|
|
@@ -5,6 +5,7 @@
|
|
|
//
|
|
|
// Miguel de Icaza ([email protected])
|
|
|
// Duncan Mak ([email protected])
|
|
|
+// Jordi Mas i Hernandez ([email protected])
|
|
|
//
|
|
|
// (C) 2004 Novell, Inc
|
|
|
//
|
|
|
@@ -17,7 +18,7 @@ namespace System.Drawing.Drawing2D
|
|
|
{
|
|
|
public sealed class GraphicsPath : MarshalByRefObject, ICloneable, IDisposable {
|
|
|
|
|
|
- internal IntPtr nativePath;
|
|
|
+ internal IntPtr nativePath = IntPtr.Zero;
|
|
|
|
|
|
GraphicsPath (IntPtr ptr)
|
|
|
{
|
|
|
@@ -26,14 +27,47 @@ namespace System.Drawing.Drawing2D
|
|
|
|
|
|
public GraphicsPath ()
|
|
|
{
|
|
|
- GDIPlus.GdipCreatePath (FillMode.Alternate, out nativePath);
|
|
|
+ Status status = GDIPlus.GdipCreatePath (FillMode.Alternate, out nativePath);
|
|
|
+ GDIPlus.CheckStatus (status);
|
|
|
+ }
|
|
|
+
|
|
|
+ [MonoTODO]
|
|
|
+ public GraphicsPath (FillMode fillMode)
|
|
|
+ {
|
|
|
+ throw new NotImplementedException ();
|
|
|
+ }
|
|
|
+
|
|
|
+ [MonoTODO]
|
|
|
+ public GraphicsPath (Point[] pts, byte[] types)
|
|
|
+ {
|
|
|
+ throw new NotImplementedException ();
|
|
|
+ }
|
|
|
+
|
|
|
+ [MonoTODO]
|
|
|
+ public GraphicsPath (PointF[] pts, byte[] types)
|
|
|
+ {
|
|
|
+ throw new NotImplementedException ();
|
|
|
+ }
|
|
|
+
|
|
|
+ [MonoTODO]
|
|
|
+ public GraphicsPath (Point[] pts, byte[] types, FillMode fillMode)
|
|
|
+ {
|
|
|
+ throw new NotImplementedException ();
|
|
|
+ }
|
|
|
+
|
|
|
+ [MonoTODO]
|
|
|
+ public GraphicsPath(PointF[] pts, byte[] types, FillMode fillMode)
|
|
|
+ {
|
|
|
+ throw new NotImplementedException ();
|
|
|
}
|
|
|
|
|
|
+
|
|
|
public object Clone ()
|
|
|
{
|
|
|
IntPtr clone;
|
|
|
|
|
|
- GDIPlus.GdipClonePath (nativePath, out clone);
|
|
|
+ Status status = GDIPlus.GdipClonePath (nativePath, out clone);
|
|
|
+ GDIPlus.CheckStatus (status);
|
|
|
|
|
|
return new GraphicsPath (clone);
|
|
|
}
|
|
|
@@ -59,12 +93,15 @@ namespace System.Drawing.Drawing2D
|
|
|
get {
|
|
|
|
|
|
FillMode mode;
|
|
|
- GDIPlus.GdipGetPathFillMode (nativePath, out mode);
|
|
|
+ Status status = GDIPlus.GdipGetPathFillMode (nativePath, out mode);
|
|
|
+ GDIPlus.CheckStatus (status);
|
|
|
+
|
|
|
return mode;
|
|
|
}
|
|
|
|
|
|
set {
|
|
|
- GDIPlus.GdipSetPathFillMode (nativePath, value);
|
|
|
+ Status status = GDIPlus.GdipSetPathFillMode (nativePath, value);
|
|
|
+ GDIPlus.CheckStatus (status);
|
|
|
}
|
|
|
}
|
|
|
|
|
|
@@ -72,7 +109,8 @@ namespace System.Drawing.Drawing2D
|
|
|
|
|
|
get {
|
|
|
IntPtr tmp;
|
|
|
- GDIPlus.GdipGetPathData (nativePath, out tmp);
|
|
|
+ Status status = GDIPlus.GdipGetPathData (nativePath, out tmp);
|
|
|
+ GDIPlus.CheckStatus (status);
|
|
|
|
|
|
throw new Exception ();
|
|
|
}
|
|
|
@@ -83,11 +121,13 @@ namespace System.Drawing.Drawing2D
|
|
|
get {
|
|
|
int count;
|
|
|
|
|
|
- GDIPlus.GdipGetPointCount (nativePath, out count);
|
|
|
+ Status status = GDIPlus.GdipGetPointCount (nativePath, out count);
|
|
|
+ GDIPlus.CheckStatus (status);
|
|
|
|
|
|
PointF [] points = new PointF [count];
|
|
|
|
|
|
