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dos2unix and some cosmatic changes.

svn path=/trunk/mcs/; revision=24630
Ravindra 22 лет назад
Родитель
Сommit
202f2c78b7

+ 4 - 0
mcs/class/System.Drawing/Samples/System.Drawing/ChangeLog

@@ -1,3 +1,7 @@
+2004-03-26  Ravindra <[email protected]>
+	* TextureWrapModes.cs: Changed the file format dos2unix and 
+	adjusted the generated image size.
+
 2004-03-25  Ravindra <[email protected]>
 	* bitmaps: Added a repository for the bitmaps required by some of
 	the samples of this repository.

+ 80 - 80
mcs/class/System.Drawing/Samples/System.Drawing/TextureWrapModes.cs

@@ -1,100 +1,100 @@
-//
-// Sample application for drawing figures using TextureBrush
-// with different WrapModes
 //
-// Author:
-//   Ravindra ([email protected])
-//
-// (C) 2004 Novell, Inc. http://www.novell.com
-//
-
-using System;
-using System.Drawing;
-using System.Drawing.Drawing2D;
-
+// Sample application for drawing figures using TextureBrush
+// with different WrapModes
+//
+// Author:
+//   Ravindra ([email protected])
+//
+// (C) 2004 Novell, Inc. http://www.novell.com
+//
+
+using System;
+using System.Drawing;
+using System.Drawing.Drawing2D;
+
 namespace MonoSamples.System.Drawing
-{
+{
 	public class TextureWrapModes
-	{
-		Image img; // To be used by brush
-		Graphics gr; // To be used for creating a new bitmap
-		Bitmap bmp;
-		int currentTop;
-		int spacing;
-		int left = 100;
+	{
+		Image img; // To be used by brush
+		Graphics gr; // To be used for creating a new bitmap
+		Bitmap bmp;
+		int currentTop;
+		int spacing;
+		int left = 100;
 		int width = 450;
-		int height = 250;
-		
-		public TextureWrapModes (string imgName, int wd, int ht, int top, int sp)
-		{
-			currentTop = top;
-			spacing = sp;
-			bmp = new Bitmap (wd,ht);
-			gr = Graphics.FromImage (bmp);
-			img = Image.FromFile ("./bitmaps/" + imgName);
-		}
-		
-		public void DrawWrapModes ()
-		{
+		int height = 250;
+		
+		public TextureWrapModes (string imgName, int wd, int ht, int top, int sp)
+		{
+			currentTop = top;
+			spacing = sp;
+			bmp = new Bitmap (wd,ht);
+			gr = Graphics.FromImage (bmp);
+			img = Image.FromFile ("./bitmaps/" + imgName);
+		}
+		
+		public void DrawWrapModes ()
+		{
 			int top = currentTop;
-			top += spacing;
+			top += spacing;
 			TextureBrush tbr = new TextureBrush (img);
 
-			// #1: Clamp
-			tbr.WrapMode = WrapMode.Clamp;
+			// #1: Clamp
+			tbr.WrapMode = WrapMode.Clamp;
 	 		gr.FillRectangle (tbr, 0, 0, width, height);
- 			top = top + height + spacing;
+ 			top = top + height + spacing;
 
 			tbr = new TextureBrush (img);
 
-	 		// #2: Default
-	 		gr.FillRectangle (tbr, left, top, width, height);
+	 		// #2: Default
+	 		gr.FillRectangle (tbr, left, top, width, height);
  			top = top + height + spacing;
-
-			// #3: Tile
-			tbr.WrapMode = WrapMode.Tile;
-	 		gr.FillRectangle (tbr, left, top, width, height);
+
+			// #3: Tile
+			tbr.WrapMode = WrapMode.Tile;
+	 		gr.FillRectangle (tbr, left, top, width, height);
  			top = top + height + spacing;
-
-			// #4: TileFlipX
-			tbr.WrapMode = WrapMode.TileFlipX;
-	 		gr.FillRectangle (tbr, left, top, width, height);
+
+			// #4: TileFlipX
+			tbr.WrapMode = WrapMode.TileFlipX;
+	 		gr.FillRectangle (tbr, left, top, width, height);
  			top = top + height + spacing;
-
-			// #5: TileFlipY
-			tbr.WrapMode = WrapMode.TileFlipY;
-	 		gr.FillRectangle (tbr, left, top, width, height);
+
+			// #5: TileFlipY
+			tbr.WrapMode = WrapMode.TileFlipY;
+	 		gr.FillRectangle (tbr, left, top, width, height);
  			top = top + height + spacing;
-
-			// #6: TileFlipXY
-			tbr.WrapMode = WrapMode.TileFlipXY;
-	 		gr.FillRectangle (tbr, left, top, width, height);
+
+			// #6: TileFlipXY
+			tbr.WrapMode = WrapMode.TileFlipXY;
+	 		gr.FillRectangle (tbr, left, top, width, height);
  			top = top + height + spacing;
-
-			currentTop = top;
+
+			currentTop = top;
+		}
+
+		public void SaveDrawing ()
+		{
+			// save the bmp
+			bmp.Save ("TextureWrapModes.bmp");
 		}
-
-		public void SaveDrawing ()
-		{
-			// save the bmp
-			bmp.Save ("TextureWrapModes.bmp");
-		}
-		
-		// Main to test the things
-		public static void Main () 
- 		{
- 			// Make sure that the image dimensions are 
+		
+		// Main to draw the things
+		public static void Main () 
+ 		{
+ 			// Make sure that the image dimensions are 
 			// sufficient to hold all the test results.
 			// TextureWrapModes (imgName, width, height, top, spacing)
-
+
 			TextureWrapModes twm = new TextureWrapModes ("horse.bmp", 650,
-									1800, 0, 50);
- 			
- 			// Test the constructors
-			twm.DrawWrapModes ();
-
- 			// Save the drawing when done
- 			twm.SaveDrawing ();
-		}
- 	}
-}
+									1850, 0, 50);
+ 			
+ 			// Draw different wrapmodes
+			twm.DrawWrapModes ();
+
+ 			// Save the drawing when done
+ 			twm.SaveDrawing ();
+		}
+ 	}
+}