibility}.
- Before the first assignment to a variable, its value is @nil.
- Square brackets are used to index a table:
- @Produc{
- @producname{var}@producbody{prefixexp @bnfter{[} exp @bnfter{]}}
- }
- The meaning of accesses to table fields can be changed via metatables
- @see{metatable}.
- The syntax @id{var.Name} is just syntactic sugar for
- @T{var["Name"]}:
- @Produc{
- @producname{var}@producbody{prefixexp @bnfter{.} @bnfNter{Name}}
- }
- An access to a global variable @id{x}
- is equivalent to @id{_ENV.x}.
- Due to the way that chunks are compiled,
- the variable @id{_ENV} itself is never global @see{globalenv}.
- }
- @sect2{stats| @title{Statements}
- @simplesect{
- Lua supports an almost conventional set of @x{statements},
- similar to those in other conventional languages.
- This set includes
- blocks, assignments, control structures, function calls,
- and variable declarations.
- }
- @sect3{@title{Blocks}
- A @x{block} is a list of statements,
- which are executed sequentially:
- @Produc{
- @producname{block}@producbody{@bnfrep{stat}}
- }
- Lua has @def{empty statements}
- that allow you to separate statements with semicolons,
- start a block with a semicolon
- or write two semicolons in sequence:
- @Produc{
- @producname{stat}@producbody{@bnfter{;}}
- }
- Both function calls and assignments
- can start with an open parenthesis.
- This possibility leads to an ambiguity in Lua's grammar.
- Consider the following fragment:
- @verbatim{
- a = b + c
- (print or io.write)('done')
- }
- The grammar could see this fragment in two ways:
- @verbatim{
- a = b + c(print or io.write)('done')
- a = b + c; (print or io.write)('done')
- }
- The current parser always sees such constructions
- in the first way,
- interpreting the open parenthesis
- as the start of the arguments to a call.
- To avoid this ambiguity,
- it is a good practice to always precede with a semicolon
- statements that start with a parenthesis:
- @verbatim{
- ;(print or io.write)('done')
- }
- A block can be explicitly delimited to produce a single statement:
- @Produc{
- @producname{stat}@producbody{@Rw{do} block @Rw{end}}
- }
- Explicit blocks are useful
- to control the scope of variable declarations.
- Explicit blocks are also sometimes used to
- add a @Rw{return} statement in the middle
- of another block @see{control}.
- }
- @sect3{chunks| @title{Chunks}
- The unit of compilation of Lua is called a @def{chunk}.
- Syntactically,
- a chunk is simply a block:
- @Produc{
- @producname{chunk}@producbody{block}
- }
- Lua handles a chunk as the body of an anonymous function
- with a variable number of arguments
- @see{func-def}.
- As such, chunks can define local variables,
- receive arguments, and return values.
- Moreover, such anonymous function is compiled as in the
- scope of an external local variable called @id{_ENV} @see{globalenv}.
- The resulting function always has @id{_ENV} as its only external variable,
- even if it does not use that variable.
- A chunk can be stored in a file or in a string inside the host program.
- To execute a chunk,
- Lua first @emph{loads} it,
- precompiling the chunk's code into instructions for a virtual machine,
- and then Lua executes the compiled code
- with an interpreter for the virtual machine.
- Chunks can also be precompiled into binary form;
- see the program @idx{luac} and the function @Lid{string.dump} for details.
- Programs in source and compiled forms are interchangeable;
- Lua automatically detects the file type and acts accordingly @seeF{load}.
- }
- @sect3{assignment| @title{Assignment}
- Lua allows @x{multiple assignments}.
- Therefore, the syntax for assignment
- defines a list of variables on the left side
- and a list of expressions on the right side.
- The elements in both lists are separated by commas:
- @Produc{
- @producname{stat}@producbody{varlist @bnfter{=} explist}
- @producname{varlist}@producbody{var @bnfrep{@bnfter{,} var}}
- @producname{explist}@producbody{exp @bnfrep{@bnfter{,} exp}}
- }
- Expressions are discussed in @See{expressions}.
- Before the assignment,
- the list of values is @emph{adjusted} to the length of
- the list of variables @see{multires}.
- If a variable is both assigned and read
- inside a multiple assignment,
- Lua ensures that all reads get the value of the variable
- before the assignment.
- Thus the code
- @verbatim{
- i = 3
- i, a[i] = i+1, 20
- }
- sets @T{a[3]} to 20, without affecting @T{a[4]}
- because the @id{i} in @T{a[i]} is evaluated (to 3)
- before it is @N{assigned 4}.
- Similarly, the line
- @verbatim{
- x, y = y, x
- }
- exchanges the values of @id{x} and @id{y},
- and
- @verbatim{
- x, y, z = y, z, x
- }
- cyclically permutes the values of @id{x}, @id{y}, and @id{z}.
- Note that this guarantee covers only accesses
- syntactically inside the assignment statement.
- If a function or a metamethod called during the assignment
- changes the value of a variable,
- Lua gives no guarantees about the order of that access.
- An assignment to a global name @T{x = val}
- is equivalent to the assignment
- @T{_ENV.x = val} @see{globalenv}.
- The meaning of assignments to table fields and
- global variables (which are actually table fields, too)
- can be changed via metatables @see{metatable}.
- }
- @sect3{control| @title{Control Structures}
- The control structures
- @Rw{if}, @Rw{while}, and @Rw{repeat} have the usual meaning and
- familiar syntax:
- @index{while-do statement}
- @index{repeat-until statement}
- @index{if-then-else statement}
- @Produc{
- @producname{stat}@producbody{@Rw{while} exp @Rw{do} block @Rw{end}}
- @producname{stat}@producbody{@Rw{repeat} block @Rw{until} exp}
- @producname{stat}@producbody{@Rw{if} exp @Rw{then} block
- @bnfrep{@Rw{elseif} exp @Rw{then} block}
- @bnfopt{@Rw{else} block} @Rw{end}}
- }
- Lua also has a @Rw{for} statement, in two flavors @see{for}.
- The @x{condition expression} of a
- control structure can return any value.
- Both @false and @nil test false.
- All values different from @nil and @false test true.
- In particular, the number 0 and the empty string also test true.
- In the @Rw{repeat}@En@Rw{until} loop,
- the inner block does not end at the @Rw{until} keyword,
- but only after the condition.
- So, the condition can refer to local variables
- declared inside the loop block.
- The @Rw{goto} statement transfers the program control to a label.
- For syntactical reasons,
- labels in Lua are considered statements too:
- @index{goto statement}
- @index{label}
- @Produc{
- @producname{stat}@producbody{@Rw{goto} Name}
- @producname{stat}@producbody{label}
- @producname{label}@producbody{@bnfter{::} Name @bnfter{::}}
- }
- A label is visible in the entire block where it is defined,
- except inside nested functions.
- A goto may jump to any visible label as long as it does not
- enter into the scope of a local variable.
- A label should not be declared
- where a label with the same name is visible,
- even if this other label has been declared in an enclosing block.
- The @Rw{break} statement terminates the execution of a
- @Rw{while}, @Rw{repeat}, or @Rw{for} loop,
- skipping to the next statement after the loop:
- @index{break statement}
- @Produc{
- @producname{stat}@producbody{@Rw{break}}
- }
- A @Rw{break} ends the innermost enclosing loop.
- The @Rw{return} statement is used to return values
- from a function or a chunk
- (which is handled as an anonymous function).
- @index{return statement}
- Functions can return more than one value,
- so the syntax for the @Rw{return} statement is
- @Produc{
- @producname{stat}@producbody{@Rw{return} @bnfopt{explist} @bnfopt{@bnfter{;}}}
- }
- The @Rw{return} statement can only be written
- as the last statement of a block.
- If it is necessary to @Rw{return} in the middle of a block,
- then an explicit inner block can be used,
- as in the idiom @T{do return end},
- because now @Rw{return} is the last statement in its (inner) block.
- }
- @sect3{for| @title{For Statement}
- @index{for statement}
- The @Rw{for} statement has two forms:
- one numerical and one generic.
- @sect4{@title{The numerical @Rw{for} loop}
- The numerical @Rw{for} loop repeats a block of code while a
- control variable goes through an arithmetic progression.
- It has the following syntax:
- @Produc{
- @producname{stat}@producbody{@Rw{for} @bnfNter{Name} @bnfter{=}
- exp @bnfter{,} exp @bnfopt{@bnfter{,} exp} @Rw{do} block @Rw{end}}
- }
- The given identifier (@bnfNter{Name}) defines the control variable,
- which is a new variable local to the loop body (@emph{block}).
- The loop starts by evaluating once the three control expressions.
- Their values are called respectively
- the @emph{initial value}, the @emph{limit}, and the @emph{step}.
- If the step is absent, it defaults @N{to 1}.
- If both the initial value and the step are integers,
- the loop is done with integers;
- note that the limit may not be an integer.
- Otherwise, the three values are converted to
- floats and the loop is done with floats.
- Beware of floating-point accuracy in this case.
- After that initialization,
- the loop body is repeated with the value of the control variable
- going through an arithmetic progression,
- starting at the initial value,
- with a common difference given by the step.
- A negative step makes a decreasing sequence;
- a step equal to zero raises an error.
- The loop continues while the value is less than
- or equal to the limit
- (greater than or equal to for a negative step).
- If the initial value is already greater than the limit
- (or less than, if the step is negative),
- the body is not executed.
- For integer loops,
- the control variable never wraps around;
- instead, the loop ends in case of an overflow.
- You should not change the value of the control variable
- during the loop.
- If you need its value after the loop,
- assign it to another variable before exiting the loop.
- }
- @sect4{@title{The generic @Rw{for} loop}
- The generic @Rw{for} statement works over functions,
- called @def{iterators}.
- On each iteration, the iterator function is called to produce a new value,
- stopping when this new value is @nil.
- The generic @Rw{for} loop has the following syntax:
- @Produc{
- @producname{stat}@producbody{@Rw{for} namelist @Rw{in} explist
- @Rw{do} block @Rw{end}}
- @producname{namelist}@producbody{@bnfNter{Name} @bnfrep{@bnfter{,} @bnfNter{Name}}}
- }
- A @Rw{for} statement like
- @verbatim{
- for @rep{var_1}, @Cdots, @rep{var_n} in @rep{explist} do @rep{body} end
- }
- works as follows.
- The names @rep{var_i} declare loop variables local to the loop body.
- The first of these variables is the @emph{control variable}.
- The loop starts by evaluating @rep{explist}
- to produce four values:
- an @emph{iterator function},
- a @emph{state},
- an initial value for the control variable,
- and a @emph{closing value}.
- Then, at each iteration,
- Lua calls the iterator function with two arguments:
- the state and the control variable.
- The results from this call are then assigned to the loop variables,
- following the rules of multiple assignments @see{assignment}.
- If the control variable becomes @nil,
- the loop terminates.
- Otherwise, the body is executed and the loop goes
- to the next iteration.
- The closing value behaves like a
- to-be-closed variable @see{to-be-closed},
- which can be used to release resources when the loop ends.
- Otherwise, it does not interfere with the loop.
- You should not change the value of the control variable
- during the loop.
- }
- }
- @sect3{funcstat| @title{Function Calls as Statements}
- To allow possible side-effects,
- function calls can be executed as statements:
- @Produc{
- @producname{stat}@producbody{functioncall}
- }
- In this case, all returned values are thrown away.
- Function calls are explained in @See{functioncall}.
- }
- @sect3{localvar| @title{Local Declarations}
- @x{Local variables} can be declared anywhere inside a block.
- The declaration can include an initialization:
- @Produc{
- @producname{stat}@producbody{@Rw{local} attnamelist @bnfopt{@bnfter{=} explist}}
- @producname{attnamelist}@producbody{
- @bnfNter{Name} attrib @bnfrep{@bnfter{,} @bnfNter{Name} attrib}}
- }
- If present, an initial assignment has the same semantics
- of a multiple assignment @see{assignment}.
- Otherwise, all variables are initialized with @nil.
- Each variable name may be postfixed by an attribute
- (a name between angle brackets):
- @Produc{
- @producname{attrib}@producbody{@bnfopt{@bnfter{<} @bnfNter{Name} @bnfter{>}}}
- }
- There are two possible attributes:
- @id{const}, which declares a @x{constant variable},
- that is, a variable that cannot be assigned to
- after its initialization;
- and @id{close}, which declares a to-be-closed variable @see{to-be-closed}.
- A list of variables can contain at most one to-be-closed variable.
- A chunk is also a block @see{chunks},
- and so local variables can be declared in a chunk outside any explicit block.
- The visibility rules for local variables are explained in @See{visibility}.
- }
- @sect3{to-be-closed| @title{To-be-closed Variables}
- A to-be-closed variable behaves like a constant local variable,
- except that its value is @emph{closed} whenever the variable
- goes out of scope, including normal block termination,
- exiting its block by @Rw{break}/@Rw{goto}/@Rw{return},
- or exiting by an error.
- Here, to @emph{close} a value means
- to call its @idx{__close} metamethod.
- When calling the metamethod,
- the value itself is passed as the first argument
- and the error object that caused the exit (if any)
- is passed as a second argument;
- if there was no error, the second argument is @nil.
- The value assigned to a to-be-closed variable
- must have a @idx{__close} metamethod
- or be a false value.
- (@nil and @false are ignored as to-be-closed values.)
- If several to-be-closed variables go out of scope at the same event,
- they are closed in the reverse order that they were declared.
- If there is any error while running a closing method,
- that error is handled like an error in the regular code
- where the variable was defined.
- After an error,
- the other pending closing methods will still be called.
- If a coroutine yields and is never resumed again,
- some variables may never go out of scope,
- and therefore they will never be closed.
- (These variables are the ones created inside the coroutine
- and in scope at the point where the coroutine yielded.)
- Similarly, if a coroutine ends with an error,
- it does not unwind its stack,
- so it does not close any variable.
- In both cases,
- you can either use finalizers
- or call @Lid{coroutine.close} to close the variables.
- However, if the coroutine was created
- through @Lid{coroutine.wrap},
- then its corresponding function will close the coroutine
- in case of errors.
- }
- }
- @sect2{expressions| @title{Expressions}
- @simplesect{
- The basic expressions in Lua are the following:
- @Produc{
- @producname{exp}@producbody{prefixexp}
- @producname{exp}@producbody{@Rw{nil} @Or @Rw{false} @Or @Rw{true}}
- @producname{exp}@producbody{@bnfNter{Numeral}}
- @producname{exp}@producbody{@bnfNter{LiteralString}}
- @producname{exp}@producbody{functiondef}
- @producname{exp}@producbody{tableconstructor}
- @producname{exp}@producbody{@bnfter{...}}
- @producname{exp}@producbody{exp binop exp}
- @producname{exp}@producbody{unop exp}
- @producname{prefixexp}@producbody{var @Or functioncall @Or
- @bnfter{(} exp @bnfter{)}}
- }
- Numerals and literal strings are explained in @See{lexical};
- variables are explained in @See{variables};
- function definitions are explained in @See{func-def};
- function calls are explained in @See{functioncall};
- table constructors are explained in @See{tableconstructor}.
- Vararg expressions,
- denoted by three dots (@Char{...}), can only be used when
- directly inside a variadic function;
- they are explained in @See{func-def}.
- Binary operators comprise arithmetic operators @see{arith},
- bitwise operators @see{bitwise},
- relational operators @see{rel-ops}, logical operators @see{logic},
- and the concatenation operator @see{concat}.
- Unary operators comprise the unary minus @see{arith},
- the unary bitwise NOT @see{bitwise},
- the unary logical @Rw{not} @see{logic},
- and the unary @def{length operator} @see{len-op}.
- }
- @sect3{arith| @title{Arithmetic Operators}
- Lua supports the following @x{arithmetic operators}:
- @description{
- @item{@T{+}|addition}
- @item{@T{-}|subtraction}
- @item{@T{*}|multiplication}
- @item{@T{/}|float division}
- @item{@T{//}|floor division}
- @item{@T{%}|modulo}
- @item{@T{^}|exponentiation}
- @item{@T{-}|unary minus}
- }
- With the exception of exponentiation and float division,
- the arithmetic operators work as follows:
- If both operands are integers,
- the operation is performed over integers and the result is an integer.
- Otherwise, if both operands are numbers,
- then they are converted to floats,
- the operation is performed following the machine's rules
- for floating-point arithmetic
- (usually the @x{IEEE 754} standard),
- and the result is a float.
- (The string library coerces strings to numbers in
- arithmetic operations; see @See{coercion} for details.)
- Exponentiation and float division (@T{/})
- always convert their operands to floats
- and the result is always a float.
- Exponentiation uses the @ANSI{pow},
- so that it works for non-integer exponents too.
- Floor division (@T{//}) is a division
- that rounds the quotient towards minus infinity,
- resulting in the floor of the division of its operands.
- Modulo is defined as the remainder of a division
- that rounds the quotient towards minus infinity (floor division).
- In case of overflows in integer arithmetic,
- all operations @emphx{wrap around}.
- }
- @sect3{bitwise| @title{Bitwise Operators}
- Lua supports the following @x{bitwise operators}:
- @description{
- @item{@T{&}|bitwise AND}
- @item{@T{@VerBar}|bitwise OR}
- @item{@T{~}|bitwise exclusive OR}
- @item{@T{>>}|right shift}
- @item{@T{<<}|left shift}
- @item{@T{~}|unary bitwise NOT}
- }
- All bitwise operations convert its operands to integers
- @see{coercion},
- operate on all bits of those integers,
- and result in an integer.
- Both right and left shifts fill the vacant bits with zeros.
- Negative displacements shift to the other direction;
- displacements with absolute values equal to or higher than
- the number of bits in an integer
- result in zero (as all bits are shifted out).
- }
- @sect3{coercion| @title{Coercions and Conversions}
- Lua provides some automatic conversions between some
- types and representations at run time.
- Bitwise operators always convert float operands to integers.
- Exponentiation and float division
- always convert integer operands to floats.
- All other arithmetic operations applied to mixed numbers
- (integers and floats) convert the integer operand to a float.
- The C API also converts both integers to floats and
- floats to integers, as needed.
- Moreover, string concatenation accepts numbers as arguments,
- besides strings.
- In a conversion from integer to float,
- if the integer value has an exact representation as a float,
- that is the result.
- Otherwise,
- the conversion gets the nearest higher or
- the nearest lower representable value.
- This kind of conversion never fails.
- The conversion from float to integer
- checks whether the float has an exact representation as an integer
- (that is, the float has an integral value and
- it is in the range of integer representation).
- If it does, that representation is the result.
- Otherwise, the conversion fails.
- Several places in Lua coerce strings to numbers when necessary.
- In particular,
- the string library sets metamethods that try to coerce
- strings to numbers in all arithmetic operations.
- If the conversion fails,
- the library calls the metamethod of the other operand
- (if present) or it raises an error.
- Note that bitwise operators do not do this coercion.
- It is always a good practice not to rely on the
- implicit coercions from strings to numbers,
- as they are not always applied;
- in particular, @T{"1"==1} is false and @T{"1"<1} raises an error
- @see{rel-ops}.
- These coercions exist mainly for compatibility and may be removed
- in future versions of the language.
- A string is converted to an integer or a float
- following its syntax and the rules of the Lua lexer.
- The string may have also leading and trailing whitespaces and a sign.
- All conversions from strings to numbers
- accept both a dot and the current locale mark
- as the radix character.
- (The Lua lexer, however, accepts only a dot.)
- If the string is not a valid numeral,
- the conversion fails.
- If necessary, the result of this first step is then converted
- to a specific number subtype following the previous rules
- for conversions between floats and integers.
- The conversion from numbers to strings uses a
- non-specified human-readable format.
- To convert numbers to strings in any specific way,
- use the function @Lid{string.format}.
- }
- @sect3{rel-ops| @title{Relational Operators}
- Lua supports the following @x{relational operators}:
- @description{
- @item{@T{==}|equality}
- @item{@T{~=}|inequality}
- @item{@T{<}|less than}
- @item{@T{>}|greater than}
- @item{@T{<=}|less or equal}
- @item{@T{>=}|greater or equal}
- }
- These operators always result in @false or @true.
- Equality (@T{==}) first compares the type of its operands.
- If the types are different, then the result is @false.
- Otherwise, the values of the operands are compared.
- Strings are equal if they have the same byte content.
- Numbers are equal if they denote the same mathematical value.
- Tables, userdata, and threads
- are compared by reference:
- two objects are considered equal only if they are the same object.
- Every time you create a new object
- (a table, a userdata, or a thread),
- this new object is different from any previously existing object.
- A function is always equal to itself.
- Functions with any detectable difference
- (different behavior, different definition) are always different.
- Functions created at different times but with no detectable differences
- may be classified as equal or not
- (depending on internal caching details).
- You can change the way that Lua compares tables and userdata
- by using the @idx{__eq} metamethod @see{metatable}.
- Equality comparisons do not convert strings to numbers
- or vice versa.
- Thus, @T{"0"==0} evaluates to @false,
- and @T{t[0]} and @T{t["0"]} denote different
- entries in a table.
- The operator @T{~=} is exactly the negation of equality (@T{==}).
- The order operators work as follows.
- If both arguments are numbers,
- then they are compared according to their mathematical values,
- regardless of their subtypes.
- Otherwise, if both arguments are strings,
- then their values are compared according to the current locale.
- Otherwise, Lua tries to call the @idx{__lt} or the @idx{__le}
- metamethod @see{metatable}.
- A comparison @T{a > b} is translated to @T{b < a}
- and @T{a >= b} is translated to @T{b <= a}.
- Following the @x{IEEE 754} standard,
- the special value @x{NaN} is considered neither less than,
- nor equal to, nor greater than any value, including itself.
- }
- @sect3{logic| @title{Logical Operators}
- The @x{logical operators} in Lua are
- @Rw{and}, @Rw{or}, and @Rw{not}.
- Like the control structures @see{control},
- all logical operators consider both @false and @nil as false
- and anything else as true.
- The negation operator @Rw{not} always returns @false or @true.
- The conjunction operator @Rw{and} returns its first argument
- if this value is @false or @nil;
- otherwise, @Rw{and} returns its second argument.
- The disjunction operator @Rw{or} returns its first argument
- if this value is different from @nil and @false;
- otherwise, @Rw{or} returns its second argument.
- Both @Rw{and} and @Rw{or} use @x{short-circuit evaluation};
- that is,
- the second operand is evaluated only if necessary.
- Here are some examples:
- @verbatim{
- 10 or 20 --> 10
- 10 or error() --> 10
- nil or "a" --> "a"
- nil and 10 --> nil
- false and error() --> false
- false and nil --> false
- false or nil --> nil
- 10 and 20 --> 20
- }
- }
- @sect3{concat| @title{Concatenation}
- The string @x{concatenation} operator in Lua is
- denoted by two dots (@Char{..}).
- If both operands are strings or numbers,
- then the numbers are converted to strings
- in a non-specified format @see{coercion}.
- Otherwise, the @idx{__concat} metamethod is called @see{metatable}.
- }
- @sect3{len-op| @title{The Length Operator}
- The length operator is denoted by the unary prefix operator @T{#}.
- The length of a string is its number of bytes.
- (That is the usual meaning of string length when each
- character is one byte.)
- The length operator applied on a table
- returns a @x{border} in that table.
- A @def{border} in a table @id{t} is any non-negative integer
- that satisfies the following condition:
- @verbatim{
- (border == 0 or t[border] ~= nil) and
- (t[border + 1] == nil or border == math.maxinteger)
- }
- In words,
- a border is any positive integer index present in the table
- that is followed by an absent index,
- plus two limit cases:
- zero, when index 1 is absent;
- and the maximum value for an integer, when that index is present.
- Note that keys that are not positive integers
- do not interfere with borders.
- A table with exactly one border is called a @def{sequence}.
- For instance, the table @T{{10, 20, 30, 40, 50}} is a sequence,
- as it has only one border (5).
- The table @T{{10, 20, 30, nil, 50}} has two borders (3 and 5),
- and therefore it is not a sequence.
- (The @nil at index 4 is called a @emphx{hole}.)
- The table @T{{nil, 20, 30, nil, nil, 60, nil}}
- has three borders (0, 3, and 6),
- so it is not a sequence, too.
- The table @T{{}} is a sequence with border 0.
- When @id{t} is a sequence,
- @T{#t} returns its only border,
- which corresponds to the intuitive notion of the length of the sequence.
- When @id{t} is not a sequence,
- @T{#t} can return any of its borders.
- (The exact one depends on details of
- the internal representation of the table,
- which in turn can depend on how the table was populated and
- the memory addresses of its non-numeric keys.)
- The computation of the length of a table
- has a guaranteed worst time of @M{O(log n)},
- where @M{n} is the largest integer key in the table.
- A program can modify the behavior of the length operator for
- any value but strings through the @idx{__len} metamethod @see{metatable}.
- }
- @sect3{prec| @title{Precedence}
- @x{Operator precedence} in Lua follows the table below,
- from lower to higher priority:
- @verbatim{
- or
- and
- < > <= >= ~= ==
- |
- ~
- &
- << >>
- ..
- + -
- * / // %
- unary operators (not # - ~)
- ^
- }
- As usual,
- you can use parentheses to change the precedences of an expression.
- The concatenation (@Char{..}) and exponentiation (@Char{^})
- operators are right associative.
- All other binary operators are left associative.
- }
- @sect3{tableconstructor| @title{Table Constructors}
- Table @x{constructors} are expressions that create tables.
- Every time a constructor is evaluated, a new table is created.
- A constructor can be used to create an empty table
- or to create a table and initialize some of its fields.
- The general syntax for constructors is
- @Produc{
- @producname{tableconstructor}@producbody{@bnfter{@Open} @bnfopt{fieldlist} @bnfter{@Close}}
- @producname{fieldlist}@producbody{field @bnfrep{fieldsep field} @bnfopt{fieldsep}}
- @producname{field}@producbody{@bnfter{[} exp @bnfter{]} @bnfter{=} exp @Or
- @bnfNter{Name} @bnfter{=} exp @Or exp}
- @producname{fieldsep}@producbody{@bnfter{,} @Or @bnfter{;}}
- }
- Each field of the form @T{[exp1] = exp2} adds to the new table an entry
- with key @id{exp1} and value @id{exp2}.
- A field of the form @T{name = exp} is equivalent to
- @T{["name"] = exp}.
- Fields of the form @id{exp} are equivalent to
- @T{[i] = exp}, where @id{i} are consecutive integers
- starting with 1;
- fields in the other formats do not affect this counting.
- For example,
- @verbatim{
- a = { [f(1)] = g; "x", "y"; x = 1, f(x), [30] = 23; 45 }
- }
- is equivalent to
- @verbatim{
- do
- local t = {}
- t[f(1)] = g
- t[1] = "x" -- 1st exp
- t[2] = "y" -- 2nd exp
- t.x = 1 -- t["x"] = 1
- t[3] = f(x) -- 3rd exp
- t[30] = 23
- t[4] = 45 -- 4th exp
- a = t
- end
- }
- The order of the assignments in a constructor is undefined.
- (This order would be relevant only when there are repeated keys.)
- If the last field in the list has the form @id{exp}
- and the expression is a multires expression,
- then all values returned by this expression enter the list consecutively
- @see{multires}.
- The field list can have an optional trailing separator,
- as a convenience for machine-generated code.
- }
- @sect3{functioncall| @title{Function Calls}
- A @x{function call} in Lua has the following syntax:
- @Produc{
- @producname{functioncall}@producbody{prefixexp args}
- }
- In a function call,
- first @bnfNter{prefixexp} and @bnfNter{args} are evaluated.
- If the value of @bnfNter{prefixexp} has type @emph{function},
- then this function is called
- with the given arguments.
- Otherwise, if present,
- the @bnfNter{prefixexp} @idx{__call} metamethod is called:
- its first argument is the value of @bnfNter{prefixexp},
- followed by the original call arguments
- @see{metatable}.
- The form
- @Produc{
- @producname{functioncall}@producbody{prefixexp @bnfter{:} @bnfNter{Name} args}
- }
- can be used to emulate methods.
- A call @T{v:name(@rep{args})}
- is syntactic sugar for @T{v.name(v,@rep{args})},
- except that @id{v} is evaluated only once.
- Arguments have the following syntax:
- @Produc{
- @producname{args}@producbody{@bnfter{(} @bnfopt{explist} @bnfter{)}}
- @producname{args}@producbody{tableconstructor}
- @producname{args}@producbody{@bnfNter{LiteralString}}
- }
- All argument expressions are evaluated before the call.
- A call of the form @T{f{@rep{fields}}} is
- syntactic sugar for @T{f({@rep{fields}})};
- that is, the argument list is a single new table.
- A call of the form @T{f'@rep{string}'}
- (or @T{f"@rep{string}"} or @T{f[[@rep{string}]]})
- is syntactic sugar for @T{f('@rep{string}')};
- that is, the argument list is a single literal string.
- A call of the form @T{return @rep{functioncall}} not in the
- scope of a to-be-closed variable is called a @def{tail call}.
- Lua implements @def{proper tail calls}
- (or @def{proper tail recursion}):
- In a tail call,
- the called function reuses the stack entry of the calling function.
- Therefore, there is no limit on the number of nested tail calls that
- a program can execute.
- However, a tail call erases any debug information about the
- calling function.
- Note that a tail call only happens with a particular syntax,
- where the @Rw{return} has one single function call as argument,
- and it is outside the scope of any to-be-closed variable.
- This syntax makes the calling function return exactly
- the returns of the called function,
- without any intervening action.
- So, none of the following examples are tail calls:
- @verbatim{
- return (f(x)) -- results adjusted to 1
- return 2 * f(x) -- result multiplied by 2
- return x, f(x) -- additional results
- f(x); return -- results discarded
- return x or f(x) -- results adjusted to 1
- }
- }
- @sect3{func-def| @title{Function Definitions}
- The syntax for function definition is
- @Produc{
- @producname{functiondef}@producbody{@Rw{function} funcbody}
- @producname{funcbody}@producbody{@bnfter{(} @bnfopt{parlist} @bnfter{)} block @Rw{end}}
- }
- The following syntactic sugar simplifies function definitions:
- @Produc{
- @producname{stat}@producbody{@Rw{function} funcname funcbody}
- @producname{stat}@producbody{@Rw{local} @Rw{function} @bnfNter{Name} funcbody}
- @producname{funcname}@producbody{@bnfNter{Name} @bnfrep{@bnfter{.} @bnfNter{Name}} @bnfopt{@bnfter{:} @bnfNter{Name}}}
- }
- The statement
- @verbatim{
- function f () @rep{body} end
- }
- translates to
- @verbatim{
- f = function () @rep{body} end
- }
- The statement
- @verbatim{
- function t.a.b.c.f () @rep{body} end
- }
- translates to
- @verbatim{
- t.a.b.c.f = function () @rep{body} end
- }
- The statement
- @verbatim{
- local function f () @rep{body} end
- }
- translates to
- @verbatim{
- local f; f = function () @rep{body} end
- }
- not to
- @verbatim{
- local f = function () @rep{body} end
- }
- (This only makes a difference when the body of the function
- contains references to @id{f}.)
