// // System.ComponentModel.LicenseManager.cs // // Authors: // Martin Willemoes Hansen (mwh@sysrq.dk) // Andreas Nahr (ClassDevelopment@A-SoftTech.com) // // (C) 2003 Martin Willemoes Hansen // (C) 2003 Andreas Nahr // namespace System.ComponentModel { public sealed class LicenseManager { private static LicenseContext mycontext = null; private LicenseManager () { } public static LicenseContext CurrentContext { get { lock (mycontext) { return mycontext; } } set { lock (mycontext) { mycontext = value; } } } public static LicenseUsageMode UsageMode { get { lock (mycontext) { return mycontext.UsageMode; } } } public static object CreateWithContext (Type type, LicenseContext creationContext) { return CreateWithContext (type, creationContext, new object[0]); } [MonoTODO] public static object CreateWithContext (Type type, LicenseContext creationContext, object[] args) { throw new NotImplementedException(); } [MonoTODO] public static bool IsLicensed (Type type) { throw new NotImplementedException(); } [MonoTODO] public static bool IsValid (Type type) { throw new NotImplementedException(); } [MonoTODO] public static bool IsValid (Type type, object instance, out License license) { throw new NotImplementedException(); } [MonoTODO] public static void LockContext (object contextUser) { throw new NotImplementedException(); } [MonoTODO] public static void UnlockContext (object contextUser) { throw new NotImplementedException(); } [MonoTODO] public static void Validate (Type type) { throw new NotImplementedException(); } [MonoTODO] public static License Validate (Type type, object instance) { throw new NotImplementedException(); } } }