LoadedEventArgs.cs 1.7 KB

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  1. //
  2. // System.ComponentModel.Design.LoadedEventArgs
  3. //
  4. // Authors:
  5. // Ivan N. Zlatev (contact i-nZ.net)
  6. //
  7. // (C) 2006 Ivan N. Zlatev
  8. //
  9. // Permission is hereby granted, free of charge, to any person obtaining
  10. // a copy of this software and associated documentation files (the
  11. // "Software"), to deal in the Software without restriction, including
  12. // without limitation the rights to use, copy, modify, merge, publish,
  13. // distribute, sublicense, and/or sell copies of the Software, and to
  14. // permit persons to whom the Software is furnished to do so, subject to
  15. // the following conditions:
  16. //
  17. // The above copyright notice and this permission notice shall be
  18. // included in all copies or substantial portions of the Software.
  19. //
  20. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
  21. // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
  22. // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
  23. // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
  24. // LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
  25. // OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
  26. // WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
  27. //
  28. #if NET_2_0
  29. using System;
  30. using System.Collections;
  31. using System.ComponentModel;
  32. namespace System.ComponentModel.Design
  33. {
  34. public sealed class LoadedEventArgs : EventArgs
  35. {
  36. public LoadedEventArgs (bool succeeded, ICollection errors)
  37. {
  38. _succeeded = succeeded;
  39. _errors = errors;
  40. }
  41. private ICollection _errors;
  42. private bool _succeeded;
  43. public ICollection Errors {
  44. get { return _errors; }
  45. }
  46. public bool HasSucceeded {
  47. get { return _succeeded;}
  48. }
  49. }
  50. }
  51. #endif