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- // Permission is hereby granted, free of charge, to any person obtaining
- // a copy of this software and associated documentation files (the
- // "Software"), to deal in the Software without restriction, including
- // without limitation the rights to use, copy, modify, merge, publish,
- // distribute, sublicense, and/or sell copies of the Software, and to
- // permit persons to whom the Software is furnished to do so, subject to
- // the following conditions:
- //
- // The above copyright notice and this permission notice shall be
- // included in all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
- // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
- // LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
- // OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
- // WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- //
- // Copyright (c) 2004 Novell, Inc.
- //
- // Authors:
- // Jackson Harper ([email protected])
- using System;
- using System.Collections;
- namespace System.Windows.Forms {
- internal class OpenTreeNodeEnumerator : IEnumerator {
- private TreeNode start;
- private TreeNode current;
- private bool started;
- public OpenTreeNodeEnumerator (TreeNode start)
- {
- this.start = start;
- }
- public object Current {
- get { return current; }
- }
- public TreeNode CurrentNode {
- get { return current; }
- }
- public bool MoveNext ()
- {
- if (!started) {
- started = true;
- current = start;
- return (current != null);
- }
- if (current.IsExpanded && current.Nodes.Count > 0) {
- current = current.Nodes [0];
- return true;
- }
- TreeNode prev = current;
- TreeNode next = current.NextNode;
- while (next == null) {
- // The next node is null so we need to move back up the tree until we hit the top
- if (prev.parent == null)
- return false;
- prev = prev.parent;
- if (prev.parent != null)
- next = prev.NextNode;
- }
- current = next;
- return true;
- }
-
- public bool MovePrevious ()
- {
- if (!started) {
- started = true;
- current = start;
- return (current != null);
- }
- if (current.PrevNode != null) {
- current = current.PrevNode;
- return true;
- }
- if (current.parent == null)
- return false;
- current = current.parent.LastNode;
- return true;
- }
- public void Reset ()
- {
- started = false;
- }
- }
- }
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