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- // Licensed to the .NET Foundation under one or more agreements.
- // The .NET Foundation licenses this file to you under the MIT license.
- // See the LICENSE file in the project root for more information.
- using System.Diagnostics;
- using System.Runtime.ConstrainedExecution;
- using System.Runtime.InteropServices;
- namespace System
- {
- /// <summary>
- /// Schedules a callback roughly every gen 2 GC (you may see a Gen 0 an Gen 1 but only once)
- /// (We can fix this by capturing the Gen 2 count at startup and testing, but I mostly don't care)
- /// </summary>
- internal sealed class Gen2GcCallback : CriticalFinalizerObject
- {
- private readonly Func<bool>? _callback0;
- private readonly Func<object, bool>? _callback1;
- private readonly GCHandle _weakTargetObj;
- private Gen2GcCallback(Func<bool> callback)
- {
- _callback0 = callback;
- }
- private Gen2GcCallback(Func<object, bool> callback, object targetObj)
- {
- _callback1 = callback;
- _weakTargetObj = GCHandle.Alloc(targetObj, GCHandleType.Weak);
- }
- /// <summary>
- /// Schedule 'callback' to be called in the next GC. If the callback returns true it is
- /// rescheduled for the next Gen 2 GC. Otherwise the callbacks stop.
- /// </summary>
- public static void Register(Func<bool> callback)
- {
- // Create a unreachable object that remembers the callback function and target object.
- new Gen2GcCallback(callback);
- }
- /// <summary>
- /// Schedule 'callback' to be called in the next GC. If the callback returns true it is
- /// rescheduled for the next Gen 2 GC. Otherwise the callbacks stop.
- ///
- /// NOTE: This callback will be kept alive until either the callback function returns false,
- /// or the target object dies.
- /// </summary>
- public static void Register(Func<object, bool> callback, object targetObj)
- {
- // Create a unreachable object that remembers the callback function and target object.
- new Gen2GcCallback(callback, targetObj);
- }
- ~Gen2GcCallback()
- {
- if (_weakTargetObj.IsAllocated)
- {
- // Check to see if the target object is still alive.
- object? targetObj = _weakTargetObj.Target;
- if (targetObj == null)
- {
- // The target object is dead, so this callback object is no longer needed.
- _weakTargetObj.Free();
- return;
- }
- // Execute the callback method.
- try
- {
- Debug.Assert(_callback1 != null);
- if (!_callback1(targetObj))
- {
- // If the callback returns false, this callback object is no longer needed.
- return;
- }
- }
- catch
- {
- // Ensure that we still get a chance to resurrect this object, even if the callback throws an exception.
- #if DEBUG
- // Except in DEBUG, as we really shouldn't be hitting any exceptions here.
- throw;
- #endif
- }
- }
- else
- {
- // Execute the callback method.
- try
- {
- Debug.Assert(_callback0 != null);
- if (!_callback0())
- {
- // If the callback returns false, this callback object is no longer needed.
- return;
- }
- }
- catch
- {
- // Ensure that we still get a chance to resurrect this object, even if the callback throws an exception.
- #if DEBUG
- // Except in DEBUG, as we really shouldn't be hitting any exceptions here.
- throw;
- #endif
- }
- }
- // Resurrect ourselves by re-registering for finalization.
- GC.ReRegisterForFinalize(this);
- }
- }
- }
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