- A function definition is an executable expression,
- whose value has type @emph{function}.
- When Lua precompiles a chunk,
- all its function bodies are precompiled too,
- but they are not created yet.
- Then, whenever Lua executes the function definition,
- the function is @emph{instantiated} (or @emph{closed}).
- This function instance, or @emphx{closure},
- is the final value of the expression.
- Parameters act as local variables that are
- initialized with the argument values:
- @Produc{
- @producname{parlist}@producbody{namelist @bnfopt{@bnfter{,} @bnfter{...}} @Or
- @bnfter{...}}
- }
- When a Lua function is called,
- it adjusts its list of @x{arguments} to
- the length of its list of parameters @see{multires},
- unless the function is a @def{variadic function},
- which is indicated by three dots (@Char{...})
- at the end of its parameter list.
- A variadic function does not adjust its argument list;
- instead, it collects all extra arguments and supplies them
- to the function through a @def{vararg expression},
- which is also written as three dots.
- The value of this expression is a list of all actual extra arguments,
- similar to a function with multiple results @see{multires}.
- As an example, consider the following definitions:
- @verbatim{
- function f(a, b) end
- function g(a, b, ...) end
- function r() return 1,2,3 end
- }
- Then, we have the following mapping from arguments to parameters and
- to the vararg expression:
- @verbatim{
- CALL PARAMETERS
- f(3) a=3, b=nil
- f(3, 4) a=3, b=4
- f(3, 4, 5) a=3, b=4
- f(r(), 10) a=1, b=10
- f(r()) a=1, b=2
- g(3) a=3, b=nil, ... --> (nothing)
- g(3, 4) a=3, b=4, ... --> (nothing)
- g(3, 4, 5, 8) a=3, b=4, ... --> 5 8
- g(5, r()) a=5, b=1, ... --> 2 3
- }
- Results are returned using the @Rw{return} statement @see{control}.
- If control reaches the end of a function
- without encountering a @Rw{return} statement,
- then the function returns with no results.
- @index{multiple return}
- There is a system-dependent limit on the number of values
- that a function may return.
- This limit is guaranteed to be greater than 1000.
- The @emphx{colon} syntax
- is used to emulate @def{methods},
- adding an implicit extra parameter @idx{self} to the function.
- Thus, the statement
- @verbatim{
- function t.a.b.c:f (@rep{params}) @rep{body} end
- }
- is syntactic sugar for
- @verbatim{
- t.a.b.c.f = function (self, @rep{params}) @rep{body} end
- }
- }
- @sect3{multires| @title{Lists of expressions, multiple results,
- and adjustment}
- Both function calls and vararg expressions can result in multiple values.
- These expressions are called @def{multires expressions}.
- When a multires expression is used as the last element
- of a list of expressions,
- all results from the expression are added to the
- list of values produced by the list of expressions.
- Note that a single expression
- in a place that expects a list of expressions
- is the last expression in that (singleton) list.
- These are the places where Lua expects a list of expressions:
- @description{
- @item{A @rw{return} statement,
- for instance @T{return e1, e2, e3} @see{control}.}
- @item{A table constructor,
- for instance @T{{e1, e2, e3}} @see{tableconstructor}.}
- @item{The arguments of a function call,
- for instance @T{foo(e1, e2, e3)} @see{functioncall}.}
- @item{A multiple assignment,
- for instance @T{a , b, c = e1, e2, e3} @see{assignment}.}
- @item{A local declaration,
- for instance @T{local a , b, c = e1, e2, e3} @see{localvar}.}
- @item{The initial values in a generic @rw{for} loop,
- for instance @T{for k in e1, e2, e3 do ... end} @see{for}.}
- }
- In the last four cases,
- the list of values from the list of expressions
- must be @emph{adjusted} to a specific length:
- the number of parameters in a call to a non-variadic function
- @see{func-def},
- the number of variables in a multiple assignment or
- a local declaration,
- and exactly four values for a generic @rw{for} loop.
- The @def{adjustment} follows these rules:
- If there are more values than needed,
- the extra values are thrown away;
- if there are fewer values than needed,
- the list is extended with @nil's.
- When the list of expressions ends with a multires expression,
- all results from that expression enter the list of values
- before the adjustment.
- When a multires expression is used
- in a list of expressions without being the last element,
- or in a place where the syntax expects a single expression,
- Lua adjusts the result list of that expression to one element.
- As a particular case,
- the syntax expects a single expression inside a parenthesized expression;
- therefore, adding parentheses around a multires expression
- forces it to produce exactly one result.
- We seldom need to use a vararg expression in a place
- where the syntax expects a single expression.
- (Usually it is simpler to add a regular parameter before
- the variadic part and use that parameter.)
- When there is such a need,
- we recommend assigning the vararg expression
- to a single variable and using that variable
- in its place.
- Here are some examples of uses of mutlres expressions.
- In all cases, when the construction needs
- @Q{the n-th result} and there is no such result,
- it uses a @nil.
- @verbatim{
- print(x, f()) -- prints x and all results from f().
- print(x, (f())) -- prints x and the first result from f().
- print(f(), x) -- prints the first result from f() and x.
- print(1 + f()) -- prints 1 added to the first result from f().
- local x = ... -- x gets the first vararg argument.
- x,y = ... -- x gets the first vararg argument,
- -- y gets the second vararg argument.
- x,y,z = w, f() -- x gets w, y gets the first result from f(),
- -- z gets the second result from f().
- x,y,z = f() -- x gets the first result from f(),
- -- y gets the second result from f(),
- -- z gets the third result from f().
- x,y,z = f(), g() -- x gets the first result from f(),
- -- y gets the first result from g(),
- -- z gets the second result from g().
- x,y,z = (f()) -- x gets the first result from f(), y and z get nil.
- return f() -- returns all results from f().
- return x, ... -- returns x and all received vararg arguments.
- return x,y,f() -- returns x, y, and all results from f().
- {f()} -- creates a list with all results from f().
- {...} -- creates a list with all vararg arguments.
- {f(), 5} -- creates a list with the first result from f() and 5.
- }
- }
- }
- @sect2{visibility| @title{Visibility Rules}
- @index{visibility}
- Lua is a lexically scoped language.
- The scope of a local variable begins at the first statement after
- its declaration and lasts until the last non-void statement
- of the innermost block that includes the declaration.
- (@emph{Void statements} are labels and empty statements.)
- Consider the following example:
- @verbatim{
- x = 10 -- global variable
- do -- new block
- local x = x -- new 'x', with value 10
- print(x) --> 10
- x = x+1
- do -- another block
- local x = x+1 -- another 'x'
- print(x) --> 12
- end
- print(x) --> 11
- end
- print(x) --> 10 (the global one)
- }
- Notice that, in a declaration like @T{local x = x},
- the new @id{x} being declared is not in scope yet,
- and so the second @id{x} refers to the outside variable.
- Because of the @x{lexical scoping} rules,
- local variables can be freely accessed by functions
- defined inside their scope.
- A local variable used by an inner function is called an @def{upvalue}
- (or @emphx{external local variable}, or simply @emphx{external variable})
- inside the inner function.
- Notice that each execution of a @Rw{local} statement
- defines new local variables.
- Consider the following example:
- @verbatim{
- a = {}
- local x = 20
- for i = 1, 10 do
- local y = 0
- a[i] = function () y = y + 1; return x + y end
- end
- }
- The loop creates ten closures
- (that is, ten instances of the anonymous function).
- Each of these closures uses a different @id{y} variable,
- while all of them share the same @id{x}.
- }
- }
- @C{-------------------------------------------------------------------------}
- @sect1{API| @title{The Application Program Interface}
- @simplesect{
- @index{C API}
- This section describes the @N{C API} for Lua, that is,
- the set of @N{C functions} available to the host program to communicate
- with Lua.
- All API functions and related types and constants
- are declared in the header file @defid{lua.h}.
- Even when we use the term @Q{function},
- any facility in the API may be provided as a macro instead.
- Except where stated otherwise,
- all such macros use each of their arguments exactly once
- (except for the first argument, which is always a Lua state),
- and so do not generate any hidden side-effects.
- As in most @N{C libraries},
- the Lua API functions do not check their arguments
- for validity or consistency.
- However, you can change this behavior by compiling Lua
- with the macro @defid{LUA_USE_APICHECK} defined.
- The Lua library is fully reentrant:
- it has no global variables.
- It keeps all information it needs in a dynamic structure,
- called the @def{Lua state}.
- Each Lua state has one or more threads,
- which correspond to independent, cooperative lines of execution.
- The type @Lid{lua_State} (despite its name) refers to a thread.
- (Indirectly, through the thread, it also refers to the
- Lua state associated to the thread.)
- A pointer to a thread must be passed as the first argument to
- every function in the library, except to @Lid{lua_newstate},
- which creates a Lua state from scratch and returns a pointer
- to the @emph{main thread} in the new state.
- }
- @sect2{@title{The Stack}
- @simplesect{
- Lua uses a @emph{virtual stack} to pass values to and from C.
- Each element in this stack represents a Lua value
- (@nil, number, string, etc.).
- Functions in the API can access this stack through the
- Lua state parameter that they receive.
- Whenever Lua calls C, the called function gets a new stack,
- which is independent of previous stacks and of stacks of
- @N{C functions} that are still active.
- This stack initially contains any arguments to the @N{C function}
- and it is where the @N{C function} can store temporary
- Lua values and must push its results
- to be returned to the caller @seeC{lua_CFunction}.
- For convenience,
- most query operations in the API do not follow a strict stack discipline.
- Instead, they can refer to any element in the stack
- by using an @emph{index}:@index{index (API stack)}
- A positive index represents an absolute stack position,
- starting @N{at 1} as the bottom of the stack;
- a negative index represents an offset relative to the top of the stack.
- More specifically, if the stack has @rep{n} elements,
- then @N{index 1} represents the first element
- (that is, the element that was pushed onto the stack first)
- and
- @N{index @rep{n}} represents the last element;
- @N{index @num{-1}} also represents the last element
- (that is, the element at @N{the top})
- and index @M{-n} represents the first element.
- }
- @sect3{stacksize| @title{Stack Size}
- When you interact with the Lua API,
- you are responsible for ensuring consistency.
- In particular,
- @emph{you are responsible for controlling stack overflow}.
- When you call any API function,
- you must ensure the stack has enough room to accommodate the results.
- There is one exception to the above rule:
- When you call a Lua function
- without a fixed number of results @seeF{lua_call},
- Lua ensures that the stack has enough space for all results.
- However, it does not ensure any extra space.
- So, before pushing anything on the stack after such a call
- you should use @Lid{lua_checkstack}.
- Whenever Lua calls C,
- it ensures that the stack has space for
- at least @defid{LUA_MINSTACK} extra elements;
- that is, you can safely push up to @id{LUA_MINSTACK} values into it.
- @id{LUA_MINSTACK} is defined as 20,
- so that usually you do not have to worry about stack space
- unless your code has loops pushing elements onto the stack.
- Whenever necessary,
- you can use the function @Lid{lua_checkstack}
- to ensure that the stack has enough space for pushing new elements.
- }
- @sect3{@title{Valid and Acceptable Indices}
- Any function in the API that receives stack indices
- works only with @emphx{valid indices} or @emphx{acceptable indices}.
- A @def{valid index} is an index that refers to a
- position that stores a modifiable Lua value.
- It comprises stack indices @N{between 1} and the stack top
- (@T{1 @leq abs(index) @leq top})
- @index{stack index}
- plus @def{pseudo-indices},
- which represent some positions that are accessible to @N{C code}
- but that are not in the stack.
- Pseudo-indices are used to access the registry @see{registry}
- and the upvalues of a @N{C function} @see{c-closure}.
- Functions that do not need a specific mutable position,
- but only a value (e.g., query functions),
- can be called with acceptable indices.
- An @def{acceptable index} can be any valid index,
- but it also can be any positive index after the stack top
- within the space allocated for the stack,
- that is, indices up to the stack size.
- (Note that 0 is never an acceptable index.)
- Indices to upvalues @see{c-closure} greater than the real number
- of upvalues in the current @N{C function} are also acceptable (but invalid).
- Except when noted otherwise,
- functions in the API work with acceptable indices.
- Acceptable indices serve to avoid extra tests
- against the stack top when querying the stack.
- For instance, a @N{C function} can query its third argument
- without the need to check whether there is a third argument,
- that is, without the need to check whether 3 is a valid index.
- For functions that can be called with acceptable indices,
- any non-valid index is treated as if it
- contains a value of a virtual type @defid{LUA_TNONE},
- which behaves like a nil value.
- }
- @sect3{constchar|@title{Pointers to strings}
- Several functions in the API return pointers (@T{const char*})
- to Lua strings in the stack.
- (See @Lid{lua_pushfstring}, @Lid{lua_pushlstring},
- @Lid{lua_pushstring}, and @Lid{lua_tolstring}.
- See also @Lid{luaL_checklstring}, @Lid{luaL_checkstring},
- and @Lid{luaL_tolstring} in the auxiliary library.)
- In general,
- Lua's garbage collection can free or move internal memory
- and then invalidate pointers to internal strings.
- To allow a safe use of these pointers,
- the API guarantees that any pointer to a string in a stack index
- is valid while the string value at that index is not removed from the stack.
- (It can be moved to another index, though.)
- When the index is a pseudo-index (referring to an upvalue),
- the pointer is valid while the corresponding call is active and
- the corresponding upvalue is not modified.
- Some functions in the debug interface
- also return pointers to strings,
- namely @Lid{lua_getlocal}, @Lid{lua_getupvalue},
- @Lid{lua_setlocal}, and @Lid{lua_setupvalue}.
- For these functions, the pointer is guaranteed to
- be valid while the caller function is active and
- the given closure (if one was given) is in the stack.
- Except for these guarantees,
- the garbage collector is free to invalidate
- any pointer to internal strings.
- }
- }
- @sect2{c-closure| @title{C Closures}
- When a @N{C function} is created,
- it is possible to associate some values with it,
- thus creating a @def{@N{C closure}}
- @seeC{lua_pushcclosure};
- these values are called @def{upvalues} and are
- accessible to the function whenever it is called.
- Whenever a @N{C function} is called,
- its upvalues are located at specific pseudo-indices.
- These pseudo-indices are produced by the macro
- @Lid{lua_upvalueindex}.
- The first upvalue associated with a function is at index
- @T{lua_upvalueindex(1)}, and so on.
- Any access to @T{lua_upvalueindex(@rep{n})},
- where @rep{n} is greater than the number of upvalues of the
- current function
- (but not greater than 256,
- which is one plus the maximum number of upvalues in a closure),
- produces an acceptable but invalid index.
- A @N{C closure} can also change the values
- of its corresponding upvalues.
- }
- @sect2{registry| @title{Registry}
- Lua provides a @def{registry},
- a predefined table that can be used by any @N{C code} to
- store whatever Lua values it needs to store.
- The registry table is always accessible at pseudo-index
- @defid{LUA_REGISTRYINDEX}.
- Any @N{C library} can store data into this table,
- but it must take care to choose keys
- that are different from those used
- by other libraries, to avoid collisions.
- Typically, you should use as key a string containing your library name,
- or a light userdata with the address of a @N{C object} in your code,
- or any Lua object created by your code.
- As with variable names,
- string keys starting with an underscore followed by
- uppercase letters are reserved for Lua.
- The integer keys in the registry are used
- by the reference mechanism @seeC{luaL_ref}
- and by some predefined values.
- Therefore, integer keys in the registry
- must not be used for other purposes.
- When you create a new Lua state,
- its registry comes with some predefined values.
- These predefined values are indexed with integer keys
- defined as constants in @id{lua.h}.
- The following constants are defined:
- @description{
- @item{@defid{LUA_RIDX_MAINTHREAD}| At this index the registry has
- the main thread of the state.
- (The main thread is the one created together with the state.)
- }
- @item{@defid{LUA_RIDX_GLOBALS}| At this index the registry has
- the @x{global environment}.
- }
- }
- }
- @sect2{C-error|@title{Error Handling in C}
- @simplesect{
- Internally, Lua uses the C @id{longjmp} facility to handle errors.
- (Lua will use exceptions if you compile it as C++;
- search for @id{LUAI_THROW} in the source code for details.)
- When Lua faces any error,
- such as a @x{memory allocation error} or a type error,
- it @emph{raises} an error;
- that is, it does a long jump.
- A @emphx{protected environment} uses @id{setjmp}
- to set a recovery point;
- any error jumps to the most recent active recovery point.
- Inside a @N{C function} you can raise an error explicitly
- by calling @Lid{lua_error}.
- Most functions in the API can raise an error,
- for instance due to a @x{memory allocation error}.
- The documentation for each function indicates whether
- it can raise errors.
- If an error happens outside any protected environment,
- Lua calls a @def{panic function} (see @Lid{lua_atpanic})
- and then calls @T{abort},
- thus exiting the host application.
- Your panic function can avoid this exit by
- never returning
- (e.g., doing a long jump to your own recovery point outside Lua).
- The panic function,
- as its name implies,
- is a mechanism of last resort.
- Programs should avoid it.
- As a general rule,
- when a @N{C function} is called by Lua with a Lua state,
- it can do whatever it wants on that Lua state,
- as it should be already protected.
- However,
- when C code operates on other Lua states
- (e.g., a Lua-state argument to the function,
- a Lua state stored in the registry, or
- the result of @Lid{lua_newthread}),
- it should use them only in API calls that cannot raise errors.
- The panic function runs as if it were a @x{message handler} @see{error};
- in particular, the error object is on the top of the stack.
- However, there is no guarantee about stack space.
- To push anything on the stack,
- the panic function must first check the available space @see{stacksize}.
- }
- @sect3{statuscodes|@title{Status Codes}
- Several functions that report errors in the API use the following
- status codes to indicate different kinds of errors or other conditions:
- @description{
- @item{@defid{LUA_OK} (0)| no errors.}
- @item{@defid{LUA_ERRRUN}| a runtime error.}
- @item{@defid{LUA_ERRMEM}|
- @x{memory allocation error}.
- For such errors, Lua does not call the @x{message handler}.
- }
- @item{@defid{LUA_ERRERR}| error while running the @x{message handler}.}
- @item{@defid{LUA_ERRSYNTAX}| syntax error during precompilation.}
- @item{@defid{LUA_YIELD}| the thread (coroutine) yields.}
- @item{@defid{LUA_ERRFILE}| a file-related error;
- e.g., it cannot open or read the file.}
- }
- These constants are defined in the header file @id{lua.h}.
- }
- }
- @sect2{continuations|@title{Handling Yields in C}
- Internally, Lua uses the C @id{longjmp} facility to yield a coroutine.
- Therefore, if a @N{C function} @id{foo} calls an API function
- and this API function yields
- (directly or indirectly by calling another function that yields),
- Lua cannot return to @id{foo} any more,
- because the @id{longjmp} removes its frame from the @N{C stack}.
- To avoid this kind of problem,
- Lua raises an error whenever it tries to yield across an API call,
- except for three functions:
- @Lid{lua_yieldk}, @Lid{lua_callk}, and @Lid{lua_pcallk}.
- All those functions receive a @def{continuation function}
- (as a parameter named @id{k}) to continue execution after a yield.
- We need to set some terminology to explain continuations.
- We have a @N{C function} called from Lua which we will call
- the @emph{original function}.
- This original function then calls one of those three functions in the C API,
- which we will call the @emph{callee function},
- that then yields the current thread.
- This can happen when the callee function is @Lid{lua_yieldk},
- or when the callee function is either @Lid{lua_callk} or @Lid{lua_pcallk}
- and the function called by them yields.
- Suppose the running thread yields while executing the callee function.
- After the thread resumes,
- it eventually will finish running the callee function.
- However,
- the callee function cannot return to the original function,
- because its frame in the @N{C stack} was destroyed by the yield.
- Instead, Lua calls a @def{continuation function},
- which was given as an argument to the callee function.
- As the name implies,
- the continuation function should continue the task
- of the original function.
- As an illustration, consider the following function:
- @verbatim{
- int original_function (lua_State *L) {
- ... /* code 1 */
- status = lua_pcall(L, n, m, h); /* calls Lua */
- ... /* code 2 */
- }
- }
- Now we want to allow
- the Lua code being run by @Lid{lua_pcall} to yield.
- First, we can rewrite our function like here:
- @verbatim{
- int k (lua_State *L, int status, lua_KContext ctx) {
- ... /* code 2 */
- }
- int original_function (lua_State *L) {
- ... /* code 1 */
- return k(L, lua_pcall(L, n, m, h), ctx);
- }
- }
- In the above code,
- the new function @id{k} is a
- @emph{continuation function} (with type @Lid{lua_KFunction}),
- which should do all the work that the original function
- was doing after calling @Lid{lua_pcall}.
- Now, we must inform Lua that it must call @id{k} if the Lua code
- being executed by @Lid{lua_pcall} gets interrupted in some way
- (errors or yielding),
- so we rewrite the code as here,
- replacing @Lid{lua_pcall} by @Lid{lua_pcallk}:
- @verbatim{
- int original_function (lua_State *L) {
- ... /* code 1 */
- return k(L, lua_pcallk(L, n, m, h, ctx2, k), ctx1);
- }
- }
- Note the external, explicit call to the continuation:
- Lua will call the continuation only if needed, that is,
- in case of errors or resuming after a yield.
- If the called function returns normally without ever yielding,
- @Lid{lua_pcallk} (and @Lid{lua_callk}) will also return normally.
- (Of course, instead of calling the continuation in that case,
- you can do the equivalent work directly inside the original function.)
- Besides the Lua state,
- the continuation function has two other parameters:
- the final status of the call and the context value (@id{ctx}) that
- was passed originally to @Lid{lua_pcallk}.
- Lua does not use this context value;
- it only passes this value from the original function to the
- continuation function.
- For @Lid{lua_pcallk},
- the status is the same value that would be returned by @Lid{lua_pcallk},
- except that it is @Lid{LUA_YIELD} when being executed after a yield
- (instead of @Lid{LUA_OK}).
- For @Lid{lua_yieldk} and @Lid{lua_callk},
- the status is always @Lid{LUA_YIELD} when Lua calls the continuation.
- (For these two functions,
- Lua will not call the continuation in case of errors,
- because they do not handle errors.)
- Similarly, when using @Lid{lua_callk},
- you should call the continuation function
- with @Lid{LUA_OK} as the status.
- (For @Lid{lua_yieldk}, there is not much point in calling
- directly the continuation function,
- because @Lid{lua_yieldk} usually does not return.)
- Lua treats the continuation function as if it were the original function.
- The continuation function receives the same Lua stack
- from the original function,
- in the same state it would be if the callee function had returned.
- (For instance,
- after a @Lid{lua_callk} the function and its arguments are
- removed from the stack and replaced by the results from the call.)
- It also has the same upvalues.
- Whatever it returns is handled by Lua as if it were the return
- of the original function.
- }
- @sect2{@title{Functions and Types}
- Here we list all functions and types from the @N{C API} in
- alphabetical order.
- Each function has an indicator like this:
- @apii{o,p,x}
- The first field, @T{o},
- is how many elements the function pops from the stack.
- The second field, @T{p},
- is how many elements the function pushes onto the stack.
- (Any function always pushes its results after popping its arguments.)
- A field in the form @T{x|y} means the function can push (or pop)
- @T{x} or @T{y} elements,
- depending on the situation;
- an interrogation mark @Char{?} means that
- we cannot know how many elements the function pops/pushes
- by looking only at its arguments.
- (For instance, they may depend on what is in the stack.)
- The third field, @T{x},
- tells whether the function may raise errors:
- @Char{-} means the function never raises any error;
- @Char{m} means the function may raise only out-of-memory errors;
- @Char{v} means the function may raise the errors explained in the text;
- @Char{e} means the function can run arbitrary Lua code,
- either directly or through metamethods,
- and therefore may raise any errors.
- @APIEntry{int lua_absindex (lua_State *L, int idx);|
- @apii{0,0,-}
- Converts the @x{acceptable index} @id{idx}
- into an equivalent @x{absolute index}
- (that is, one that does not depend on the stack size).
- }
- @APIEntry{
- typedef void * (*lua_Alloc) (void *ud,
- void *ptr,
- size_t osize,
- size_t nsize);|
- The type of the @x{memory-allocation function} used by Lua states.
- The allocator function must provide a
- functionality similar to @id{realloc},
- but not exactly the same.
- Its arguments are
- @id{ud}, an opaque pointer passed to @Lid{lua_newstate};
- @id{ptr}, a pointer to the block being allocated/reallocated/freed;
- @id{osize}, the original size of the block or some code about what
- is being allocated;
- and @id{nsize}, the new size of the block.
- When @id{ptr} is not @id{NULL},
- @id{osize} is the size of the block pointed by @id{ptr},
- that is, the size given when it was allocated or reallocated.
- When @id{ptr} is @id{NULL},
- @id{osize} encodes the kind of object that Lua is allocating.
- @id{osize} is any of
- @Lid{LUA_TSTRING}, @Lid{LUA_TTABLE}, @Lid{LUA_TFUNCTION},
- @Lid{LUA_TUSERDATA}, or @Lid{LUA_TTHREAD} when (and only when)
- Lua is creating a new object of that type.
- When @id{osize} is some other value,
- Lua is allocating memory for something else.
- Lua assumes the following behavior from the allocator function:
- When @id{nsize} is zero,
- the allocator must behave like @id{free}
- and then return @id{NULL}.
- When @id{nsize} is not zero,
- the allocator must behave like @id{realloc}.
- In particular, the allocator returns @id{NULL}
- if and only if it cannot fulfill the request.
- Here is a simple implementation for the @x{allocator function}.
- It is used in the auxiliary library by @Lid{luaL_newstate}.
- @verbatim{
- static void *l_alloc (void *ud, void *ptr, size_t osize,
- size_t nsize) {
- (void)ud; (void)osize; /* not used */
- if (nsize == 0) {
- free(ptr);
- return NULL;
- }
- else
- return realloc(ptr, nsize);
- }
- }
- Note that @N{ISO C} ensures
- that @T{free(NULL)} has no effect and that
- @T{realloc(NULL,size)} is equivalent to @T{malloc(size)}.
- }
- @APIEntry{void lua_arith (lua_State *L, int op);|
- @apii{2|1,1,e}
- Performs an arithmetic or bitwise operation over the two values
- (or one, in the case of negations)
- at the top of the stack,
- with the value on the top being the second operand,
- pops these values, and pushes the result of the operation.
- The function follows the semantics of the corresponding Lua operator
- (that is, it may call metamethods).
- The value of @id{op} must be one of the following constants:
- @description{
- @item{@defid{LUA_OPADD}| performs addition (@T{+})}
- @item{@defid{LUA_OPSUB}| performs subtraction (@T{-})}
- @item{@defid{LUA_OPMUL}| performs multiplication (@T{*})}
- @item{@defid{LUA_OPDIV}| performs float division (@T{/})}
- @item{@defid{LUA_OPIDIV}| performs floor division (@T{//})}
- @item{@defid{LUA_OPMOD}| performs modulo (@T{%})}
- @item{@defid{LUA_OPPOW}| performs exponentiation (@T{^})}
- @item{@defid{LUA_OPUNM}| performs mathematical negation (unary @T{-})}
- @item{@defid{LUA_OPBNOT}| performs bitwise NOT (@T{~})}
- @item{@defid{LUA_OPBAND}| performs bitwise AND (@T{&})}
- @item{@defid{LUA_OPBOR}| performs bitwise OR (@T{|})}
- @item{@defid{LUA_OPBXOR}| performs bitwise exclusive OR (@T{~})}
- @item{@defid{LUA_OPSHL}| performs left shift (@T{<<})}
- @item{@defid{LUA_OPSHR}| performs right shift (@T{>>})}
- }
- }
- @APIEntry{lua_CFunction lua_atpanic (lua_State *L, lua_CFunction panicf);|
- @apii{0,0,-}
- Sets a new panic function and returns the old one @see{C-error}.
- }
- @APIEntry{void lua_call (lua_State *L, int nargs, int nresults);|
- @apii{nargs+1,nresults,e}
- Calls a function.
- Like regular Lua calls,
- @id{lua_call} respects the @idx{__call} metamethod.
- So, here the word @Q{function}
- means any callable value.
- To do a call you must use the following protocol:
- first, the function to be called is pushed onto the stack;
- then, the arguments to the call are pushed
- in direct order;
- that is, the first argument is pushed first.
- Finally you call @Lid{lua_call};
- @id{nargs} is the number of arguments that you pushed onto the stack.
- When the function returns,
- all arguments and the function value are popped
- and the call results are pushed onto the stack.
- The number of results is adjusted to @id{nresults},
- unless @id{nresults} is @defid{LUA_MULTRET}.
- In this case, all results from the function are pushed;
- Lua takes care that the returned values fit into the stack space,
- but it does not ensure any extra space in the stack.
- The function results are pushed onto the stack in direct order
- (the first result is pushed first),
- so that after the call the last result is on the top of the stack.
- Any error while calling and running the function is propagated upwards
- (with a @id{longjmp}).
- The following example shows how the host program can do the
- equivalent to this Lua code:
- @verbatim{
- a = f("how", t.x, 14)
- }
- Here it is @N{in C}:
- @verbatim{
- lua_getglobal(L, "f"); /* function to be called */
- lua_pushliteral(L, "how"); /* 1st argument */
- lua_getglobal(L, "t"); /* table to be indexed */
- lua_getfield(L, -1, "x"); /* push result of t.x (2nd arg) */
- lua_remove(L, -2); /* remove 't' from the stack */
- lua_pushinteger(L, 14); /* 3rd argument */
- lua_call(L, 3, 1); /* call 'f' with 3 arguments and 1 result */
- lua_setglobal(L, "a"); /* set global 'a' */
- }
- Note that the code above is @emph{balanced}:
- at its end, the stack is back to its original configuration.
- This is considered good programming practice.
- }
- @APIEntry{
- void lua_callk (lua_State *L,
- int nargs,
- int nresults,
- lua_KContext ctx,
- lua_KFunction k);|
- @apii{nargs + 1,nresults,e}
- This function behaves exactly like @Lid{lua_call},
- but allows the called function to yield @see{continuations}.
- }
- @APIEntry{typedef int (*lua_CFunction) (lua_State *L);|
- Type for @N{C functions}.
- In order to communicate properly with Lua,
- a @N{C function} must use the following protocol,
- which defines the way parameters and results are passed:
- a @N{C function} receives its arguments from Lua in its stack
- in direct order (the first argument is pushed first).
- So, when the function starts,
- @T{lua_gettop(L)} returns the number of arguments received by the function.
- The first argument (if any) is at index 1
- and its last argument is at index @T{lua_gettop(L)}.
