using System;
using System.Drawing;
using System.Collections;
using java.awt.geom;
using java.awt;
namespace System.Drawing.Drawing2D
{
public sealed class GraphicsPath : BasicShape, ICloneable
{
internal enum JPI {
SEG_MOVETO = ExtendedGeneralPath.SEG_MOVETO,
SEG_LINETO = ExtendedGeneralPath.SEG_LINETO,
SEG_QUADTO = ExtendedGeneralPath.SEG_QUADTO,
SEG_CUBICTO = ExtendedGeneralPath.SEG_CUBICTO,
SEG_CLOSE = ExtendedGeneralPath.SEG_CLOSE
}
#region Internal
internal ExtendedGeneralPath NativeObject
{
get
{
return (ExtendedGeneralPath)Shape;
}
}
GraphicsPath (ExtendedGeneralPath ptr) : base(ptr)
{
}
#endregion
#region C-tors.
public GraphicsPath ():
this(FillMode.Alternate)
{
}
public GraphicsPath (FillMode fillMode) : this(new ExtendedGeneralPath ())
{
FillMode = fillMode;
}
public GraphicsPath (Point[] pts, byte[] types) : this(pts, types, FillMode.Alternate)
{
}
public GraphicsPath (PointF [] pts, byte [] types) : this(pts, types, FillMode.Alternate)
{
}
public GraphicsPath (Point [] pts, byte [] types, FillMode fillMode) : this(new ExtendedGeneralPath ())
{
FillMode = fillMode;
for (int i=0; i < pts.Length; i++) {
switch ((PathPointType)types [i]) {
case PathPointType.Start :
NativeObject.moveTo (pts [i].X, pts [i].Y);
break;
case PathPointType.Bezier3 :
float x1 = pts [i].X;
float y1 = pts [i].Y;
i++;
float x2 = pts [i].X;
float y2 = pts [i].Y;
i++;
float x3 = pts [i].X;
float y3 = pts [i].Y;
NativeObject.curveTo (x1,y1, x2, y2, x3, y3);
break;
}
if (((PathPointType)types [i] & PathPointType.CloseSubpath) != 0)
NativeObject.closePath();
}
}
public GraphicsPath (PointF [] pts, byte [] types, FillMode fillMode) : this(new ExtendedGeneralPath ())
{
FillMode = fillMode;
for (int i=0; i < pts.Length; i++) {
switch ((PathPointType)types [i]) {
case PathPointType.Start :
NativeObject.moveTo (pts [i].X, pts [i].Y);
break;
case PathPointType.Bezier3 :
float x1 = pts [i].X;
float y1 = pts [i].Y;
i++;
float x2 = pts [i].X;
float y2 = pts [i].Y;
i++;
float x3 = pts [i].X;
float y3 = pts [i].Y;
NativeObject.curveTo (x1,y1, x2, y2, x3, y3);
break;
}
if (((PathPointType)types [i] & PathPointType.CloseSubpath) != 0)
NativeObject.closePath();
}
}
#endregion
#region Clone
public object Clone ()
{
return new GraphicsPath ((ExtendedGeneralPath) NativeObject.Clone ());
}
#endregion
#region Properties
public FillMode FillMode
{
get
{ if(NativeObject.getWindingRule() == GeneralPath.WIND_NON_ZERO)
return FillMode.Alternate;
else
return FillMode.Winding;
}
set
{
if (value == FillMode.Alternate)
NativeObject.setWindingRule (GeneralPath.WIND_NON_ZERO);
else
NativeObject.setWindingRule (GeneralPath.WIND_EVEN_ODD);
}
}
public PathData PathData
{
get
{
PathIterator iter = NativeObject.getPathIterator(null);
PathData pathData = new PathData();
pathData.Types = new byte [PointCount];
pathData.Points = new PointF [PointCount];
int tpos = 0;
int ppos = 0;
float [] jpoints = new float [6];
while (!iter.isDone ()) {
//if (tpos == 0)
// pathData.Types [tpos++] = PathPointType.Start;
JPI segmentType = (JPI)iter.currentSegment (jpoints);
switch (segmentType) {
