// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Runtime.InteropServices; namespace System.Threading { internal partial class TimerQueue { private static long TickCount64 { get { // We need to keep our notion of time synchronized with the calls to SleepEx that drive // the underlying native timer. In Win8, SleepEx does not count the time the machine spends // sleeping/hibernating. Environment.TickCount (GetTickCount) *does* count that time, // so we will get out of sync with SleepEx if we use that method. // // So, on Win8, we use QueryUnbiasedInterruptTime instead; this does not count time spent // in sleep/hibernate mode. if (Environment.IsWindows8OrAbove) { if (!Interop.Kernel32.QueryUnbiasedInterruptTime(out ulong time100ns)) Marshal.ThrowExceptionForHR(Marshal.GetLastWin32Error()); return (long)(time100ns / 10_000); // convert from 100ns to milliseconds } else { return Environment.TickCount64; } } } } }