- To return values to Lua, a @N{C function} just pushes them onto the stack,
- in direct order (the first result is pushed first),
- and returns in C the number of results.
- Any other value in the stack below the results will be properly
- discarded by Lua.
- Like a Lua function, a @N{C function} called by Lua can also return
- many results.
- As an example, the following function receives a variable number
- of numeric arguments and returns their average and their sum:
- @verbatim{
- static int foo (lua_State *L) {
- int n = lua_gettop(L); /* number of arguments */
- lua_Number sum = 0.0;
- int i;
- for (i = 1; i <= n; i++) {
- if (!lua_isnumber(L, i)) {
- lua_pushliteral(L, "incorrect argument");
- lua_error(L);
- }
- sum += lua_tonumber(L, i);
- }
- lua_pushnumber(L, sum/n); /* first result */
- lua_pushnumber(L, sum); /* second result */
- return 2; /* number of results */
- }
- }
- }
- @APIEntry{int lua_checkstack (lua_State *L, int n);|
- @apii{0,0,-}
- Ensures that the stack has space for at least @id{n} extra elements,
- that is, that you can safely push up to @id{n} values into it.
- It returns false if it cannot fulfill the request,
- either because it would cause the stack
- to be greater than a fixed maximum size
- (typically at least several thousand elements) or
- because it cannot allocate memory for the extra space.
- This function never shrinks the stack;
- if the stack already has space for the extra elements,
- it is left unchanged.
- }
- @APIEntry{void lua_close (lua_State *L);|
- @apii{0,0,-}
- Close all active to-be-closed variables in the main thread,
- release all objects in the given Lua state
- (calling the corresponding garbage-collection metamethods, if any),
- and frees all dynamic memory used by this state.
- On several platforms, you may not need to call this function,
- because all resources are naturally released when the host program ends.
- On the other hand, long-running programs that create multiple states,
- such as daemons or web servers,
- will probably need to close states as soon as they are not needed.
- }
- @APIEntry{void lua_closeslot (lua_State *L, int index);|
- @apii{0,0,e}
- Close the to-be-closed slot at the given index and set its value to @nil.
- The index must be the last index previously marked to be closed
- @see{lua_toclose} that is still active (that is, not closed yet).
- A @idx{__close} metamethod cannot yield
- when called through this function.
- (This function was introduced in @N{release 5.4.3}.)
- }
- @APIEntry{int lua_closethread (lua_State *L, lua_State *from);|
- @apii{0,?,-}
- Resets a thread, cleaning its call stack and closing all pending
- to-be-closed variables.
- Returns a status code:
- @Lid{LUA_OK} for no errors in the thread
- (either the original error that stopped the thread or
- errors in closing methods),
- or an error status otherwise.
- In case of error,
- leaves the error object on the top of the stack.
- The parameter @id{from} represents the coroutine that is resetting @id{L}.
- If there is no such coroutine,
- this parameter can be @id{NULL}.
- (This function was introduced in @N{release 5.4.6}.)
- }
- @APIEntry{int lua_compare (lua_State *L, int index1, int index2, int op);|
- @apii{0,0,e}
- Compares two Lua values.
- Returns 1 if the value at index @id{index1} satisfies @id{op}
- when compared with the value at index @id{index2},
- following the semantics of the corresponding Lua operator
- (that is, it may call metamethods).
- Otherwise @N{returns 0}.
- Also @N{returns 0} if any of the indices is not valid.
- The value of @id{op} must be one of the following constants:
- @description{
- @item{@defid{LUA_OPEQ}| compares for equality (@T{==})}
- @item{@defid{LUA_OPLT}| compares for less than (@T{<})}
- @item{@defid{LUA_OPLE}| compares for less or equal (@T{<=})}
- }
- }
- @APIEntry{void lua_concat (lua_State *L, int n);|
- @apii{n,1,e}
- Concatenates the @id{n} values at the top of the stack,
- pops them, and leaves the result on the top.
- If @N{@T{n} is 1}, the result is the single value on the stack
- (that is, the function does nothing);
- if @id{n} is 0, the result is the empty string.
- Concatenation is performed following the usual semantics of Lua
- @see{concat}.
- }
- @APIEntry{void lua_copy (lua_State *L, int fromidx, int toidx);|
- @apii{0,0,-}
- Copies the element at index @id{fromidx}
- into the valid index @id{toidx},
- replacing the value at that position.
- Values at other positions are not affected.
- }
- @APIEntry{void lua_createtable (lua_State *L, int narr, int nrec);|
- @apii{0,1,m}
- Creates a new empty table and pushes it onto the stack.
- Parameter @id{narr} is a hint for how many elements the table
- will have as a sequence;
- parameter @id{nrec} is a hint for how many other elements
- the table will have.
- Lua may use these hints to preallocate memory for the new table.
- This preallocation may help performance when you know in advance
- how many elements the table will have.
- Otherwise you can use the function @Lid{lua_newtable}.
- }
- @APIEntry{int lua_dump (lua_State *L,
- lua_Writer writer,
- void *data,
- int strip);|
- @apii{0,0,-}
- Dumps a function as a binary chunk.
- Receives a Lua function on the top of the stack
- and produces a binary chunk that,
- if loaded again,
- results in a function equivalent to the one dumped.
- As it produces parts of the chunk,
- @Lid{lua_dump} calls function @id{writer} @seeC{lua_Writer}
- with the given @id{data}
- to write them.
- If @id{strip} is true,
- the binary representation may not include all debug information
- about the function,
- to save space.
- The value returned is the error code returned by the last
- call to the writer;
- @N{0 means} no errors.
- This function does not pop the Lua function from the stack.
- }
- @APIEntry{int lua_error (lua_State *L);|
- @apii{1,0,v}
- Raises a Lua error,
- using the value on the top of the stack as the error object.
- This function does a long jump,
- and therefore never returns
- @seeC{luaL_error}.
- }
- @APIEntry{int lua_gc (lua_State *L, int what, ...);|
- @apii{0,0,-}
- Controls the garbage collector.
- This function performs several tasks,
- according to the value of the parameter @id{what}.
- For options that need extra arguments,
- they are listed after the option.
- @description{
- @item{@id{LUA_GCCOLLECT}|
- Performs a full garbage-collection cycle.
- }
- @item{@id{LUA_GCSTOP}|
- Stops the garbage collector.
- }
- @item{@id{LUA_GCRESTART}|
- Restarts the garbage collector.
- }
- @item{@id{LUA_GCCOUNT}|
- Returns the current amount of memory (in Kbytes) in use by Lua.
- }
- @item{@id{LUA_GCCOUNTB}|
- Returns the remainder of dividing the current amount of bytes of
- memory in use by Lua by 1024.
- }
- @item{@id{LUA_GCSTEP} @T{(int stepsize)}|
- Performs an incremental step of garbage collection,
- corresponding to the allocation of @id{stepsize} Kbytes.
- }
- @item{@id{LUA_GCISRUNNING}|
- Returns a boolean that tells whether the collector is running
- (i.e., not stopped).
- }
- @item{@id{LUA_GCINC} (int pause, int stepmul, stepsize)|
- Changes the collector to incremental mode
- with the given parameters @see{incmode}.
- Returns the previous mode (@id{LUA_GCGEN} or @id{LUA_GCINC}).
- }
- @item{@id{LUA_GCGEN} (int minormul, int majormul)|
- Changes the collector to generational mode
- with the given parameters @see{genmode}.
- Returns the previous mode (@id{LUA_GCGEN} or @id{LUA_GCINC}).
- }
- }
- For more details about these options,
- see @Lid{collectgarbage}.
- This function should not be called by a finalizer.
- }
- @APIEntry{lua_Alloc lua_getallocf (lua_State *L, void **ud);|
- @apii{0,0,-}
- Returns the @x{memory-allocation function} of a given state.
- If @id{ud} is not @id{NULL}, Lua stores in @T{*ud} the
- opaque pointer given when the memory-allocator function was set.
- }
- @APIEntry{int lua_getfield (lua_State *L, int index, const char *k);|
- @apii{0,1,e}
- Pushes onto the stack the value @T{t[k]},
- where @id{t} is the value at the given index.
- As in Lua, this function may trigger a metamethod
- for the @Q{index} event @see{metatable}.
- Returns the type of the pushed value.
- }
- @APIEntry{void *lua_getextraspace (lua_State *L);|
- @apii{0,0,-}
- Returns a pointer to a raw memory area associated with the
- given Lua state.
- The application can use this area for any purpose;
- Lua does not use it for anything.
- Each new thread has this area initialized with a copy
- of the area of the @x{main thread}.
- By default, this area has the size of a pointer to void,
- but you can recompile Lua with a different size for this area.
- (See @id{LUA_EXTRASPACE} in @id{luaconf.h}.)
- }
- @APIEntry{int lua_getglobal (lua_State *L, const char *name);|
- @apii{0,1,e}
- Pushes onto the stack the value of the global @id{name}.
- Returns the type of that value.
- }
- @APIEntry{int lua_geti (lua_State *L, int index, lua_Integer i);|
- @apii{0,1,e}
- Pushes onto the stack the value @T{t[i]},
- where @id{t} is the value at the given index.
- As in Lua, this function may trigger a metamethod
- for the @Q{index} event @see{metatable}.
- Returns the type of the pushed value.
- }
- @APIEntry{int lua_getmetatable (lua_State *L, int index);|
- @apii{0,0|1,-}
- If the value at the given index has a metatable,
- the function pushes that metatable onto the stack and @N{returns 1}.
- Otherwise,
- the function @N{returns 0} and pushes nothing on the stack.
- }
- @APIEntry{int lua_gettable (lua_State *L, int index);|
- @apii{1,1,e}
- Pushes onto the stack the value @T{t[k]},
- where @id{t} is the value at the given index
- and @id{k} is the value on the top of the stack.
- This function pops the key from the stack,
- pushing the resulting value in its place.
- As in Lua, this function may trigger a metamethod
- for the @Q{index} event @see{metatable}.
- Returns the type of the pushed value.
- }
- @APIEntry{int lua_gettop (lua_State *L);|
- @apii{0,0,-}
- Returns the index of the top element in the stack.
- Because indices start @N{at 1},
- this result is equal to the number of elements in the stack;
- in particular, @N{0 means} an empty stack.
- }
- @APIEntry{int lua_getiuservalue (lua_State *L, int index, int n);|
- @apii{0,1,-}
- Pushes onto the stack the @id{n}-th user value associated with the
- full userdata at the given index and
- returns the type of the pushed value.
- If the userdata does not have that value,
- pushes @nil and returns @Lid{LUA_TNONE}.
- }
- @APIEntry{void lua_insert (lua_State *L, int index);|
- @apii{1,1,-}
- Moves the top element into the given valid index,
- shifting up the elements above this index to open space.
- This function cannot be called with a pseudo-index,
- because a pseudo-index is not an actual stack position.
- }
- @APIEntry{typedef @ldots lua_Integer;|
- The type of integers in Lua.
- By default this type is @id{long long},
- (usually a 64-bit two-complement integer),
- but that can be changed to @id{long} or @id{int}
- (usually a 32-bit two-complement integer).
- (See @id{LUA_INT_TYPE} in @id{luaconf.h}.)
- Lua also defines the constants
- @defid{LUA_MININTEGER} and @defid{LUA_MAXINTEGER},
- with the minimum and the maximum values that fit in this type.
- }
- @APIEntry{int lua_isboolean (lua_State *L, int index);|
- @apii{0,0,-}
- Returns 1 if the value at the given index is a boolean,
- and @N{0 otherwise}.
- }
- @APIEntry{int lua_iscfunction (lua_State *L, int index);|
- @apii{0,0,-}
- Returns 1 if the value at the given index is a @N{C function},
- and @N{0 otherwise}.
- }
- @APIEntry{int lua_isfunction (lua_State *L, int index);|
- @apii{0,0,-}
- Returns 1 if the value at the given index is a function
- (either C or Lua), and @N{0 otherwise}.
- }
- @APIEntry{int lua_isinteger (lua_State *L, int index);|
- @apii{0,0,-}
- Returns 1 if the value at the given index is an integer
- (that is, the value is a number and is represented as an integer),
- and @N{0 otherwise}.
- }
- @APIEntry{int lua_islightuserdata (lua_State *L, int index);|
- @apii{0,0,-}
- Returns 1 if the value at the given index is a light userdata,
- and @N{0 otherwise}.
- }
- @APIEntry{int lua_isnil (lua_State *L, int index);|
- @apii{0,0,-}
- Returns 1 if the value at the given index is @nil,
- and @N{0 otherwise}.
- }
- @APIEntry{int lua_isnone (lua_State *L, int index);|
- @apii{0,0,-}
- Returns 1 if the given index is not valid,
- and @N{0 otherwise}.
- }
- @APIEntry{int lua_isnoneornil (lua_State *L, int index);|
- @apii{0,0,-}
- Returns 1 if the given index is not valid
- or if the value at this index is @nil,
- and @N{0 otherwise}.
- }
- @APIEntry{int lua_isnumber (lua_State *L, int index);|
- @apii{0,0,-}
- Returns 1 if the value at the given index is a number
- or a string convertible to a number,
- and @N{0 otherwise}.
- }
- @APIEntry{int lua_isstring (lua_State *L, int index);|
- @apii{0,0,-}
- Returns 1 if the value at the given index is a string
- or a number (which is always convertible to a string),
- and @N{0 otherwise}.
- }
- @APIEntry{int lua_istable (lua_State *L, int index);|
- @apii{0,0,-}
- Returns 1 if the value at the given index is a table,
- and @N{0 otherwise}.
- }
- @APIEntry{int lua_isthread (lua_State *L, int index);|
- @apii{0,0,-}
- Returns 1 if the value at the given index is a thread,
- and @N{0 otherwise}.
- }
- @APIEntry{int lua_isuserdata (lua_State *L, int index);|
- @apii{0,0,-}
- Returns 1 if the value at the given index is a userdata
- (either full or light), and @N{0 otherwise}.
- }
- @APIEntry{int lua_isyieldable (lua_State *L);|
- @apii{0,0,-}
- Returns 1 if the given coroutine can yield,
- and @N{0 otherwise}.
- }
- @APIEntry{typedef @ldots lua_KContext;|
- The type for continuation-function contexts.
- It must be a numeric type.
- This type is defined as @id{intptr_t}
- when @id{intptr_t} is available,
- so that it can store pointers too.
- Otherwise, it is defined as @id{ptrdiff_t}.
- }
- @APIEntry{
- typedef int (*lua_KFunction) (lua_State *L, int status, lua_KContext ctx);|
- Type for continuation functions @see{continuations}.
- }
- @APIEntry{void lua_len (lua_State *L, int index);|
- @apii{0,1,e}
- Returns the length of the value at the given index.
- It is equivalent to the @Char{#} operator in Lua @see{len-op} and
- may trigger a metamethod for the @Q{length} event @see{metatable}.
- The result is pushed on the stack.
- }
- @APIEntry{
- int lua_load (lua_State *L,
- lua_Reader reader,
- void *data,
- const char *chunkname,
- const char *mode);|
- @apii{0,1,-}
- Loads a Lua chunk without running it.
- If there are no errors,
- @id{lua_load} pushes the compiled chunk as a Lua
- function on top of the stack.
- Otherwise, it pushes an error message.
- The @id{lua_load} function uses a user-supplied @id{reader} function
- to read the chunk @seeC{lua_Reader}.
- The @id{data} argument is an opaque value passed to the reader function.
- The @id{chunkname} argument gives a name to the chunk,
- which is used for error messages and in debug information @see{debugI}.
- @id{lua_load} automatically detects whether the chunk is text or binary
- and loads it accordingly (see program @idx{luac}).
- The string @id{mode} works as in function @Lid{load},
- with the addition that
- a @id{NULL} value is equivalent to the string @St{bt}.
- @id{lua_load} uses the stack internally,
- so the reader function must always leave the stack
- unmodified when returning.
- @id{lua_load} can return
- @Lid{LUA_OK}, @Lid{LUA_ERRSYNTAX}, or @Lid{LUA_ERRMEM}.
- The function may also return other values corresponding to
- errors raised by the read function @see{statuscodes}.
- If the resulting function has upvalues,
- its first upvalue is set to the value of the @x{global environment}
- stored at index @id{LUA_RIDX_GLOBALS} in the registry @see{registry}.
- When loading main chunks,
- this upvalue will be the @id{_ENV} variable @see{globalenv}.
- Other upvalues are initialized with @nil.
- }
- @APIEntry{lua_State *lua_newstate (lua_Alloc f, void *ud);|
- @apii{0,0,-}
- Creates a new independent state and returns its main thread.
- Returns @id{NULL} if it cannot create the state
- (due to lack of memory).
- The argument @id{f} is the @x{allocator function};
- Lua will do all memory allocation for this state
- through this function @seeF{lua_Alloc}.
- The second argument, @id{ud}, is an opaque pointer that Lua
- passes to the allocator in every call.
- }
- @APIEntry{void lua_newtable (lua_State *L);|
- @apii{0,1,m}
- Creates a new empty table and pushes it onto the stack.
- It is equivalent to @T{lua_createtable(L, 0, 0)}.
- }
- @APIEntry{lua_State *lua_newthread (lua_State *L);|
- @apii{0,1,m}
- Creates a new thread, pushes it on the stack,
- and returns a pointer to a @Lid{lua_State} that represents this new thread.
- The new thread returned by this function shares with the original thread
- its global environment,
- but has an independent execution stack.
- Threads are subject to garbage collection,
- like any Lua object.
- }
- @APIEntry{void *lua_newuserdatauv (lua_State *L, size_t size, int nuvalue);|
- @apii{0,1,m}
- This function creates and pushes on the stack a new full userdata,
- with @id{nuvalue} associated Lua values, called @id{user values},
- plus an associated block of raw memory with @id{size} bytes.
- (The user values can be set and read with the functions
- @Lid{lua_setiuservalue} and @Lid{lua_getiuservalue}.)
- The function returns the address of the block of memory.
- Lua ensures that this address is valid as long as
- the corresponding userdata is alive @see{GC}.
- Moreover, if the userdata is marked for finalization @see{finalizers},
- its address is valid at least until the call to its finalizer.
- }
- @APIEntry{int lua_next (lua_State *L, int index);|
- @apii{1,2|0,v}
- Pops a key from the stack,
- and pushes a key@En{}value pair from the table at the given index,
- the @Q{next} pair after the given key.
- If there are no more elements in the table,
- then @Lid{lua_next} @N{returns 0} and pushes nothing.
- A typical table traversal looks like this:
- @verbatim{
- /* table is in the stack at index 't' */
- lua_pushnil(L); /* first key */
- while (lua_next(L, t) != 0) {
- /* uses 'key' (at index -2) and 'value' (at index -1) */
- printf("%s - %s\n",
- lua_typename(L, lua_type(L, -2)),
- lua_typename(L, lua_type(L, -1)));
- /* removes 'value'; keeps 'key' for next iteration */
- lua_pop(L, 1);
- }
- }
- While traversing a table,
- avoid calling @Lid{lua_tolstring} directly on a key,
- unless you know that the key is actually a string.
- Recall that @Lid{lua_tolstring} may change
- the value at the given index;
- this confuses the next call to @Lid{lua_next}.
- This function may raise an error if the given key
- is neither @nil nor present in the table.
- See function @Lid{next} for the caveats of modifying
- the table during its traversal.
- }
- @APIEntry{typedef @ldots lua_Number;|
- The type of floats in Lua.
- By default this type is double,
- but that can be changed to a single float or a long double.
- (See @id{LUA_FLOAT_TYPE} in @id{luaconf.h}.)
- }
- @APIEntry{int lua_numbertointeger (lua_Number n, lua_Integer *p);|
- Tries to convert a Lua float to a Lua integer;
- the float @id{n} must have an integral value.
- If that value is within the range of Lua integers,
- it is converted to an integer and assigned to @T{*p}.
- The macro results in a boolean indicating whether the
- conversion was successful.
- (Note that this range test can be tricky to do
- correctly without this macro, due to rounding.)
- This macro may evaluate its arguments more than once.
- }
- @APIEntry{int lua_pcall (lua_State *L, int nargs, int nresults, int msgh);|
- @apii{nargs + 1,nresults|1,-}
- Calls a function (or a callable object) in protected mode.
- Both @id{nargs} and @id{nresults} have the same meaning as
- in @Lid{lua_call}.
- If there are no errors during the call,
- @Lid{lua_pcall} behaves exactly like @Lid{lua_call}.
- However, if there is any error,
- @Lid{lua_pcall} catches it,
- pushes a single value on the stack (the error object),
- and returns an error code.
- Like @Lid{lua_call},
- @Lid{lua_pcall} always removes the function
- and its arguments from the stack.
- If @id{msgh} is 0,
- then the error object returned on the stack
- is exactly the original error object.
- Otherwise, @id{msgh} is the stack index of a
- @emph{message handler}.
- (This index cannot be a pseudo-index.)
- In case of runtime errors,
- this handler will be called with the error object
- and its return value will be the object
- returned on the stack by @Lid{lua_pcall}.
- Typically, the message handler is used to add more debug
- information to the error object, such as a stack traceback.
- Such information cannot be gathered after the return of @Lid{lua_pcall},
- since by then the stack has unwound.
- The @Lid{lua_pcall} function returns one of the following status codes:
- @Lid{LUA_OK}, @Lid{LUA_ERRRUN}, @Lid{LUA_ERRMEM}, or @Lid{LUA_ERRERR}.
- }
- @APIEntry{
- int lua_pcallk (lua_State *L,
- int nargs,
- int nresults,
- int msgh,
- lua_KContext ctx,
- lua_KFunction k);|
- @apii{nargs + 1,nresults|1,-}
- This function behaves exactly like @Lid{lua_pcall},
- except that it allows the called function to yield @see{continuations}.
- }
- @APIEntry{void lua_pop (lua_State *L, int n);|
- @apii{n,0,e}
- Pops @id{n} elements from the stack.
- It is implemented as a macro over @Lid{lua_settop}.
- }
- @APIEntry{void lua_pushboolean (lua_State *L, int b);|
- @apii{0,1,-}
- Pushes a boolean value with value @id{b} onto the stack.
- }
- @APIEntry{void lua_pushcclosure (lua_State *L, lua_CFunction fn, int n);|
- @apii{n,1,m}
- Pushes a new @N{C closure} onto the stack.
- This function receives a pointer to a @N{C function}
- and pushes onto the stack a Lua value of type @id{function} that,
- when called, invokes the corresponding @N{C function}.
- The parameter @id{n} tells how many upvalues this function will have
- @see{c-closure}.
- Any function to be callable by Lua must
- follow the correct protocol to receive its parameters
- and return its results @seeC{lua_CFunction}.
- When a @N{C function} is created,
- it is possible to associate some values with it,
- the so called upvalues;
- these upvalues are then accessible to the function whenever it is called.
- This association is called a @x{@N{C closure}} @see{c-closure}.
- To create a @N{C closure},
- first the initial values for its upvalues must be pushed onto the stack.
- (When there are multiple upvalues, the first value is pushed first.)
- Then @Lid{lua_pushcclosure}
- is called to create and push the @N{C function} onto the stack,
- with the argument @id{n} telling how many values will be
- associated with the function.
- @Lid{lua_pushcclosure} also pops these values from the stack.
- The maximum value for @id{n} is 255.
- When @id{n} is zero,
- this function creates a @def{light @N{C function}},
- which is just a pointer to the @N{C function}.
- In that case, it never raises a memory error.
- }
- @APIEntry{void lua_pushcfunction (lua_State *L, lua_CFunction f);|
- @apii{0,1,-}
- Pushes a @N{C function} onto the stack.
- This function is equivalent to @Lid{lua_pushcclosure} with no upvalues.
- }
- @APIEntry{const char *lua_pushfstring (lua_State *L, const char *fmt, ...);|
- @apii{0,1,v}
- Pushes onto the stack a formatted string
- and returns a pointer to this string @see{constchar}.
- It is similar to the @ANSI{sprintf},
- but has two important differences.
- First,
- you do not have to allocate space for the result;
- the result is a Lua string and Lua takes care of memory allocation
- (and deallocation, through garbage collection).
- Second,
- the conversion specifiers are quite restricted.
- There are no flags, widths, or precisions.
- The conversion specifiers can only be
- @Char{%%} (inserts the character @Char{%}),
- @Char{%s} (inserts a zero-terminated string, with no size restrictions),
- @Char{%f} (inserts a @Lid{lua_Number}),
- @Char{%I} (inserts a @Lid{lua_Integer}),
- @Char{%p} (inserts a pointer),
- @Char{%d} (inserts an @T{int}),
- @Char{%c} (inserts an @T{int} as a one-byte character), and
- @Char{%U} (inserts a @T{long int} as a @x{UTF-8} byte sequence).
- This function may raise errors due to memory overflow
- or an invalid conversion specifier.
- }
- @APIEntry{void lua_pushglobaltable (lua_State *L);|
- @apii{0,1,-}
- Pushes the @x{global environment} onto the stack.
- }
- @APIEntry{void lua_pushinteger (lua_State *L, lua_Integer n);|
- @apii{0,1,-}
- Pushes an integer with value @id{n} onto the stack.
- }
- @APIEntry{void lua_pushlightuserdata (lua_State *L, void *p);|
- @apii{0,1,-}
- Pushes a light userdata onto the stack.
- Userdata represent @N{C values} in Lua.
- A @def{light userdata} represents a pointer, a @T{void*}.
- It is a value (like a number):
- you do not create it, it has no individual metatable,
- and it is not collected (as it was never created).
- A light userdata is equal to @Q{any}
- light userdata with the same @N{C address}.
- }
- @APIEntry{const char *lua_pushliteral (lua_State *L, const char *s);|
- @apii{0,1,m}
- This macro is equivalent to @Lid{lua_pushstring},
- but should be used only when @id{s} is a literal string.
- (Lua may optimize this case.)
- }
- @APIEntry{const char *lua_pushlstring (lua_State *L, const char *s, size_t len);|
- @apii{0,1,m}
- Pushes the string pointed to by @id{s} with size @id{len}
- onto the stack.
- Lua will make or reuse an internal copy of the given string,
- so the memory at @id{s} can be freed or reused immediately after
- the function returns.
- The string can contain any binary data,
- including @x{embedded zeros}.
- Returns a pointer to the internal copy of the string @see{constchar}.
- }
- @APIEntry{void lua_pushnil (lua_State *L);|
- @apii{0,1,-}
- Pushes a nil value onto the stack.
- }
- @APIEntry{void lua_pushnumber (lua_State *L, lua_Number n);|
- @apii{0,1,-}
- Pushes a float with value @id{n} onto the stack.
- }
- @APIEntry{const char *lua_pushstring (lua_State *L, const char *s);|
- @apii{0,1,m}
- Pushes the zero-terminated string pointed to by @id{s}
- onto the stack.
- Lua will make or reuse an internal copy of the given string,
- so the memory at @id{s} can be freed or reused immediately after
- the function returns.
- Returns a pointer to the internal copy of the string @see{constchar}.
- If @id{s} is @id{NULL}, pushes @nil and returns @id{NULL}.
- }
- @APIEntry{int lua_pushthread (lua_State *L);|
- @apii{0,1,-}
- Pushes the thread represented by @id{L} onto the stack.
- Returns 1 if this thread is the @x{main thread} of its state.
- }
- @APIEntry{void lua_pushvalue (lua_State *L, int index);|
- @apii{0,1,-}
- Pushes a copy of the element at the given index
- onto the stack.
- }
- @APIEntry{
- const char *lua_pushvfstring (lua_State *L,
- const char *fmt,
- va_list argp);|
- @apii{0,1,v}
- Equivalent to @Lid{lua_pushfstring}, except that it receives a @id{va_list}
- instead of a variable number of arguments.
- }
- @APIEntry{int lua_rawequal (lua_State *L, int index1, int index2);|
- @apii{0,0,-}
- Returns 1 if the two values in indices @id{index1} and
- @id{index2} are primitively equal
- (that is, equal without calling the @idx{__eq} metamethod).
- Otherwise @N{returns 0}.
- Also @N{returns 0} if any of the indices are not valid.
- }
- @APIEntry{int lua_rawget (lua_State *L, int index);|
- @apii{1,1,-}
- Similar to @Lid{lua_gettable}, but does a raw access
- (i.e., without metamethods).
- The value at @id{index} must be a table.
- }
- @APIEntry{int lua_rawgeti (lua_State *L, int index, lua_Integer n);|
- @apii{0,1,-}
- Pushes onto the stack the value @T{t[n]},
- where @id{t} is the table at the given index.
- The access is raw,
- that is, it does not use the @idx{__index} metavalue.
- Returns the type of the pushed value.
- }
- @APIEntry{int lua_rawgetp (lua_State *L, int index, const void *p);|
- @apii{0,1,-}
- Pushes onto the stack the value @T{t[k]},
- where @id{t} is the table at the given index and
- @id{k} is the pointer @id{p} represented as a light userdata.
- The access is raw;
- that is, it does not use the @idx{__index} metavalue.
- Returns the type of the pushed value.
- }
- @APIEntry{lua_Unsigned lua_rawlen (lua_State *L, int index);|
- @apii{0,0,-}
- Returns the raw @Q{length} of the value at the given index:
- for strings, this is the string length;
- for tables, this is the result of the length operator (@Char{#})
- with no metamethods;
- for userdata, this is the size of the block of memory allocated
- for the userdata.
- For other values, this call @N{returns 0}.
- }
- @APIEntry{void lua_rawset (lua_State *L, int index);|
- @apii{2,0,m}
- Similar to @Lid{lua_settable}, but does a raw assignment
- (i.e., without metamethods).
- The value at @id{index} must be a table.
- }
- @APIEntry{void lua_rawseti (lua_State *L, int index, lua_Integer i);|
- @apii{1,0,m}
- Does the equivalent of @T{t[i] = v},
- where @id{t} is the table at the given index
- and @id{v} is the value on the top of the stack.
- This function pops the value from the stack.
- The assignment is raw,
- that is, it does not use the @idx{__newindex} metavalue.
- }
- @APIEntry{void lua_rawsetp (lua_State *L, int index, const void *p);|
- @apii{1,0,m}
- Does the equivalent of @T{t[p] = v},
- where @id{t} is the table at the given index,
- @id{p} is encoded as a light userdata,
- and @id{v} is the value on the top of the stack.
- This function pops the value from the stack.
- The assignment is raw,
- that is, it does not use the @idx{__newindex} metavalue.
- }
- @APIEntry{
- typedef const char * (*lua_Reader) (lua_State *L,
- void *data,
- size_t *size);|
- The reader function used by @Lid{lua_load}.
- Every time @Lid{lua_load} needs another piece of the chunk,
- it calls the reader,
- passing along its @id{data} parameter.
- The reader must return a pointer to a block of memory
- with a new piece of the chunk
- and set @id{size} to the block size.