case JPI.SEG_CLOSE:
pathData.Types [tpos - 1] = (byte) (pathData.Types [tpos - 1] | (byte) PathPointType.CloseSubpath);
break;
case JPI.SEG_MOVETO:
pathData.Types [tpos++] = (byte) PathPointType.Start;
pathData.Points [ppos++] = new PointF (jpoints [0], jpoints [1]);
break;
case JPI.SEG_LINETO:
pathData.Types [tpos++] = (byte) PathPointType.Line;
pathData.Points [ppos++] = new PointF (jpoints [0], jpoints [1]);
break;
case JPI.SEG_QUADTO:
pathData.Types [tpos++] = (byte) PathPointType.Bezier;
pathData.Points [ppos++] = new PointF (jpoints [0], jpoints [1]);
pathData.Types [tpos++] = (byte) PathPointType.Bezier;
pathData.Points [ppos++] = new PointF (jpoints [2], jpoints [3]);
break;
case JPI.SEG_CUBICTO:
pathData.Types [tpos++] = (byte) PathPointType.Bezier3;
pathData.Points [ppos++] = new PointF (jpoints [0], jpoints [1]);
pathData.Types [tpos++] = (byte) PathPointType.Bezier3;
pathData.Points [ppos++] = new PointF (jpoints [2], jpoints [3]);
pathData.Types [tpos++] = (byte) PathPointType.Bezier3;
pathData.Points [ppos++] = new PointF (jpoints [4], jpoints [5]);
break;
}
iter.next ();
}
return pathData;
}
}
public PointF [] PathPoints
{
get
{
return PathData.Points;
}
}
public byte [] PathTypes
{
get
{
return PathData.Types;
}
}
#endregion
#region PointCount [TODO]
public int PointCount
{
get
{
return NativeObject.CoordsCount / 2;
}
}
#endregion
#region AddArc
public void AddArc (Rectangle rect, float startAngle, float sweepAngle)
{
AddArc(rect.X,rect.Y,rect.Width,rect.Height,startAngle,sweepAngle);
}
public void AddArc (RectangleF rect, float startAngle, float sweepAngle)
{
AddArc(rect.X,rect.Y,rect.Width,rect.Height,startAngle,sweepAngle);
}
public void AddArc (int x, int y, int width, int height, float startAngle, float sweepAngle)
{
AddArc((float)x,(float)y,(float)width,(float)height,startAngle,sweepAngle);
}
public void AddArc (float x, float y, float width, float height, float startAngle, float sweepAngle)
{
Shape shape = null;
if (sweepAngle >= 360)
shape = new Ellipse2D.Float(x, y, width, height);
else {
double d1Tod2 = width/height;
double sqrd1Tod2 = d1Tod2*d1Tod2;
double start = ConvertArcAngle(sqrd1Tod2, startAngle);
double extent = ConvertArcAngle(sqrd1Tod2, startAngle+sweepAngle) - start;
shape = new Arc2D.Double(x,y,width,height,-start,-extent,Arc2D.OPEN);
}
NativeObject.append(shape);
}
///
/// .Net computes an angle by intersection of ellipse with a ray
/// java does the following: x1 = d1*cos(a), y1 = d2*sin(a)
/// where: d1 = width/2, d2 = height/2
/// we need to find angle x, which satisfies:
/// x1 = m*cos(a) = d1*cos(x)
/// y1 = m*sin(a) = d2*sin(x)
/// (x1*x1)/(d1*d1) + (x2*x2)/(d2*d2) = 1
///
/// (d1/d2)*(d1/d2)
/// angle in degrees
/// converted angle in degrees
static double ConvertArcAngle(double sqrd1Tod2, double angle) {
double angleRad = java.lang.Math.toRadians(angle);
double tan = Math.Tan(angleRad);
double cosx = 1/Math.Sqrt( sqrd1Tod2 * (tan*tan) + 1);
double xRad = Math.Acos(cosx);
double x = java.lang.Math.toDegrees(xRad);
int q = ((int)angle)/90;
switch (q&3) {
default:
return x;
case 1:
