ChangeLog 8.9 KB

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  1. 2004-05-13 Dick Porter <[email protected]>
  2. * UdpClient.cs:
  3. * TcpClient.cs: Public API fixes
  4. 2004-05-07 Gonzalo Paniagua Javier <[email protected]>
  5. * Socket.cs: fixed Connect for non-blocking sockets. Closes bug #58169.
  6. 2004-05-03 Gonzalo Paniagua Javier <[email protected]>
  7. * Socket.cs: fix for BeginConnect and non-blocking sockets.
  8. 2004-05-03 Lluis Sanchez Gual <[email protected]>
  9. * Socket.cs: Use assembly name const to load Mono.Posix.
  10. 2004-05-01 Gonzalo Paniagua Javier <[email protected]>
  11. * Socket.cs: only enable socket AIO if MONO_ENABLE_SOCKET_AIO is there.
  12. I will remove this once THE bug is hunted.
  13. 2004-04-28 Gonzalo Paniagua Javier <[email protected]>
  14. * Socket.cs: added support for unmanaged asynchronous IO. Speed up
  15. error checking.
  16. * UdpClient.cs: fixed Dispose so that it only closes the socket when
  17. called explicitly.
  18. 2004-04-24 Gonzalo Paniagua Javier <[email protected]>
  19. * Socket.cs: added GetSupportsAsync and Poll_internal internal calls.
  20. Cleaned up Worker class: moved fields to SocketAsyncResult and use Poll
  21. when the socket is non-blocking before getting EWOULDBLOCK error.
  22. 2004-04-08 Dick Porter <[email protected]>
  23. * Socket.cs: Rearrange the internal calls so that the exceptions
  24. are thrown from managed code
  25. 2004-03-21 Gonzalo Paniagua Javier <[email protected]>
  26. * Socket.cs: when Dispose (bool) is called from the finalizer, always
  27. do the cleanup. Fixes yet another nullref with xsp.
  28. 2004-02-19 Gonzalo Paniagua Javier <[email protected]>
  29. * Socket.cs: implemented IOControl.
  30. 2004-02-18 Gonzalo Paniagua Javier <[email protected]>
  31. * Socket.cs: use the threadpool for asynchronous calls instead of
  32. creating new threads.
  33. 2004-02-12 Gonzalo Paniagua Javier <[email protected]>
  34. * Socket.cs: added locks around waithandle assign and comparison in
  35. class Worker. Handle other exceptions than SocketException for
  36. non-blocking sockets.
  37. 2004-01-24 Gonzalo Paniagua Javier <[email protected]>
  38. * Socket.cs: handle WSAEWOULDBLOCK for non-blocking sockets. Fixes
  39. bug #53168. Avoid the creation of the ManualResetEvent in class Worker
  40. whenever possible.
  41. 2004-01-24 Gonzalo Paniagua Javier <[email protected]>
  42. * Socket.cs: if we have a pending async event, delay socket closing
  43. until EndX is called. Fixes bug #53229. Check parameters and if the
  44. socket has been disposed. Implemented IDisposable explicitly. The
  45. threads created have IsBackground = true now.
  46. 2004-01-10 Gonzalo Paniagua Javier <[email protected]>
  47. * Socket.cs: patch from Brad Fitzpatrick <[email protected]> episode 2.
  48. 2003-12-30 Gonzalo Paniagua Javier <[email protected]>
  49. * Socket.cs: fix for several asynchronous methods to delay exception
  50. throwing. Patch by Brad Fitzpatrick <[email protected]>.
  51. 2003-12-18 Gonzalo Paniagua Javier <[email protected]>
  52. * TcpListener.cs: get the LocalEndPoint from the socket after binding.
  53. Fixes bug #52329.
  54. 2003-10-20 Miguel de Icaza <[email protected]>
  55. * TcpClient.cs: Fix void Dispose (bool disposing) to follow the
  56. pattern. It was shutting down the managed resources even in the
  57. finalizer case, it should only do that when called from
  58. IDisposable.Dipose.
  59. 2003-09-11 Lluis Sanchez Gual <[email protected]>
  60. * NetworkStream.cs: Added [In,Out] attributes to Read method.
  61. 2003-08-24 Gonzalo Paniagua Javier <[email protected]>
  62. * TcpListener.cs: various fixes to make the new tests pass. Closes
  63. bug #47848.
  64. 2003-08-10 Miguel de Icaza <[email protected]>
  65. * UdpClient.cs (Receive): Fix Bug 45633; We should do a blocking
  66. call until a datagram is arrives from the remote host. This
  67. removes the 512 "magic" buffer size when we did not have any data.
  68. 2003-07-31 Gonzalo Paniagua Javier <[email protected]>
  69. * NetworkStream.cs:
  70. * Socket.cs: fixed array boundary checks. 0 sized arrays are allowed.
  71. 2003-07-18 Andreas Nahr <[email protected]>
  72. * Socket.cs: Added GetHashCode method
  73. 2003-07-14 Jerome Laban <[email protected]>
  74. * Socket.cs:
  75. * ProtocolType.cs:
  76. * SocketOptionLevel.cs:
  77. * TcpListener.cs:
  78. * TcpClient.cs:
  79. * UdpClient.cs:
  80. Added IPv6 support.
  81. * IPv6MulticastOption.cs: Added for IPv6 support.
  82. 2003-05-16 Dick Porter <[email protected]>
  83. * Socket.cs: Use Mono.Posix.UnixEndPoint if its available
  84. 2003-05-11 Gonzalo Paniagua Javier <[email protected]>
  85. * MulticastOption.cs: patch by Jerome Laban included in bug #42393.
  86. 2003-05-05 Gonzalo Paniagua Javier <[email protected]>
  87. * Socket.cs:
  88. (Select): don't create arrays if not needed.
