// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using Thread = Internal.Runtime.Augments.RuntimeThread;
namespace System.Threading
{
public partial class SynchronizationContext
{
private bool _requireWaitNotification;
public SynchronizationContext()
{
}
#if !FEATURE_APPX && !ENABLE_WINRT
public static SynchronizationContext Current => Thread.CurrentThread.SynchronizationContext;
#endif
protected void SetWaitNotificationRequired() => _requireWaitNotification = true;
public bool IsWaitNotificationRequired() => _requireWaitNotification;
public virtual void Send(SendOrPostCallback d, object state) => d(state);
public virtual void Post(SendOrPostCallback d, object state) => ThreadPool.QueueUserWorkItem(s => s.d(s.state), (d, state), preferLocal: false);
///
/// Optional override for subclasses, for responding to notification that operation is starting.
///
public virtual void OperationStarted()
{
}
///
/// Optional override for subclasses, for responding to notification that operation has completed.
///
public virtual void OperationCompleted()
{
}
[CLSCompliant(false)]
public virtual int Wait(IntPtr[] waitHandles, bool waitAll, int millisecondsTimeout)
{
return WaitHelper(waitHandles, waitAll, millisecondsTimeout);
}
[CLSCompliant(false)]
protected static int WaitHelper(IntPtr[] waitHandles, bool waitAll, int millisecondsTimeout)
{
if (waitHandles == null)
{
throw new ArgumentNullException(nameof(waitHandles));
}
return WaitHandle.WaitMultipleIgnoringSyncContext(waitHandles, waitAll, millisecondsTimeout);
}
public static void SetSynchronizationContext(SynchronizationContext syncContext) => Thread.CurrentThread.SynchronizationContext = syncContext;
public virtual SynchronizationContext CreateCopy() => new SynchronizationContext();
}
}