return 180-x;
case 2:
return 180+x;
case 3:
return 360-x;
}
}
#endregion
#region AddBezier(s)
public void AddBezier (Point pt1, Point pt2, Point pt3, Point pt4)
{
AddBezier(pt1.X,pt1.Y,pt2.X,pt2.Y,pt3.X,pt3.Y,pt4.X,pt4.Y);
}
public void AddBezier (PointF pt1, PointF pt2, PointF pt3, PointF pt4)
{
AddBezier(pt1.X,pt1.Y,pt2.X,pt2.Y,pt3.X,pt3.Y,pt4.X,pt4.Y);
}
public void AddBezier (int x1, int y1, int x2, int y2, int x3, int y3, int x4, int y4)
{
AddBezier((float)x1,(float)y1,(float)x2,(float)y2,(float)x3,(float)y3,(float)x4,(float)y4);
}
public void AddBezier (float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4)
{
CubicCurve2D cc = new CubicCurve2D.Float(x1,y1,x2,y2,x3,y3,x4,y4);
NativeObject.append(cc);
}
public void AddBeziers (Point [] pts)
{
if (pts == null)
throw new ArgumentNullException("points");
AddBezier(pts [0].X,pts [0].Y,
pts [1].X,pts [1].Y,
pts [2].X,pts [2].Y,
pts [3].X,pts [3].Y);
for (int i = 4; i < pts.Length; i += 3) {
NativeObject.curveTo(
pts [i].X,pts [i].Y,
pts [i+1].X,pts [i+1].Y,
pts [i+2].X,pts [i+2].Y);
}
}
public void AddBeziers (PointF [] pts)
{
if (pts == null)
throw new ArgumentNullException("points");
AddBezier(pts [0].X,pts [0].Y,
pts [1].X,pts [1].Y,
pts [2].X,pts [2].Y,
pts [3].X,pts [3].Y);
for (int i = 4; i < pts.Length; i += 3) {
NativeObject.curveTo(
pts [i].X,pts [i].Y,
pts [i+1].X,pts [i+1].Y,
pts [i+2].X,pts [i+2].Y);
}
}
#endregion
#region AdEllipse
public void AddEllipse (float x, float y, float width, float height)
{
Ellipse2D e = new Ellipse2D.Float(x,y,width,height);
NativeObject.append(e,false);
}
public void AddEllipse (RectangleF r)
{
AddEllipse(r.X,r.Y,r.Width,r.Height);
}
public void AddEllipse (Rectangle r)
{
AddEllipse(r.X,r.Y,r.Width,r.Height);
}
public void AddEllipse (int x, int y, int width, int height)
{
AddEllipse((float)x, (float)y, (float)width, (float)height);
}
#endregion
#region AddLine
public void AddLine (float x1, float y1, float x2, float y2)
{
Line2D l = new Line2D.Float(x1,y1,x2,y2);
NativeObject.append(l);
}
public void AddLine (Point a, Point b)
{
AddLine(a.X,a.Y,b.X,b.Y);
}
public void AddLine (PointF a, PointF b)
{
AddLine(a.X,a.Y,b.X,b.Y);
}
public void AddLine (int x1, int y1, int x2, int y2)
{
AddLine((float)x1,(float)y1,(float)x2,(float)y2);
}
public void AddLines (Point [] points)
{
if (points == null)
throw new ArgumentNullException("points");
if (points.Length == 0)
return;
if (NativeObject.LastFigureClosed)
NativeObject.moveTo(points[0].X, points[0].Y);
else
NativeObject.lineTo(points[0].X, points[0].Y);
for (int i = 1; i < points.Length; i ++)
NativeObject.lineTo(points[i].X, points[i].Y);
}
public void AddLines (PointF [] points)
{
if (points == null)
throw new ArgumentNullException("points");
if (points.Length == 0)
return;
if (NativeObject.LastFigureClosed)
NativeObject.moveTo(points[0].X, points[0].Y);
else
NativeObject.lineTo(points[0].X, points[0].Y);
for (int i = 1; i < points.Length; i ++)
NativeObject.lineTo(points[i].X, points[i].Y);
}
#endregion
#region AddPie
public void AddPie (float x, float y, float width, float height, float startAngle, float sweepAngle)
