DesignerEventService.cs 3.1 KB

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  1. //
  2. // System.ComponentModel.Design.DesignerEventService
  3. //
  4. // Authors:
  5. // Ivan N. Zlatev (contact i-nZ.net)
  6. //
  7. // (C) 2006-2007 Ivan N. Zlatev
  8. //
  9. // Permission is hereby granted, free of charge, to any person obtaining
  10. // a copy of this software and associated documentation files (the
  11. // "Software"), to deal in the Software without restriction, including
  12. // without limitation the rights to use, copy, modify, merge, publish,
  13. // distribute, sublicense, and/or sell copies of the Software, and to
  14. // permit persons to whom the Software is furnished to do so, subject to
  15. // the following conditions:
  16. //
  17. // The above copyright notice and this permission notice shall be
  18. // included in all copies or substantial portions of the Software.
  19. //
  20. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
  21. // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
  22. // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
  23. // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
  24. // LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
  25. // OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
  26. // WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
  27. //
  28. #if NET_2_0
  29. using System;
  30. using System.ComponentModel;
  31. using System.Collections;
  32. namespace System.ComponentModel.Design
  33. {
  34. // IDesignerEventService provides a global eventing mechanism for designer events. With this mechanism,
  35. // an application is informed when a designer becomes active. The service provides a collection of
  36. // designers and a single place where global objects, such as the Properties window, can monitor selection
  37. // change events.
  38. //
  39. // IDesignerEventService is practicly replaced by the DesignSurfaceManager and also the
  40. // meaning of Designer in IDesignerEventService is actually DesignerHost.
  41. //
  42. internal sealed class DesignerEventService : IDesignerEventService
  43. {
  44. public DesignerEventService ()
  45. {
  46. _designerList = new ArrayList ();
  47. }
  48. private ArrayList _designerList;
  49. private IDesignerHost _activeDesigner;
  50. public IDesignerHost ActiveDesigner {
  51. get {
  52. return _activeDesigner;
  53. }
  54. internal set {
  55. IDesignerHost old = _activeDesigner;
  56. _activeDesigner = value;
  57. if (ActiveDesignerChanged != null)
  58. ActiveDesignerChanged (this, new ActiveDesignerEventArgs (old, value));
  59. }
  60. }
  61. public DesignerCollection Designers {
  62. get { return new DesignerCollection (_designerList); }
  63. }
  64. public event ActiveDesignerEventHandler ActiveDesignerChanged;
  65. public event DesignerEventHandler DesignerCreated;
  66. public event DesignerEventHandler DesignerDisposed;
  67. public event EventHandler SelectionChanged;
  68. public void RaiseDesignerCreated (IDesignerHost host)
  69. {
  70. if (DesignerCreated != null)
  71. DesignerCreated (this, new DesignerEventArgs (host));
  72. }
  73. public void RaiseDesignerDisposed (IDesignerHost host)
  74. {
  75. if (DesignerDisposed != null)
  76. DesignerDisposed (this, new DesignerEventArgs (host));
  77. }
  78. public void RaiseSelectionChanged ()
  79. {
  80. if (SelectionChanged != null)
  81. SelectionChanged (this, EventArgs.Empty);
  82. }
  83. }
  84. }
  85. #endif