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- // System.Net.Sockets.Socket.cs
- //
- // Authors:
- // Phillip Pearson ([email protected])
- // Dick Porter <[email protected]>
- // Gonzalo Paniagua Javier ([email protected])
- // Sridhar Kulkarni ([email protected])
- // Brian Nickel ([email protected])
- // Ludovic Henry ([email protected])
- //
- // Copyright (C) 2001, 2002 Phillip Pearson and Ximian, Inc.
- // http://www.myelin.co.nz
- // (c) 2004-2011 Novell, Inc. (http://www.novell.com)
- //
- //
- // Permission is hereby granted, free of charge, to any person obtaining
- // a copy of this software and associated documentation files (the
- // "Software"), to deal in the Software without restriction, including
- // without limitation the rights to use, copy, modify, merge, publish,
- // distribute, sublicense, and/or sell copies of the Software, and to
- // permit persons to whom the Software is furnished to do so, subject to
- // the following conditions:
- //
- // The above copyright notice and this permission notice shall be
- // included in all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
- // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
- // LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
- // OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
- // WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- //
- using System;
- using System.Net;
- using System.Collections;
- using System.Collections.Generic;
- using System.Runtime.CompilerServices;
- using System.Runtime.InteropServices;
- using System.Threading;
- using System.Reflection;
- using System.IO;
- using System.Net.Configuration;
- using System.Text;
- using System.Timers;
- using System.Net.NetworkInformation;
- namespace System.Net.Sockets
- {
- public partial class Socket : IDisposable
- {
- const int SOCKET_CLOSED_CODE = 10004;
- const string TIMEOUT_EXCEPTION_MSG = "A connection attempt failed because the connected party did not properly respond" +
- "after a period of time, or established connection failed because connected host has failed to respond";
- /* true if we called Close_internal */
- bool is_closed;
- bool is_listening;
- bool useOverlappedIO;
- int linger_timeout;
- AddressFamily addressFamily;
- SocketType socketType;
- ProtocolType protocolType;
- /* the field "m_Handle" is looked up by name by the runtime */
- internal SafeSocketHandle m_Handle;
- /*
- * This EndPoint is used when creating new endpoints. Because
- * there are many types of EndPoints possible,
- * seed_endpoint.Create(addr) is used for creating new ones.
- * As such, this value is set on Bind, SentTo, ReceiveFrom,
- * Connect, etc.
- */
- internal EndPoint seed_endpoint = null;
- internal SemaphoreSlim ReadSem = new SemaphoreSlim (1, 1);
- internal SemaphoreSlim WriteSem = new SemaphoreSlim (1, 1);
- internal bool is_blocking = true;
- internal bool is_bound;
- /* When true, the socket was connected at the time of the last IO operation */
- internal bool is_connected;
- int m_IntCleanedUp;
- internal bool connect_in_progress;
- #region Constructors
- public Socket (SocketInformation socketInformation)
- {
- this.is_listening = (socketInformation.Options & SocketInformationOptions.Listening) != 0;
- this.is_connected = (socketInformation.Options & SocketInformationOptions.Connected) != 0;
- this.is_blocking = (socketInformation.Options & SocketInformationOptions.NonBlocking) == 0;
- this.useOverlappedIO = (socketInformation.Options & SocketInformationOptions.UseOnlyOverlappedIO) != 0;
- var result = Mono.DataConverter.Unpack ("iiiil", socketInformation.ProtocolInformation, 0);
- this.addressFamily = (AddressFamily) (int) result [0];
- this.socketType = (SocketType) (int) result [1];
- this.protocolType = (ProtocolType) (int) result [2];
- this.is_bound = (ProtocolType) (int) result [3] != 0;
- this.m_Handle = new SafeSocketHandle ((IntPtr) (long) result [4], true);
- InitializeSockets ();
- SocketDefaults ();
- }
- /* private constructor used by Accept, which already has a socket handle to use */
- internal Socket(AddressFamily family, SocketType type, ProtocolType proto, SafeSocketHandle safe_handle)
- {
- this.addressFamily = family;
- this.socketType = type;
- this.protocolType = proto;
-
- this.m_Handle = safe_handle;
- this.is_connected = true;
- InitializeSockets ();
- }
- void SocketDefaults ()
- {
- try {
- /* Need to test IPv6 further */
- if (addressFamily == AddressFamily.InterNetwork
- // || addressFamily == AddressFamily.InterNetworkV6
- ) {
- /* This is the default, but it probably has nasty side
- * effects on Linux, as the socket option is kludged by
- * turning on or off PMTU discovery... */
- this.DontFragment = false;
- if (protocolType == ProtocolType.Tcp)
- this.NoDelay = false;
- } else if (addressFamily == AddressFamily.InterNetworkV6) {
- this.DualMode = true;
- }
- /* Microsoft sets these to 8192, but we are going to keep them
- * both to the OS defaults as these have a big performance impact.
- * on WebClient performance. */
- // this.ReceiveBufferSize = 8192;
- // this.SendBufferSize = 8192;
- } catch (SocketException) {
- }
- }
- /* Creates a new system socket, returning the handle */
- [MethodImplAttribute(MethodImplOptions.InternalCall)]
- extern IntPtr Socket_internal (AddressFamily family, SocketType type, ProtocolType proto, out int error);
- #endregion
- #region Properties
- public int Available {
- get {
- ThrowIfDisposedAndClosed ();
- int ret, error;
- ret = Available_internal (m_Handle, out error);
- if (error != 0)
- throw new SocketException (error);
- return ret;
- }
- }
- static int Available_internal (SafeSocketHandle safeHandle, out int error)
- {
- bool release = false;
- try {
- safeHandle.DangerousAddRef (ref release);
- return Available_internal (safeHandle.DangerousGetHandle (), out error);
- } finally {
- if (release)
- safeHandle.DangerousRelease ();
- }
- }
- /* Returns the amount of data waiting to be read on socket */
- [MethodImplAttribute(MethodImplOptions.InternalCall)]
- extern static int Available_internal (IntPtr socket, out int error);
- // FIXME: import from referencesource
- public bool EnableBroadcast {
- get {
- ThrowIfDisposedAndClosed ();
- if (protocolType != ProtocolType.Udp)
- throw new SocketException ((int) SocketError.ProtocolOption);
- return ((int) GetSocketOption (SocketOptionLevel.Socket, SocketOptionName.Broadcast)) != 0;
- }
- set {
- ThrowIfDisposedAndClosed ();
- if (protocolType != ProtocolType.Udp)
- throw new SocketException ((int) SocketError.ProtocolOption);
- SetSocketOption (SocketOptionLevel.Socket, SocketOptionName.Broadcast, value ? 1 : 0);
- }
- }
- public bool IsBound {
- get {
- return is_bound;
- }
- }
- // FIXME: import from referencesource
- public bool MulticastLoopback {
- get {
- ThrowIfDisposedAndClosed ();
- /* Even though this option can be set for TCP sockets on Linux, throw
- * this exception anyway to be compatible (the MSDN docs say
- * "Setting this property on a Transmission Control Protocol (TCP)
- * socket will have no effect." but the MS runtime throws the
- * exception...) */
- if (protocolType == ProtocolType.Tcp)
- throw new SocketException ((int)SocketError.ProtocolOption);
- switch (addressFamily) {
- case AddressFamily.InterNetwork:
- return ((int) GetSocketOption (SocketOptionLevel.IP, SocketOptionName.MulticastLoopback)) != 0;
- case AddressFamily.InterNetworkV6:
- return ((int) GetSocketOption (SocketOptionLevel.IPv6, SocketOptionName.MulticastLoopback)) != 0;
- default:
- throw new NotSupportedException ("This property is only valid for InterNetwork and InterNetworkV6 sockets");
- }
- }
- set {
- ThrowIfDisposedAndClosed ();
- /* Even though this option can be set for TCP sockets on Linux, throw
- * this exception anyway to be compatible (the MSDN docs say
- * "Setting this property on a Transmission Control Protocol (TCP)
- * socket will have no effect." but the MS runtime throws the
- * exception...) */
- if (protocolType == ProtocolType.Tcp)
- throw new SocketException ((int)SocketError.ProtocolOption);
- switch (addressFamily) {
- case AddressFamily.InterNetwork:
- SetSocketOption (SocketOptionLevel.IP, SocketOptionName.MulticastLoopback, value ? 1 : 0);
- break;
- case AddressFamily.InterNetworkV6:
- SetSocketOption (SocketOptionLevel.IPv6, SocketOptionName.MulticastLoopback, value ? 1 : 0);
- break;
- default:
- throw new NotSupportedException ("This property is only valid for InterNetwork and InterNetworkV6 sockets");
- }
- }
- }
- // Wish: support non-IP endpoints.