{
Shape shape = null;
if (sweepAngle >= 360)
shape = new Ellipse2D.Float(x, y, width, height);
else {
double d1Tod2 = width/height;
double sqrd1Tod2 = d1Tod2*d1Tod2;
double start = ConvertArcAngle(sqrd1Tod2, startAngle);
double extent = ConvertArcAngle(sqrd1Tod2, startAngle+sweepAngle) - start;
shape = new Arc2D.Double(x,y,width,height,-start,-extent,Arc2D.PIE);
}
NativeObject.append(shape,false);
}
public void AddPie (Rectangle rect, float startAngle, float sweepAngle)
{
AddPie((float)rect.X, (float)rect.Y,(float)rect.Width,(float)rect.Height,startAngle,sweepAngle);
}
public void AddPie (int x, int y, int width, int height, float startAngle, float sweepAngle)
{
AddPie((float)x,(float)y,(float)width,(float)height,startAngle,sweepAngle);
}
#endregion
#region AddPolygon
public void AddPolygon (Point [] points)
{
if (points == null)
throw new ArgumentNullException("points");
if (points.Length < 3)
throw new ArgumentException("Invalid parameter used.");
NativeObject.moveTo((float)points[0].X,(float)points[0].Y);
for (int i = 1; i< points.Length; i++)
{
NativeObject.lineTo((float)points[i].X,(float)points[i].Y);
}
NativeObject.closePath();
}
public void AddPolygon (PointF [] points)
{
if (points == null)
throw new ArgumentNullException("points");
if (points.Length < 3)
throw new ArgumentException("Invalid parameter used.");
NativeObject.moveTo(points[0].X,points[0].Y);
for (int i = 1; i < points.Length; i++)
{
NativeObject.lineTo(points[i].X,points[i].Y);
}
NativeObject.closePath();
}
#endregion
#region AddRectangle(s)
internal void AddRectangle(float x,float y, float w, float h)
{
if (NativeObject.LastFigureClosed)
NativeObject.moveTo(x, y);
NativeObject.lineTo (x + w, y);
NativeObject.lineTo (x + w, y + h);
NativeObject.lineTo (x, y + h);
NativeObject.closePath ();
}
public void AddRectangle (RectangleF rect)
{
AddRectangle(rect.X,rect.Y,rect.Width,rect.Height);
}
public void AddRectangle (Rectangle rect)
{
AddRectangle(rect.X,rect.Y,rect.Width,rect.Height);
}
public void AddRectangles (Rectangle [] rects)
{
foreach(Rectangle rect in rects)
AddRectangle(rect.X,rect.Y,rect.Width,rect.Height);
}
public void AddRectangles (RectangleF [] rects)
{
foreach(RectangleF rect in rects)
AddRectangle(rect.X,rect.Y,rect.Width,rect.Height);
}
#endregion
#region AddPath
public void AddPath (GraphicsPath addingPath, bool connect)
{
NativeObject.append(addingPath.NativeObject,connect);
}
#endregion
#region GetLastPoint
public PointF GetLastPoint ()
{
int length = NativeObject.CoordsCount;
if (length == 0)
throw new System.ArgumentException ("Invalid parameter used.");
return new PointF (NativeObject.Coords [length - 2], NativeObject.Coords [length - 1]);
}
#endregion
#region Reset
public void Reset ()
{
NativeObject.reset();
}
#endregion
#region GetBounds
public RectangleF GetBounds ()
{
Rectangle2D rect = NativeObject.getBounds2D();
return new RectangleF((float)rect.getX(),(float)rect.getY(),(float)rect.getWidth(),(float)rect.getHeight());
}
public RectangleF GetBounds (Matrix matrix)
{
Shape shape = matrix != null ?
