QueryContinueDragEventArgs.cs 2.0 KB

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  1. // Permission is hereby granted, free of charge, to any person obtaining
  2. // a copy of this software and associated documentation files (the
  3. // "Software"), to deal in the Software without restriction, including
  4. // without limitation the rights to use, copy, modify, merge, publish,
  5. // distribute, sublicense, and/or sell copies of the Software, and to
  6. // permit persons to whom the Software is furnished to do so, subject to
  7. // the following conditions:
  8. //
  9. // The above copyright notice and this permission notice shall be
  10. // included in all copies or substantial portions of the Software.
  11. //
  12. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
  13. // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
  14. // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
  15. // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
  16. // LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
  17. // OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
  18. // WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
  19. //
  20. // Copyright (c) 2004-2005 Novell, Inc.
  21. //
  22. // Authors:
  23. // Peter Bartok [email protected]
  24. //
  25. //
  26. // COMPLETE
  27. using System.Runtime.InteropServices;
  28. namespace System.Windows.Forms {
  29. [ComVisible(true)]
  30. public class QueryContinueDragEventArgs : EventArgs {
  31. private int key_state;
  32. private bool escape_pressed;
  33. private DragAction drag_action;
  34. #region Public Constructors
  35. public QueryContinueDragEventArgs(int keyState, bool escapePressed, DragAction action) {
  36. this.key_state=keyState;
  37. this.escape_pressed=escapePressed;
  38. this.drag_action=action;
  39. }
  40. #endregion // Public Constructors
  41. #region Public Instance Properties
  42. public DragAction Action {
  43. get {
  44. return this.drag_action;
  45. }
  46. set {
  47. this.drag_action=value;
  48. }
  49. }
  50. public bool EscapePressed {
  51. get {
  52. return this.escape_pressed;
  53. }
  54. }
  55. public int KeyState {
  56. get {
  57. return this.key_state;
  58. }
  59. }
  60. #endregion // Public Instance Properties
  61. }
  62. }