- The block must exist until the reader function is called again.
- To signal the end of the chunk,
- the reader must return @id{NULL} or set @id{size} to zero.
- The reader function may return pieces of any size greater than zero.
- }
- @APIEntry{void lua_register (lua_State *L, const char *name, lua_CFunction f);|
- @apii{0,0,e}
- Sets the @N{C function} @id{f} as the new value of global @id{name}.
- It is defined as a macro:
- @verbatim{
- #define lua_register(L,n,f) \
- (lua_pushcfunction(L, f), lua_setglobal(L, n))
- }
- }
- @APIEntry{void lua_remove (lua_State *L, int index);|
- @apii{1,0,-}
- Removes the element at the given valid index,
- shifting down the elements above this index to fill the gap.
- This function cannot be called with a pseudo-index,
- because a pseudo-index is not an actual stack position.
- }
- @APIEntry{void lua_replace (lua_State *L, int index);|
- @apii{1,0,-}
- Moves the top element into the given valid index
- without shifting any element
- (therefore replacing the value at that given index),
- and then pops the top element.
- }
- @APIEntry{int lua_resetthread (lua_State *L);|
- @apii{0,?,-}
- This function is deprecated;
- it is equivalent to @Lid{lua_closethread} with
- @id{from} being @id{NULL}.
- }
- @APIEntry{int lua_resume (lua_State *L, lua_State *from, int nargs,
- int *nresults);|
- @apii{?,?,-}
- Starts and resumes a coroutine in the given thread @id{L}.
- To start a coroutine,
- you push the main function plus any arguments
- onto the empty stack of the thread.
- then you call @Lid{lua_resume},
- with @id{nargs} being the number of arguments.
- This call returns when the coroutine suspends or finishes its execution.
- When it returns,
- @id{*nresults} is updated and
- the top of the stack contains
- the @id{*nresults} values passed to @Lid{lua_yield}
- or returned by the body function.
- @Lid{lua_resume} returns
- @Lid{LUA_YIELD} if the coroutine yields,
- @Lid{LUA_OK} if the coroutine finishes its execution
- without errors,
- or an error code in case of errors @see{statuscodes}.
- In case of errors,
- the error object is on the top of the stack.
- To resume a coroutine,
- you remove the @id{*nresults} yielded values from its stack,
- push the values to be passed as results from @id{yield},
- and then call @Lid{lua_resume}.
- The parameter @id{from} represents the coroutine that is resuming @id{L}.
- If there is no such coroutine,
- this parameter can be @id{NULL}.
- }
- @APIEntry{void lua_rotate (lua_State *L, int idx, int n);|
- @apii{0,0,-}
- Rotates the stack elements between the valid index @id{idx}
- and the top of the stack.
- The elements are rotated @id{n} positions in the direction of the top,
- for a positive @id{n},
- or @T{-n} positions in the direction of the bottom,
- for a negative @id{n}.
- The absolute value of @id{n} must not be greater than the size
- of the slice being rotated.
- This function cannot be called with a pseudo-index,
- because a pseudo-index is not an actual stack position.
- }
- @APIEntry{void lua_setallocf (lua_State *L, lua_Alloc f, void *ud);|
- @apii{0,0,-}
- Changes the @x{allocator function} of a given state to @id{f}
- with user data @id{ud}.
- }
- @APIEntry{void lua_setfield (lua_State *L, int index, const char *k);|
- @apii{1,0,e}
- Does the equivalent to @T{t[k] = v},
- where @id{t} is the value at the given index
- and @id{v} is the value on the top of the stack.
- This function pops the value from the stack.
- As in Lua, this function may trigger a metamethod
- for the @Q{newindex} event @see{metatable}.
- }
- @APIEntry{void lua_setglobal (lua_State *L, const char *name);|
- @apii{1,0,e}
- Pops a value from the stack and
- sets it as the new value of global @id{name}.
- }
- @APIEntry{void lua_seti (lua_State *L, int index, lua_Integer n);|
- @apii{1,0,e}
- Does the equivalent to @T{t[n] = v},
- where @id{t} is the value at the given index
- and @id{v} is the value on the top of the stack.
- This function pops the value from the stack.
- As in Lua, this function may trigger a metamethod
- for the @Q{newindex} event @see{metatable}.
- }
- @APIEntry{int lua_setiuservalue (lua_State *L, int index, int n);|
- @apii{1,0,-}
- Pops a value from the stack and sets it as
- the new @id{n}-th user value associated to the
- full userdata at the given index.
- Returns 0 if the userdata does not have that value.
- }
- @APIEntry{int lua_setmetatable (lua_State *L, int index);|
- @apii{1,0,-}
- Pops a table or @nil from the stack and
- sets that value as the new metatable for the value at the given index.
- (@nil means no metatable.)
- (For historical reasons, this function returns an @id{int},
- which now is always 1.)
- }
- @APIEntry{void lua_settable (lua_State *L, int index);|
- @apii{2,0,e}
- Does the equivalent to @T{t[k] = v},
- where @id{t} is the value at the given index,
- @id{v} is the value on the top of the stack,
- and @id{k} is the value just below the top.
- This function pops both the key and the value from the stack.
- As in Lua, this function may trigger a metamethod
- for the @Q{newindex} event @see{metatable}.
- }
- @APIEntry{void lua_settop (lua_State *L, int index);|
- @apii{?,?,e}
- Accepts any index, @N{or 0},
- and sets the stack top to this index.
- If the new top is greater than the old one,
- then the new elements are filled with @nil.
- If @id{index} @N{is 0}, then all stack elements are removed.
- This function can run arbitrary code when removing an index
- marked as to-be-closed from the stack.
- }
- @APIEntry{void lua_setwarnf (lua_State *L, lua_WarnFunction f, void *ud);|
- @apii{0,0,-}
- Sets the @x{warning function} to be used by Lua to emit warnings
- @see{lua_WarnFunction}.
- The @id{ud} parameter sets the value @id{ud} passed to
- the warning function.
- }
- @APIEntry{typedef struct lua_State lua_State;|
- An opaque structure that points to a thread and indirectly
- (through the thread) to the whole state of a Lua interpreter.
- The Lua library is fully reentrant:
- it has no global variables.
- All information about a state is accessible through this structure.
- A pointer to this structure must be passed as the first argument to
- every function in the library, except to @Lid{lua_newstate},
- which creates a Lua state from scratch.
- }
- @APIEntry{int lua_status (lua_State *L);|
- @apii{0,0,-}
- Returns the status of the thread @id{L}.
- The status can be @Lid{LUA_OK} for a normal thread,
- an error code if the thread finished the execution
- of a @Lid{lua_resume} with an error,
- or @Lid{LUA_YIELD} if the thread is suspended.
- You can call functions only in threads with status @Lid{LUA_OK}.
- You can resume threads with status @Lid{LUA_OK}
- (to start a new coroutine) or @Lid{LUA_YIELD}
- (to resume a coroutine).
- }
- @APIEntry{size_t lua_stringtonumber (lua_State *L, const char *s);|
- @apii{0,1,-}
- Converts the zero-terminated string @id{s} to a number,
- pushes that number into the stack,
- and returns the total size of the string,
- that is, its length plus one.
- The conversion can result in an integer or a float,
- according to the lexical conventions of Lua @see{lexical}.
- The string may have leading and trailing whitespaces and a sign.
- If the string is not a valid numeral,
- returns 0 and pushes nothing.
- (Note that the result can be used as a boolean,
- true if the conversion succeeds.)
- }
- @APIEntry{int lua_toboolean (lua_State *L, int index);|
- @apii{0,0,-}
- Converts the Lua value at the given index to a @N{C boolean}
- value (@N{0 or 1}).
- Like all tests in Lua,
- @Lid{lua_toboolean} returns true for any Lua value
- different from @false and @nil;
- otherwise it returns false.
- (If you want to accept only actual boolean values,
- use @Lid{lua_isboolean} to test the value's type.)
- }
- @APIEntry{lua_CFunction lua_tocfunction (lua_State *L, int index);|
- @apii{0,0,-}
- Converts a value at the given index to a @N{C function}.
- That value must be a @N{C function};
- otherwise, returns @id{NULL}.
- }
- @APIEntry{void lua_toclose (lua_State *L, int index);|
- @apii{0,0,m}
- Marks the given index in the stack as a
- to-be-closed slot @see{to-be-closed}.
- Like a to-be-closed variable in Lua,
- the value at that slot in the stack will be closed
- when it goes out of scope.
- Here, in the context of a C function,
- to go out of scope means that the running function returns to Lua,
- or there is an error,
- or the slot is removed from the stack through
- @Lid{lua_settop} or @Lid{lua_pop},
- or there is a call to @Lid{lua_closeslot}.
- A slot marked as to-be-closed should not be removed from the stack
- by any other function in the API except @Lid{lua_settop} or @Lid{lua_pop},
- unless previously deactivated by @Lid{lua_closeslot}.
- This function should not be called for an index
- that is equal to or below an active to-be-closed slot.
- Note that, both in case of errors and of a regular return,
- by the time the @idx{__close} metamethod runs,
- the @N{C stack} was already unwound,
- so that any automatic @N{C variable} declared in the calling function
- (e.g., a buffer) will be out of scope.
- }
- @APIEntry{lua_Integer lua_tointeger (lua_State *L, int index);|
- @apii{0,0,-}
- Equivalent to @Lid{lua_tointegerx} with @id{isnum} equal to @id{NULL}.
- }
- @APIEntry{lua_Integer lua_tointegerx (lua_State *L, int index, int *isnum);|
- @apii{0,0,-}
- Converts the Lua value at the given index
- to the signed integral type @Lid{lua_Integer}.
- The Lua value must be an integer,
- or a number or string convertible to an integer @see{coercion};
- otherwise, @id{lua_tointegerx} @N{returns 0}.
- If @id{isnum} is not @id{NULL},
- its referent is assigned a boolean value that
- indicates whether the operation succeeded.
- }
- @APIEntry{const char *lua_tolstring (lua_State *L, int index, size_t *len);|
- @apii{0,0,m}
- Converts the Lua value at the given index to a @N{C string}.
- If @id{len} is not @id{NULL},
- it sets @T{*len} with the string length.
- The Lua value must be a string or a number;
- otherwise, the function returns @id{NULL}.
- If the value is a number,
- then @id{lua_tolstring} also
- @emph{changes the actual value in the stack to a string}.
- (This change confuses @Lid{lua_next}
- when @id{lua_tolstring} is applied to keys during a table traversal.)
- @id{lua_tolstring} returns a pointer
- to a string inside the Lua state @see{constchar}.
- This string always has a zero (@Char{\0})
- after its last character (as @N{in C}),
- but can contain other zeros in its body.
- }
- @APIEntry{lua_Number lua_tonumber (lua_State *L, int index);|
- @apii{0,0,-}
- Equivalent to @Lid{lua_tonumberx} with @id{isnum} equal to @id{NULL}.
- }
- @APIEntry{lua_Number lua_tonumberx (lua_State *L, int index, int *isnum);|
- @apii{0,0,-}
- Converts the Lua value at the given index
- to the @N{C type} @Lid{lua_Number} @seeC{lua_Number}.
- The Lua value must be a number or a string convertible to a number
- @see{coercion};
- otherwise, @Lid{lua_tonumberx} @N{returns 0}.
- If @id{isnum} is not @id{NULL},
- its referent is assigned a boolean value that
- indicates whether the operation succeeded.
- }
- @APIEntry{const void *lua_topointer (lua_State *L, int index);|
- @apii{0,0,-}
- Converts the value at the given index to a generic
- @N{C pointer} (@T{void*}).
- The value can be a userdata, a table, a thread, a string, or a function;
- otherwise, @id{lua_topointer} returns @id{NULL}.
- Different objects will give different pointers.
- There is no way to convert the pointer back to its original value.
- Typically this function is used only for hashing and debug information.
- }
- @APIEntry{const char *lua_tostring (lua_State *L, int index);|
- @apii{0,0,m}
- Equivalent to @Lid{lua_tolstring} with @id{len} equal to @id{NULL}.
- }
- @APIEntry{lua_State *lua_tothread (lua_State *L, int index);|
- @apii{0,0,-}
- Converts the value at the given index to a Lua thread
- (represented as @T{lua_State*}).
- This value must be a thread;
- otherwise, the function returns @id{NULL}.
- }
- @APIEntry{void *lua_touserdata (lua_State *L, int index);|
- @apii{0,0,-}
- If the value at the given index is a full userdata,
- returns its memory-block address.
- If the value is a light userdata,
- returns its value (a pointer).
- Otherwise, returns @id{NULL}.
- }
- @APIEntry{int lua_type (lua_State *L, int index);|
- @apii{0,0,-}
- Returns the type of the value in the given valid index,
- or @id{LUA_TNONE} for a non-valid but acceptable index.
- The types returned by @Lid{lua_type} are coded by the following constants
- defined in @id{lua.h}:
- @defid{LUA_TNIL},
- @defid{LUA_TNUMBER},
- @defid{LUA_TBOOLEAN},
- @defid{LUA_TSTRING},
- @defid{LUA_TTABLE},
- @defid{LUA_TFUNCTION},
- @defid{LUA_TUSERDATA},
- @defid{LUA_TTHREAD},
- and
- @defid{LUA_TLIGHTUSERDATA}.
- }
- @APIEntry{const char *lua_typename (lua_State *L, int tp);|
- @apii{0,0,-}
- Returns the name of the type encoded by the value @id{tp},
- which must be one the values returned by @Lid{lua_type}.
- }
- @APIEntry{typedef @ldots lua_Unsigned;|
- The unsigned version of @Lid{lua_Integer}.
- }
- @APIEntry{int lua_upvalueindex (int i);|
- @apii{0,0,-}
- Returns the pseudo-index that represents the @id{i}-th upvalue of
- the running function @see{c-closure}.
- @id{i} must be in the range @M{[1,256]}.
- }
- @APIEntry{lua_Number lua_version (lua_State *L);|
- @apii{0,0,-}
- Returns the version number of this core.
- }
- @APIEntry{
- typedef void (*lua_WarnFunction) (void *ud, const char *msg, int tocont);|
- The type of @x{warning function}s, called by Lua to emit warnings.
- The first parameter is an opaque pointer
- set by @Lid{lua_setwarnf}.
- The second parameter is the warning message.
- The third parameter is a boolean that
- indicates whether the message is
- to be continued by the message in the next call.
- See @Lid{warn} for more details about warnings.
- }
- @APIEntry{
- void lua_warning (lua_State *L, const char *msg, int tocont);|
- @apii{0,0,-}
- Emits a warning with the given message.
- A message in a call with @id{tocont} true should be
- continued in another call to this function.
- See @Lid{warn} for more details about warnings.
- }
- @APIEntry{
- typedef int (*lua_Writer) (lua_State *L,
- const void* p,
- size_t sz,
- void* ud);|
- The type of the writer function used by @Lid{lua_dump}.
- Every time @Lid{lua_dump} produces another piece of chunk,
- it calls the writer,
- passing along the buffer to be written (@id{p}),
- its size (@id{sz}),
- and the @id{ud} parameter supplied to @Lid{lua_dump}.
- The writer returns an error code:
- @N{0 means} no errors;
- any other value means an error and stops @Lid{lua_dump} from
- calling the writer again.
- }
- @APIEntry{void lua_xmove (lua_State *from, lua_State *to, int n);|
- @apii{?,?,-}
- Exchange values between different threads of the same state.
- This function pops @id{n} values from the stack @id{from},
- and pushes them onto the stack @id{to}.
- }
- @APIEntry{int lua_yield (lua_State *L, int nresults);|
- @apii{?,?,v}
- This function is equivalent to @Lid{lua_yieldk},
- but it has no continuation @see{continuations}.
- Therefore, when the thread resumes,
- it continues the function that called
- the function calling @id{lua_yield}.
- To avoid surprises,
- this function should be called only in a tail call.
- }
- @APIEntry{
- int lua_yieldk (lua_State *L,
- int nresults,
- lua_KContext ctx,
- lua_KFunction k);|
- @apii{?,?,v}
- Yields a coroutine (thread).
- When a @N{C function} calls @Lid{lua_yieldk},
- the running coroutine suspends its execution,
- and the call to @Lid{lua_resume} that started this coroutine returns.
- The parameter @id{nresults} is the number of values from the stack
- that will be passed as results to @Lid{lua_resume}.
- When the coroutine is resumed again,
- Lua calls the given @x{continuation function} @id{k} to continue
- the execution of the @N{C function} that yielded @see{continuations}.
- This continuation function receives the same stack
- from the previous function,
- with the @id{n} results removed and
- replaced by the arguments passed to @Lid{lua_resume}.
- Moreover,
- the continuation function receives the value @id{ctx}
- that was passed to @Lid{lua_yieldk}.
- Usually, this function does not return;
- when the coroutine eventually resumes,
- it continues executing the continuation function.
- However, there is one special case,
- which is when this function is called
- from inside a line or a count hook @see{debugI}.
- In that case, @id{lua_yieldk} should be called with no continuation
- (probably in the form of @Lid{lua_yield}) and no results,
- and the hook should return immediately after the call.
- Lua will yield and,
- when the coroutine resumes again,
- it will continue the normal execution
- of the (Lua) function that triggered the hook.
- This function can raise an error if it is called from a thread
- with a pending C call with no continuation function
- (what is called a @emphx{C-call boundary}),
- or it is called from a thread that is not running inside a resume
- (typically the main thread).
- }
- }
- @sect2{debugI| @title{The Debug Interface}
- Lua has no built-in debugging facilities.
- Instead, it offers a special interface
- by means of functions and @emph{hooks}.
- This interface allows the construction of different
- kinds of debuggers, profilers, and other tools
- that need @Q{inside information} from the interpreter.
- @APIEntry{
- typedef struct lua_Debug {
- int event;
- const char *name; /* (n) */
- const char *namewhat; /* (n) */
- const char *what; /* (S) */
- const char *source; /* (S) */
- size_t srclen; /* (S) */
- int currentline; /* (l) */
- int linedefined; /* (S) */
- int lastlinedefined; /* (S) */
- unsigned char nups; /* (u) number of upvalues */
- unsigned char nparams; /* (u) number of parameters */
- char isvararg; /* (u) */
- char istailcall; /* (t) */
- unsigned short ftransfer; /* (r) index of first value transferred */
- unsigned short ntransfer; /* (r) number of transferred values */
- char short_src[LUA_IDSIZE]; /* (S) */
- /* private part */
- @rep{other fields}
- } lua_Debug;
- |
- A structure used to carry different pieces of
- information about a function or an activation record.
- @Lid{lua_getstack} fills only the private part
- of this structure, for later use.
- To fill the other fields of @Lid{lua_Debug} with useful information,
- you must call @Lid{lua_getinfo} with an appropriate parameter.
- (Specifically, to get a field,
- you must add the letter between parentheses in the field's comment
- to the parameter @id{what} of @Lid{lua_getinfo}.)
- The fields of @Lid{lua_Debug} have the following meaning:
- @description{
- @item{@id{source}|
- the source of the chunk that created the function.
- If @T{source} starts with a @Char{@At},
- it means that the function was defined in a file where
- the file name follows the @Char{@At}.
- If @T{source} starts with a @Char{=},
- the remainder of its contents describes the source in a user-dependent manner.
- Otherwise,
- the function was defined in a string where
- @T{source} is that string.
- }
- @item{@id{srclen}|
- The length of the string @id{source}.
- }
- @item{@id{short_src}|
- a @Q{printable} version of @T{source}, to be used in error messages.
- }
- @item{@id{linedefined}|
- the line number where the definition of the function starts.
- }
- @item{@id{lastlinedefined}|
- the line number where the definition of the function ends.
- }
- @item{@id{what}|
- the string @T{"Lua"} if the function is a Lua function,
- @T{"C"} if it is a @N{C function},
- @T{"main"} if it is the main part of a chunk.
- }
- @item{@id{currentline}|
- the current line where the given function is executing.
- When no line information is available,
- @T{currentline} is set to @num{-1}.
- }
- @item{@id{name}|
- a reasonable name for the given function.
- Because functions in Lua are first-class values,
- they do not have a fixed name:
- some functions can be the value of multiple global variables,
- while others can be stored only in a table field.
- The @T{lua_getinfo} function checks how the function was
- called to find a suitable name.
- If it cannot find a name,
- then @id{name} is set to @id{NULL}.
- }
- @item{@id{namewhat}|
- explains the @T{name} field.
- The value of @T{namewhat} can be
- @T{"global"}, @T{"local"}, @T{"method"},
- @T{"field"}, @T{"upvalue"}, or @T{""} (the empty string),
- according to how the function was called.
- (Lua uses the empty string when no other option seems to apply.)
- }
- @item{@id{istailcall}|
- true if this function invocation was called by a tail call.
- In this case, the caller of this level is not in the stack.
- }
- @item{@id{nups}|
- the number of upvalues of the function.
- }
- @item{@id{nparams}|
- the number of parameters of the function
- (always @N{0 for} @N{C functions}).
- }
- @item{@id{isvararg}|
- true if the function is a variadic function
- (always true for @N{C functions}).
- }
- @item{@id{ftransfer}|
- the index in the stack of the first value being @Q{transferred},
- that is, parameters in a call or return values in a return.
- (The other values are in consecutive indices.)
- Using this index, you can access and modify these values
- through @Lid{lua_getlocal} and @Lid{lua_setlocal}.
- This field is only meaningful during a
- call hook, denoting the first parameter,
- or a return hook, denoting the first value being returned.
- (For call hooks, this value is always 1.)
- }
- @item{@id{ntransfer}|
- The number of values being transferred (see previous item).
- (For calls of Lua functions,
- this value is always equal to @id{nparams}.)
- }
- }
- }
- @APIEntry{lua_Hook lua_gethook (lua_State *L);|
- @apii{0,0,-}
- Returns the current hook function.
- }
- @APIEntry{int lua_gethookcount (lua_State *L);|
- @apii{0,0,-}
- Returns the current hook count.
- }
- @APIEntry{int lua_gethookmask (lua_State *L);|
- @apii{0,0,-}
- Returns the current hook mask.
- }
- @APIEntry{int lua_getinfo (lua_State *L, const char *what, lua_Debug *ar);|
- @apii{0|1,0|1|2,m}
- Gets information about a specific function or function invocation.
- To get information about a function invocation,
- the parameter @id{ar} must be a valid activation record that was
- filled by a previous call to @Lid{lua_getstack} or
- given as argument to a hook @seeC{lua_Hook}.
- To get information about a function, you push it onto the stack
- and start the @id{what} string with the character @Char{>}.
- (In that case,
- @id{lua_getinfo} pops the function from the top of the stack.)
- For instance, to know in which line a function @id{f} was defined,
- you can write the following code:
- @verbatim{
- lua_Debug ar;
- lua_getglobal(L, "f"); /* get global 'f' */
- lua_getinfo(L, ">S", &ar);
- printf("%d\n", ar.linedefined);
- }
- Each character in the string @id{what}
- selects some fields of the structure @id{ar} to be filled or
- a value to be pushed on the stack.
- (These characters are also documented in the declaration of
- the structure @Lid{lua_Debug},
- between parentheses in the comments following each field.)
- @description{
- @item{@Char{f}|
- pushes onto the stack the function that is
- running at the given level;
- }
- @item{@Char{l}| fills in the field @id{currentline};
- }
- @item{@Char{n}| fills in the fields @id{name} and @id{namewhat};
- }
- @item{@Char{r}| fills in the fields @id{ftransfer} and @id{ntransfer};
- }
- @item{@Char{S}|
- fills in the fields @id{source}, @id{short_src},
- @id{linedefined}, @id{lastlinedefined}, and @id{what};
- }
- @item{@Char{t}| fills in the field @id{istailcall};
- }
- @item{@Char{u}| fills in the fields
- @id{nups}, @id{nparams}, and @id{isvararg};
- }
- @item{@Char{L}|
- pushes onto the stack a table whose indices are
- the lines on the function with some associated code,
- that is, the lines where you can put a break point.
- (Lines with no code include empty lines and comments.)
- If this option is given together with option @Char{f},
- its table is pushed after the function.
- This is the only option that can raise a memory error.
- }
- }
- This function returns 0 to signal an invalid option in @id{what};
- even then the valid options are handled correctly.
- }
- @APIEntry{const char *lua_getlocal (lua_State *L, const lua_Debug *ar, int n);|
- @apii{0,0|1,-}
- Gets information about a local variable or a temporary value
- of a given activation record or a given function.
- In the first case,
- the parameter @id{ar} must be a valid activation record that was
- filled by a previous call to @Lid{lua_getstack} or
- given as argument to a hook @seeC{lua_Hook}.
- The index @id{n} selects which local variable to inspect;
- see @Lid{debug.getlocal} for details about variable indices
- and names.
- @Lid{lua_getlocal} pushes the variable's value onto the stack
- and returns its name.
- In the second case, @id{ar} must be @id{NULL} and the function
- to be inspected must be on the top of the stack.
- In this case, only parameters of Lua functions are visible
- (as there is no information about what variables are active)
- and no values are pushed onto the stack.
- Returns @id{NULL} (and pushes nothing)
- when the index is greater than
- the number of active local variables.
- }
- @APIEntry{int lua_getstack (lua_State *L, int level, lua_Debug *ar);|
- @apii{0,0,-}
- Gets information about the interpreter runtime stack.
- This function fills parts of a @Lid{lua_Debug} structure with
- an identification of the @emph{activation record}
- of the function executing at a given level.
- @N{Level 0} is the current running function,
- whereas level @M{n+1} is the function that has called level @M{n}
- (except for tail calls, which do not count in the stack).
- When called with a level greater than the stack depth,
- @Lid{lua_getstack} returns 0;
- otherwise it returns 1.
- }
- @APIEntry{const char *lua_getupvalue (lua_State *L, int funcindex, int n);|
- @apii{0,0|1,-}
- Gets information about the @id{n}-th upvalue
- of the closure at index @id{funcindex}.
- It pushes the upvalue's value onto the stack
- and returns its name.
- Returns @id{NULL} (and pushes nothing)
- when the index @id{n} is greater than the number of upvalues.
- See @Lid{debug.getupvalue} for more information about upvalues.
- }
- @APIEntry{typedef void (*lua_Hook) (lua_State *L, lua_Debug *ar);|
- Type for debugging hook functions.
- Whenever a hook is called, its @id{ar} argument has its field
- @id{event} set to the specific event that triggered the hook.
- Lua identifies these events with the following constants:
- @defid{LUA_HOOKCALL}, @defid{LUA_HOOKRET},
- @defid{LUA_HOOKTAILCALL}, @defid{LUA_HOOKLINE},
- and @defid{LUA_HOOKCOUNT}.
- Moreover, for line events, the field @id{currentline} is also set.
- To get the value of any other field in @id{ar},
- the hook must call @Lid{lua_getinfo}.
- For call events, @id{event} can be @id{LUA_HOOKCALL},
- the normal value, or @id{LUA_HOOKTAILCALL}, for a tail call;
- in this case, there will be no corresponding return event.
- While Lua is running a hook, it disables other calls to hooks.
- Therefore, if a hook calls back Lua to execute a function or a chunk,
- this execution occurs without any calls to hooks.
- Hook functions cannot have continuations,
- that is, they cannot call @Lid{lua_yieldk},
- @Lid{lua_pcallk}, or @Lid{lua_callk} with a non-null @id{k}.
- Hook functions can yield under the following conditions:
- Only count and line events can yield;
- to yield, a hook function must finish its execution
- calling @Lid{lua_yield} with @id{nresults} equal to zero
- (that is, with no values).
- }
- @APIEntry{void lua_sethook (lua_State *L, lua_Hook f, int mask, int count);|
- @apii{0,0,-}
- Sets the debugging hook function.
- Argument @id{f} is the hook function.
- @id{mask} specifies on which events the hook will be called:
- it is formed by a bitwise OR of the constants
- @defid{LUA_MASKCALL},
- @defid{LUA_MASKRET},
- @defid{LUA_MASKLINE},
- and @defid{LUA_MASKCOUNT}.
- The @id{count} argument is only meaningful when the mask
- includes @id{LUA_MASKCOUNT}.
- For each event, the hook is called as explained below:
- @description{
- @item{The call hook| is called when the interpreter calls a function.
- The hook is called just after Lua enters the new function.
- }
- @item{The return hook| is called when the interpreter returns from a function.
- The hook is called just before Lua leaves the function.
- }
- @item{The line hook| is called when the interpreter is about to
- start the execution of a new line of code,
- or when it jumps back in the code (even to the same line).
- This event only happens while Lua is executing a Lua function.
- }
- @item{The count hook| is called after the interpreter executes every
- @T{count} instructions.
- This event only happens while Lua is executing a Lua function.
- }
- }
- Hooks are disabled by setting @id{mask} to zero.
- }
- @APIEntry{const char *lua_setlocal (lua_State *L, const lua_Debug *ar, int n);|
- @apii{0|1,0,-}
- Sets the value of a local variable of a given activation record.
- It assigns the value on the top of the stack
- to the variable and returns its name.
- It also pops the value from the stack.
- Returns @id{NULL} (and pops nothing)
- when the index is greater than
- the number of active local variables.
- Parameters @id{ar} and @id{n} are as in the function @Lid{lua_getlocal}.
- }
- @APIEntry{const char *lua_setupvalue (lua_State *L, int funcindex, int n);|
- @apii{0|1,0,-}
- Sets the value of a closure's upvalue.
- It assigns the value on the top of the stack
- to the upvalue and returns its name.
- It also pops the value from the stack.
- Returns @id{NULL} (and pops nothing)
- when the index @id{n} is greater than the number of upvalues.
- Parameters @id{funcindex} and @id{n} are as in
- the function @Lid{lua_getupvalue}.
- }
- @APIEntry{void *lua_upvalueid (lua_State *L, int funcindex, int n);|
- @apii{0,0,-}
- Returns a unique identifier for the upvalue numbered @id{n}
- from the closure at index @id{funcindex}.
- These unique identifiers allow a program to check whether different
- closures share upvalues.
- Lua closures that share an upvalue
- (that is, that access a same external local variable)
- will return identical ids for those upvalue indices.
- Parameters @id{funcindex} and @id{n} are as in
- the function @Lid{lua_getupvalue},
- but @id{n} cannot be greater than the number of upvalues.
- }
- @APIEntry{
- void lua_upvaluejoin (lua_State *L, int funcindex1, int n1,
- int funcindex2, int n2);|
- @apii{0,0,-}
- Make the @id{n1}-th upvalue of the Lua closure at index @id{funcindex1}
- refer to the @id{n2}-th upvalue of the Lua closure at index @id{funcindex2}.
- }
- }
- }
- @C{-------------------------------------------------------------------------}
- @sect1{auxlib|@title{The Auxiliary Library}
- @simplesect{
- @index{lauxlib.h}
- The @def{auxiliary library} provides several convenient functions
- to interface C with Lua.
