// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System; using System.Collections; using System.Globalization; using System.Runtime.InteropServices; using System.Threading; namespace System.Text { // This class overrides Encoding with the things we need for our NLS Encodings // // All of the GetBytes/Chars GetByte/CharCount methods are just wrappers for the pointer // plus decoder/encoder method that is our real workhorse. Note that this is an internal // class, so our public classes cannot derive from this class. Because of this, all of the // GetBytes/Chars GetByte/CharCount wrapper methods are duplicated in all of our public // encodings, which currently include: // // EncodingNLS, UTF7Encoding, UTF8Encoding, UTF32Encoding, ASCIIEncoding, & UnicodeEncoding // // So if you change the wrappers in this class, you must change the wrappers in the other classes // as well because they should have the same behavior. internal abstract class EncodingNLS : Encoding { protected EncodingNLS(int codePage) : base(codePage) { } // Returns the number of bytes required to encode a range of characters in // a character array. // // All of our public Encodings that don't use EncodingNLS must have this (including EncodingNLS) // So if you fix this, fix the others. Currently those include: // EncodingNLS, UTF7Encoding, UTF8Encoding, UTF32Encoding, ASCIIEncoding, UnicodeEncoding // parent method is safe public override unsafe int GetByteCount(char[] chars, int index, int count) { // Validate input parameters if (chars == null) throw new ArgumentNullException(nameof(chars), SR.ArgumentNull_Array); if (index < 0 || count < 0) throw new ArgumentOutOfRangeException((index < 0 ? nameof(index) : nameof(count)), SR.ArgumentOutOfRange_NeedNonNegNum); if (chars.Length - index < count) throw new ArgumentOutOfRangeException(nameof(chars), SR.ArgumentOutOfRange_IndexCountBuffer); // If no input, return 0, avoid fixed empty array problem if (count == 0) return 0; // Just call the pointer version fixed (char* pChars = chars) return GetByteCount(pChars + index, count, null); } // All of our public Encodings that don't use EncodingNLS must have this (including EncodingNLS) // So if you fix this, fix the others. Currently those include: // EncodingNLS, UTF7Encoding, UTF8Encoding, UTF32Encoding, ASCIIEncoding, UnicodeEncoding // parent method is safe public override unsafe int GetByteCount(string s) { // Validate input if (s==null) throw new ArgumentNullException(nameof(s)); fixed (char* pChars = s) return GetByteCount(pChars, s.Length, null); } // All of our public Encodings that don't use EncodingNLS must have this (including EncodingNLS) // So if you fix this, fix the others. Currently those include: // EncodingNLS, UTF7Encoding, UTF8Encoding, UTF32Encoding, ASCIIEncoding, UnicodeEncoding public override unsafe int GetByteCount(char* chars, int count) { // Validate Parameters if (chars == null) throw new ArgumentNullException(nameof(chars), SR.ArgumentNull_Array); if (count < 0) throw new ArgumentOutOfRangeException(nameof(count), SR.ArgumentOutOfRange_NeedNonNegNum); // Call it with empty encoder return GetByteCount(chars, count, null); } // Parent method is safe. // All of our public Encodings that don't use EncodingNLS must have this (including EncodingNLS) // So if you fix this, fix the others. Currently those include: // EncodingNLS, UTF7Encoding, UTF8Encoding, UTF32Encoding, ASCIIEncoding, UnicodeEncoding public override unsafe int GetBytes(string s, int charIndex, int charCount, byte[] bytes, int byteIndex) { if (s == null || bytes == null) throw new ArgumentNullException((s == null ? nameof(s) : nameof(bytes)), SR.ArgumentNull_Array); if (charIndex < 0 || charCount < 0) throw new ArgumentOutOfRangeException((charIndex < 0 ? nameof(charIndex) : nameof(charCount)), SR.ArgumentOutOfRange_NeedNonNegNum); if (s.Length - charIndex < charCount) throw new ArgumentOutOfRangeException(nameof(s), SR.ArgumentOutOfRange_IndexCount); if (byteIndex < 0 || byteIndex > bytes.Length) throw new ArgumentOutOfRangeException(nameof(byteIndex), SR.ArgumentOutOfRange_Index); int byteCount = bytes.Length - byteIndex; fixed (char* pChars = s) fixed (byte* pBytes = &MemoryMarshal.GetReference((Span)bytes)) return GetBytes(pChars + charIndex, charCount, pBytes + byteIndex, byteCount, null); } // Encodes a range of characters in a character array into a range of bytes // in a byte array. An exception occurs if the byte array is not large // enough to hold the complete encoding of the characters. The // GetByteCount method can be used to determine the exact number of // bytes that will be produced for a given range of characters. // Alternatively, the GetMaxByteCount method can be used to // determine the maximum number of bytes that will be produced for a given // number of characters, regardless of the actual character values. // // All of our public Encodings that don't use EncodingNLS must have this (including EncodingNLS) // So if you fix this, fix the others. Currently those include: // EncodingNLS, UTF7Encoding, UTF8Encoding, UTF32Encoding, ASCIIEncoding, UnicodeEncoding // parent method is safe public override unsafe int GetBytes(char[] chars, int charIndex, int charCount, byte[] bytes, int byteIndex) { // Validate parameters if (chars == null || bytes == null) throw new ArgumentNullException((chars == null ? nameof(chars) : nameof(bytes)), SR.ArgumentNull_Array); if (charIndex < 0 || charCount < 0) throw new ArgumentOutOfRangeException((charIndex < 0 ? nameof(charIndex) : nameof(charCount)), SR.ArgumentOutOfRange_NeedNonNegNum); if (chars.Length - charIndex < charCount) throw new ArgumentOutOfRangeException(nameof(chars), SR.ArgumentOutOfRange_IndexCountBuffer); if (byteIndex < 0 || byteIndex > bytes.Length) throw new ArgumentOutOfRangeException(nameof(byteIndex), SR.ArgumentOutOfRange_Index); // If nothing to encode return 0, avoid fixed problem if (charCount == 0) return 0; // Just call pointer version int byteCount = bytes.Length - byteIndex; fixed (char* pChars = chars) fixed (byte* pBytes = &MemoryMarshal.GetReference((Span)bytes)) // Remember that byteCount is # to decode, not size of array. return GetBytes(pChars + charIndex, charCount, pBytes + byteIndex, byteCount, null); } // All of our public Encodings that don't use EncodingNLS must have this (including EncodingNLS) // So if you fix this, fix the others. Currently those include: // EncodingNLS, UTF7Encoding, UTF8Encoding, UTF32Encoding, ASCIIEncoding, UnicodeEncoding public override unsafe int GetBytes(char* chars, int charCount, byte* bytes, int byteCount) { // Validate Parameters if (bytes == null || chars == null) throw new ArgumentNullException(bytes == null ? nameof(bytes) : nameof(chars), SR.ArgumentNull_Array); if (charCount < 0 || byteCount < 0) throw new ArgumentOutOfRangeException((charCount < 0 ? nameof(charCount) : nameof(byteCount)), SR.ArgumentOutOfRange_NeedNonNegNum); return GetBytes(chars, charCount, bytes, byteCount, null); } // Returns the number of characters produced by decoding a range of bytes // in a byte array. // // All of our public Encodings that don't use EncodingNLS must have this (including EncodingNLS) // So if you fix this, fix the others. Currently those include: // EncodingNLS, UTF7Encoding, UTF8Encoding, UTF32Encoding, ASCIIEncoding, UnicodeEncoding // parent method is safe public override unsafe int GetCharCount(byte[] bytes, int index, int count) { // Validate Parameters if (bytes == null) throw new ArgumentNullException(nameof(bytes), SR.ArgumentNull_Array); if (index < 0 || count < 0) throw new ArgumentOutOfRangeException((index < 0 ? nameof(index) : nameof(count)), SR.ArgumentOutOfRange_NeedNonNegNum); if (bytes.Length - index < count) throw new ArgumentOutOfRangeException(nameof(bytes), SR.ArgumentOutOfRange_IndexCountBuffer); // If no input just return 0, fixed doesn't like 0 length arrays if (count == 0) return 0; // Just