- public EndPoint LocalEndPoint {
- get {
- ThrowIfDisposedAndClosed ();
- /* If the seed EndPoint is null, Connect, Bind, etc has not yet
- * been called. MS returns null in this case. */
- if (seed_endpoint == null)
- return null;
- int error;
- SocketAddress sa = LocalEndPoint_internal (m_Handle, (int) addressFamily, out error);
- if (error != 0)
- throw new SocketException (error);
- return seed_endpoint.Create (sa);
- }
- }
- static SocketAddress LocalEndPoint_internal (SafeSocketHandle safeHandle, int family, out int error)
- {
- bool release = false;
- try {
- safeHandle.DangerousAddRef (ref release);
- return LocalEndPoint_internal (safeHandle.DangerousGetHandle (), family, out error);
- } finally {
- if (release)
- safeHandle.DangerousRelease ();
- }
- }
- /* Returns the local endpoint details in addr and port */
- [MethodImplAttribute(MethodImplOptions.InternalCall)]
- extern static SocketAddress LocalEndPoint_internal (IntPtr socket, int family, out int error);
- public bool Blocking {
- get { return is_blocking; }
- set {
- ThrowIfDisposedAndClosed ();
- int error;
- Blocking_internal (m_Handle, value, out error);
- if (error != 0)
- throw new SocketException (error);
- is_blocking = value;
- }
- }
- static void Blocking_internal (SafeSocketHandle safeHandle, bool block, out int error)
- {
- bool release = false;
- try {
- safeHandle.DangerousAddRef (ref release);
- Blocking_internal (safeHandle.DangerousGetHandle (), block, out error);
- } finally {
- if (release)
- safeHandle.DangerousRelease ();
- }
- }
- [MethodImplAttribute(MethodImplOptions.InternalCall)]
- internal extern static void Blocking_internal(IntPtr socket, bool block, out int error);
- public bool Connected {
- get { return is_connected; }
- internal set { is_connected = value; }
- }
- // FIXME: import from referencesource
- public bool NoDelay {
- get {
- ThrowIfDisposedAndClosed ();
- ThrowIfUdp ();
- return ((int) GetSocketOption (SocketOptionLevel.Tcp, SocketOptionName.NoDelay)) != 0;
- }
- set {
- ThrowIfDisposedAndClosed ();
- ThrowIfUdp ();
- SetSocketOption (SocketOptionLevel.Tcp, SocketOptionName.NoDelay, value ? 1 : 0);
- }
- }
- public EndPoint RemoteEndPoint {
- get {
- ThrowIfDisposedAndClosed ();
- /* If the seed EndPoint is null, Connect, Bind, etc has
- * not yet been called. MS returns null in this case. */
- if (!is_connected || seed_endpoint == null)
- return null;
- int error;
- SocketAddress sa = RemoteEndPoint_internal (m_Handle, (int) addressFamily, out error);
- if (error != 0)
- throw new SocketException (error);
- return seed_endpoint.Create (sa);
- }
- }
- static SocketAddress RemoteEndPoint_internal (SafeSocketHandle safeHandle, int family, out int error)
- {
- bool release = false;
- try {
- safeHandle.DangerousAddRef (ref release);
- return RemoteEndPoint_internal (safeHandle.DangerousGetHandle (), family, out error);
- } finally {
- if (release)
- safeHandle.DangerousRelease ();
- }
- }
- /* Returns the remote endpoint details in addr and port */
- [MethodImplAttribute(MethodImplOptions.InternalCall)]
- extern static SocketAddress RemoteEndPoint_internal (IntPtr socket, int family, out int error);
- #endregion
- #region Select
- public static void Select (IList checkRead, IList checkWrite, IList checkError, int microSeconds)
- {
- var list = new List<Socket> ();
- AddSockets (list, checkRead, "checkRead");
- AddSockets (list, checkWrite, "checkWrite");
- AddSockets (list, checkError, "checkError");
- if (list.Count == 3)
- throw new ArgumentNullException ("checkRead, checkWrite, checkError", "All the lists are null or empty.");
- /* The 'sockets' array contains:
- * - READ socket 0-n, null,
- * - WRITE socket 0-n, null,
- * - ERROR socket 0-n, null */
- Socket [] sockets = list.ToArray ();
- int error;
- Select_internal (ref sockets, microSeconds, out error);
- if (error != 0)
- throw new SocketException (error);
- if (sockets == null) {
- if (checkRead != null)
- checkRead.Clear ();
- if (checkWrite != null)
- checkWrite.Clear ();
- if (checkError != null)
- checkError.Clear ();
- return;
- }
- int mode = 0;
- int count = sockets.Length;
- IList currentList = checkRead;
- int currentIdx = 0;
- for (int i = 0; i < count; i++) {
- Socket sock = sockets [i];
- if (sock == null) { // separator
- if (currentList != null) {
- // Remove non-signaled sockets after the current one
- int to_remove = currentList.Count - currentIdx;
- for (int k = 0; k < to_remove; k++)
- currentList.RemoveAt (currentIdx);
- }
- currentList = (mode == 0) ? checkWrite : checkError;
- currentIdx = 0;
- mode++;
- continue;
- }
- if (mode == 1 && currentList == checkWrite && !sock.is_connected) {
- if ((int) sock.GetSocketOption (SocketOptionLevel.Socket, SocketOptionName.Error) == 0)
- sock.is_connected = true;
- }
- /* Remove non-signaled sockets before the current one */
- while (((Socket) currentList [currentIdx]) != sock)
- currentList.RemoveAt (currentIdx);
- currentIdx++;
- }
- }
- static void AddSockets (List<Socket> sockets, IList list, string name)
- {
- if (list != null) {
- foreach (Socket sock in list) {
- if (sock == null) // MS throws a NullRef
- throw new ArgumentNullException ("name", "Contains a null element");
- sockets.Add (sock);
- }
- }
- sockets.Add (null);
- }
- [MethodImplAttribute(MethodImplOptions.InternalCall)]
- extern static void Select_internal (ref Socket [] sockets, int microSeconds, out int error);
- #endregion
- #region Poll
- public bool Poll (int microSeconds, SelectMode mode)
- {
- ThrowIfDisposedAndClosed ();
- if (mode != SelectMode.SelectRead && mode != SelectMode.SelectWrite && mode != SelectMode.SelectError)
- throw new NotSupportedException ("'mode' parameter is not valid.");
- int error;
- bool result = Poll_internal (m_Handle, mode, microSeconds, out error);
- if (error != 0)
- throw new SocketException (error);
- if (mode == SelectMode.SelectWrite && result && !is_connected) {
- /* Update the is_connected state; for non-blocking Connect()
- * this is when we can find out that the connect succeeded. */
- if ((int) GetSocketOption (SocketOptionLevel.Socket, SocketOptionName.Error) == 0)
- is_connected = true;
- }
- return result;
- }
- static bool Poll_internal (SafeSocketHandle safeHandle, SelectMode mode, int timeout, out int error)
- {
- bool release = false;
- try {
- safeHandle.DangerousAddRef (ref release);
- return Poll_internal (safeHandle.DangerousGetHandle (), mode, timeout, out error);
- } finally {
- if (release)
- safeHandle.DangerousRelease ();
- }
- }
- [MethodImplAttribute(MethodImplOptions.InternalCall)]
- extern static bool Poll_internal (IntPtr socket, SelectMode mode, int timeout, out int error);
- #endregion
- #region Accept
- public Socket Accept()
- {
- ThrowIfDisposedAndClosed ();
- int error = 0;
- SafeSocketHandle safe_handle = Accept_internal (this.m_Handle, out error, is_blocking);
- if (error != 0) {
- if (is_closed)
- error = SOCKET_CLOSED_CODE;
- throw new SocketException(error);
- }
- Socket accepted = new Socket (this.AddressFamily, this.SocketType, this.ProtocolType, safe_handle) {
- seed_endpoint = this.seed_endpoint,
- Blocking = this.Blocking,
- };
- return accepted;
- }
- internal void Accept (Socket acceptSocket)
- {
- ThrowIfDisposedAndClosed ();
- int error = 0;
- SafeSocketHandle safe_handle = Accept_internal (this.m_Handle, out error, is_blocking);
- if (error != 0) {
- if (is_closed)
- error = SOCKET_CLOSED_CODE;
- throw new SocketException (error);
- }
- acceptSocket.addressFamily = this.AddressFamily;
- acceptSocket.socketType = this.SocketType;
- acceptSocket.protocolType = this.ProtocolType;
- acceptSocket.m_Handle = safe_handle;
- acceptSocket.is_connected = true;
- acceptSocket.seed_endpoint = this.seed_endpoint;
- acceptSocket.Blocking = this.Blocking;
- // FIXME: figure out what if anything else needs to be reset
- }
- public bool AcceptAsync (SocketAsyncEventArgs e)
- {
- // NO check is made whether e != null in MS.NET (NRE is thrown in such case)
- ThrowIfDisposedAndClosed ();
- if (!is_bound)
- throw new InvalidOperationException ("You must call the Bind method before performing this operation.");
- if (!is_listening)
- throw new InvalidOperationException ("You must call the Listen method before performing this operation.");
- if (e.BufferList != null)
- throw new ArgumentException ("Multiple buffers cannot be used with this method.");
- if (e.Count < 0)
- throw new ArgumentOutOfRangeException ("e.Count");
- Socket acceptSocket = e.AcceptSocket;
- if (acceptSocket != null) {
- if (acceptSocket.is_bound || acceptSocket.is_connected)
- throw new InvalidOperationException ("AcceptSocket: The socket must not be bound or connected.");
- }
- InitSocketAsyncEventArgs (e, AcceptAsyncCallback, e, SocketOperation.Accept);
- QueueIOSelectorJob (ReadSem, e.socket_async_result.Handle, new IOSelectorJob (IOOperation.Read, BeginAcceptCallback, e.socket_async_result));
- return true;
- }
- static AsyncCallback AcceptAsyncCallback = new AsyncCallback (ares => {
- SocketAsyncEventArgs e = (SocketAsyncEventArgs) ((SocketAsyncResult) ares).AsyncState;
- if (Interlocked.Exchange (ref e.in_progress, 0) != 1)
- throw new InvalidOperationException ("No operation in progress");
- try {
- e.AcceptSocket = e.current_socket.EndAccept (ares);
- } catch (SocketException ex) {
- e.SocketError = ex.SocketErrorCode;
- } catch (ObjectDisposedException) {
- e.SocketError = SocketError.OperationAborted;
- } finally {
- if (e.AcceptSocket == null)
- e.AcceptSocket = new Socket (e.current_socket.AddressFamily, e.current_socket.SocketType, e.current_socket.ProtocolType, null);
- e.Complete ();
- }
- });
- public IAsyncResult BeginAccept(AsyncCallback callback, object state)
- {
- ThrowIfDisposedAndClosed ();
- if (!is_bound || !is_listening)
- throw new InvalidOperationException ();
- SocketAsyncResult sockares = new SocketAsyncResult (this, callback, state, SocketOperation.Accept);
- QueueIOSelectorJob (ReadSem, sockares.Handle, new IOSelectorJob (IOOperation.Read, BeginAcceptCallback, sockares));
- return sockares;
- }
- static IOAsyncCallback BeginAcceptCallback = new IOAsyncCallback (ares => {
- SocketAsyncResult sockares = (SocketAsyncResult) ares;
- Socket acc_socket = null;
- try {
- if (sockares.AcceptSocket == null) {