- GDIPlus.GdipGetPathPoints (nativePath, points, count);
|
|
|
+ status = GDIPlus.GdipGetPathPoints (nativePath, points, count);
|
|
|
+ GDIPlus.CheckStatus (status);
|
|
|
|
|
|
return points;
|
|
|
}
|
|
|
@@ -97,10 +137,12 @@ namespace System.Drawing.Drawing2D
|
|
|
|
|
|
get {
|
|
|
int count;
|
|
|
- GDIPlus.GdipGetPointCount (nativePath, out count);
|
|
|
+ Status status = GDIPlus.GdipGetPointCount (nativePath, out count);
|
|
|
+ GDIPlus.CheckStatus (status);
|
|
|
|
|
|
byte [] types = new byte [count];
|
|
|
- GDIPlus.GdipGetPathTypes (nativePath, types, count);
|
|
|
+ status = GDIPlus.GdipGetPathTypes (nativePath, types, count);
|
|
|
+ GDIPlus.CheckStatus (status);
|
|
|
|
|
|
return types;
|
|
|
}
|
|
|
@@ -111,7 +153,8 @@ namespace System.Drawing.Drawing2D
|
|
|
get {
|
|
|
int count;
|
|
|
|
|
|
- GDIPlus.GdipGetPointCount (nativePath, out count);
|
|
|
+ Status status = GDIPlus.GdipGetPointCount (nativePath, out count);
|
|
|
+ GDIPlus.CheckStatus (status);
|
|
|
|
|
|
return count;
|
|
|
}
|
|
|
@@ -132,22 +175,26 @@ namespace System.Drawing.Drawing2D
|
|
|
//
|
|
|
public void AddArc (Rectangle rect, float start_angle, float sweep_angle)
|
|
|
{
|
|
|
- GDIPlus.GdipAddPathArcI (nativePath, rect.X, rect.Y, rect.Width, rect.Height, start_angle, sweep_angle);
|
|
|
+ Status status = GDIPlus.GdipAddPathArcI (nativePath, rect.X, rect.Y, rect.Width, rect.Height, start_angle, sweep_angle);
|
|
|
+ GDIPlus.CheckStatus (status);
|
|
|
}
|
|
|
|
|
|
public void AddArc (RectangleF rect, float start_angle, float sweep_angle)
|
|
|
{
|
|
|
- GDIPlus.GdipAddPathArc (nativePath, rect.X, rect.Y, rect.Width, rect.Height, start_angle, sweep_angle);
|
|
|
+ Status status = GDIPlus.GdipAddPathArc (nativePath, rect.X, rect.Y, rect.Width, rect.Height, start_angle, sweep_angle);
|
|
|
+ GDIPlus.CheckStatus (status);
|
|
|
}
|
|
|
|
|
|
public void AddArc (int x, int y, int width, int height, float start_angle, float sweep_angle)
|
|
|
{
|
|
|
- GDIPlus.GdipAddPathArcI (nativePath, x, y, width, height, start_angle, sweep_angle);
|
|
|
+ Status status = GDIPlus.GdipAddPathArcI (nativePath, x, y, width, height, start_angle, sweep_angle);
|
|
|
+ GDIPlus.CheckStatus (status);
|
|
|
}
|
|
|
|
|
|
public void AddArc (float x, float y, float width, float height, float start_angle, float sweep_angle)
|
|
|
{
|
|
|
- GDIPlus.GdipAddPathArc (nativePath, x, y, width, height, start_angle, sweep_angle);
|
|
|
+ Status status = GDIPlus.GdipAddPathArc (nativePath, x, y, width, height, start_angle, sweep_angle);
|
|
|
+ GDIPlus.CheckStatus (status);
|
|
|
}
|
|
|
|
|
|
//
|
|
|
@@ -155,24 +202,30 @@ namespace System.Drawing.Drawing2D
|
|
|
//
|
|
|
public void AddBezier (Point pt1, Point pt2, Point pt3, Point pt4)
|
|
|
{
|
|
|
- GDIPlus.GdipAddPathBezierI (nativePath, pt1.X, pt1.Y,
|
|
|
+ Status status = GDIPlus.GdipAddPathBezierI (nativePath, pt1.X, pt1.Y,
|
|
|
pt2.X, pt2.Y, pt3.X, pt3.Y, pt4.X, pt4.Y);
|
|
|
+
|
|
|
+ GDIPlus.CheckStatus (status);
|
|
|
}
|
|
|
|
|
|
public void AddBezier (PointF pt1, PointF pt2, PointF pt3, PointF pt4)