  89. (Poll): call Select_internal directly.
  90. Warning: you need an up to date runtime for this to work!
  91. 2003-03-25 Gonzalo Paniagua Javier <[email protected]>
  92. * UdpClient.cs: don't bind the socket unless .ctor (IPEndPoint) is used.
  93. Added more checks and throws.
  94. Small fixes in Send to avoid duplicating the buffer.
  95. Moved CheckIfDisposed calls to the start of the methods instead of doing
  96. the check inside a finally clause.
  97. 2003-03-03 Gonzalo Paniagua Javier <[email protected]>
  98. * Socket.cs:
  99. (SendTo): fix from Jerome Laban <[email protected]>.
  100. 2003-02-28 Gonzalo Paniagua Javier <[email protected]>
  101. * Socket.cs: patch from Elan Feingold <[email protected]>. Fixes
  102. NullReferenceException when the callback is null.
  103. 2003-02-17 Gonzalo Paniagua Javier <[email protected]>
  104. * NetworkStream.cs: allow 0 size array in Write.
  105. 2003-02-16 Gonzalo Paniagua Javier <[email protected]>
  106. * Socket.cs: make Worker.Connect and Receive work with non-blocking
  107. sockets. May be Receive* and Send* in Worker need to do the same. I'll
  108. wait for bug reports. Set IsCompleted to true before invoking the end
  109. callback. Fixes bug #38136.
  110. 2003-01-23 Gonzalo Paniagua Javier <[email protected]>
  111. * NetworkStream.cs: the check for disposed should not be done in the
  112. finally clause.
  113. 2003-01-04 Gonzalo Paniagua Javier <[email protected]>
  114. * UdpClient.cs: fixed bug #36226.
  115. 2002-11-13 Dick Porter <[email protected]>
  116. * Socket.cs: Only close the socket in one place, ie the Dispose
  117. method. Fixes bug 32054.
  118. 2002-11-09 Gonzalo Paniagua Javier <[email protected]>
  119. * Socket.cs: offset == size == 0 it's ok in Send ().
  120. 2002-11-03 Phillip Pearson <[email protected]>
  121. * TcpClient.cs: Fixed SetTcpClient() to pass through to the Client
  122. property, which now sets stream to null (it's set by GetStream()). This
  123. should make GetStream() work on a TcpClient which has had the socket set
  124. by assignment to the Client property, not only one that has been created
  125. by TcpListener.AcceptTcpClient().
  126. 2002-10-08 Dick Porter <[email protected]>
  127. * Socket.cs:
  128. * NetworkStream.cs: Bounds checking fixes, and better exception
  129. texts. Changes by [email protected] (Timothy J. Mills).
  130. 2002-10-03 Dick Porter <[email protected]>
  131. * TcpClient.cs: NoDelay is a TCP option, not Socket
  132. 2002-09-16 Miguel de Icaza <[email protected]>
  133. * SocketFlags.cs: Add missing enumeration.
  134. * UdpClient.cs: Make Dispose private.
  135. 2002-08-20 Dick Porter <[email protected]>
  136. * Socket.cs: Fix deadlock when the AsyncResult callback calls
  137. End*(). Set the async request's worker property so it can return
  138. results. These two fixes combined fix bug 28092.
  139. 2002-06-24 Dick Porter <[email protected]>
  140. * Socket.cs: Make SetSocketOption cope with boolean values (they
  141. are passed as objects, not the ints the runtime was expecting)
  142. 2002-05-17 Lawrence Pit <[email protected]>
  143. * TcpListener.cs: Renamed LocalEndPoint to LocalEndpoint
  144. * NetworkStream.cs, UdpClient.cs and TcpClient.cs: modified disposable
  145. routines, added checks for disposed state.
  146. * UdpClient.cs: commented out GetHashCode and Equals as it's not
  147. overriden in ms.net implementation.
  148. 2002-05-17 Jaroslaw Kowalski <[email protected]>
  149. * TcpClient.cs: fixed SetTcpClient so that
  150. TcpListener.AcceptTcpClient works and allows
  151. you to call GetStream() on its result
  152. 2002-04-24 Dick Porter <[email protected]>
  153. * Socket.cs (Poll): Give correct argument to Select(), as spotted
  154. by Jaroslaw Kowalski <[email protected]>
  155. 2002-04-16 Gonzalo Paniagua Javier <[email protected]>
  156. * UdpClient.cs: implemented.
  157. 2002-04-02 Dick Porter <[email protected]>
  158. * TcpListener.cs: in Start(), set the socket listen backlog value
  159. to a sane value (noticed by Jonathan Stowe <[email protected]>)
  160. 2002-02-13 Dick Porter <[email protected]>
  161. * Socket.cs: Implemenent Select, Blocking, Connected,
  162. GetSocketOption, Poll, SetSocketOption and Shutdown
  163. * MulticastOption.cs:
  164. * LingerOption.cs: Delete override methods that don't need to be
  165. implemented
  166. 2002-01-23 Miguel de Icaza <[email protected]>
  167. * NetworkStream.cs: Implement class.
  168. 2002-01-23 Dick Porter <[email protected]>
  169. * SocketException.cs: Implemented
  170. * Socket.cs: Implemented most methods
  171. * LingerOption.cs: Made compile
  172. * AddressFamily.cs: Removed empty auto-generated comments
  173. 2002-01-17 Miguel de Icaza <[email protected]>
  174. * SocketException.cs: Reimplemented.
  175. 2002-01-06 Ravi Pratap <[email protected]>
  176. * ChangeLog : Add to this directory.
  177. * SocketException.cs, TcpClient.cs, TcpListener.cs : MonoTODO
  178. attribute decoration.