// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. #if BIT64 using nuint = System.UInt64; #else using nuint = System.UInt32; #endif namespace System { public static partial class Buffer { #if ARM64 // Determine optimal value for Windows. // https://github.com/dotnet/coreclr/issues/13843 private const nuint MemmoveNativeThreshold = ulong.MaxValue; #else private const nuint MemmoveNativeThreshold = 2048; #endif } }