|
|
|
{
|
|
|
- GDIPlus.GdipAddPathBezier (nativePath, pt1.X, pt1.Y,
|
|
|
+ Status status = GDIPlus.GdipAddPathBezier (nativePath, pt1.X, pt1.Y,
|
|
|
pt2.X, pt2.Y, pt3.X, pt3.Y, pt4.X, pt4.Y);
|
|
|
+
|
|
|
+ GDIPlus.CheckStatus (status);
|
|
|
}
|
|
|
|
|
|
public void AddBezier (int x1, int y1, int x2, int y2, int x3, int y3, int x4, int y4)
|
|
|
{
|
|
|
- GDIPlus.GdipAddPathBezierI (nativePath, x1, y1, x2, y2, x3, y3, x4, y4);
|
|
|
+ Status status = GDIPlus.GdipAddPathBezierI (nativePath, x1, y1, x2, y2, x3, y3, x4, y4);
|
|
|
+ GDIPlus.CheckStatus (status);
|
|
|
}
|
|
|
|
|
|
public void AddBezier (float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4)
|
|
|
{
|
|
|
- GDIPlus.GdipAddPathBezier (nativePath, x1, y1, x2, y2, x3, y3, x4, y4);
|
|
|
+ Status status = GDIPlus.GdipAddPathBezier (nativePath, x1, y1, x2, y2, x3, y3, x4, y4);
|
|
|
+ GDIPlus.CheckStatus (status);
|
|
|
}
|
|
|
|
|
|
//
|
|
|
@@ -180,12 +233,14 @@ namespace System.Drawing.Drawing2D
|
|
|
//
|
|
|
public void AddBeziers (Point [] pts)
|
|
|
{
|
|
|
- GDIPlus.GdipAddPathBeziersI (nativePath, pts, pts.Length);
|
|
|
+ Status status = GDIPlus.GdipAddPathBeziersI (nativePath, pts, pts.Length);
|
|
|
+ GDIPlus.CheckStatus (status);
|
|
|
}
|
|
|
|
|
|
public void AddBeziers (PointF [] pts)
|
|
|
{
|
|
|
- GDIPlus.GdipAddPathBeziers (nativePath, pts, pts.Length);
|
|
|
+ Status status = GDIPlus.GdipAddPathBeziers (nativePath, pts, pts.Length);
|
|
|
+ GDIPlus.CheckStatus (status);
|
|
|
}
|
|
|
|
|
|
//
|
|
|
@@ -193,22 +248,26 @@ namespace System.Drawing.Drawing2D
|
|
|
//
|
|
|
public void AddEllipse (RectangleF r)
|
|
|
{
|
|
|
- GDIPlus.GdipAddPathEllipse (nativePath, r.X, r.Y, r.Width, r.Height);
|
|
|
+ Status status = GDIPlus.GdipAddPathEllipse (nativePath, r.X, r.Y, r.Width, r.Height);
|
|
|
+ GDIPlus.CheckStatus (status);
|
|
|
}
|
|
|
|
|
|
public void AddEllipse (float x, float y, float width, float height)
|
|
|
{
|
|
|
- GDIPlus.GdipAddPathEllipse (nativePath, x, y, width, height);
|
|
|
+ Status status = GDIPlus.GdipAddPathEllipse (nativePath, x, y, width, height);
|
|
|
+ GDIPlus.CheckStatus (status);
|
|
|
}
|
|
|
|
|
|
public void AddEllipse (Rectangle r)
|
|
|
{
|
|
|
- GDIPlus.GdipAddPathEllipseI (nativePath, r.X, r.Y, r.Width, r.Height);
|
|
|
+ Status status = GDIPlus.GdipAddPathEllipseI (nativePath, r.X, r.Y, r.Width, r.Height);
|
|
|
+ GDIPlus.CheckStatus (status);
|
|
|
}
|
|
|
|
|
|
public void AddEllipse (int x, int y, int width, int height)
|
|
|
{
|
|
|
- GDIPlus.GdipAddPathEllipseI (nativePath, x, y, width, height);
|
|
|
+ Status status = GDIPlus.GdipAddPathEllipseI (nativePath, x, y, width, height);
|
|
|
+ GDIPlus.CheckStatus (status);
|
|
|
}
|
|
|
|
|
|
|
|
|
@@ -217,24 +276,30 @@ namespace System.Drawing.Drawing2D
|
|
|
//
|
|
|
public void AddLine (Point a, Point b)
|
|
|
{
|
|
|
- GDIPlus.GdipAddPathLineI (nativePath, a.X, a.Y, b.X, b.Y);
|
|
|
+ Status status = GDIPlus.GdipAddPathLineI (nativePath, a.X, a.Y, b.X, b.Y);
|
|
|