NativeObject.createTransformedShape(matrix.NativeObject) : NativeObject;
Rectangle2D rect = shape.getBounds2D();
return new RectangleF((float)rect.getX(),(float)rect.getY(),(float)rect.getWidth(),(float)rect.getHeight());
}
public RectangleF GetBounds (Matrix matrix, Pen pen)
{
throw new NotImplementedException();
}
#endregion
#region Transform
public void Transform (Matrix matrix)
{
if(matrix == null)
return;
NativeObject.transform(matrix.NativeObject);
}
#endregion
#region IsVisible
public bool IsVisible (Point point)
{
return IsVisible (point.X, point.Y, null);
}
public bool IsVisible (PointF point)
{
return IsVisible (point.X, point.Y, null);
}
public bool IsVisible (int x, int y)
{
return IsVisible (x, y, null);
}
public bool IsVisible (float x, float y)
{
return IsVisible (x, y, null);
}
public bool IsVisible (Point pt, Graphics graphics)
{
return IsVisible (pt.X, pt.Y, graphics);
}
public bool IsVisible (PointF pt, Graphics graphics)
{
return IsVisible (pt.X, pt.Y, graphics);
}
public bool IsVisible (int x, int y, Graphics graphics)
{
return IsVisible((float)x,(float)y,null);
}
public bool IsVisible (float x, float y, Graphics graphics)
{
if (graphics != null && !graphics.IsVisible(x,y))
return false;
return NativeObject.contains(x,y);
}
#endregion
#region Reverse [TODO]
public void Reverse ()
{
throw new NotImplementedException();
}
#endregion
#region AddClosedCurve
public void AddClosedCurve (Point [] points)
{
AddClosedCurve(points, 0.5f);
}
public void AddClosedCurve (PointF [] points)
{
AddClosedCurve(points, 0.5f);
}
public void AddClosedCurve (Point [] points, float tension)
{
if (points == null)
throw new ArgumentNullException("points");
if (points.Length < 3)
throw new ArgumentException("Invalid parameter used.");
int length = (points.Length + 3)*2;
float[] pts = new float[length];
pts[--length] = points[1].Y;
pts[--length] = points[1].X;
pts[--length] = points[0].Y;
pts[--length] = points[0].X;
for (int i = points.Length-1; i >= 0; i--) {
pts[--length] = points[i].Y;
pts[--length] = points[i].X;
}
pts[--length] = points[points.Length-1].Y;
pts[--length] = points[points.Length-1].X;
AddCurve(pts, !NativeObject.LastFigureClosed, tension);
}
public void AddClosedCurve (PointF [] points, float tension)
{
if (points == null)
throw new ArgumentNullException("points");
if (points.Length < 3)
throw new ArgumentException("Invalid parameter used.");
int length = (points.Length + 3)*2;
float[] pts = new float[length];
pts[--length] = points[1].Y;
pts[--length] = points[1].X;
pts[--length] = points[0].Y;
pts[--length] = points[0].X;
for (int i = points.Length-1; i >= 0; i--) {
pts[--length] = points[i].Y;
pts[--length] = points[i].X;
}
pts[--length] = points[points.Length-1].Y;
pts[--length] = points[points.Length-1].X;
AddCurve(pts, !NativeObject.LastFigureClosed, tension);
}
#endregion
#region AddCurve
//we have now two approaches for drawing cardinal curves
//the first one is to convert cardinals into approximate beziers
//the second one - to draw curve ourself with all interpolation staff
//here. I preffer the first one because we could utilize java antialiasing and
//flattening features, otherwise curves will be more strict but less cool
public void AddCurve (Point [] points)
{
AddCurve(points,0.5F);
}
public void AddCurve (PointF [] points)
{
AddCurve(points,0.5f);
