Scheduler.cs 3.6 KB

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  1. // Scheduler.cs
  2. //
  3. // Copyright (c) 2008 Jérémie "Garuma" Laval
  4. //
  5. // Permission is hereby granted, free of charge, to any person obtaining a copy
  6. // of this software and associated documentation files (the "Software"), to deal
  7. // in the Software without restriction, including without limitation the rights
  8. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  9. // copies of the Software, and to permit persons to whom the Software is
  10. // furnished to do so, subject to the following conditions:
  11. //
  12. // The above copyright notice and this permission notice shall be included in
  13. // all copies or substantial portions of the Software.
  14. //
  15. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  18. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  20. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  21. // THE SOFTWARE.
  22. //
  23. //
  24. #if NET_4_0 || BOOTSTRAP_NET_4_0
  25. using System;
  26. using System.Collections.Concurrent;
  27. namespace System.Threading.Tasks
  28. {
  29. internal class Scheduler: TaskScheduler, IScheduler
  30. {
  31. readonly IProducerConsumerCollection<Task> workQueue;
  32. readonly ThreadWorker[] workers;
  33. readonly ManualResetEvent pulseHandle = new ManualResetEvent (false);
  34. public Scheduler ()
  35. : this (Environment.ProcessorCount, ThreadPriority.Normal)
  36. {
  37. }
  38. public Scheduler (int maxWorker, ThreadPriority priority)
  39. {
  40. workQueue = new ConcurrentQueue<Task> ();
  41. workers = new ThreadWorker [maxWorker];
  42. for (int i = 0; i < maxWorker; i++) {
  43. workers [i] = new ThreadWorker (this, workers, i, workQueue, priority, pulseHandle);
  44. workers [i].Pulse ();
  45. }
  46. }
  47. public void AddWork (Task t)
  48. {
  49. // Add to the shared work pool
  50. workQueue.TryAdd (t);
  51. // Wake up some worker if they were asleep
  52. PulseAll ();
  53. }
  54. public void ParticipateUntil (Task task)
  55. {
  56. if (task.IsCompleted)
  57. return;
  58. ParticipateUntil (() => task.IsCompleted);
  59. }
  60. public bool ParticipateUntil (Task task, Func<bool> predicate)
  61. {
  62. if (task.IsCompleted)
  63. return false;
  64. bool isFromPredicate = false;
  65. ParticipateUntil (delegate {
  66. if (predicate ()) {
  67. isFromPredicate = true;
  68. return true;
  69. }
  70. return task.IsCompleted;
  71. });
  72. return isFromPredicate;
  73. }
  74. // Called with Task.WaitAll(someTasks) or Task.WaitAny(someTasks) so that we can remove ourselves
  75. // also when our wait condition is ok
  76. public void ParticipateUntil (Func<bool> predicate)
  77. {
  78. ThreadWorker.WorkerMethod (predicate, workQueue, workers, pulseHandle);
  79. }
  80. public void PulseAll ()
  81. {
  82. pulseHandle.Set ();
  83. }
  84. public void Dispose ()
  85. {
  86. foreach (ThreadWorker w in workers)
  87. w.Dispose ();
  88. }
  89. #region Scheduler dummy stubs
  90. protected override System.Collections.Generic.IEnumerable<Task> GetScheduledTasks ()
  91. {
  92. throw new System.NotImplementedException();
  93. }
  94. protected internal override void QueueTask (Task task)
  95. {
  96. throw new System.NotImplementedException();
  97. }
  98. protected internal override bool TryDequeue (Task task)
  99. {
  100. throw new System.NotImplementedException();
  101. }
  102. protected override bool TryExecuteTaskInline (Task task, bool taskWasPreviouslyQueued)
  103. {
  104. throw new System.NotImplementedException();
  105. }
  106. public override int MaximumConcurrencyLevel {
  107. get {
  108. return base.MaximumConcurrencyLevel;
  109. }
  110. }
  111. #endregion
  112. }
  113. }
  114. #endif