+ GDIPlus.CheckStatus (status);
|
|
|
}
|
|
|
|
|
|
public void AddLine (PointF a, PointF b)
|
|
|
{
|
|
|
- GDIPlus.GdipAddPathLine (nativePath, a.X, a.Y, b.X,
|
|
|
+ Status status = GDIPlus.GdipAddPathLine (nativePath, a.X, a.Y, b.X,
|
|
|
b.Y);
|
|
|
+
|
|
|
+ GDIPlus.CheckStatus (status);
|
|
|
}
|
|
|
|
|
|
public void AddLine (int x1, int y1, int x2, int y2)
|
|
|
{
|
|
|
- GDIPlus.GdipAddPathLineI (nativePath, x1, y1, x2, y2);
|
|
|
+ Status status = GDIPlus.GdipAddPathLineI (nativePath, x1, y1, x2, y2);
|
|
|
+ GDIPlus.CheckStatus (status);
|
|
|
}
|
|
|
|
|
|
public void AddLine (float x1, float y1, float x2, float y2)
|
|
|
{
|
|
|
- GDIPlus.GdipAddPathLine (nativePath, x1, y1, x2,
|
|
|
+ Status status = GDIPlus.GdipAddPathLine (nativePath, x1, y1, x2,
|
|
|
y2);
|
|
|
+
|
|
|
+ GDIPlus.CheckStatus (status);
|
|
|
}
|
|
|
|
|
|
//
|
|
|
@@ -246,7 +311,8 @@ namespace System.Drawing.Drawing2D
|
|
|
|
|
|
for (int i = 0; i < length - 2; i += 2) {
|
|
|
int j = i + 1;
|
|
|
- GDIPlus.GdipAddPathLineI (nativePath, points [i].X, points [i].Y, points [j].X, points [j].Y);
|
|
|
+ Status status = GDIPlus.GdipAddPathLineI (nativePath, points [i].X, points [i].Y, points [j].X, points [j].Y);
|
|
|
+ GDIPlus.CheckStatus (status);
|
|
|
}
|
|
|
}
|
|
|
|
|
|
@@ -256,7 +322,8 @@ namespace System.Drawing.Drawing2D
|
|
|
|
|
|
for (int i = 0; i < length - 2; i += 2) {
|
|
|
int j = i + 1;
|
|
|
- GDIPlus.GdipAddPathLine (nativePath, points [i].X, points [i].Y, points [j].X, points [j].Y);
|
|
|
+ Status status = GDIPlus.GdipAddPathLine (nativePath, points [i].X, points [i].Y, points [j].X, points [j].Y);
|
|
|
+ GDIPlus.CheckStatus (status);
|
|
|
}
|
|
|
}
|
|
|
|
|
|
@@ -265,17 +332,20 @@ namespace System.Drawing.Drawing2D
|
|
|
//
|
|
|
public void AddPie (Rectangle rect, float startAngle, float sweepAngle)
|
|
|
{
|
|
|
- GDIPlus.GdipAddPathPie (nativePath, rect.X, rect.Y, rect.Width, rect.Height, startAngle, sweepAngle);
|
|
|
+ Status status = GDIPlus.GdipAddPathPie (nativePath, rect.X, rect.Y, rect.Width, rect.Height, startAngle, sweepAngle);
|
|
|
+ GDIPlus.CheckStatus (status);
|
|
|
}
|
|
|
|
|
|
public void AddPie (int x, int y, int width, int height, float startAngle, float sweepAngle)
|
|
|
{
|
|
|
- GDIPlus.GdipAddPathPie (nativePath, x, y, width, height, startAngle, sweepAngle);
|
|
|
+ Status status = GDIPlus.GdipAddPathPie (nativePath, x, y, width, height, startAngle, sweepAngle);
|
|
|
+ GDIPlus.CheckStatus (status);
|
|
|
}
|
|
|
|
|
|
public void AddPie (float x, float y, float width, float height, float startAngle, float sweepAngle)
|
|
|
{
|
|
|
- GDIPlus.GdipAddPathPie (nativePath, x, y, width, height, startAngle, sweepAngle);
|
|
|
+ Status status = GDIPlus.GdipAddPathPie (nativePath, x, y, width, height, startAngle, sweepAngle);
|
|
|
+ GDIPlus.CheckStatus (status);
|
|
|
}
|
|
|
|
|
|
//
|
|
|
@@ -283,13 +353,14 @@ namespace System.Drawing.Drawing2D
|
|
|
//
|
|
|
public void AddPolygon (Point [] points)
|
|
|
{
|
|
|
-
|
|
|
- GDIPlus.GdipAddPathPolygonI (nativePath, points, points.Length);