call pointer version fixed (byte* pBytes = bytes) return GetCharCount(pBytes + index, count, null); } // All of our public Encodings that don't use EncodingNLS must have this (including EncodingNLS) // So if you fix this, fix the others. Currently those include: // EncodingNLS, UTF7Encoding, UTF8Encoding, UTF32Encoding, ASCIIEncoding, UnicodeEncoding public override unsafe int GetCharCount(byte* bytes, int count) { // Validate Parameters if (bytes == null) throw new ArgumentNullException(nameof(bytes), SR.ArgumentNull_Array); if (count < 0) throw new ArgumentOutOfRangeException(nameof(count), SR.ArgumentOutOfRange_NeedNonNegNum); return GetCharCount(bytes, count, null); } // All of our public Encodings that don't use EncodingNLS must have this (including EncodingNLS) // So if you fix this, fix the others. Currently those include: // EncodingNLS, UTF7Encoding, UTF8Encoding, UTF32Encoding, ASCIIEncoding, UnicodeEncoding // parent method is safe public override unsafe int GetChars(byte[] bytes, int byteIndex, int byteCount, char[] chars, int charIndex) { // Validate Parameters if (bytes == null || chars == null) throw new ArgumentNullException(bytes == null ? nameof(bytes) : nameof(chars), SR.ArgumentNull_Array); if (byteIndex < 0 || byteCount < 0) throw new ArgumentOutOfRangeException((byteIndex < 0 ? nameof(byteIndex) : nameof(byteCount)), SR.ArgumentOutOfRange_NeedNonNegNum); if ( bytes.Length - byteIndex < byteCount) throw new ArgumentOutOfRangeException(nameof(bytes), SR.ArgumentOutOfRange_IndexCountBuffer); if (charIndex < 0 || charIndex > chars.Length) throw new ArgumentOutOfRangeException(nameof(charIndex), SR.ArgumentOutOfRange_Index); // If no input, return 0 & avoid fixed problem if (byteCount == 0) return 0; // Just call pointer version int charCount = chars.Length - charIndex; fixed (byte* pBytes = bytes) fixed (char* pChars = &MemoryMarshal.GetReference((Span)chars)) // Remember that charCount is # to decode, not size of array return GetChars(pBytes + byteIndex, byteCount, pChars + charIndex, charCount, null); } // All of our public Encodings that don't use EncodingNLS must have this (including EncodingNLS) // So if you fix this, fix the others. Currently those include: // EncodingNLS, UTF7Encoding, UTF8Encoding, UTF32Encoding, ASCIIEncoding, UnicodeEncoding public unsafe override int GetChars(byte* bytes, int byteCount, char* chars, int charCount) { // Validate Parameters if (bytes == null || chars == null) throw new ArgumentNullException(bytes == null ? nameof(bytes) : nameof(chars), SR.ArgumentNull_Array); if (charCount < 0 || byteCount < 0) throw new ArgumentOutOfRangeException((charCount < 0 ? nameof(charCount) : nameof(byteCount)), SR.ArgumentOutOfRange_NeedNonNegNum); return GetChars(bytes, byteCount, chars, charCount, null); } // Returns a string containing the decoded representation of a range of // bytes in a byte array. // // All of our public Encodings that don't use EncodingNLS must have this (including EncodingNLS) // So if you fix this, fix the others. Currently those include: // EncodingNLS, UTF7Encoding, UTF8Encoding, UTF32Encoding, ASCIIEncoding, UnicodeEncoding // parent method is safe public override unsafe string GetString(byte[] bytes, int index, int count) { // Validate Parameters if (bytes == null) throw new ArgumentNullException(nameof(bytes), SR.ArgumentNull_Array); if (index < 0 || count < 0) throw new ArgumentOutOfRangeException((index < 0 ? nameof(index) : nameof(count)), SR.ArgumentOutOfRange_NeedNonNegNum); if (bytes.Length - index < count) throw new ArgumentOutOfRangeException(nameof(bytes), SR.ArgumentOutOfRange_IndexCountBuffer); // Avoid problems with empty input buffer if (count == 0) return string.Empty; fixed (byte* pBytes = bytes) return string.CreateStringFromEncoding( pBytes + index, count, this); } public override Decoder GetDecoder() { return new DecoderNLS(this); } public override Encoder GetEncoder() { return new EncoderNLS(this); } } }