- acc_socket = sockares.socket.Accept ();
- } else {
- acc_socket = sockares.AcceptSocket;
- sockares.socket.Accept (acc_socket);
- }
- } catch (Exception e) {
- sockares.Complete (e);
- return;
- }
- sockares.Complete (acc_socket);
- });
- public IAsyncResult BeginAccept (Socket acceptSocket, int receiveSize, AsyncCallback callback, object state)
- {
- ThrowIfDisposedAndClosed ();
- if (receiveSize < 0)
- throw new ArgumentOutOfRangeException ("receiveSize", "receiveSize is less than zero");
- if (acceptSocket != null) {
- ThrowIfDisposedAndClosed (acceptSocket);
- if (acceptSocket.IsBound)
- throw new InvalidOperationException ();
- /* For some reason the MS runtime
- * barfs if the new socket is not TCP,
- * even though it's just about to blow
- * away all those parameters
- */
- if (acceptSocket.ProtocolType != ProtocolType.Tcp)
- throw new SocketException ((int)SocketError.InvalidArgument);
- }
- SocketAsyncResult sockares = new SocketAsyncResult (this, callback, state, SocketOperation.AcceptReceive) {
- Buffer = new byte [receiveSize],
- Offset = 0,
- Size = receiveSize,
- SockFlags = SocketFlags.None,
- AcceptSocket = acceptSocket,
- };
- QueueIOSelectorJob (ReadSem, sockares.Handle, new IOSelectorJob (IOOperation.Read, BeginAcceptReceiveCallback, sockares));
- return sockares;
- }
- static IOAsyncCallback BeginAcceptReceiveCallback = new IOAsyncCallback (ares => {
- SocketAsyncResult sockares = (SocketAsyncResult) ares;
- Socket acc_socket = null;
- try {
- if (sockares.AcceptSocket == null) {
- acc_socket = sockares.socket.Accept ();
- } else {
- acc_socket = sockares.AcceptSocket;
- sockares.socket.Accept (acc_socket);
- }
- } catch (Exception e) {
- sockares.Complete (e);
- return;
- }
- /* It seems the MS runtime special-cases 0-length requested receive data. See bug 464201. */
- int total = 0;
- if (sockares.Size > 0) {
- try {
- SocketError error;
- total = acc_socket.Receive (sockares.Buffer, sockares.Offset, sockares.Size, sockares.SockFlags, out error);
- if (error != 0) {
- sockares.Complete (new SocketException ((int) error));
- return;
- }
- } catch (Exception e) {
- sockares.Complete (e);
- return;
- }
- }
- sockares.Complete (acc_socket, total);
- });
- public Socket EndAccept (IAsyncResult result)
- {
- int bytes;
- byte[] buffer;
- return EndAccept (out buffer, out bytes, result);
- }
- public Socket EndAccept (out byte[] buffer, out int bytesTransferred, IAsyncResult asyncResult)
- {
- ThrowIfDisposedAndClosed ();
- SocketAsyncResult sockares = ValidateEndIAsyncResult (asyncResult, "EndAccept", "asyncResult");
- if (!sockares.IsCompleted)
- sockares.AsyncWaitHandle.WaitOne ();
- sockares.CheckIfThrowDelayedException ();
- buffer = sockares.Buffer;
- bytesTransferred = sockares.Total;
- return sockares.AcceptedSocket;
- }
- static SafeSocketHandle Accept_internal (SafeSocketHandle safeHandle, out int error, bool blocking)
- {
- try {
- safeHandle.RegisterForBlockingSyscall ();
- var ret = Accept_internal (safeHandle.DangerousGetHandle (), out error, blocking);
- return new SafeSocketHandle (ret, true);
- } finally {
- safeHandle.UnRegisterForBlockingSyscall ();
- }
- }
- /* Creates a new system socket, returning the handle */
- [MethodImplAttribute(MethodImplOptions.InternalCall)]
- extern static IntPtr Accept_internal (IntPtr sock, out int error, bool blocking);
- #endregion
- #region Bind
- public void Bind (EndPoint localEP)
- {
- #if FEATURE_NO_BSD_SOCKETS
- throw new PlatformNotSupportedException ("System.Net.Sockets.Socket:Bind is not supported on this platform.");
- #else
- ThrowIfDisposedAndClosed ();
- if (localEP == null)
- throw new ArgumentNullException("localEP");
-
- var ipEndPoint = localEP as IPEndPoint;
- if (ipEndPoint != null) {
- localEP = RemapIPEndPoint (ipEndPoint);
- }
-
- int error;
- Bind_internal (m_Handle, localEP.Serialize(), out error);
- if (error != 0)
- throw new SocketException (error);
- if (error == 0)
- is_bound = true;
- seed_endpoint = localEP;
- #endif // FEATURE_NO_BSD_SOCKETS
- }
- private static void Bind_internal (SafeSocketHandle safeHandle, SocketAddress sa, out int error)
- {
- bool release = false;
- try {
- safeHandle.DangerousAddRef (ref release);
- Bind_internal (safeHandle.DangerousGetHandle (), sa, out error);
- } finally {
- if (release)
- safeHandle.DangerousRelease ();
- }
- }
- // Creates a new system socket, returning the handle
- [MethodImplAttribute(MethodImplOptions.InternalCall)]
- private extern static void Bind_internal(IntPtr sock, SocketAddress sa, out int error);
- #endregion
- #region Listen
- public void Listen (int backlog)
- {
- ThrowIfDisposedAndClosed ();
- if (!is_bound)
- throw new SocketException ((int) SocketError.InvalidArgument);
- int error;
- Listen_internal(m_Handle, backlog, out error);
- if (error != 0)
- throw new SocketException (error);
- is_listening = true;
- }
- static void Listen_internal (SafeSocketHandle safeHandle, int backlog, out int error)
- {
- bool release = false;
- try {
- safeHandle.DangerousAddRef (ref release);
- Listen_internal (safeHandle.DangerousGetHandle (), backlog, out error);
- } finally {
- if (release)
- safeHandle.DangerousRelease ();
- }
- }
- [MethodImplAttribute(MethodImplOptions.InternalCall)]
- extern static void Listen_internal (IntPtr sock, int backlog, out int error);
- #endregion
- #region Connect
- public void Connect (IPAddress address, int port)
- {
- Connect (new IPEndPoint (address, port));
- }
- public void Connect (string host, int port)
- {
- Connect (Dns.GetHostAddresses (host), port);
- }
- public void Connect (EndPoint remoteEP)
- {
- ThrowIfDisposedAndClosed ();
- if (remoteEP == null)
- throw new ArgumentNullException ("remoteEP");
- IPEndPoint ep = remoteEP as IPEndPoint;
- /* Dgram uses Any to 'disconnect' */
- if (ep != null && socketType != SocketType.Dgram) {
- if (ep.Address.Equals (IPAddress.Any) || ep.Address.Equals (IPAddress.IPv6Any))
- throw new SocketException ((int) SocketError.AddressNotAvailable);
- }
- if (is_listening)
- throw new InvalidOperationException ();
-
- if (ep != null) {
- remoteEP = RemapIPEndPoint (ep);
- }
- SocketAddress serial = remoteEP.Serialize ();
- int error = 0;
- Connect_internal (m_Handle, serial, out error, is_blocking);
- if (error == 0 || error == 10035)
- seed_endpoint = remoteEP; // Keep the ep around for non-blocking sockets
- if (error != 0) {
- if (is_closed)
- error = SOCKET_CLOSED_CODE;
- throw new SocketException (error);
- }
- is_connected = !(socketType == SocketType.Dgram && ep != null && (ep.Address.Equals (IPAddress.Any) || ep.Address.Equals (IPAddress.IPv6Any)));
- is_bound = true;
- }
- public bool ConnectAsync (SocketAsyncEventArgs e)
- {
- // NO check is made whether e != null in MS.NET (NRE is thrown in such case)
- ThrowIfDisposedAndClosed ();
- if (is_listening)
- throw new InvalidOperationException ("You may not perform this operation after calling the Listen method.");
- if (e.RemoteEndPoint == null)
- throw new ArgumentNullException ("remoteEP");
- InitSocketAsyncEventArgs (e, null, e, SocketOperation.Connect);
- try {
- IPAddress [] addresses;
- SocketAsyncResult ares;
- if (!GetCheckedIPs (e, out addresses)) {
- e.socket_async_result.EndPoint = e.RemoteEndPoint;
- ares = (SocketAsyncResult) BeginConnect (e.RemoteEndPoint, ConnectAsyncCallback, e);
- } else {
- DnsEndPoint dep = (e.RemoteEndPoint as DnsEndPoint);
- e.socket_async_result.Addresses = addresses;
- e.socket_async_result.Port = dep.Port;
- ares = (SocketAsyncResult) BeginConnect (addresses, dep.Port, ConnectAsyncCallback, e);
- }
- if (ares.IsCompleted && ares.CompletedSynchronously) {
- ares.CheckIfThrowDelayedException ();
- return false;
- }
- } catch (Exception exc) {
- e.socket_async_result.Complete (exc, true);
- return false;
- }
- return true;
- }
- public static void CancelConnectAsync (SocketAsyncEventArgs e)
- {
- if (e == null)
- throw new ArgumentNullException("e");
- if (e.in_progress != 0 && e.LastOperation == SocketAsyncOperation.Connect)
- e.current_socket.Close();
- }
- static AsyncCallback ConnectAsyncCallback = new AsyncCallback (ares => {
- SocketAsyncEventArgs e = (SocketAsyncEventArgs) ((SocketAsyncResult) ares).AsyncState;
- if (Interlocked.Exchange (ref e.in_progress, 0) != 1)
- throw new InvalidOperationException ("No operation in progress");
- try {
- e.current_socket.EndConnect (ares);
- } catch (SocketException se) {
- e.SocketError = se.SocketErrorCode;
- } catch (ObjectDisposedException) {
- e.SocketError = SocketError.OperationAborted;
- } finally {
- e.Complete ();
- }
- });
- public IAsyncResult BeginConnect (string host, int port, AsyncCallback callback, object state)
- {
- ThrowIfDisposedAndClosed ();
- if (host == null)
- throw new ArgumentNullException ("host");
- if (addressFamily != AddressFamily.InterNetwork && addressFamily != AddressFamily.InterNetworkV6)
- throw new NotSupportedException ("This method is valid only for sockets in the InterNetwork and InterNetworkV6 families");
- if (port <= 0 || port > 65535)
- throw new ArgumentOutOfRangeException ("port", "Must be > 0 and < 65536");
- if (is_listening)
- throw new InvalidOperationException ();
- return BeginConnect (Dns.GetHostAddresses (host), port, callback, state);
- }
- public IAsyncResult BeginConnect (EndPoint end_point, AsyncCallback callback, object state)
- {
- ThrowIfDisposedAndClosed ();
- if (end_point == null)
- throw new ArgumentNullException ("end_point");
- if (is_listening)
- throw new InvalidOperationException ();
- SocketAsyncResult sockares = new SocketAsyncResult (this, callback, state, SocketOperation.Connect) {
- EndPoint = end_point,
- };
- // Bug #75154: Connect() should not succeed for .Any addresses.
- if (end_point is IPEndPoint) {
- IPEndPoint ep = (IPEndPoint) end_point;
- if (ep.Address.Equals (IPAddress.Any) || ep.Address.Equals (IPAddress.IPv6Any)) {
- sockares.Complete (new SocketException ((int) SocketError.AddressNotAvailable), true);
- return sockares;
- }
-
- end_point = RemapIPEndPoint (ep);
- }
- int error = 0;
- if (connect_in_progress) {
- // This could happen when multiple IPs are used
- // Calling connect() again will reset the connection attempt and cause
- // an error. Better to just close the socket and move on.