|
|
|
+ Status status = GDIPlus.GdipAddPathPolygonI (nativePath, points, points.Length);
|
|
|
+ GDIPlus.CheckStatus (status);
|
|
|
}
|
|
|
|
|
|
public void AddPolygon (PointF [] points)
|
|
|
{
|
|
|
- GDIPlus.GdipAddPathPolygon (nativePath, points, points.Length);
|
|
|
+ Status status = GDIPlus.GdipAddPathPolygon (nativePath, points, points.Length);
|
|
|
+ GDIPlus.CheckStatus (status);
|
|
|
}
|
|
|
|
|
|
//
|
|
|
@@ -297,12 +368,14 @@ namespace System.Drawing.Drawing2D
|
|
|
//
|
|
|
public void AddRectangle (Rectangle rect)
|
|
|
{
|
|
|
- GDIPlus.GdipAddPathRectangleI (nativePath, rect.X, rect.Y, rect.Width, rect.Height);
|
|
|
+ Status status = GDIPlus.GdipAddPathRectangleI (nativePath, rect.X, rect.Y, rect.Width, rect.Height);
|
|
|
+ GDIPlus.CheckStatus (status);
|
|
|
}
|
|
|
|
|
|
public void AddRectangle (RectangleF rect)
|
|
|
{
|
|
|
- GDIPlus.GdipAddPathRectangle (nativePath, rect.X, rect.Y, rect.Width, rect.Height);
|
|
|
+ Status status = GDIPlus.GdipAddPathRectangle (nativePath, rect.X, rect.Y, rect.Width, rect.Height);
|
|
|
+ GDIPlus.CheckStatus (status);
|
|
|
}
|
|
|
|
|
|
//
|
|
|
@@ -310,12 +383,14 @@ namespace System.Drawing.Drawing2D
|
|
|
//
|
|
|
public void AddRectangles (Rectangle [] rects)
|
|
|
{
|
|
|
- GDIPlus.GdipAddPathRectanglesI (nativePath, rects, rects.Length);
|
|
|
+ Status status = GDIPlus.GdipAddPathRectanglesI (nativePath, rects, rects.Length);
|
|
|
+ GDIPlus.CheckStatus (status);
|
|
|
}
|
|
|
|
|
|
public void AddRectangles (RectangleF [] rects)
|
|
|
{
|
|
|
- GDIPlus.GdipAddPathRectangles (nativePath, rects, rects.Length);
|
|
|
+ Status status = GDIPlus.GdipAddPathRectangles (nativePath, rects, rects.Length);
|
|
|
+ GDIPlus.CheckStatus (status);
|
|
|
}
|
|
|
|
|
|
//
|
|
|
@@ -323,13 +398,15 @@ namespace System.Drawing.Drawing2D
|
|
|
//
|
|
|
public void AddPath (GraphicsPath addingPath, bool connect)
|
|
|
{
|
|
|
- GDIPlus.GdipAddPathPath (nativePath, addingPath.nativePath, connect);
|
|
|
+ Status status = GDIPlus.GdipAddPathPath (nativePath, addingPath.nativePath, connect);
|
|
|
+ GDIPlus.CheckStatus (status);
|
|
|
}
|
|
|
|
|
|
public PointF GetLastPoint ()
|
|
|
{
|
|
|
PointF pt;
|
|
|
- GDIPlus.GdipGetPathLastPoint (nativePath, out pt);
|
|
|
+ Status status = GDIPlus.GdipGetPathLastPoint (nativePath, out pt);
|
|
|
+ GDIPlus.CheckStatus (status);
|
|
|
|
|
|
return pt;
|
|
|
}
|
|
|
@@ -339,22 +416,26 @@ namespace System.Drawing.Drawing2D
|
|
|
//
|
|
|
public void AddClosedCurve (Point [] points)
|
|
|
{
|
|
|
- GDIPlus.GdipAddPathClosedCurveI (nativePath, points, points.Length);
|
|
|
+ Status status = GDIPlus.GdipAddPathClosedCurveI (nativePath, points, points.Length);
|
|
|
+ GDIPlus.CheckStatus (status);
|
|
|
}
|
|
|
|
|
|
public void AddClosedCurve (PointF [] points)
|
|
|
{
|
|
|
- GDIPlus.GdipAddPathClosedCurve (nativePath, points, points.Length);
|
|
|
+ Status status = GDIPlus.GdipAddPathClosedCurve (nativePath, points, points.Length);
|
|
|
+ GDIPlus.CheckStatus (status);
|
|
|
}
|
|