- While the basic API provides the primitive functions for all
- interactions between C and Lua,
- the auxiliary library provides higher-level functions for some
- common tasks.
- All functions and types from the auxiliary library
- are defined in header file @id{lauxlib.h} and
- have a prefix @id{luaL_}.
- All functions in the auxiliary library are built on
- top of the basic API,
- and so they provide nothing that cannot be done with that API.
- Nevertheless, the use of the auxiliary library ensures
- more consistency to your code.
- Several functions in the auxiliary library use internally some
- extra stack slots.
- When a function in the auxiliary library uses less than five slots,
- it does not check the stack size;
- it simply assumes that there are enough slots.
- Several functions in the auxiliary library are used to
- check @N{C function} arguments.
- Because the error message is formatted for arguments
- (e.g., @St{bad argument #1}),
- you should not use these functions for other stack values.
- Functions called @id{luaL_check*}
- always raise an error if the check is not satisfied.
- }
- @sect2{@title{Functions and Types}
- Here we list all functions and types from the auxiliary library
- in alphabetical order.
- @APIEntry{void luaL_addchar (luaL_Buffer *B, char c);|
- @apii{?,?,m}
- Adds the byte @id{c} to the buffer @id{B}
- @seeC{luaL_Buffer}.
- }
- @APIEntry{
- const void luaL_addgsub (luaL_Buffer *B, const char *s,
- const char *p, const char *r);|
- @apii{?,?,m}
- Adds a copy of the string @id{s} to the buffer @id{B} @seeC{luaL_Buffer},
- replacing any occurrence of the string @id{p}
- with the string @id{r}.
- }
- @APIEntry{void luaL_addlstring (luaL_Buffer *B, const char *s, size_t l);|
- @apii{?,?,m}
- Adds the string pointed to by @id{s} with length @id{l} to
- the buffer @id{B}
- @seeC{luaL_Buffer}.
- The string can contain @x{embedded zeros}.
- }
- @APIEntry{void luaL_addsize (luaL_Buffer *B, size_t n);|
- @apii{?,?,-}
- Adds to the buffer @id{B}
- a string of length @id{n} previously copied to the
- buffer area @seeC{luaL_prepbuffer}.
- }
- @APIEntry{void luaL_addstring (luaL_Buffer *B, const char *s);|
- @apii{?,?,m}
- Adds the zero-terminated string pointed to by @id{s}
- to the buffer @id{B}
- @seeC{luaL_Buffer}.
- }
- @APIEntry{void luaL_addvalue (luaL_Buffer *B);|
- @apii{?,?,m}
- Adds the value on the top of the stack
- to the buffer @id{B}
- @seeC{luaL_Buffer}.
- Pops the value.
- This is the only function on string buffers that can (and must)
- be called with an extra element on the stack,
- which is the value to be added to the buffer.
- }
- @APIEntry{
- void luaL_argcheck (lua_State *L,
- int cond,
- int arg,
- const char *extramsg);|
- @apii{0,0,v}
- Checks whether @id{cond} is true.
- If it is not, raises an error with a standard message @seeF{luaL_argerror}.
- }
- @APIEntry{int luaL_argerror (lua_State *L, int arg, const char *extramsg);|
- @apii{0,0,v}
- Raises an error reporting a problem with argument @id{arg}
- of the @N{C function} that called it,
- using a standard message
- that includes @id{extramsg} as a comment:
- @verbatim{
- bad argument #@rep{arg} to '@rep{funcname}' (@rep{extramsg})
- }
- This function never returns.
- }
- @APIEntry{
- void luaL_argexpected (lua_State *L,
- int cond,
- int arg,
- const char *tname);|
- @apii{0,0,v}
- Checks whether @id{cond} is true.
- If it is not, raises an error about the type of the argument @id{arg}
- with a standard message @seeF{luaL_typeerror}.
- }
- @APIEntry{typedef struct luaL_Buffer luaL_Buffer;|
- Type for a @def{string buffer}.
- A string buffer allows @N{C code} to build Lua strings piecemeal.
- Its pattern of use is as follows:
- @itemize{
- @item{First declare a variable @id{b} of type @Lid{luaL_Buffer}.}
- @item{Then initialize it with a call @T{luaL_buffinit(L, &b)}.}
- @item{
- Then add string pieces to the buffer calling any of
- the @id{luaL_add*} functions.
- }
- @item{
- Finish by calling @T{luaL_pushresult(&b)}.
- This call leaves the final string on the top of the stack.
- }
- }
- If you know beforehand the maximum size of the resulting string,
- you can use the buffer like this:
- @itemize{
- @item{First declare a variable @id{b} of type @Lid{luaL_Buffer}.}
- @item{Then initialize it and preallocate a space of
- size @id{sz} with a call @T{luaL_buffinitsize(L, &b, sz)}.}
- @item{Then produce the string into that space.}
- @item{
- Finish by calling @T{luaL_pushresultsize(&b, sz)},
- where @id{sz} is the total size of the resulting string
- copied into that space (which may be less than or
- equal to the preallocated size).
- }
- }
- During its normal operation,
- a string buffer uses a variable number of stack slots.
- So, while using a buffer, you cannot assume that you know where
- the top of the stack is.
- You can use the stack between successive calls to buffer operations
- as long as that use is balanced;
- that is,
- when you call a buffer operation,
- the stack is at the same level
- it was immediately after the previous buffer operation.
- (The only exception to this rule is @Lid{luaL_addvalue}.)
- After calling @Lid{luaL_pushresult},
- the stack is back to its level when the buffer was initialized,
- plus the final string on its top.
- }
- @APIEntry{char *luaL_buffaddr (luaL_Buffer *B);|
- @apii{0,0,-}
- Returns the address of the current content of buffer @id{B}
- @seeC{luaL_Buffer}.
- Note that any addition to the buffer may invalidate this address.
- }
- @APIEntry{void luaL_buffinit (lua_State *L, luaL_Buffer *B);|
- @apii{0,?,-}
- Initializes a buffer @id{B}
- @seeC{luaL_Buffer}.
- This function does not allocate any space;
- the buffer must be declared as a variable.
- }
- @APIEntry{size_t luaL_bufflen (luaL_Buffer *B);|
- @apii{0,0,-}
- Returns the length of the current content of buffer @id{B}
- @seeC{luaL_Buffer}.
- }
- @APIEntry{char *luaL_buffinitsize (lua_State *L, luaL_Buffer *B, size_t sz);|
- @apii{?,?,m}
- Equivalent to the sequence
- @Lid{luaL_buffinit}, @Lid{luaL_prepbuffsize}.
- }
- @APIEntry{void luaL_buffsub (luaL_Buffer *B, int n);|
- @apii{?,?,-}
- Removes @id{n} bytes from the buffer @id{B}
- @seeC{luaL_Buffer}.
- The buffer must have at least that many bytes.
- }
- @APIEntry{int luaL_callmeta (lua_State *L, int obj, const char *e);|
- @apii{0,0|1,e}
- Calls a metamethod.
- If the object at index @id{obj} has a metatable and this
- metatable has a field @id{e},
- this function calls this field passing the object as its only argument.
- In this case this function returns true and pushes onto the
- stack the value returned by the call.
- If there is no metatable or no metamethod,
- this function returns false without pushing any value on the stack.
- }
- @APIEntry{void luaL_checkany (lua_State *L, int arg);|
- @apii{0,0,v}
- Checks whether the function has an argument
- of any type (including @nil) at position @id{arg}.
- }
- @APIEntry{lua_Integer luaL_checkinteger (lua_State *L, int arg);|
- @apii{0,0,v}
- Checks whether the function argument @id{arg} is an integer
- (or can be converted to an integer)
- and returns this integer.
- }
- @APIEntry{const char *luaL_checklstring (lua_State *L, int arg, size_t *l);|
- @apii{0,0,v}
- Checks whether the function argument @id{arg} is a string
- and returns this string;
- if @id{l} is not @id{NULL} fills its referent
- with the string's length.
- This function uses @Lid{lua_tolstring} to get its result,
- so all conversions and caveats of that function apply here.
- }
- @APIEntry{lua_Number luaL_checknumber (lua_State *L, int arg);|
- @apii{0,0,v}
- Checks whether the function argument @id{arg} is a number
- and returns this number converted to a @id{lua_Number}.
- }
- @APIEntry{
- int luaL_checkoption (lua_State *L,
- int arg,
- const char *def,
- const char *const lst[]);|
- @apii{0,0,v}
- Checks whether the function argument @id{arg} is a string and
- searches for this string in the array @id{lst}
- (which must be NULL-terminated).
- Returns the index in the array where the string was found.
- Raises an error if the argument is not a string or
- if the string cannot be found.
- If @id{def} is not @id{NULL},
- the function uses @id{def} as a default value when
- there is no argument @id{arg} or when this argument is @nil.
- This is a useful function for mapping strings to @N{C enums}.
- (The usual convention in Lua libraries is
- to use strings instead of numbers to select options.)
- }
- @APIEntry{void luaL_checkstack (lua_State *L, int sz, const char *msg);|
- @apii{0,0,v}
- Grows the stack size to @T{top + sz} elements,
- raising an error if the stack cannot grow to that size.
- @id{msg} is an additional text to go into the error message
- (or @id{NULL} for no additional text).
- }
- @APIEntry{const char *luaL_checkstring (lua_State *L, int arg);|
- @apii{0,0,v}
- Checks whether the function argument @id{arg} is a string
- and returns this string.
- This function uses @Lid{lua_tolstring} to get its result,
- so all conversions and caveats of that function apply here.
- }
- @APIEntry{void luaL_checktype (lua_State *L, int arg, int t);|
- @apii{0,0,v}
- Checks whether the function argument @id{arg} has type @id{t}.
- See @Lid{lua_type} for the encoding of types for @id{t}.
- }
- @APIEntry{void *luaL_checkudata (lua_State *L, int arg, const char *tname);|
- @apii{0,0,v}
- Checks whether the function argument @id{arg} is a userdata
- of the type @id{tname} @seeC{luaL_newmetatable} and
- returns the userdata's memory-block address @seeC{lua_touserdata}.
- }
- @APIEntry{void luaL_checkversion (lua_State *L);|
- @apii{0,0,v}
- Checks whether the code making the call and the Lua library being called
- are using the same version of Lua and the same numeric types.
- }
- @APIEntry{int luaL_dofile (lua_State *L, const char *filename);|
- @apii{0,?,m}
- Loads and runs the given file.
- It is defined as the following macro:
- @verbatim{
- (luaL_loadfile(L, filename) || lua_pcall(L, 0, LUA_MULTRET, 0))
- }
- It @N{returns 0} (@Lid{LUA_OK}) if there are no errors,
- or 1 in case of errors.
- }
- @APIEntry{int luaL_dostring (lua_State *L, const char *str);|
- @apii{0,?,-}
- Loads and runs the given string.
- It is defined as the following macro:
- @verbatim{
- (luaL_loadstring(L, str) || lua_pcall(L, 0, LUA_MULTRET, 0))
- }
- It @N{returns 0} (@Lid{LUA_OK}) if there are no errors,
- or 1 in case of errors.
- }
- @APIEntry{int luaL_error (lua_State *L, const char *fmt, ...);|
- @apii{0,0,v}
- Raises an error.
- The error message format is given by @id{fmt}
- plus any extra arguments,
- following the same rules of @Lid{lua_pushfstring}.
- It also adds at the beginning of the message the file name and
- the line number where the error occurred,
- if this information is available.
- This function never returns,
- but it is an idiom to use it in @N{C functions}
- as @T{return luaL_error(@rep{args})}.
- }
- @APIEntry{int luaL_execresult (lua_State *L, int stat);|
- @apii{0,3,m}
- This function produces the return values for
- process-related functions in the standard library
- (@Lid{os.execute} and @Lid{io.close}).
- }
- @APIEntry{
- int luaL_fileresult (lua_State *L, int stat, const char *fname);|
- @apii{0,1|3,m}
- This function produces the return values for
- file-related functions in the standard library
- (@Lid{io.open}, @Lid{os.rename}, @Lid{file:seek}, etc.).
- }
- @APIEntry{int luaL_getmetafield (lua_State *L, int obj, const char *e);|
- @apii{0,0|1,m}
- Pushes onto the stack the field @id{e} from the metatable
- of the object at index @id{obj} and returns the type of the pushed value.
- If the object does not have a metatable,
- or if the metatable does not have this field,
- pushes nothing and returns @id{LUA_TNIL}.
- }
- @APIEntry{int luaL_getmetatable (lua_State *L, const char *tname);|
- @apii{0,1,m}
- Pushes onto the stack the metatable associated with the name @id{tname}
- in the registry @seeC{luaL_newmetatable},
- or @nil if there is no metatable associated with that name.
- Returns the type of the pushed value.
- }
- @APIEntry{int luaL_getsubtable (lua_State *L, int idx, const char *fname);|
- @apii{0,1,e}
- Ensures that the value @T{t[fname]},
- where @id{t} is the value at index @id{idx},
- is a table,
- and pushes that table onto the stack.
- Returns true if it finds a previous table there
- and false if it creates a new table.
- }
- @APIEntry{
- const char *luaL_gsub (lua_State *L,
- const char *s,
- const char *p,
- const char *r);|
- @apii{0,1,m}
- Creates a copy of string @id{s},
- replacing any occurrence of the string @id{p}
- with the string @id{r}.
- Pushes the resulting string on the stack and returns it.
- }
- @APIEntry{lua_Integer luaL_len (lua_State *L, int index);|
- @apii{0,0,e}
- Returns the @Q{length} of the value at the given index
- as a number;
- it is equivalent to the @Char{#} operator in Lua @see{len-op}.
- Raises an error if the result of the operation is not an integer.
- (This case can only happen through metamethods.)
- }
- @APIEntry{
- int luaL_loadbuffer (lua_State *L,
- const char *buff,
- size_t sz,
- const char *name);|
- @apii{0,1,-}
- Equivalent to @Lid{luaL_loadbufferx} with @id{mode} equal to @id{NULL}.
- }
- @APIEntry{
- int luaL_loadbufferx (lua_State *L,
- const char *buff,
- size_t sz,
- const char *name,
- const char *mode);|
- @apii{0,1,-}
- Loads a buffer as a Lua chunk.
- This function uses @Lid{lua_load} to load the chunk in the
- buffer pointed to by @id{buff} with size @id{sz}.
- This function returns the same results as @Lid{lua_load}.
- @id{name} is the chunk name,
- used for debug information and error messages.
- The string @id{mode} works as in the function @Lid{lua_load}.
- }
- @APIEntry{int luaL_loadfile (lua_State *L, const char *filename);|
- @apii{0,1,m}
- Equivalent to @Lid{luaL_loadfilex} with @id{mode} equal to @id{NULL}.
- }
- @APIEntry{int luaL_loadfilex (lua_State *L, const char *filename,
- const char *mode);|
- @apii{0,1,m}
- Loads a file as a Lua chunk.
- This function uses @Lid{lua_load} to load the chunk in the file
- named @id{filename}.
- If @id{filename} is @id{NULL},
- then it loads from the standard input.
- The first line in the file is ignored if it starts with a @T{#}.
- The string @id{mode} works as in the function @Lid{lua_load}.
- This function returns the same results as @Lid{lua_load}
- or @Lid{LUA_ERRFILE} for file-related errors.
- As @Lid{lua_load}, this function only loads the chunk;
- it does not run it.
- }
- @APIEntry{int luaL_loadstring (lua_State *L, const char *s);|
- @apii{0,1,-}
- Loads a string as a Lua chunk.
- This function uses @Lid{lua_load} to load the chunk in
- the zero-terminated string @id{s}.
- This function returns the same results as @Lid{lua_load}.
- Also as @Lid{lua_load}, this function only loads the chunk;
- it does not run it.
- }
- @APIEntry{void luaL_newlib (lua_State *L, const luaL_Reg l[]);|
- @apii{0,1,m}
- Creates a new table and registers there
- the functions in the list @id{l}.
- It is implemented as the following macro:
- @verbatim{
- (luaL_newlibtable(L,l), luaL_setfuncs(L,l,0))
- }
- The array @id{l} must be the actual array,
- not a pointer to it.
- }
- @APIEntry{void luaL_newlibtable (lua_State *L, const luaL_Reg l[]);|
- @apii{0,1,m}
- Creates a new table with a size optimized
- to store all entries in the array @id{l}
- (but does not actually store them).
- It is intended to be used in conjunction with @Lid{luaL_setfuncs}
- @seeF{luaL_newlib}.
- It is implemented as a macro.
- The array @id{l} must be the actual array,
- not a pointer to it.
- }
- @APIEntry{int luaL_newmetatable (lua_State *L, const char *tname);|
- @apii{0,1,m}
- If the registry already has the key @id{tname},
- returns 0.
- Otherwise,
- creates a new table to be used as a metatable for userdata,
- adds to this new table the pair @T{__name = tname},
- adds to the registry the pair @T{[tname] = new table},
- and returns 1.
- In both cases,
- the function pushes onto the stack the final value associated
- with @id{tname} in the registry.
- }
- @APIEntry{lua_State *luaL_newstate (void);|
- @apii{0,0,-}
- Creates a new Lua state.
- It calls @Lid{lua_newstate} with an
- allocator based on the @N{ISO C} allocation functions
- and then sets a warning function and a panic function @see{C-error}
- that print messages to the standard error output.
- Returns the new state,
- or @id{NULL} if there is a @x{memory allocation error}.
- }
- @APIEntry{void luaL_openlibs (lua_State *L);|
- @apii{0,0,e}
- Opens all standard Lua libraries into the given state.
- }
- @APIEntry{
- T luaL_opt (L, func, arg, dflt);|
- @apii{0,0,-}
- This macro is defined as follows:
- @verbatim{
- (lua_isnoneornil(L,(arg)) ? (dflt) : func(L,(arg)))
- }
- In words, if the argument @id{arg} is nil or absent,
- the macro results in the default @id{dflt}.
- Otherwise, it results in the result of calling @id{func}
- with the state @id{L} and the argument index @id{arg} as
- arguments.
- Note that it evaluates the expression @id{dflt} only if needed.
- }
- @APIEntry{
- lua_Integer luaL_optinteger (lua_State *L,
- int arg,
- lua_Integer d);|
- @apii{0,0,v}
- If the function argument @id{arg} is an integer
- (or it is convertible to an integer),
- returns this integer.
- If this argument is absent or is @nil,
- returns @id{d}.
- Otherwise, raises an error.
- }
- @APIEntry{
- const char *luaL_optlstring (lua_State *L,
- int arg,
- const char *d,
- size_t *l);|
- @apii{0,0,v}
- If the function argument @id{arg} is a string,
- returns this string.
- If this argument is absent or is @nil,
- returns @id{d}.
- Otherwise, raises an error.
- If @id{l} is not @id{NULL},
- fills its referent with the result's length.
- If the result is @id{NULL}
- (only possible when returning @id{d} and @T{d == NULL}),
- its length is considered zero.
- This function uses @Lid{lua_tolstring} to get its result,
- so all conversions and caveats of that function apply here.
- }
- @APIEntry{lua_Number luaL_optnumber (lua_State *L, int arg, lua_Number d);|
- @apii{0,0,v}
- If the function argument @id{arg} is a number,
- returns this number as a @id{lua_Number}.
- If this argument is absent or is @nil,
- returns @id{d}.
- Otherwise, raises an error.
- }
- @APIEntry{
- const char *luaL_optstring (lua_State *L,
- int arg,
- const char *d);|
- @apii{0,0,v}
- If the function argument @id{arg} is a string,
- returns this string.
- If this argument is absent or is @nil,
- returns @id{d}.
- Otherwise, raises an error.
- }
- @APIEntry{char *luaL_prepbuffer (luaL_Buffer *B);|
- @apii{?,?,m}
- Equivalent to @Lid{luaL_prepbuffsize}
- with the predefined size @defid{LUAL_BUFFERSIZE}.
- }
- @APIEntry{char *luaL_prepbuffsize (luaL_Buffer *B, size_t sz);|
- @apii{?,?,m}
- Returns an address to a space of size @id{sz}
- where you can copy a string to be added to buffer @id{B}
- @seeC{luaL_Buffer}.
- After copying the string into this space you must call
- @Lid{luaL_addsize} with the size of the string to actually add
- it to the buffer.
- }
- @APIEntry{void luaL_pushfail (lua_State *L);|
- @apii{0,1,-}
- Pushes the @fail value onto the stack @see{libraries}.
- }
- @APIEntry{void luaL_pushresult (luaL_Buffer *B);|
- @apii{?,1,m}
- Finishes the use of buffer @id{B} leaving the final string on
- the top of the stack.
- }
- @APIEntry{void luaL_pushresultsize (luaL_Buffer *B, size_t sz);|
- @apii{?,1,m}
- Equivalent to the sequence @Lid{luaL_addsize}, @Lid{luaL_pushresult}.
- }
- @APIEntry{int luaL_ref (lua_State *L, int t);|
- @apii{1,0,m}
- Creates and returns a @def{reference},
- in the table at index @id{t},
- for the object on the top of the stack (and pops the object).
- A reference is a unique integer key.
- As long as you do not manually add integer keys into the table @id{t},
- @Lid{luaL_ref} ensures the uniqueness of the key it returns.
- You can retrieve an object referred by the reference @id{r}
- by calling @T{lua_rawgeti(L, t, r)}.
- The function @Lid{luaL_unref} frees a reference.
- If the object on the top of the stack is @nil,
- @Lid{luaL_ref} returns the constant @defid{LUA_REFNIL}.
- The constant @defid{LUA_NOREF} is guaranteed to be different
- from any reference returned by @Lid{luaL_ref}.
- }
- @APIEntry{
- typedef struct luaL_Reg {
- const char *name;
- lua_CFunction func;
- } luaL_Reg;
- |
- Type for arrays of functions to be registered by
- @Lid{luaL_setfuncs}.
- @id{name} is the function name and @id{func} is a pointer to
- the function.
- Any array of @Lid{luaL_Reg} must end with a sentinel entry
- in which both @id{name} and @id{func} are @id{NULL}.
- }
- @APIEntry{
- void luaL_requiref (lua_State *L, const char *modname,
- lua_CFunction openf, int glb);|
- @apii{0,1,e}
- If @T{package.loaded[modname]} is not true,
- calls the function @id{openf} with the string @id{modname} as an argument
- and sets the call result to @T{package.loaded[modname]},
- as if that function has been called through @Lid{require}.
- If @id{glb} is true,
- also stores the module into the global @id{modname}.
- Leaves a copy of the module on the stack.
- }
- @APIEntry{void luaL_setfuncs (lua_State *L, const luaL_Reg *l, int nup);|
- @apii{nup,0,m}
- Registers all functions in the array @id{l}
- @seeC{luaL_Reg} into the table on the top of the stack
- (below optional upvalues, see next).
- When @id{nup} is not zero,
- all functions are created with @id{nup} upvalues,
- initialized with copies of the @id{nup} values
- previously pushed on the stack
- on top of the library table.
- These values are popped from the stack after the registration.
- A function with a @id{NULL} value represents a placeholder,
- which is filled with @false.
- }
- @APIEntry{void luaL_setmetatable (lua_State *L, const char *tname);|
- @apii{0,0,-}
- Sets the metatable of the object on the top of the stack
- as the metatable associated with name @id{tname}
- in the registry @seeC{luaL_newmetatable}.
- }
- @APIEntry{
- typedef struct luaL_Stream {
- FILE *f;
- lua_CFunction closef;
- } luaL_Stream;
- |
- The standard representation for @x{file handles}
- used by the standard I/O library.
- A file handle is implemented as a full userdata,
- with a metatable called @id{LUA_FILEHANDLE}
- (where @id{LUA_FILEHANDLE} is a macro with the actual metatable's name).
- The metatable is created by the I/O library
- @seeF{luaL_newmetatable}.
- This userdata must start with the structure @id{luaL_Stream};
- it can contain other data after this initial structure.
- The field @id{f} points to the corresponding C stream
- (or it can be @id{NULL} to indicate an incompletely created handle).
- The field @id{closef} points to a Lua function
- that will be called to close the stream
- when the handle is closed or collected;
- this function receives the file handle as its sole argument and
- must return either a true value, in case of success,
- or a false value plus an error message, in case of error.
- Once Lua calls this field,
- it changes the field value to @id{NULL}
- to signal that the handle is closed.
- }
- @APIEntry{void *luaL_testudata (lua_State *L, int arg, const char *tname);|
- @apii{0,0,m}
- This function works like @Lid{luaL_checkudata},
- except that, when the test fails,
- it returns @id{NULL} instead of raising an error.
- }
- @APIEntry{const char *luaL_tolstring (lua_State *L, int idx, size_t *len);|
- @apii{0,1,e}
- Converts any Lua value at the given index to a @N{C string}
- in a reasonable format.
- The resulting string is pushed onto the stack and also
- returned by the function @see{constchar}.
- If @id{len} is not @id{NULL},
- the function also sets @T{*len} with the string length.
- If the value has a metatable with a @idx{__tostring} field,
- then @id{luaL_tolstring} calls the corresponding metamethod
- with the value as argument,
- and uses the result of the call as its result.
- }
- @APIEntry{
- void luaL_traceback (lua_State *L, lua_State *L1, const char *msg,
- int level);|
- @apii{0,1,m}
- Creates and pushes a traceback of the stack @id{L1}.
- If @id{msg} is not @id{NULL}, it is appended
- at the beginning of the traceback.
- The @id{level} parameter tells at which level
- to start the traceback.
- }
- @APIEntry{int luaL_typeerror (lua_State *L, int arg, const char *tname);|
- @apii{0,0,v}
- Raises a type error for the argument @id{arg}
- of the @N{C function} that called it,
- using a standard message;
- @id{tname} is a @Q{name} for the expected type.
- This function never returns.
- }
- @APIEntry{const char *luaL_typename (lua_State *L, int index);|
- @apii{0,0,-}
- Returns the name of the type of the value at the given index.
- }
- @APIEntry{void luaL_unref (lua_State *L, int t, int ref);|
- @apii{0,0,-}
- Releases the reference @id{ref} from the table at index @id{t}
- @seeC{luaL_ref}.
- The entry is removed from the table,
- so that the referred object can be collected.
- The reference @id{ref} is also freed to be used again.
- If @id{ref} is @Lid{LUA_NOREF} or @Lid{LUA_REFNIL},
- @Lid{luaL_unref} does nothing.
- }
- @APIEntry{void luaL_where (lua_State *L, int lvl);|
- @apii{0,1,m}
- Pushes onto the stack a string identifying the current position
- of the control at level @id{lvl} in the call stack.
- Typically this string has the following format:
- @verbatim{
- @rep{chunkname}:@rep{currentline}:
- }
- @N{Level 0} is the running function,
- @N{level 1} is the function that called the running function,
- etc.
- This function is used to build a prefix for error messages.
- }
- }
- }
- @C{-------------------------------------------------------------------------}
- @sect1{libraries| @title{The Standard Libraries}
- @simplesect{
- The standard Lua libraries provide useful functions
- that are implemented @N{in C} through the @N{C API}.
- Some of these functions provide essential services to the language
- (e.g., @Lid{type} and @Lid{getmetatable});
- others provide access to outside services (e.g., I/O);
- and others could be implemented in Lua itself,
- but that for different reasons
- deserve an implementation in C (e.g., @Lid{table.sort}).
- All libraries are implemented through the official @N{C API}
- and are provided as separate @N{C modules}.
- Unless otherwise noted,
- these library functions do not adjust its number of arguments
- to its expected parameters.
- For instance, a function documented as @T{foo(arg)}
- should not be called without an argument.
- The notation @fail means a false value representing
- some kind of failure.
- (Currently, @fail is equal to @nil,
- but that may change in future versions.
- The recommendation is to always test the success of these functions
- with @T{(not status)}, instead of @T{(status == nil)}.)
- Currently, Lua has the following standard libraries:
- @itemize{
- @item{@link{predefined|basic library};}
- @item{@link{corolib|coroutine library};}
- @item{@link{packlib|package library};}
- @item{@link{strlib|string manipulation};}
- @item{@link{utf8|basic UTF-8 support};}
- @item{@link{tablib|table manipulation};}
- @item{@link{mathlib|mathematical functions} (sin, log, etc.);}
- @item{@link{iolib|input and output};}
- @item{@link{oslib|operating system facilities};}
- @item{@link{debuglib|debug facilities}.}
- }
- Except for the basic and the package libraries,
- each library provides all its functions as fields of a global table
- or as methods of its objects.
- To have access to these libraries,
- the @N{C host} program should call the @Lid{luaL_openlibs} function,
- which opens all standard libraries.
- Alternatively,
- the host program can open them individually by using
- @Lid{luaL_requiref} to call
- @defid{luaopen_base} (for the basic library),
- @defid{luaopen_package} (for the package library),
- @defid{luaopen_coroutine} (for the coroutine library),
- @defid{luaopen_string} (for the string library),
- @defid{luaopen_utf8} (for the UTF-8 library),
- @defid{luaopen_table} (for the table library),
- @defid{luaopen_math} (for the mathematical library),
- @defid{luaopen_io} (for the I/O library),
- @defid{luaopen_os} (for the operating system library),
- and @defid{luaopen_debug} (for the debug library).
- These functions are declared in @defid{lualib.h}.
- }
- @sect2{predefined| @title{Basic Functions}
- The basic library provides core functions to Lua.
- If you do not include this library in your application,
- you should check carefully whether you need to provide
- implementations for some of its facilities.
- @LibEntry{assert (v [, message])|
- Raises an error if
- the value of its argument @id{v} is false (i.e., @nil or @false);
- otherwise, returns all its arguments.
- In case of error,
- @id{message} is the error object;
- when absent, it defaults to @St{assertion failed!}
- }
- @LibEntry{collectgarbage ([opt [, arg]])|
- This function is a generic interface to the garbage collector.
- It performs different functions according to its first argument, @id{opt}:
- @description{
- @item{@St{collect}|
- Performs a full garbage-collection cycle.
- This is the default option.
- }
- @item{@St{stop}|
- Stops automatic execution of the garbage collector.
- The collector will run only when explicitly invoked,
- until a call to restart it.
- }
- @item{@St{restart}|
- Restarts automatic execution of the garbage collector.
- }
- @item{@St{count}|
- Returns the total memory in use by Lua in Kbytes.
- The value has a fractional part,
- so that it multiplied by 1024
- gives the exact number of bytes in use by Lua.
- }
- @item{@St{step}|
- Performs a garbage-collection step.
- The step @Q{size} is controlled by @id{arg}.
- With a zero value,
- the collector will perform one basic (indivisible) step.
- For non-zero values,
- the collector will perform as if that amount of memory
- (in Kbytes) had been allocated by Lua.
- Returns @true if the step finished a collection cycle.
- }
- @item{@St{isrunning}|
- Returns a boolean that tells whether the collector is running
- (i.e., not stopped).