- connect_in_progress = false;
- m_Handle.Dispose ();
- m_Handle = new SafeSocketHandle (Socket_internal (addressFamily, socketType, protocolType, out error), true);
- if (error != 0)
- throw new SocketException (error);
- }
- bool blk = is_blocking;
- if (blk)
- Blocking = false;
- Connect_internal (m_Handle, end_point.Serialize (), out error, false);
- if (blk)
- Blocking = true;
- if (error == 0) {
- // succeeded synch
- is_connected = true;
- is_bound = true;
- sockares.Complete (true);
- return sockares;
- }
- if (error != (int) SocketError.InProgress && error != (int) SocketError.WouldBlock) {
- // error synch
- is_connected = false;
- is_bound = false;
- sockares.Complete (new SocketException (error), true);
- return sockares;
- }
- // continue asynch
- is_connected = false;
- is_bound = false;
- connect_in_progress = true;
- IOSelector.Add (sockares.Handle, new IOSelectorJob (IOOperation.Write, BeginConnectCallback, sockares));
- return sockares;
- }
- public IAsyncResult BeginConnect (IPAddress[] addresses, int port, AsyncCallback callback, object state)
- {
- ThrowIfDisposedAndClosed ();
- if (addresses == null)
- throw new ArgumentNullException ("addresses");
- if (addresses.Length == 0)
- throw new ArgumentException ("Empty addresses list");
- if (this.AddressFamily != AddressFamily.InterNetwork && this.AddressFamily != AddressFamily.InterNetworkV6)
- throw new NotSupportedException ("This method is only valid for addresses in the InterNetwork or InterNetworkV6 families");
- if (port <= 0 || port > 65535)
- throw new ArgumentOutOfRangeException ("port", "Must be > 0 and < 65536");
- if (is_listening)
- throw new InvalidOperationException ();
- SocketAsyncResult sockares = new SocketAsyncResult (this, callback, state, SocketOperation.Connect) {
- Addresses = addresses,
- Port = port,
- };
- is_connected = false;
- return BeginMConnect (sockares);
- }
- internal IAsyncResult BeginMConnect (SocketAsyncResult sockares)
- {
- SocketAsyncResult ares = null;
- Exception exc = null;
- AsyncCallback callback;
- for (int i = sockares.CurrentAddress; i < sockares.Addresses.Length; i++) {
- try {
- sockares.CurrentAddress++;
- ares = (SocketAsyncResult) BeginConnect (new IPEndPoint (sockares.Addresses [i], sockares.Port), null, sockares);
- if (ares.IsCompleted && ares.CompletedSynchronously) {
- ares.CheckIfThrowDelayedException ();
- callback = ares.AsyncCallback;
- if (callback != null)
- ThreadPool.UnsafeQueueUserWorkItem (_ => callback (ares), null);
- }
- break;
- } catch (Exception e) {
- exc = e;
- ares = null;
- }
- }
- if (ares == null)
- throw exc;
- return sockares;
- }
- static IOAsyncCallback BeginConnectCallback = new IOAsyncCallback (ares => {
- SocketAsyncResult sockares = (SocketAsyncResult) ares;
- if (sockares.EndPoint == null) {
- sockares.Complete (new SocketException ((int)SocketError.AddressNotAvailable));
- return;
- }
- SocketAsyncResult mconnect = sockares.AsyncState as SocketAsyncResult;
- bool is_mconnect = mconnect != null && mconnect.Addresses != null;
- try {
- EndPoint ep = sockares.EndPoint;
- int error_code = (int) sockares.socket.GetSocketOption (SocketOptionLevel.Socket, SocketOptionName.Error);
- if (error_code == 0) {
- if (is_mconnect)
- sockares = mconnect;
- sockares.socket.seed_endpoint = ep;
- sockares.socket.is_connected = true;
- sockares.socket.is_bound = true;
- sockares.socket.connect_in_progress = false;
- sockares.error = 0;
- sockares.Complete ();
- return;
- }
- if (!is_mconnect) {
- sockares.socket.connect_in_progress = false;
- sockares.Complete (new SocketException (error_code));
- return;
- }
- if (mconnect.CurrentAddress >= mconnect.Addresses.Length) {
- mconnect.Complete (new SocketException (error_code));
- return;
- }
- mconnect.socket.BeginMConnect (mconnect);
- } catch (Exception e) {
- sockares.socket.connect_in_progress = false;
- if (is_mconnect)
- sockares = mconnect;
- sockares.Complete (e);
- return;
- }
- });
- public void EndConnect (IAsyncResult result)
- {
- ThrowIfDisposedAndClosed ();
- SocketAsyncResult sockares = ValidateEndIAsyncResult (result, "EndConnect", "result");
- if (!sockares.IsCompleted)
- sockares.AsyncWaitHandle.WaitOne();
- sockares.CheckIfThrowDelayedException();
- }
- static void Connect_internal (SafeSocketHandle safeHandle, SocketAddress sa, out int error, bool blocking)
- {
- try {
- safeHandle.RegisterForBlockingSyscall ();
- Connect_internal (safeHandle.DangerousGetHandle (), sa, out error, blocking);
- } finally {
- safeHandle.UnRegisterForBlockingSyscall ();
- }
- }
- /* Connects to the remote address */
- [MethodImplAttribute(MethodImplOptions.InternalCall)]
- extern static void Connect_internal(IntPtr sock, SocketAddress sa, out int error, bool blocking);
- /* Returns :
- * - false when it is ok to use RemoteEndPoint
- * - true when addresses must be used (and addresses could be null/empty) */
- bool GetCheckedIPs (SocketAsyncEventArgs e, out IPAddress [] addresses)
- {
- addresses = null;
- // Connect to the first address that match the host name, like:
- // http://blogs.msdn.com/ncl/archive/2009/07/20/new-ncl-features-in-net-4-0-beta-2.aspx
- // while skipping entries that do not match the address family
- DnsEndPoint dep = e.RemoteEndPoint as DnsEndPoint;
- if (dep != null) {
- addresses = Dns.GetHostAddresses (dep.Host);
- return true;
- } else {
- e.ConnectByNameError = null;
- return false;
- }
- }
- #endregion
- #region Disconnect
- /* According to the docs, the MS runtime will throw PlatformNotSupportedException
- * if the platform is newer than w2k. We should be able to cope... */
- public void Disconnect (bool reuseSocket)
- {
- ThrowIfDisposedAndClosed ();
- int error = 0;
- Disconnect_internal (m_Handle, reuseSocket, out error);
- if (error != 0) {
- if (error == 50) {
- /* ERROR_NOT_SUPPORTED */
- throw new PlatformNotSupportedException ();
- } else {
- throw new SocketException (error);
- }
- }
- is_connected = false;
- if (reuseSocket) {
- /* Do managed housekeeping here... */
- }
- }
- public bool DisconnectAsync (SocketAsyncEventArgs e)
- {
- // NO check is made whether e != null in MS.NET (NRE is thrown in such case)
- ThrowIfDisposedAndClosed ();
- InitSocketAsyncEventArgs (e, DisconnectAsyncCallback, e, SocketOperation.Disconnect);
- IOSelector.Add (e.socket_async_result.Handle, new IOSelectorJob (IOOperation.Write, BeginDisconnectCallback, e.socket_async_result));
- return true;
- }
- static AsyncCallback DisconnectAsyncCallback = new AsyncCallback (ares => {
- SocketAsyncEventArgs e = (SocketAsyncEventArgs) ((SocketAsyncResult) ares).AsyncState;
- if (Interlocked.Exchange (ref e.in_progress, 0) != 1)
- throw new InvalidOperationException ("No operation in progress");
- try {
- e.current_socket.EndDisconnect (ares);
- } catch (SocketException ex) {
- e.SocketError = ex.SocketErrorCode;
- } catch (ObjectDisposedException) {
- e.SocketError = SocketError.OperationAborted;
- } finally {
- e.Complete ();
- }
- });
- public IAsyncResult BeginDisconnect (bool reuseSocket, AsyncCallback callback, object state)
- {
- ThrowIfDisposedAndClosed ();
- SocketAsyncResult sockares = new SocketAsyncResult (this, callback, state, SocketOperation.Disconnect) {
- ReuseSocket = reuseSocket,
- };
- IOSelector.Add (sockares.Handle, new IOSelectorJob (IOOperation.Write, BeginDisconnectCallback, sockares));
- return sockares;
- }
- static IOAsyncCallback BeginDisconnectCallback = new IOAsyncCallback (ares => {
- SocketAsyncResult sockares = (SocketAsyncResult) ares;
- try {
- sockares.socket.Disconnect (sockares.ReuseSocket);
- } catch (Exception e) {
- sockares.Complete (e);
- return;
- }
- sockares.Complete ();
- });
- public void EndDisconnect (IAsyncResult asyncResult)
- {
- ThrowIfDisposedAndClosed ();
- SocketAsyncResult sockares = ValidateEndIAsyncResult (asyncResult, "EndDisconnect", "asyncResult");
- if (!sockares.IsCompleted)
- sockares.AsyncWaitHandle.WaitOne ();
- sockares.CheckIfThrowDelayedException ();
- }
- static void Disconnect_internal (SafeSocketHandle safeHandle, bool reuse, out int error)
- {
- bool release = false;
- try {
- safeHandle.DangerousAddRef (ref release);
- Disconnect_internal (safeHandle.DangerousGetHandle (), reuse, out error);
- } finally {
- if (release)
- safeHandle.DangerousRelease ();
- }
- }
- [MethodImplAttribute(MethodImplOptions.InternalCall)]
- extern static void Disconnect_internal (IntPtr sock, bool reuse, out int error);
- #endregion
- #region Receive
- public int Receive (byte [] buffer, int offset, int size, SocketFlags socketFlags, out SocketError errorCode)
- {
- ThrowIfDisposedAndClosed ();
- ThrowIfBufferNull (buffer);
- ThrowIfBufferOutOfRange (buffer, offset, size);
- int nativeError;
- int ret = Receive_internal (m_Handle, buffer, offset, size, socketFlags, out nativeError, is_blocking);
- errorCode = (SocketError) nativeError;
- if (errorCode != SocketError.Success && errorCode != SocketError.WouldBlock && errorCode != SocketError.InProgress) {
- is_connected = false;
- is_bound = false;
- } else {
- is_connected = true;
- }
- return ret;
- }
- [CLSCompliant (false)]
- public int Receive (IList<ArraySegment<byte>> buffers, SocketFlags socketFlags, out SocketError errorCode)
- {
- ThrowIfDisposedAndClosed ();
- if (buffers == null || buffers.Count == 0)
- throw new ArgumentNullException ("buffers");
- int numsegments = buffers.Count;
- int nativeError;
- int ret;
- /* Only example I can find of sending a byte array reference directly into an internal
- * call is in System.Runtime.Remoting/System.Runtime.Remoting.Channels.Ipc.Win32/NamedPipeSocket.cs,
- * so taking a lead from that... */
- WSABUF[] bufarray = new WSABUF[numsegments];
- GCHandle[] gch = new GCHandle[numsegments];
- for (int i = 0; i < numsegments; i++) {
- ArraySegment<byte> segment = buffers[i];
- if (segment.Offset < 0 || segment.Count < 0 || segment.Count > segment.Array.Length - segment.Offset)
- throw new ArgumentOutOfRangeException ("segment");
- gch[i] = GCHandle.Alloc (segment.Array, GCHandleType.Pinned);
- bufarray[i].len = segment.Count;
- bufarray[i].buf = Marshal.UnsafeAddrOfPinnedArrayElement (segment.Array, segment.Offset);
- }
- try {
- ret = Receive_internal (m_Handle, bufarray, socketFlags, out nativeError, is_blocking);
- } finally {
- for (int i = 0; i < numsegments; i++) {
- if (gch[i].IsAllocated)
- gch[i].Free ();
- }
- }
- errorCode = (SocketError) nativeError;
- return ret;
- }
- public bool ReceiveAsync (SocketAsyncEventArgs e)
- {
- // NO check is made whether e != null in MS.NET (NRE is thrown in such case)
- ThrowIfDisposedAndClosed ();
- // LAME SPEC: the ArgumentException is never thrown, instead an NRE is
- // thrown when e.Buffer and e.BufferList are null (works fine when one is
- // set to a valid object)
- if (e.Buffer == null && e.BufferList == null)
- throw new NullReferenceException ("Either e.Buffer or e.BufferList must be valid buffers.");
- if (e.Buffer == null) {
- InitSocketAsyncEventArgs (e, ReceiveAsyncCallback, e, SocketOperation.ReceiveGeneric);
- e.socket_async_result.Buffers = e.BufferList;
- QueueIOSelectorJob (ReadSem, e.socket_async_result.Handle, new IOSelectorJob (IOOperation.Read, BeginReceiveGenericCallback, e.socket_async_result));
- } else {
- InitSocketAsyncEventArgs (e, ReceiveAsyncCallback, e, SocketOperation.Receive);
- e.socket_async_result.Buffer = e.Buffer;
- e.socket_async_result.Offset = e.Offset;
- e.socket_async_result.Size = e.Count;
- QueueIOSelectorJob (ReadSem, e.socket_async_result.Handle, new IOSelectorJob (IOOperation.Read, BeginReceiveCallback, e.socket_async_result));
- }
- return true;
- }
- static AsyncCallback ReceiveAsyncCallback = new AsyncCallback (ares => {
- SocketAsyncEventArgs e = (SocketAsyncEventArgs) ((SocketAsyncResult) ares).AsyncState;
- if (Interlocked.Exchange (ref e.in_progress, 0) != 1)
- throw new InvalidOperationException ("No operation in progress");
- try {
- e.BytesTransferred = e.current_socket.EndReceive (ares);
- } catch (SocketException se){
- e.SocketError = se.SocketErrorCode;
- } catch (ObjectDisposedException) {
- e.SocketError = SocketError.OperationAborted;
- } finally {
- e.Complete ();
- }
- });
- public IAsyncResult BeginReceive (byte[] buffer, int offset, int size, SocketFlags socketFlags, out SocketError errorCode, AsyncCallback callback, object state)
- {
- ThrowIfDisposedAndClosed ();
- ThrowIfBufferNull (buffer);
- ThrowIfBufferOutOfRange (buffer, offset, size);
- /* As far as I can tell from the docs and from experimentation, a pointer to the
- * SocketError parameter is not supposed to be saved for the async parts. And as we don't
- * set any socket errors in the setup code, we just have to set it to Success. */
- errorCode = SocketError.Success;
- SocketAsyncResult sockares = new SocketAsyncResult (this, callback, state, SocketOperation.Receive) {
- Buffer = buffer,
- Offset = offset,
- Size = size,
- SockFlags = socketFlags,
- };
- QueueIOSelectorJob (ReadSem, sockares.Handle, new IOSelectorJob (IOOperation.Read, BeginReceiveCallback, sockares));
- return sockares;
- }
- static IOAsyncCallback BeginReceiveCallback = new IOAsyncCallback (ares => {
- SocketAsyncResult sockares = (SocketAsyncResult) ares;
- int total = 0;
- try {
- total = Receive_internal (sockares.socket.m_Handle, sockares.Buffer, sockares.Offset, sockares.Size, sockares.SockFlags, out sockares.error, sockares.socket.is_blocking);
- } catch (Exception e) {
- sockares.Complete (e);
- return;
- }
- sockares.Complete (total);
- });
- [CLSCompliant (false)]
- public IAsyncResult BeginReceive (IList<ArraySegment<byte>> buffers, SocketFlags socketFlags, out SocketError errorCode, AsyncCallback callback, object state)
- {
- ThrowIfDisposedAndClosed ();
- if (buffers == null)
- throw new ArgumentNullException ("buffers");
- /* I assume the same SocketError semantics as above */
- errorCode = SocketError.Success;
- SocketAsyncResult sockares = new SocketAsyncResult (this, callback, state, SocketOperation.ReceiveGeneric) {
- Buffers = buffers,
- SockFlags = socketFlags,
- };
- QueueIOSelectorJob (ReadSem, sockares.Handle, new IOSelectorJob (IOOperation.Read, BeginReceiveGenericCallback, sockares));
- return sockares;
- }
- static IOAsyncCallback BeginReceiveGenericCallback = new IOAsyncCallback (ares => {
- SocketAsyncResult sockares = (SocketAsyncResult) ares;
- int total = 0;
- try {
- total = sockares.socket.Receive (sockares.Buffers, sockares.SockFlags);
- } catch (Exception e) {
- sockares.Complete (e);
- return;
- }
- sockares.Complete (total);
- });
- public int EndReceive (IAsyncResult asyncResult, out SocketError errorCode)
- {
- ThrowIfDisposedAndClosed ();
- SocketAsyncResult sockares = ValidateEndIAsyncResult (asyncResult, "EndReceive", "asyncResult");
- if (!sockares.IsCompleted)
- sockares.AsyncWaitHandle.WaitOne ();
- errorCode = sockares.ErrorCode;
- if (errorCode != SocketError.Success && errorCode != SocketError.WouldBlock && errorCode != SocketError.InProgress)
- is_connected = false;
- // If no socket error occurred, call CheckIfThrowDelayedException in case there are other
- // kinds of exceptions that should be thrown.