|
|
|
|
public void AddClosedCurve (Point [] points, float tension)
|
|
|
{
|
|
|
- GDIPlus.GdipAddPathClosedCurve2I (nativePath, points, points.Length, tension);
|
|
|
+ Status status = GDIPlus.GdipAddPathClosedCurve2I (nativePath, points, points.Length, tension);
|
|
|
+ GDIPlus.CheckStatus (status);
|
|
|
}
|
|
|
|
|
|
public void AddClosedCurve (PointF [] points, float tension)
|
|
|
{
|
|
|
- GDIPlus.GdipAddPathClosedCurve2 (nativePath, points, points.Length, tension);
|
|
|
+ Status status = GDIPlus.GdipAddPathClosedCurve2 (nativePath, points, points.Length, tension);
|
|
|
+ GDIPlus.CheckStatus (status);
|
|
|
}
|
|
|
|
|
|
//
|
|
|
@@ -362,50 +443,284 @@ namespace System.Drawing.Drawing2D
|
|
|
//
|
|
|
public void AddCurve (Point [] points)
|
|
|
{
|
|
|
- GDIPlus.GdipAddPathCurveI (nativePath, points, points.Length);
|
|
|
+ Status status = GDIPlus.GdipAddPathCurveI (nativePath, points, points.Length);
|
|
|
+ GDIPlus.CheckStatus (status);
|
|
|
}
|
|
|
|
|
|
public void AddCurve (PointF [] points)
|
|
|
{
|
|
|
- GDIPlus.GdipAddPathCurve (nativePath, points, points.Length);
|
|
|
+ Status status = GDIPlus.GdipAddPathCurve (nativePath, points, points.Length);
|
|
|
+ GDIPlus.CheckStatus (status);
|
|
|
}
|
|
|
|
|
|
public void AddCurve (Point [] points, float tension)
|
|
|
{
|
|
|
- GDIPlus.GdipAddPathCurve2I (nativePath, points, points.Length, tension);
|
|
|
+ Status status = GDIPlus.GdipAddPathCurve2I (nativePath, points, points.Length, tension);
|
|
|
+ GDIPlus.CheckStatus (status);
|
|
|
}
|
|
|
|
|
|
public void AddCurve (PointF [] points, float tension)
|
|
|
{
|
|
|
- GDIPlus.GdipAddPathCurve2 (nativePath, points, points.Length, tension);
|
|
|
+ Status status = GDIPlus.GdipAddPathCurve2 (nativePath, points, points.Length, tension);
|
|
|
+ GDIPlus.CheckStatus (status);
|
|
|
}
|
|
|
|
|
|
public void AddCurve (Point [] points, int offset, int numberOfSegments, float tension)
|
|
|
{
|
|
|
- GDIPlus.GdipAddPathCurve3I (nativePath, points, points.Length,
|
|
|
+ Status status = GDIPlus.GdipAddPathCurve3I (nativePath, points, points.Length,
|
|
|
offset, numberOfSegments, tension);
|
|
|
+
|
|
|
+ GDIPlus.CheckStatus (status);
|
|
|
}
|
|
|
|
|
|
public void AddCurve (PointF [] points, int offset, int numberOfSegments, float tension)
|
|
|
{
|
|
|
- GDIPlus.GdipAddPathCurve3 (nativePath, points, points.Length,
|
|
|
+ Status status = GDIPlus.GdipAddPathCurve3 (nativePath, points, points.Length,
|
|
|
offset, numberOfSegments, tension);
|
|
|
+
|
|
|
+ GDIPlus.CheckStatus (status);
|
|
|
}
|
|
|
|
|
|
public void Reset ()
|
|
|
{
|
|
|
- GDIPlus.GdipResetPath (nativePath);
|
|
|
+ Status status = GDIPlus.GdipResetPath (nativePath);
|
|
|
+ GDIPlus.CheckStatus (status);
|
|
|
}
|
|
|
|
|
|
public void Reverse ()
|
|
|
{
|
|
|
- GDIPlus.GdipReversePath (nativePath);
|
|
|
+ Status status = GDIPlus.GdipReversePath (nativePath);
|
|
|
+ GDIPlus.CheckStatus (status);
|
|
|
}
|
|
|
|
|
|
public void Transform (Matrix matrix)
|
|
|
{
|
|
|
- GDIPlus.GdipTransformPath (nativePath, matrix.nativeMatrix);