}
public void AddCurve (Point [] points, float tension)
{
AddCurve(points, 0, points.Length-1, tension);
}
public void AddCurve (PointF [] points, float tension)
{
AddCurve(points, 0, points.Length-1, tension);
}
public void AddCurve (Point [] points, int offset, int numberOfSegments, float tension)
{
int nPoints = numberOfSegments + 1;
int length = nPoints*2 + 4;
float[] pts = new float[length];
int lastP = offset + nPoints;
if (lastP == points.Length) {
lastP--;
pts[--length] = points[lastP].Y;
pts[--length] = points[lastP].X;
}
for (; length > 0 && lastP >= 0; lastP--) {
pts[--length] = points[lastP].Y;
pts[--length] = points[lastP].X;
}
if (length > 0) {
pts[1] = points[0].Y;
pts[0] = points[0].X;
}
AddCurve(pts, !NativeObject.LastFigureClosed, tension);
}
public void AddCurve (PointF [] points, int offset, int numberOfSegments, float tension)
{
int nPoints = numberOfSegments + 1;
int length = nPoints*2 + 4;
float[] pts = new float[length];
int lastP = offset + nPoints;
if (lastP == points.Length) {
lastP--;
pts[--length] = points[lastP].Y;
pts[--length] = points[lastP].X;
}
for (; length > 0 && lastP >= 0; lastP--) {
pts[--length] = points[lastP].Y;
pts[--length] = points[lastP].X;
}
if (length > 0) {
pts[1] = points[0].Y;
pts[0] = points[0].X;
}
AddCurve(pts, !NativeObject.LastFigureClosed, tension);
}
///
/// Based on http://pubpages.unh.edu/~cs770/a5/cardinal.html
///
/// point array (x1,y1,x2,y2 ...).
/// The first and last points considered only for calculations, but are not added.
void AddCurve(float[] pts, bool connect, float tension) {
tension /= 3f; //looks like a good pick
if (connect)
NativeObject.lineTo(pts[2],pts[3]);
else
NativeObject.moveTo(pts[2],pts[3]);
float dx = pts[4] - pts[0];
float dy = pts[5] - pts[1];
float sx = pts[2] + tension*dx;
float sy = pts[3] + tension*dy;
for (int offset = 2, total = pts.Length-4; offset < total; offset += 2) {
int cur_offset = offset;
int pX = cur_offset++;
int pY = cur_offset++;
int X = cur_offset++;
int Y = cur_offset++;
int nX = cur_offset++;
int nY = cur_offset++;
dx = pts[nX] - pts[pX];
dy = pts[nY] - pts[pY];
float rx = pts[X] - tension*dx;
float ry = pts[Y] - tension*dy;
NativeObject.curveTo(sx, sy, rx, ry, pts[X], pts[Y]);
sx = pts[X] + tension*dx;
sy = pts[Y] + tension*dy;
}
}
#endregion
#region AddString [TODO]
public void AddString (string s, FontFamily family, int style, float emSize, Point origin, StringFormat format)
{
throw new NotImplementedException ();
}
public void AddString (string s, FontFamily family, int style, float emSize, PointF origin, StringFormat format)
{
throw new NotImplementedException ();
}
public void AddString (string s, FontFamily family, int style, float emSize, Rectangle layoutRect, StringFormat format)
{
throw new NotImplementedException ();
}
public void AddString (string s, FontFamily family, int style, float emSize, RectangleF layoutRect, StringFormat format)
{
throw new NotImplementedException ();
}
#endregion
#region ClearMarkers [TODO]
public void ClearMarkers()
{
throw new NotImplementedException ();
}
#endregion
#region Close(All) [REVIEW-EXTEND]
public void CloseAllFigures()
{
ExtendedGeneralPath p = new ExtendedGeneralPath();
PathIterator pi = NativeObject.getPathIterator(null);
JPI lastSeg = JPI.SEG_CLOSE;
float [] points = new float[6];
p.setWindingRule(pi.getWindingRule());