- if (errorCode == SocketError.Success)
- sockares.CheckIfThrowDelayedException();
- return sockares.Total;
- }
- static int Receive_internal (SafeSocketHandle safeHandle, WSABUF[] bufarray, SocketFlags flags, out int error, bool blocking)
- {
- try {
- safeHandle.RegisterForBlockingSyscall ();
- return Receive_internal (safeHandle.DangerousGetHandle (), bufarray, flags, out error, blocking);
- } finally {
- safeHandle.UnRegisterForBlockingSyscall ();
- }
- }
- [MethodImplAttribute (MethodImplOptions.InternalCall)]
- extern static int Receive_internal (IntPtr sock, WSABUF[] bufarray, SocketFlags flags, out int error, bool blocking);
- static int Receive_internal (SafeSocketHandle safeHandle, byte[] buffer, int offset, int count, SocketFlags flags, out int error, bool blocking)
- {
- try {
- safeHandle.RegisterForBlockingSyscall ();
- return Receive_internal (safeHandle.DangerousGetHandle (), buffer, offset, count, flags, out error, blocking);
- } finally {
- safeHandle.UnRegisterForBlockingSyscall ();
- }
- }
- [MethodImplAttribute(MethodImplOptions.InternalCall)]
- extern static int Receive_internal(IntPtr sock, byte[] buffer, int offset, int count, SocketFlags flags, out int error, bool blocking);
- #endregion
- #region ReceiveFrom
- public int ReceiveFrom (byte [] buffer, int offset, int size, SocketFlags socketFlags, ref EndPoint remoteEP)
- {
- ThrowIfDisposedAndClosed ();
- ThrowIfBufferNull (buffer);
- ThrowIfBufferOutOfRange (buffer, offset, size);
- if (remoteEP == null)
- throw new ArgumentNullException ("remoteEP");
- SocketError errorCode;
- int ret = ReceiveFrom (buffer, offset, size, socketFlags, ref remoteEP, out errorCode);
- if (errorCode != SocketError.Success)
- throw new SocketException (errorCode);
- return ret;
- }
- internal int ReceiveFrom (byte [] buffer, int offset, int size, SocketFlags socketFlags, ref EndPoint remoteEP, out SocketError errorCode)
- {
- SocketAddress sockaddr = remoteEP.Serialize();
- int nativeError;
- int cnt = ReceiveFrom_internal (m_Handle, buffer, offset, size, socketFlags, ref sockaddr, out nativeError, is_blocking);
- errorCode = (SocketError) nativeError;
- if (errorCode != SocketError.Success) {
- if (errorCode != SocketError.WouldBlock && errorCode != SocketError.InProgress) {
- is_connected = false;
- } else if (errorCode == SocketError.WouldBlock && is_blocking) { // This might happen when ReceiveTimeout is set
- errorCode = SocketError.TimedOut;
- }
- return 0;
- }
- is_connected = true;
- is_bound = true;
- /* If sockaddr is null then we're a connection oriented protocol and should ignore the
- * remoteEP parameter (see MSDN documentation for Socket.ReceiveFrom(...) ) */
- if (sockaddr != null) {
- /* Stupidly, EndPoint.Create() is an instance method */
- remoteEP = remoteEP.Create (sockaddr);
- }
- seed_endpoint = remoteEP;
- return cnt;
- }
- public bool ReceiveFromAsync (SocketAsyncEventArgs e)
- {
- ThrowIfDisposedAndClosed ();
- // We do not support recv into multiple buffers yet
- if (e.BufferList != null)
- throw new NotSupportedException ("Mono doesn't support using BufferList at this point.");
- if (e.RemoteEndPoint == null)
- throw new ArgumentNullException ("remoteEP", "Value cannot be null.");
- InitSocketAsyncEventArgs (e, ReceiveFromAsyncCallback, e, SocketOperation.ReceiveFrom);
- e.socket_async_result.Buffer = e.Buffer;
- e.socket_async_result.Offset = e.Offset;
- e.socket_async_result.Size = e.Count;
- e.socket_async_result.EndPoint = e.RemoteEndPoint;
- e.socket_async_result.SockFlags = e.SocketFlags;
- QueueIOSelectorJob (ReadSem, e.socket_async_result.Handle, new IOSelectorJob (IOOperation.Read, BeginReceiveFromCallback, e.socket_async_result));
- return true;
- }
- static AsyncCallback ReceiveFromAsyncCallback = new AsyncCallback (ares => {
- SocketAsyncEventArgs e = (SocketAsyncEventArgs) ((SocketAsyncResult) ares).AsyncState;
- if (Interlocked.Exchange (ref e.in_progress, 0) != 1)
- throw new InvalidOperationException ("No operation in progress");
- try {
- e.BytesTransferred = e.current_socket.EndReceiveFrom (ares, ref e.remote_ep);
- } catch (SocketException ex) {
- e.SocketError = ex.SocketErrorCode;
- } catch (ObjectDisposedException) {
- e.SocketError = SocketError.OperationAborted;
- } finally {
- e.Complete ();
- }
- });
- public IAsyncResult BeginReceiveFrom (byte[] buffer, int offset, int size, SocketFlags socket_flags, ref EndPoint remote_end, AsyncCallback callback, object state)
- {
- ThrowIfDisposedAndClosed ();
- ThrowIfBufferNull (buffer);
- ThrowIfBufferOutOfRange (buffer, offset, size);
- if (remote_end == null)
- throw new ArgumentNullException ("remote_end");
- SocketAsyncResult sockares = new SocketAsyncResult (this, callback, state, SocketOperation.ReceiveFrom) {
- Buffer = buffer,
- Offset = offset,
- Size = size,
- SockFlags = socket_flags,
- EndPoint = remote_end,
- };
- QueueIOSelectorJob (ReadSem, sockares.Handle, new IOSelectorJob (IOOperation.Read, BeginReceiveFromCallback, sockares));
- return sockares;
- }
- static IOAsyncCallback BeginReceiveFromCallback = new IOAsyncCallback (ares => {
- SocketAsyncResult sockares = (SocketAsyncResult) ares;
- int total = 0;
- try {
- SocketError errorCode;
- total = sockares.socket.ReceiveFrom (sockares.Buffer, sockares.Offset, sockares.Size, sockares.SockFlags, ref sockares.EndPoint, out errorCode);
- if (errorCode != SocketError.Success) {
- sockares.Complete (new SocketException (errorCode));
- return;
- }
- } catch (Exception e) {
- sockares.Complete (e);
- return;
- }
- sockares.Complete (total);
- });
- public int EndReceiveFrom(IAsyncResult result, ref EndPoint end_point)
- {
- ThrowIfDisposedAndClosed ();
- if (end_point == null)
- throw new ArgumentNullException ("remote_end");
- SocketAsyncResult sockares = ValidateEndIAsyncResult (result, "EndReceiveFrom", "result");
- if (!sockares.IsCompleted)
- sockares.AsyncWaitHandle.WaitOne();
- sockares.CheckIfThrowDelayedException();
- end_point = sockares.EndPoint;
- return sockares.Total;
- }
- static int ReceiveFrom_internal (SafeSocketHandle safeHandle, byte[] buffer, int offset, int count, SocketFlags flags, ref SocketAddress sockaddr, out int error, bool blocking)
- {
- try {
- safeHandle.RegisterForBlockingSyscall ();
- return ReceiveFrom_internal (safeHandle.DangerousGetHandle (), buffer, offset, count, flags, ref sockaddr, out error, blocking);
- } finally {
- safeHandle.UnRegisterForBlockingSyscall ();
- }
- }
- [MethodImplAttribute(MethodImplOptions.InternalCall)]
- extern static int ReceiveFrom_internal(IntPtr sock, byte[] buffer, int offset, int count, SocketFlags flags, ref SocketAddress sockaddr, out int error, bool blocking);
- #endregion
- #region ReceiveMessageFrom
- [MonoTODO ("Not implemented")]
- public int ReceiveMessageFrom (byte[] buffer, int offset, int size, ref SocketFlags socketFlags, ref EndPoint remoteEP, out IPPacketInformation ipPacketInformation)
- {
- ThrowIfDisposedAndClosed ();
- ThrowIfBufferNull (buffer);
- ThrowIfBufferOutOfRange (buffer, offset, size);
- if (remoteEP == null)
- throw new ArgumentNullException ("remoteEP");
- // FIXME: figure out how we get hold of the IPPacketInformation
- throw new NotImplementedException ();
- }
- [MonoTODO ("Not implemented")]
- public bool ReceiveMessageFromAsync (SocketAsyncEventArgs e)
- {
- // NO check is made whether e != null in MS.NET (NRE is thrown in such case)
- ThrowIfDisposedAndClosed ();
- throw new NotImplementedException ();
- }
- [MonoTODO]
- public IAsyncResult BeginReceiveMessageFrom (byte[] buffer, int offset, int size, SocketFlags socketFlags, ref EndPoint remoteEP, AsyncCallback callback, object state)
- {
- ThrowIfDisposedAndClosed ();
- ThrowIfBufferNull (buffer);
- ThrowIfBufferOutOfRange (buffer, offset, size);
- if (remoteEP == null)
- throw new ArgumentNullException ("remoteEP");
- throw new NotImplementedException ();
- }
- [MonoTODO]
- public int EndReceiveMessageFrom (IAsyncResult asyncResult, ref SocketFlags socketFlags, ref EndPoint endPoint, out IPPacketInformation ipPacketInformation)
- {
- ThrowIfDisposedAndClosed ();
- if (endPoint == null)
- throw new ArgumentNullException ("endPoint");
- /*SocketAsyncResult sockares =*/ ValidateEndIAsyncResult (asyncResult, "EndReceiveMessageFrom", "asyncResult");
- throw new NotImplementedException ();
- }
- #endregion
- #region Send
- public int Send (byte [] buffer, int offset, int size, SocketFlags socketFlags, out SocketError errorCode)
- {
- ThrowIfDisposedAndClosed ();
- ThrowIfBufferNull (buffer);
- ThrowIfBufferOutOfRange (buffer, offset, size);
- if (size == 0) {
- errorCode = SocketError.Success;
- return 0;
- }
- int nativeError;
- int sent = 0;
- do {
- sent += Send_internal (
- m_Handle, buffer, offset + sent, size - sent, socketFlags, out nativeError, is_blocking);
- errorCode = (SocketError)nativeError;
- if (errorCode != SocketError.Success && errorCode != SocketError.WouldBlock && errorCode != SocketError.InProgress) {
- is_connected = false;
- is_bound = false;
- break;
- } else {
- is_connected = true;
- }
- } while (sent < size);
- return sent;
- }
- [CLSCompliant (false)]
- public int Send (IList<ArraySegment<byte>> buffers, SocketFlags socketFlags, out SocketError errorCode)
- {
- ThrowIfDisposedAndClosed ();
- if (buffers == null)
- throw new ArgumentNullException ("buffers");
- if (buffers.Count == 0)
- throw new ArgumentException ("Buffer is empty", "buffers");
- int numsegments = buffers.Count;
- int nativeError;
- int ret;
- WSABUF[] bufarray = new WSABUF[numsegments];
- GCHandle[] gch = new GCHandle[numsegments];
- for(int i = 0; i < numsegments; i++) {
- ArraySegment<byte> segment = buffers[i];
- if (segment.Offset < 0 || segment.Count < 0 || segment.Count > segment.Array.Length - segment.Offset)
- throw new ArgumentOutOfRangeException ("segment");
