// // System.Net.ChunkStream // // Authors: // Gonzalo Paniagua Javier (gonzalo@ximian.com) // // (C) 2003 Ximian, Inc (http://www.ximian.com) // using System.Globalization; using System.IO; using System.Text; namespace System.Net { class ChunkStream { enum State { None, Body, BodyFinished, Trailer } MemoryStream ms; WebHeaderCollection headers; int chunkSize; int chunkRead; State state; //byte [] waitBuffer; StringBuilder saved; bool sawCR; bool gotit; long readPosition; public ChunkStream (byte [] buffer, int offset, int size, WebHeaderCollection headers) { this.headers = headers; ms = new MemoryStream (); saved = new StringBuilder (); chunkSize = -1; if (offset < size) Write (buffer, offset, size); } public void ResetBuffer () { ms.SetLength (0); readPosition = 0; chunkSize = -1; chunkRead = 0; } public void WriteAndReadBack (byte [] buffer, int offset, int size, ref int read) { Write (buffer, offset, read); read = Read (buffer, offset, size); } public int Read (byte [] buffer, int offset, int size) { ms.Position = readPosition; int r = ms.Read (buffer, offset, size); readPosition += r; ms.Position = ms.Length; return r; } public void Write (byte [] buffer, int offset, int size) { InternalWrite (buffer, ref offset, size); } void InternalWrite (byte [] buffer, ref int offset, int size) { if (state == State.None) { state = GetChunkSize (buffer, ref offset, size); if (state == State.None) return; saved.Length = 0; sawCR = false; gotit = false; } if (state == State.Body && offset < size) { state = ReadBody (buffer, ref offset, size); if (state == State.Body) return; } if (state == State.BodyFinished && offset < size) { state = ReadCRLF (buffer, ref offset, size); if (state == State.BodyFinished) return; sawCR = false; } if (state == State.Trailer && offset < size) { state = ReadTrailer (buffer, ref offset, size); if (state == State.Trailer) return; saved.Length = 0; sawCR = false; gotit = false; } if (offset < size) InternalWrite (buffer, ref offset, size); } public bool WantMore { get { return (chunkRead != chunkSize || chunkSize != 0); } } public bool EOF { get { return (Available == 0); } } public int Available { get { return (int) (ms.Length - readPosition); } } State ReadBody (byte [] buffer, ref int offset, int size) { if (chunkSize == 0) return State.BodyFinished; int diff = size - offset; if (diff + chunkRead > chunkSize) diff = chunkSize - chunkRead; ms.Write (buffer, offset, diff); offset += diff; chunkRead += diff; return (chunkRead == chunkSize) ? State.BodyFinished : State.Body; } State GetChunkSize (byte [] buffer, ref int offset, int size) { char c = '\0'; while (offset < size) { c = (char) buffer [offset++]; if (c == '\r') { if (sawCR) throw new ProtocolViolationException ("2 CR found"); sawCR = true; continue; } if (sawCR && c == '\n') break; if (c == ' ') gotit = true; if (!gotit) saved.Append (c); } if (!sawCR || c != '\n') return State.None; chunkRead = 0; chunkSize = Int32.Parse (saved.ToString (), NumberStyles.HexNumber); if (chunkSize == 0) return State.Trailer; return State.Body; } State ReadCRLF (byte [] buffer, ref int offset, int size) { if (!sawCR) { if ((char) buffer [offset++] != '\r') throw new ProtocolViolationException ("Expecting \\r"); sawCR = true; if (offset == size) return State.BodyFinished; } if ((char) buffer [offset++] != '\n') throw new ProtocolViolationException ("Expecting \\n"); return State.None; } State ReadTrailer (byte [] buffer, ref int offset, int size) { char c = '\0'; // short path if ((char) buffer [offset] == '\r') { offset++; if ((char) buffer [offset] == '\n') { offset++; return State.None; } offset--; } int st = 0; string stString = "\r\n\r"; while (offset < size && st < 4) { c = (char) buffer [offset++]; if ((st == 0 || st == 2) && c == '\r') { st++; continue; } if ((st == 1 || st == 3) && c == '\n') { st++; continue; } if (st > 0) { saved.Append (stString.Substring (0, st)); st = 0; } } if (st < 4) return State.Trailer; StringReader reader = new StringReader (saved.ToString ()); string line; while ((line = reader.ReadLine ()) != null && line != "") headers.Add (line); return State.None; } } }