while(!pi.isDone())
{
JPI curSeg = (JPI)pi.currentSegment(points);
switch(curSeg)
{
case JPI.SEG_CLOSE:
p.closePath();
break;
case JPI.SEG_MOVETO:
if(lastSeg != JPI.SEG_CLOSE)
p.closePath();
p.moveTo(points[0],points[1]);
break;
case JPI.SEG_LINETO:
p.lineTo(points[0],points[1]);
break;
case JPI.SEG_QUADTO:
p.quadTo(points[0],points[1],points[2],points[3]);
break;
case JPI.SEG_CUBICTO:
p.curveTo(points[0],points[1],points[2],points[3],points[4],points[5]);
break;
default:
break;
}
lastSeg = curSeg;
pi.next();
}
p.closePath();
Shape = p;
//_isNewFigure = (lastSeg == PathIterator.SEG_CLOSE);
}
public void CloseFigure()
{
NativeObject.closePath();
}
#endregion
#region Flatten [REVIEW]
public void Flatten ()
{
// 1/4 is the FlatnessDefault as defined in GdiPlusEnums.h
Flatten (null, 1.0f / 4.0f);
}
public void Flatten (Matrix matrix)
{
Flatten (matrix, 1.0f / 4.0f);
}
public void Flatten (Matrix matrix, float flatness)
{
AffineTransform tr = null;
if(matrix != null)
tr = matrix.NativeObject;
//REVIEW. Perfomance reasons.
PathIterator pi = NativeObject.getPathIterator(tr,flatness);
ExtendedGeneralPath newPath = new ExtendedGeneralPath();
newPath.append(pi,false);
Shape = newPath;
}
#endregion
#region GetOutlineVisible [TODO]
public bool IsOutlineVisible (Point point, Pen pen)
{
throw new NotImplementedException();
}
public bool IsOutlineVisible (PointF point, Pen pen)
{
throw new NotImplementedException();
}
public bool IsOutlineVisible (int x, int y, Pen pen)
{
throw new NotImplementedException();
}
public bool IsOutlineVisible (float x, float y, Pen pen)
{
throw new NotImplementedException();
}
public bool IsOutlineVisible (Point pt, Pen pen, Graphics graphics)
{
throw new NotImplementedException();
}
public bool IsOutlineVisible (PointF pt, Pen pen, Graphics graphics)
{
throw new NotImplementedException();
}
public bool IsOutlineVisible (int x, int y, Pen pen, Graphics graphics)
{
throw new NotImplementedException();
}
public bool IsOutlineVisible (float x, float y, Pen pen, Graphics graphics)
{
throw new NotImplementedException();
}
#endregion
#region SetMarkers [TODO]
public void SetMarkers ()
{
throw new NotImplementedException();
}
#endregion
#region StartFigure
public void StartFigure()
{
NativeObject.Types [NativeObject.TypesCount - 1] |= ExtendedGeneralPath.SEG_START;
}
#endregion
#region Warp [TODO]
public void Warp (PointF[] destPoints, RectangleF srcRect)
{
Warp (destPoints, srcRect, null, WarpMode.Perspective, 1.0f / 4.0f);
}
public void Warp (PointF[] destPoints, RectangleF srcRect, Matrix matrix)
{
Warp (destPoints, srcRect, matrix, WarpMode.Perspective, 1.0f / 4.0f);
}
public void Warp (PointF[] destPoints, RectangleF srcRect, Matrix matrix, WarpMode warpMode)
{
Warp (destPoints, srcRect, matrix, warpMode, 1.0f / 4.0f);
}
public void Warp (PointF[] destPoints, RectangleF srcRect, Matrix matrix, WarpMode warpMode, float flatness)
{
throw new NotImplementedException();
}
#endregion
#region Widen
public void Widen (Pen pen)
{
Widen (pen, null);
}
public void Widen (Pen pen, Matrix matrix)
{
Widen (pen, matrix, 2f/3f);
}
public void Widen (Pen pen, Matrix matrix, float flatness)
{
if (pen == null)
throw new ArgumentNullException("pen");
Shape = new ExtendedGeneralPath(((Stroke)pen).createStrokedShape(this));
Flatten(matrix, flatness);
}
#endregion
}
}