- gch[i] = GCHandle.Alloc (segment.Array, GCHandleType.Pinned);
- bufarray[i].len = segment.Count;
- bufarray[i].buf = Marshal.UnsafeAddrOfPinnedArrayElement (segment.Array, segment.Offset);
- }
- try {
- ret = Send_internal (m_Handle, bufarray, socketFlags, out nativeError, is_blocking);
- } finally {
- for(int i = 0; i < numsegments; i++) {
- if (gch[i].IsAllocated) {
- gch[i].Free ();
- }
- }
- }
- errorCode = (SocketError)nativeError;
- return ret;
- }
- public bool SendAsync (SocketAsyncEventArgs e)
- {
- // NO check is made whether e != null in MS.NET (NRE is thrown in such case)
- ThrowIfDisposedAndClosed ();
- if (e.Buffer == null && e.BufferList == null)
- throw new NullReferenceException ("Either e.Buffer or e.BufferList must be valid buffers.");
- if (e.Buffer == null) {
- InitSocketAsyncEventArgs (e, SendAsyncCallback, e, SocketOperation.SendGeneric);
- e.socket_async_result.Buffers = e.BufferList;
- QueueIOSelectorJob (WriteSem, e.socket_async_result.Handle, new IOSelectorJob (IOOperation.Write, BeginSendGenericCallback, e.socket_async_result));
- } else {
- InitSocketAsyncEventArgs (e, SendAsyncCallback, e, SocketOperation.Send);
- e.socket_async_result.Buffer = e.Buffer;
- e.socket_async_result.Offset = e.Offset;
- e.socket_async_result.Size = e.Count;
- QueueIOSelectorJob (WriteSem, e.socket_async_result.Handle, new IOSelectorJob (IOOperation.Write, s => BeginSendCallback ((SocketAsyncResult) s, 0), e.socket_async_result));
- }
- return true;
- }
- static AsyncCallback SendAsyncCallback = new AsyncCallback (ares => {
- SocketAsyncEventArgs e = (SocketAsyncEventArgs) ((SocketAsyncResult) ares).AsyncState;
- if (Interlocked.Exchange (ref e.in_progress, 0) != 1)
- throw new InvalidOperationException ("No operation in progress");
- try {
- e.BytesTransferred = e.current_socket.EndSend (ares);
- } catch (SocketException se){
- e.SocketError = se.SocketErrorCode;
- } catch (ObjectDisposedException) {
- e.SocketError = SocketError.OperationAborted;
- } finally {
- e.Complete ();
- }
- });
- public IAsyncResult BeginSend (byte[] buffer, int offset, int size, SocketFlags socketFlags, out SocketError errorCode, AsyncCallback callback, object state)
- {
- ThrowIfDisposedAndClosed ();
- ThrowIfBufferNull (buffer);
- ThrowIfBufferOutOfRange (buffer, offset, size);
- if (!is_connected) {
- errorCode = SocketError.NotConnected;
- return null;
- }
- errorCode = SocketError.Success;
- SocketAsyncResult sockares = new SocketAsyncResult (this, callback, state, SocketOperation.Send) {
- Buffer = buffer,
- Offset = offset,
- Size = size,
- SockFlags = socketFlags,
- };
- QueueIOSelectorJob (WriteSem, sockares.Handle, new IOSelectorJob (IOOperation.Write, s => BeginSendCallback ((SocketAsyncResult) s, 0), sockares));
- return sockares;
- }
- static void BeginSendCallback (SocketAsyncResult sockares, int sent_so_far)
- {
- int total = 0;
- try {
- total = Socket.Send_internal (sockares.socket.m_Handle, sockares.Buffer, sockares.Offset, sockares.Size, sockares.SockFlags, out sockares.error, false);
- } catch (Exception e) {
- sockares.Complete (e);
- return;
- }
- if (sockares.error == 0) {
- sent_so_far += total;
- sockares.Offset += total;
- sockares.Size -= total;
- if (sockares.socket.CleanedUp) {
- sockares.Complete (total);
- return;
- }
- if (sockares.Size > 0) {
- IOSelector.Add (sockares.Handle, new IOSelectorJob (IOOperation.Write, s => BeginSendCallback ((SocketAsyncResult) s, sent_so_far), sockares));
- return; // Have to finish writing everything. See bug #74475.
- }
- sockares.Total = sent_so_far;
- }
- sockares.Complete (total);
- }
- [CLSCompliant (false)]
- public IAsyncResult BeginSend (IList<ArraySegment<byte>> buffers, SocketFlags socketFlags, out SocketError errorCode, AsyncCallback callback, object state)
- {
- ThrowIfDisposedAndClosed ();
- if (buffers == null)
- throw new ArgumentNullException ("buffers");
- if (!is_connected) {
- errorCode = SocketError.NotConnected;
- return null;
- }
- errorCode = SocketError.Success;
- SocketAsyncResult sockares = new SocketAsyncResult (this, callback, state, SocketOperation.SendGeneric) {
- Buffers = buffers,
- SockFlags = socketFlags,
- };
- QueueIOSelectorJob (WriteSem, sockares.Handle, new IOSelectorJob (IOOperation.Write, BeginSendGenericCallback, sockares));
- return sockares;
- }
- static IOAsyncCallback BeginSendGenericCallback = new IOAsyncCallback (ares => {
- SocketAsyncResult sockares = (SocketAsyncResult) ares;
- int total = 0;
- try {
- total = sockares.socket.Send (sockares.Buffers, sockares.SockFlags);
- } catch (Exception e) {
- sockares.Complete (e);
- return;
- }
- sockares.Complete (total);
- });
- public int EndSend (IAsyncResult asyncResult, out SocketError errorCode)
- {
- ThrowIfDisposedAndClosed ();
- SocketAsyncResult sockares = ValidateEndIAsyncResult (asyncResult, "EndSend", "asyncResult");
- if (!sockares.IsCompleted)
- sockares.AsyncWaitHandle.WaitOne ();
- errorCode = sockares.ErrorCode;
- if (errorCode != SocketError.Success && errorCode != SocketError.WouldBlock && errorCode != SocketError.InProgress)
- is_connected = false;
- /* If no socket error occurred, call CheckIfThrowDelayedException in
- * case there are other kinds of exceptions that should be thrown.*/
- if (errorCode == SocketError.Success)
- sockares.CheckIfThrowDelayedException ();
- return sockares.Total;
- }
- static int Send_internal (SafeSocketHandle safeHandle, WSABUF[] bufarray, SocketFlags flags, out int error, bool blocking)
- {
- try {
- safeHandle.RegisterForBlockingSyscall ();
- return Send_internal (safeHandle.DangerousGetHandle (), bufarray, flags, out error, blocking);
- } finally {
- safeHandle.UnRegisterForBlockingSyscall ();
- }
- }
- [MethodImplAttribute (MethodImplOptions.InternalCall)]
- extern static int Send_internal (IntPtr sock, WSABUF[] bufarray, SocketFlags flags, out int error, bool blocking);
- static int Send_internal (SafeSocketHandle safeHandle, byte[] buf, int offset, int count, SocketFlags flags, out int error, bool blocking)
- {
- try {
- safeHandle.RegisterForBlockingSyscall ();
- return Send_internal (safeHandle.DangerousGetHandle (), buf, offset, count, flags, out error, blocking);
- } finally {
- safeHandle.UnRegisterForBlockingSyscall ();
- }
- }
- [MethodImplAttribute(MethodImplOptions.InternalCall)]
- extern static int Send_internal(IntPtr sock, byte[] buf, int offset, int count, SocketFlags flags, out int error, bool blocking);
- #endregion
- #region SendTo
- public int SendTo (byte [] buffer, int offset, int size, SocketFlags socketFlags, EndPoint remoteEP)
- {
- ThrowIfDisposedAndClosed ();
- ThrowIfBufferNull (buffer);
- ThrowIfBufferOutOfRange (buffer, offset, size);
- if (remoteEP == null)
- throw new ArgumentNullException("remoteEP");
- int error;
- int ret = SendTo_internal (m_Handle, buffer, offset, size, socketFlags, remoteEP.Serialize (), out error, is_blocking);
- SocketError err = (SocketError) error;
- if (err != 0) {
- if (err != SocketError.WouldBlock && err != SocketError.InProgress)
- is_connected = false;
- throw new SocketException (error);
- }
- is_connected = true;
- is_bound = true;
- seed_endpoint = remoteEP;
- return ret;
- }
- public bool SendToAsync (SocketAsyncEventArgs e)
- {
- // NO check is made whether e != null in MS.NET (NRE is thrown in such case)
- ThrowIfDisposedAndClosed ();
- if (e.BufferList != null)
- throw new NotSupportedException ("Mono doesn't support using BufferList at this point.");
- if (e.RemoteEndPoint == null)
- throw new ArgumentNullException ("remoteEP", "Value cannot be null.");
- InitSocketAsyncEventArgs (e, SendToAsyncCallback, e, SocketOperation.SendTo);
- e.socket_async_result.Buffer = e.Buffer;
- e.socket_async_result.Offset = e.Offset;
- e.socket_async_result.Size = e.Count;
- e.socket_async_result.SockFlags = e.SocketFlags;
- e.socket_async_result.EndPoint = e.RemoteEndPoint;
- QueueIOSelectorJob (WriteSem, e.socket_async_result.Handle, new IOSelectorJob (IOOperation.Write, s => BeginSendToCallback ((SocketAsyncResult) s, 0), e.socket_async_result));
- return true;
- }
- static AsyncCallback SendToAsyncCallback = new AsyncCallback (ares => {
- SocketAsyncEventArgs e = (SocketAsyncEventArgs) ((SocketAsyncResult) ares).AsyncState;
- if (Interlocked.Exchange (ref e.in_progress, 0) != 1)
- throw new InvalidOperationException ("No operation in progress");
- try {
- e.BytesTransferred = e.current_socket.EndSendTo (ares);
- } catch (SocketException ex) {
- e.SocketError = ex.SocketErrorCode;
- } catch (ObjectDisposedException) {
- e.SocketError = SocketError.OperationAborted;
- } finally {
- e.Complete ();
- }
- });
- public IAsyncResult BeginSendTo(byte[] buffer, int offset, int size, SocketFlags socket_flags, EndPoint remote_end, AsyncCallback callback, object state)
- {
- ThrowIfDisposedAndClosed ();
- ThrowIfBufferNull (buffer);
- ThrowIfBufferOutOfRange (buffer, offset, size);
- SocketAsyncResult sockares = new SocketAsyncResult (this, callback, state, SocketOperation.SendTo) {
- Buffer = buffer,
- Offset = offset,
- Size = size,
- SockFlags = socket_flags,
- EndPoint = remote_end,
- };
- QueueIOSelectorJob (WriteSem, sockares.Handle, new IOSelectorJob (IOOperation.Write, s => BeginSendToCallback ((SocketAsyncResult) s, 0), sockares));
- return sockares;
- }
- static void BeginSendToCallback (SocketAsyncResult sockares, int sent_so_far)
- {
- int total = 0;
- try {
- total = sockares.socket.SendTo (sockares.Buffer, sockares.Offset, sockares.Size, sockares.SockFlags, sockares.EndPoint);
- if (sockares.error == 0) {
- sent_so_far += total;
- sockares.Offset += total;
- sockares.Size -= total;
- }
- if (sockares.Size > 0) {
- IOSelector.Add (sockares.Handle, new IOSelectorJob (IOOperation.Write, s => BeginSendToCallback ((SocketAsyncResult) s, sent_so_far), sockares));
- return; // Have to finish writing everything. See bug #74475.