- }
- @item{@St{incremental}|
- Change the collector mode to incremental.
- This option can be followed by three numbers:
- the garbage-collector pause,
- the step multiplier,
- and the step size @see{incmode}.
- A zero means to not change that value.
- }
- @item{@St{generational}|
- Change the collector mode to generational.
- This option can be followed by two numbers:
- the garbage-collector minor multiplier
- and the major multiplier @see{genmode}.
- A zero means to not change that value.
- }
- }
- See @See{GC} for more details about garbage collection
- and some of these options.
- This function should not be called by a finalizer.
- }
- @LibEntry{dofile ([filename])|
- Opens the named file and executes its content as a Lua chunk.
- When called without arguments,
- @id{dofile} executes the content of the standard input (@id{stdin}).
- Returns all values returned by the chunk.
- In case of errors, @id{dofile} propagates the error
- to its caller.
- (That is, @id{dofile} does not run in protected mode.)
- }
- @LibEntry{error (message [, level])|
- Raises an error @see{error} with @id{message} as the error object.
- This function never returns.
- Usually, @id{error} adds some information about the error position
- at the beginning of the message, if the message is a string.
- The @id{level} argument specifies how to get the error position.
- With @N{level 1} (the default), the error position is where the
- @id{error} function was called.
- @N{Level 2} points the error to where the function
- that called @id{error} was called; and so on.
- Passing a @N{level 0} avoids the addition of error position information
- to the message.
- }
- @LibEntry{_G|
- A global variable (not a function) that
- holds the @x{global environment} @see{globalenv}.
- Lua itself does not use this variable;
- changing its value does not affect any environment,
- nor vice versa.
- }
- @LibEntry{getmetatable (object)|
- If @id{object} does not have a metatable, returns @nil.
- Otherwise,
- if the object's metatable has a @idx{__metatable} field,
- returns the associated value.
- Otherwise, returns the metatable of the given object.
- }
- @LibEntry{ipairs (t)|
- Returns three values (an iterator function, the table @id{t}, and 0)
- so that the construction
- @verbatim{
- for i,v in ipairs(t) do @rep{body} end
- }
- will iterate over the key@En{}value pairs
- (@T{1,t[1]}), (@T{2,t[2]}), @ldots,
- up to the first absent index.
- }
- @LibEntry{load (chunk [, chunkname [, mode [, env]]])|
- Loads a chunk.
- If @id{chunk} is a string, the chunk is this string.
- If @id{chunk} is a function,
- @id{load} calls it repeatedly to get the chunk pieces.
- Each call to @id{chunk} must return a string that concatenates
- with previous results.
- A return of an empty string, @nil, or no value signals the end of the chunk.
- If there are no syntactic errors,
- @id{load} returns the compiled chunk as a function;
- otherwise, it returns @fail plus the error message.
- When you load a main chunk,
- the resulting function will always have exactly one upvalue,
- the @id{_ENV} variable @see{globalenv}.
- However,
- when you load a binary chunk created from a function @seeF{string.dump},
- the resulting function can have an arbitrary number of upvalues,
- and there is no guarantee that its first upvalue will be
- the @id{_ENV} variable.
- (A non-main function may not even have an @id{_ENV} upvalue.)
- Regardless, if the resulting function has any upvalues,
- its first upvalue is set to the value of @id{env},
- if that parameter is given,
- or to the value of the @x{global environment}.
- Other upvalues are initialized with @nil.
- All upvalues are fresh, that is,
- they are not shared with any other function.
- @id{chunkname} is used as the name of the chunk for error messages
- and debug information @see{debugI}.
- When absent,
- it defaults to @id{chunk}, if @id{chunk} is a string,
- or to @St{=(load)} otherwise.
- The string @id{mode} controls whether the chunk can be text or binary
- (that is, a precompiled chunk).
- It may be the string @St{b} (only @x{binary chunk}s),
- @St{t} (only text chunks),
- or @St{bt} (both binary and text).
- The default is @St{bt}.
- It is safe to load malformed binary chunks;
- @id{load} signals an appropriate error.
- However,
- Lua does not check the consistency of the code inside binary chunks;
- running maliciously crafted bytecode can crash the interpreter.
- }
- @LibEntry{loadfile ([filename [, mode [, env]]])|
- Similar to @Lid{load},
- but gets the chunk from file @id{filename}
- or from the standard input,
- if no file name is given.
- }
- @LibEntry{next (table [, index])|
- Allows a program to traverse all fields of a table.
- Its first argument is a table and its second argument
- is an index in this table.
- A call to @id{next} returns the next index of the table
- and its associated value.
- When called with @nil as its second argument,
- @id{next} returns an initial index
- and its associated value.
- When called with the last index,
- or with @nil in an empty table,
- @id{next} returns @nil.
- If the second argument is absent, then it is interpreted as @nil.
- In particular,
- you can use @T{next(t)} to check whether a table is empty.
- The order in which the indices are enumerated is not specified,
- @emph{even for numeric indices}.
- (To traverse a table in numerical order,
- use a numerical @Rw{for}.)
- You should not assign any value to a non-existent field in a table
- during its traversal.
- You may however modify existing fields.
- In particular, you may set existing fields to nil.
- }
- @LibEntry{pairs (t)|
- If @id{t} has a metamethod @idx{__pairs},
- calls it with @id{t} as argument and returns the first three
- results from the call.
- Otherwise,
- returns three values: the @Lid{next} function, the table @id{t}, and @nil,
- so that the construction
- @verbatim{
- for k,v in pairs(t) do @rep{body} end
- }
- will iterate over all key@En{}value pairs of table @id{t}.
- See function @Lid{next} for the caveats of modifying
- the table during its traversal.
- }
- @LibEntry{pcall (f [, arg1, @Cdots])|
- Calls the function @id{f} with
- the given arguments in @emphx{protected mode}.
- This means that any error @N{inside @T{f}} is not propagated;
- instead, @id{pcall} catches the error
- and returns a status code.
- Its first result is the status code (a boolean),
- which is @true if the call succeeds without errors.
- In such case, @id{pcall} also returns all results from the call,
- after this first result.
- In case of any error, @id{pcall} returns @false plus the error object.
- Note that errors caught by @id{pcall} do not call a message handler.
- }
- @LibEntry{print (@Cdots)|
- Receives any number of arguments
- and prints their values to @id{stdout},
- converting each argument to a string
- following the same rules of @Lid{tostring}.
- The function @id{print} is not intended for formatted output,
- but only as a quick way to show a value,
- for instance for debugging.
- For complete control over the output,
- use @Lid{string.format} and @Lid{io.write}.
- }
- @LibEntry{rawequal (v1, v2)|
- Checks whether @id{v1} is equal to @id{v2},
- without invoking the @idx{__eq} metamethod.
- Returns a boolean.
- }
- @LibEntry{rawget (table, index)|
- Gets the real value of @T{table[index]},
- without using the @idx{__index} metavalue.
- @id{table} must be a table;
- @id{index} may be any value.
- }
- @LibEntry{rawlen (v)|
- Returns the length of the object @id{v},
- which must be a table or a string,
- without invoking the @idx{__len} metamethod.
- Returns an integer.
- }
- @LibEntry{rawset (table, index, value)|
- Sets the real value of @T{table[index]} to @id{value},
- without using the @idx{__newindex} metavalue.
- @id{table} must be a table,
- @id{index} any value different from @nil and @x{NaN},
- and @id{value} any Lua value.
- This function returns @id{table}.
- }
- @LibEntry{select (index, @Cdots)|
- If @id{index} is a number,
- returns all arguments after argument number @id{index};
- a negative number indexes from the end (@num{-1} is the last argument).
- Otherwise, @id{index} must be the string @T{"#"},
- and @id{select} returns the total number of extra arguments it received.
- }
- @LibEntry{setmetatable (table, metatable)|
- Sets the metatable for the given table.
- If @id{metatable} is @nil,
- removes the metatable of the given table.
- If the original metatable has a @idx{__metatable} field,
- raises an error.
- This function returns @id{table}.
- To change the metatable of other types from Lua code,
- you must use the @link{debuglib|debug library}.
- }
- @LibEntry{tonumber (e [, base])|
- When called with no @id{base},
- @id{tonumber} tries to convert its argument to a number.
- If the argument is already a number or
- a string convertible to a number,
- then @id{tonumber} returns this number;
- otherwise, it returns @fail.
- The conversion of strings can result in integers or floats,
- according to the lexical conventions of Lua @see{lexical}.
- The string may have leading and trailing spaces and a sign.
- When called with @id{base},
- then @id{e} must be a string to be interpreted as
- an integer numeral in that base.
- The base may be any integer between 2 and 36, inclusive.
- In bases @N{above 10}, the letter @Char{A} (in either upper or lower case)
- @N{represents 10}, @Char{B} @N{represents 11}, and so forth,
- with @Char{Z} representing 35.
- If the string @id{e} is not a valid numeral in the given base,
- the function returns @fail.
- }
- @LibEntry{tostring (v)|
- Receives a value of any type and
- converts it to a string in a human-readable format.
- If the metatable of @id{v} has a @idx{__tostring} field,
- then @id{tostring} calls the corresponding value
- with @id{v} as argument,
- and uses the result of the call as its result.
- Otherwise, if the metatable of @id{v} has a @idx{__name} field
- with a string value,
- @id{tostring} may use that string in its final result.
- For complete control of how numbers are converted,
- use @Lid{string.format}.
- }
- @LibEntry{type (v)|
- Returns the type of its only argument, coded as a string.
- The possible results of this function are
- @St{nil} (a string, not the value @nil),
- @St{number},
- @St{string},
- @St{boolean},
- @St{table},
- @St{function},
- @St{thread},
- and @St{userdata}.
- }
- @LibEntry{_VERSION|
- A global variable (not a function) that
- holds a string containing the running Lua version.
- The current value of this variable is @St{Lua 5.4}.
- }
- @LibEntry{warn (msg1, @Cdots)|
- Emits a warning with a message composed by the concatenation
- of all its arguments (which should be strings).
- By convention,
- a one-piece message starting with @Char{@At}
- is intended to be a @emph{control message},
- which is a message to the warning system itself.
- In particular, the standard warning function in Lua
- recognizes the control messages @St{@At{}off},
- to stop the emission of warnings,
- and @St{@At{}on}, to (re)start the emission;
- it ignores unknown control messages.
- }
- @LibEntry{xpcall (f, msgh [, arg1, @Cdots])|
- This function is similar to @Lid{pcall},
- except that it sets a new @x{message handler} @id{msgh}.
- }
- }
- @sect2{corolib| @title{Coroutine Manipulation}
- This library comprises the operations to manipulate coroutines,
- which come inside the table @defid{coroutine}.
- See @See{coroutine} for a general description of coroutines.
- @LibEntry{coroutine.close (co)|
- Closes coroutine @id{co},
- that is,
- closes all its pending to-be-closed variables
- and puts the coroutine in a dead state.
- The given coroutine must be dead or suspended.
- In case of error
- (either the original error that stopped the coroutine or
- errors in closing methods),
- returns @false plus the error object;
- otherwise returns @true.
- }
- @LibEntry{coroutine.create (f)|
- Creates a new coroutine, with body @id{f}.
- @id{f} must be a function.
- Returns this new coroutine,
- an object with type @T{"thread"}.
- }
- @LibEntry{coroutine.isyieldable ([co])|
- Returns @true when the coroutine @id{co} can yield.
- The default for @id{co} is the running coroutine.
- A coroutine is yieldable if it is not the main thread and
- it is not inside a non-yieldable @N{C function}.
- }
- @LibEntry{coroutine.resume (co [, val1, @Cdots])|
- Starts or continues the execution of coroutine @id{co}.
- The first time you resume a coroutine,
- it starts running its body.
- The values @id{val1}, @ldots are passed
- as the arguments to the body function.
- If the coroutine has yielded,
- @id{resume} restarts it;
- the values @id{val1}, @ldots are passed
- as the results from the yield.
- If the coroutine runs without any errors,
- @id{resume} returns @true plus any values passed to @id{yield}
- (when the coroutine yields) or any values returned by the body function
- (when the coroutine terminates).
- If there is any error,
- @id{resume} returns @false plus the error message.
- }
- @LibEntry{coroutine.running ()|
- Returns the running coroutine plus a boolean,
- @true when the running coroutine is the main one.
- }
- @LibEntry{coroutine.status (co)|
- Returns the status of the coroutine @id{co}, as a string:
- @T{"running"},
- if the coroutine is running
- (that is, it is the one that called @id{status});
- @T{"suspended"}, if the coroutine is suspended in a call to @id{yield},
- or if it has not started running yet;
- @T{"normal"} if the coroutine is active but not running
- (that is, it has resumed another coroutine);
- and @T{"dead"} if the coroutine has finished its body function,
- or if it has stopped with an error.
- }
- @LibEntry{coroutine.wrap (f)|
- Creates a new coroutine, with body @id{f};
- @id{f} must be a function.
- Returns a function that resumes the coroutine each time it is called.
- Any arguments passed to this function behave as the
- extra arguments to @id{resume}.
- The function returns the same values returned by @id{resume},
- except the first boolean.
- In case of error,
- the function closes the coroutine and propagates the error.
- }
- @LibEntry{coroutine.yield (@Cdots)|
- Suspends the execution of the calling coroutine.
- Any arguments to @id{yield} are passed as extra results to @id{resume}.
- }
- }
- @sect2{packlib| @title{Modules}
- The package library provides basic
- facilities for loading modules in Lua.
- It exports one function directly in the global environment:
- @Lid{require}.
- Everything else is exported in the table @defid{package}.
- @LibEntry{require (modname)|
- Loads the given module.
- The function starts by looking into the @Lid{package.loaded} table
- to determine whether @id{modname} is already loaded.
- If it is, then @id{require} returns the value stored
- at @T{package.loaded[modname]}.
- (The absence of a second result in this case
- signals that this call did not have to load the module.)
- Otherwise, it tries to find a @emph{loader} for the module.
- To find a loader,
- @id{require} is guided by the table @Lid{package.searchers}.
- Each item in this table is a search function,
- that searches for the module in a particular way.
- By changing this table,
- we can change how @id{require} looks for a module.
- The following explanation is based on the default configuration
- for @Lid{package.searchers}.
- First @id{require} queries @T{package.preload[modname]}.
- If it has a value,
- this value (which must be a function) is the loader.
- Otherwise @id{require} searches for a Lua loader using the
- path stored in @Lid{package.path}.
- If that also fails, it searches for a @N{C loader} using the
- path stored in @Lid{package.cpath}.
- If that also fails,
- it tries an @emph{all-in-one} loader @seeF{package.searchers}.
- Once a loader is found,
- @id{require} calls the loader with two arguments:
- @id{modname} and an extra value,
- a @emph{loader data},
- also returned by the searcher.
- The loader data can be any value useful to the module;
- for the default searchers,
- it indicates where the loader was found.
- (For instance, if the loader came from a file,
- this extra value is the file path.)
- If the loader returns any non-nil value,
- @id{require} assigns the returned value to @T{package.loaded[modname]}.
- If the loader does not return a non-nil value and
- has not assigned any value to @T{package.loaded[modname]},
- then @id{require} assigns @true to this entry.
- In any case, @id{require} returns the
- final value of @T{package.loaded[modname]}.
- Besides that value, @id{require} also returns as a second result
- the loader data returned by the searcher,
- which indicates how @id{require} found the module.
- If there is any error loading or running the module,
- or if it cannot find any loader for the module,
- then @id{require} raises an error.
- }
- @LibEntry{package.config|
- A string describing some compile-time configurations for packages.
- This string is a sequence of lines:
- @itemize{
- @item{The first line is the @x{directory separator} string.
- Default is @Char{\} for @x{Windows} and @Char{/} for all other systems.}
- @item{The second line is the character that separates templates in a path.
- Default is @Char{;}.}
- @item{The third line is the string that marks the
- substitution points in a template.
- Default is @Char{?}.}
- @item{The fourth line is a string that, in a path in @x{Windows},
- is replaced by the executable's directory.
- Default is @Char{!}.}
- @item{The fifth line is a mark to ignore all text after it
- when building the @id{luaopen_} function name.
- Default is @Char{-}.}
- }
- }
- @LibEntry{package.cpath|
- A string with the path used by @Lid{require}
- to search for a @N{C loader}.
- Lua initializes the @N{C path} @Lid{package.cpath} in the same way
- it initializes the Lua path @Lid{package.path},
- using the environment variable @defid{LUA_CPATH_5_4},
- or the environment variable @defid{LUA_CPATH},
- or a default path defined in @id{luaconf.h}.
- }
- @LibEntry{package.loaded|
- A table used by @Lid{require} to control which
- modules are already loaded.
- When you require a module @id{modname} and
- @T{package.loaded[modname]} is not false,
- @Lid{require} simply returns the value stored there.
- This variable is only a reference to the real table;
- assignments to this variable do not change the
- table used by @Lid{require}.
- The real table is stored in the C registry @see{registry},
- indexed by the key @defid{LUA_LOADED_TABLE}, a string.
- }
- @LibEntry{package.loadlib (libname, funcname)|
- Dynamically links the host program with the @N{C library} @id{libname}.
- If @id{funcname} is @St{*},
- then it only links with the library,
- making the symbols exported by the library
- available to other dynamically linked libraries.
- Otherwise,
- it looks for a function @id{funcname} inside the library
- and returns this function as a @N{C function}.
- So, @id{funcname} must follow the @Lid{lua_CFunction} prototype
- @seeC{lua_CFunction}.
- This is a low-level function.
- It completely bypasses the package and module system.
- Unlike @Lid{require},
- it does not perform any path searching and
- does not automatically adds extensions.
- @id{libname} must be the complete file name of the @N{C library},
- including if necessary a path and an extension.
- @id{funcname} must be the exact name exported by the @N{C library}
- (which may depend on the @N{C compiler} and linker used).
- This functionality is not supported by @N{ISO C}.
- As such, it is only available on some platforms
- (Windows, Linux, Mac OS X, Solaris, BSD,
- plus other Unix systems that support the @id{dlfcn} standard).
- This function is inherently insecure,
- as it allows Lua to call any function in any readable dynamic
- library in the system.
- (Lua calls any function assuming the function
- has a proper prototype and respects a proper protocol
- @see{lua_CFunction}.
- Therefore,
- calling an arbitrary function in an arbitrary dynamic library
- more often than not results in an access violation.)
- }
- @LibEntry{package.path|
- A string with the path used by @Lid{require}
- to search for a Lua loader.
- At start-up, Lua initializes this variable with
- the value of the environment variable @defid{LUA_PATH_5_4} or
- the environment variable @defid{LUA_PATH} or
- with a default path defined in @id{luaconf.h},
- if those environment variables are not defined.
- A @St{;;} in the value of the environment variable
- is replaced by the default path.
- }
- @LibEntry{package.preload|
- A table to store loaders for specific modules
- @seeF{require}.
- This variable is only a reference to the real table;
- assignments to this variable do not change the
- table used by @Lid{require}.
- The real table is stored in the C registry @see{registry},
- indexed by the key @defid{LUA_PRELOAD_TABLE}, a string.
- }
- @LibEntry{package.searchers|
- A table used by @Lid{require} to control how to find modules.
- Each entry in this table is a @def{searcher function}.
- When looking for a module,
- @Lid{require} calls each of these searchers in ascending order,
- with the module name (the argument given to @Lid{require}) as its
- sole argument.
- If the searcher finds the module,
- it returns another function, the module @def{loader},
- plus an extra value, a @emph{loader data},
- that will be passed to that loader and
- returned as a second result by @Lid{require}.
- If it cannot find the module,
- it returns a string explaining why
- (or @nil if it has nothing to say).
- Lua initializes this table with four searcher functions.
- The first searcher simply looks for a loader in the
- @Lid{package.preload} table.
- The second searcher looks for a loader as a Lua library,
- using the path stored at @Lid{package.path}.
- The search is done as described in function @Lid{package.searchpath}.
- The third searcher looks for a loader as a @N{C library},
- using the path given by the variable @Lid{package.cpath}.
- Again,
- the search is done as described in function @Lid{package.searchpath}.
- For instance,
- if the @N{C path} is the string
- @verbatim{
- "./?.so;./?.dll;/usr/local/?/init.so"
- }
- the searcher for module @id{foo}
- will try to open the files @T{./foo.so}, @T{./foo.dll},
- and @T{/usr/local/foo/init.so}, in that order.
- Once it finds a @N{C library},
- this searcher first uses a dynamic link facility to link the
- application with the library.
- Then it tries to find a @N{C function} inside the library to
- be used as the loader.
- The name of this @N{C function} is the string @St{luaopen_}
- concatenated with a copy of the module name where each dot
- is replaced by an underscore.
- Moreover, if the module name has a hyphen,
- its suffix after (and including) the first hyphen is removed.
- For instance, if the module name is @id{a.b.c-v2.1},
- the function name will be @id{luaopen_a_b_c}.
- The fourth searcher tries an @def{all-in-one loader}.
- It searches the @N{C path} for a library for
- the root name of the given module.
- For instance, when requiring @id{a.b.c},
- it will search for a @N{C library} for @id{a}.
- If found, it looks into it for an open function for
- the submodule;
- in our example, that would be @id{luaopen_a_b_c}.
- With this facility, a package can pack several @N{C submodules}
- into one single library,
- with each submodule keeping its original open function.
- All searchers except the first one (preload) return as the extra value
- the file path where the module was found,
- as returned by @Lid{package.searchpath}.
- The first searcher always returns the string @St{:preload:}.
- Searchers should raise no errors and have no side effects in Lua.
- (They may have side effects in C,
- for instance by linking the application with a library.)
- }
- @LibEntry{package.searchpath (name, path [, sep [, rep]])|
- Searches for the given @id{name} in the given @id{path}.
- A path is a string containing a sequence of
- @emph{templates} separated by semicolons.
- For each template,
- the function replaces each interrogation mark (if any)
- in the template with a copy of @id{name}
- wherein all occurrences of @id{sep}
- (a dot, by default)
- were replaced by @id{rep}
- (the system's directory separator, by default),
- and then tries to open the resulting file name.
- For instance, if the path is the string
- @verbatim{
- "./?.lua;./?.lc;/usr/local/?/init.lua"
- }
- the search for the name @id{foo.a}
- will try to open the files
- @T{./foo/a.lua}, @T{./foo/a.lc}, and
- @T{/usr/local/foo/a/init.lua}, in that order.
- Returns the resulting name of the first file that it can
- open in read mode (after closing the file),
- or @fail plus an error message if none succeeds.
- (This error message lists all file names it tried to open.)
- }
- }
- @sect2{strlib| @title{String Manipulation}
- @simplesect{
- This library provides generic functions for string manipulation,
- such as finding and extracting substrings, and pattern matching.
- When indexing a string in Lua, the first character is at @N{position 1}
- (not @N{at 0}, as in C).
- Indices are allowed to be negative and are interpreted as indexing backwards,
- from the end of the string.
- Thus, the last character is at position @num{-1}, and so on.
- The string library provides all its functions inside the table
- @defid{string}.
- It also sets a @x{metatable for strings}
- where the @idx{__index} field points to the @id{string} table.
- Therefore, you can use the string functions in object-oriented style.
- For instance, @T{string.byte(s,i)}
- can be written as @T{s:byte(i)}.
- The string library assumes one-byte character encodings.
- @LibEntry{string.byte (s [, i [, j]])|
- Returns the internal numeric codes of the characters @T{s[i]},
- @T{s[i+1]}, @ldots, @T{s[j]}.
- The default value for @id{i} @N{is 1};
- the default value for @id{j} @N{is @id{i}}.
- These indices are corrected
- following the same rules of function @Lid{string.sub}.
- Numeric codes are not necessarily portable across platforms.
- }
- @LibEntry{string.char (@Cdots)|
- Receives zero or more integers.
- Returns a string with length equal to the number of arguments,
- in which each character has the internal numeric code equal
- to its corresponding argument.
- Numeric codes are not necessarily portable across platforms.
- }
- @LibEntry{string.dump (function [, strip])|
- Returns a string containing a binary representation
- (a @emph{binary chunk})
- of the given function,
- so that a later @Lid{load} on this string returns
- a copy of the function (but with new upvalues).
- If @id{strip} is a true value,
- the binary representation may not include all debug information
- about the function,
- to save space.
- Functions with upvalues have only their number of upvalues saved.
- When (re)loaded,
- those upvalues receive fresh instances.
- (See the @Lid{load} function for details about
- how these upvalues are initialized.
- You can use the debug library to serialize
- and reload the upvalues of a function
- in a way adequate to your needs.)
- }
- @LibEntry{string.find (s, pattern [, init [, plain]])|
- Looks for the first match of
- @id{pattern} @see{pm} in the string @id{s}.
- If it finds a match, then @id{find} returns the indices @N{of @T{s}}
- where this occurrence starts and ends;
- otherwise, it returns @fail.
- A third, optional numeric argument @id{init} specifies
- where to start the search;
- its default value @N{is 1} and can be negative.
- A @true as a fourth, optional argument @id{plain}
- turns off the pattern matching facilities,
- so the function does a plain @Q{find substring} operation,
- with no characters in @id{pattern} being considered magic.
- If the pattern has captures,
- then in a successful match
- the captured values are also returned,
- after the two indices.
- }
- @LibEntry{string.format (formatstring, @Cdots)|
- Returns a formatted version of its variable number of arguments
- following the description given in its first argument,
- which must be a string.
- The format string follows the same rules as the @ANSI{sprintf}.
- The only differences are that the conversion specifiers and modifiers
- @id{F}, @id{n}, @T{*}, @id{h}, @id{L}, and @id{l} are not supported
- and that there is an extra specifier, @id{q}.
- Both width and precision, when present,
- are limited to two digits.
- The specifier @id{q} formats booleans, nil, numbers, and strings
- in a way that the result is a valid constant in Lua source code.
- Booleans and nil are written in the obvious way
- (@id{true}, @id{false}, @id{nil}).
- Floats are written in hexadecimal,
- to preserve full precision.
- A string is written between double quotes,
- using escape sequences when necessary to ensure that
- it can safely be read back by the Lua interpreter.
- For instance, the call
- @verbatim{
- string.format('%q', 'a string with "quotes" and \n new line')
- }
- may produce the string:
- @verbatim{
- "a string with \"quotes\" and \
- new line"
- }
- This specifier does not support modifiers (flags, width, precision).
- The conversion specifiers
- @id{A}, @id{a}, @id{E}, @id{e}, @id{f},
- @id{G}, and @id{g} all expect a number as argument.
- The specifiers @id{c}, @id{d},
- @id{i}, @id{o}, @id{u}, @id{X}, and @id{x}
- expect an integer.
- When Lua is compiled with a C89 compiler,
- the specifiers @id{A} and @id{a} (hexadecimal floats)
- do not support modifiers.
- The specifier @id{s} expects a string;
- if its argument is not a string,
- it is converted to one following the same rules of @Lid{tostring}.
- If the specifier has any modifier,
- the corresponding string argument should not contain @x{embedded zeros}.
- The specifier @id{p} formats the pointer
- returned by @Lid{lua_topointer}.
- That gives a unique string identifier for tables, userdata,
- threads, strings, and functions.
- For other values (numbers, nil, booleans),
- this specifier results in a string representing
- the pointer @id{NULL}.
- }
- @LibEntry{string.gmatch (s, pattern [, init])|
- Returns an iterator function that,
- each time it is called,
- returns the next captures from @id{pattern} @see{pm}
- over the string @id{s}.
- If @id{pattern} specifies no captures,
- then the whole match is produced in each call.
- A third, optional numeric argument @id{init} specifies
- where to start the search;
- its default value @N{is 1} and can be negative.
- As an example, the following loop
- will iterate over all the words from string @id{s},
- printing one per line:
- @verbatim{
- s = "hello world from Lua"
- for w in string.gmatch(s, "%a+") do
- print(w)
- end
- }
- The next example collects all pairs @T{key=value} from the
- given string into a table:
- @verbatim{
- t = {}
- s = "from=world, to=Lua"
- for k, v in string.gmatch(s, "(%w+)=(%w+)") do
- t[k] = v
- end
- }
- For this function, a caret @Char{^} at the start of a pattern does not
- work as an anchor, as this would prevent the iteration.
- }
- @LibEntry{string.gsub (s, pattern, repl [, n])|
- Returns a copy of @id{s}
- in which all (or the first @id{n}, if given)
- occurrences of the @id{pattern} @see{pm} have been
- replaced by a replacement string specified by @id{repl},
- which can be a string, a table, or a function.
- @id{gsub} also returns, as its second value,
- the total number of matches that occurred.
- The name @id{gsub} comes from @emph{Global SUBstitution}.
- If @id{repl} is a string, then its value is used for replacement.
- The @N{character @T{%}} works as an escape character:
- any sequence in @id{repl} of the form @T{%@rep{d}},
- with @rep{d} between 1 and 9,
- stands for the value of the @rep{d}-th captured substring;
- the sequence @T{%0} stands for the whole match;
- the sequence @T{%%} stands for a @N{single @T{%}}.
- If @id{repl} is a table, then the table is queried for every match,
- using the first capture as the key.
- If @id{repl} is a function, then this function is called every time a
- match occurs, with all captured substrings passed as arguments,
- in order.
- In any case,
- if the pattern specifies no captures,
- then it behaves as if the whole pattern was inside a capture.
- If the value returned by the table query or by the function call
- is a string or a number,
- then it is used as the replacement string;
- otherwise, if it is @Rw{false} or @nil,
- then there is no replacement
- (that is, the original match is kept in the string).
- Here are some examples:
- @verbatim{
- x = string.gsub("hello world", "(%w+)", "%1 %1")
- --> x="hello hello world world"
- x = string.gsub("hello world", "%w+", "%0 %0", 1)
- --> x="hello hello world"
- x = string.gsub("hello world from Lua", "(%w+)%s*(%w+)", "%2 %1")
- --> x="world hello Lua from"
- x = string.gsub("home = $HOME, user = $USER", "%$(%w+)", os.getenv)
- --> x="home = /home/roberto, user = roberto"
- x = string.gsub("4+5 = $return 4+5$", "%$(.-)%$", function (s)
- return load(s)()
- end)
- --> x="4+5 = 9"
- local t = {name="lua", version="5.4"}
- x = string.gsub("$name-$version.tar.gz", "%$(%w+)", t)
- --> x="lua-5.4.tar.gz"
- }
- }
- @LibEntry{string.len (s)|
- Receives a string and returns its length.
- The empty string @T{""} has length 0.
- Embedded zeros are counted,
- so @T{"a\000bc\000"} has length 5.
- }
- @LibEntry{string.lower (s)|
- Receives a string and returns a copy of this string with all
- uppercase letters changed to lowercase.
- All other characters are left unchanged.
- The definition of what an uppercase letter is depends on the current locale.
