// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Runtime.InteropServices; namespace System.Numerics { /// /// A structure describing the layout of an SSE2-sized register. /// Contains overlapping fields representing the set of valid numeric types. /// Allows the generic Vector'T struct to contain an explicit field layout. /// [StructLayout(LayoutKind.Explicit)] internal struct Register { #region Internal Storage Fields // Internal System.Byte Fields [FieldOffset(0)] internal byte byte_0; [FieldOffset(1)] internal byte byte_1; [FieldOffset(2)] internal byte byte_2; [FieldOffset(3)] internal byte byte_3; [FieldOffset(4)] internal byte byte_4; [FieldOffset(5)] internal byte byte_5; [FieldOffset(6)] internal byte byte_6; [FieldOffset(7)] internal byte byte_7; [FieldOffset(8)] internal byte byte_8; [FieldOffset(9)] internal byte byte_9; [FieldOffset(10)] internal byte byte_10; [FieldOffset(11)] internal byte byte_11; [FieldOffset(12)] internal byte byte_12; [FieldOffset(13)] internal byte byte_13; [FieldOffset(14)] internal byte byte_14; [FieldOffset(15)] internal byte byte_15; // Internal System.SByte Fields [FieldOffset(0)] internal sbyte sbyte_0; [FieldOffset(1)] internal sbyte sbyte_1; [FieldOffset(2)] internal sbyte sbyte_2; [FieldOffset(3)] internal sbyte sbyte_3; [FieldOffset(4)] internal sbyte sbyte_4; [FieldOffset(5)] internal sbyte sbyte_5; [FieldOffset(6)] internal sbyte sbyte_6; [FieldOffset(7)] internal sbyte sbyte_7; [FieldOffset(8)] internal sbyte sbyte_8; [FieldOffset(9)] internal sbyte sbyte_9; [FieldOffset(10)] internal sbyte sbyte_10; [FieldOffset(11)] internal sbyte sbyte_11; [FieldOffset(12)] internal sbyte sbyte_12; [FieldOffset(13)] internal sbyte sbyte_13; [FieldOffset(14)] internal sbyte sbyte_14; [FieldOffset(15)] internal sbyte sbyte_15; // Internal System.UInt16 Fields [FieldOffset(0)] internal ushort uint16_0; [FieldOffset(2)] internal ushort uint16_1; [FieldOffset(4)] internal ushort uint16_2; [FieldOffset(6)] internal ushort uint16_3; [FieldOffset(8)] internal ushort uint16_4; [FieldOffset(10)] internal ushort uint16_5; [FieldOffset(12)] internal ushort uint16_6; [FieldOffset(14)] internal ushort uint16_7; // Internal System.Int16 Fields [FieldOffset(0)] internal short int16_0; [FieldOffset(2)] internal short int16_1; [FieldOffset(4)] internal short int16_2; [FieldOffset(6)] internal short int16_3; [FieldOffset(8)] internal short int16_4; [FieldOffset(10)] internal short int16_5; [FieldOffset(12)] internal short int16_6; [FieldOffset(14)] internal short int16_7; // Internal System.UInt32 Fields [FieldOffset(0)] internal uint uint32_0; [FieldOffset(4)] internal uint uint32_1; [FieldOffset(8)] internal uint uint32_2; [FieldOffset(12)] internal uint uint32_3; // Internal System.Int32 Fields [FieldOffset(0)] internal int int32_0; [FieldOffset(4)] internal int int32_1; [FieldOffset(8)] internal int int32_2; [FieldOffset(12)] internal int int32_3; // Internal System.UInt64 Fields [FieldOffset(0)] internal ulong uint64_0; [FieldOffset(8)] internal ulong uint64_1; // Internal System.Int64 Fields [FieldOffset(0)] internal long int64_0; [FieldOffset(8)] internal long int64_1; // Internal System.Single Fields [FieldOffset(0)] internal float single_0; [FieldOffset(4)] internal float single_1; [FieldOffset(8)] internal float single_2; [FieldOffset(12)] internal float single_3; // Internal System.Double Fields [FieldOffset(0)] internal double double_0; [FieldOffset(8)] internal double double_1; #endregion Internal Storage Fields } }