|
|
|
+ Status status = GDIPlus.GdipTransformPath (nativePath, matrix.nativeMatrix);
|
|
|
+ GDIPlus.CheckStatus (status);
|
|
|
}
|
|
|
+
|
|
|
+ [MonoTODO]
|
|
|
+ public void AddString (string s, FontFamily family, int style, float emSize, Point origin, StringFormat format)
|
|
|
+ {
|
|
|
+ throw new NotImplementedException ();
|
|
|
+ }
|
|
|
+
|
|
|
+ [MonoTODO]
|
|
|
+ public void AddString (string s, FontFamily family, int style, float emSize, PointF origin, StringFormat format)
|
|
|
+ {
|
|
|
+ throw new NotImplementedException ();
|
|
|
+ }
|
|
|
+
|
|
|
+ [MonoTODO]
|
|
|
+ public void AddString (string s, FontFamily family, int style, float emSize, Rectangle layoutRect, StringFormat format)
|
|
|
+ {
|
|
|
+ throw new NotImplementedException ();
|
|
|
+ }
|
|
|
+
|
|
|
+ [MonoTODO]
|
|
|
+ public void AddString (string s, FontFamily family, int style, float emSize, RectangleF layoutRect, StringFormat format)
|
|
|
+ {
|
|
|
+ throw new NotImplementedException ();
|
|
|
+ }
|
|
|
+
|
|
|
+ [MonoTODO]
|
|
|
+ public void ClearMarkers()
|
|
|
+ {
|
|
|
+ throw new NotImplementedException ();
|
|
|
+ }
|
|
|
+
|
|
|
+ [MonoTODO]
|
|
|
+ public void CloseAllFigures()
|
|
|
+ {
|
|
|
+ throw new NotImplementedException ();
|
|
|
+ }
|
|
|
+
|
|
|
+ [MonoTODO]
|
|
|
+ public void Flatten ()
|
|
|
+ {
|
|
|
+ throw new NotImplementedException ();
|
|
|
+ }
|
|
|
+
|
|
|
+ [MonoTODO]
|
|
|
+ public void Flatten (Matrix matrix)
|
|
|
+ {
|
|
|
+ throw new NotImplementedException ();
|
|
|
+ }
|
|
|
+
|
|
|
+ [MonoTODO]
|
|
|
+ public void Flatten (Matrix matrix, float flatness)
|
|
|
+ {
|
|
|
+ throw new NotImplementedException ();
|
|
|
+ }
|
|
|
+
|
|
|
+ [MonoTODO]
|
|
|
+ public RectangleF GetBounds ()
|
|
|
+ {
|
|
|
+ throw new NotImplementedException ();
|
|
|
+ }
|
|
|
+
|
|
|
+ [MonoTODO]
|
|
|
+ public RectangleF GetBounds (Matrix matrix)
|
|
|
+ {
|
|
|
+ throw new NotImplementedException ();
|
|
|
+ }
|
|
|
+
|
|
|
+ [MonoTODO]
|
|
|
+ public RectangleF GetBounds (Matrix matrix, Pen pen)
|
|
|
+ {
|
|
|
+ throw new NotImplementedException ();
|
|
|
+ }
|
|
|
+
|
|
|
+ [MonoTODO]
|
|
|
+ public bool IsOutlineVisible (Point point, Pen pen)
|
|
|
+ {
|
|
|
+ throw new NotImplementedException ();
|
|
|
+ }
|
|
|
+
|
|
|
+ [MonoTODO]
|
|
|
+ public bool IsOutlineVisible (PointF point, Pen pen)
|
|
|
+ {
|
|
|
+ throw new NotImplementedException ();
|
|
|
+ }
|
|
|
+
|
|
|
+ [MonoTODO]
|
|
|
+ public bool IsOutlineVisible (int x, int y, Pen pen)
|
|
|
+ {
|
|
|
+ throw new NotImplementedException ();
|
|
|
+ }
|
|
|
+
|
|
|
+ [MonoTODO]
|
|
|
+ public bool IsOutlineVisible (Point pt, Pen pen, Graphics graphics)
|
|
|
+ {
|
|
|
+ throw new NotImplementedException ();
|
|
|
+ }
|
|
|
+
|
|
|
+ [MonoTODO]
|
|
|
+ public bool IsOutlineVisible (PointF pt, Pen pen, Graphics graphics)
|
|
|
+ {
|
|
|
+ throw new NotImplementedException ();
|
|
|
+ }
|
|
|
+
|
|
|
+ [MonoTODO]
|
|
|
+ public bool IsOutlineVisible (float x, float y, Pen pen)
|
|
|
+ {
|
|