- }
- @LibEntry{string.match (s, pattern [, init])|
- Looks for the first @emph{match} of
- the @id{pattern} @see{pm} in the string @id{s}.
- If it finds one, then @id{match} returns
- the captures from the pattern;
- otherwise it returns @fail.
- If @id{pattern} specifies no captures,
- then the whole match is returned.
- A third, optional numeric argument @id{init} specifies
- where to start the search;
- its default value @N{is 1} and can be negative.
- }
- @LibEntry{string.pack (fmt, v1, v2, @Cdots)|
- Returns a binary string containing the values @id{v1}, @id{v2}, etc.
- serialized in binary form (packed)
- according to the format string @id{fmt} @see{pack}.
- }
- @LibEntry{string.packsize (fmt)|
- Returns the length of a string resulting from @Lid{string.pack}
- with the given format.
- The format string cannot have the variable-length options
- @Char{s} or @Char{z} @see{pack}.
- }
- @LibEntry{string.rep (s, n [, sep])|
- Returns a string that is the concatenation of @id{n} copies of
- the string @id{s} separated by the string @id{sep}.
- The default value for @id{sep} is the empty string
- (that is, no separator).
- Returns the empty string if @id{n} is not positive.
- (Note that it is very easy to exhaust the memory of your machine
- with a single call to this function.)
- }
- @LibEntry{string.reverse (s)|
- Returns a string that is the string @id{s} reversed.
- }
- @LibEntry{string.sub (s, i [, j])|
- Returns the substring of @id{s} that
- starts at @id{i} and continues until @id{j};
- @id{i} and @id{j} can be negative.
- If @id{j} is absent, then it is assumed to be equal to @num{-1}
- (which is the same as the string length).
- In particular,
- the call @T{string.sub(s,1,j)} returns a prefix of @id{s}
- with length @id{j},
- and @T{string.sub(s, -i)} (for a positive @id{i})
- returns a suffix of @id{s}
- with length @id{i}.
- If, after the translation of negative indices,
- @id{i} is less than 1,
- it is corrected to 1.
- If @id{j} is greater than the string length,
- it is corrected to that length.
- If, after these corrections,
- @id{i} is greater than @id{j},
- the function returns the empty string.
- }
- @LibEntry{string.unpack (fmt, s [, pos])|
- Returns the values packed in string @id{s} @seeF{string.pack}
- according to the format string @id{fmt} @see{pack}.
- An optional @id{pos} marks where
- to start reading in @id{s} (default is 1).
- After the read values,
- this function also returns the index of the first unread byte in @id{s}.
- }
- @LibEntry{string.upper (s)|
- Receives a string and returns a copy of this string with all
- lowercase letters changed to uppercase.
- All other characters are left unchanged.
- The definition of what a lowercase letter is depends on the current locale.
- }
- }
- @sect3{pm| @title{Patterns}
- @simplesect{
- Patterns in Lua are described by regular strings,
- which are interpreted as patterns by the pattern-matching functions
- @Lid{string.find},
- @Lid{string.gmatch},
- @Lid{string.gsub},
- and @Lid{string.match}.
- This section describes the syntax and the meaning
- (that is, what they match) of these strings.
- }
- @sect4{@title{Character Class:}
- A @def{character class} is used to represent a set of characters.
- The following combinations are allowed in describing a character class:
- @description{
- @item{@rep{x}|
- (where @rep{x} is not one of the @emphx{magic characters}
- @T{^$()%.[]*+-?})
- represents the character @emph{x} itself.
- }
- @item{@T{.}| (a dot) represents all characters.}
- @item{@T{%a}| represents all letters.}
- @item{@T{%c}| represents all control characters.}
- @item{@T{%d}| represents all digits.}
- @item{@T{%g}| represents all printable characters except space.}
- @item{@T{%l}| represents all lowercase letters.}
- @item{@T{%p}| represents all punctuation characters.}
- @item{@T{%s}| represents all space characters.}
- @item{@T{%u}| represents all uppercase letters.}
- @item{@T{%w}| represents all alphanumeric characters.}
- @item{@T{%x}| represents all hexadecimal digits.}
- @item{@T{%@rep{x}}| (where @rep{x} is any non-alphanumeric character)
- represents the character @rep{x}.
- This is the standard way to escape the magic characters.
- Any non-alphanumeric character
- (including all punctuation characters, even the non-magical)
- can be preceded by a @Char{%} to represent itself in a pattern.
- }
- @item{@T{[@rep{set}]}|
- represents the class which is the union of all
- characters in @rep{set}.
- A range of characters can be specified by
- separating the end characters of the range,
- in ascending order, with a @Char{-}.
- All classes @T{%}@emph{x} described above can also be used as
- components in @rep{set}.
- All other characters in @rep{set} represent themselves.
- For example, @T{[%w_]} (or @T{[_%w]})
- represents all alphanumeric characters plus the underscore,
- @T{[0-7]} represents the octal digits,
- and @T{[0-7%l%-]} represents the octal digits plus
- the lowercase letters plus the @Char{-} character.
- You can put a closing square bracket in a set
- by positioning it as the first character in the set.
- You can put a hyphen in a set
- by positioning it as the first or the last character in the set.
- (You can also use an escape for both cases.)
- The interaction between ranges and classes is not defined.
- Therefore, patterns like @T{[%a-z]} or @T{[a-%%]}
- have no meaning.
- }
- @item{@T{[^@rep{set}]}|
- represents the complement of @rep{set},
- where @rep{set} is interpreted as above.
- }
- }
- For all classes represented by single letters (@T{%a}, @T{%c}, etc.),
- the corresponding uppercase letter represents the complement of the class.
- For instance, @T{%S} represents all non-space characters.
- The definitions of letter, space, and other character groups
- depend on the current locale.
- In particular, the class @T{[a-z]} may not be equivalent to @T{%l}.
- }
- @sect4{@title{Pattern Item:}
- A @def{pattern item} can be
- @itemize{
- @item{
- a single character class,
- which matches any single character in the class;
- }
- @item{
- a single character class followed by @Char{*},
- which matches sequences of zero or more characters in the class.
- These repetition items will always match the longest possible sequence;
- }
- @item{
- a single character class followed by @Char{+},
- which matches sequences of one or more characters in the class.
- These repetition items will always match the longest possible sequence;
- }
- @item{
- a single character class followed by @Char{-},
- which also matches sequences of zero or more characters in the class.
- Unlike @Char{*},
- these repetition items will always match the shortest possible sequence;
- }
- @item{
- a single character class followed by @Char{?},
- which matches zero or one occurrence of a character in the class.
- It always matches one occurrence if possible;
- }
- @item{
- @T{%@rep{n}}, for @rep{n} between 1 and 9;
- such item matches a substring equal to the @rep{n}-th captured string
- (see below);
- }
- @item{
- @T{%b@rep{xy}}, where @rep{x} and @rep{y} are two distinct characters;
- such item matches strings that start @N{with @rep{x}}, end @N{with @rep{y}},
- and where the @rep{x} and @rep{y} are @emph{balanced}.
- This means that, if one reads the string from left to right,
- counting @M{+1} for an @rep{x} and @M{-1} for a @rep{y},
- the ending @rep{y} is the first @rep{y} where the count reaches 0.
- For instance, the item @T{%b()} matches expressions with
- balanced parentheses.
- }
- @item{
- @T{%f[@rep{set}]}, a @def{frontier pattern};
- such item matches an empty string at any position such that
- the next character belongs to @rep{set}
- and the previous character does not belong to @rep{set}.
- The set @rep{set} is interpreted as previously described.
- The beginning and the end of the subject are handled as if
- they were the character @Char{\0}.
- }
- }
- }
- @sect4{@title{Pattern:}
- A @def{pattern} is a sequence of pattern items.
- A caret @Char{^} at the beginning of a pattern anchors the match at the
- beginning of the subject string.
- A @Char{$} at the end of a pattern anchors the match at the
- end of the subject string.
- At other positions,
- @Char{^} and @Char{$} have no special meaning and represent themselves.
- }
- @sect4{@title{Captures:}
- A pattern can contain sub-patterns enclosed in parentheses;
- they describe @def{captures}.
- When a match succeeds, the substrings of the subject string
- that match captures are stored (@emph{captured}) for future use.
- Captures are numbered according to their left parentheses.
- For instance, in the pattern @T{"(a*(.)%w(%s*))"},
- the part of the string matching @T{"a*(.)%w(%s*)"} is
- stored as the first capture, and therefore has @N{number 1};
- the character matching @St{.} is captured with @N{number 2},
- and the part matching @St{%s*} has @N{number 3}.
- As a special case, the capture @T{()} captures
- the current string position (a number).
- For instance, if we apply the pattern @T{"()aa()"} on the
- string @T{"flaaap"}, there will be two captures: @N{3 and 5}.
- }
- @sect4{@title{Multiple matches:}
- The function @Lid{string.gsub} and the iterator @Lid{string.gmatch}
- match multiple occurrences of the given pattern in the subject.
- For these functions,
- a new match is considered valid only
- if it ends at least one byte after the end of the previous match.
- In other words, the pattern machine never accepts the
- empty string as a match immediately after another match.
- As an example,
- consider the results of the following code:
- @verbatim{
- > string.gsub("abc", "()a*()", print);
- --> 1 2
- --> 3 3
- --> 4 4
- }
- The second and third results come from Lua matching an empty
- string after @Char{b} and another one after @Char{c}.
- Lua does not match an empty string after @Char{a},
- because it would end at the same position of the previous match.
- }
- }
- @sect3{pack| @title{Format Strings for Pack and Unpack}
- The first argument to @Lid{string.pack},
- @Lid{string.packsize}, and @Lid{string.unpack}
- is a format string,
- which describes the layout of the structure being created or read.
- A format string is a sequence of conversion options.
- The conversion options are as follows:
- @description{
- @item{@T{<}|sets little endian}
- @item{@T{>}|sets big endian}
- @item{@T{=}|sets native endian}
- @item{@T{![@rep{n}]}|sets maximum alignment to @id{n}
- (default is native alignment)}
- @item{@T{b}|a signed byte (@id{char})}
- @item{@T{B}|an unsigned byte (@id{char})}
- @item{@T{h}|a signed @id{short} (native size)}
- @item{@T{H}|an unsigned @id{short} (native size)}
- @item{@T{l}|a signed @id{long} (native size)}
- @item{@T{L}|an unsigned @id{long} (native size)}
- @item{@T{j}|a @id{lua_Integer}}
- @item{@T{J}|a @id{lua_Unsigned}}
- @item{@T{T}|a @id{size_t} (native size)}
- @item{@T{i[@rep{n}]}|a signed @id{int} with @id{n} bytes
- (default is native size)}
- @item{@T{I[@rep{n}]}|an unsigned @id{int} with @id{n} bytes
- (default is native size)}
- @item{@T{f}|a @id{float} (native size)}
- @item{@T{d}|a @id{double} (native size)}
- @item{@T{n}|a @id{lua_Number}}
- @item{@T{c@rep{n}}|a fixed-sized string with @id{n} bytes}
- @item{@T{z}|a zero-terminated string}
- @item{@T{s[@emph{n}]}|a string preceded by its length
- coded as an unsigned integer with @id{n} bytes
- (default is a @id{size_t})}
- @item{@T{x}|one byte of padding}
- @item{@T{X@rep{op}}|an empty item that aligns
- according to option @id{op}
- (which is otherwise ignored)}
- @item{@Char{ }|(space) ignored}
- }
- (A @St{[@rep{n}]} means an optional integral numeral.)
- Except for padding, spaces, and configurations
- (options @St{xX <=>!}),
- each option corresponds to an argument in @Lid{string.pack}
- or a result in @Lid{string.unpack}.
- For options @St{!@rep{n}}, @St{s@rep{n}}, @St{i@rep{n}}, and @St{I@rep{n}},
- @id{n} can be any integer between 1 and 16.
- All integral options check overflows;
- @Lid{string.pack} checks whether the given value fits in the given size;
- @Lid{string.unpack} checks whether the read value fits in a Lua integer.
- For the unsigned options,
- Lua integers are treated as unsigned values too.
- Any format string starts as if prefixed by @St{!1=},
- that is,
- with maximum alignment of 1 (no alignment)
- and native endianness.
- Native endianness assumes that the whole system is
- either big or little endian.
- The packing functions will not emulate correctly the behavior
- of mixed-endian formats.
- Alignment works as follows:
- For each option,
- the format gets extra padding until the data starts
- at an offset that is a multiple of the minimum between the
- option size and the maximum alignment;
- this minimum must be a power of 2.
- Options @St{c} and @St{z} are not aligned;
- option @St{s} follows the alignment of its starting integer.
- All padding is filled with zeros by @Lid{string.pack}
- and ignored by @Lid{string.unpack}.
- }
- }
- @sect2{utf8| @title{UTF-8 Support}
- This library provides basic support for @x{UTF-8} encoding.
- It provides all its functions inside the table @defid{utf8}.
- This library does not provide any support for @x{Unicode} other
- than the handling of the encoding.
- Any operation that needs the meaning of a character,
- such as character classification, is outside its scope.
- Unless stated otherwise,
- all functions that expect a byte position as a parameter
- assume that the given position is either the start of a byte sequence
- or one plus the length of the subject string.
- As in the string library,
- negative indices count from the end of the string.
- Functions that create byte sequences
- accept all values up to @T{0x7FFFFFFF},
- as defined in the original UTF-8 specification;
- that implies byte sequences of up to six bytes.
- Functions that interpret byte sequences only accept
- valid sequences (well formed and not overlong).
- By default, they only accept byte sequences
- that result in valid Unicode code points,
- rejecting values greater than @T{10FFFF} and surrogates.
- A boolean argument @id{lax}, when available,
- lifts these checks,
- so that all values up to @T{0x7FFFFFFF} are accepted.
- (Not well formed and overlong sequences are still rejected.)
- @LibEntry{utf8.char (@Cdots)|
- Receives zero or more integers,
- converts each one to its corresponding UTF-8 byte sequence
- and returns a string with the concatenation of all these sequences.
- }
- @LibEntry{utf8.charpattern|
- The pattern (a string, not a function) @St{[\0-\x7F\xC2-\xFD][\x80-\xBF]*}
- @see{pm},
- which matches exactly one UTF-8 byte sequence,
- assuming that the subject is a valid UTF-8 string.
- }
- @LibEntry{utf8.codes (s [, lax])|
- Returns values so that the construction
- @verbatim{
- for p, c in utf8.codes(s) do @rep{body} end
- }
- will iterate over all UTF-8 characters in string @id{s},
- with @id{p} being the position (in bytes) and @id{c} the code point
- of each character.
- It raises an error if it meets any invalid byte sequence.
- }
- @LibEntry{utf8.codepoint (s [, i [, j [, lax]]])|
- Returns the code points (as integers) from all characters in @id{s}
- that start between byte position @id{i} and @id{j} (both included).
- The default for @id{i} is 1 and for @id{j} is @id{i}.
- It raises an error if it meets any invalid byte sequence.
- }
- @LibEntry{utf8.len (s [, i [, j [, lax]]])|
- Returns the number of UTF-8 characters in string @id{s}
- that start between positions @id{i} and @id{j} (both inclusive).
- The default for @id{i} is @num{1} and for @id{j} is @num{-1}.
- If it finds any invalid byte sequence,
- returns @fail plus the position of the first invalid byte.
- }
- @LibEntry{utf8.offset (s, n [, i])|
- Returns the position (in bytes) where the encoding of the
- @id{n}-th character of @id{s}
- (counting from position @id{i}) starts.
- A negative @id{n} gets characters before position @id{i}.
- The default for @id{i} is 1 when @id{n} is non-negative
- and @T{#s + 1} otherwise,
- so that @T{utf8.offset(s, -n)} gets the offset of the
- @id{n}-th character from the end of the string.
- If the specified character is neither in the subject
- nor right after its end,
- the function returns @fail.
- As a special case,
- when @id{n} is 0 the function returns the start of the encoding
- of the character that contains the @id{i}-th byte of @id{s}.
- This function assumes that @id{s} is a valid UTF-8 string.
- }
- }
- @sect2{tablib| @title{Table Manipulation}
- This library provides generic functions for table manipulation.
- It provides all its functions inside the table @defid{table}.
- Remember that, whenever an operation needs the length of a table,
- all caveats about the length operator apply @see{len-op}.
- All functions ignore non-numeric keys
- in the tables given as arguments.
- @LibEntry{table.concat (list [, sep [, i [, j]]])|
- Given a list where all elements are strings or numbers,
- returns the string @T{list[i]..sep..list[i+1] @Cdots sep..list[j]}.
- The default value for @id{sep} is the empty string,
- the default for @id{i} is 1,
- and the default for @id{j} is @T{#list}.
- If @id{i} is greater than @id{j}, returns the empty string.
- }
- @LibEntry{table.insert (list, [pos,] value)|
- Inserts element @id{value} at position @id{pos} in @id{list},
- shifting up the elements
- @T{list[pos], list[pos+1], @Cdots, list[#list]}.
- The default value for @id{pos} is @T{#list+1},
- so that a call @T{table.insert(t,x)} inserts @id{x} at the end
- of the list @id{t}.
- }
- @LibEntry{table.move (a1, f, e, t [,a2])|
- Moves elements from the table @id{a1} to the table @id{a2},
- performing the equivalent to the following
- multiple assignment:
- @T{a2[t],@Cdots = a1[f],@Cdots,a1[e]}.
- The default for @id{a2} is @id{a1}.
- The destination range can overlap with the source range.
- The number of elements to be moved must fit in a Lua integer.
- Returns the destination table @id{a2}.
- }
- @LibEntry{table.pack (@Cdots)|
- Returns a new table with all arguments stored into keys 1, 2, etc.
- and with a field @St{n} with the total number of arguments.
- Note that the resulting table may not be a sequence,
- if some arguments are @nil.
- }
- @LibEntry{table.remove (list [, pos])|
- Removes from @id{list} the element at position @id{pos},
- returning the value of the removed element.
- When @id{pos} is an integer between 1 and @T{#list},
- it shifts down the elements
- @T{list[pos+1], list[pos+2], @Cdots, list[#list]}
- and erases element @T{list[#list]};
- The index @id{pos} can also be 0 when @T{#list} is 0,
- or @T{#list + 1}.
- The default value for @id{pos} is @T{#list},
- so that a call @T{table.remove(l)} removes the last element
- of the list @id{l}.
- }
- @LibEntry{table.sort (list [, comp])|
- Sorts the list elements in a given order, @emph{in-place},
- from @T{list[1]} to @T{list[#list]}.
- If @id{comp} is given,
- then it must be a function that receives two list elements
- and returns true when the first element must come
- before the second in the final order,
- so that, after the sort,
- @T{i <= j} implies @T{not comp(list[j],list[i])}.
- If @id{comp} is not given,
- then the standard Lua operator @T{<} is used instead.
- The @id{comp} function must define a consistent order;
- more formally, the function must define a strict weak order.
- (A weak order is similar to a total order,
- but it can equate different elements for comparison purposes.)
- The sort algorithm is not stable:
- Different elements considered equal by the given order
- may have their relative positions changed by the sort.
- }
- @LibEntry{table.unpack (list [, i [, j]])|
- Returns the elements from the given list.
- This function is equivalent to
- @verbatim{
- return list[i], list[i+1], @Cdots, list[j]
- }
- By default, @id{i} @N{is 1} and @id{j} is @T{#list}.
- }
- }
- @sect2{mathlib| @title{Mathematical Functions}
- This library provides basic mathematical functions.
- It provides all its functions and constants inside the table @defid{math}.
- Functions with the annotation @St{integer/float} give
- integer results for integer arguments
- and float results for non-integer arguments.
- The rounding functions
- @Lid{math.ceil}, @Lid{math.floor}, and @Lid{math.modf}
- return an integer when the result fits in the range of an integer,
- or a float otherwise.
- @LibEntry{math.abs (x)|
- Returns the maximum value between @id{x} and @id{-x}. (integer/float)
- }
- @LibEntry{math.acos (x)|
- Returns the arc cosine of @id{x} (in radians).
- }
- @LibEntry{math.asin (x)|
- Returns the arc sine of @id{x} (in radians).
- }
- @LibEntry{math.atan (y [, x])|
- @index{atan} @index{atan2}
- Returns the arc tangent of @T{y/x} (in radians),
- using the signs of both arguments to find the
- quadrant of the result.
- It also handles correctly the case of @id{x} being zero.
- The default value for @id{x} is 1,
- so that the call @T{math.atan(y)}
- returns the arc tangent of @id{y}.
- }
- @LibEntry{math.ceil (x)|
- Returns the smallest integral value greater than or equal to @id{x}.
- }
- @LibEntry{math.cos (x)|
- Returns the cosine of @id{x} (assumed to be in radians).
- }
- @LibEntry{math.deg (x)|
- Converts the angle @id{x} from radians to degrees.
- }
- @LibEntry{math.exp (x)|
- Returns the value @M{e@sp{x}}
- (where @id{e} is the base of natural logarithms).
- }
- @LibEntry{math.floor (x)|
- Returns the largest integral value less than or equal to @id{x}.
- }
- @LibEntry{math.fmod (x, y)|
- Returns the remainder of the division of @id{x} by @id{y}
- that rounds the quotient towards zero. (integer/float)
- }
- @LibEntry{math.huge|
- The float value @idx{HUGE_VAL},
- a value greater than any other numeric value.
- }
- @LibEntry{math.log (x [, base])|
- Returns the logarithm of @id{x} in the given base.
- The default for @id{base} is @M{e}
- (so that the function returns the natural logarithm of @id{x}).
- }
- @LibEntry{math.max (x, @Cdots)|
- Returns the argument with the maximum value,
- according to the Lua operator @T{<}.
- }
- @LibEntry{math.maxinteger|
- An integer with the maximum value for an integer.
- }
- @LibEntry{math.min (x, @Cdots)|
- Returns the argument with the minimum value,
- according to the Lua operator @T{<}.
- }
- @LibEntry{math.mininteger|
- An integer with the minimum value for an integer.
- }
- @LibEntry{math.modf (x)|
- Returns the integral part of @id{x} and the fractional part of @id{x}.
- Its second result is always a float.
- }
- @LibEntry{math.pi|
- The value of @M{@pi}.
- }
- @LibEntry{math.rad (x)|
- Converts the angle @id{x} from degrees to radians.
- }
- @LibEntry{math.random ([m [, n]])|
- When called without arguments,
- returns a pseudo-random float with uniform distribution
- in the range @C{(} @M{[0,1)}. @C{]}
- When called with two integers @id{m} and @id{n},
- @id{math.random} returns a pseudo-random integer
- with uniform distribution in the range @M{[m, n]}.
- The call @T{math.random(n)}, for a positive @id{n},
- is equivalent to @T{math.random(1,n)}.
- The call @T{math.random(0)} produces an integer with
- all bits (pseudo)random.
- This function uses the @idx{xoshiro256**} algorithm to produce
- pseudo-random 64-bit integers,
- which are the results of calls with @N{argument 0}.
- Other results (ranges and floats)
- are unbiased extracted from these integers.
- Lua initializes its pseudo-random generator with the equivalent of
- a call to @Lid{math.randomseed} with no arguments,
- so that @id{math.random} should generate
- different sequences of results each time the program runs.
- }
- @LibEntry{math.randomseed ([x [, y]])|
- When called with at least one argument,
- the integer parameters @id{x} and @id{y} are
- joined into a 128-bit @emphx{seed} that
- is used to reinitialize the pseudo-random generator;
- equal seeds produce equal sequences of numbers.
- The default for @id{y} is zero.
- When called with no arguments,
- Lua generates a seed with
- a weak attempt for randomness.
- This function returns the two seed components
- that were effectively used,
- so that setting them again repeats the sequence.
- To ensure a required level of randomness to the initial state
- (or contrarily, to have a deterministic sequence,
- for instance when debugging a program),
- you should call @Lid{math.randomseed} with explicit arguments.
- }
- @LibEntry{math.sin (x)|
- Returns the sine of @id{x} (assumed to be in radians).
- }
- @LibEntry{math.sqrt (x)|
- Returns the square root of @id{x}.
- (You can also use the expression @T{x^0.5} to compute this value.)
- }
- @LibEntry{math.tan (x)|
- Returns the tangent of @id{x} (assumed to be in radians).
- }
- @LibEntry{math.tointeger (x)|
- If the value @id{x} is convertible to an integer,
- returns that integer.
- Otherwise, returns @fail.
- }
- @LibEntry{math.type (x)|
- Returns @St{integer} if @id{x} is an integer,
- @St{float} if it is a float,
- or @fail if @id{x} is not a number.
- }
- @LibEntry{math.ult (m, n)|
- Returns a boolean,
- @true if and only if integer @id{m} is below integer @id{n} when
- they are compared as @x{unsigned integers}.
- }
- }
- @sect2{iolib| @title{Input and Output Facilities}
- The I/O library provides two different styles for file manipulation.
- The first one uses implicit file handles;
- that is, there are operations to set a default input file and a
- default output file,
- and all input/output operations are done over these default files.
- The second style uses explicit file handles.
- When using implicit file handles,
- all operations are supplied by table @defid{io}.
- When using explicit file handles,
- the operation @Lid{io.open} returns a file handle
- and then all operations are supplied as methods of the file handle.
- The metatable for file handles provides metamethods
- for @idx{__gc} and @idx{__close} that try
- to close the file when called.
- The table @id{io} also provides
- three predefined file handles with their usual meanings from C:
- @defid{io.stdin}, @defid{io.stdout}, and @defid{io.stderr}.
- The I/O library never closes these files.
- Unless otherwise stated,
- all I/O functions return @fail on failure,
- plus an error message as a second result and
- a system-dependent error code as a third result,
- and some non-false value on success.
- On non-POSIX systems,
- the computation of the error message and error code
- in case of errors
- may be not @x{thread safe},
- because they rely on the global C variable @id{errno}.
- @LibEntry{io.close ([file])|
- Equivalent to @T{file:close()}.
- Without a @id{file}, closes the default output file.
- }
- @LibEntry{io.flush ()|
- Equivalent to @T{io.output():flush()}.
- }
- @LibEntry{io.input ([file])|
- When called with a file name, it opens the named file (in text mode),
- and sets its handle as the default input file.
- When called with a file handle,
- it simply sets this file handle as the default input file.
- When called without arguments,
- it returns the current default input file.
- In case of errors this function raises the error,
- instead of returning an error code.
- }
- @LibEntry{io.lines ([filename, @Cdots])|
- Opens the given file name in read mode
- and returns an iterator function that
- works like @T{file:lines(@Cdots)} over the opened file.
- When the iterator function fails to read any value,
- it automatically closes the file.
- Besides the iterator function,
- @id{io.lines} returns three other values:
- two @nil values as placeholders,
- plus the created file handle.
- Therefore, when used in a generic @Rw{for} loop,
- the file is closed also if the loop is interrupted by an
- error or a @Rw{break}.
- The call @T{io.lines()} (with no file name) is equivalent
- to @T{io.input():lines("l")};
- that is, it iterates over the lines of the default input file.
- In this case, the iterator does not close the file when the loop ends.
- In case of errors opening the file,
- this function raises the error,
- instead of returning an error code.
- }
- @LibEntry{io.open (filename [, mode])|
- This function opens a file,
- in the mode specified in the string @id{mode}.
- In case of success,
- it returns a new file handle.
- The @id{mode} string can be any of the following:
- @description{
- @item{@St{r}| read mode (the default);}
- @item{@St{w}| write mode;}
- @item{@St{a}| append mode;}
- @item{@St{r+}| update mode, all previous data is preserved;}
- @item{@St{w+}| update mode, all previous data is erased;}
- @item{@St{a+}| append update mode, previous data is preserved,
- writing is only allowed at the end of file.}
- }
- The @id{mode} string can also have a @Char{b} at the end,
- which is needed in some systems to open the file in binary mode.
- }
- @LibEntry{io.output ([file])|
- Similar to @Lid{io.input}, but operates over the default output file.
- }
- @LibEntry{io.popen (prog [, mode])|
- This function is system dependent and is not available
- on all platforms.
- Starts the program @id{prog} in a separated process and returns
- a file handle that you can use to read data from this program
- (if @id{mode} is @T{"r"}, the default)
- or to write data to this program
- (if @id{mode} is @T{"w"}).
- }
- @LibEntry{io.read (@Cdots)|
- Equivalent to @T{io.input():read(@Cdots)}.
- }
- @LibEntry{io.tmpfile ()|
- In case of success,
- returns a handle for a temporary file.
- This file is opened in update mode
- and it is automatically removed when the program ends.
- }
- @LibEntry{io.type (obj)|
- Checks whether @id{obj} is a valid file handle.
- Returns the string @T{"file"} if @id{obj} is an open file handle,
- @T{"closed file"} if @id{obj} is a closed file handle,
- or @fail if @id{obj} is not a file handle.
- }
- @LibEntry{io.write (@Cdots)|
- Equivalent to @T{io.output():write(@Cdots)}.
- }
- @LibEntry{file:close ()|
- Closes @id{file}.
- Note that files are automatically closed when
- their handles are garbage collected,
- but that takes an unpredictable amount of time to happen.
- When closing a file handle created with @Lid{io.popen},
- @Lid{file:close} returns the same values
- returned by @Lid{os.execute}.
- }
- @LibEntry{file:flush ()|
- Saves any written data to @id{file}.
- }
- @LibEntry{file:lines (@Cdots)|
- Returns an iterator function that,
- each time it is called,
- reads the file according to the given formats.
- When no format is given,
- uses @St{l} as a default.
- As an example, the construction
- @verbatim{
- for c in file:lines(1) do @rep{body} end
- }
- will iterate over all characters of the file,
- starting at the current position.
- Unlike @Lid{io.lines}, this function does not close the file
- when the loop ends.
- }
- @LibEntry{file:read (@Cdots)|
- Reads the file @id{file},
- according to the given formats, which specify what to read.
- For each format,
- the function returns a string or a number with the characters read,
- or @fail if it cannot read data with the specified format.
- (In this latter case,
- the function does not read subsequent formats.)
- When called without arguments,
- it uses a default format that reads the next line
- (see below).
- The available formats are
- @description{
- @item{@St{n}|
- reads a numeral and returns it as a float or an integer,
- following the lexical conventions of Lua.
- (The numeral may have leading whitespaces and a sign.)
- This format always reads the longest input sequence that
- is a valid prefix for a numeral;
- if that prefix does not form a valid numeral
- (e.g., an empty string, @St{0x}, or @St{3.4e-})
- or it is too long (more than 200 characters),
- it is discarded and the format returns @fail.
- }
- @item{@St{a}|
- reads the whole file, starting at the current position.
- On end of file, it returns the empty string;
- this format never fails.
- }
- @item{@St{l}|
- reads the next line skipping the end of line,
- returning @fail on end of file.
- This is the default format.
- }
- @item{@St{L}|
- reads the next line keeping the end-of-line character (if present),
- returning @fail on end of file.