- }
- sockares.Total = sent_so_far;
- } catch (Exception e) {
- sockares.Complete (e);
- return;
- }
- sockares.Complete ();
- }
- public int EndSendTo (IAsyncResult result)
- {
- ThrowIfDisposedAndClosed ();
- SocketAsyncResult sockares = ValidateEndIAsyncResult (result, "EndSendTo", "result");
- if (!sockares.IsCompleted)
- sockares.AsyncWaitHandle.WaitOne();
- sockares.CheckIfThrowDelayedException();
- return sockares.Total;
- }
- static int SendTo_internal (SafeSocketHandle safeHandle, byte[] buffer, int offset, int count, SocketFlags flags, SocketAddress sa, out int error, bool blocking)
- {
- try {
- safeHandle.RegisterForBlockingSyscall ();
- return SendTo_internal (safeHandle.DangerousGetHandle (), buffer, offset, count, flags, sa, out error, blocking);
- } finally {
- safeHandle.UnRegisterForBlockingSyscall ();
- }
- }
- [MethodImplAttribute(MethodImplOptions.InternalCall)]
- extern static int SendTo_internal (IntPtr sock, byte[] buffer, int offset, int count, SocketFlags flags, SocketAddress sa, out int error, bool blocking);
- #endregion
- #region SendFile
- public void SendFile (string fileName, byte[] preBuffer, byte[] postBuffer, TransmitFileOptions flags)
- {
- ThrowIfDisposedAndClosed ();
- if (!is_connected)
- throw new NotSupportedException ();
- if (!is_blocking)
- throw new InvalidOperationException ();
- int error = 0;
- if (!SendFile_internal (m_Handle, fileName, preBuffer, postBuffer, flags, out error, is_blocking) || error != 0) {
- SocketException exc = new SocketException (error);
- if (exc.ErrorCode == 2 || exc.ErrorCode == 3)
- throw new FileNotFoundException ();
- throw exc;
- }
- }
- public IAsyncResult BeginSendFile (string fileName, byte[] preBuffer, byte[] postBuffer, TransmitFileOptions flags, AsyncCallback callback, object state)
- {
- ThrowIfDisposedAndClosed ();
- if (!is_connected)
- throw new NotSupportedException ();
- if (!File.Exists (fileName))
- throw new FileNotFoundException ();
- SendFileHandler handler = new SendFileHandler (SendFile);
- return new SendFileAsyncResult (handler, handler.BeginInvoke (fileName, preBuffer, postBuffer, flags, ar => callback (new SendFileAsyncResult (handler, ar)), state));
- }
- public void EndSendFile (IAsyncResult asyncResult)
- {
- ThrowIfDisposedAndClosed ();
- if (asyncResult == null)
- throw new ArgumentNullException ("asyncResult");
- SendFileAsyncResult ares = asyncResult as SendFileAsyncResult;
- if (ares == null)
- throw new ArgumentException ("Invalid IAsyncResult", "asyncResult");
- ares.Delegate.EndInvoke (ares.Original);
- }
- static bool SendFile_internal (SafeSocketHandle safeHandle, string filename, byte [] pre_buffer, byte [] post_buffer, TransmitFileOptions flags, out int error, bool blocking)
- {
- try {
- safeHandle.RegisterForBlockingSyscall ();
- return SendFile_internal (safeHandle.DangerousGetHandle (), filename, pre_buffer, post_buffer, flags, out error, blocking);
- } finally {
- safeHandle.UnRegisterForBlockingSyscall ();
- }
- }
- [MethodImplAttribute(MethodImplOptions.InternalCall)]
- extern static bool SendFile_internal (IntPtr sock, string filename, byte [] pre_buffer, byte [] post_buffer, TransmitFileOptions flags, out int error, bool blocking);
- delegate void SendFileHandler (string fileName, byte [] preBuffer, byte [] postBuffer, TransmitFileOptions flags);
- sealed class SendFileAsyncResult : IAsyncResult {
- IAsyncResult ares;
- SendFileHandler d;
- public SendFileAsyncResult (SendFileHandler d, IAsyncResult ares)
- {
- this.d = d;
- this.ares = ares;
- }
- public object AsyncState {
- get { return ares.AsyncState; }
- }
- public WaitHandle AsyncWaitHandle {
- get { return ares.AsyncWaitHandle; }
- }
- public bool CompletedSynchronously {
- get { return ares.CompletedSynchronously; }
- }
- public bool IsCompleted {
- get { return ares.IsCompleted; }
- }
- public SendFileHandler Delegate {
- get { return d; }
- }
- public IAsyncResult Original {
- get { return ares; }
- }
- }
- #endregion
- #region SendPackets
- [MonoTODO ("Not implemented")]
- public bool SendPacketsAsync (SocketAsyncEventArgs e)
- {
- // NO check is made whether e != null in MS.NET (NRE is thrown in such case)
- ThrowIfDisposedAndClosed ();
- throw new NotImplementedException ();
- }
- #endregion
- #region DuplicateAndClose
- [MonoLimitation ("We do not support passing sockets across processes, we merely allow this API to pass the socket across AppDomains")]
- public SocketInformation DuplicateAndClose (int targetProcessId)
- {
- var si = new SocketInformation ();
- si.Options =
- (is_listening ? SocketInformationOptions.Listening : 0) |
- (is_connected ? SocketInformationOptions.Connected : 0) |
- (is_blocking ? 0 : SocketInformationOptions.NonBlocking) |
- (useOverlappedIO ? SocketInformationOptions.UseOnlyOverlappedIO : 0);
- si.ProtocolInformation = Mono.DataConverter.Pack ("iiiil", (int)addressFamily, (int)socketType, (int)protocolType, is_bound ? 1 : 0, (long)Handle);
- m_Handle = null;
- return si;
- }
- #endregion
- #region GetSocketOption
- public void GetSocketOption (SocketOptionLevel optionLevel, SocketOptionName optionName, byte [] optionValue)
- {
- ThrowIfDisposedAndClosed ();
- if (optionValue == null)
- throw new SocketException ((int) SocketError.Fault, "Error trying to dereference an invalid pointer");
- int error;
- GetSocketOption_arr_internal (m_Handle, optionLevel, optionName, ref optionValue, out error);
- if (error != 0)
- throw new SocketException (error);
- }
- public byte [] GetSocketOption (SocketOptionLevel optionLevel, SocketOptionName optionName, int optionLength)
- {
- ThrowIfDisposedAndClosed ();
- int error;
- byte[] byte_val = new byte [optionLength];
- GetSocketOption_arr_internal (m_Handle, optionLevel, optionName, ref byte_val, out error);
- if (error != 0)
- throw new SocketException (error);
- return byte_val;
- }
- public object GetSocketOption (SocketOptionLevel optionLevel, SocketOptionName optionName)
- {
- ThrowIfDisposedAndClosed ();
- int error;
- object obj_val;
- GetSocketOption_obj_internal (m_Handle, optionLevel, optionName, out obj_val, out error);
- if (error != 0)
- throw new SocketException (error);
- if (optionName == SocketOptionName.Linger)
- return (LingerOption) obj_val;
- else if (optionName == SocketOptionName.AddMembership || optionName == SocketOptionName.DropMembership)
- return (MulticastOption) obj_val;
- else if (obj_val is int)
- return (int) obj_val;
- else
- return obj_val;
- }
- static void GetSocketOption_arr_internal (SafeSocketHandle safeHandle, SocketOptionLevel level, SocketOptionName name, ref byte[] byte_val, out int error)
- {
- bool release = false;
- try {
- safeHandle.DangerousAddRef (ref release);
- GetSocketOption_arr_internal (safeHandle.DangerousGetHandle (), level, name, ref byte_val, out error);
- } finally {
- if (release)
- safeHandle.DangerousRelease ();
- }
- }
- [MethodImplAttribute(MethodImplOptions.InternalCall)]
- extern static void GetSocketOption_arr_internal(IntPtr socket, SocketOptionLevel level, SocketOptionName name, ref byte[] byte_val, out int error);
- static void GetSocketOption_obj_internal (SafeSocketHandle safeHandle, SocketOptionLevel level, SocketOptionName name, out object obj_val, out int error)
- {
- bool release = false;
- try {
- safeHandle.DangerousAddRef (ref release);
- GetSocketOption_obj_internal (safeHandle.DangerousGetHandle (), level, name, out obj_val, out error);
- } finally {
- if (release)
- safeHandle.DangerousRelease ();
- }
- }
- [MethodImplAttribute(MethodImplOptions.InternalCall)]
- extern static void GetSocketOption_obj_internal(IntPtr socket, SocketOptionLevel level, SocketOptionName name, out object obj_val, out int error);
- #endregion
- #region SetSocketOption
- public void SetSocketOption (SocketOptionLevel optionLevel, SocketOptionName optionName, byte [] optionValue)
- {
- ThrowIfDisposedAndClosed ();
- // I'd throw an ArgumentNullException, but this is what MS does.
- if (optionValue == null)
- throw new SocketException ((int) SocketError.Fault, "Error trying to dereference an invalid pointer");
- int error;
- SetSocketOption_internal (m_Handle, optionLevel, optionName, null, optionValue, 0, out error);
- if (error != 0) {
- if (error == (int) SocketError.InvalidArgument)
- throw new ArgumentException ();
- throw new SocketException (error);
- }
- }
- public void SetSocketOption (SocketOptionLevel optionLevel, SocketOptionName optionName, object optionValue)
- {
- ThrowIfDisposedAndClosed ();
- // NOTE: if a null is passed, the byte[] overload is used instead...