|
+ throw new NotImplementedException ();
|
|
|
+ }
|
|
|
+
|
|
|
+ [MonoTODO]
|
|
|
+ public bool IsOutlineVisible (int x, int y, Pen pen, Graphics graphics)
|
|
|
+ {
|
|
|
+ throw new NotImplementedException ();
|
|
|
+ }
|
|
|
+
|
|
|
+ [MonoTODO]
|
|
|
+ public bool IsOutlineVisible (float x, float y, Pen pen, Graphics graphics)
|
|
|
+ {
|
|
|
+ throw new NotImplementedException ();
|
|
|
+ }
|
|
|
+
|
|
|
+ [MonoTODO]
|
|
|
+ public bool IsVisible (Point point)
|
|
|
+ {
|
|
|
+ throw new NotImplementedException ();
|
|
|
+ }
|
|
|
+
|
|
|
+ [MonoTODO]
|
|
|
+ public bool IsVisible (PointF point)
|
|
|
+ {
|
|
|
+ throw new NotImplementedException ();
|
|
|
+ }
|
|
|
+
|
|
|
+ [MonoTODO]
|
|
|
+ public bool IsVisible (int x, int y)
|
|
|
+ {
|
|
|
+ throw new NotImplementedException ();
|
|
|
+ }
|
|
|
+
|
|
|
+ [MonoTODO]
|
|
|
+ public bool IsVisible (Point pt, Graphics graphics)
|
|
|
+ {
|
|
|
+ throw new NotImplementedException ();
|
|
|
+ }
|
|
|
+
|
|
|
+ [MonoTODO]
|
|
|
+ public bool IsVisible (PointF pt, Graphics graphics)
|
|
|
+ {
|
|
|
+ throw new NotImplementedException ();
|
|
|
+ }
|
|
|
+
|
|
|
+ [MonoTODO]
|
|
|
+ public bool IsVisible (float x, float y)
|
|
|
+ {
|
|
|
+ throw new NotImplementedException ();
|
|
|
+ }
|
|
|
+
|
|
|
+ [MonoTODO]
|
|
|
+ public bool IsVisible (int x, int y, Graphics graphics)
|
|
|
+ {
|
|
|
+ throw new NotImplementedException ();
|
|
|
+ }
|
|
|
+
|
|
|
+ [MonoTODO]
|
|
|
+ public bool IsVisible (float x, float y, Graphics graphics)
|
|
|
+ {
|
|
|
+ throw new NotImplementedException ();
|
|
|
+ }
|
|
|
+
|
|
|
+ [MonoTODO]
|
|
|
+ public void SetMarkers()
|
|
|
+ {
|
|
|
+ throw new NotImplementedException ();
|
|
|
+ }
|
|
|
+
|
|
|
+ [MonoTODO]
|
|
|
+ public void StartFigure()
|
|
|
+ {
|
|
|
+ throw new NotImplementedException ();
|
|
|
+ }
|
|
|
+
|
|
|
+ [MonoTODO]
|
|
|
+ public void Warp (PointF[] destPoints, RectangleF srcRect)
|
|
|
+ {
|
|
|
+ throw new NotImplementedException ();
|
|
|
+ }
|
|
|
+
|
|
|
+ [MonoTODO]
|
|
|
+ public void Warp (PointF[] destPoints, RectangleF srcRect, Matrix matrix)
|
|
|
+ {
|
|
|
+ throw new NotImplementedException ();
|
|
|
+ }
|
|
|
+
|
|
|
+ [MonoTODO]
|
|
|
+ public void Warp (PointF[] destPoints, RectangleF srcRect, Matrix matrix, WarpMode warpMode)
|
|
|
+ {
|
|
|
+ throw new NotImplementedException ();
|
|
|
+ }
|
|
|
+
|
|
|
+ [MonoTODO]
|
|
|
+ public void Warp (PointF[] destPoints, RectangleF srcRect, Matrix matrix, WarpMode warpMode, float flatness)
|
|
|
+ {
|
|
|
+ throw new NotImplementedException ();
|
|
|
+ }
|
|
|
+
|
|
|
+ [MonoTODO]
|
|
|
+ public void Widen (Pen pen)
|
|
|
+ {
|
|
|
+ throw new NotImplementedException ();
|
|
|
+ }
|
|
|
+
|
|
|
+ [MonoTODO]
|
|
|
+ public void Widen (Pen pen, Matrix matrix)
|
|
|
+ {
|
|
|
+ throw new NotImplementedException ();
|
|
|
+ }
|
|
|
+
|
|
|
+ [MonoTODO]
|
|
|
+ public void Widen (Pen pen, Matrix matrix, float flatness)
|
|
|
+ {
|
|
|
+ throw new NotImplementedException ();
|
|
|
+ }
|
|
|
+
|
|
|
}
|
|
|
}
|
|
|
|