- }
- @item{@emph{number}|
- reads a string with up to this number of bytes,
- returning @fail on end of file.
- If @id{number} is zero,
- it reads nothing and returns an empty string,
- or @fail on end of file.
- }
- }
- The formats @St{l} and @St{L} should be used only for text files.
- }
- @LibEntry{file:seek ([whence [, offset]])|
- Sets and gets the file position,
- measured from the beginning of the file,
- to the position given by @id{offset} plus a base
- specified by the string @id{whence}, as follows:
- @description{
- @item{@St{set}| base is position 0 (beginning of the file);}
- @item{@St{cur}| base is current position;}
- @item{@St{end}| base is end of file;}
- }
- In case of success, @id{seek} returns the final file position,
- measured in bytes from the beginning of the file.
- If @id{seek} fails, it returns @fail,
- plus a string describing the error.
- The default value for @id{whence} is @T{"cur"},
- and for @id{offset} is 0.
- Therefore, the call @T{file:seek()} returns the current
- file position, without changing it;
- the call @T{file:seek("set")} sets the position to the
- beginning of the file (and returns 0);
- and the call @T{file:seek("end")} sets the position to the
- end of the file, and returns its size.
- }
- @LibEntry{file:setvbuf (mode [, size])|
- Sets the buffering mode for a file.
- There are three available modes:
- @description{
- @item{@St{no}| no buffering.}
- @item{@St{full}| full buffering.}
- @item{@St{line}| line buffering.}
- }
- For the last two cases,
- @id{size} is a hint for the size of the buffer, in bytes.
- The default is an appropriate size.
- The specific behavior of each mode is non portable;
- check the underlying @ANSI{setvbuf} in your platform for
- more details.
- }
- @LibEntry{file:write (@Cdots)|
- Writes the value of each of its arguments to @id{file}.
- The arguments must be strings or numbers.
- In case of success, this function returns @id{file}.
- }
- }
- @sect2{oslib| @title{Operating System Facilities}
- This library is implemented through table @defid{os}.
- @LibEntry{os.clock ()|
- Returns an approximation of the amount in seconds of CPU time
- used by the program,
- as returned by the underlying @ANSI{clock}.
- }
- @LibEntry{os.date ([format [, time]])|
- Returns a string or a table containing date and time,
- formatted according to the given string @id{format}.
- If the @id{time} argument is present,
- this is the time to be formatted
- (see the @Lid{os.time} function for a description of this value).
- Otherwise, @id{date} formats the current time.
- If @id{format} starts with @Char{!},
- then the date is formatted in Coordinated Universal Time.
- After this optional character,
- if @id{format} is the string @St{*t},
- then @id{date} returns a table with the following fields:
- @id{year}, @id{month} (1@En{}12), @id{day} (1@En{}31),
- @id{hour} (0@En{}23), @id{min} (0@En{}59),
- @id{sec} (0@En{}61, due to leap seconds),
- @id{wday} (weekday, 1@En{}7, Sunday @N{is 1}),
- @id{yday} (day of the year, 1@En{}366),
- and @id{isdst} (daylight saving flag, a boolean).
- This last field may be absent
- if the information is not available.
- If @id{format} is not @St{*t},
- then @id{date} returns the date as a string,
- formatted according to the same rules as the @ANSI{strftime}.
- If @id{format} is absent, it defaults to @St{%c},
- which gives a human-readable date and time representation
- using the current locale.
- On non-POSIX systems,
- this function may be not @x{thread safe}
- because of its reliance on @CId{gmtime} and @CId{localtime}.
- }
- @LibEntry{os.difftime (t2, t1)|
- Returns the difference, in seconds,
- from time @id{t1} to time @id{t2}
- (where the times are values returned by @Lid{os.time}).
- In @x{POSIX}, @x{Windows}, and some other systems,
- this value is exactly @id{t2}@M{-}@id{t1}.
- }
- @LibEntry{os.execute ([command])|
- This function is equivalent to the @ANSI{system}.
- It passes @id{command} to be executed by an operating system shell.
- Its first result is @true
- if the command terminated successfully,
- or @fail otherwise.
- After this first result
- the function returns a string plus a number,
- as follows:
- @description{
- @item{@St{exit}|
- the command terminated normally;
- the following number is the exit status of the command.
- }
- @item{@St{signal}|
- the command was terminated by a signal;
- the following number is the signal that terminated the command.
- }
- }
- When called without a @id{command},
- @id{os.execute} returns a boolean that is true if a shell is available.
- }
- @LibEntry{os.exit ([code [, close]])|
- Calls the @ANSI{exit} to terminate the host program.
- If @id{code} is @true,
- the returned status is @idx{EXIT_SUCCESS};
- if @id{code} is @false,
- the returned status is @idx{EXIT_FAILURE};
- if @id{code} is a number,
- the returned status is this number.
- The default value for @id{code} is @true.
- If the optional second argument @id{close} is true,
- the function closes the Lua state before exiting @seeF{lua_close}.
- }
- @LibEntry{os.getenv (varname)|
- Returns the value of the process environment variable @id{varname}
- or @fail if the variable is not defined.
- }
- @LibEntry{os.remove (filename)|
- Deletes the file (or empty directory, on @x{POSIX} systems)
- with the given name.
- If this function fails, it returns @fail
- plus a string describing the error and the error code.
- Otherwise, it returns true.
- }
- @LibEntry{os.rename (oldname, newname)|
- Renames the file or directory named @id{oldname} to @id{newname}.
- If this function fails, it returns @fail,
- plus a string describing the error and the error code.
- Otherwise, it returns true.
- }
- @LibEntry{os.setlocale (locale [, category])|
- Sets the current locale of the program.
- @id{locale} is a system-dependent string specifying a locale;
- @id{category} is an optional string describing which category to change:
- @T{"all"}, @T{"collate"}, @T{"ctype"},
- @T{"monetary"}, @T{"numeric"}, or @T{"time"};
- the default category is @T{"all"}.
- The function returns the name of the new locale,
- or @fail if the request cannot be honored.
- If @id{locale} is the empty string,
- the current locale is set to an implementation-defined native locale.
- If @id{locale} is the string @St{C},
- the current locale is set to the standard C locale.
- When called with @nil as the first argument,
- this function only returns the name of the current locale
- for the given category.
- This function may be not @x{thread safe}
- because of its reliance on @CId{setlocale}.
- }
- @LibEntry{os.time ([table])|
- Returns the current time when called without arguments,
- or a time representing the local date and time specified by the given table.
- This table must have fields @id{year}, @id{month}, and @id{day},
- and may have fields
- @id{hour} (default is 12),
- @id{min} (default is 0),
- @id{sec} (default is 0),
- and @id{isdst} (default is @nil).
- Other fields are ignored.
- For a description of these fields, see the @Lid{os.date} function.
- When the function is called,
- the values in these fields do not need to be inside their valid ranges.
- For instance, if @id{sec} is -10,
- it means 10 seconds before the time specified by the other fields;
- if @id{hour} is 1000,
- it means 1000 hours after the time specified by the other fields.
- The returned value is a number, whose meaning depends on your system.
- In @x{POSIX}, @x{Windows}, and some other systems,
- this number counts the number
- of seconds since some given start time (the @Q{epoch}).
- In other systems, the meaning is not specified,
- and the number returned by @id{time} can be used only as an argument to
- @Lid{os.date} and @Lid{os.difftime}.
- When called with a table,
- @id{os.time} also normalizes all the fields
- documented in the @Lid{os.date} function,
- so that they represent the same time as before the call
- but with values inside their valid ranges.
- }
- @LibEntry{os.tmpname ()|
- Returns a string with a file name that can
- be used for a temporary file.
- The file must be explicitly opened before its use
- and explicitly removed when no longer needed.
- In @x{POSIX} systems,
- this function also creates a file with that name,
- to avoid security risks.
- (Someone else might create the file with wrong permissions
- in the time between getting the name and creating the file.)
- You still have to open the file to use it
- and to remove it (even if you do not use it).
- When possible,
- you may prefer to use @Lid{io.tmpfile},
- which automatically removes the file when the program ends.
- }
- }
- @sect2{debuglib| @title{The Debug Library}
- This library provides
- the functionality of the @link{debugI|debug interface} to Lua programs.
- You should exert care when using this library.
- Several of its functions
- violate basic assumptions about Lua code
- (e.g., that variables local to a function
- cannot be accessed from outside;
- that userdata metatables cannot be changed by Lua code;
- that Lua programs do not crash)
- and therefore can compromise otherwise secure code.
- Moreover, some functions in this library may be slow.
- All functions in this library are provided
- inside the @defid{debug} table.
- All functions that operate over a thread
- have an optional first argument which is the
- thread to operate over.
- The default is always the current thread.
- @LibEntry{debug.debug ()|
- Enters an interactive mode with the user,
- running each string that the user enters.
- Using simple commands and other debug facilities,
- the user can inspect global and local variables,
- change their values, evaluate expressions, and so on.
- A line containing only the word @id{cont} finishes this function,
- so that the caller continues its execution.
- Note that commands for @id{debug.debug} are not lexically nested
- within any function and so have no direct access to local variables.
- }
- @LibEntry{debug.gethook ([thread])|
- Returns the current hook settings of the thread, as three values:
- the current hook function, the current hook mask,
- and the current hook count,
- as set by the @Lid{debug.sethook} function.
- Returns @fail if there is no active hook.
- }
- @LibEntry{debug.getinfo ([thread,] f [, what])|
- Returns a table with information about a function.
- You can give the function directly
- or you can give a number as the value of @id{f},
- which means the function running at level @id{f} of the call stack
- of the given thread:
- @N{level 0} is the current function (@id{getinfo} itself);
- @N{level 1} is the function that called @id{getinfo}
- (except for tail calls, which do not count in the stack);
- and so on.
- If @id{f} is a number greater than the number of active functions,
- then @id{getinfo} returns @fail.
- The returned table can contain all the fields returned by @Lid{lua_getinfo},
- with the string @id{what} describing which fields to fill in.
- The default for @id{what} is to get all information available,
- except the table of valid lines.
- If present,
- the option @Char{f}
- adds a field named @id{func} with the function itself.
- If present,
- the option @Char{L}
- adds a field named @id{activelines} with the table of
- valid lines.
- For instance, the expression @T{debug.getinfo(1,"n").name} returns
- a name for the current function,
- if a reasonable name can be found,
- and the expression @T{debug.getinfo(print)}
- returns a table with all available information
- about the @Lid{print} function.
- }
- @LibEntry{debug.getlocal ([thread,] f, local)|
- This function returns the name and the value of the local variable
- with index @id{local} of the function at level @id{f} of the stack.
- This function accesses not only explicit local variables,
- but also parameters and temporary values.
- The first parameter or local variable has @N{index 1}, and so on,
- following the order that they are declared in the code,
- counting only the variables that are active
- in the current scope of the function.
- Compile-time constants may not appear in this listing,
- if they were optimized away by the compiler.
- Negative indices refer to vararg arguments;
- @num{-1} is the first vararg argument.
- The function returns @fail
- if there is no variable with the given index,
- and raises an error when called with a level out of range.
- (You can call @Lid{debug.getinfo} to check whether the level is valid.)
- Variable names starting with @Char{(} (open parenthesis) @C{)}
- represent variables with no known names
- (internal variables such as loop control variables,
- and variables from chunks saved without debug information).
- The parameter @id{f} may also be a function.
- In that case, @id{getlocal} returns only the name of function parameters.
- }
- @LibEntry{debug.getmetatable (value)|
- Returns the metatable of the given @id{value}
- or @nil if it does not have a metatable.
- }
- @LibEntry{debug.getregistry ()|
- Returns the registry table @see{registry}.
- }
- @LibEntry{debug.getupvalue (f, up)|
- This function returns the name and the value of the upvalue
- with index @id{up} of the function @id{f}.
- The function returns @fail
- if there is no upvalue with the given index.
- (For Lua functions,
- upvalues are the external local variables that the function uses,
- and that are consequently included in its closure.)
- For @N{C functions}, this function uses the empty string @T{""}
- as a name for all upvalues.
- Variable name @Char{?} (interrogation mark)
- represents variables with no known names
- (variables from chunks saved without debug information).
- }
- @LibEntry{debug.getuservalue (u, n)|
- Returns the @id{n}-th user value associated
- to the userdata @id{u} plus a boolean,
- @false if the userdata does not have that value.
- }
- @LibEntry{debug.sethook ([thread,] hook, mask [, count])|
- Sets the given function as the debug hook.
- The string @id{mask} and the number @id{count} describe
- when the hook will be called.
- The string mask may have any combination of the following characters,
- with the given meaning:
- @description{
- @item{@Char{c}| the hook is called every time Lua calls a function;}
- @item{@Char{r}| the hook is called every time Lua returns from a function;}
- @item{@Char{l}| the hook is called every time Lua enters a new line of code.}
- }
- Moreover,
- with a @id{count} different from zero,
- the hook is called also after every @id{count} instructions.
- When called without arguments,
- @Lid{debug.sethook} turns off the hook.
- When the hook is called, its first parameter is a string
- describing the event that has triggered its call:
- @T{"call"}, @T{"tail call"}, @T{"return"},
- @T{"line"}, and @T{"count"}.
- For line events,
- the hook also gets the new line number as its second parameter.
- Inside a hook,
- you can call @id{getinfo} with @N{level 2} to get more information about
- the running function.
- (@N{Level 0} is the @id{getinfo} function,
- and @N{level 1} is the hook function.)
- }
- @LibEntry{debug.setlocal ([thread,] level, local, value)|
- This function assigns the value @id{value} to the local variable
- with index @id{local} of the function at level @id{level} of the stack.
- The function returns @fail if there is no local
- variable with the given index,
- and raises an error when called with a @id{level} out of range.
- (You can call @id{getinfo} to check whether the level is valid.)
- Otherwise, it returns the name of the local variable.
- See @Lid{debug.getlocal} for more information about
- variable indices and names.
- }
- @LibEntry{debug.setmetatable (value, table)|
- Sets the metatable for the given @id{value} to the given @id{table}
- (which can be @nil).
- Returns @id{value}.
- }
- @LibEntry{debug.setupvalue (f, up, value)|
- This function assigns the value @id{value} to the upvalue
- with index @id{up} of the function @id{f}.
- The function returns @fail if there is no upvalue
- with the given index.
- Otherwise, it returns the name of the upvalue.
- See @Lid{debug.getupvalue} for more information about upvalues.
- }
- @LibEntry{debug.setuservalue (udata, value, n)|
- Sets the given @id{value} as
- the @id{n}-th user value associated to the given @id{udata}.
- @id{udata} must be a full userdata.
- Returns @id{udata},
- or @fail if the userdata does not have that value.
- }
- @LibEntry{debug.traceback ([thread,] [message [, level]])|
- If @id{message} is present but is neither a string nor @nil,
- this function returns @id{message} without further processing.
- Otherwise,
- it returns a string with a traceback of the call stack.
- The optional @id{message} string is appended
- at the beginning of the traceback.
- An optional @id{level} number tells at which level
- to start the traceback
- (default is 1, the function calling @id{traceback}).
- }
- @LibEntry{debug.upvalueid (f, n)|
- Returns a unique identifier (as a light userdata)
- for the upvalue numbered @id{n}
- from the given function.
- These unique identifiers allow a program to check whether different
- closures share upvalues.
- Lua closures that share an upvalue
- (that is, that access a same external local variable)
- will return identical ids for those upvalue indices.
- }
- @LibEntry{debug.upvaluejoin (f1, n1, f2, n2)|
- Make the @id{n1}-th upvalue of the Lua closure @id{f1}
- refer to the @id{n2}-th upvalue of the Lua closure @id{f2}.
- }
- }
- }
- @C{-------------------------------------------------------------------------}
- @sect1{lua-sa| @title{Lua Standalone}
- Although Lua has been designed as an extension language,
- to be embedded in a host @N{C program},
- it is also frequently used as a standalone language.
- An interpreter for Lua as a standalone language,
- called simply @id{lua},
- is provided with the standard distribution.
- The @x{standalone interpreter} includes
- all standard libraries.
- Its usage is:
- @verbatim{
- lua [options] [script [args]]
- }
- The options are:
- @description{
- @item{@T{-e @rep{stat}}| execute string @rep{stat};}
- @item{@T{-i}| enter interactive mode after running @rep{script};}
- @item{@T{-l @rep{mod}}| @Q{require} @rep{mod} and assign the
- result to global @rep{mod};}
- @item{@T{-l @rep{g=mod}}| @Q{require} @rep{mod} and assign the
- result to global @rep{g};}
- @item{@T{-v}| print version information;}
- @item{@T{-E}| ignore environment variables;}
- @item{@T{-W}| turn warnings on;}
- @item{@T{--}| stop handling options;}
- @item{@T{-}| execute @id{stdin} as a file and stop handling options.}
- }
- (The form @T{-l @rep{g=mod}} was introduced in @N{release 5.4.4}.)
- After handling its options, @id{lua} runs the given @emph{script}.
- When called without arguments,
- @id{lua} behaves as @T{lua -v -i}
- when the standard input (@id{stdin}) is a terminal,
- and as @T{lua -} otherwise.
- When called without the option @T{-E},
- the interpreter checks for an environment variable @defid{LUA_INIT_5_4}
- (or @defid{LUA_INIT} if the versioned name is not defined)
- before running any argument.
- If the variable content has the format @T{@At@rep{filename}},
- then @id{lua} executes the file.
- Otherwise, @id{lua} executes the string itself.
- When called with the option @T{-E},
- Lua does not consult any environment variables.
- In particular,
- the values of @Lid{package.path} and @Lid{package.cpath}
- are set with the default paths defined in @id{luaconf.h}.
- The options @T{-e}, @T{-l}, and @T{-W} are handled in
- the order they appear.
- For instance, an invocation like
- @verbatim{
- $ lua -e 'a=1' -llib1 script.lua
- }
- will first set @id{a} to 1, then require the library @id{lib1},
- and finally run the file @id{script.lua} with no arguments.
- (Here @T{$} is the shell prompt. Your prompt may be different.)
- Before running any code,
- @id{lua} collects all command-line arguments
- in a global table called @id{arg}.
- The script name goes to index 0,
- the first argument after the script name goes to index 1,
- and so on.
- Any arguments before the script name
- (that is, the interpreter name plus its options)
- go to negative indices.
- For instance, in the call
- @verbatim{
- $ lua -la b.lua t1 t2
- }
- the table is like this:
- @verbatim{
- arg = { [-2] = "lua", [-1] = "-la",
- [0] = "b.lua",
- [1] = "t1", [2] = "t2" }
- }
- If there is no script in the call,
- the interpreter name goes to index 0,
- followed by the other arguments.
- For instance, the call
- @verbatim{
- $ lua -e "print(arg[1])"
- }
- will print @St{-e}.
- If there is a script,
- the script is called with arguments
- @T{arg[1]}, @Cdots, @T{arg[#arg]}.
- Like all chunks in Lua,
- the script is compiled as a variadic function.
- In interactive mode,
- Lua repeatedly prompts and waits for a line.
- After reading a line,
- Lua first try to interpret the line as an expression.
- If it succeeds, it prints its value.
- Otherwise, it interprets the line as a statement.
- If you write an incomplete statement,
- the interpreter waits for its completion
- by issuing a different prompt.
- If the global variable @defid{_PROMPT} contains a string,
- then its value is used as the prompt.
- Similarly, if the global variable @defid{_PROMPT2} contains a string,
- its value is used as the secondary prompt
- (issued during incomplete statements).
- In case of unprotected errors in the script,
- the interpreter reports the error to the standard error stream.
- If the error object is not a string but
- has a metamethod @idx{__tostring},
- the interpreter calls this metamethod to produce the final message.
- Otherwise, the interpreter converts the error object to a string
- and adds a stack traceback to it.
- When warnings are on,
- they are simply printed in the standard error output.
- When finishing normally,
- the interpreter closes its main Lua state
- @seeF{lua_close}.
- The script can avoid this step by
- calling @Lid{os.exit} to terminate.
- To allow the use of Lua as a
- script interpreter in Unix systems,
- Lua skips the first line of a file chunk if it starts with @T{#}.
- Therefore, Lua scripts can be made into executable programs
- by using @T{chmod +x} and @N{the @T{#!}} form,
- as in
- @verbatim{
- #!/usr/local/bin/lua
- }
- Of course,
- the location of the Lua interpreter may be different in your machine.
- If @id{lua} is in your @id{PATH},
- then
- @verbatim{
- #!/usr/bin/env lua
- }
- is a more portable solution.
- }
- @sect1{incompat| @title{Incompatibilities with the Previous Version}
- @simplesect{
- Here we list the incompatibilities that you may find when moving a program
- from @N{Lua 5.3} to @N{Lua 5.4}.
- You can avoid some incompatibilities by compiling Lua with
- appropriate options (see file @id{luaconf.h}).
- However,
- all these compatibility options will be removed in the future.
- More often than not,
- compatibility issues arise when these compatibility options
- are removed.
- So, whenever you have the chance,
- you should try to test your code with a version of Lua compiled
- with all compatibility options turned off.
- That will ease transitions to newer versions of Lua.
- Lua versions can always change the C API in ways that
- do not imply source-code changes in a program,
- such as the numeric values for constants
- or the implementation of functions as macros.
- Therefore,
- you should never assume that binaries are compatible between
- different Lua versions.
- Always recompile clients of the Lua API when
- using a new version.
- Similarly, Lua versions can always change the internal representation
- of precompiled chunks;
- precompiled chunks are not compatible between different Lua versions.
- The standard paths in the official distribution may
- change between versions.
- }
- @sect2{@title{Incompatibilities in the Language}
- @itemize{
- @item{
- The coercion of strings to numbers in
- arithmetic and bitwise operations
- has been removed from the core language.
- The string library does a similar job
- for arithmetic (but not for bitwise) operations
- using the string metamethods.
- However, unlike in previous versions,
- the new implementation preserves the implicit type of the numeral
- in the string.
- For instance, the result of @T{"1" + "2"} now is an integer,
- not a float.
- }
- @item{
- Literal decimal integer constants that overflow are read as floats,
- instead of wrapping around.
- You can use hexadecimal notation for such constants if you
- want the old behavior
- (reading them as integers with wrap around).
- }
- @item{
- The use of the @idx{__lt} metamethod to emulate @idx{__le}
- has been removed.
- When needed, this metamethod must be explicitly defined.
- }
- @item{
- The semantics of the numerical @Rw{for} loop
- over integers changed in some details.
- In particular, the control variable never wraps around.
- }
- @item{
- A label for a @Rw{goto} cannot be declared where a label with the same
- name is visible, even if this other label is declared in an enclosing
- block.
- }
- @item{
- When finalizing an object,
- Lua does not ignore @idx{__gc} metamethods that are not functions.
- Any value will be called, if present.
- (Non-callable values will generate a warning,
- like any other error when calling a finalizer.)
- }
- }
- }
- @sect2{@title{Incompatibilities in the Libraries}
- @itemize{
- @item{
- The function @Lid{print} does not call @Lid{tostring}
- to format its arguments;
- instead, it has this functionality hardwired.
- You should use @idx{__tostring} to modify how values are printed.
- }
- @item{
- The pseudo-random number generator used by the function @Lid{math.random}
- now starts with a somewhat random seed.
- Moreover, it uses a different algorithm.
- }
- @item{
- By default, the decoding functions in the @Lid{utf8} library
- do not accept surrogates as valid code points.
- An extra parameter in these functions makes them more permissive.
- }
- @item{
- The options @St{setpause} and @St{setstepmul}
- of the function @Lid{collectgarbage} are deprecated.
- You should use the new option @St{incremental} to set them.
- }
- @item{
- The function @Lid{io.lines} now returns four values,
- instead of just one.
- That can be a problem when it is used as the sole
- argument to another function that has optional parameters,
- such as in @T{load(io.lines(filename, "L"))}.
- To fix that issue,
- you can wrap the call into parentheses,
- to adjust its number of results to one.
- }
- }
- }
- @sect2{@title{Incompatibilities in the API}
- @itemize{
- @item{
- Full userdata now has an arbitrary number of associated user values.
- Therefore, the functions @id{lua_newuserdata},
- @id{lua_setuservalue}, and @id{lua_getuservalue} were
- replaced by @Lid{lua_newuserdatauv},
- @Lid{lua_setiuservalue}, and @Lid{lua_getiuservalue},
- which have an extra argument.
- For compatibility, the old names still work as macros assuming
- one single user value.
- Note, however, that userdata with zero user values
- are more efficient memory-wise.
- }
- @item{
- The function @Lid{lua_resume} has an extra parameter.
- This out parameter returns the number of values on
- the top of the stack that were yielded or returned by the coroutine.
- (In previous versions,
- those values were the entire stack.)
- }
- @item{
- The function @Lid{lua_version} returns the version number,
- instead of an address of the version number.
- The Lua core should work correctly with libraries using their
- own static copies of the same core,
- so there is no need to check whether they are using the same
- address space.
- }
- @item{
- The constant @id{LUA_ERRGCMM} was removed.
- Errors in finalizers are never propagated;
- instead, they generate a warning.
- }
- @item{
- The options @idx{LUA_GCSETPAUSE} and @idx{LUA_GCSETSTEPMUL}
- of the function @Lid{lua_gc} are deprecated.
- You should use the new option @id{LUA_GCINC} to set them.
- }
- }
- }
- }
- @C{[===============================================================}
- @sect1{BNF| @title{The Complete Syntax of Lua}
- Here is the complete syntax of Lua in extended BNF.
- As usual in extended BNF,
- @bnfNter{{A}} means 0 or more @bnfNter{A}s,
- and @bnfNter{[A]} means an optional @bnfNter{A}.
- (For operator precedences, see @See{prec};
- for a description of the terminals
- @bnfNter{Name}, @bnfNter{Numeral},
- and @bnfNter{LiteralString}, see @See{lexical}.)
- @index{grammar}
- @Produc{
- @producname{chunk}@producbody{block}
- @producname{block}@producbody{@bnfrep{stat} @bnfopt{retstat}}
- @producname{stat}@producbody{
- @bnfter{;}
- @OrNL varlist @bnfter{=} explist
- @OrNL functioncall
- @OrNL label
- @OrNL @Rw{break}
- @OrNL @Rw{goto} Name
- @OrNL @Rw{do} block @Rw{end}
- @OrNL @Rw{while} exp @Rw{do} block @Rw{end}
- @OrNL @Rw{repeat} block @Rw{until} exp
- @OrNL @Rw{if} exp @Rw{then} block
- @bnfrep{@Rw{elseif} exp @Rw{then} block}
- @bnfopt{@Rw{else} block} @Rw{end}
- @OrNL @Rw{for} @bnfNter{Name} @bnfter{=} exp @bnfter{,} exp @bnfopt{@bnfter{,} exp}
- @Rw{do} block @Rw{end}
- @OrNL @Rw{for} namelist @Rw{in} explist @Rw{do} block @Rw{end}
- @OrNL @Rw{function} funcname funcbody
- @OrNL @Rw{local} @Rw{function} @bnfNter{Name} funcbody
- @OrNL @Rw{local} attnamelist @bnfopt{@bnfter{=} explist}
- }
- @producname{attnamelist}@producbody{
- @bnfNter{Name} attrib @bnfrep{@bnfter{,} @bnfNter{Name} attrib}}
- @producname{attrib}@producbody{@bnfopt{@bnfter{<} @bnfNter{Name} @bnfter{>}}}
- @producname{retstat}@producbody{@Rw{return}
- @bnfopt{explist} @bnfopt{@bnfter{;}}}
- @producname{label}@producbody{@bnfter{::} Name @bnfter{::}}
- @producname{funcname}@producbody{@bnfNter{Name} @bnfrep{@bnfter{.} @bnfNter{Name}}
- @bnfopt{@bnfter{:} @bnfNter{Name}}}
- @producname{varlist}@producbody{var @bnfrep{@bnfter{,} var}}
- @producname{var}@producbody{
- @bnfNter{Name}
- @Or prefixexp @bnfter{[} exp @bnfter{]}
- @Or prefixexp @bnfter{.} @bnfNter{Name}
- }
- @producname{namelist}@producbody{@bnfNter{Name} @bnfrep{@bnfter{,} @bnfNter{Name}}}
- @producname{explist}@producbody{exp @bnfrep{@bnfter{,} exp}}
- @producname{exp}@producbody{
- @Rw{nil}
- @Or @Rw{false}
- @Or @Rw{true}
- @Or @bnfNter{Numeral}
- @Or @bnfNter{LiteralString}
- @Or @bnfter{...}
- @Or functiondef
- @OrNL prefixexp
- @Or tableconstructor
- @Or exp binop exp
- @Or unop exp
- }
- @producname{prefixexp}@producbody{var @Or functioncall @Or @bnfter{(} exp @bnfter{)}}
- @producname{functioncall}@producbody{
- prefixexp args
- @Or prefixexp @bnfter{:} @bnfNter{Name} args
- }
- @producname{args}@producbody{
- @bnfter{(} @bnfopt{explist} @bnfter{)}
- @Or tableconstructor
- @Or @bnfNter{LiteralString}
- }
- @producname{functiondef}@producbody{@Rw{function} funcbody}
- @producname{funcbody}@producbody{@bnfter{(} @bnfopt{parlist} @bnfter{)} block @Rw{end}}
- @producname{parlist}@producbody{namelist @bnfopt{@bnfter{,} @bnfter{...}}
- @Or @bnfter{...}}
- @producname{tableconstructor}@producbody{@bnfter{@Open} @bnfopt{fieldlist} @bnfter{@Close}}
- @producname{fieldlist}@producbody{field @bnfrep{fieldsep field} @bnfopt{fieldsep}}
- @producname{field}@producbody{@bnfter{[} exp @bnfter{]} @bnfter{=} exp @Or @bnfNter{Name} @bnfter{=} exp @Or exp}
- @producname{fieldsep}@producbody{@bnfter{,} @Or @bnfter{;}}
- @producname{binop}@producbody{
- @bnfter{+} @Or @bnfter{-} @Or @bnfter{*} @Or @bnfter{/} @Or @bnfter{//}
- @Or @bnfter{^} @Or @bnfter{%}
- @OrNL
- @bnfter{&} @Or @bnfter{~} @Or @bnfter{|} @Or @bnfter{>>} @Or @bnfter{<<}
- @Or @bnfter{..}
- @OrNL
- @bnfter{<} @Or @bnfter{<=} @Or @bnfter{>} @Or @bnfter{>=}
- @Or @bnfter{==} @Or @bnfter{~=}
- @OrNL
- @Rw{and} @Or @Rw{or}}
- @producname{unop}@producbody{@bnfter{-} @Or @Rw{not} @Or @bnfter{#} @Or
- @bnfter{~}}
- }
- }
- @C{]===============================================================}
- }
- @C{)]-------------------------------------------------------------------------}
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