- if (optionValue == null)
- throw new ArgumentNullException("optionValue");
- int error;
- if (optionLevel == SocketOptionLevel.Socket && optionName == SocketOptionName.Linger) {
- LingerOption linger = optionValue as LingerOption;
- if (linger == null)
- throw new ArgumentException ("A 'LingerOption' value must be specified.", "optionValue");
- SetSocketOption_internal (m_Handle, optionLevel, optionName, linger, null, 0, out error);
- } else if (optionLevel == SocketOptionLevel.IP && (optionName == SocketOptionName.AddMembership || optionName == SocketOptionName.DropMembership)) {
- MulticastOption multicast = optionValue as MulticastOption;
- if (multicast == null)
- throw new ArgumentException ("A 'MulticastOption' value must be specified.", "optionValue");
- SetSocketOption_internal (m_Handle, optionLevel, optionName, multicast, null, 0, out error);
- } else if (optionLevel == SocketOptionLevel.IPv6 && (optionName == SocketOptionName.AddMembership || optionName == SocketOptionName.DropMembership)) {
- IPv6MulticastOption multicast = optionValue as IPv6MulticastOption;
- if (multicast == null)
- throw new ArgumentException ("A 'IPv6MulticastOption' value must be specified.", "optionValue");
- SetSocketOption_internal (m_Handle, optionLevel, optionName, multicast, null, 0, out error);
- } else {
- throw new ArgumentException ("Invalid value specified.", "optionValue");
- }
- if (error != 0) {
- if (error == (int) SocketError.InvalidArgument)
- throw new ArgumentException ();
- throw new SocketException (error);
- }
- }
- public void SetSocketOption (SocketOptionLevel optionLevel, SocketOptionName optionName, bool optionValue)
- {
- int int_val = optionValue ? 1 : 0;
- SetSocketOption (optionLevel, optionName, int_val);
- }
- public void SetSocketOption (SocketOptionLevel optionLevel, SocketOptionName optionName, int optionValue)
- {
- ThrowIfDisposedAndClosed ();
- int error;
- SetSocketOption_internal (m_Handle, optionLevel, optionName, null, null, optionValue, out error);
- if (error != 0) {
- if (error == (int) SocketError.InvalidArgument)
- throw new ArgumentException ();
- throw new SocketException (error);
- }
- }
- static void SetSocketOption_internal (SafeSocketHandle safeHandle, SocketOptionLevel level, SocketOptionName name, object obj_val, byte [] byte_val, int int_val, out int error)
- {
- bool release = false;
- try {
- safeHandle.DangerousAddRef (ref release);
- SetSocketOption_internal (safeHandle.DangerousGetHandle (), level, name, obj_val, byte_val, int_val, out error);
- } finally {
- if (release)
- safeHandle.DangerousRelease ();
- }
- }
- [MethodImplAttribute(MethodImplOptions.InternalCall)]
- extern static void SetSocketOption_internal (IntPtr socket, SocketOptionLevel level, SocketOptionName name, object obj_val, byte [] byte_val, int int_val, out int error);
- #endregion
- #region IOControl
- public int IOControl (int ioControlCode, byte [] optionInValue, byte [] optionOutValue)
- {
- if (CleanedUp)
- throw new ObjectDisposedException (GetType ().ToString ());
- int error;
- int result = IOControl_internal (m_Handle, ioControlCode, optionInValue, optionOutValue, out error);
- if (error != 0)
- throw new SocketException (error);
- if (result == -1)
- throw new InvalidOperationException ("Must use Blocking property instead.");
- return result;
- }
- static int IOControl_internal (SafeSocketHandle safeHandle, int ioctl_code, byte [] input, byte [] output, out int error)
- {
- bool release = false;
- try {
- safeHandle.DangerousAddRef (ref release);
- return IOControl_internal (safeHandle.DangerousGetHandle (), ioctl_code, input, output, out error);
- } finally {
- if (release)
- safeHandle.DangerousRelease ();
- }
- }
- /* See Socket.IOControl, WSAIoctl documentation in MSDN. The common options between UNIX
- * and Winsock are FIONREAD, FIONBIO and SIOCATMARK. Anything else will depend on the system
- * except SIO_KEEPALIVE_VALS which is properly handled on both windows and linux. */
- [MethodImplAttribute(MethodImplOptions.InternalCall)]
- extern static int IOControl_internal (IntPtr sock, int ioctl_code, byte [] input, byte [] output, out int error);
- #endregion
- #region Close
- public void Close ()
- {
- linger_timeout = 0;
- Dispose ();
- }
- public void Close (int timeout)
- {
- linger_timeout = timeout;
- Dispose ();
- }
- [MethodImplAttribute(MethodImplOptions.InternalCall)]
- internal extern static void Close_internal (IntPtr socket, out int error);
- #endregion
- #region Shutdown
- public void Shutdown (SocketShutdown how)
- {
- ThrowIfDisposedAndClosed ();
- if (!is_connected)
- throw new SocketException (10057); // Not connected
- int error;
- Shutdown_internal (m_Handle, how, out error);
- if (error != 0)
- throw new SocketException (error);
- }
- static void Shutdown_internal (SafeSocketHandle safeHandle, SocketShutdown how, out int error)
- {
- bool release = false;
- try {
- safeHandle.DangerousAddRef (ref release);
- Shutdown_internal (safeHandle.DangerousGetHandle (), how, out error);
- } finally {
- if (release)
- safeHandle.DangerousRelease ();
- }
- }
- [MethodImplAttribute (MethodImplOptions.InternalCall)]
- internal extern static void Shutdown_internal (IntPtr socket, SocketShutdown how, out int error);
- #endregion
- #region Dispose
- protected virtual void Dispose (bool disposing)
- {
- if (CleanedUp)
- return;
- m_IntCleanedUp = 1;
- bool was_connected = is_connected;
- is_connected = false;
- if (m_Handle != null) {
- is_closed = true;
- IntPtr x = Handle;
- if (was_connected)
- Linger (x);
- m_Handle.Dispose ();
- }
- }
- void Linger (IntPtr handle)
- {
- if (!is_connected || linger_timeout <= 0)
- return;
- /* We don't want to receive any more data */
- int error;
- Shutdown_internal (handle, SocketShutdown.Receive, out error);
- if (error != 0)
- return;
- int seconds = linger_timeout / 1000;
- int ms = linger_timeout % 1000;
- if (ms > 0) {
- /* If the other end closes, this will return 'true' with 'Available' == 0 */
- Poll_internal (handle, SelectMode.SelectRead, ms * 1000, out error);
- if (error != 0)
- return;
- }
- if (seconds > 0) {
- LingerOption linger = new LingerOption (true, seconds);
- SetSocketOption_internal (handle, SocketOptionLevel.Socket, SocketOptionName.Linger, linger, null, 0, out error);
- /* Not needed, we're closing upon return */
- //if (error != 0)
- // return;
- }
- }
- #endregion
- void ThrowIfDisposedAndClosed (Socket socket)
- {
- if (socket.CleanedUp && socket.is_closed)
- throw new ObjectDisposedException (socket.GetType ().ToString ());
- }
- void ThrowIfDisposedAndClosed ()
- {
- if (CleanedUp && is_closed)
- throw new ObjectDisposedException (GetType ().ToString ());
- }
- void ThrowIfBufferNull (byte[] buffer)
- {
- if (buffer == null)
- throw new ArgumentNullException ("buffer");
- }
- void ThrowIfBufferOutOfRange (byte[] buffer, int offset, int size)
- {
- if (offset < 0)
- throw new ArgumentOutOfRangeException ("offset", "offset must be >= 0");
- if (offset > buffer.Length)
- throw new ArgumentOutOfRangeException ("offset", "offset must be <= buffer.Length");
- if (size < 0)
- throw new ArgumentOutOfRangeException ("size", "size must be >= 0");
- if (size > buffer.Length - offset)
- throw new ArgumentOutOfRangeException ("size", "size must be <= buffer.Length - offset");
- }
- void ThrowIfUdp ()
- {
- if (protocolType == ProtocolType.Udp)
- throw new SocketException ((int)SocketError.ProtocolOption);
- }
- SocketAsyncResult ValidateEndIAsyncResult (IAsyncResult ares, string methodName, string argName)
- {
- if (ares == null)
- throw new ArgumentNullException (argName);
- SocketAsyncResult sockares = ares as SocketAsyncResult;
- if (sockares == null)
- throw new ArgumentException ("Invalid IAsyncResult", argName);
- if (Interlocked.CompareExchange (ref sockares.EndCalled, 1, 0) == 1)
- throw new InvalidOperationException (methodName + " can only be called once per asynchronous operation");
- return sockares;
- }
- void QueueIOSelectorJob (SemaphoreSlim sem, IntPtr handle, IOSelectorJob job)
- {
- sem.WaitAsync ().ContinueWith (t => {
- if (CleanedUp) {
- job.MarkDisposed ();
- return;
- }
- IOSelector.Add (handle, job);
- });
- }
- void InitSocketAsyncEventArgs (SocketAsyncEventArgs e, AsyncCallback callback, object state, SocketOperation operation)
- {
- e.socket_async_result.Init (this, callback, state, operation);
- if (e.AcceptSocket != null) {
- e.socket_async_result.AcceptSocket = e.AcceptSocket;
- }
- e.current_socket = this;
- e.SetLastOperation (SocketOperationToSocketAsyncOperation (operation));
- e.SocketError = SocketError.Success;
- e.BytesTransferred = 0;
- }
- SocketAsyncOperation SocketOperationToSocketAsyncOperation (SocketOperation op)
- {
- switch (op) {
- case SocketOperation.Connect:
- return SocketAsyncOperation.Connect;
- case SocketOperation.Accept:
- return SocketAsyncOperation.Accept;
- case SocketOperation.Disconnect:
- return SocketAsyncOperation.Disconnect;
- case SocketOperation.Receive:
- case SocketOperation.ReceiveGeneric:
- return SocketAsyncOperation.Receive;
- case SocketOperation.ReceiveFrom:
- return SocketAsyncOperation.ReceiveFrom;
- case SocketOperation.Send:
- case SocketOperation.SendGeneric:
- return SocketAsyncOperation.Send;
- case SocketOperation.SendTo:
- return SocketAsyncOperation.SendTo;
- default:
- throw new NotImplementedException (String.Format ("Operation {0} is not implemented", op));
- }
- }
-
- IPEndPoint RemapIPEndPoint (IPEndPoint input) {
- // If socket is DualMode ensure we automatically handle mapping IPv4 addresses to IPv6.
- if (IsDualMode && input.AddressFamily == AddressFamily.InterNetwork)
- return new IPEndPoint (input.Address.MapToIPv6 (), input.Port);
-
- return input;
- }
-
- [StructLayout (LayoutKind.Sequential)]
- struct WSABUF {
- public int len;
- public IntPtr buf;
- }
- [MethodImplAttribute(MethodImplOptions.InternalCall)]
- internal static extern void cancel_blocking_socket_operation (Thread thread);
- [MethodImplAttribute(MethodImplOptions.InternalCall)]
- internal static extern bool SupportsPortReuse (ProtocolType proto);
- internal static int FamilyHint {
- get {
- // Returns one of
- // MONO_HINT_UNSPECIFIED = 0,
- // MONO_HINT_IPV4 = 1,
- // MONO_HINT_IPV6 = 2,
- int hint = 0;
- if (OSSupportsIPv4) {
- hint = 1;
- }
- if (OSSupportsIPv6) {
- hint = hint == 0 ? 2 : 0;
- }
- return hint;
- }
- }
- static bool IsProtocolSupported (NetworkInterfaceComponent networkInterface)
- {
- #if MOBILE
- return true;
- #else
- var nics = NetworkInterface.GetAllNetworkInterfaces ();
- foreach (var adapter in nics) {
- if (adapter.Supports (networkInterface))
- return true;
- }
- return false;
- #endif
- }
- }
- }
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