// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Runtime.CompilerServices; using System.Runtime.Versioning; using Internal.Runtime.CompilerServices; namespace System.Threading { /// Methods for accessing memory with volatile semantics. public static unsafe class Volatile { // The VM may replace these implementations with more efficient ones in some cases. // In coreclr, for example, see getILIntrinsicImplementationForVolatile() in jitinterface.cpp. #region Boolean private struct VolatileBoolean { public volatile bool Value; } [Intrinsic] [NonVersionable] public static bool Read(ref bool location) => Unsafe.As(ref location).Value; [Intrinsic] [NonVersionable] public static void Write(ref bool location, bool value) => Unsafe.As(ref location).Value = value; #endregion #region Byte private struct VolatileByte { public volatile byte Value; } [Intrinsic] [NonVersionable] public static byte Read(ref byte location) => Unsafe.As(ref location).Value; [Intrinsic] [NonVersionable] public static void Write(ref byte location, byte value) => Unsafe.As(ref location).Value = value; #endregion #region Double [Intrinsic] [NonVersionable] public static double Read(ref double location) { long result = Read(ref Unsafe.As(ref location)); return *(double*)&result; } [Intrinsic] [NonVersionable] public static void Write(ref double location, double value) => Write(ref Unsafe.As(ref location), *(long*)&value); #endregion #region Int16 private struct VolatileInt16 { public volatile short Value; } [Intrinsic] [NonVersionable] public static short Read(ref short location) => Unsafe.As(ref location).Value; [Intrinsic] [NonVersionable] public static void Write(ref short location, short value) => Unsafe.As(ref location).Value = value; #endregion #region Int32 private struct VolatileInt32 { public volatile int Value; } [Intrinsic] [NonVersionable] public static int Read(ref int location) => Unsafe.As(ref location).Value; [Intrinsic] [NonVersionable] public static void Write(ref int location, int value) => Unsafe.As(ref location).Value = value; #endregion #region Int64 [Intrinsic] [NonVersionable] public static long Read(ref long location) => #if BIT64 (Int64)Unsafe.As(ref location).Value; #else // On 32-bit machines, we use Interlocked, since an ordinary volatile read would not be atomic. Interlocked.CompareExchange(ref location, 0, 0); #endif [Intrinsic] [NonVersionable] public static void Write(ref long location, long value) => #if BIT64 Unsafe.As(ref location).Value = (IntPtr)value; #else // On 32-bit, we use Interlocked, since an ordinary volatile write would not be atomic. Interlocked.Exchange(ref location, value); #endif #endregion #region IntPtr private struct VolatileIntPtr { public volatile IntPtr Value; } [Intrinsic] [NonVersionable] public static IntPtr Read(ref IntPtr location) => Unsafe.As(ref location).Value; [Intrinsic] [NonVersionable] public static void Write(ref IntPtr location, IntPtr value) => Unsafe.As(ref location).Value = value; #endregion #region SByte private struct VolatileSByte { public volatile sbyte Value; } [CLSCompliant(false)] [Intrinsic] [NonVersionable] public static sbyte Read(ref sbyte location) => Unsafe.As(ref location).Value; [CLSCompliant(false)] [Intrinsic] [NonVersionable] public static void Write(ref sbyte location, sbyte value) => Unsafe.As(ref location).Value = value; #endregion #region Single private struct VolatileSingle { public volatile float Value; } [Intrinsic] [NonVersionable] public static float Read(ref float location) => Unsafe.As(ref location).Value; [Intrinsic] [NonVersionable] public static void Write(ref float location, float value) => Unsafe.As(ref location).Value = value; #endregion #region UInt16 private struct VolatileUInt16 { public volatile ushort Value; } [CLSCompliant(false)] [Intrinsic] [NonVersionable] public static ushort Read(ref ushort location) => Unsafe.As(ref location).Value; [CLSCompliant(false)] [Intrinsic] [NonVersionable] public static void Write(ref ushort location, ushort value) => Unsafe.As(ref location).Value = value; #endregion #region UInt32 private struct VolatileUInt32 { public volatile uint Value; } [CLSCompliant(false)] [Intrinsic] [NonVersionable] public static uint Read(ref uint location) => Unsafe.As(ref location).Value; [CLSCompliant(false)] [Intrinsic] [NonVersionable] public static void Write(ref uint location, uint value) => Unsafe.As(ref location).Value = value; #endregion #region UInt64 [CLSCompliant(false)] [Intrinsic] [NonVersionable] public static ulong Read(ref ulong location) => (ulong)Read(ref Unsafe.As(ref location)); [CLSCompliant(false)] [Intrinsic] [NonVersionable] public static void Write(ref ulong location, ulong value) => Write(ref Unsafe.As(ref location), (long)value); #endregion #region UIntPtr private struct VolatileUIntPtr { public volatile UIntPtr Value; } [CLSCompliant(false)] [Intrinsic] [NonVersionable] public static UIntPtr Read(ref UIntPtr location) => Unsafe.As(ref location).Value; [CLSCompliant(false)] [Intrinsic] [NonVersionable] public static void Write(ref UIntPtr location, UIntPtr value) => Unsafe.As(ref location).Value = value; #endregion #region T private struct VolatileObject { public volatile object Value; } [Intrinsic] [NonVersionable] public static T Read(ref T location) where T : class => Unsafe.As(Unsafe.As(ref location).Value); [Intrinsic] [NonVersionable] public static void Write(ref T location, T value) where T : class => Unsafe.As(ref location).Value = value; #endregion } }