// // System.ComponentModel.Container.cs // // Author: // Miguel de Icaza (miguel@ximian.com) // Andreas Nahr (ClassDevelopment@A-SoftTech.com) // // (C) Ximian, Inc. http://www.ximian.com // (C) 2003 Andreas Nahr // // // Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated documentation files (the // "Software"), to deal in the Software without restriction, including // without limitation the rights to use, copy, modify, merge, publish, // distribute, sublicense, and/or sell copies of the Software, and to // permit persons to whom the Software is furnished to do so, subject to // the following conditions: // // The above copyright notice and this permission notice shall be // included in all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE // LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION // OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION // WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. // using System.Collections; namespace System.ComponentModel { // // Container class: encapsulates components. // // // // // public class Container : IContainer, IDisposable { private ArrayList c = new ArrayList (); //ComponentCollection cc; // // Auxiliary class to support the default behaviour of CreateSite // // // // This is an internal class that is used to provide a // default implementation of an ISite class. Container // is just a default implementation of IContainer, and // provides this as a way of getting started // class DefaultSite : ISite { private IComponent component; private Container container; private string name; public DefaultSite (string name, IComponent component, Container container) { this.component = component; this.container = container; this.name = name; } public IComponent Component { get { return component; } } public IContainer Container { get { return container; } } [MonoTODO] public bool DesignMode { get { // FIXME: should we provide a way to set // this value? return false; } } public string Name { get { return name; } set { name = value; } } public virtual object GetService (Type t) { if (typeof(ISite) != t) { return null; } return container.GetService (t); } } // // Container constructor // public Container () { } public virtual ComponentCollection Components { get { Array a = c.ToArray(typeof (IComponent)); return new ComponentCollection((IComponent[]) a); } } public virtual void Add (IComponent component) { Add (component, null); } public virtual void Add (IComponent component, string name) { component.Site = CreateSite (component, name); c.Add (component); } protected virtual ISite CreateSite (IComponent component, string name) { if (name != null) { foreach (IComponent Comp in c) { if (Comp.Site != null && Comp.Site.Name == name) throw new ArgumentException ("duplicate component name", "name"); } } return new DefaultSite (name, component, this); } public void Dispose () { Dispose (true); GC.SuppressFinalize (this); } bool disposed = false; protected virtual void Dispose (bool release_all) { if (disposed) return; disposed = true; if (release_all){ foreach (IComponent component in c) component.Dispose (); } c = null; } ~Container () { Dispose (false); } protected virtual object GetService (Type service) { if (typeof(IContainer) != service) { return null; } return this; } public virtual void Remove (IComponent component) { c.Remove (component); } } }