// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using Internal.Runtime.CompilerServices;
namespace System.Threading
{
/// Methods for accessing memory with volatile semantics.
public static unsafe class Volatile
{
// The VM may replace these implementations with more efficient ones in some cases.
// In coreclr, for example, see getILIntrinsicImplementationForVolatile() in jitinterface.cpp.
#region Boolean
private struct VolatileBoolean { public volatile bool Value; }
[Intrinsic]
[NonVersionable]
public static bool Read(ref bool location) =>
Unsafe.As(ref location).Value;
[Intrinsic]
[NonVersionable]
public static void Write(ref bool location, bool value) =>
Unsafe.As(ref location).Value = value;
#endregion
#region Byte
private struct VolatileByte { public volatile byte Value; }
[Intrinsic]
[NonVersionable]
public static byte Read(ref byte location) =>
Unsafe.As(ref location).Value;
[Intrinsic]
[NonVersionable]
public static void Write(ref byte location, byte value) =>
Unsafe.As(ref location).Value = value;
#endregion
#region Double
[Intrinsic]
[NonVersionable]
public static double Read(ref double location)
{
long result = Read(ref Unsafe.As(ref location));
return *(double*)&result;
}
[Intrinsic]
[NonVersionable]
public static void Write(ref double location, double value) =>
Write(ref Unsafe.As(ref location), *(long*)&value);
#endregion
#region Int16
private struct VolatileInt16 { public volatile short Value; }
[Intrinsic]
[NonVersionable]
public static short Read(ref short location) =>
Unsafe.As(ref location).Value;
[Intrinsic]
[NonVersionable]
public static void Write(ref short location, short value) =>
Unsafe.As(ref location).Value = value;
#endregion
#region Int32
private struct VolatileInt32 { public volatile int Value; }
[Intrinsic]
[NonVersionable]
public static int Read(ref int location) =>
Unsafe.As(ref location).Value;
[Intrinsic]
[NonVersionable]
public static void Write(ref int location, int value) =>
Unsafe.As(ref location).Value = value;
#endregion
#region Int64
[Intrinsic]
[NonVersionable]
public static long Read(ref long location) =>
#if BIT64
(Int64)Unsafe.As(ref location).Value;
#else
// On 32-bit machines, we use Interlocked, since an ordinary volatile read would not be atomic.
Interlocked.CompareExchange(ref location, 0, 0);
#endif
[Intrinsic]
[NonVersionable]
public static void Write(ref long location, long value) =>
#if BIT64
Unsafe.As(ref location).Value = (IntPtr)value;
#else
// On 32-bit, we use Interlocked, since an ordinary volatile write would not be atomic.
Interlocked.Exchange(ref location, value);
#endif
#endregion
#region IntPtr
private struct VolatileIntPtr { public volatile IntPtr Value; }
[Intrinsic]
[NonVersionable]
public static IntPtr Read(ref IntPtr location) =>
Unsafe.As(ref location).Value;
[Intrinsic]
[NonVersionable]
public static void Write(ref IntPtr location, IntPtr value) =>
Unsafe.As(ref location).Value = value;
#endregion
#region SByte
private struct VolatileSByte { public volatile sbyte Value; }
[CLSCompliant(false)]
[Intrinsic]
[NonVersionable]
public static sbyte Read(ref sbyte location) =>
Unsafe.As(ref location).Value;
[CLSCompliant(false)]
[Intrinsic]
[NonVersionable]
public static void Write(ref sbyte location, sbyte value) =>
Unsafe.As(ref location).Value = value;
#endregion
#region Single
private struct VolatileSingle { public volatile float Value; }
[Intrinsic]
[NonVersionable]
public static float Read(ref float location) =>
Unsafe.As(ref location).Value;
[Intrinsic]
[NonVersionable]
public static void Write(ref float location, float value) =>
Unsafe.As(ref location).Value = value;
#endregion
#region UInt16
private struct VolatileUInt16 { public volatile ushort Value; }
[CLSCompliant(false)]
[Intrinsic]
[NonVersionable]
public static ushort Read(ref ushort location) =>
Unsafe.As(ref location).Value;
[CLSCompliant(false)]
[Intrinsic]
[NonVersionable]
public static void Write(ref ushort location, ushort value) =>
Unsafe.As(ref location).Value = value;
#endregion
#region UInt32
private struct VolatileUInt32 { public volatile uint Value; }
[CLSCompliant(false)]
[Intrinsic]
[NonVersionable]
public static uint Read(ref uint location) =>
Unsafe.As(ref location).Value;
[CLSCompliant(false)]
[Intrinsic]
[NonVersionable]
public static void Write(ref uint location, uint value) =>
Unsafe.As(ref location).Value = value;
#endregion
#region UInt64
[CLSCompliant(false)]
[Intrinsic]
[NonVersionable]
public static ulong Read(ref ulong location) =>
(ulong)Read(ref Unsafe.As(ref location));
[CLSCompliant(false)]
[Intrinsic]
[NonVersionable]
public static void Write(ref ulong location, ulong value) =>
Write(ref Unsafe.As(ref location), (long)value);
#endregion
#region UIntPtr
private struct VolatileUIntPtr { public volatile UIntPtr Value; }
[CLSCompliant(false)]
[Intrinsic]
[NonVersionable]
public static UIntPtr Read(ref UIntPtr location) =>
Unsafe.As(ref location).Value;
[CLSCompliant(false)]
[Intrinsic]
[NonVersionable]
public static void Write(ref UIntPtr location, UIntPtr value) =>
Unsafe.As(ref location).Value = value;
#endregion
#region T
private struct VolatileObject { public volatile object Value; }
[Intrinsic]
[NonVersionable]
public static T Read(ref T location) where T : class =>
Unsafe.As(Unsafe.As(ref location).Value);
[Intrinsic]
[NonVersionable]
public static void Write(ref T location, T value) where T : class =>
Unsafe.As(ref location).Value = value;
#endregion
}
}